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Автор темы
- #1
player->m_PlayerAnimStateCSGO()->m_flFootYaw += (g_Globals.m_ResolverData.m_MissedShots[player->EntIndex()] % 2 ? -1:1) * (fabsf((Math::AngleDiff(Math::AngleNormalize(player->m_flLowerBodyYaw()), Math::AngleNormalize(player->m_angEyeAngles().yaw)))) <= 30 || player->m_vecVelocity().Length2D() > 10) ? ((Math::AngleDiff(Math::AngleNormalize(player->m_flLowerBodyYaw()), Math::AngleNormalize(player->m_angEyeAngles().yaw))) > 0 ? -25 : 25) : ((Math::AngleDiff(Math::AngleNormalize(player->m_flLowerBodyYaw()), Math::AngleNormalize(player->m_angEyeAngles().yaw))) > 0 ? -58 : 58);
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