Начинающий
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Автор темы
- #1
Credits: Mased
JavaScript:
var Lerp = function(a, b, percentage) { return a + (b - a) * percentage }
var screen = render.get_screen_size()
var data = new Object
var logs = new Array
var logs_time = new Array
var logs_anim_move = new Array
var logs_anim_alpha = new Array
ui.add_slider("Y Offset","y_off" ,screen[1] / 2, screen[1])
ui.add_slider("Text Size", "text_size",0,5)
function get_player() {
var hitgroup = current_event.get_int("hitgroup");
var damage = current_event.get_int("dmg_health");
var health = current_event.get_int("health");
var local = entity.get_local_player()
var enemy = current_event.get_int("userid");
var attacker = entity.get_player_for_user_id(current_event.get_int('attacker'));
var victim = entity.get_player_for_user_id(current_event.get_int('userid'));
var enemy_index = entity.get_player_for_user_id(enemy);
var name = entity.get_player_info(enemy_index)['name'];
var hitboxes = {
0: "generic",
1: "head",
2: "chest",
3: "stomach",
4: "left arm",
5: "right arm",
6: "right leg",
7: "left leg"
}
for(var i in hitboxes) {
if(hitgroup == i) { hitgroup = hitboxes[i] }
}
if(attacker == local && victim !== local) {
logs_time.push(global_vars.curtime())
logs.push("[weave] hit " + name + "'s " + hitgroup + " for " + damage + " (" + health + " remaining)")
logs_anim_move.push(0)
logs_anim_alpha.push(0)
}
}
function on_render() {
var textSize = vars.get_int("js.text_size")
var offset = vars.get_int("js.y_off")
if(logs.length > 10) {
logs.shift()
logs_time.shift()
logs_anim_move.shift()
logs_anim_alpha.shift()
}
if(logs_time[0] + 3.5 < global_vars.curtime()) {
logs.shift();
logs_time.shift();
logs_anim_move.shift()
logs_anim_alpha.shift()
}
for(var i in logs) {
logs_anim_alpha[i] = Lerp(logs_anim_alpha[i], (logs_time[0] + 3.45 > global_vars.curtime()) ? 255 : 0, 0.2)
logs_anim_move[i] = Lerp(logs_anim_alpha[i], (logs_time[0] + 3.45 > global_vars.curtime()) ? 255 : 125, 0.2)
render.text([screen[0] / 2 - 399 + 100 * (logs_anim_move[i] / 254) + 120, offset + 1 + (14 * i)], [0, 0, 0, 255 * (logs_anim_alpha[i] / 255)], 0,textSize,logs[i])
render.text([screen[0] / 2 - 400 + 100 * (logs_anim_move[i] / 254) + 120, offset + (14 * i)], [255, 255, 255, 255 * (logs_anim_alpha[i] / 255)], 0,textSize,logs[i])
}
}
register_callback("render", on_render)
register_callback("player_hurt", get_player)
Вложения
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1 KB Просмотры: 30