Вопрос Помогите пж вырезать штучку из JS [otc3]

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Пж вырежьте из этой жски hide real и dodge aa (чтоб было в 1 скрипте) пж, очень надо! Буду очень благодарен тому кто сделает.
Код -
JavaScript:
var _0x2d2d = ['GetScreenSize', 'IsHotkeyActive', 'Misc', 'Script items', 'JAVASCRIPT', 'push', 'sharkhvh', 'SCOUT', 'GetValue', 'Rage', 'Minimum damage', 'AUTOSNIPER', 'Rage Anti-Aim', 'indexOf', 'GetUsername', 'Anti-Aim', 'Yaw offset', 'Jitter offset', 'SetRealOffset', 'SetOverride', 'toUpperCase', 'Exploits', 'g3sg1', 'CFlashbang', 'CSmokeGrenade', 'CDecoyGrenade', 'Fake angles', 'AWP', 'ssg 08', 'Line', 'abs', 'toFixed', 'min', 'GetFakeYaw', 'Selected arrow color', 'GetColor', '[exscord] Freestanding', 'GetClassName', 'EXSCORD', 'SetValue', '[exscord] Hide real', 'DYNAMIC', 'FREESTAND', 'StringCustom', 'DEFAULT', 'dual berettas', 'usp s', 'CHEGrenade', 'CIncendiaryGrenade', 'CC4', 'DT (onshot)', 'DT (active weapon)', 'DMG', 'SAFE', 'HEAD', 'Backwards Hotkey', 'Tickcount', 'CWeaponAWP', 'GENERAL', 'Force safe point', '          Last update: 19/09/20', 'Left Hotkey', 'AddHotkey', 'AddColorPicker', 'AddCheckbox', '[exscord] Safe AWP', 'Minimum damage override', 'AddSliderInt', 'CreateMove', 'Safe_Head'];
var _0x24ed = function (_0x2d2df6, _0x24edec) {
    _0x2d2df6 = _0x2d2df6 - 0x0;
    var _0x1d6bc1 = _0x2d2d[_0x2d2df6];
    return _0x1d6bc1;
};
var _0x3a0e6d = _0x24ed,
    screen_size = Global[_0x3a0e6d('0x0')](),
    protectnames = new Array(),
    isLeftActive = UI[_0x3a0e6d('0x1')](_0x3a0e6d('0x2'), 'JAVASCRIPT', 'Script items', 'Left Hotkey'),
    isRightActive = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', _0x3a0e6d('0x3'), 'Right Hotkey'),
    isBackwardsActive = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', 'Backwards Hotkey'),
    isForwardsActive = UI['IsHotkeyActive']('Misc', _0x3a0e6d('0x4'), 'Script items', 'Forwards Hotkey'),
    drawLeft = 0x0,
    drawRight = 0x0,
    prefer_safe_backup = ![];
    var name = Cheat.GetUsername();   
protectnames['push'](name);

var heavy_cache = UI['GetValue']('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'),
    scout_cache = UI['GetValue']('Rage', _0x3a0e6d('0x7'), 'Targeting', 'Minimum damage'),
    awp_cache = UI[_0x3a0e6d('0x8')](_0x3a0e6d('0x9'), 'AWP', 'Targeting', _0x3a0e6d('0xa')),
    auto_cache = UI[_0x3a0e6d('0x8')]('Rage', _0x3a0e6d('0xb'), 'Targeting', _0x3a0e6d('0xa')),
    weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())),
    heavy_cache_ds = UI['GetValue']('Rage', 'HEAVY PISTOL', 'Targeting', _0x3a0e6d('0xa')),
    scout_cache_ds = UI['GetValue']('Rage', 'SCOUT', 'Targeting', 'Minimum damage'),
    auto_cache_ds = UI['GetValue']('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'),
    jitter_cache = UI['GetValue']('Anti-Aim', _0x3a0e6d('0xc'), 'Jitter offset'),
    yaw_cache = UI[_0x3a0e6d('0x8')]('Anti-Aim', _0x3a0e6d('0xc'), 'Yaw offset');
if (protectnames[_0x3a0e6d('0xd')](Cheat['GetUsername']()) !== -0x1) {
    function Safe_Head() {
        var _0x22da9b = _0x3a0e6d;
        localplayer_index = Entity['GetLocalPlayer'](), protectnames['indexOf'](Cheat[_0x22da9b('0xe')]()) !== -0x1 && (UI['GetValue']('Misc', 'JAVASCRIPT', _0x22da9b('0x3'), '[exscord] Dodge AA Mode') && UI['IsHotkeyActive'](_0x22da9b('0xf'), 'Extra', 'Slow walk') ? (UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x22da9b('0x10'), 0xa), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', _0x22da9b('0x11'), 0x0), AntiAim['SetOverride'](0x1), AntiAim['SetFakeOffset'](0x0), AntiAim[_0x22da9b('0x12')](-0x1e)) : (UI['SetValue'](_0x22da9b('0xf'), _0x22da9b('0xc'), 'Jitter offset', jitter_cache), AntiAim[_0x22da9b('0x13')](0x0)));
    }
}
var _0x25de=["\x45\x78\x73\x63\x6F\x72\x64\x20\x63\x72\x61\x63\x6B\x65\x64\x20\x62\x79\x20\x75\x77\x75\x70\x6F\x6C\x69\x63\x65\x20\x74\x65\x61\x6D\x0A","\x4C\x61\x73\x74\x20\x75\x70\x64\x61\x74\x65\x3A\x20\x31\x39\x2E\x30\x39\x2E\x32\x30\x32\x30\x0A","\x44\x69\x73\x63\x6F\x72\x64\x20\x73\x65\x72\x76\x65\x72\x3A\x20\x68\x74\x74\x70\x73\x3A\x2F\x2F\x64\x69\x73\x63\x6F\x72\x64\x2E\x67\x67\x2F\x56\x37\x4A\x43\x74\x38\x42\x0A"];Cheat.PrintColor([255,0,0,255],_0x25de[0]);Cheat.PrintColor([255,0,0,255],_0x25de[1]);Cheat.PrintColor([255,0,0,255],_0x25de[2])
function isActive(_0x1d6bc1) {
    var _0x271850 = _0x3a0e6d;
    return UI[_0x271850('0x1')]('Script items', _0x1d6bc1);
}

function setValue(_0x55f59f, _0x23fade) {
    var _0x12a98e = _0x3a0e6d;
    UI['SetValue']('Rage', _0x55f59f[_0x12a98e('0x14')](), 'Targeting', _0x12a98e('0xa'), _0x23fade);
}

function isHeavyPistol(_0x5e4edc) {
    if (_0x5e4edc == 'r8 revolver' || _0x5e4edc == 'desert eagle') return !![];
}

function isAutoSniper(_0x4bd23d) {
    if (_0x4bd23d == 'scar 20' || weapon_name == 'g3sg1') return !![];
}

function isDoubleTapActive() {
    var _0x4486dc = _0x3a0e6d,
        _0x584fa7 = UI['GetValue'](_0x4486dc('0x9'), _0x4486dc('0x15'), 'Doubletap'),
        _0x4bcc58 = UI['IsHotkeyActive']('Rage', 'Exploits', 'Doubletap');
    return _0x584fa7 && _0x4bcc58 && Exploit['GetCharge']() == 0x1;
}

function correctLBYMode() {
    var _0x196c1a = _0x3a0e6d;
    if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue'](_0x196c1a('0xf'), 'Fake angles', 'LBY mode', 0x1);
    else {
        if (isDoubletap == 0x1 && (weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == _0x196c1a('0x16') || weapon_name == 'scar 20')) UI['SetValue']('Anti-Aim', 'Fake angles', 'LBY mode', 0x0);
        else {
            if (isDoubletap == 0x0) UI['SetValue'](_0x196c1a('0xf'), 'Fake angles', 'LBY mode', 0x1);
            else isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == 'CIncendiaryGrenade' || localplayer_classname == _0x196c1a('0x17') || localplayer_classname == _0x196c1a('0x18') || localplayer_classname == _0x196c1a('0x19') || localplayer_classname == 'CWeaponTaser' || localplayer_classname == 'CC4') && UI['SetValue']('Anti-Aim', _0x196c1a('0x1a'), 'LBY mode', 0x1);
        }
    }
}
var restore_values_ds = ![];

function delay_shot() {
    var _0x3eec1f = _0x3a0e6d;
    if (!isActive('[exscord] Delay shot')) {
        restore_values_ds ? (restore_values_ds = ![], setValue('HEAVY PISTOL', heavy_cache_ds), setValue('SCOUT', scout_cache_ds), setValue('AUTOSNIPER', auto_cache_ds)) : (heavy_cache_ds = UI['GetValue'](_0x3eec1f('0x9'), 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache_ds = UI['GetValue']('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), auto_cache_ds = UI['GetValue']('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values_ds = !![], heavy_value_ds = 0x64, scout_value_ds = 0x64, auto_value_ds = 0x64, weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name_ds) && setValue('HEAVY PISTOL', heavy_value_ds), weapon_name_ds == 'ssg 08' && setValue('SCOUT', scout_value_ds), isAutoSniper(weapon_name_ds) && setValue(_0x3eec1f('0xb'), auto_value_ds);
}
var restore_values = ![];

function override_mindmg() {
    var _0x3cdc3d = _0x3a0e6d;
    if (!isActive('Minimum damage override')) {
        restore_values ? (restore_values = ![], setValue('HEAVY PISTOL', heavy_cache), setValue('SCOUT', scout_cache), setValue('AWP', awp_cache), setValue('AUTOSNIPER', auto_cache)) : (heavy_cache = UI[_0x3cdc3d('0x8')]('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache = UI['GetValue']('Rage', _0x3cdc3d('0x7'), 'Targeting', 'Minimum damage'), awp_cache = UI['GetValue']('Rage', _0x3cdc3d('0x1b'), 'Targeting', 'Minimum damage'), auto_cache = UI['GetValue']('Rage', _0x3cdc3d('0xb'), 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values = !![], heavy_value = UI['GetValue']('Script items', 'Heavy Pistol Mindmg'), scout_value = UI['GetValue']('Script items', 'Scout Mindmg'), awp_value = UI[_0x3cdc3d('0x8')]('Script items', 'AWP Mindmg'), auto_value = UI[_0x3cdc3d('0x8')](_0x3cdc3d('0x3'), 'Auto Mindmg'), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name) && setValue('HEAVY PISTOL', heavy_value), weapon_name == _0x3cdc3d('0x1c') && setValue('SCOUT', scout_value), weapon_name == 'awp' && setValue(_0x3cdc3d('0x1b'), awp_value), isAutoSniper(weapon_name) && setValue('AUTOSNIPER', auto_value);
}
const draw_triangle = function (_0x568dc9, _0x5472e9, _0xba6ba7, _0xa7cdc2, _0x1a40a4, _0x3bde0c) {
    var _0x3a6a8c = _0x3a0e6d;
    for (var _0x378c02 = 0x0; _0x378c02 < _0xba6ba7; _0x378c02++) {
        _0x3bde0c === 0x1 && Render[_0x3a6a8c('0x1d')](_0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2), _0x3bde0c === 0x2 && Render['Line'](_0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2);
    }
};

function adjust_angle(_0x558893) {
    if (_0x558893 < 0x0) _0x558893 = 0x5a + _0x558893 * -0x1;
    else _0x558893 > 0x0 && (_0x558893 = 0x5a - _0x558893);
    return _0x558893;
}
Render['Arc'] = function (_0x5c2a1d, _0x503f5f, _0x5adf46, _0x2c9f65, _0x26b88f, _0x5ee49e, _0x4cc384) {
    for (var _0x19b86b = _0x26b88f; _0x19b86b < _0x26b88f + _0x5ee49e; _0x19b86b++) {
        const _0x5b7a57 = _0x19b86b * Math['PI'] / 0xb4;
        Render['Line'](_0x5c2a1d + Math['cos'](_0x5b7a57) * _0x5adf46, _0x503f5f + Math['sin'](_0x5b7a57) * _0x5adf46, _0x5c2a1d + Math['cos'](_0x5b7a57) * _0x2c9f65, _0x503f5f + Math['sin'](_0x5b7a57) * _0x2c9f65, _0x4cc384);
    }
};
var delta = Math['min'](Math[_0x3a0e6d('0x1e')](RealYaw - FakeYaw) / 0x2, 0x3a)[_0x3a0e6d('0x1f')](0x1),
    safety = Math[_0x3a0e6d('0x20')](Math['round'](1.7 * Math['abs'](delta)), 0x64),
    RealYaw = Local['GetRealYaw'](),
    FakeYaw = Local[_0x3a0e6d('0x21')]();

function drawString() {
    var _0x1aa8e2 = _0x3a0e6d,
        _0x5089b6 = Local['GetViewAngles']()[0x1] - 0xb4,
        _0x3f1d06 = adjust_angle(Local['GetRealYaw']() - _0x5089b6),
        _0x5a93c3 = adjust_angle(Local[_0x1aa8e2('0x21')]() - _0x5089b6),
        _0x2cf94a = Exploit['GetCharge'](),
        _0x36baae = Local['GetRealYaw'](),
        _0x2a5111 = Local['GetFakeYaw'](),
        _0x1b6a39 = Math['min'](Math['abs'](_0x36baae - _0x2a5111) / 0x2, 0x3a)['toFixed'](0x1),
        _0x5dc18d = Math['min'](Math['round'](1.7 * Math['abs'](_0x1b6a39)), 0x64),
        _0x84d654 = Math[_0x1aa8e2('0x1e')](_0x1b6a39);
    const _0x5e98f1 = _0x1b6a39 / 0x3c;
    font = Render['AddFont']('Verdana', 0x7, 0x1f4), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), selectedcp = UI['GetColor']('Misc', _0x1aa8e2('0x4'), 'Script items', 'Selected arrow color'), selected_red = selectedcp[0x0], selected_green = selectedcp[0x1], selected_blue = selectedcp[0x2], selected_alpha = selectedcp[0x3];
    var _0x46751e = UI['GetColor']('Misc', 'JAVASCRIPT', 'Script items', _0x1aa8e2('0x22')),
        _0x5bcba4 = UI[_0x1aa8e2('0x23')]('Misc', _0x1aa8e2('0x4'), 'Script items', 'Arrow color');
    const _0xf577ea = Render['GetScreenSize']()[0x0],
        _0x173766 = Render['GetScreenSize']()[0x1],
        _0x387948 = Math['sin'](Math[_0x1aa8e2('0x1e')](-Math['PI'] + Globals['Curtime']() * (0x1 / 0.75) % (Math['PI'] * 0x2))) * 0xff;
    isHideshots = UI['IsHotkeyActive']('Rage', 'Exploits', 'Hide shots'), isFakeduck = UI['IsHotkeyActive']('Anti-Aim', 'Extra', 'Fake duck'), isDoubletap = UI[_0x1aa8e2('0x1')]('Rage', 'Exploits', 'Doubletap'), isDmgActive = UI['IsHotkeyActive'](_0x1aa8e2('0x2'), 'JAVASCRIPT', 'Script items', 'Minimum damage override'), isLbyMode = UI['GetValue']('Anti-Aim', 'Fake angles', 'LBY mode'), isSafepoints = UI['IsHotkeyActive'](_0x1aa8e2('0x9'), 'GENERAL', 'General', 'Force safe point'), isDelayshot = UI[_0x1aa8e2('0x1')](_0x1aa8e2('0x2'), 'JAVASCRIPT', 'Script items', '[exscord] Delay shot'), isBaim = UI[_0x1aa8e2('0x1')]('Rage', 'GENERAL', 'General', 'Force body aim'), isSlowwalk = UI['IsHotkeyActive']('Anti-Aim', 'Extra', 'Slow walk'), isFreestand = UI[_0x1aa8e2('0x1')]('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Hide real'), isInverter = UI[_0x1aa8e2('0x1')]('Anti-Aim', _0x1aa8e2('0x1a'), 'Inverter'), isFreestandBody = UI['IsHotkeyActive']('Misc', 'JAVASCRIPT', 'Script items', _0x1aa8e2('0x24')), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity['IsAlive'](localplayer_index), localplayer_weapon = Entity['GetWeapon'](localplayer_index), localplayer_classname = Entity[_0x1aa8e2('0x25')](localplayer_weapon);
    if (protectnames[_0x1aa8e2('0xd')](Cheat[_0x1aa8e2('0xe')]()) !== -0x1) {
        if (localplayer_alive == !![]) {
            Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x26, 0x1, 'EXSCORD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x25, 0x1, _0x1aa8e2('0x26'), [0xff, 0xff, 0xff, 0xff], font), Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xa, 0xa, 0xa, 0x46]), Render['Arc'](screen_size[0x0] / 0x2 - 0x1, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            var _0x27b357 = _0x1b6a39['toString'](),
                _0x1450ce = Render['TextSizeCustom'](_0x27b357, font)[0x0] + 0x8;
            Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x7, 0xb, 0x0, 0x168, [0xa, 0xa, 0xa, 0x46]);
            if (isInverter == 0x1) Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, -0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            else isInverter == 0x0 && Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, 0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            if (isFreestand == 0x1 && isFreestandBody == 0x0) UI[_0x1aa8e2('0x27')]('Misc', _0x1aa8e2('0x4'), 'Script items', _0x1aa8e2('0x28'), !![]), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, _0x1aa8e2('0x29'), [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'DYNAMIC', [0x9e, 0x81, 0xef, 0xff], font);
            else {
                if (isFreestand == 0x0 && isFreestandBody == 0x1) UI[_0x1aa8e2('0x27')]('Anti-Aim', _0x1aa8e2('0x1a'), 'Hide real angle', ![]), UI[_0x1aa8e2('0x27')]('Anti-Aim', _0x1aa8e2('0xc'), 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, _0x1aa8e2('0x2a'), [0x9e, 0x81, 0xef, 0xff], font);
                else {
                    if (isFreestand == 0x1 && isFreestandBody == 0x1) UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]), UI[_0x1aa8e2('0x27')]('Anti-Aim', _0x1aa8e2('0xc'), 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'FREESTAND', [0x9e, 0x81, 0xef, 0xff], font);
                    else isFreestand == 0x0 && isFreestandBody == 0x0 && (UI['SetValue'](_0x1aa8e2('0xf'), _0x1aa8e2('0x1a'), 'Hide real angle', ![]), UI[_0x1aa8e2('0x27')]('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'DEFAULT', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, _0x1aa8e2('0x2c'), [0x9e, 0x81, 0xef, 0xff], font));
                }
            }
            if (isFakeduck && (localplayer_classname == 'CKnife' || weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == _0x1aa8e2('0x2d') || weapon_name == _0x1aa8e2('0x2e') || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == _0x1aa8e2('0x16') || weapon_name == 'scar 20' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == _0x1aa8e2('0x2f') || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == _0x1aa8e2('0x30') || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == _0x1aa8e2('0x31'))) UI['SetValue'](_0x1aa8e2('0x9'), 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0x0, 0x0, 0x0, _0x387948], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0xff, 0x0, 0x0, _0x387948], font);
            else {
                if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, _0x1aa8e2('0x32'), [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (onshot)', [0xff, 0x0, 0x0, _0x387948], font);
                else {
                    if (isDoubletap == 0x0) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                    else {
                        if (isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == _0x1aa8e2('0x30') || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == _0x1aa8e2('0x31'))) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, _0x1aa8e2('0x33'), [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (active weapon)', [0xff, 0x0, 0x0, _0x387948], font);
                        else {
                            if (isDoubletap == 0x1 && weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == _0x1aa8e2('0x16') || weapon_name == 'scar 20') {
                                UI['SetValue']('Rage', 'GENERAL', _0x1aa8e2('0x15'), 'Doubletap', !![]), curtime = Globals['Curtime']();
                                if (_0x2cf94a < 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                                else _0x2cf94a >= 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0x24, 0xff, 0x0, 0xff], font), shotsfired = 0x0);
                            }
                        }
                    }
                }
            }
            if (isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'DMG', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'DMG', [0xff, 0xff, 0xff, 0xff], font);
            else isHideshots == 0x0 && isDmgActive == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, _0x1aa8e2('0x34'), [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, _0x1aa8e2('0x34'), [0xff, 0xff, 0xff, 0xff], font));
            isHideshots && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'ONSHOT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'ONSHOT', [0xc8, 0xff, 0x0, 0xff], font));
            if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
            else {
                if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                else {
                    if (isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                    else isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, _0x1aa8e2('0x35'), [0x24, 0xff, 0x0, 0xff], font));
                }
            }
            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0xff, 0xff, 0xff, 0xff], font);
            else {
                if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x1) Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                else {
                    if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0x0, 0x0, 0x0, 0xff], font), Render[_0x1aa8e2('0x2b')](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0xff, 0xff, 0xff, 0xff], font);
                    else {
                        if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                        else {
                            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                            else {
                                if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                                else {
                                    if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0xff, 0xff, 0xff, 0xff], font);
                                    else isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x6a + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x69 + 0xa + 0x14, 0x1, _0x1aa8e2('0x36'), [0xff, 0xff, 0xff, 0xff], font));
                                }
                            }
                        }
                    }
                }
            }
            draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x1), draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x2), correctLBYMode(), drawLeft == 0x1 && draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x1), drawRight == 0x1 && draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x2);
        }
    }
}

function hide_real() {
    var _0x36cc52 = _0x3a0e6d;
    if (isFreestand == 0x1) UI['SetValue'](_0x36cc52('0xf'), 'Fake angles', 'Hide real angle', !![]);
    else isFreestand == 0x0 && UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
}
var oldTick = 0x0,
    lastPressed = 0x0,
    isHideRealActive = ![],
    leftWasPressed = ![],
    rightWasPressed = ![],
    backWasPressed = ![],
    upWasPressed = ![];

function onCreateMove() {
    var _0x1b9cc8 = _0x3a0e6d;
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (hide_real(), override_mindmg(), delay_shot(), safeAWP());
    isLeftActive = UI['IsHotkeyActive'](_0x1b9cc8('0x2'), 'JAVASCRIPT', _0x1b9cc8('0x3'), 'Left Hotkey'), isRightActive = UI['IsHotkeyActive']('Misc', _0x1b9cc8('0x4'), 'Script items', 'Right Hotkey'), isBackwardsActive = UI['IsHotkeyActive']('Misc', _0x1b9cc8('0x4'), 'Script items', _0x1b9cc8('0x37'));
    if (isLeftActive && leftWasPressed == ![]) lastPressed = Global['Tickcount'](), isHideRealActive = ![], leftWasPressed = !![], backWasPressed = ![], rightWasPressed = ![], upWasPressed = ![], drawLeft = 0x1, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0x5a), UI['SetValue']('Anti-Aim', 'Fake Angles', 'Hide real angle', ![]);
    else isLeftActive && leftWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global[_0x1b9cc8('0x38')]());
    if (isRightActive && rightWasPressed == ![]) lastPressed = Global[_0x1b9cc8('0x38')](), isHideRealActive = ![], backWasPressed = ![], leftWasPressed = ![], rightWasPressed = !![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x0, drawRight = 0x1, UI[_0x1b9cc8('0x27')]('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0x5a), UI['SetValue'](_0x1b9cc8('0xf'), _0x1b9cc8('0x1a'), 'Hide real angle', ![]);
    else isRightActive && rightWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    if (isBackwardsActive && backWasPressed == ![] && Global['Tickcount']() > lastPressed + 0x10) lastPressed = Global[_0x1b9cc8('0x38')](), isHideRealActive = ![], backWasPressed = !![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x1, drawRight = 0x0, UI['SetValue']('Anti-Aim', _0x1b9cc8('0xc'), _0x1b9cc8('0x10'), 0x0), UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
    else isBackwardsActive && backWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    isHideRealActive && (Global['Tickcount']() > oldTick + 0x10 && (backWasPressed = ![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], oldTick = Global['Tickcount']()), drawLeft = 0x0, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0xa), UI[_0x1b9cc8('0x27')]('Anti-Aim', 'Fake angles', 'Hide real angle', ![])), UI['SetValue'](_0x1b9cc8('0xf'), 'Rage Anti-Aim', 'At targets', isHideRealActive ? !![] : ![]);
}

function safeAWP() {
    var _0x539183 = _0x3a0e6d;
    if (UI['GetValue']('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Safe AWP') && localplayer_classname == _0x539183('0x39')) is_force_safe_point = UI['IsHotkeyActive']('Rage', 'GENERAL', 'General', 'Force safe point'), !is_force_safe_point && (UI['ToggleHotkey'](_0x539183('0x9'), _0x539183('0x3a'), 'General', _0x539183('0x3b')), prefer_safe_backup = !![]);
    else prefer_safe_backup && (UI['ToggleHotkey']('Rage', 'GENERAL', 'General', 'Force safe point'), prefer_safe_backup = ![]);
}

function setup1() {
    var _0x394796 = _0x3a0e6d;
    UI['AddLabel']('-------------------------------------'), UI['AddLabel']('                exscord.js'), UI['AddLabel']('For support contact: mishkat#5314'), UI['AddLabel'](_0x394796('0x3c')), UI['AddLabel']('-------------------------------------'), UI['AddLabel']('         Anti-aim and indicators            '), Cheat['Print']('exscord.js finished setup. U are verified.');
}

function setup2() {
    UI['AddLabel']('                 Other stuff            ');
}

function Main() {
    var _0x59c8b1 = _0x3a0e6d;
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (setup1(), UI['AddHotkey']('[exscord] Freestanding'), UI['AddHotkey'](_0x59c8b1('0x3d')), UI[_0x59c8b1('0x3e')]('Right Hotkey'), UI[_0x59c8b1('0x3e')]('Backwards Hotkey'), UI['AddHotkey']('Forwards Hotkey'), UI['AddColorPicker']('Selected arrow color'), UI[_0x59c8b1('0x3f')]('Arrow color'), UI['AddHotkey']('[exscord] Hide real'), UI['AddCheckbox']('[exscord] Dodge AA Mode'), setup2(), UI[_0x59c8b1('0x40')](_0x59c8b1('0x41')), UI['AddHotkey']('[exscord] Delay shot'), UI['AddHotkey'](_0x59c8b1('0x42')), UI[_0x59c8b1('0x43')]('Heavy Pistol Mindmg', 0x0, 0x82), UI['AddSliderInt']('Scout Mindmg', 0x0, 0x82), UI['AddSliderInt']('AWP Mindmg', 0x0, 0x82), UI[_0x59c8b1('0x43')]('Auto Mindmg', 0x0, 0x82), Global['RegisterCallback']('Draw', 'drawString'), Global['RegisterCallback']('CreateMove', 'onCreateMove'), Cheat['RegisterCallback'](_0x59c8b1('0x44'), _0x59c8b1('0x45')));
}
protectnames[_0x3a0e6d('0xd')](Cheat['GetUsername']()) !== -0x1 && Main();
 
Just some bloke coding garbage
Пользователь
Статус
Оффлайн
Регистрация
26 Окт 2020
Сообщения
122
Реакции[?]
57
Поинты[?]
0
Вот деобф код делай что хочешь

JavaScript:
var screen_size = Global.GetScreenSize(),
    protectnames = new Array(),
    isLeftActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', 'Script items', 'Left Hotkey'),
    isRightActive = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', "Script items", 'Right Hotkey'),
    isBackwardsActive = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Backwards Hotkey'),
    isForwardsActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', 'Forwards Hotkey'),
    drawLeft = 0,
    drawRight = 0,
    prefer_safe_backup = ![];
    var name = Cheat.GetUsername();   
protectnames.push(name);

var heavy_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'),
    scout_cache = UI.GetValue('Rage', "SCOUT", 'Targeting', 'Minimum damage'),
    awp_cache = UI.GetValue("Rage", 'AWP', 'Targeting', "Minimum damage"),
    auto_cache = UI.GetValue('Rage', "AUTOSNIPER", 'Targeting', "Minimum damage"),
    weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())),
    heavy_cache_ds = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', "Minimum damage"),
    scout_cache_ds = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Minimum damage'),
    auto_cache_ds = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'),
    jitter_cache = UI.GetValue('Anti-Aim', "Rage Anti-Aim", 'Jitter offset'),
    yaw_cache = UI.GetValue('Anti-Aim', "Rage Anti-Aim", 'Yaw offset');
if (protectnames.indexOf(Cheat['GetUsername']()) !== -1) {
    function Safe_Head() {
        var localplayer_index = Entity['GetLocalPlayer'](),
        protectnames.indexOf(Cheat.GetUsername()) !== -0x1 && (UI.GetValue('Misc', 'JAVASCRIPT', "Script items", '[exscord] Dodge AA Mode') && UI.IsHotkeyActive("Anti-Aim", 'Extra', 'Slow walk') ? (UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', "Yaw offset", 0xa), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', "Jitter offset", 0x0), AntiAim['SetOverride'](0x1), AntiAim['SetFakeOffset'](0x0), AntiAim["SetRealOffset"](-0x1e)) : (UI['SetValue']("Anti-Aim", "Rage Anti-Aim", 'Jitter offset', jitter_cache), AntiAim["SetOverride"](0x0)));
    }
}
var _0x25de=["\x45\x78\x73\x63\x6F\x72\x64\x20\x63\x72\x61\x63\x6B\x65\x64\x20\x62\x79\x20\x75\x77\x75\x70\x6F\x6C\x69\x63\x65\x20\x74\x65\x61\x6D\x0A","\x4C\x61\x73\x74\x20\x75\x70\x64\x61\x74\x65\x3A\x20\x31\x39\x2E\x30\x39\x2E\x32\x30\x32\x30\x0A","\x44\x69\x73\x63\x6F\x72\x64\x20\x73\x65\x72\x76\x65\x72\x3A\x20\x68\x74\x74\x70\x73\x3A\x2F\x2F\x64\x69\x73\x63\x6F\x72\x64\x2E\x67\x67\x2F\x56\x37\x4A\x43\x74\x38\x42\x0A"];Cheat.PrintColor([255,0,0,255],_0x25de[0]);Cheat.PrintColor([255,0,0,255],_0x25de[1]);Cheat.PrintColor([255,0,0,255],_0x25de[2])
function isActive(_0x1d6bc1) {
    return UI["IsHotkeyActive"]('Script items', _0x1d6bc1);
}

function setValue(_0x55f59f, _0x23fade) {
    UI['SetValue']('Rage', _0x55f59f["toUpperCase"](), 'Targeting', "Minimum damage", _0x23fade);
}

function isHeavyPistol(_0x5e4edc) {
    if (_0x5e4edc == 'r8 revolver' || _0x5e4edc == 'desert eagle') return !![];
}

function isAutoSniper(_0x4bd23d) {
    if (_0x4bd23d == 'scar 20' || weapon_name == 'g3sg1') return !![];
}

function isDoubleTapActive() {
    var _0x584fa7 = UI.GetValue("Rage", "Exploits", 'Doubletap'),
        _0x4bcc58 = UI.IsHotkeyActive('Rage', 'Exploits', 'Doubletap');
    return _0x584fa7 && _0x4bcc58 && Exploit['GetCharge']() == 0x1;
}

function correctLBYMode() {
    if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue']("Anti-Aim", 'Fake angles', 'LBY mode', 0x1);
    else {
        if (isDoubletap == 0x1 && (weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20')) UI['SetValue']('Anti-Aim', 'Fake angles', 'LBY mode', 0x0);
        else {
            if (isDoubletap == 0x0) UI['SetValue']("Anti-Aim", 'Fake angles', 'LBY mode', 0x1);
            else isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == 'CIncendiaryGrenade' || localplayer_classname == "CFlashbang" || localplayer_classname == "CSmokeGrenade" || localplayer_classname == "CDecoyGrenade" || localplayer_classname == 'CWeaponTaser' || localplayer_classname == 'CC4') && UI['SetValue']('Anti-Aim', "Fake angles", 'LBY mode', 0x1);
        }
    }
}
var restore_values_ds = ![];

function delay_shot() {
    if (!isActive('[exscord] Delay shot')) {
        restore_values_ds ? (restore_values_ds = ![], setValue('HEAVY PISTOL', heavy_cache_ds), setValue('SCOUT', scout_cache_ds), setValue('AUTOSNIPER', auto_cache_ds)) : (heavy_cache_ds = UI.GetValue("Rage", 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache_ds = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), auto_cache_ds = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values_ds = !![], heavy_value_ds = 0x64, scout_value_ds = 0x64, auto_value_ds = 0x64, weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name_ds) && setValue('HEAVY PISTOL', heavy_value_ds), weapon_name_ds == 'ssg 08' && setValue('SCOUT', scout_value_ds), isAutoSniper(weapon_name_ds) && setValue("AUTOSNIPER", auto_value_ds);
}
var restore_values = ![];

function override_mindmg() {
    if (!isActive('Minimum damage override')) {
        restore_values ? (restore_values = ![], setValue('HEAVY PISTOL', heavy_cache), setValue('SCOUT', scout_cache), setValue('AWP', awp_cache), setValue('AUTOSNIPER', auto_cache)) : (heavy_cache = UI["GetValue"]('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache = UI.GetValue('Rage', "SCOUT", 'Targeting', 'Minimum damage'), awp_cache = UI.GetValue('Rage', "AWP", 'Targeting', 'Minimum damage'), auto_cache = UI.GetValue('Rage', "AUTOSNIPER", 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values = !![], heavy_value = UI.GetValue('Script items', 'Heavy Pistol Mindmg'), scout_value = UI.GetValue('Script items', 'Scout Mindmg'), awp_value = UI["GetValue"]('Script items', 'AWP Mindmg'), auto_value = UI["GetValue"]("Script items", 'Auto Mindmg'), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name) && setValue('HEAVY PISTOL', heavy_value), weapon_name == "ssg 08" && setValue('SCOUT', scout_value), weapon_name == 'awp' && setValue("AWP", awp_value), isAutoSniper(weapon_name) && setValue('AUTOSNIPER', auto_value);
}
const draw_triangle = function (_0x568dc9, _0x5472e9, _0xba6ba7, _0xa7cdc2, _0x1a40a4, _0x3bde0c) {
    for (var _0x378c02 = 0x0; _0x378c02 < _0xba6ba7; _0x378c02++) {
        _0x3bde0c === 0x1 && Render["Line"](_0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2), _0x3bde0c === 0x2 && Render['Line'](_0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2);
    }
};

function adjust_angle(_0x558893) {
    if (_0x558893 < 0x0) _0x558893 = 0x5a + _0x558893 * -0x1;
    else _0x558893 > 0x0 && (_0x558893 = 0x5a - _0x558893);
    return _0x558893;
}
Render['Arc'] = function (_0x5c2a1d, _0x503f5f, _0x5adf46, _0x2c9f65, _0x26b88f, _0x5ee49e, _0x4cc384) {
    for (var _0x19b86b = _0x26b88f; _0x19b86b < _0x26b88f + _0x5ee49e; _0x19b86b++) {
        const _0x5b7a57 = _0x19b86b * Math['PI'] / 0xb4;
        Render['Line'](_0x5c2a1d + Math['cos'](_0x5b7a57) * _0x5adf46, _0x503f5f + Math['sin'](_0x5b7a57) * _0x5adf46, _0x5c2a1d + Math['cos'](_0x5b7a57) * _0x2c9f65, _0x503f5f + Math['sin'](_0x5b7a57) * _0x2c9f65, _0x4cc384);
    }
};
var delta = Math['min'](Math["abs"](RealYaw - FakeYaw) / 0x2, 0x3a)["toFixed"](0x1),
    safety = Math["min"](Math['round'](1.7 * Math['abs'](delta)), 0x64),
    RealYaw = Local['GetRealYaw'](),
    FakeYaw = Local["GetFakeYaw"]();

function drawString() {
    var _0x5089b6 = Local['GetViewAngles']()[0x1] - 0xb4,
        _0x3f1d06 = adjust_angle(Local['GetRealYaw']() - _0x5089b6),
        _0x5a93c3 = adjust_angle(Local["GetFakeYaw"]() - _0x5089b6),
        _0x2cf94a = Exploit['GetCharge'](),
        _0x36baae = Local['GetRealYaw'](),
        _0x2a5111 = Local['GetFakeYaw'](),
        _0x1b6a39 = Math['min'](Math['abs'](_0x36baae - _0x2a5111) / 0x2, 0x3a)['toFixed'](0x1),
        _0x5dc18d = Math['min'](Math['round'](1.7 * Math['abs'](_0x1b6a39)), 0x64),
        _0x84d654 = Math["abs"](_0x1b6a39);
    const _0x5e98f1 = _0x1b6a39 / 0x3c;
    font = Render['AddFont']('Verdana', 0x7, 0x1f4), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), selectedcp = UI['GetColor']('Misc', "JAVASCRIPT", 'Script items', 'Selected arrow color'), selected_red = selectedcp[0x0], selected_green = selectedcp[0x1], selected_blue = selectedcp[0x2], selected_alpha = selectedcp[0x3];
    var _0x46751e = UI['GetColor']('Misc', 'JAVASCRIPT', 'Script items', "Selected arrow color"),
        _0x5bcba4 = UI["GetColor"]('Misc', "JAVASCRIPT", 'Script items', 'Arrow color');
    const _0xf577ea = Render['GetScreenSize']()[0x0],
        _0x173766 = Render['GetScreenSize']()[0x1],
        _0x387948 = Math['sin'](Math["abs"](-Math['PI'] + Globals['Curtime']() * (0x1 / 0.75) % (Math['PI'] * 0x2))) * 0xff;
    isHideshots = UI.IsHotkeyActive('Rage', 'Exploits', 'Hide shots'), isFakeduck = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck'), isDoubletap = UI["IsHotkeyActive"]('Rage', 'Exploits', 'Doubletap'), isDmgActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', 'Script items', 'Minimum damage override'), isLbyMode = UI.GetValue('Anti-Aim', 'Fake angles', 'LBY mode'), isSafepoints = UI.IsHotkeyActive("Rage", 'GENERAL', 'General', 'Force safe point'), isDelayshot = UI["IsHotkeyActive"]("Misc", 'JAVASCRIPT', 'Script items', '[exscord] Delay shot'), isBaim = UI["IsHotkeyActive"]('Rage', 'GENERAL', 'General', 'Force body aim'), isSlowwalk = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk'), isFreestand = UI["IsHotkeyActive"]('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Hide real'), isInverter = UI["IsHotkeyActive"]('Anti-Aim', "Fake angles", 'Inverter'), isFreestandBody = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', "[exscord] Freestanding"), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity['IsAlive'](localplayer_index), localplayer_weapon = Entity['GetWeapon'](localplayer_index), localplayer_classname = Entity["GetClassName"](localplayer_weapon);
    if (protectnames["indexOf"](Cheat.GetUsername()) !== -0x1) {
        if (localplayer_alive == !![]) {
            Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x26, 0x1, 'EXSCORD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x25, 0x1, "EXSCORD", [0xff, 0xff, 0xff, 0xff], font), Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xa, 0xa, 0xa, 0x46]), Render['Arc'](screen_size[0x0] / 0x2 - 0x1, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            var _0x27b357 = _0x1b6a39['toString'](),
                _0x1450ce = Render['TextSizeCustom'](_0x27b357, font)[0x0] + 0x8;
            Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x7, 0xb, 0x0, 0x168, [0xa, 0xa, 0xa, 0x46]);
            if (isInverter == 0x1) Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, -0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            else isInverter == 0x0 && Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, 0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            if (isFreestand == 0x1 && isFreestandBody == 0x0) UI["SetValue"]('Misc', "JAVASCRIPT", 'Script items', "[exscord] Hide real", !![]), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, "DYNAMIC", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'DYNAMIC', [0x9e, 0x81, 0xef, 0xff], font);
            else {
                if (isFreestand == 0x0 && isFreestandBody == 0x1) UI["SetValue"]('Anti-Aim', "Fake angles", 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', "Rage Anti-Aim", 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, "FREESTAND", [0x9e, 0x81, 0xef, 0xff], font);
                else {
                    if (isFreestand == 0x1 && isFreestandBody == 0x1) UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', "Rage Anti-Aim", 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'FREESTAND', [0x9e, 0x81, 0xef, 0xff], font);
                    else isFreestand == 0x0 && isFreestandBody == 0x0 && (UI['SetValue']("Anti-Aim", "Fake angles", 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'DEFAULT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, "DEFAULT", [0x9e, 0x81, 0xef, 0xff], font));
                }
            }
            if (isFakeduck && (localplayer_classname == 'CKnife' || weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == "dual berettas" || weapon_name == "usp s" || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == "CHEGrenade" || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == "CIncendiaryGrenade" || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == "CC4")) UI['SetValue']("Rage", 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0x0, 0x0, 0x0, _0x387948], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0xff, 0x0, 0x0, _0x387948], font);
            else {
                if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, "DT (onshot)", [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (onshot)', [0xff, 0x0, 0x0, _0x387948], font);
                else {
                    if (isDoubletap == 0x0) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                    else {
                        if (isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == "CIncendiaryGrenade" || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == "CC4")) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, "DT (active weapon)", [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (active weapon)', [0xff, 0x0, 0x0, _0x387948], font);
                        else {
                            if (isDoubletap == 0x1 && weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20') {
                                UI['SetValue']('Rage', 'GENERAL', "Exploits", 'Doubletap', !![]), curtime = Globals['Curtime']();
                                if (_0x2cf94a < 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                                else _0x2cf94a >= 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0x24, 0xff, 0x0, 0xff], font), shotsfired = 0x0);
                            }
                        }
                    }
                }
            }
            if (isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'DMG', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'DMG', [0xff, 0xff, 0xff, 0xff], font);
            else isHideshots == 0x0 && isDmgActive == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, "DMG", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, "DMG", [0xff, 0xff, 0xff, 0xff], font));
            isHideshots && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'ONSHOT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'ONSHOT', [0xc8, 0xff, 0x0, 0xff], font));
            if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
            else {
                if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                else {
                    if (isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                    else isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, "SAFE", [0x24, 0xff, 0x0, 0xff], font));
                }
            }
            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
            else {
                if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x1) Render["StringCustom"](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                else {
                    if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
                    else {
                        if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                        else {
                            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                            else {
                                if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                                else {
                                    if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
                                    else isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x6a + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x69 + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font));
                                }
                            }
                        }
                    }
                }
            }
            draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x1), draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x2), correctLBYMode(), drawLeft == 0x1 && draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x1), drawRight == 0x1 && draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x2);
        }
    }
}

function hide_real() {
    if (isFreestand == 0x1) UI['SetValue']("Anti-Aim", 'Fake angles', 'Hide real angle', !![]);
    else isFreestand == 0x0 && UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
}
var oldTick = 0x0,
    lastPressed = 0x0,
    isHideRealActive = ![],
    leftWasPressed = ![],
    rightWasPressed = ![],
    backWasPressed = ![],
    upWasPressed = ![];

function onCreateMove() {
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (hide_real(), override_mindmg(), delay_shot(), safeAWP());
    isLeftActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', "Script items", 'Left Hotkey'), isRightActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', 'Right Hotkey'), isBackwardsActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', "Backwards Hotkey");
    if (isLeftActive && leftWasPressed == ![]) lastPressed = Global['Tickcount'](), isHideRealActive = ![], leftWasPressed = !![], backWasPressed = ![], rightWasPressed = ![], upWasPressed = ![], drawLeft = 0x1, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0x5a), UI['SetValue']('Anti-Aim', 'Fake Angles', 'Hide real angle', ![]);
    else isLeftActive && leftWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global["Tickcount"]());
    if (isRightActive && rightWasPressed == ![]) lastPressed = Global["Tickcount"](), isHideRealActive = ![], backWasPressed = ![], leftWasPressed = ![], rightWasPressed = !![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x0, drawRight = 0x1, UI["SetValue"]('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0x5a), UI['SetValue']("Anti-Aim", "Fake angles", 'Hide real angle', ![]);
    else isRightActive && rightWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    if (isBackwardsActive && backWasPressed == ![] && Global['Tickcount']() > lastPressed + 0x10) lastPressed = Global["Tickcount"](), isHideRealActive = ![], backWasPressed = !![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x1, drawRight = 0x0, UI['SetValue']('Anti-Aim', "Rage Anti-Aim", "Yaw offset", 0x0), UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
    else isBackwardsActive && backWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    isHideRealActive && (Global['Tickcount']() > oldTick + 0x10 && (backWasPressed = ![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], oldTick = Global['Tickcount']()), drawLeft = 0x0, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0xa), UI["SetValue"]('Anti-Aim', 'Fake angles', 'Hide real angle', ![])), UI['SetValue']("Anti-Aim", 'Rage Anti-Aim', 'At targets', isHideRealActive ? !![] : ![]);
}

function safeAWP() {
    if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Safe AWP') && localplayer_classname == "CWeaponAWP") is_force_safe_point = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point'), !is_force_safe_point && (UI['ToggleHotkey']("Rage", "GENERAL", 'General', "Force safe point"), prefer_safe_backup = !![]);
    else prefer_safe_backup && (UI['ToggleHotkey']('Rage', 'GENERAL', 'General', 'Force safe point'), prefer_safe_backup = ![]);
}

function setup1() {
    UI['AddLabel']('-------------------------------------'), UI['AddLabel']('                exscord.js'), UI['AddLabel']('For support contact: mishkat#5314'), UI['AddLabel']("          Last update: 19/09/20"), UI['AddLabel']('-------------------------------------'), UI['AddLabel']('         Anti-aim and indicators            '), Cheat['Print']('exscord.js finished setup. U are verified.');
}

function setup2() {
    UI['AddLabel']('                 Other stuff            ');
}

function Main() {
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (setup1(), UI['AddHotkey']('[exscord] Freestanding'), UI['AddHotkey']("Left Hotkey"), UI["AddHotkey"]('Right Hotkey'), UI["AddHotkey"]('Backwards Hotkey'), UI['AddHotkey']('Forwards Hotkey'), UI['AddColorPicker']('Selected arrow color'), UI["AddColorPicker"]('Arrow color'), UI['AddHotkey']('[exscord] Hide real'), UI['AddCheckbox']('[exscord] Dodge AA Mode'), setup2(), UI["AddCheckbox"]("[exscord] Safe AWP"), UI['AddHotkey']('[exscord] Delay shot'), UI['AddHotkey']("Minimum damage override"), UI["AddSliderInt"]('Heavy Pistol Mindmg', 0x0, 0x82), UI['AddSliderInt']('Scout Mindmg', 0x0, 0x82), UI['AddSliderInt']('AWP Mindmg', 0x0, 0x82), UI["AddSliderInt"]('Auto Mindmg', 0x0, 0x82), Global['RegisterCallback']('Draw', 'drawString'), Global['RegisterCallback']('CreateMove', 'onCreateMove'), Cheat['RegisterCallback']("CreateMove", "Safe_Head"));
}
protectnames["indexOf"](Cheat['GetUsername']()) !== -0x1 && Main();
 
Начинающий
Статус
Оффлайн
Регистрация
31 Дек 2020
Сообщения
316
Реакции[?]
14
Поинты[?]
3K
Вот деобф код делай что хочешь

JavaScript:
var screen_size = Global.GetScreenSize(),
    protectnames = new Array(),
    isLeftActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', 'Script items', 'Left Hotkey'),
    isRightActive = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', "Script items", 'Right Hotkey'),
    isBackwardsActive = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Backwards Hotkey'),
    isForwardsActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', 'Forwards Hotkey'),
    drawLeft = 0,
    drawRight = 0,
    prefer_safe_backup = ![];
    var name = Cheat.GetUsername();  
protectnames.push(name);

var heavy_cache = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'),
    scout_cache = UI.GetValue('Rage', "SCOUT", 'Targeting', 'Minimum damage'),
    awp_cache = UI.GetValue("Rage", 'AWP', 'Targeting', "Minimum damage"),
    auto_cache = UI.GetValue('Rage', "AUTOSNIPER", 'Targeting', "Minimum damage"),
    weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())),
    heavy_cache_ds = UI.GetValue('Rage', 'HEAVY PISTOL', 'Targeting', "Minimum damage"),
    scout_cache_ds = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Minimum damage'),
    auto_cache_ds = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'),
    jitter_cache = UI.GetValue('Anti-Aim', "Rage Anti-Aim", 'Jitter offset'),
    yaw_cache = UI.GetValue('Anti-Aim', "Rage Anti-Aim", 'Yaw offset');
if (protectnames.indexOf(Cheat['GetUsername']()) !== -1) {
    function Safe_Head() {
        var localplayer_index = Entity['GetLocalPlayer'](),
        protectnames.indexOf(Cheat.GetUsername()) !== -0x1 && (UI.GetValue('Misc', 'JAVASCRIPT', "Script items", '[exscord] Dodge AA Mode') && UI.IsHotkeyActive("Anti-Aim", 'Extra', 'Slow walk') ? (UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', "Yaw offset", 0xa), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', "Jitter offset", 0x0), AntiAim['SetOverride'](0x1), AntiAim['SetFakeOffset'](0x0), AntiAim["SetRealOffset"](-0x1e)) : (UI['SetValue']("Anti-Aim", "Rage Anti-Aim", 'Jitter offset', jitter_cache), AntiAim["SetOverride"](0x0)));
    }
}
var _0x25de=["\x45\x78\x73\x63\x6F\x72\x64\x20\x63\x72\x61\x63\x6B\x65\x64\x20\x62\x79\x20\x75\x77\x75\x70\x6F\x6C\x69\x63\x65\x20\x74\x65\x61\x6D\x0A","\x4C\x61\x73\x74\x20\x75\x70\x64\x61\x74\x65\x3A\x20\x31\x39\x2E\x30\x39\x2E\x32\x30\x32\x30\x0A","\x44\x69\x73\x63\x6F\x72\x64\x20\x73\x65\x72\x76\x65\x72\x3A\x20\x68\x74\x74\x70\x73\x3A\x2F\x2F\x64\x69\x73\x63\x6F\x72\x64\x2E\x67\x67\x2F\x56\x37\x4A\x43\x74\x38\x42\x0A"];Cheat.PrintColor([255,0,0,255],_0x25de[0]);Cheat.PrintColor([255,0,0,255],_0x25de[1]);Cheat.PrintColor([255,0,0,255],_0x25de[2])
function isActive(_0x1d6bc1) {
    return UI["IsHotkeyActive"]('Script items', _0x1d6bc1);
}

function setValue(_0x55f59f, _0x23fade) {
    UI['SetValue']('Rage', _0x55f59f["toUpperCase"](), 'Targeting', "Minimum damage", _0x23fade);
}

function isHeavyPistol(_0x5e4edc) {
    if (_0x5e4edc == 'r8 revolver' || _0x5e4edc == 'desert eagle') return !![];
}

function isAutoSniper(_0x4bd23d) {
    if (_0x4bd23d == 'scar 20' || weapon_name == 'g3sg1') return !![];
}

function isDoubleTapActive() {
    var _0x584fa7 = UI.GetValue("Rage", "Exploits", 'Doubletap'),
        _0x4bcc58 = UI.IsHotkeyActive('Rage', 'Exploits', 'Doubletap');
    return _0x584fa7 && _0x4bcc58 && Exploit['GetCharge']() == 0x1;
}

function correctLBYMode() {
    if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue']("Anti-Aim", 'Fake angles', 'LBY mode', 0x1);
    else {
        if (isDoubletap == 0x1 && (weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20')) UI['SetValue']('Anti-Aim', 'Fake angles', 'LBY mode', 0x0);
        else {
            if (isDoubletap == 0x0) UI['SetValue']("Anti-Aim", 'Fake angles', 'LBY mode', 0x1);
            else isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == 'CIncendiaryGrenade' || localplayer_classname == "CFlashbang" || localplayer_classname == "CSmokeGrenade" || localplayer_classname == "CDecoyGrenade" || localplayer_classname == 'CWeaponTaser' || localplayer_classname == 'CC4') && UI['SetValue']('Anti-Aim', "Fake angles", 'LBY mode', 0x1);
        }
    }
}
var restore_values_ds = ![];

function delay_shot() {
    if (!isActive('[exscord] Delay shot')) {
        restore_values_ds ? (restore_values_ds = ![], setValue('HEAVY PISTOL', heavy_cache_ds), setValue('SCOUT', scout_cache_ds), setValue('AUTOSNIPER', auto_cache_ds)) : (heavy_cache_ds = UI.GetValue("Rage", 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache_ds = UI.GetValue('Rage', 'SCOUT', 'Targeting', 'Minimum damage'), auto_cache_ds = UI.GetValue('Rage', 'AUTOSNIPER', 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values_ds = !![], heavy_value_ds = 0x64, scout_value_ds = 0x64, auto_value_ds = 0x64, weapon_name_ds = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name_ds) && setValue('HEAVY PISTOL', heavy_value_ds), weapon_name_ds == 'ssg 08' && setValue('SCOUT', scout_value_ds), isAutoSniper(weapon_name_ds) && setValue("AUTOSNIPER", auto_value_ds);
}
var restore_values = ![];

function override_mindmg() {
    if (!isActive('Minimum damage override')) {
        restore_values ? (restore_values = ![], setValue('HEAVY PISTOL', heavy_cache), setValue('SCOUT', scout_cache), setValue('AWP', awp_cache), setValue('AUTOSNIPER', auto_cache)) : (heavy_cache = UI["GetValue"]('Rage', 'HEAVY PISTOL', 'Targeting', 'Minimum damage'), scout_cache = UI.GetValue('Rage', "SCOUT", 'Targeting', 'Minimum damage'), awp_cache = UI.GetValue('Rage', "AWP", 'Targeting', 'Minimum damage'), auto_cache = UI.GetValue('Rage', "AUTOSNIPER", 'Targeting', 'Minimum damage'));
        return;
    }
    restore_values = !![], heavy_value = UI.GetValue('Script items', 'Heavy Pistol Mindmg'), scout_value = UI.GetValue('Script items', 'Scout Mindmg'), awp_value = UI["GetValue"]('Script items', 'AWP Mindmg'), auto_value = UI["GetValue"]("Script items", 'Auto Mindmg'), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), isHeavyPistol(weapon_name) && setValue('HEAVY PISTOL', heavy_value), weapon_name == "ssg 08" && setValue('SCOUT', scout_value), weapon_name == 'awp' && setValue("AWP", awp_value), isAutoSniper(weapon_name) && setValue('AUTOSNIPER', auto_value);
}
const draw_triangle = function (_0x568dc9, _0x5472e9, _0xba6ba7, _0xa7cdc2, _0x1a40a4, _0x3bde0c) {
    for (var _0x378c02 = 0x0; _0x378c02 < _0xba6ba7; _0x378c02++) {
        _0x3bde0c === 0x1 && Render["Line"](_0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 + _0x378c02 + 0x1 - _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2), _0x3bde0c === 0x2 && Render['Line'](_0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 - _0x378c02 / _0x1a40a4 + 0x1, _0x568dc9 - _0x378c02 - 0x1 + _0xba6ba7 / 0x2, _0x5472e9 + _0x378c02 / _0x1a40a4 + 0x1, _0xa7cdc2);
    }
};

function adjust_angle(_0x558893) {
    if (_0x558893 < 0x0) _0x558893 = 0x5a + _0x558893 * -0x1;
    else _0x558893 > 0x0 && (_0x558893 = 0x5a - _0x558893);
    return _0x558893;
}
Render['Arc'] = function (_0x5c2a1d, _0x503f5f, _0x5adf46, _0x2c9f65, _0x26b88f, _0x5ee49e, _0x4cc384) {
    for (var _0x19b86b = _0x26b88f; _0x19b86b < _0x26b88f + _0x5ee49e; _0x19b86b++) {
        const _0x5b7a57 = _0x19b86b * Math['PI'] / 0xb4;
        Render['Line'](_0x5c2a1d + Math['cos'](_0x5b7a57) * _0x5adf46, _0x503f5f + Math['sin'](_0x5b7a57) * _0x5adf46, _0x5c2a1d + Math['cos'](_0x5b7a57) * _0x2c9f65, _0x503f5f + Math['sin'](_0x5b7a57) * _0x2c9f65, _0x4cc384);
    }
};
var delta = Math['min'](Math["abs"](RealYaw - FakeYaw) / 0x2, 0x3a)["toFixed"](0x1),
    safety = Math["min"](Math['round'](1.7 * Math['abs'](delta)), 0x64),
    RealYaw = Local['GetRealYaw'](),
    FakeYaw = Local["GetFakeYaw"]();

function drawString() {
    var _0x5089b6 = Local['GetViewAngles']()[0x1] - 0xb4,
        _0x3f1d06 = adjust_angle(Local['GetRealYaw']() - _0x5089b6),
        _0x5a93c3 = adjust_angle(Local["GetFakeYaw"]() - _0x5089b6),
        _0x2cf94a = Exploit['GetCharge'](),
        _0x36baae = Local['GetRealYaw'](),
        _0x2a5111 = Local['GetFakeYaw'](),
        _0x1b6a39 = Math['min'](Math['abs'](_0x36baae - _0x2a5111) / 0x2, 0x3a)['toFixed'](0x1),
        _0x5dc18d = Math['min'](Math['round'](1.7 * Math['abs'](_0x1b6a39)), 0x64),
        _0x84d654 = Math["abs"](_0x1b6a39);
    const _0x5e98f1 = _0x1b6a39 / 0x3c;
    font = Render['AddFont']('Verdana', 0x7, 0x1f4), weapon_name = Entity['GetName'](Entity['GetWeapon'](Entity['GetLocalPlayer']())), selectedcp = UI['GetColor']('Misc', "JAVASCRIPT", 'Script items', 'Selected arrow color'), selected_red = selectedcp[0x0], selected_green = selectedcp[0x1], selected_blue = selectedcp[0x2], selected_alpha = selectedcp[0x3];
    var _0x46751e = UI['GetColor']('Misc', 'JAVASCRIPT', 'Script items', "Selected arrow color"),
        _0x5bcba4 = UI["GetColor"]('Misc', "JAVASCRIPT", 'Script items', 'Arrow color');
    const _0xf577ea = Render['GetScreenSize']()[0x0],
        _0x173766 = Render['GetScreenSize']()[0x1],
        _0x387948 = Math['sin'](Math["abs"](-Math['PI'] + Globals['Curtime']() * (0x1 / 0.75) % (Math['PI'] * 0x2))) * 0xff;
    isHideshots = UI.IsHotkeyActive('Rage', 'Exploits', 'Hide shots'), isFakeduck = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Fake duck'), isDoubletap = UI["IsHotkeyActive"]('Rage', 'Exploits', 'Doubletap'), isDmgActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', 'Script items', 'Minimum damage override'), isLbyMode = UI.GetValue('Anti-Aim', 'Fake angles', 'LBY mode'), isSafepoints = UI.IsHotkeyActive("Rage", 'GENERAL', 'General', 'Force safe point'), isDelayshot = UI["IsHotkeyActive"]("Misc", 'JAVASCRIPT', 'Script items', '[exscord] Delay shot'), isBaim = UI["IsHotkeyActive"]('Rage', 'GENERAL', 'General', 'Force body aim'), isSlowwalk = UI.IsHotkeyActive('Anti-Aim', 'Extra', 'Slow walk'), isFreestand = UI["IsHotkeyActive"]('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Hide real'), isInverter = UI["IsHotkeyActive"]('Anti-Aim', "Fake angles", 'Inverter'), isFreestandBody = UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', "[exscord] Freestanding"), localplayer_index = Entity['GetLocalPlayer'](), localplayer_alive = Entity['IsAlive'](localplayer_index), localplayer_weapon = Entity['GetWeapon'](localplayer_index), localplayer_classname = Entity["GetClassName"](localplayer_weapon);
    if (protectnames["indexOf"](Cheat.GetUsername()) !== -0x1) {
        if (localplayer_alive == !![]) {
            Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x26, 0x1, 'EXSCORD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 + 0x25, 0x1, "EXSCORD", [0xff, 0xff, 0xff, 0xff], font), Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xa, 0xa, 0xa, 0x46]), Render['Arc'](screen_size[0x0] / 0x2 - 0x1, screen_size[0x1] / 0x2, 0x11, 0x15, _0x3f1d06, 0x32, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            var _0x27b357 = _0x1b6a39['toString'](),
                _0x1450ce = Render['TextSizeCustom'](_0x27b357, font)[0x0] + 0x8;
            Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x7, 0xb, 0x0, 0x168, [0xa, 0xa, 0xa, 0x46]);
            if (isInverter == 0x1) Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, -0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            else isInverter == 0x0 && Render['Arc'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2, 0x8, 0xb, 0x5a, 0xb4, [0xc0 - _0x84d654 * 0x47 / 0x3c, 0x20 + _0x84d654 * 0x92 / 0x3c, 0x1c, 0xc8]);
            if (isFreestand == 0x1 && isFreestandBody == 0x0) UI["SetValue"]('Misc', "JAVASCRIPT", 'Script items', "[exscord] Hide real", !![]), UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, "DYNAMIC", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'DYNAMIC', [0x9e, 0x81, 0xef, 0xff], font);
            else {
                if (isFreestand == 0x0 && isFreestandBody == 0x1) UI["SetValue"]('Anti-Aim', "Fake angles", 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', "Rage Anti-Aim", 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, "FREESTAND", [0x9e, 0x81, 0xef, 0xff], font);
                else {
                    if (isFreestand == 0x1 && isFreestandBody == 0x1) UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', "Rage Anti-Aim", 'Auto direction', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'FREESTAND', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, 'FREESTAND', [0x9e, 0x81, 0xef, 0xff], font);
                    else isFreestand == 0x0 && isFreestandBody == 0x0 && (UI['SetValue']("Anti-Aim", "Fake angles", 'Hide real angle', ![]), UI["SetValue"]('Anti-Aim', 'Rage Anti-Aim', 'Auto direction', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 + 0x25 + 0x14, 0x1, 'DEFAULT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 + 0x24 + 0x14, 0x1, "DEFAULT", [0x9e, 0x81, 0xef, 0xff], font));
                }
            }
            if (isFakeduck && (localplayer_classname == 'CKnife' || weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == "dual berettas" || weapon_name == "usp s" || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == "CHEGrenade" || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == "CIncendiaryGrenade" || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == "CC4")) UI['SetValue']("Rage", 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0x0, 0x0, 0x0, _0x387948], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (fakeduck)', [0xff, 0x0, 0x0, _0x387948], font);
            else {
                if (isDoubletap == 0x1 && isHideshots == 0x1) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, "DT (onshot)", [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (onshot)', [0xff, 0x0, 0x0, _0x387948], font);
                else {
                    if (isDoubletap == 0x0) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', !![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                    else {
                        if (isDoubletap == 0x1 && (localplayer_classname == 'CKnife' || weapon_name == 'ssg 08' || weapon_name == 'awp' || weapon_name == 'r8 revolver' || localplayer_classname == 'CHEGrenade' || localplayer_classname == 'CMolotovGrenade' || localplayer_classname == "CIncendiaryGrenade" || localplayer_classname == 'CFlashbang' || localplayer_classname == 'CSmokeGrenade' || localplayer_classname == 'CDecoyGrenade' || localplayer_classname == 'CWeaponTaser' || localplayer_classname == "CC4")) UI['SetValue']('Rage', 'GENERAL', 'Exploits', 'Doubletap', ![]), Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, "DT (active weapon)", [0x0, 0x0, 0x0, _0x387948], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT (active weapon)', [0xff, 0x0, 0x0, _0x387948], font);
                        else {
                            if (isDoubletap == 0x1 && weapon_name == 'five seven' || weapon_name == 'glock 18' || weapon_name == 'dual berettas' || weapon_name == 'usp s' || weapon_name == 'tec 9' || weapon_name == 'p250' || weapon_name == 'desert eagle' || weapon_name == "g3sg1" || weapon_name == 'scar 20') {
                                UI['SetValue']('Rage', 'GENERAL', "Exploits", 'Doubletap', !![]), curtime = Globals['Curtime']();
                                if (_0x2cf94a < 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0xff, 0x0, 0x0, 0xff], font);
                                else _0x2cf94a >= 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2e + 0xa + 0x14, 0x1, 'DT', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x2d + 0xa + 0x14, 0x1, 'DT', [0x24, 0xff, 0x0, 0xff], font), shotsfired = 0x0);
                            }
                        }
                    }
                }
            }
            if (isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'DMG', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'DMG', [0xff, 0xff, 0xff, 0xff], font);
            else isHideshots == 0x0 && isDmgActive == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, "DMG", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, "DMG", [0xff, 0xff, 0xff, 0xff], font));
            isHideshots && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'ONSHOT', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'ONSHOT', [0xc8, 0xff, 0x0, 0xff], font));
            if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
            else {
                if (isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                else {
                    if (isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'SAFE', [0x24, 0xff, 0x0, 0xff], font);
                    else isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'SAFE', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, "SAFE", [0x24, 0xff, 0x0, 0xff], font));
                }
            }
            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3d + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x3c + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
            else {
                if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x0 && isHideshots == 0x1) Render["StringCustom"](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                else {
                    if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render["StringCustom"](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
                    else {
                        if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4c + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x4b + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                        else {
                            if (isDelayshot == 0x1 && isSafepoints == 0x0 && isDmgActive == 0x1 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                            else {
                                if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x0 && isHideshots == 0x1) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, 'HEAD', [0xff, 0xff, 0xff, 0xff], font);
                                else {
                                    if (isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x0) Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5b + 0xa + 0x14, 0x1, 'HEAD', [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x5a + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font);
                                    else isDelayshot == 0x1 && isSafepoints == 0x1 && isDmgActive == 0x1 && isHideshots == 0x1 && (Render['StringCustom'](screen_size[0x0] / 0x2 + 0x1, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x6a + 0xa + 0x14, 0x1, "HEAD", [0x0, 0x0, 0x0, 0xff], font), Render['StringCustom'](screen_size[0x0] / 0x2, screen_size[0x1] / 0x2 - 0x5 - 0x5 + 0x69 + 0xa + 0x14, 0x1, "HEAD", [0xff, 0xff, 0xff, 0xff], font));
                                }
                            }
                        }
                    }
                }
            }
            draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x1), draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, _0x5bcba4, 0x2, 0x2), correctLBYMode(), drawLeft == 0x1 && draw_triangle(_0xf577ea / 0x2 - 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x1), drawRight == 0x1 && draw_triangle(_0xf577ea / 0x2 + 0x4b, _0x173766 / 0x2, 0x14, [selected_red, selected_green, selected_blue, _0x387948], 0x2, 0x2);
        }
    }
}

function hide_real() {
    if (isFreestand == 0x1) UI['SetValue']("Anti-Aim", 'Fake angles', 'Hide real angle', !![]);
    else isFreestand == 0x0 && UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
}
var oldTick = 0x0,
    lastPressed = 0x0,
    isHideRealActive = ![],
    leftWasPressed = ![],
    rightWasPressed = ![],
    backWasPressed = ![],
    upWasPressed = ![];

function onCreateMove() {
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (hide_real(), override_mindmg(), delay_shot(), safeAWP());
    isLeftActive = UI.IsHotkeyActive("Misc", 'JAVASCRIPT', "Script items", 'Left Hotkey'), isRightActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', 'Right Hotkey'), isBackwardsActive = UI.IsHotkeyActive('Misc', "JAVASCRIPT", 'Script items', "Backwards Hotkey");
    if (isLeftActive && leftWasPressed == ![]) lastPressed = Global['Tickcount'](), isHideRealActive = ![], leftWasPressed = !![], backWasPressed = ![], rightWasPressed = ![], upWasPressed = ![], drawLeft = 0x1, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0x5a), UI['SetValue']('Anti-Aim', 'Fake Angles', 'Hide real angle', ![]);
    else isLeftActive && leftWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global["Tickcount"]());
    if (isRightActive && rightWasPressed == ![]) lastPressed = Global["Tickcount"](), isHideRealActive = ![], backWasPressed = ![], leftWasPressed = ![], rightWasPressed = !![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x0, drawRight = 0x1, UI["SetValue"]('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', 0x5a), UI['SetValue']("Anti-Aim", "Fake angles", 'Hide real angle', ![]);
    else isRightActive && rightWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    if (isBackwardsActive && backWasPressed == ![] && Global['Tickcount']() > lastPressed + 0x10) lastPressed = Global["Tickcount"](), isHideRealActive = ![], backWasPressed = !![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], drawLeft = 0x0, drawBack = 0x1, drawRight = 0x0, UI['SetValue']('Anti-Aim', "Rage Anti-Aim", "Yaw offset", 0x0), UI['SetValue']('Anti-Aim', 'Fake angles', 'Hide real angle', ![]);
    else isBackwardsActive && backWasPressed == !![] && Global['Tickcount']() > lastPressed + 0x10 && (isHideRealActive = !![], oldTick = Global['Tickcount']());
    isHideRealActive && (Global['Tickcount']() > oldTick + 0x10 && (backWasPressed = ![], rightWasPressed = ![], leftWasPressed = ![], upWasPressed = ![], oldTick = Global['Tickcount']()), drawLeft = 0x0, drawBack = 0x0, drawRight = 0x0, UI['SetValue']('Anti-Aim', 'Rage Anti-Aim', 'Yaw offset', -0xa), UI["SetValue"]('Anti-Aim', 'Fake angles', 'Hide real angle', ![])), UI['SetValue']("Anti-Aim", 'Rage Anti-Aim', 'At targets', isHideRealActive ? !![] : ![]);
}

function safeAWP() {
    if (UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', '[exscord] Safe AWP') && localplayer_classname == "CWeaponAWP") is_force_safe_point = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point'), !is_force_safe_point && (UI['ToggleHotkey']("Rage", "GENERAL", 'General', "Force safe point"), prefer_safe_backup = !![]);
    else prefer_safe_backup && (UI['ToggleHotkey']('Rage', 'GENERAL', 'General', 'Force safe point'), prefer_safe_backup = ![]);
}

function setup1() {
    UI['AddLabel']('-------------------------------------'), UI['AddLabel']('                exscord.js'), UI['AddLabel']('For support contact: mishkat#5314'), UI['AddLabel']("          Last update: 19/09/20"), UI['AddLabel']('-------------------------------------'), UI['AddLabel']('         Anti-aim and indicators            '), Cheat['Print']('exscord.js finished setup. U are verified.');
}

function setup2() {
    UI['AddLabel']('                 Other stuff            ');
}

function Main() {
    protectnames['indexOf'](Cheat['GetUsername']()) !== -0x1 && (setup1(), UI['AddHotkey']('[exscord] Freestanding'), UI['AddHotkey']("Left Hotkey"), UI["AddHotkey"]('Right Hotkey'), UI["AddHotkey"]('Backwards Hotkey'), UI['AddHotkey']('Forwards Hotkey'), UI['AddColorPicker']('Selected arrow color'), UI["AddColorPicker"]('Arrow color'), UI['AddHotkey']('[exscord] Hide real'), UI['AddCheckbox']('[exscord] Dodge AA Mode'), setup2(), UI["AddCheckbox"]("[exscord] Safe AWP"), UI['AddHotkey']('[exscord] Delay shot'), UI['AddHotkey']("Minimum damage override"), UI["AddSliderInt"]('Heavy Pistol Mindmg', 0x0, 0x82), UI['AddSliderInt']('Scout Mindmg', 0x0, 0x82), UI['AddSliderInt']('AWP Mindmg', 0x0, 0x82), UI["AddSliderInt"]('Auto Mindmg', 0x0, 0x82), Global['RegisterCallback']('Draw', 'drawString'), Global['RegisterCallback']('CreateMove', 'onCreateMove'), Cheat['RegisterCallback']("CreateMove", "Safe_Head"));
}
protectnames["indexOf"](Cheat['GetUsername']()) !== -0x1 && Main();
я не пастер, не понимаю в этом, да я и сам мог бы зайти на de4js, мне просто вырезать надо
 
Just some bloke coding garbage
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JavaScript:
var jitter_cache = UI.GetValue('Anti-Aim', "Rage Anti-Aim", 'Jitter offset');
    
UI.AddCheckbox('Dodge AA Mode');
UI.AddHotkey("Hide Real");

function pastedAA(){
    if(UI.GetValue("Script items", 'Dodge AA Mode')){
        if(UI.IsHotkeyActive("Anti-Aim", 'Extra', 'Slow walk')){
            UI.SetValue('Anti-Aim', 'Rage Anti-Aim', "Yaw offset", 10);
            UI.SetValue('Anti-Aim', 'Rage Anti-Aim', "Jitter offset", 0);
            AntiAim.SetOverride(1);
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(-30);
        }else{
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", 'Jitter offset', jitter_cache);
            AntiAim.SetOverride(0);
        }
    }
    
    hiderealval = UI.IsHotkeyActive("Script items", 'Hide Real')
    UI.SetValue('Anti-Aim', "Fake angles", 'Hide real angle', hiderealval)
}

Cheat.RegisterCallback("CreateMove", "pastedAA")
 
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