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Hello, im using a older weave source, specifically the "skeet menu" from like 2021 its a year old, ive fixed everything but createmove, i don't know how to do it in weave ive tried many times, i can inject obv and be in the menu join game dt words, but as soon as i go to turn AA on its like fake angles on a non fake angles server (fake pitch) i teleport weirdly and im aware of its Createmove, if you could help please add me on dics

Somber#6191
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
#include "Hooks.h"
#include "Autopeek.h"
#include "Bunnyhop.h"
#include "Legitbot.h"
#include "Ragebot.h"
#include "AntiAims.h"
#include "checksum_md5.h"
#include "Resolver.h"
#include "Knifebot.h"
#include "Misc.h"
#include "EnginePrediction.h"
#include "NetChannelhook.h"
#include "WriteUsercmdDeltaToBuffer.h"
#include "RunCommand.h"

void __stdcall hooked_createmove(int sequence_number, float input_sample_frametime, bool active, bool& send_packet)
{
    static auto CreateMove = g_pClientHook->GetOriginal< CreateMoveFn >(22);
    csgo->updatelocalplayer();

    auto cmd = interfaces.input->GetUserCmd(sequence_number);
    auto verified = interfaces.input->GetVerifiedUserCmd(sequence_number);

    if (!cmd || !cmd->command_number || !csgo->local || csgo->DoUnload)
        return;

    csgo->in_cm = true;
    csgo->cmd = cmd;
    csgo->original = cmd->viewangles;

    csgo->send_packet = true;
    csgo->m_nTickbaseShift = 0;
    Misc::Get().Clantag();
    Misc::Get().MouseDelta();
    Misc::Get().ProcessMissedShots();
    INetChannel* pNetChannel = (INetChannel*)csgo->client_state->pNetChannel;

    if (csgo->local->isAlive())
    {
        /*if (csgo->dt_charged)
        {
            [&]()
            {
                cmd->tick_count = INT_MAX;
                cmd->forwardmove = 0.0f;
                cmd->sidemove = 0.0f;
                cmd->upmove = 0.0f;
                cmd->buttons &= ~IN_ATTACK;
                cmd->buttons &= ~IN_ATTACK2;

                if (++csgo->skip_ticks >= 16)
                {
                    csgo->dt_charged = false;
                    csgo->send_packet = true;
                }
                else
                    csgo->send_packet = false;
            }();

            return false;
        }*/

        [&]()
        {
            static bool once = false;

            if (vars.ragebot.double_tap.active)
            {
                if (!once) {
                    Misc::Get().double_tap_key = true;
                    once = true;
                }
            }
            else
                once = false;

            if (csgo->skip_ticks < 16 && (Misc::Get().double_tap_enabled && Misc::Get().double_tap_key))
                csgo->dt_charged = true;
        }();

        []() {
            if (csgo->cmd->buttons & IN_FORWARD && csgo->cmd->buttons & IN_BACK)
            {
                csgo->cmd->buttons &= ~IN_FORWARD;
                csgo->cmd->buttons &= ~IN_BACK;
            }

            if (csgo->cmd->buttons & IN_MOVELEFT && csgo->cmd->buttons & IN_MOVERIGHT)
            {
                csgo->cmd->buttons &= ~IN_MOVELEFT;
                csgo->cmd->buttons &= ~IN_MOVERIGHT;
            }
        }();


        [&]() {
            csgo->fixed_tickbase = csgo->local->GetTickBase();
            csgo->tick_rate = 1.f / interfaces.global_vars->interval_per_tick;
            csgo->vecUnpredictedVel = csgo->local->GetVelocity();
            csgo->unpdred_tick = interfaces.global_vars->tickcount;
            csgo->weapon = csgo->local->GetWeapon();
            csgo->origin = csgo->local->GetOrigin();
            csgo->unpred_eyepos = csgo->local->GetEyePosition();
            csgo->duck_amount = csgo->local->GetDuckAmount();
            csgo->unpred_inaccuracy = csgo->weapon->GetInaccuracy();
            csgo->weapon_range = []() {
                if (const auto& info = csgo->weapon->GetCSWpnData(); info != nullptr)
                    return info->m_flRange;
                return -1.f;
            }();
            Ragebot::Get().DropTarget();
        }();
        features->Bunnyhop->Run(csgo->original);
        [&]() {
            if (csgo->weapon)
            {
                csgo->exploits = vars.ragebot.double_tap.active && Misc::Get().double_tap_key;

                [&]() {
                    csgo->original_forwardmove = cmd->forwardmove;
                    csgo->original_sidemove = cmd->sidemove;

                    engine_prediction->update();
                    Misc::Get().FakeDuck();
                    Ragebot::Get().DoQuickStop();
                    engine_prediction->update();
                    engine_prediction->start(csgo->local, cmd);
                }();

                [&]() {
                    g_NetData->RecordViewmodelValues();
                    CMAntiAim::Get().Fakelag();

                    csgo->weapon_data = csgo->weapon->GetCSWpnData();
                    if (csgo->weapon->IsGun())
                    {
                        csgo->spread = csgo->weapon->GetSpread();
                        csgo->innacuracy = csgo->weapon->GetInaccuracy();
                        csgo->weaponspread = (csgo->spread + csgo->innacuracy) * 1000.f;
                    }
                    else
                        csgo->weaponspread = 0.f;

                    if (vars.misc.knifebot)
                        CKnifebot::Get().Run();

                    if (vars.ragebot.enable) {
                        Ragebot::Get().in_ragebot = true;
                        Ragebot::Get().Run();
                        Ragebot::Get().in_ragebot = false;
                    }

                    CAutopeek::Get().Run();

                    csgo->eyepos = csgo->local->GetEyePosition();

                    Legitbot::Get().AutoPistol();
                    if (vars.legitbot.backtrack)
                        Legitbot::Get().Backtrack();

                    if (vars.antiaim.enable)
                    {
                        CMAntiAim::Get().Run();
                        if (!CAutopeek::Get().has_shot)
                            CMAntiAim::Get().Sidemove();
                    }

                    Misc::Get().Doubletap();

                    if (F::Shooting()) {
                        csgo->m_shot_command_number = cmd->command_number;
                        if (!csgo->fake_duck)
                            csgo->send_packet = true;
                    }

                    csgo->forcing_shot = false;

                    [&]() {
                        if (cmd->command_number >= csgo->m_shot_command_number
                            && csgo->m_shot_command_number >= cmd->command_number - csgo->client_state->iChokedCommands) {
                            csgo->forcing_shot = true;
                            if (csgo->send_packet)
                                csgo->FakeAngle = interfaces.input->m_pCommands[csgo->m_shot_command_number % 150].viewangles;
                            else
                                csgo->VisualAngle = interfaces.input->m_pCommands[csgo->m_shot_command_number % 150].viewangles;

                            csgo->CurAngle = interfaces.input->m_pCommands[csgo->m_shot_command_number % 150].viewangles;
                        }
                        else {
                            if (csgo->send_packet)
                                csgo->FakeAngle = csgo->cmd->viewangles;
                            else
                                csgo->VisualAngle = csgo->cmd->viewangles;

                            csgo->CurAngle = csgo->cmd->viewangles;
                        }
                    }();

                    g_Animfix->UpdateFakeState();
                    g_Animfix->UpdateRealState();

                    engine_prediction->end(csgo->local);

                    if (vars.misc.antiuntrusted)
                        csgo->cmd->viewangles = Math::normalize(csgo->cmd->viewangles);

                    Misc::Get().FixMovement(cmd, csgo->original);
                }();

                static auto previous_ticks_allowed = csgo->skip_ticks;

                if (csgo->send_packet && csgo->client_state->pNetChannel)
                {
                    auto choked_packets = csgo->client_state->pNetChannel->iChokedPackets;

                    if (choked_packets >= 0)
                    {
                        auto ticks_allowed = csgo->skip_ticks;
                        auto command_number = cmd->command_number - choked_packets;

                        do
                        {
                            auto command = &interfaces.input->m_pCommands[cmd->command_number - 150 * (command_number / 150) - choked_packets];

                            if (!command || command->tick_count > interfaces.global_vars->tickcount * 2)
                            {
                                if (--ticks_allowed < 0)
                                    ticks_allowed = 0;

                                csgo->skip_ticks = ticks_allowed;
                            }

                            ++command_number;
                            --choked_packets;
                        } while (choked_packets >= 0);
                    }
                }

                if (csgo->skip_ticks > 17)
                    csgo->skip_ticks = clamp(csgo->skip_ticks - 1, 0, 17);

                int tick_to_choke = 0;
                if (previous_ticks_allowed && !csgo->skip_ticks)
                    tick_to_choke = 16;

                previous_ticks_allowed = csgo->skip_ticks;

                auto& correct = csgo->c_data.emplace_front();

                correct.command_number = csgo->cmd->command_number;
                correct.choked_commands = csgo->client_state->iChokedCommands + 1;
                correct.tickcount = interfaces.global_vars->tickcount;

                if (csgo->send_packet)
                    csgo->choked_number.clear();
                else
                    csgo->choked_number.emplace_back(correct.command_number);

                while (csgo->c_data.size() > (int)(2.0f / interfaces.global_vars->interval_per_tick))
                    csgo->c_data.pop_back();

                auto& out = csgo->packets.emplace_back();

                out.is_outgoing = csgo->send_packet;
                out.is_used = false;
                out.cmd_number = csgo->cmd->command_number;
                out.previous_command_number = 0;

                while (csgo->packets.size() > (int)(1.0f / interfaces.global_vars->interval_per_tick))
                    csgo->packets.pop_front();

                if (!csgo->send_packet && !csgo->game_rules->IsValveDS())
                {
                    auto net_channel = csgo->client_state->pNetChannel;

                    if (net_channel->iChokedPackets > 0 && !(net_channel->iChokedPackets % 4))
                    {
                        auto backup_choke = net_channel->iChokedPackets;
                        net_channel->iChokedPackets = 0;

                        net_channel->SendDatagram();
                        --net_channel->iOutSequenceNr;

                        net_channel->iChokedPackets = backup_choke;
                    }
                }

                CGrenadePrediction::Get().Tick(csgo->cmd->buttons);
            }
        }();

        resolver->StoreAntifreestand();
        Misc::Get().UpdateDormantTime();
        Misc::Get().StoreTaserRange();
        static INetChannel* old_net_chan = nullptr;

        if (csgo->local->isAlive())
        {
            csgo->ping = interfaces.engine->GetNetChannelInfo()->GetLatency(FLOW_INCOMING) + interfaces.engine->GetNetChannelInfo()->GetLatency(FLOW_OUTGOING);
            csgo->ping *= 1000.f;
        }
    }
    else {
        csgo->ForceOffAA = false;
        csgo->should_draw_taser_range = false;
    }

    [&]() {
        if (csgo->client_state != nullptr
            && pNetChannel != nullptr)
        {
            csgo->g_pNetChannelHook = std::make_unique<VMTHook>();
            csgo->g_pNetChannelHook->Setup(pNetChannel);
            csgo->g_pNetChannelHook->Hook(46, Hooked_SendDatagram);
        }
    }();

    csgo->last_sendpacket = csgo->send_packet;
    csgo->in_cm = false;

    send_packet = csgo->send_packet;

    verified->m_cmd = *cmd;
    verified->m_crc = cmd->GetChecksum();
}

__declspec(naked) void __stdcall hooked_createmove_proxy(int sequence_number, float input_sample_frametime, bool active)
{
    __asm
    {
        push ebx
        push esp
        push dword ptr[esp + 20]
        push dword ptr[esp + 0Ch + 8]
        push dword ptr[esp + 10h + 4]
        call hooked_createmove
        pop ebx
        retn 0Ch
    }
}
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
just translate the recharge to cl_move
 
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