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Это хоявчик новый или что?Посмотреть вложение 202850Код:local handlers = { callbacks = { ["draw"] = {}, ["prediction"] = {}, ["pre_prediction"] = {}, ["createmove"] = {}, ["destroy"] = {}, ["frame_stage"] = {}, ["events"] = {}, ["ragebot_shot"] = {}, ["registered_shot"] = {}, }, fn_data = { }, update = function(self) for callback , func_table in pairs(self.callbacks) do Cheat.RegisterCallback(callback, function(...) for _,func_data in ipairs(func_table) do local start = Utils.UnixTime() func_data[1](...) self.fn_data[func_data[2]] = self.fn_data[func_data[2]] + Utils.UnixTime() - start end end) end end, add = function(self , callback , func , func_name) self.callbacks[callback][#self.callbacks[callback]+1] = {func , func_name } self.fn_data[func_name] = 0 end, log = function(self) local all_time = Utils.UnixTime() - start_time for fn_name, time in pairs(self.fn_data) do print_dbg("Function " ..fn_name .. " took " .. time .. " ms in total to execute all calls. Average execution time is " .. time/all_time .. " ms") end end } local function to_boolean(str) if str == "true" or str == "false" then return (str == "true") else return str end end local function normalize_text (str) local type = 'string' if str == 'true' or str == 'false' then type = 'boolean' else for i = -10000, 10000 do if tonumber(str) == i then type = 'number' end end end if type == 'string' then return str elseif type == 'boolean' then return to_boolean(str) elseif type == 'number' then return tonumber(str) end end local function str_to_sub(input, sep) local t = {} for str in string.gmatch(input, "([^"..sep.."]+)") do t[#t + 1] = string.gsub(str, "\n", "") end return t end local eternal = {} eternal.math = {} eternal.math = { lerp = function(time,a,b) return a * (1-time) + b * time end, normalize_vector = function(vec) return vec*(1/#vec) end, lerp_vector = function(p,a,b) return a + (b - a) * p end, vector_function = function(vec) return Vector.new(vec.x/#vec,vec.y/#vec,vec.z/#vec) end, get_fov_cos = function(ent, vec1_vec, vec2_vec) local local_origin = ent:GetProp("m_vecOrigin") local d = eternal.math.normalize_vector(local_origin-vec2_vec) return d:Dot(vec1_vec) end, lerp_color = function(time,color,color1) return Color.new(color.r * (1-time) + color1.r * time, color.g * (1-time) + color1.g * time, color.b * (1-time) + color1.b * time, color.a * (1-time) + color1.a * time) end, closest_point_on_ray = function(target, rayStart, rayEnd) local to = target-rayStart local dir = rayEnd - rayStart local lenght = #dir dir = eternal.math.vector_function(dir) local rangeAlong = dir:Dot(to) if rangeAlong < 0.0 then return rayStart end if rangeAlong > lenght then return rayEnd end return rayStart + (dir*Vector.new(rangeAlong, rangeAlong, rangeAlong)) end, normalize_yaw = function(yaw) if (yaw > 180) then yaw = yaw - 360 end if (yaw< -180) then yaw = yaw + 360 end return yaw end, deg_atan = function(xdelta, ydelta) if xdelta == 0 and ydelta == 0 then return 0 end return math.deg(math.atan2(ydelta, xdelta)) end } eternal.vars = { anti_aims = { conditions = { } }, menu = { anti_aims = { anti_bruteforce_phases = Menu.SliderInt('[eternal] Anti-Aims',' ,,,',', ',2,2,10), teleport_cross_delay = 0 } }, visuals = { x = EngineClient.GetScreenSize().x, y = EngineClient.GetScreenSize().y, keybinds = { alpha = 1, width = 66, drag = false, data = { [''] = {alpha = 0} } }, holo_panel = { anim_x_stand = EngineClient.GetScreenSize().x/2, anim_y_stand = EngineClient.GetScreenSize().y/2, default_width = 170, default_height = 0, anim_alpha_stand = 0, anim_y_os = 0, anim_line = 0, anim_width_sp = 0 }, scope_lines = { offset = 0.0 }, border = { alpha = 0 }, watermark = { solus = { fake_lenght = 0, fl_lenght = 0 } }, arrows = { standard = { right = { alpha = 0, lenght = 0, color = Color.new(0,0,0,0) }, left = { alpha = 0, lenght = 0, color = Color.new(0,0,0,0) } }, eternal = { right = { alpha = 0, color = Color.new(0,0,0,0) }, left = { alpha = 0, color = Color.new(0,0,0,0) }, down = { alpha = 0, color = Color.new(0,0,0,0) }, up = { alpha = 0, color = Color.new(0,0,0,0) } } }, indicators = { edge_yaw = false, choke = 0, choked = 0, cache = { ['Freestand'] = {c = 0}, ['Manual'] = {c = 0}, ['Double Tap'] = {c = 0}, ['Hide Shots'] = {c = 0}, ['Baim'] = {c = 0}, ['Safepoint'] = {c = 0}, ['Abf'] = {c = 0}, ['edge'] = {c = 0}, }, eternal = { ['FREESTAND'] = {alpha = 0}, ['LOCAL YAW'] = {alpha = 0}, ['ON-SHOT'] = {alpha = 0}, ['DOUBLE TAP'] = {alpha = 0}, ['ANTI-BRUTEFORCE'] = {alpha = 0} }, eternal2 = { ['FS'] = {alpha = 0}, ['OS'] = {alpha = 0}, ['DT'] = {alpha = 0}, ['ABF'] = {alpha = 0} } }, damage_indicator = { data = { } }, logs = { hitbox_name = { [1] = 'head', [3] = 'stomach', [0] = 'lower chest', [2] = 'chest', [10] = 'upper chest', [7] = 'right thign', [6] = 'left thigh', [5] = 'right arm', [4] = 'left arm' }, mismatch = { [0] = 'no', [1] = 'resolver', [2] = 'spread', [3] = 'occlusion', [4] = 'prediction error' }, data = { } }, trashtalk = { phrases = { 'убейся долбаеб', 'что за хуйня блохая подножная попалось хахахах', 'просто жери своє говно далі тварюка ебана', '嘿! 你太笨了,不能活在這個世界上。 死', 'ебаное чмо жри БАШМАК уебище', 'полужесткокрылый атрофирован', 'Xddd Нихоя себе тебя заебашил :)', 'сбит пацаненок ебаный', 'бестолочь ебаная иди вскройся', 'не знаю тут письмо какое то на имя МОЯМА и на фамилию ТЬШЛЮХА твое вроде', 'в некст раунде гильзу вернешь долбаеб ок?', 'как ты живешь разводчик червяков умри тварь ебаная', 'Cheking you IQ before accessing CS:GO....', 'инетерсно бедыч ебаный как ты живешь вообще там?', } } }, anti_aims = { anti_bruteforce = { data = { }, handle = { working = false, work_time = 0, work_data = { } } }, permission_to_legit_aa = false, legit_aa = false } } local ffi = require 'ffi' local ffi_handler = {} ffi.cdef[[ typedef struct { float x; float y; float z; } vec3_struct; typedef void*(__thiscall* c_entity_list_get_client_entity_t)(void*, int); typedef void*(__thiscall* c_entity_list_get_client_entity_from_handle_t)(void*, uintptr_t); typedef int(__thiscall* c_weapon_get_muzzle_attachment_index_first_person_t)(void*, void*); typedef bool(__thiscall* c_entity_get_attachment_t)(void*, int, vec3_struct*); ]] ffi_handler.bind_argument = function(fn, arg) return function(...) return fn(arg, ...) end end ffi_handler.interface_type = ffi.typeof("uintptr_t**") ffi_handler.i_client_entity_list = ffi.cast(ffi_handler.interface_type, Utils.CreateInterface("client.dll", "VClientEntityList003")) ffi_handler.get_client_entity = ffi_handler.bind_argument(ffi.cast("c_entity_list_get_client_entity_t", ffi_handler.i_client_entity_list[0][3]), ffi_handler.i_client_entity_list) eternal.contains = function(table, val) if #table > 0 then for i=1, #table do if table[i] == val then return true end end end return false end eternal.reference = { doubletap = Menu.FindVar('Aimbot','Ragebot','Exploits','Double Tap'), hideshots = Menu.FindVar('Aimbot','Ragebot','Exploits','Hide Shots'), inverter = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Inverter'), yaw_base = Menu.FindVar('Aimbot','Anti Aim','Main','Yaw Base'), pitch = Menu.FindVar('Aimbot','Anti Aim','Main','Pitch'), yaw_add = Menu.FindVar('Aimbot','Anti Aim','Main','Yaw Add'), yaw_modifier = Menu.FindVar('Aimbot','Anti Aim','Main','Yaw Modifier'), modifier_degree = Menu.FindVar('Aimbot','Anti Aim','Main','Modifier Degree'), left_limit = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Left Limit'), right_limit = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Right Limit'), fake_options = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Fake Options'), lby_mode = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','LBY Mode'), freestanding_desync = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Freestanding Desync'), desync_on_shot = Menu.FindVar('Aimbot','Anti Aim','Fake Angle','Desync On Shot'), slow_walking = Menu.FindVar('Aimbot','Anti Aim','Misc','Slow Walk'), fake_duck = Menu.FindVar('Aimbot','Anti Aim','Misc','Fake Duck'), leg_movement = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement"), third_person = Menu.FindVar('Visuals','View','Thirdperson','Enable Thirdperson'), bodyaim = Menu.FindVar('Aimbot','Ragebot','Misc','Body Aim'), safepoint = Menu.FindVar('Aimbot','Ragebot','Misc','Safe Points'), fl_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit"), } eternal.menu = { anti_aims = { main = { enabled = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Enable Anti-Aims',false,'Enables ETERNAL anti-aims.'), anti_aim_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Anti-Aim Type',{'Ideal','Jitter','Builder'},0,'Anti-aim type selector. Ideal and Jitter are in-build.'), slow_walk_aa = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Slow Walk AA Mode',{'Reduced','Jitter'},0,'Slow walk delta type.'), edge_yaw = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Enable Edge Yaw',false,'Syncs your head with closest wall.'), edge_yaw_conditions = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Edge Yaw Conditions',{'Still','Crouch','Slow Walk','Move','Air','Fake Duck'},0,'Conditions when your head will be synced with closest wall.'), anti_bruteforce = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Enable Anti-Bruteforce',false,'Body yaw changer based on enemy misses.'), anti_bruteforce_reset_time = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Reset Time',5,1,15,'Body yaw changer timeout.'), teleport_cross = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Main','Teleport Cross',false,'Uncharges double tap while crossing.'), dfl = Menu.Switch("[eternal] Anti-Aims" , "[eternal] Anti-Aims - Main" , "Adjust Fakelag limit" , false), abstab = Menu.Switch("[eternal] Anti-Aims" , "[eternal] Anti-Aims - Main" , "Anti Backstab" , false), roll_aa = Menu.Switch("[eternal] Anti-Aims" , "[eternal] Anti-Aims - Main" , "Roll AA" , false), },--'[eternal] Anti-Aims','[eternal] Anti-Aims - Builder', builder = { settings = { manual_yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Manual Yaw Base',{'Disabled','Forward','Backward','Right','Left','At Target','Freestanding'},0), condition = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Condition',{'Global','Still','Crouch','Slow Walk','Move','Air','Fake Duck'},0), still = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Still',false), crouch = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Crouch',false), slow_walk = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Slow Walk',false), move = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Move',false), air = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Air',false), fake_duck = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Override Fake Duck',false), }, global = { yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot',{'Disabled','Opposite','Freestanding','Switch'},0) }, still = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options ',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode ',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync ',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot ',{'Disabled','Opposite','Freestanding','Switch'},0) }, crouch = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options ',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode ',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync ',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot ',{'Disabled','Opposite','Freestanding','Switch'},0) }, slow_walk = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base ',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options ',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode ',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync ',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot ',{'Disabled','Opposite','Freestanding','Switch'},0) }, move = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base ',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot',{'Disabled','Opposite','Freestanding','Switch'},0) }, air = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base ',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options ',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode ',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync ',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot ',{'Disabled','Opposite','Freestanding','Switch'},0) }, fake_duck = { yaw_base = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Base ',{'Forward','Backward','Right','Left','At Target','Freestanding'},4), yaw_add_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Left ',0,-180,180), yaw_add_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Add Right ',0,-180,180), yaw_modifier = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Yaw Modifier ',{'Disabled','Center','Offset','Random','Spin'},0), modifier_degree = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Modifier Degree ',0,-180,180), fake_limit_type = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Type ',{'Static','Jitter'},0), fake_limit_left = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Left ',0,0,60), fake_limit_right = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Limit Right ',0,0,60), fake_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Fake Options ',{'Avoid Overlap','Jitter','Randomize Jitter'},0), lby_mode = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','LBY Mode ',{'Disabled','Opposite','Sway'},0), freestanding = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Freestanding Desync ',{'Disabled','Peek Fake','Peek Real'},0,'Desync based on obstacles.'), desync_on_shot = Menu.Combo('[eternal] Anti-Aims','[eternal] Anti-Aims - Builder','Desync On Shot ',{'Disabled','Opposite','Freestanding','Switch'},0) } }, misc = { leg_movement = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Leg Movement',false), legit_aa = Menu.Switch('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Allow Anti-Aim On Use',false), legit_aa_hotkey = Menu.Hotkey('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Legit AA Hotkey',1), legit_aa_options = Menu.MultiCombo('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Legit AA Options',{'Jitter','At Target'},0), anti_bruteforce_phases = { add = Menu.Button('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Add','Adds a phase.'), remove = Menu.Button('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','Remove','Removes a phase.'), phase_1 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 1] Fake Limit',0,-60,60), phase_2 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 2] Fake Limit',0,-60,60), phase_3 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 3] Fake Limit',0,-60,60), phase_4 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 4] Fake Limit',0,-60,60), phase_5 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 5] Fake Limit',0,-60,60), phase_6 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 6] Fake Limit',0,-60,60), phase_7 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 7] Fake Limit',0,-60,60), phase_8 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 8] Fake Limit',0,-60,60), phase_9 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 9] Fake Limit',0,-60,60), phase_10 = Menu.SliderInt('[eternal] Anti-Aims','[eternal] Anti-Aims - Misc','[Phase 10] Fake Limit',0,-60,60) } } }, visuals = { enabled = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Main','Enable Visuals',false,'Enables ETERNAL visuals.'), windows = Menu.MultiCombo('[eternal] Visuals','[eternal] Visuals - Main','Windows',{'Keybinds','Watermark','Holo Hud','Menu Border'},0,'Windows to show.'), values_instead_of_modes = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Main','Values Instead Of Modes',false,'Shows keybind value instead of mode.'), exploit_info = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Main','Show Exploit And Anti-Aim State',false,'Shows addition watermark information like FL and FAKE'), holo_hud_disablers = Menu.MultiCombo('[eternal] Visuals','[eternal] Visuals - Main','Holo Hud Disablers',{'When Scoped','Thirdperson'},0), on_screen_indicators = Menu.MultiCombo('[eternal] Visuals','[eternal] Visuals - Main','On Screen Indicators',{'ETERNAL Indicators','Manual Arrows'},0), indicators_type = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Main','Indicators Style',{'Standard','ETERNAL','ETERNAL 2nd'},0), indicators_color = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Main','Indicator Color',Color.new(1,1,1,1)), second_color = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Main','Second Color',Color.new(1,1,1,1)), arrows_type = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Main','Arrows Style',{'Standard','ETERNAL'},0), manual_arrows = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Main','Arrows Visibility',{'Always','When Enabled (all)','When Enabled (one)'},0), color_enabled = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Main','Color Enabled',Color.new(1,1,1,1)), color_disabled = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Main','Color Disabled',Color.new(1,1,1,1)), misc = { logs = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Misc','Additional Logs',false), logs_output = Menu.MultiCombo('[eternal] Visuals','[eternal] Visuals - Misc','Logs Output',{'Pop-up','Console','Events'},0), pop_up_style = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Misc','Pop-up Style',{'Square','Rounded','Sigma Styled'},0), damage_indicator = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Misc','Damage Indicator',false), custom_scope = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Misc','Custom Scope',false), custom_scope_color = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Misc','Custom Scope Color',Color.new(1,1,1,1)), custom_scope_gap = Menu.SliderInt('[eternal] Visuals','[eternal] Visuals - Misc','Custom Scope Gap',10,0,600), custom_scope_size = Menu.SliderInt('[eternal] Visuals','[eternal] Visuals - Misc','Custom Scope Size',50,10,600), viewmodel_in_scope = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Misc','Viewmodel In Scope',false), kill_say = Menu.Switch('[eternal] Visuals','[eternal] Visuals - Misc','Kill Say',false) }, theme = { box = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Theme','Box Style',{'Square','Rounded'},0), theme = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Theme','Theme Style',{'Static','Gradient','Animated Gradient','Fade'},0), background_type = Menu.Combo('[eternal] Visuals','[eternal] Visuals - Theme','Background Type',{'Blank','[25%] Filled','[25%] Filled + Blur','[50%] Filled','[50%] Filled + Blur','[75%] Filled','[75%] Filled + Blur','[100%] Filled','Blur'},0), accent = Menu.ColorEdit('[eternal] Visuals','[eternal] Visuals - Theme','Accent Color',Color.new(1,1,1,1)), fade_offset = Menu.SliderInt('[eternal] Visuals','[eternal] Visuals - Theme','Fade Offset',825,1,1000), fade_frequency = Menu.SliderInt('[eternal] Visuals','[eternal] Visuals - Theme','Fade Frequency',10,1,100), fade_split_ratio = Menu.SliderInt('[eternal] Visuals','[eternal] Visuals - Theme','Fade Split Ratio',100,0,100) }, keybinds_x = Menu.SliderInt('[eternal] Visuals','[eternal]','keybinds_x_position|',200,0,EngineClient.GetScreenSize().x), keybinds_y = Menu.SliderInt('[eternal] Visuals','[eternal]','keybinds_y_position|',200,0,EngineClient.GetScreenSize().y), }, config = { default = Menu.Button('[eternal] Config','[eternal] Config - Main', 'Apply Default Config','Click to apply standard script configuration.'), import = Menu.Button('[eternal] Config','[eternal] Config - Custom Configs', 'Apply Imported Config','Click to Import script configuration.'), export = Menu.Button('[eternal] Config','[eternal] Config - Custom Configs', 'Get Exported Config','Click to Import script configuration.'), } } eternal.check = function(check_alive_state) if EntityList.GetLocalPlayer() == nil then return false else if check_alive_state then if EntityList.GetLocalPlayer():GetProp('m_iHealth') > 0 then return true else return false end else return true end end end eternal.global_functions = { check_local = function(what) if what == nil then return 0 else return what end end, get_muzzle_position = function() local me = EntityList.GetLocalPlayer() if eternal.check(true) ~= true then return end local my_address = ffi_handler.get_client_entity(me:EntIndex()) if not my_address then return end local my_weapon_handle = me:GetProp("m_hActiveWeapon") local my_weapon = EntityList.GetClientEntityFromHandle(my_weapon_handle) if not my_weapon then return end local my_weapon_address = ffi_handler.get_client_entity(my_weapon:EntIndex()) if not my_weapon_address then return end local my_viewmodel_handle = me:GetProp("m_hViewModel[0]") local my_viewmodel = EntityList.GetClientEntityFromHandle(my_viewmodel_handle) if not my_viewmodel then return end local my_viewmodel_addres = ffi_handler.get_client_entity(my_viewmodel:EntIndex()) if not my_viewmodel_addres then return end local viewmodel_vtbl = ffi.cast(ffi_handler.interface_type, my_viewmodel_addres)[0] local weapon_vtbl = ffi.cast(ffi_handler.interface_type, my_weapon_address)[0] local get_viewmodel_attachment_fn = ffi.cast("c_entity_get_attachment_t", viewmodel_vtbl[84]) local get_muzzle_attachment_index_fn = ffi.cast("c_weapon_get_muzzle_attachment_index_first_person_t", weapon_vtbl[468]) local muzzle_attachment_index = get_muzzle_attachment_index_fn(my_weapon_address, my_viewmodel_addres) local ret = ffi.new("vec3_struct[1]") local state = get_viewmodel_attachment_fn(my_viewmodel_addres, muzzle_attachment_index, ret) and EntityList.GetLocalPlayer():GetActiveWeapon() ~= nil local final_pos = Vector.new(ret[0].x, ret[0].y, ret[0].z) return {state = state,pos = final_pos} end, get_body_yaw = function() return math.abs(math.max(-60, math.min(60, (EntityList.GetLocalPlayer():GetProp("m_flPoseParameter")[12] or 0)*120-60+0.5))) end, is_scoped = function() return EntityList.GetLocalPlayer():GetProp('m_bIsScoped') end, get_state = function() local state = 1 if bit.band(EntityList.GetLocalPlayer():GetProp('m_fFlags'),1) ~= 1 then state = 5 else if eternal.reference.fake_duck:Get() == true then state = 6 else if EntityList.GetLocalPlayer():GetProp('m_flDuckAmount') > 0.5 then state = 2 elseif EntityList.GetLocalPlayer():GetProp('m_vecVelocity'):Length2D() > 3 then if eternal.reference.slow_walking:Get() == true then state = 3 else state = 4 end end end end return state end, override_limit = function(angle,isoverride) if angle < 0 then if isoverride == true then AntiAim.OverrideInverter(true) end AntiAim.OverrideLimit(math.abs(angle)) elseif angle == 0 or angle > 0 then if isoverride == true then AntiAim.OverrideInverter(false) end AntiAim.OverrideLimit(angle) end end, get_binds = function() local binds = {} local cheat_binds = Cheat.GetBinds() for i = 1, #cheat_binds do table.insert(binds,1,cheat_binds[i]) end return binds end, get_time = function() local seconds = math.floor(Utils.UnixTime() / 1000) local hours = math.floor((seconds / 3600 + 3) % 24) local minutes = math.floor(seconds / 60 % 60) local sec = math.floor(seconds % 60) if sec < 10 then sec = "0" .. sec end if minutes < 10 then minutes = "0" .. minutes end if hours < 10 then hours = "0" .. hours end return hours .. ":" .. minutes .. ":" .. sec end, get_nearet_to_crosshair = function() IsValid = function(ent) if ent == nil then return false else if ent:GetProp('m_iHealth') > 0 then return true else return false end end end if EngineClient.IsConnected() == nil or EngineClient.GetNetChannelInfo() == nil then return end local eyepos = EntityList.GetLocalPlayer():GetEyePosition() local viewangles = EngineClient.GetViewAngles() local bestenemy = nil local fov = 180 for i=1, #EntityList.GetPlayers() do if(EntityList.GetPlayers()[i] ~= EntityList.GetLocalPlayer() and EntityList.GetPlayers()[i]:IsTeamMate() ~= true and IsValid(EntityList.GetPlayers()[i]) == true) then local cur = EntityList.GetPlayers()[i]:GetProp("m_vecOrigin") local cur_fov = math.abs(eternal.math.normalize_yaw(eternal.math.deg_atan(eyepos.x - cur.x, eyepos.y - cur.y) - viewangles.yaw + 180)) if cur_fov < fov then fov = cur_fov bestenemy = EntityList.GetPlayers()[i] end end end return bestenemy == nil and EntityList.GetLocalPlayer() or bestenemy end, update_fake_lag = function() if ClientState.m_choked_commands == 0 then eternal.vars.visuals.indicators.choked = eternal.vars.visuals.indicators.choke end eternal.vars.visuals.indicators.choke = ClientState.m_choked_commands end } eternal.get_indicators = function(type) local indicators = {} if type == 0 then if eternal.vars.anti_aims.anti_bruteforce.handle.working == true then table.insert(indicators,{name = 'ANTI-BRUTEFORCE',arc = eternal.vars.anti_aims.anti_bruteforce.handle.work_time}) end if eternal.reference.doubletap:Get() then table.insert(indicators,{name = 'DT',arc = Exploits.GetCharge()}) end if eternal.menu.anti_aims.main.enabled:Get() then local target_string = 'LOCAL YAW' if eternal.vars.visuals.indicators.edge_yaw == true then target_string = 'EDGE YAW' else if eternal.reference.yaw_base:Get() <= 3 then target_string = 'LOCAL YAW' else if eternal.global_functions.get_nearet_to_crosshair() == EntityList.GetLocalPlayer() then target_string = 'LOCAL YAW' else target_string = 'T: ' .. eternal.global_functions.get_nearet_to_crosshair():GetName() end end end table.insert(indicators,{name = target_string}) else table.insert(indicators,{name = 'T: NIL | OFF'}) end table.insert(indicators,{name = 'FL: ' .. (eternal.vars.visuals.indicators.choked)}) if eternal.reference.bodyaim:Get() == 2 then table.insert(indicators, {name = "BAIM"}) end if eternal.reference.safepoint:Get() == 2 then table.insert(indicators, {name = "SAFEPOINT"}) end if eternal.reference.hideshots:Get() == true then table.insert(indicators, {name = "HIDESHOT"}) end if eternal.reference.yaw_base:Get() == 5 then table.insert(indicators,{name = 'FREESTAND'}) end elseif type == 1 then if eternal.vars.anti_aims.anti_bruteforce.handle.working then eternal.vars.visuals.indicators.cache['Abf'].c = 1 elseif eternal.vars.anti_aims.anti_bruteforce.handle.working == false and eternal.vars.visuals.indicators.cache['Abf'].c > 0 then eternal.vars.visuals.indicators.cache['Abf'].c = eternal.vars.visuals.indicators.cache['Abf'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Abf'].c > 0 then table.insert(indicators,{name = 'ANTI-BRUTEFORCE',active = (eternal.vars.visuals.indicators.cache['Abf'].c == 1)}) end if eternal.reference.yaw_base:Get() == 5 then eternal.vars.visuals.indicators.cache['Freestand'].c = 1 elseif eternal.reference.yaw_base:Get() ~= 5 and eternal.vars.visuals.indicators.cache['Freestand'].c > 0 then eternal.vars.visuals.indicators.cache['Freestand'].c = eternal.vars.visuals.indicators.cache['Freestand'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Freestand'].c > 0 then table.insert(indicators,{name = 'FREESTAND',active = (eternal.vars.visuals.indicators.cache['Freestand'].c == 1)}) end if eternal.reference.yaw_base:Get() <= 3 then eternal.vars.visuals.indicators.cache['Manual'].c = 1 elseif (eternal.reference.yaw_base:Get() > 3 ) and eternal.vars.visuals.indicators.cache['Manual'].c > 0 then eternal.vars.visuals.indicators.cache['Manual'].c = eternal.vars.visuals.indicators.cache['Manual'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Manual'].c > 0 then table.insert(indicators,{name = 'LOCAL YAW',active = (eternal.vars.visuals.indicators.cache['Manual'].c == 1)}) end if eternal.reference.hideshots:Get() then eternal.vars.visuals.indicators.cache['Hide Shots'].c = 1 elseif eternal.reference.hideshots:Get() == false and eternal.vars.visuals.indicators.cache['Hide Shots'].c > 0 then eternal.vars.visuals.indicators.cache['Hide Shots'].c = eternal.vars.visuals.indicators.cache['Hide Shots'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Hide Shots'].c > 0 then table.insert(indicators,{name = 'ON-SHOT',active = (eternal.vars.visuals.indicators.cache['Hide Shots'].c == 1)}) end if eternal.reference.doubletap:Get() then eternal.vars.visuals.indicators.cache['Double Tap'].c = 1 elseif eternal.reference.doubletap:Get() == false and eternal.vars.visuals.indicators.cache['Double Tap'].c > 0 then eternal.vars.visuals.indicators.cache['Double Tap'].c = eternal.vars.visuals.indicators.cache['Double Tap'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Double Tap'].c > 0 then table.insert(indicators,{name = 'DOUBLE TAP',active = (eternal.vars.visuals.indicators.cache['Double Tap'].c == 1),arc = Exploits.GetCharge()}) end elseif type == 2 then if eternal.vars.anti_aims.anti_bruteforce.handle.working then eternal.vars.visuals.indicators.cache['Abf'].c = 1 elseif eternal.vars.anti_aims.anti_bruteforce.handle.working == false and eternal.vars.visuals.indicators.cache['Abf'].c > 0 then eternal.vars.visuals.indicators.cache['Abf'].c = eternal.vars.visuals.indicators.cache['Abf'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Abf'].c > 0 then table.insert(indicators,{name = 'ABF',active = (eternal.vars.visuals.indicators.cache['Abf'].c == 1)}) end if eternal.reference.yaw_base:Get() == 5 then eternal.vars.visuals.indicators.cache['Freestand'].c = 1 elseif eternal.reference.yaw_base:Get() ~= 5 and eternal.vars.visuals.indicators.cache['Freestand'].c > 0 then eternal.vars.visuals.indicators.cache['Freestand'].c = eternal.vars.visuals.indicators.cache['Freestand'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Freestand'].c > 0 then table.insert(indicators,{name = 'FS',active = (eternal.vars.visuals.indicators.cache['Freestand'].c == 1)}) end if eternal.reference.hideshots:Get() then eternal.vars.visuals.indicators.cache['Hide Shots'].c = 1 elseif eternal.reference.hideshots:Get() == false and eternal.vars.visuals.indicators.cache['Hide Shots'].c > 0 then eternal.vars.visuals.indicators.cache['Hide Shots'].c = eternal.vars.visuals.indicators.cache['Hide Shots'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Hide Shots'].c > 0 then table.insert(indicators,{name = 'OS',active = (eternal.vars.visuals.indicators.cache['Hide Shots'].c == 1)}) end if eternal.reference.doubletap:Get() then eternal.vars.visuals.indicators.cache['Double Tap'].c = 1 elseif eternal.reference.doubletap:Get() == false and eternal.vars.visuals.indicators.cache['Double Tap'].c > 0 then eternal.vars.visuals.indicators.cache['Double Tap'].c = eternal.vars.visuals.indicators.cache['Double Tap'].c - GlobalVars.frametime * 5 end if eternal.vars.visuals.indicators.cache['Double Tap'].c > 0 then table.insert(indicators,{name = 'DT',active = (eternal.vars.visuals.indicators.cache['Double Tap'].c == 1),arc = Exploits.GetCharge()}) end end return indicators end eternal.render = { line = function(x,y,x1,y1,color) Render.Line(Vector2.new(x,y),Vector2.new(x1,y1),color) end, polygon = function(x1,y1,x2,y2,x3,y3,color) Render.PolyFilled(color, Vector2.new(x1,y1), Vector2.new(x2,y2), Vector2.new(x3,y3)) end, box = function(x,y,w,h,color,rounding) Render.Box(Vector2.new(x,y), Vector2.new(x+w,y+h), color, rounding == nil and 0 or rounding) end, box_filled = function(x,y,w,h,color,rounding) Render.BoxFilled(Vector2.new(x,y), Vector2.new(x+w,y+h), color, rounding == nil and 0 or rounding) end, gradient_box_filled = function(x,y,w,h,horizontal,color,color2) Render.GradientBoxFilled(Vector2.new(x,y), Vector2.new(x+w,y+h),color,horizontal and color2 or color,horizontal and color or color2,color2) end, string = function(x,y,cen,string,color,TYPE,font,fontsize) if TYPE == 0 then Render.Text(string, Vector2.new(x,y), color, fontsize,font,false,cen) elseif TYPE == 1 then Render.Text(string, Vector2.new(x+1,y+1), Color.new(0.1,0.1,0.1,color.a/1.5), fontsize,font,false,cen) Render.Text(string, Vector2.new(x,y), color, fontsize,font,false,cen) elseif TYPE == 2 then Render.Text(string, Vector2.new(x,y), color, fontsize,font,true,cen) end end, circle = function(x,y,rad,start,endd,color,seg,th) Render.Circle(Vector2.new(x,y), rad, seg, color,th or 0,start,endd) end, text_size = function(string,font,fontsize) return Render.CalcTextSize(string,fontsize,font) end, world_to_screen_p = function(x,y,z) return Render.WorldToScreen(Vector.new(x,y,z)) end, world_to_screen_v = function(vec3) return Render.WorldToScreen(vec3) end, blur = function(x,y,w,h,color,rounding) Render.Blur(Vector2.new(x,y),Vector2.new(x+w,y+h), color, rounding) end, get_bar_color = function() local hsv_to_rgb = function(b,c,d,e) local f,g,h; local i=math.floor(b*6) local j=b*6-i; local k=d*(1-c) local l=d*(1-j*c) local m=d*(1-(1-j)*c) i=i%6; if i==0 then f,g,h=d,m,k elseif i==1 then f,g,h=l,d,k elseif i==2 then f,g,h=k,d,m elseif i==3 then f,g,h=k,l,d elseif i==4 then f,g,h=m,k,d elseif i==5 then f,g,h=d,k,l end; return Color.new(f,g,h,e) end local color = eternal.menu.visuals.theme.accent:Get() if eternal.menu.visuals.theme.theme:Get() ~= 0 and eternal.menu.visuals.theme.theme:Get() ~= 3 then local rgb_split_ratio = eternal.menu.visuals.theme.fade_split_ratio:Get() / 100 local h = eternal.menu.visuals.theme.theme:Get() == 2 and GlobalVars.realtime * (eternal.menu.visuals.theme.fade_frequency:Get() / 100) or eternal.menu.visuals.theme.fade_offset:Get() / 1000 color.r, color.g, color.b = hsv_to_rgb(h, 1, 1, 1).r,hsv_to_rgb(h, 1, 1, 1).g,hsv_to_rgb(h, 1, 1, 1).b color.r, color.g, color.b = color.r * rgb_split_ratio, color.g * rgb_split_ratio, color.b * rgb_split_ratio end return color end } eternal.fonts = { verdana = Render.InitFont('Verdana',11,{'r'}), verdana_big = Render.InitFont('Verdana',12), verdana_big_bold = Render.InitFont('Verdana',12,{'b'}), verdana_biggest = Render.InitFont('Verdana',15), verdana_mega = Render.InitFont('Verdana',20), pixel = Render.InitFont('Smallest Pixel-7',10) } eternal.base_render = { box = function(x,y,w,h,alpha,text_info) local color = eternal.render.get_bar_color() color = Color.new(color.r,color.g,color.b,color.a*alpha) if eternal.menu.visuals.theme.background_type:Get() == 1 then eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.25*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 2 then eternal.render.blur(x, y + 2, w, h-2,Color.new(1,1,1,alpha),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.25*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 3 then eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.5*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 4 then eternal.render.blur(x, y + 2, w, h-2,Color.new(1,1,1,alpha),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.5*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 5 then eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.75*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 6 then eternal.render.blur(x, y + 2, w, h-2,Color.new(1,1,1,alpha),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,0.75*alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 7 then eternal.render.box_filled(x, y + 2, w, h-2,Color.new(0.075,0.075,0.075,alpha),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 8 then eternal.render.blur(x, y + 2, w, h-2,Color.new(1,1,1,alpha),eternal.menu.visuals.theme.box:Get()*4) end if eternal.menu.visuals.theme.box:Get() == 0 then if eternal.menu.visuals.theme.theme:Get() == 0 then eternal.render.box_filled(x,y,w,2,color) elseif eternal.menu.visuals.theme.theme:Get() ~= 0 and eternal.menu.visuals.theme.theme:Get() ~= 3 then eternal.render.gradient_box_filled(x, y, (w/2), 2,true,Color.new(color.g,color.b,color.r,color.a),Color.new(color.r,color.g,color.b,color.a)) eternal.render.gradient_box_filled(x + w/2, y, w-w/2, 2,true,Color.new(color.r,color.g,color.b,color.a),Color.new(color.b,color.r,color.g,color.a)) elseif eternal.menu.visuals.theme.theme:Get() == 3 then eternal.render.gradient_box_filled(x, y, (w/2), 2,true,Color.new(color.r,color.g,color.b,0),Color.new(color.r,color.g,color.b,color.a)) eternal.render.gradient_box_filled(x + w/2, y, w-w/2, 2,true,Color.new(color.r,color.g,color.b,color.a),Color.new(color.r,color.g,color.b,0)) end elseif eternal.menu.visuals.theme.box:Get() == 1 then if eternal.menu.visuals.theme.theme:Get() == 0 then eternal.render.box(x,y+1,w,h,color,eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.theme:Get() ~= 0 and eternal.menu.visuals.theme.theme:Get() ~= 3 then eternal.render.circle(x+3.5,y+4,3.1,270,180,Color.new(color.g,color.b,color.r,color.a),36,1) eternal.render.gradient_box_filled(x+4, y+1, (w/2)-4, 1,true,Color.new(color.g,color.b,color.r,color.a),Color.new(color.r,color.g,color.b,color.a)) eternal.render.gradient_box_filled(x + w/2, y+1, w-w/2-4, 1,true,Color.new(color.r,color.g,color.b,color.a),Color.new(color.b,color.r,color.g,color.a)) eternal.render.circle(x+w-3.5,y+4,3.1,-90,0,Color.new(color.b,color.r,color.g,color.a),36,1) eternal.render.gradient_box_filled(x, y+4, 1, h-6,false,Color.new(color.g,color.b,color.r,color.a),Color.new(color.b,color.r,color.g,color.a)) eternal.render.gradient_box_filled(x+w-1, y+4, 1, h-6,false,Color.new(color.b,color.r,color.g,color.a),Color.new(color.g,color.b,color.r,color.a)) eternal.render.circle(x+3.5,y-2+h,3.1,180,90,Color.new(color.b,color.r,color.g,color.a),36,1) eternal.render.gradient_box_filled(x+4, h+y, (w/2)-4, 1,true,Color.new(color.b,color.r,color.g,color.a),Color.new(color.r,color.g,color.b,color.a)) eternal.render.gradient_box_filled(x + w/2, y+h, w-w/2-4, 1,true,Color.new(color.r,color.g,color.b,color.a),Color.new(color.g,color.b,color.r,color.a)) eternal.render.circle(x+w-3.5,y-2+h,3.1,0,90,Color.new(color.g,color.b,color.r,color.a),36,1) elseif eternal.menu.visuals.theme.theme:Get() == 3 then --[[eternal.render.gradient_box_filled(x, y, (w/2), 2,true,Color.new(color.r,color.g,color.b,0),Color.new(color.r,color.g,color.b,color.a)) eternal.render.gradient_box_filled(x + w/2, y, w-w/2, 2,true,Color.new(color.r,color.g,color.b,color.a),Color.new(color.r,color.g,color.b,0)) ]]-- eternal.render.circle(x+3.5,y+4,3.1,270,180,Color.new(color.r,color.g,color.b,color.a),36,1) eternal.render.box_filled(x+4, y+1, (w)-7, 1,Color.new(color.r,color.g,color.b,color.a)) eternal.render.circle(x+w-3.5,y+4,3.1,-90,0,Color.new(color.r,color.g,color.b,color.a),36,1) eternal.render.gradient_box_filled(x, y+4, 1, h-6,false,Color.new(color.r,color.g,color.b,color.a),Color.new(color.r,color.g,color.b,0)) eternal.render.gradient_box_filled(x+w-1, y+4, 1, h-6,false,Color.new(color.r,color.g,color.b,color.a),Color.new(color.r,color.g,color.b,0)) end end if text_info ~= nil then local text = (text_info.string == nil and 'nil' or text_info.string) local color = (text_info.color == nil and Color.new(1,1,1,alpha) or Color.new(text_info.color.r,text_info.color.g,text_info.color.b,text_info.color.a*alpha)) local font = (text_info.font == nil and eternal.fonts.verdana or text_info.font) local font_size = (text_info.font_size == nil and 11 or text_info.font_size) eternal.render.string(x+w/2,y+10,true, text,color,1,font,font_size) end end, fade_text = function(x,y,text,color1,color2,font,size,center) for i = 1, #text do local string = text:sub(i,i) local render_pos = 0 for j = 0, i do render_pos = x+Render.CalcTextSize(text,size,font).x/2-Render.CalcTextSize(text:sub(j),size,font).x+1.5 end --i/#text eternal.render.string(render_pos,y,center,string,eternal.math.lerp_color(i/#text,color1,color2),2,font,size) end end } local cheat_engine = { get_class = ffi.typeof("void***"), panorama = Panorama.Open(), is_valid_ptr = function (self, ptr) if not self.nullptr then self.nullptr = {void = ffi.new("void*"), unsigned_int = ffi.new("unsigned int")} end return ptr ~= self.nullptr.void and ptr ~= nil and ffi.cast("unsigned int", ptr) ~= self.nullptr.unsigned_int end, interfaces = { get = function (self, dll, name) if not self.interfaces[name] then self.interfaces[name] = self.get_class(Utils.CreateInterface(dll, name)) end return self.interfaces[name] end, cast = function (self, dll, name, cast, index) if not self.interfaces[cast .. index] then self.interfaces[cast .. index] = function (...) local interface = self.interfaces.get(self, dll, name) local args = {...} local num_args = select(2, cast:gsub(", ", "")) return ffi.cast(cast, interface[0][index])(interface, ...) end end return self.interfaces[cast .. index] end }, get_client_entity = function (self, index) return self.interfaces.cast(self, "client.dll", "VClientEntityList003", "void*(__thiscall*)(void*, int)", 3)(index) end, play_sound = function (self, sound, volume, pitch) return self.interfaces.cast(self, "engine.dll", "IEngineSoundClient003", "void(__thiscall*)(void*, const char*, float, int, int, float)", 12)(sound, volume, pitch, 0, 0) end, get_clipboard_text = function (self, unk, buffer, size) return self.interfaces.cast(self, "vgui2.dll", "VGUI_System010", "void(__thiscall*)(void*, int, const char*, int)", 11)(unk, buffer, size) end, get_clipboard_text_count = function (self) return self.interfaces.cast(self, "vgui2.dll", "VGUI_System010", "int(__thiscall*)(void*)", 7)() end, set_clipboard_text = function (self, str) return self.interfaces.cast(self, "vgui2.dll", "VGUI_System010", "void(__thiscall*)(void*, const char*, int)", 9)(str, str:len()) end, color_print = function (self, str, color) local color_struct = ffi.new("struct { uint8_t r, g, b, a; }") color_struct.r = color.r * 255 color_struct.g = color.g * 255 color_struct.b = color.b * 255 color_struct.a = color.a * 255 return self.interfaces.cast(self, "vstdlib.dll", "VEngineCvar007", "void(__cdecl*)(void*, void*, const char*)", 25)(color_struct, str) end } local base64 = { codes = {'=/+9876543210zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA', 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=', "AaGpJ3HxhkVCQ6g5TRb/MdSE9qjc24rOYWD1yXwtufleFI0sP7n8+NiULovBmzZK="}, encode = function (self, str, type_c) local b = self.codes[type_c or 1] return ((str:gsub('.', function(x) local r,b='',x:byte() for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end return r; end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x) if (#x < 6) then return '' end local c=0 for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end return b:sub(c+1,c+1) end)..({ '', '==', '=' })[#str%3+1]) end, decode = function (self, data, type_c) local b = self.codes[type_c or 1] data = string.gsub(data, '[^'..b..'=]', '') return (data:gsub('.', function(x) if (x == '=') then return '' end local r,f='',(b:find(x)-1) for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end return r; end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x) if (#x ~= 8) then return '' end local c=0 for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end return string.char(c) end)) end } eternal.functions = { config = { export = function() local string = '' local items = { eternal.menu.anti_aims.main.dfl, eternal.menu.anti_aims.main.roll_aa, eternal.menu.anti_aims.main.abstab, eternal.menu.anti_aims.main.anti_aim_type, eternal.menu.anti_aims.main.slow_walk_aa, eternal.menu.anti_aims.main.edge_yaw, eternal.menu.anti_aims.main.edge_yaw_conditions, eternal.menu.anti_aims.main.anti_bruteforce, eternal.menu.anti_aims.main.anti_bruteforce_reset_time, eternal.menu.anti_aims.builder.settings.manual_yaw_base, eternal.menu.anti_aims.builder.settings.condition, eternal.menu.anti_aims.builder.settings.still, eternal.menu.anti_aims.builder.settings.crouch, eternal.menu.anti_aims.builder.settings.slow_walk, eternal.menu.anti_aims.builder.settings.move, eternal.menu.anti_aims.builder.settings.air, eternal.menu.anti_aims.builder.settings.fake_duck, eternal.menu.anti_aims.builder.global.yaw_add_left, eternal.menu.anti_aims.builder.global.yaw_add_right, eternal.menu.anti_aims.builder.global.yaw_modifier, eternal.menu.anti_aims.builder.global.modifier_degree, eternal.menu.anti_aims.builder.global.fake_limit_type, eternal.menu.anti_aims.builder.global.fake_limit_left, eternal.menu.anti_aims.builder.global.fake_limit_right, eternal.menu.anti_aims.builder.global.fake_options, eternal.menu.anti_aims.builder.global.lby_mode, eternal.menu.anti_aims.builder.global.freestanding, eternal.menu.anti_aims.builder.global.desync_on_shot, eternal.menu.anti_aims.builder.still.yaw_base, eternal.menu.anti_aims.builder.still.yaw_add_left, eternal.menu.anti_aims.builder.still.yaw_add_right, eternal.menu.anti_aims.builder.still.yaw_modifier, eternal.menu.anti_aims.builder.still.modifier_degree, eternal.menu.anti_aims.builder.still.fake_limit_type, eternal.menu.anti_aims.builder.still.fake_limit_left, eternal.menu.anti_aims.builder.still.fake_limit_right, eternal.menu.anti_aims.builder.still.fake_options, eternal.menu.anti_aims.builder.still.lby_mode, eternal.menu.anti_aims.builder.still.freestanding, eternal.menu.anti_aims.builder.still.desync_on_shot, eternal.menu.anti_aims.builder.crouch.yaw_base, eternal.menu.anti_aims.builder.crouch.yaw_add_left, eternal.menu.anti_aims.builder.crouch.yaw_add_right, eternal.menu.anti_aims.builder.crouch.yaw_modifier, eternal.menu.anti_aims.builder.crouch.modifier_degree, eternal.menu.anti_aims.builder.crouch.fake_limit_type, eternal.menu.anti_aims.builder.crouch.fake_limit_left, eternal.menu.anti_aims.builder.crouch.fake_limit_right, eternal.menu.anti_aims.builder.crouch.fake_options, eternal.menu.anti_aims.builder.crouch.lby_mode, eternal.menu.anti_aims.builder.crouch.freestanding, eternal.menu.anti_aims.builder.crouch.desync_on_shot, eternal.menu.anti_aims.builder.slow_walk.yaw_base, eternal.menu.anti_aims.builder.slow_walk.yaw_add_left, eternal.menu.anti_aims.builder.slow_walk.yaw_add_right, eternal.menu.anti_aims.builder.slow_walk.yaw_modifier, eternal.menu.anti_aims.builder.slow_walk.modifier_degree, eternal.menu.anti_aims.builder.slow_walk.fake_limit_type, eternal.menu.anti_aims.builder.slow_walk.fake_limit_left, eternal.menu.anti_aims.builder.slow_walk.fake_limit_right, eternal.menu.anti_aims.builder.slow_walk.fake_options, eternal.menu.anti_aims.builder.slow_walk.lby_mode, eternal.menu.anti_aims.builder.slow_walk.freestanding, eternal.menu.anti_aims.builder.slow_walk.desync_on_shot, eternal.menu.anti_aims.builder.move.yaw_base, eternal.menu.anti_aims.builder.move.yaw_add_left, eternal.menu.anti_aims.builder.move.yaw_add_right, eternal.menu.anti_aims.builder.move.yaw_modifier, eternal.menu.anti_aims.builder.move.modifier_degree, eternal.menu.anti_aims.builder.move.fake_limit_type, eternal.menu.anti_aims.builder.move.fake_limit_left, eternal.menu.anti_aims.builder.move.fake_limit_right, eternal.menu.anti_aims.builder.move.fake_options, eternal.menu.anti_aims.builder.move.lby_mode, eternal.menu.anti_aims.builder.move.freestanding, eternal.menu.anti_aims.builder.move.desync_on_shot, eternal.menu.anti_aims.builder.air.yaw_base, eternal.menu.anti_aims.builder.air.yaw_add_left, eternal.menu.anti_aims.builder.air.yaw_add_right, eternal.menu.anti_aims.builder.air.yaw_modifier, eternal.menu.anti_aims.builder.air.modifier_degree, eternal.menu.anti_aims.builder.air.fake_limit_type, eternal.menu.anti_aims.builder.air.fake_limit_left, eternal.menu.anti_aims.builder.air.fake_limit_right, eternal.menu.anti_aims.builder.air.fake_options, eternal.menu.anti_aims.builder.air.lby_mode, eternal.menu.anti_aims.builder.air.freestanding, eternal.menu.anti_aims.builder.air.desync_on_shot, eternal.menu.anti_aims.builder.fake_duck.yaw_base, eternal.menu.anti_aims.builder.fake_duck.yaw_add_left, eternal.menu.anti_aims.builder.fake_duck.yaw_add_right, eternal.menu.anti_aims.builder.fake_duck.yaw_modifier, eternal.menu.anti_aims.builder.fake_duck.modifier_degree, eternal.menu.anti_aims.builder.fake_duck.fake_limit_type, eternal.menu.anti_aims.builder.fake_duck.fake_limit_left, eternal.menu.anti_aims.builder.fake_duck.fake_limit_right, eternal.menu.anti_aims.builder.fake_duck.fake_options, eternal.menu.anti_aims.builder.fake_duck.lby_mode, eternal.menu.anti_aims.builder.fake_duck.freestanding, eternal.menu.anti_aims.builder.fake_duck.desync_on_shot, eternal.menu.anti_aims.misc.legit_aa, eternal.menu.anti_aims.misc.legit_aa_hotkey, eternal.menu.anti_aims.misc.legit_aa_options, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_1, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_2, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_3, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_4, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_5, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_6, eternal.menu.visuals.windows, eternal.menu.visuals.values_instead_of_modes, eternal.menu.visuals.exploit_info, eternal.menu.visuals.holo_hud_disablers, eternal.menu.visuals.on_screen_indicators, eternal.menu.visuals.indicators_type, --eternal.menu.visuals.indicators_color, --eternal.menu.visuals.second_color, eternal.menu.visuals.arrows_type, eternal.menu.visuals.manual_arrows, --eternal.menu.visuals.color_enabled, --eternal.menu.visuals.color_disabled, eternal.menu.visuals.misc.logs, eternal.menu.visuals.misc.logs_output, eternal.menu.visuals.misc.pop_up_style, eternal.menu.visuals.misc.damage_indicator, eternal.menu.visuals.misc.custom_scope, eternal.menu.visuals.misc.viewmodel_in_scope, --eternal.menu.visuals.misc.custom_scope_color, eternal.menu.visuals.misc.custom_scope_gap, eternal.menu.visuals.misc.custom_scope_size, eternal.menu.visuals.theme.theme, eternal.menu.visuals.theme.background_type, --eternal.menu.visuals.theme.accent, eternal.menu.visuals.theme.fade_offset, eternal.menu.visuals.theme.fade_frequency, eternal.menu.visuals.theme.fade_split_ratio, eternal.menu.visuals.keybinds_x, eternal.menu.visuals.keybinds_y, eternal.vars.menu.anti_aims.anti_bruteforce_phases, eternal.menu.anti_aims.main.enabled, eternal.menu.visuals.enabled, eternal.menu.anti_aims.misc.leg_movement, eternal.menu.visuals.misc.kill_say, eternal.menu.anti_aims.main.teleport_cross, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_7, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_8, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_9, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_10 } for i = 1, #items do string = string .. tostring(items[i]:Get()) .. '|' end string = string .. eternal.menu.visuals.indicators_color:Get().r .. '|' .. eternal.menu.visuals.indicators_color:Get().g .. '|' .. eternal.menu.visuals.indicators_color:Get().b .. '|' .. eternal.menu.visuals.indicators_color:Get().a .. '|' .. eternal.menu.visuals.second_color:Get().r .. '|' .. eternal.menu.visuals.second_color:Get().g .. '|' .. eternal.menu.visuals.second_color:Get().b .. '|' .. eternal.menu.visuals.second_color:Get().a .. '|' .. eternal.menu.visuals.color_enabled:Get().r .. '|' .. eternal.menu.visuals.color_enabled:Get().g .. '|' .. eternal.menu.visuals.color_enabled:Get().b .. '|' .. eternal.menu.visuals.color_enabled:Get().a .. '|' .. eternal.menu.visuals.color_disabled:Get().r .. '|' .. eternal.menu.visuals.color_disabled:Get().g .. '|' .. eternal.menu.visuals.color_disabled:Get().b .. '|' .. eternal.menu.visuals.color_disabled:Get().a .. '|' .. eternal.menu.visuals.misc.custom_scope_color:Get().r .. '|' .. eternal.menu.visuals.misc.custom_scope_color:Get().g .. '|' .. eternal.menu.visuals.misc.custom_scope_color:Get().b .. '|' .. eternal.menu.visuals.misc.custom_scope_color:Get().a .. '|' .. eternal.menu.visuals.theme.accent:Get().r .. '|' .. eternal.menu.visuals.theme.accent:Get().g .. '|' .. eternal.menu.visuals.theme.accent:Get().b .. '|' .. eternal.menu.visuals.theme.accent:Get().a cheat_engine:set_clipboard_text(base64:encode( string , 2)) Cheat.AddNotify('ETERNAL.lua','Exported config to clipboard.') end, import = function() local items = { eternal.menu.anti_aims.main.dfl, eternal.menu.anti_aims.main.roll_aa, eternal.menu.anti_aims.main.abstab, eternal.menu.anti_aims.main.anti_aim_type, eternal.menu.anti_aims.main.slow_walk_aa, eternal.menu.anti_aims.main.edge_yaw, eternal.menu.anti_aims.main.edge_yaw_conditions, eternal.menu.anti_aims.main.anti_bruteforce, eternal.menu.anti_aims.main.anti_bruteforce_reset_time, eternal.menu.anti_aims.builder.settings.manual_yaw_base, eternal.menu.anti_aims.builder.settings.condition, eternal.menu.anti_aims.builder.settings.still, eternal.menu.anti_aims.builder.settings.crouch, eternal.menu.anti_aims.builder.settings.slow_walk, eternal.menu.anti_aims.builder.settings.move, eternal.menu.anti_aims.builder.settings.air, eternal.menu.anti_aims.builder.settings.fake_duck, eternal.menu.anti_aims.builder.global.yaw_add_left, eternal.menu.anti_aims.builder.global.yaw_add_right, eternal.menu.anti_aims.builder.global.yaw_modifier, eternal.menu.anti_aims.builder.global.modifier_degree, eternal.menu.anti_aims.builder.global.fake_limit_type, eternal.menu.anti_aims.builder.global.fake_limit_left, eternal.menu.anti_aims.builder.global.fake_limit_right, eternal.menu.anti_aims.builder.global.fake_options, eternal.menu.anti_aims.builder.global.lby_mode, eternal.menu.anti_aims.builder.global.freestanding, eternal.menu.anti_aims.builder.global.desync_on_shot, eternal.menu.anti_aims.builder.still.yaw_base, eternal.menu.anti_aims.builder.still.yaw_add_left, eternal.menu.anti_aims.builder.still.yaw_add_right, eternal.menu.anti_aims.builder.still.yaw_modifier, eternal.menu.anti_aims.builder.still.modifier_degree, eternal.menu.anti_aims.builder.still.fake_limit_type, eternal.menu.anti_aims.builder.still.fake_limit_left, eternal.menu.anti_aims.builder.still.fake_limit_right, eternal.menu.anti_aims.builder.still.fake_options, eternal.menu.anti_aims.builder.still.lby_mode, eternal.menu.anti_aims.builder.still.freestanding, eternal.menu.anti_aims.builder.still.desync_on_shot, eternal.menu.anti_aims.builder.crouch.yaw_base, eternal.menu.anti_aims.builder.crouch.yaw_add_left, eternal.menu.anti_aims.builder.crouch.yaw_add_right, eternal.menu.anti_aims.builder.crouch.yaw_modifier, eternal.menu.anti_aims.builder.crouch.modifier_degree, eternal.menu.anti_aims.builder.crouch.fake_limit_type, eternal.menu.anti_aims.builder.crouch.fake_limit_left, eternal.menu.anti_aims.builder.crouch.fake_limit_right, eternal.menu.anti_aims.builder.crouch.fake_options, eternal.menu.anti_aims.builder.crouch.lby_mode, eternal.menu.anti_aims.builder.crouch.freestanding, eternal.menu.anti_aims.builder.crouch.desync_on_shot, eternal.menu.anti_aims.builder.slow_walk.yaw_base, eternal.menu.anti_aims.builder.slow_walk.yaw_add_left, eternal.menu.anti_aims.builder.slow_walk.yaw_add_right, eternal.menu.anti_aims.builder.slow_walk.yaw_modifier, eternal.menu.anti_aims.builder.slow_walk.modifier_degree, eternal.menu.anti_aims.builder.slow_walk.fake_limit_type, eternal.menu.anti_aims.builder.slow_walk.fake_limit_left, eternal.menu.anti_aims.builder.slow_walk.fake_limit_right, eternal.menu.anti_aims.builder.slow_walk.fake_options, eternal.menu.anti_aims.builder.slow_walk.lby_mode, eternal.menu.anti_aims.builder.slow_walk.freestanding, eternal.menu.anti_aims.builder.slow_walk.desync_on_shot, eternal.menu.anti_aims.builder.move.yaw_base, eternal.menu.anti_aims.builder.move.yaw_add_left, eternal.menu.anti_aims.builder.move.yaw_add_right, eternal.menu.anti_aims.builder.move.yaw_modifier, eternal.menu.anti_aims.builder.move.modifier_degree, eternal.menu.anti_aims.builder.move.fake_limit_type, eternal.menu.anti_aims.builder.move.fake_limit_left, eternal.menu.anti_aims.builder.move.fake_limit_right, eternal.menu.anti_aims.builder.move.fake_options, eternal.menu.anti_aims.builder.move.lby_mode, eternal.menu.anti_aims.builder.move.freestanding, eternal.menu.anti_aims.builder.move.desync_on_shot, eternal.menu.anti_aims.builder.air.yaw_base, eternal.menu.anti_aims.builder.air.yaw_add_left, eternal.menu.anti_aims.builder.air.yaw_add_right, eternal.menu.anti_aims.builder.air.yaw_modifier, eternal.menu.anti_aims.builder.air.modifier_degree, eternal.menu.anti_aims.builder.air.fake_limit_type, eternal.menu.anti_aims.builder.air.fake_limit_left, eternal.menu.anti_aims.builder.air.fake_limit_right, eternal.menu.anti_aims.builder.air.fake_options, eternal.menu.anti_aims.builder.air.lby_mode, eternal.menu.anti_aims.builder.air.freestanding, eternal.menu.anti_aims.builder.air.desync_on_shot, eternal.menu.anti_aims.builder.fake_duck.yaw_base, eternal.menu.anti_aims.builder.fake_duck.yaw_add_left, eternal.menu.anti_aims.builder.fake_duck.yaw_add_right, eternal.menu.anti_aims.builder.fake_duck.yaw_modifier, eternal.menu.anti_aims.builder.fake_duck.modifier_degree, eternal.menu.anti_aims.builder.fake_duck.fake_limit_type, eternal.menu.anti_aims.builder.fake_duck.fake_limit_left, eternal.menu.anti_aims.builder.fake_duck.fake_limit_right, eternal.menu.anti_aims.builder.fake_duck.fake_options, eternal.menu.anti_aims.builder.fake_duck.lby_mode, eternal.menu.anti_aims.builder.fake_duck.freestanding, eternal.menu.anti_aims.builder.fake_duck.desync_on_shot, eternal.menu.anti_aims.misc.legit_aa, eternal.menu.anti_aims.misc.legit_aa_hotkey, eternal.menu.anti_aims.misc.legit_aa_options, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_1, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_2, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_3, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_4, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_5, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_6, eternal.menu.visuals.windows, eternal.menu.visuals.values_instead_of_modes, eternal.menu.visuals.exploit_info, eternal.menu.visuals.holo_hud_disablers, eternal.menu.visuals.on_screen_indicators, eternal.menu.visuals.indicators_type, --eternal.menu.visuals.indicators_color, --eternal.menu.visuals.second_color, eternal.menu.visuals.arrows_type, eternal.menu.visuals.manual_arrows, --eternal.menu.visuals.color_enabled, --eternal.menu.visuals.color_disabled, eternal.menu.visuals.misc.logs, eternal.menu.visuals.misc.logs_output, eternal.menu.visuals.misc.pop_up_style, eternal.menu.visuals.misc.damage_indicator, eternal.menu.visuals.misc.custom_scope, eternal.menu.visuals.misc.viewmodel_in_scope, --eternal.menu.visuals.misc.custom_scope_color, eternal.menu.visuals.misc.custom_scope_gap, eternal.menu.visuals.misc.custom_scope_size, eternal.menu.visuals.theme.theme, eternal.menu.visuals.theme.background_type, --eternal.menu.visuals.theme.accent, eternal.menu.visuals.theme.fade_offset, eternal.menu.visuals.theme.fade_frequency, eternal.menu.visuals.theme.fade_split_ratio, eternal.menu.visuals.keybinds_x, eternal.menu.visuals.keybinds_y, eternal.vars.menu.anti_aims.anti_bruteforce_phases, eternal.menu.anti_aims.main.enabled, eternal.menu.visuals.enabled, eternal.menu.anti_aims.misc.leg_movement, eternal.menu.visuals.misc.kill_say, eternal.menu.anti_aims.main.teleport_cross, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_7, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_8, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_9, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_10 } local clipboard_text_length = cheat_engine:get_clipboard_text_count() local clipboard_data = "" if clipboard_text_length > 0 then local buffer = ffi.new("char[?]", clipboard_text_length) local size = clipboard_text_length * ffi.sizeof("char[?]", clipboard_text_length) cheat_engine:get_clipboard_text( 0, buffer, size ) clipboard_data = ffi.string( buffer, clipboard_text_length-1 ) end ::poshel_naxyu:: if not clipboard_data then return end local value_tables = str_to_sub(base64:decode(clipboard_data , 2),'|') if #value_tables >= #items-1 then for i = 1, #value_tables do if i < (#value_tables-23) then items[i]:Set(normalize_text(value_tables[i])) end end eternal.menu.visuals.theme.accent:Set(Color.new(tonumber(value_tables[#value_tables-3]),tonumber(value_tables[#value_tables-2]),tonumber(value_tables[#value_tables-1]),tonumber(value_tables[#value_tables]))) eternal.menu.visuals.misc.custom_scope_color:Set(Color.new(tonumber(value_tables[#value_tables-7]),tonumber(value_tables[#value_tables-6]),tonumber(value_tables[#value_tables-5]),tonumber(value_tables[#value_tables-4]))) eternal.menu.visuals.color_disabled:Set(Color.new(tonumber(value_tables[#value_tables-11]),tonumber(value_tables[#value_tables-10]),tonumber(value_tables[#value_tables-9]),tonumber(value_tables[#value_tables-8]))) eternal.menu.visuals.color_enabled:Set(Color.new(tonumber(value_tables[#value_tables-15]),tonumber(value_tables[#value_tables-14]),tonumber(value_tables[#value_tables-13]),tonumber(value_tables[#value_tables-12]))) eternal.menu.visuals.second_color:Set(Color.new(tonumber(value_tables[#value_tables-19]),tonumber(value_tables[#value_tables-18]),tonumber(value_tables[#value_tables-17]),tonumber(value_tables[#value_tables-16]))) eternal.menu.visuals.indicators_color:Set(Color.new(tonumber(value_tables[#value_tables-23]),tonumber(value_tables[#value_tables-22]),tonumber(value_tables[#value_tables-21]),tonumber(value_tables[#value_tables-20]))) Cheat.AddNotify('ETERNAL.lua','Applied imported config.') else Cheat.AddNotify('ETERNAL.lua','Config error.') end end, default = function() local items = { eternal.menu.anti_aims.main.anti_aim_type, eternal.menu.anti_aims.main.slow_walk_aa, eternal.menu.anti_aims.main.edge_yaw, eternal.menu.anti_aims.main.edge_yaw_conditions, eternal.menu.anti_aims.main.anti_bruteforce, eternal.menu.anti_aims.main.anti_bruteforce_reset_time, eternal.menu.anti_aims.builder.settings.manual_yaw_base, eternal.menu.anti_aims.builder.settings.condition, eternal.menu.anti_aims.builder.settings.still, eternal.menu.anti_aims.builder.settings.crouch, eternal.menu.anti_aims.builder.settings.slow_walk, eternal.menu.anti_aims.builder.settings.move, eternal.menu.anti_aims.builder.settings.air, eternal.menu.anti_aims.builder.settings.fake_duck, eternal.menu.anti_aims.builder.global.yaw_add_left, eternal.menu.anti_aims.builder.global.yaw_add_right, eternal.menu.anti_aims.builder.global.yaw_modifier, eternal.menu.anti_aims.builder.global.modifier_degree, eternal.menu.anti_aims.builder.global.fake_limit_type, eternal.menu.anti_aims.builder.global.fake_limit_left, eternal.menu.anti_aims.builder.global.fake_limit_right, eternal.menu.anti_aims.builder.global.fake_options, eternal.menu.anti_aims.builder.global.lby_mode, eternal.menu.anti_aims.builder.global.freestanding, eternal.menu.anti_aims.builder.global.desync_on_shot, eternal.menu.anti_aims.builder.still.yaw_base, eternal.menu.anti_aims.builder.still.yaw_add_left, eternal.menu.anti_aims.builder.still.yaw_add_right, eternal.menu.anti_aims.builder.still.yaw_modifier, eternal.menu.anti_aims.builder.still.modifier_degree, eternal.menu.anti_aims.builder.still.fake_limit_type, eternal.menu.anti_aims.builder.still.fake_limit_left, eternal.menu.anti_aims.builder.still.fake_limit_right, eternal.menu.anti_aims.builder.still.fake_options, eternal.menu.anti_aims.builder.still.lby_mode, eternal.menu.anti_aims.builder.still.freestanding, eternal.menu.anti_aims.builder.still.desync_on_shot, eternal.menu.anti_aims.builder.crouch.yaw_base, eternal.menu.anti_aims.builder.crouch.yaw_add_left, eternal.menu.anti_aims.builder.crouch.yaw_add_right, eternal.menu.anti_aims.builder.crouch.yaw_modifier, eternal.menu.anti_aims.builder.crouch.modifier_degree, eternal.menu.anti_aims.builder.crouch.fake_limit_type, eternal.menu.anti_aims.builder.crouch.fake_limit_left, eternal.menu.anti_aims.builder.crouch.fake_limit_right, eternal.menu.anti_aims.builder.crouch.fake_options, eternal.menu.anti_aims.builder.crouch.lby_mode, eternal.menu.anti_aims.builder.crouch.freestanding, eternal.menu.anti_aims.builder.crouch.desync_on_shot, eternal.menu.anti_aims.builder.slow_walk.yaw_base, eternal.menu.anti_aims.builder.slow_walk.yaw_add_left, eternal.menu.anti_aims.builder.slow_walk.yaw_add_right, eternal.menu.anti_aims.builder.slow_walk.yaw_modifier, eternal.menu.anti_aims.builder.slow_walk.modifier_degree, eternal.menu.anti_aims.builder.slow_walk.fake_limit_type, eternal.menu.anti_aims.builder.slow_walk.fake_limit_left, eternal.menu.anti_aims.builder.slow_walk.fake_limit_right, eternal.menu.anti_aims.builder.slow_walk.fake_options, eternal.menu.anti_aims.builder.slow_walk.lby_mode, eternal.menu.anti_aims.builder.slow_walk.freestanding, eternal.menu.anti_aims.builder.slow_walk.desync_on_shot, eternal.menu.anti_aims.builder.move.yaw_base, eternal.menu.anti_aims.builder.move.yaw_add_left, eternal.menu.anti_aims.builder.move.yaw_add_right, eternal.menu.anti_aims.builder.move.yaw_modifier, eternal.menu.anti_aims.builder.move.modifier_degree, eternal.menu.anti_aims.builder.move.fake_limit_type, eternal.menu.anti_aims.builder.move.fake_limit_left, eternal.menu.anti_aims.builder.move.fake_limit_right, eternal.menu.anti_aims.builder.move.fake_options, eternal.menu.anti_aims.builder.move.lby_mode, eternal.menu.anti_aims.builder.move.freestanding, eternal.menu.anti_aims.builder.move.desync_on_shot, eternal.menu.anti_aims.builder.air.yaw_base, eternal.menu.anti_aims.builder.air.yaw_add_left, eternal.menu.anti_aims.builder.air.yaw_add_right, eternal.menu.anti_aims.builder.air.yaw_modifier, eternal.menu.anti_aims.builder.air.modifier_degree, eternal.menu.anti_aims.builder.air.fake_limit_type, eternal.menu.anti_aims.builder.air.fake_limit_left, eternal.menu.anti_aims.builder.air.fake_limit_right, eternal.menu.anti_aims.builder.air.fake_options, eternal.menu.anti_aims.builder.air.lby_mode, eternal.menu.anti_aims.builder.air.freestanding, eternal.menu.anti_aims.builder.air.desync_on_shot, eternal.menu.anti_aims.builder.fake_duck.yaw_base, eternal.menu.anti_aims.builder.fake_duck.yaw_add_left, eternal.menu.anti_aims.builder.fake_duck.yaw_add_right, eternal.menu.anti_aims.builder.fake_duck.yaw_modifier, eternal.menu.anti_aims.builder.fake_duck.modifier_degree, eternal.menu.anti_aims.builder.fake_duck.fake_limit_type, eternal.menu.anti_aims.builder.fake_duck.fake_limit_left, eternal.menu.anti_aims.builder.fake_duck.fake_limit_right, eternal.menu.anti_aims.builder.fake_duck.fake_options, eternal.menu.anti_aims.builder.fake_duck.lby_mode, eternal.menu.anti_aims.builder.fake_duck.freestanding, eternal.menu.anti_aims.builder.fake_duck.desync_on_shot, eternal.menu.anti_aims.misc.legit_aa, eternal.menu.anti_aims.misc.legit_aa_hotkey, eternal.menu.anti_aims.misc.legit_aa_options, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_1, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_2, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_3, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_4, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_5, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_6, eternal.menu.visuals.windows, eternal.menu.visuals.values_instead_of_modes, eternal.menu.visuals.exploit_info, eternal.menu.visuals.holo_hud_disablers, eternal.menu.visuals.on_screen_indicators, eternal.menu.visuals.indicators_type, --eternal.menu.visuals.indicators_color, --eternal.menu.visuals.second_color, eternal.menu.visuals.arrows_type, eternal.menu.visuals.manual_arrows, --eternal.menu.visuals.color_enabled, --eternal.menu.visuals.color_disabled, eternal.menu.visuals.misc.logs, eternal.menu.visuals.misc.logs_output, eternal.menu.visuals.misc.pop_up_style, eternal.menu.visuals.misc.damage_indicator, eternal.menu.visuals.misc.custom_scope, eternal.menu.visuals.misc.viewmodel_in_scope, --eternal.menu.visuals.misc.custom_scope_color, eternal.menu.visuals.misc.custom_scope_gap, eternal.menu.visuals.misc.custom_scope_size, eternal.menu.visuals.theme.theme, eternal.menu.visuals.theme.background_type, --eternal.menu.visuals.theme.accent, eternal.menu.visuals.theme.fade_offset, eternal.menu.visuals.theme.fade_frequency, eternal.menu.visuals.theme.fade_split_ratio, eternal.menu.visuals.keybinds_x, eternal.menu.visuals.keybinds_y, eternal.vars.menu.anti_aims.anti_bruteforce_phases, eternal.menu.anti_aims.main.enabled, eternal.menu.visuals.enabled, eternal.menu.anti_aims.misc.leg_movement, eternal.menu.visuals.misc.kill_say, eternal.menu.anti_aims.main.teleport_cross, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_7, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_8, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_9, eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_10 } local value_tables = str_to_sub('2|0|false|31|true|15|0|1|true|true|true|true|true|true|0|0|1|2|0|60|60|2|0|0|0|4|0|0|0|0|1|60|60|1|1|2|0|4|0|0|0|-25|1|60|60|2|0|0|0|4|6|-6|0|0|1|55|55|2|0|0|0|4|6|-6|0|0|0|55|55|2|0|0|0|4|0|0|0|157|0|60|60|2|0|0|2|4|0|0|0|0|1|35|35|6|1|0|1|true|70|1|-52|-19|54|-28|54|0|15|false|false|2|1|2|0|0|true|1|2|false|true|true|55|71|3|6|1|54|100|63|439|5|true|true|false|false|true|0.53048777580261|0.70798623561859|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|0.99998998641968|0.99999558925629|1|1','|') for i = 1, #value_tables do if i < (#value_tables-23) then items[i]:Set(normalize_text(value_tables[i])) end end eternal.menu.visuals.theme.accent:Set(Color.new(tonumber(value_tables[#value_tables-3]),tonumber(value_tables[#value_tables-2]),tonumber(value_tables[#value_tables-1]),tonumber(value_tables[#value_tables]))) eternal.menu.visuals.misc.custom_scope_color:Set(Color.new(tonumber(value_tables[#value_tables-7]),tonumber(value_tables[#value_tables-6]),tonumber(value_tables[#value_tables-5]),tonumber(value_tables[#value_tables-4]))) eternal.menu.visuals.color_disabled:Set(Color.new(tonumber(value_tables[#value_tables-11]),tonumber(value_tables[#value_tables-10]),tonumber(value_tables[#value_tables-9]),tonumber(value_tables[#value_tables-8]))) eternal.menu.visuals.color_enabled:Set(Color.new(tonumber(value_tables[#value_tables-15]),tonumber(value_tables[#value_tables-14]),tonumber(value_tables[#value_tables-13]),tonumber(value_tables[#value_tables-12]))) eternal.menu.visuals.second_color:Set(Color.new(tonumber(value_tables[#value_tables-19]),tonumber(value_tables[#value_tables-18]),tonumber(value_tables[#value_tables-17]),tonumber(value_tables[#value_tables-16]))) eternal.menu.visuals.indicators_color:Set(Color.new(tonumber(value_tables[#value_tables-23]),tonumber(value_tables[#value_tables-22]),tonumber(value_tables[#value_tables-21]),tonumber(value_tables[#value_tables-20]))) Cheat.AddNotify('ETERNAL.lua','Applied default config.') end }, menu = function() eternal.menu.anti_aims.main.anti_aim_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.dfl:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.roll_aa:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.abstab:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.slow_walk_aa:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 0) eternal.menu.anti_aims.main.edge_yaw:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.edge_yaw_conditions:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.edge_yaw:Get()) eternal.menu.anti_aims.main.anti_bruteforce:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.teleport_cross:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.main.anti_bruteforce_reset_time:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get()) eternal.menu.anti_aims.builder.settings.manual_yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.builder.settings.condition:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2) eternal.menu.anti_aims.builder.settings.still:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1) eternal.menu.anti_aims.builder.settings.crouch:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2) eternal.menu.anti_aims.builder.settings.slow_walk:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3) eternal.menu.anti_aims.builder.settings.move:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4) eternal.menu.anti_aims.builder.settings.air:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5) eternal.menu.anti_aims.builder.settings.fake_duck:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6) eternal.menu.anti_aims.builder.global.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.global.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 0 ) eternal.menu.anti_aims.builder.still.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.still.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 1 ) eternal.menu.anti_aims.builder.crouch.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.crouch.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 2 ) eternal.menu.anti_aims.builder.slow_walk.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.slow_walk.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 3 ) eternal.menu.anti_aims.builder.move.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.move.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 4 ) eternal.menu.anti_aims.builder.air.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.air.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 5 ) eternal.menu.anti_aims.builder.fake_duck.yaw_base:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.yaw_add_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.yaw_add_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.yaw_modifier:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.modifier_degree:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.fake_limit_type:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.fake_limit_left:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.fake_limit_right:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.fake_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.lby_mode:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.freestanding:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.builder.fake_duck.desync_on_shot:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 and eternal.menu.anti_aims.builder.settings.condition:Get() == 6 ) eternal.menu.anti_aims.misc.leg_movement:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.misc.legit_aa:SetVisible(eternal.menu.anti_aims.main.enabled:Get()) eternal.menu.anti_aims.misc.legit_aa_hotkey:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.misc.legit_aa:Get()) eternal.menu.anti_aims.misc.legit_aa_options:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.misc.legit_aa:Get()) eternal.menu.anti_aims.misc.anti_bruteforce_phases.add:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get()) eternal.menu.anti_aims.misc.anti_bruteforce_phases.remove:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get()) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_1:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 0) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_2:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 1) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_3:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 2) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_4:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 3) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_5:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 4) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_6:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 5) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_7:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 6) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_8:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 7) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_9:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 >= 8) eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_10:SetVisible(eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1 == 9) eternal.menu.visuals.windows:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.values_instead_of_modes:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(1)) eternal.menu.visuals.exploit_info:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(2)) eternal.menu.visuals.holo_hud_disablers:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(3)) eternal.menu.visuals.on_screen_indicators:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.indicators_type:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(1)) eternal.menu.visuals.indicators_color:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(1)) eternal.menu.visuals.second_color:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(1) and eternal.menu.visuals.indicators_type:Get() == 0) eternal.menu.visuals.arrows_type:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(2)) eternal.menu.visuals.manual_arrows:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(2)) eternal.menu.visuals.color_enabled:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(2)) eternal.menu.visuals.color_disabled:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(2)) eternal.menu.visuals.misc.logs:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.misc.logs_output:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.logs:Get()) eternal.menu.visuals.misc.pop_up_style:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.logs:Get() and eternal.menu.visuals.misc.logs_output:Get(1)) eternal.menu.visuals.misc.damage_indicator:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.misc.custom_scope:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.misc.viewmodel_in_scope:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.misc.kill_say:SetVisible(eternal.menu.visuals.enabled:Get()) eternal.menu.visuals.misc.custom_scope_color:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.custom_scope:Get()) eternal.menu.visuals.misc.custom_scope_gap:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.custom_scope:Get()) eternal.menu.visuals.misc.custom_scope_size:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.custom_scope:Get()) eternal.menu.visuals.theme.box:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 ) eternal.menu.visuals.theme.theme:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 ) eternal.menu.visuals.theme.background_type:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 ) eternal.menu.visuals.theme.accent:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 and (eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3)) eternal.menu.visuals.theme.fade_offset:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 and eternal.menu.visuals.theme.theme:Get() == 1) eternal.menu.visuals.theme.fade_frequency:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 and eternal.menu.visuals.theme.theme:Get() == 2) eternal.menu.visuals.theme.fade_split_ratio:SetVisible(eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get() > 0 and eternal.menu.visuals.theme.theme:Get() ~= 0 and eternal.menu.visuals.theme.theme:Get() ~= 3) eternal.menu.visuals.keybinds_x:SetVisible(false) eternal.menu.visuals.keybinds_y:SetVisible(false) eternal.vars.menu.anti_aims.anti_bruteforce_phases:SetVisible(false) end, visuals = { holo_panel = function() if eternal.check(true) == false then return end if EntityList.GetLocalPlayer():GetActiveWeapon() == nil then return end if not eternal.global_functions.get_muzzle_position() then return end if not eternal.global_functions.get_muzzle_position().state then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(3)) then return end local frametime = GlobalVars.frametime * 6 local body_yaw = eternal.global_functions.get_body_yaw() local color = eternal.render.get_bar_color() local muzzle_pos = eternal.reference.third_person:Get() and Render.WorldToScreen(EntityList.GetLocalPlayer():GetHitboxCenter(16)) or Render.WorldToScreen(eternal.global_functions.get_muzzle_position().pos) local color_fake = Color.RGBA(math.floor(170+(154-186)*body_yaw/60),math.floor(0 + (255 - 0) * body_yaw / 60),math.floor(16 + (0 - 16) * body_yaw / 60),255) local f_text = ('FAKE (%.1f°)'):format(body_yaw) local x_add = CVar.FindVar('cl_righthand'):GetInt() == 1 and 100 or -100 local x_add1 = -(CVar.FindVar('cl_righthand'):GetInt() == 0 and eternal.vars.visuals.holo_panel.default_width or 0) if not (eternal.reference.third_person:Get() and eternal.menu.visuals.holo_hud_disablers:Get(2)) and not (eternal.global_functions.is_scoped() and eternal.menu.visuals.holo_hud_disablers:Get(1)) and muzzle_pos.x < EngineClient.GetScreenSize().x and muzzle_pos.y < EngineClient.GetScreenSize().y and not EntityList.GetLocalPlayer():GetActiveWeapon():IsKnife() and muzzle_pos.x > 0 and muzzle_pos.y > 0 then eternal.vars.visuals.holo_panel.anim_x_stand = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_x_stand,muzzle_pos.x) eternal.vars.visuals.holo_panel.anim_y_stand = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_y_stand,muzzle_pos.y) eternal.vars.visuals.holo_panel.anim_alpha_stand = eternal.math.lerp(frametime * 3,eternal.vars.visuals.holo_panel.anim_alpha_stand,1) else eternal.vars.visuals.holo_panel.anim_alpha_stand = eternal.math.lerp(frametime * 3,eternal.vars.visuals.holo_panel.anim_alpha_stand,0) end if eternal.reference.doubletap:Get() == true then eternal.vars.visuals.holo_panel.default_height = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.default_height, 78) eternal.vars.visuals.holo_panel.anim_y_os = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_y_os, 0) eternal.vars.visuals.holo_panel.anim_line = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_line, 75) else eternal.vars.visuals.holo_panel.default_height = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.default_height, 65) eternal.vars.visuals.holo_panel.anim_y_os = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_y_os, -15) eternal.vars.visuals.holo_panel.anim_line = eternal.math.lerp(frametime,eternal.vars.visuals.holo_panel.anim_line, 85) end eternal.vars.visuals.holo_panel.anim_width_sp = eternal.math.lerp(frametime/2,eternal.vars.visuals.holo_panel.anim_width_sp, (26 / 60) * body_yaw) eternal.base_render.box(math.floor(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + x_add1),math.floor( eternal.vars.visuals.holo_panel.anim_y_stand - 150) , math.floor(eternal.vars.visuals.holo_panel.default_width), math.floor(eternal.vars.visuals.holo_panel.default_height),eternal.vars.visuals.holo_panel.anim_alpha_stand) eternal.render.line(muzzle_pos.x, muzzle_pos.y, eternal.vars.visuals.holo_panel.anim_x_stand + x_add , eternal.vars.visuals.holo_panel.anim_y_stand - eternal.vars.visuals.holo_panel.anim_line,Color.new(1,1,1,( 125 * eternal.vars.visuals.holo_panel.anim_alpha_stand)/255)) eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 7 + x_add1, eternal.vars.visuals.holo_panel.anim_y_stand - 143, false,'ANTI-AIMBOT DEBUG',Color.new(1,1,1,eternal.vars.visuals.holo_panel.anim_alpha_stand),2,eternal.fonts.pixel,10) eternal.render.gradient_box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 7 + x_add1, eternal.vars.visuals.holo_panel.anim_y_stand - 125 - 4, 2, 18 / 2,false,Color.new(color_fake.r,color_fake.g,color_fake.b,0),Color.new(color_fake.r,color_fake.g,color_fake.b,eternal.vars.visuals.holo_panel.anim_alpha_stand)) eternal.render.gradient_box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 7 + x_add1, eternal.vars.visuals.holo_panel.anim_y_stand - 125 + 18 / 2 - 4, 2, 18 / 2,false,Color.new(color_fake.r,color_fake.g,color_fake.b,eternal.vars.visuals.holo_panel.anim_alpha_stand),Color.new(color_fake.r,color_fake.g,color_fake.b,0)) eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 15 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 122 - 4, false, f_text,Color.new(1,1,1,eternal.vars.visuals.holo_panel.anim_alpha_stand),0,eternal.fonts.verdana_big,12) eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 7 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 , false,'SP:',Color.new(1,1,1,eternal.vars.visuals.holo_panel.anim_alpha_stand),2,eternal.fonts.pixel,10) eternal.render.box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 23 + x_add1, eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 2, 28, 7,Color.RGBA(15,15,15,math.floor((100*eternal.vars.visuals.holo_panel.anim_alpha_stand)))) eternal.render.box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 23 + 28 + 5 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 2, 28, 7,Color.RGBA(15,15,15,math.floor((100*eternal.vars.visuals.holo_panel.anim_alpha_stand)))) if AntiAim.GetInverterState() == false then if eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3 then eternal.render.box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 24 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 3, eternal.vars.visuals.holo_panel.anim_width_sp,5,Color.new(color.r,color.g,color.b,eternal.vars.visuals.holo_panel.anim_alpha_stand)) else eternal.render.gradient_box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 24 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 3, eternal.vars.visuals.holo_panel.anim_width_sp,5,true,Color.new(color.g,color.b,color.r,eternal.vars.visuals.holo_panel.anim_alpha_stand),Color.new(color.r,color.g,color.b,eternal.vars.visuals.holo_panel.anim_alpha_stand)) end else if eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3 then eternal.render.box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 24 + 28 + 5+ x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 3 , eternal.vars.visuals.holo_panel.anim_width_sp, 5,Color.new(color.r,color.g,color.b,eternal.vars.visuals.holo_panel.anim_alpha_stand)) else eternal.render.gradient_box_filled(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 24 + 28 + 5+ x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 102 + 3 , eternal.vars.visuals.holo_panel.anim_width_sp, 5,true,Color.new(color.r,color.g,color.b,eternal.vars.visuals.holo_panel.anim_alpha_stand),Color.new(color.b,color.r,color.g,eternal.vars.visuals.holo_panel.anim_alpha_stand)) end end local realtime = GlobalVars.realtime % 3 local alpha = math.floor(math.sin(realtime*4)*(255/2-1)+255/2) if eternal.reference.doubletap:Get() == true then eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + 7 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 88 ,false,'SHIFTING TICKBASE',Color.new(1,1,1,(alpha/255)*eternal.vars.visuals.holo_panel.anim_alpha_stand),2,eternal.fonts.pixel,10) end local state_os = (eternal.reference.hideshots:Get() == true and 'ON' or 'OFF') local os_color = (eternal.reference.hideshots:Get() == true and Color.new(0,1,0,eternal.vars.visuals.holo_panel.anim_alpha_stand) or Color.new(1,0,0,eternal.vars.visuals.holo_panel.anim_alpha_stand)) eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + eternal.vars.visuals.holo_panel.default_width - 13 - eternal.render.text_size(state_os, eternal.fonts.pixel,10).x / 2 + x_add1, eternal.vars.visuals.holo_panel.anim_y_stand - 88 + eternal.vars.visuals.holo_panel.anim_y_os ,false,state_os,os_color,2,eternal.fonts.pixel,10) eternal.render.string(eternal.vars.visuals.holo_panel.anim_x_stand + x_add + eternal.vars.visuals.holo_panel.default_width - 13 - eternal.render.text_size(state_os, eternal.fonts.pixel,10).x / 2 - 24 + x_add1 , eternal.vars.visuals.holo_panel.anim_y_stand - 88 + eternal.vars.visuals.holo_panel.anim_y_os ,false,"OSAA:",Color.new(1,1,1,eternal.vars.visuals.holo_panel.anim_alpha_stand),2,eternal.fonts.pixel,10) local fake = 90-(AntiAim.GetCurrentRealRotation() - (EngineClient.GetViewAngles().yaw - 180 )) Render.Circle(Vector2.new(eternal.vars.visuals.holo_panel.anim_x_stand+x_add+eternal.vars.visuals.holo_panel.default_width-17+x_add1, eternal.vars.visuals.holo_panel.anim_y_stand-150+17), 8, 30, Color.RGBA(15,15,15,math.floor((100*eternal.vars.visuals.holo_panel.anim_alpha_stand))), 2, 0, 360) if eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3 then Render.Circle(Vector2.new(eternal.vars.visuals.holo_panel.anim_x_stand+x_add+eternal.vars.visuals.holo_panel.default_width-17+x_add1, eternal.vars.visuals.holo_panel.anim_y_stand-150+17), 8, 30, Color.new(color.r,color.g,color.b,eternal.vars.visuals.holo_panel.anim_alpha_stand), 2.5, fake-45, fake+45) elseif eternal.menu.visuals.theme.theme:Get() ~= 0 and eternal.menu.visuals.theme.theme:Get() ~= 3 then Render.Circle(Vector2.new(eternal.vars.visuals.holo_panel.anim_x_stand+x_add+eternal.vars.visuals.holo_panel.default_width-17+x_add1, eternal.vars.visuals.holo_panel.anim_y_stand-150+17), 8, 30, Color.new(color.b,color.r,color.g,eternal.vars.visuals.holo_panel.anim_alpha_stand), 2.5, fake-45, fake+45) end end, scope_lines = function() if eternal.check(true) == false then return end local frames = GlobalVars.frametime*10 if not eternal.menu.visuals.enabled:Get() or not eternal.menu.visuals.misc.custom_scope:Get() then return end eternal.vars.visuals.scope_lines.offset = eternal.math.lerp(frames,eternal.vars.visuals.scope_lines.offset,(eternal.global_functions.is_scoped() and 1 or 0)) eternal.render.gradient_box_filled(eternal.vars.visuals.x/2+eternal.menu.visuals.misc.custom_scope_gap:Get()*eternal.vars.visuals.scope_lines.offset,eternal.vars.visuals.y/2,eternal.menu.visuals.misc.custom_scope_size:Get()*eternal.vars.visuals.scope_lines.offset,1,true,eternal.menu.visuals.misc.custom_scope_color:Get(),Color.new(eternal.menu.visuals.misc.custom_scope_color:Get().r,eternal.menu.visuals.misc.custom_scope_color:Get().g,eternal.menu.visuals.misc.custom_scope_color:Get().b,0)) eternal.render.gradient_box_filled(eternal.vars.visuals.x/2-eternal.menu.visuals.misc.custom_scope_gap:Get()*eternal.vars.visuals.scope_lines.offset,eternal.vars.visuals.y/2,-eternal.menu.visuals.misc.custom_scope_size:Get()*eternal.vars.visuals.scope_lines.offset,1,true,eternal.menu.visuals.misc.custom_scope_color:Get(),Color.new(eternal.menu.visuals.misc.custom_scope_color:Get().r,eternal.menu.visuals.misc.custom_scope_color:Get().g,eternal.menu.visuals.misc.custom_scope_color:Get().b,0)) eternal.render.gradient_box_filled(eternal.vars.visuals.x/2,eternal.vars.visuals.y/2-eternal.menu.visuals.misc.custom_scope_gap:Get()*eternal.vars.visuals.scope_lines.offset,1,-eternal.menu.visuals.misc.custom_scope_size:Get()*eternal.vars.visuals.scope_lines.offset,false,eternal.menu.visuals.misc.custom_scope_color:Get(),Color.new(eternal.menu.visuals.misc.custom_scope_color:Get().r,eternal.menu.visuals.misc.custom_scope_color:Get().g,eternal.menu.visuals.misc.custom_scope_color:Get().b,0)) eternal.render.gradient_box_filled(eternal.vars.visuals.x/2,eternal.vars.visuals.y/2+eternal.menu.visuals.misc.custom_scope_gap:Get()*eternal.vars.visuals.scope_lines.offset,1,eternal.menu.visuals.misc.custom_scope_size:Get()*eternal.vars.visuals.scope_lines.offset,false,eternal.menu.visuals.misc.custom_scope_color:Get(),Color.new(eternal.menu.visuals.misc.custom_scope_color:Get().r,eternal.menu.visuals.misc.custom_scope_color:Get().g,eternal.menu.visuals.misc.custom_scope_color:Get().b,0)) end, keybinds = function() if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(1)) then return end local binds = eternal.global_functions.get_binds() local y_add = 23 local frametime = GlobalVars.frametime * 16 local x, y = eternal.menu.visuals.keybinds_x:Get(), eternal.menu.visuals.keybinds_y:Get() local total_width = 66 local active_binds = {} for i = 1, #binds do local bind = binds[i] if eternal.vars.visuals.keybinds.data[bind:GetName()] == nil then eternal.vars.visuals.keybinds.data[bind:GetName()] = {alpha = 0} end eternal.vars.visuals.keybinds.data[bind:GetName()].alpha = eternal.math.lerp(frametime,eternal.vars.visuals.keybinds.data[bind:GetName()].alpha,bind:IsActive() and 1 or 0) local sub_string = (eternal.menu.visuals.values_instead_of_modes:Get() and ('[' .. bind:GetValue() .. ']') or (bind:GetMode() == 1 and '[hold]' or '[toggled]')) eternal.render.string(x+5,y+y_add,false,bind:GetName(),Color.new(1,1,1,eternal.vars.visuals.keybinds.data[bind:GetName()].alpha),1,eternal.fonts.verdana,11) eternal.render.string(x+70+eternal.vars.visuals.keybinds.width-Render.CalcTextSize(sub_string,11,eternal.fonts.verdana).x,y+y_add,false,sub_string,Color.new(1,1,1,eternal.vars.visuals.keybinds.data[bind:GetName()].alpha),1,eternal.fonts.verdana,11) if eternal.menu.visuals.values_instead_of_modes:Get() then if (Render.CalcTextSize(bind:GetName(),11,eternal.fonts.verdana).x + Render.CalcTextSize(sub_string,11,eternal.fonts.verdana).x) > (total_width) and bind:IsActive() == true then total_width = total_width + (Render.CalcTextSize(bind:GetName(),11,eternal.fonts.verdana).x + Render.CalcTextSize(sub_string,11,eternal.fonts.verdana).x) - (total_width+10) end else if (Render.CalcTextSize(bind:GetName(),11,eternal.fonts.verdana).x) > (total_width) and bind:IsActive() == true then total_width = (Render.CalcTextSize(bind:GetName(),11,eternal.fonts.verdana).x) end end if bind:IsActive() then table.insert(active_binds,bind) end y_add = y_add + 15 * eternal.vars.visuals.keybinds.data[bind:GetName()].alpha end eternal.vars.visuals.keybinds.alpha = eternal.math.lerp(frametime,eternal.vars.visuals.keybinds.alpha, (Cheat.IsMenuVisible() or #active_binds > 0) and 1 or 0) eternal.vars.visuals.keybinds.width = eternal.math.lerp(frametime,eternal.vars.visuals.keybinds.width,total_width) eternal.base_render.box(x,y,75+ eternal.vars.visuals.keybinds.width,20,eternal.vars.visuals.keybinds.alpha,{string = 'keybinds'}) if Cheat.IsKeyDown(1) then if Cheat.GetMousePos().x > x and Cheat.GetMousePos().x < x+75+eternal.vars.visuals.keybinds.width and Cheat.GetMousePos().y > y and Cheat.GetMousePos().y < y+20 and Cheat.IsMenuVisible() and eternal.vars.visuals.keybinds.alpha > 0.8 or eternal.vars.visuals.keybinds.drag then if not eternal.vars.visuals.keybinds.drag then eternal.vars.visuals.keybinds.drag = true else eternal.menu.visuals.keybinds_x:Set(Cheat.GetMousePos().x-math.floor((75+eternal.vars.visuals.keybinds.width)/2)) eternal.menu.visuals.keybinds_y:Set(Cheat.GetMousePos().y-10) end end else eternal.vars.visuals.keybinds.drag = false end end, border = function() if eternal.check(false) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(4)) then return end eternal.vars.visuals.border.alpha = eternal.math.lerp(GlobalVars.frametime * 24,eternal.vars.visuals.border.alpha,Cheat.IsMenuVisible() and 1 or 0) if eternal.vars.visuals.border.alpha < 0.1 then return end eternal.base_render.box(Render.GetMenuPos().x,Render.GetMenuPos().y-55,Render.GetMenuSize().x,50,eternal.vars.visuals.border.alpha) eternal.render.string(Render.GetMenuPos().x+Render.GetMenuSize().x/2,Render.GetMenuPos().y-30,true,'E T E R N A L . C O D E S',Color.new(1,1,1,eternal.vars.visuals.border.alpha),1,eternal.fonts.verdana_biggest,15) end, viewmodel_in_scope = function() if eternal.check(true) == false then return end if eternal.global_functions.is_scoped() and (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.viewmodel_in_scope:Get()) then CVar.FindVar('fov_cs_debug'):SetInt(90) else CVar.FindVar('fov_cs_debug'):SetInt(91) end end, watermark = function() if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.windows:Get(2)) then return end local frametime = GlobalVars.frametime * 24 local text = 'Eternal | debug | ' .. Cheat.GetCheatUserName() .. ' | delay: ' .. math.floor(EngineClient.GetNetChannelInfo():GetLatency(0)*1000) .. 'ms | ' .. eternal.global_functions.get_time() local string_size = Render.CalcTextSize(text,11,eternal.fonts.verdana).x+8 local x,y = EngineClient.GetScreenSize().x-string_size-10, 10 local color = eternal.render.get_bar_color() eternal.base_render.box(x,y,string_size,20,1,{string = text}) if eternal.menu.visuals.exploit_info:Get() then local text_fl = 'FL: ' .. (function(a) if a < 10 then return ' ' .. a else return a end end)(eternal.vars.visuals.indicators.choked) .. ((eternal.reference.doubletap:Get() and Exploits.GetCharge() == 1) and ' | SHIFTING' or '') eternal.vars.visuals.watermark.solus.fl_lenght = eternal.math.lerp(frametime,eternal.vars.visuals.watermark.solus.fl_lenght,Render.CalcTextSize(text_fl,11,eternal.fonts.verdana).x + 8) local h, w = 17, eternal.vars.visuals.watermark.solus.fl_lenght local x, y = eternal.vars.visuals.x, 35 x = x - w - 10 if eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3 then eternal.render.gradient_box_filled(x, y + h, w/2,1,true, Color.RGBA(0,0,0,25),Color.new(color.r,color.g,color.b,1)) eternal.render.gradient_box_filled(x + w/2, y + h, w - w/2, 1,true,Color.new(color.r,color.g,color.b,1), Color.RGBA(0,0,0,25)) else eternal.render.gradient_box_filled(x, y + h, w/2,1,true, Color.RGBA(0,0,0,25),Color.new(color.b,color.r,color.g,1)) eternal.render.gradient_box_filled(x + w/2, y + h, w - w/2, 1,true,Color.new(color.b,color.r,color.g,1), Color.RGBA(0,0,0,25)) end if eternal.menu.visuals.theme.background_type:Get() == 1 then eternal.render.box_filled(x, y , w, h,Color.new(0.075,0.075,0.075,0.25),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 2 then eternal.render.blur(x, y , w, h,Color.new(1,1,1,1),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,0.25),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 3 then eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,0.5),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 4 then eternal.render.blur(x, y, w, h,Color.new(1,1,1,1),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,0.5),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 5 then eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,0.75),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 6 then eternal.render.blur(x, y, w, h,Color.new(1,1,1,1),eternal.menu.visuals.theme.box:Get()*4) eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,0.75),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 7 then eternal.render.box_filled(x, y, w, h,Color.new(0.075,0.075,0.075,1),eternal.menu.visuals.theme.box:Get()*4) elseif eternal.menu.visuals.theme.background_type:Get() == 8 then eternal.render.blur(x, y, w, h,Color.new(1,1,1,1),eternal.menu.visuals.theme.box:Get()*4) end eternal.render.string(x+4,y+2,false,text_fl,Color.new(1,1,1,1),1,eternal.fonts.verdana,11) local text_fake = ('FAKE (%.1f°)'):format(eternal.global_functions.get_body_yaw()) local color_fake = Color.RGBA(math.floor(170+(154-186)*eternal.global_functions.get_body_yaw()/60),math.floor(0 + (255 - 0) * eternal.global_functions.get_body_yaw() / 60),math.floor(16 + (0 - 16) * eternal.global_functions.get_body_yaw() / 60),255) eternal.vars.visuals.watermark.solus.fake_lenght = eternal.math.lerp(frametime,eternal.vars.visuals.watermark.solus.fake_lenght,Render.CalcTextSize(text_fake,11,eternal.fonts.verdana).x + 8) local h, w = 18, eternal.vars.visuals.watermark.solus.fake_lenght eternal.render.gradient_box_filled(x - w - 6, y, 2, h / 2, false, Color.new(color_fake.r,color_fake.g,color_fake.b,0), Color.new(color_fake.r,color_fake.g,color_fake.b,255)) eternal.render.gradient_box_filled(x - w - 6, y + h/2, 2, h / 2, false, Color.new(color_fake.r,color_fake.g,color_fake.b,255), Color.new(color_fake.r,color_fake.g,color_fake.b,0)) if eternal.menu.visuals.theme.background_type:Get() == 1 then eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.25)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.25),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 2 then eternal.render.blur(x - w - 4, y, w, h,Color.new(1,1,1,1),0) eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.25)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.25),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 3 then eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.5)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.5),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 4 then eternal.render.blur(x - w - 4, y, w, h,Color.new(1,1,1,1),0) eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.5)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.5),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 5 then eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.75)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.75),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 6 then eternal.render.blur(x - w - 4, y, w, h,Color.new(1,1,1,1),0) eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,0.75)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0.75),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 7 then eternal.render.gradient_box_filled(x - w - 4, y, w / 2, h,true,Color.new(0.075,0.075,0.075,0),Color.new(0.075,0.075,0.075,1)) eternal.render.gradient_box_filled(x - w - 4 + w / 2, y, w / 2, h,true,Color.new(0.075,0.075,0.075,1),Color.new(0.075,0.075,0.075,0)) elseif eternal.menu.visuals.theme.background_type:Get() == 8 then eternal.render.blur(x - w - 4, y, w, h,Color.new(1,1,1,1),0) end eternal.render.string(x - w, y + 2,false,text_fake,Color.new(1,1,1,1),1,eternal.fonts.verdana,11) end end, indicators = function() if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(1)) then return end local x, y = eternal.vars.visuals.x/2, eternal.vars.visuals.y/2 local frametime = GlobalVars.frametime * 12 local indicators = eternal.get_indicators(eternal.menu.visuals.indicators_type:Get()) if eternal.menu.visuals.indicators_type:Get() == 0 then local y_add = 30 local eternal_size = Render.CalcTextSize('ETERNAL.CODES',10,eternal.fonts.pixel).x eternal.base_render.fade_text(x-eternal_size/2-1,y+35,'ETERNAL.CODES',eternal.menu.visuals.indicators_color:Get(),eternal.menu.visuals.second_color:Get(),eternal.fonts.pixel,10,false) for i = 1, #indicators do local indicator = indicators[i] local a = Render.CalcTextSize(indicator.name,10,eternal.fonts.pixel).x eternal.render.string(x-a,y+35+i*8,false,indicator.name,eternal.menu.visuals.second_color:Get(),2,eternal.fonts.pixel,10) if indicator.arc ~= nil then eternal.render.circle(x-a-6,y+35+i*8+5,3.1,0,360,Color.new(0,0,0,1),8,1.5) eternal.render.circle(x-a-6,y+35+i*8+5,3,0,indicator.arc*360,eternal.math.lerp_color(indicator.arc,eternal.menu.visuals.second_color:Get(),eternal.menu.visuals.indicators_color:Get()),8,1) end end elseif eternal.menu.visuals.indicators_type:Get() == 1 then local y_add = 50 for i = 1, #indicators do local indicator = indicators[i] eternal.vars.visuals.indicators.eternal[indicator.name].alpha = eternal.math.lerp(frametime,eternal.vars.visuals.indicators.eternal[indicator.name].alpha,indicator.active and 1 or 0) eternal.render.string(x,y+y_add,true,indicator.name:sub(0,math.floor(#indicator.name*eternal.vars.visuals.indicators.eternal[indicator.name].alpha+1)),Color.new(1,1,1,eternal.vars.visuals.indicators.eternal[indicator.name].alpha),2,eternal.fonts.pixel,10) y_add = y_add + math.floor(13 * eternal.vars.visuals.indicators.eternal[indicator.name].alpha) end eternal.render.string(x,y+38,true,'ETERNAL',eternal.menu.visuals.indicators_color:Get(),2,eternal.fonts.pixel,10) eternal.render.gradient_box_filled(x,y+29,eternal.global_functions.get_body_yaw(),1,true,Color.new(1,1,1,1),Color.new(1,1,1,0)) eternal.render.gradient_box_filled(x-eternal.global_functions.get_body_yaw(),y+29,eternal.global_functions.get_body_yaw(),1,true,Color.new(1,1,1,0),Color.new(1,1,1,1)) eternal.render.string(x,y+20,true,math.floor(eternal.global_functions.get_body_yaw()) .. '°',Color.new(1,1,1,1),2,eternal.fonts.pixel,10) elseif eternal.menu.visuals.indicators_type:Get() == 2 then local y_add = 53 for i = 1, #indicators do local indicator = indicators[i] eternal.vars.visuals.indicators.eternal2[indicator.name].alpha = eternal.math.lerp(frametime,eternal.vars.visuals.indicators.eternal2[indicator.name].alpha,indicator.active and 1 or 0) eternal.render.string(x,y+y_add,true,indicator.name,Color.new(1,1,1,eternal.vars.visuals.indicators.eternal2[indicator.name].alpha),2,eternal.fonts.pixel,10) y_add = y_add + math.floor(10 * eternal.vars.visuals.indicators.eternal2[indicator.name].alpha) end eternal.render.string(x,y+38,true,'ETERNAL',Color.new(1,1,1,1),2,eternal.fonts.pixel,10) eternal.render.box_filled(x-33/2,y+44,33,4,Color.new(0,0,0,0.5)) eternal.render.box_filled(x-(eternal.global_functions.get_body_yaw()/60)*16-1,y+45,(eternal.global_functions.get_body_yaw()/60)*16,2,Color.new(eternal.menu.visuals.indicators_color:Get().r,eternal.menu.visuals.indicators_color:Get().g,eternal.menu.visuals.indicators_color:Get().b,AntiAim.GetInverterState() and 0 or 1)) eternal.render.box_filled(x,y+45,(eternal.global_functions.get_body_yaw()/60)*16,2,Color.new(eternal.menu.visuals.indicators_color:Get().r,eternal.menu.visuals.indicators_color:Get().g,eternal.menu.visuals.indicators_color:Get().b,AntiAim.GetInverterState() and 1 or 0)) end end, registered_shot = function(e) if (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.damage_indicator:Get()) and e.reason == 0 then table.insert(eternal.vars.visuals.damage_indicator.data,{damage = e.damage,pos = EntityList.GetClientEntity(e.target_index):GetPlayer():GetHitboxCenter(6), color = (e.hitgroup == 1 and Color.RGBA(166,215,53,255) or Color.new(1,1,1,1)),alpha = 1, time = GlobalVars.realtime }) end if (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.logs:Get()) then if e.reason == 0 then local texts = { ['pop-up'] = 'Registered shot at ' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() ..'`s ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.hitgroup]) .. ' for ' .. e.damage .. ' damage' .. ' [angle: ' .. math.floor(e.spread_degree*100)/100 .. '°] (hitchance: ' .. e.hitchance .. ' | history: ' .. e.backtrack .. ')', ['console'] = '[neverlose.cc] Did damage to [' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() .. '] | [client: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]) .. '] [server: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.hitgroup]) .. '] | bt [' .. e.backtrack .. '] dmg [' .. e.damage ..'] index [' .. e.target_index .. ']', ['events'] = 'Did damage to [' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() .. '] | [client: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]) .. '] [server: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.hitgroup]) .. '] | bt [' .. e.backtrack .. '] dmg [' .. e.damage ..'] index [' .. e.target_index .. ']', } if eternal.menu.visuals.misc.logs_output:Get(1) then table.insert(eternal.vars.visuals.logs.data,{text = texts['pop-up'],text2 = { hit = 'Hit ', who = EntityList.GetClientEntity(e.target_index):GetPlayer():GetName(), in_the = ' in the ', where = eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.hitgroup]), for_ = ' for ', how_much = e.damage .. '', damage = ' damage (', how_muc_r = math.max(EntityList.GetClientEntity(e.target_index):GetPlayer():GetProp('m_iHealth')-e.damage,0) .. '', health = ' health remaining)' }, alpha = 0,alpha1 = 0,type = 'Hit', time = GlobalVars.realtime}) end if eternal.menu.visuals.misc.logs_output:Get(2) then print(texts['console']) end if eternal.menu.visuals.misc.logs_output:Get(3) then Cheat.AddEvent(texts['events']) end else local texts = { ['pop-up'] = 'Missed shot at ' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() .. '`s ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]) .. ' due to ' .. eternal.vars.visuals.logs.mismatch[e.reason], ['console'] = '[neverlose.cc] Missed at [' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() .. '] | [client: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]) .. '] [reason: ' .. eternal.vars.visuals.logs.mismatch[e.reason] .. '] | bt [' .. e.backtrack .. '] index [' .. e.target_index .. ']', ['events'] = 'Missed at [' .. EntityList.GetClientEntity(e.target_index):GetPlayer():GetName() .. '] | [client: ' .. eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]) .. '] [reason: ' .. eternal.vars.visuals.logs.mismatch[e.reason] .. '] | bt [' .. e.backtrack .. '] index [' .. e.target_index .. ']', } if eternal.menu.visuals.misc.logs_output:Get(1) then table.insert(eternal.vars.visuals.logs.data,{text = texts['pop-up'],text2 = { hit = 'Missed ', who = EntityList.GetClientEntity(e.target_index):GetPlayer():GetName(), in_the = '`s ', where = eternal.global_functions.check_local(eternal.vars.visuals.logs.hitbox_name[e.wanted_hitgroup]), for_ = ' due to ', reason = eternal.vars.visuals.logs.mismatch[e.reason] }, alpha = 0,alpha1 = 0,type = 'Miss', time = GlobalVars.realtime}) end if eternal.menu.visuals.misc.logs_output:Get(2) then print(texts['console']) end if eternal.menu.visuals.misc.logs_output:Get(3) then Cheat.AddEvent(texts['events']) end end end end, pop_up = function() if eternal.check(false) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.logs:Get() and eternal.menu.visuals.misc.logs_output:Get(1)) then return end local y_add = 0 local frametime = GlobalVars.frametime * 8 local color = eternal.render.get_bar_color() local x, y = eternal.vars.visuals.x/2, eternal.vars.visuals.y for i, notify in ipairs(eternal.vars.visuals.logs.data) do if eternal.menu.visuals.misc.pop_up_style:Get() == 0 then if notify.time + 1 > GlobalVars.realtime then notify.alpha = eternal.math.lerp(frametime,notify.alpha,1) end local string = notify.text:sub(0,#notify.text*notify.alpha+1) local w, h = Render.CalcTextSize(string,12,eternal.fonts.verdana_big).x+16, 30 eternal.base_render.box(x-w/2,y*0.85-y_add,w,h,notify.alpha) eternal.render.string(x,y*0.85-y_add+15,true,string,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) if notify.time + 6 < GlobalVars.realtime then notify.alpha = eternal.math.lerp(frametime,notify.alpha,0) end if notify.alpha < 0.08 and (notify.time + 6 < GlobalVars.realtime) then table.remove(eternal.vars.visuals.logs.data,i) end y_add = y_add + 35 * notify.alpha elseif eternal.menu.visuals.misc.pop_up_style:Get() == 1 then if notify.time + 1 > GlobalVars.realtime then notify.alpha = eternal.math.lerp(frametime,notify.alpha,1) notify.alpha1 = eternal.math.lerp(frametime/1.5,notify.alpha1,1) end local string = notify.text:sub(0,#notify.text*notify.alpha+1) local w, h = Render.CalcTextSize(string,11,eternal.fonts.verdana).x+30, 25 if eternal.menu.visuals.theme.background_type:Get() == 1 then eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.25),30) elseif eternal.menu.visuals.theme.background_type:Get() == 2 then eternal.render.blur(x-w/2,y*0.85-y_add,w,h,Color.new(1,1,1,notify.alpha*1),30) eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.25),30) elseif eternal.menu.visuals.theme.background_type:Get() == 3 then eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.5),30) elseif eternal.menu.visuals.theme.background_type:Get() == 4 then eternal.render.blur(x-w/2,y*0.85-y_add,w,h,Color.new(1,1,1,notify.alpha*1),30) eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.5),30) elseif eternal.menu.visuals.theme.background_type:Get() == 5 then eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.75),30) elseif eternal.menu.visuals.theme.background_type:Get() == 6 then eternal.render.blur(x-w/2,y*0.85-y_add,w,h,Color.new(1,1,1,notify.alpha*1),30) eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha*0.75),30) elseif eternal.menu.visuals.theme.background_type:Get() == 7 then eternal.render.box_filled(x-w/2,y*0.85-y_add,w,h,Color.new(0.075,0.075,0.075,notify.alpha),30) elseif eternal.menu.visuals.theme.background_type:Get() == 8 then eternal.render.blur(x-w/2,y*0.85-y_add,w,h,Color.new(1,1,1,notify.alpha*1),30) end eternal.render.string(x,y*0.85-y_add+11,true,string,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana,11) if eternal.menu.visuals.theme.theme:Get() == 0 or eternal.menu.visuals.theme.theme:Get() == 3 then Render.Circle(Vector2.new(x-w/2+13,y*0.85-y_add+12),13,16,Color.new(color.r,color.g,color.b,notify.alpha),2,90,90+180*notify.alpha1) Render.Circle(Vector2.new(x+w/2-13,y*0.85-y_add+12),13,16,Color.new(color.r,color.g,color.b,notify.alpha),2,-90,-90+180*notify.alpha1) eternal.render.box_filled(x-w/2+13,y*0.85-y_add-1.5,math.floor((w-26)*notify.alpha1)+2.5,2,Color.new(color.r,color.g,color.b,notify.alpha*1),30) eternal.render.box_filled(x+w/2-13-math.floor((w-26)*notify.alpha1)-2.5,y*0.85-y_add+23.5,math.floor((w-26)*notify.alpha1)+2.5,2,Color.new(color.r,color.g,color.b,notify.alpha*1),30) else Render.Circle(Vector2.new(x-w/2+13,y*0.85-y_add+12),13,16,Color.new(color.g,color.b,color.r,notify.alpha),2,90,90+180*notify.alpha1) Render.Circle(Vector2.new(x+w/2-13,y*0.85-y_add+12),13,16,Color.new(color.r,color.g,color.b,notify.alpha),2,-90,-90+180*notify.alpha1) eternal.render.gradient_box_filled(x-w/2+13,y*0.85-y_add-1.5,math.floor((w-26)*notify.alpha1)+2.15,2,true,Color.new(color.g,color.b,color.r,notify.alpha),eternal.math.lerp_color(notify.alpha1,Color.new(color.g,color.b,color.r,notify.alpha),Color.new(color.r,color.g,color.b,notify.alpha))) eternal.render.gradient_box_filled(x+w/2-13-math.floor((w-26)*notify.alpha1)-2.5,y*0.85-y_add+24,math.floor((w-26)*notify.alpha1)+2.5,2,true,eternal.math.lerp_color(notify.alpha1,Color.new(color.r,color.g,color.b,notify.alpha),Color.new(color.g,color.b,color.r,notify.alpha)),Color.new(color.r,color.g,color.b,notify.alpha)) end if notify.time + 5.8 < GlobalVars.realtime then notify.alpha1 = eternal.math.lerp(frametime/1.5,notify.alpha1,0) end if notify.time + 6 < GlobalVars.realtime then notify.alpha = eternal.math.lerp(frametime,notify.alpha,0) end if notify.alpha < 0.02 and (notify.time + 6 < GlobalVars.realtime) then table.remove(eternal.vars.visuals.logs.data,i) end y_add = y_add + 35 * notify.alpha elseif eternal.menu.visuals.misc.pop_up_style:Get() == 2 then if notify.text2 ~= nil then local frametime = GlobalVars.frametime * 8 local x, y = eternal.vars.visuals.x/2, eternal.vars.visuals.y if notify.time + 1 > GlobalVars.realtime then notify.alpha = eternal.math.lerp(frametime,notify.alpha,1) notify.alpha1 = eternal.math.lerp(frametime/1.5,notify.alpha1,1) end if notify.type == 'Hit' then local string = notify.text2.hit .. notify.text2.who .. notify.text2.in_the .. eternal.global_functions.check_local(notify.text2.where) .. '' .. notify.text2.for_ .. notify.text2.how_much .. notify.text2.damage .. notify.text2.how_muc_r .. notify.text2.health local s = { string = Render.CalcTextSize(string,12,eternal.fonts.verdana_big).x/2, hit = Render.CalcTextSize(notify.text2.hit,12,eternal.fonts.verdana_big).x, in_the = Render.CalcTextSize(notify.text2.in_the,12,eternal.fonts.verdana_big).x, who = Render.CalcTextSize(notify.text2.who,12,eternal.fonts.verdana_big).x, where = Render.CalcTextSize(eternal.global_functions.check_local(notify.text2.where) .. '',12,eternal.fonts.verdana_big).x, for_ = Render.CalcTextSize(notify.text2.for_,12,eternal.fonts.verdana_big).x, how_much = Render.CalcTextSize(notify.text2.how_much,12,eternal.fonts.verdana_big).x, damage = Render.CalcTextSize(notify.text2.damage,12,eternal.fonts.verdana_big).x, how_muc_r = Render.CalcTextSize(notify.text2.how_muc_r,12,eternal.fonts.verdana_big).x, health = Render.CalcTextSize(notify.text2.health,12,eternal.fonts.verdana_big).x, } eternal.render.string(notify.alpha1*40-40+x-s.string,y*0.85-y_add,false,notify.text2.hit,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit,y*0.85-y_add,false,notify.text2.who,Color.new(166/255,215/255,53/255,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.who,y*0.85-y_add,false,notify.text2.in_the,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who,y*0.85-y_add,false,eternal.global_functions.check_local(notify.text2.where) .. '',Color.new(166/255,215/255,53/255,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where,y*0.85-y_add,false,notify.text2.for_,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where+s.for_,y*0.85-y_add,false,notify.text2.how_much,Color.new(166/255,215/255,53/255,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much,y*0.85-y_add,false,notify.text2.damage,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much+s.damage,y*0.85-y_add,false,notify.text2.how_muc_r,Color.new(166/255,215/255,53/255,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where+s.for_+s.how_much+s.damage+s.how_muc_r,y*0.85-y_add,false,notify.text2.health,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) elseif notify.type == 'Miss' then local string = notify.text2.hit .. notify.text2.who .. notify.text2.in_the .. notify.text2.where .. notify.text2.for_ .. notify.text2.reason local s = { string = Render.CalcTextSize(string,12,eternal.fonts.verdana_big).x/2, hit = Render.CalcTextSize(notify.text2.hit,12,eternal.fonts.verdana_big).x, who = Render.CalcTextSize(notify.text2.who,12,eternal.fonts.verdana_big).x, in_the = Render.CalcTextSize(notify.text2.in_the,12,eternal.fonts.verdana_big).x, where = Render.CalcTextSize(notify.text2.where,12,eternal.fonts.verdana_big).x, for_ = Render.CalcTextSize(notify.text2.for_,12,eternal.fonts.verdana_big).x, reason = Render.CalcTextSize(notify.text2.reason,12,eternal.fonts.verdana_big).x, } eternal.render.string(notify.alpha1*40-40+x-s.string,y*0.85-y_add,false,notify.text2.hit,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit,y*0.85-y_add,false,notify.text2.who,Color.new(1,0,0,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.who,y*0.85-y_add,false,notify.text2.in_the,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who,y*0.85-y_add,false,notify.text2.where,Color.new(1,0,0,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where,y*0.85-y_add,false,notify.text2.for_,Color.new(1,1,1,notify.alpha),1,eternal.fonts.verdana_big,12) eternal.render.string(notify.alpha1*40-40+x-s.string+s.hit+s.in_the+s.who+s.where+s.for_,y*0.85-y_add,false,notify.text2.reason,Color.new(1,0,0,notify.alpha),1,eternal.fonts.verdana_big,12) end if notify.time + 5.9 < GlobalVars.realtime then notify.alpha1 = eternal.math.lerp(frametime/1.5,notify.alpha1,2) end if notify.time + 6 < GlobalVars.realtime and notify.alpha1 > 1.5 then notify.alpha = eternal.math.lerp(frametime,notify.alpha,0) end if notify.alpha < 0.02 and (notify.time + 6 < GlobalVars.realtime) then table.remove(eternal.vars.visuals.logs.data,i) end y_add = y_add + 16 * notify.alpha end end end end, arrows = function() if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.on_screen_indicators:Get(2)) then return end local frametime = GlobalVars.frametime * 18 local x,y = eternal.vars.visuals.x/2, eternal.vars.visuals.y/2 local color_enabled = eternal.menu.visuals.color_enabled:Get() local color_disabled = eternal.menu.visuals.color_disabled:Get() if eternal.menu.visuals.arrows_type:Get() == 0 then eternal.vars.visuals.arrows.standard.right.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.standard.right.color, AntiAim.GetInverterState() and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.standard.right.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.standard.right.alpha)) eternal.vars.visuals.arrows.standard.left.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.standard.left.color, not AntiAim.GetInverterState() and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.standard.left.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.standard.left.alpha)) if eternal.menu.visuals.manual_arrows:Get() == 0 then eternal.vars.visuals.arrows.standard.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.alpha, 1) eternal.vars.visuals.arrows.standard.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.alpha, 1) eternal.vars.visuals.arrows.standard.right.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.lenght, eternal.reference.yaw_base:Get() == 2 and 1 or 0) eternal.vars.visuals.arrows.standard.left.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.lenght, eternal.reference.yaw_base:Get() == 3 and 1 or 0) elseif eternal.menu.visuals.manual_arrows:Get() == 1 then eternal.vars.visuals.arrows.standard.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3) and 1 or 0) eternal.vars.visuals.arrows.standard.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3) and 1 or 0) eternal.vars.visuals.arrows.standard.right.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.lenght, eternal.reference.yaw_base:Get() == 2 and 1 or 0) eternal.vars.visuals.arrows.standard.left.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.lenght, eternal.reference.yaw_base:Get() == 3 and 1 or 0) elseif eternal.menu.visuals.manual_arrows:Get() == 2 then eternal.vars.visuals.arrows.standard.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.alpha, eternal.reference.yaw_base:Get() == 2 and 1 or 0) eternal.vars.visuals.arrows.standard.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.alpha, eternal.reference.yaw_base:Get() == 3 and 1 or 0) eternal.vars.visuals.arrows.standard.right.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.right.lenght, eternal.reference.yaw_base:Get() == 2 and 1 or 0) eternal.vars.visuals.arrows.standard.left.lenght = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.standard.left.lenght, eternal.reference.yaw_base:Get() == 3 and 1 or 0) end if eternal.vars.visuals.arrows.standard.right.alpha > 0.05 then eternal.render.box_filled(x + 38, y - 7, 2, 18, eternal.vars.visuals.arrows.standard.right.color) if eternal.vars.visuals.arrows.standard.right.lenght < 0.95 then eternal.render.polygon(x + 55, y + 2, x + 42, y - 7, x + 42, y + 11, Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.standard.right.alpha)) end if eternal.vars.visuals.arrows.standard.right.lenght > 0.05 then eternal.render.polygon(x + 42 + 13*eternal.vars.visuals.arrows.standard.right.lenght, y + 2, x + 42, y - 7, x + 42, y + 11, Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.standard.right.alpha)) end end if eternal.vars.visuals.arrows.standard.left.alpha > 0.05 then eternal.render.box_filled(x - 40, y - 7, 2, 18, eternal.vars.visuals.arrows.standard.left.color) if eternal.vars.visuals.arrows.standard.left.lenght < 0.95 then eternal.render.polygon(x - 55, y + 2, x - 42, y - 7, x - 42, y + 11, Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.standard.left.alpha)) end if eternal.vars.visuals.arrows.standard.left.lenght > 0.05 then eternal.render.polygon(x - 42 - 13*eternal.vars.visuals.arrows.standard.left.lenght, y + 2, x - 42, y - 7, x - 42, y + 11, Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.standard.left.alpha)) end end elseif eternal.menu.visuals.arrows_type:Get() == 1 then eternal.vars.visuals.arrows.eternal.right.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.eternal.right.color, eternal.reference.yaw_base:Get() == 2 and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.eternal.right.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.eternal.right.alpha)) eternal.vars.visuals.arrows.eternal.left.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.eternal.left.color, eternal.reference.yaw_base:Get() == 3 and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.eternal.left.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.eternal.left.alpha)) eternal.vars.visuals.arrows.eternal.down.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.eternal.down.color, eternal.reference.yaw_base:Get() == 1 and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.eternal.down.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.eternal.down.alpha)) eternal.vars.visuals.arrows.eternal.up.color = eternal.math.lerp_color(frametime, eternal.vars.visuals.arrows.eternal.up.color, eternal.reference.yaw_base:Get() == 0 and Color.new(color_enabled.r,color_enabled.g,color_enabled.b,color_enabled.a*eternal.vars.visuals.arrows.eternal.up.alpha) or Color.new(color_disabled.r,color_disabled.g,color_disabled.b,color_disabled.a*eternal.vars.visuals.arrows.eternal.up.alpha)) if eternal.menu.visuals.manual_arrows:Get() == 0 then eternal.vars.visuals.arrows.eternal.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.right.alpha, 1) eternal.vars.visuals.arrows.eternal.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.left.alpha, 1) eternal.vars.visuals.arrows.eternal.down.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.down.alpha, 1) eternal.vars.visuals.arrows.eternal.up.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.up.alpha, 1) elseif eternal.menu.visuals.manual_arrows:Get() == 1 then eternal.vars.visuals.arrows.eternal.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.right.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3 or eternal.reference.yaw_base:Get() == 1 or eternal.reference.yaw_base:Get() == 0) and 1 or 0) eternal.vars.visuals.arrows.eternal.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.left.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3 or eternal.reference.yaw_base:Get() == 1 or eternal.reference.yaw_base:Get() == 0) and 1 or 0) eternal.vars.visuals.arrows.eternal.down.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.down.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3 or eternal.reference.yaw_base:Get() == 1 or eternal.reference.yaw_base:Get() == 0) and 1 or 0) eternal.vars.visuals.arrows.eternal.up.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.up.alpha, (eternal.reference.yaw_base:Get() == 2 or eternal.reference.yaw_base:Get() == 3 or eternal.reference.yaw_base:Get() == 1 or eternal.reference.yaw_base:Get() == 0) and 1 or 0) elseif eternal.menu.visuals.manual_arrows:Get() == 2 then eternal.vars.visuals.arrows.eternal.right.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.right.alpha, eternal.reference.yaw_base:Get() == 2 and 1 or 0) eternal.vars.visuals.arrows.eternal.left.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.left.alpha, eternal.reference.yaw_base:Get() == 3 and 1 or 0) eternal.vars.visuals.arrows.eternal.down.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.down.alpha, eternal.reference.yaw_base:Get() == 1 and 1 or 0) eternal.vars.visuals.arrows.eternal.up.alpha = eternal.math.lerp(frametime, eternal.vars.visuals.arrows.eternal.up.alpha, eternal.reference.yaw_base:Get() == 0 and 1 or 0) end if eternal.vars.visuals.arrows.eternal.right.alpha > 0.05 then eternal.render.string(x+50,y,true,'>', eternal.vars.visuals.arrows.eternal.right.color, 2,eternal.fonts.verdana_mega,20) end if eternal.vars.visuals.arrows.eternal.left.alpha > 0.05 then eternal.render.string(x-50,y,true,'<', eternal.vars.visuals.arrows.eternal.left.color, 2,eternal.fonts.verdana_mega,20) end if eternal.vars.visuals.arrows.eternal.down.alpha > 0.05 then eternal.render.string(x,y+50,true,'v', eternal.vars.visuals.arrows.eternal.down.color, 2,eternal.fonts.verdana_mega,20) end end end, damage_indicator = function() if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.damage_indicator:Get()) then return end for i, mark in ipairs(eternal.vars.visuals.damage_indicator.data) do mark.alpha = mark.alpha - GlobalVars.frametime / 2 mark.pos.z = mark.pos.z + 75*GlobalVars.frametime local screen = Render.WorldToScreen(mark.pos) eternal.render.string(screen.x,screen.y,true,mark.damage .. '',Color.new(mark.color.r,mark.color.g,mark.color.b,mark.alpha),1,eternal.fonts.verdana_big,12) if mark.alpha < 0 then table.remove(eternal.vars.visuals.damage_indicator.data,i) end end end, trashtalk = function(e) if e:GetName() ~= 'player_death' then return end if eternal.check(true) == false then return end if not (eternal.menu.visuals.enabled:Get() and eternal.menu.visuals.misc.kill_say:Get()) then return end local phrases = eternal.vars.visuals.trashtalk.phrases if EntityList.GetPlayerForUserID(e:GetInt('userid')) ~= EntityList.GetLocalPlayer() and EntityList.GetPlayerForUserID(e:GetInt('attacker')) == EntityList.GetLocalPlayer() then EngineClient.ExecuteClientCmd('say ' .. phrases[math.random(1,#phrases)]) end end }, anti_aims = { teleport_cross = function() local me = EntityList.GetLocalPlayer() if not me then return end if not (eternal.check(true) and eternal.menu.anti_aims.main.enabled:Get()) then return end if not (eternal.menu.anti_aims.main.teleport_cross:Get()) then return end if not eternal.reference.doubletap:Get() then return end if not (eternal.global_functions.get_state() == 5) then return end if not (eternal.vars.menu.anti_aims.teleport_cross_delay < GlobalVars.realtime) then return end local players = EntityList.GetPlayers() if #players == 0 then return end for _, player in ipairs(players) do if player:IsTeamMate() or player == me or player:GetProp('m_lifeState') or player:IsDormant() then goto skip end local trace = Cheat.FireBullet(player, player:GetEyePosition(), me:GetHitboxCenter(3)) if trace.damage > 0 then Exploits.ForceTeleport() eternal.vars.menu.anti_aims.teleport_cross_delay = GlobalVars.realtime + 0.7 end ::skip:: end end, handle_anti_bruteforce_phases = { add = function() if eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get() < 10 then eternal.vars.menu.anti_aims.anti_bruteforce_phases:Set(eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get() + 1) else Cheat.AddNotify('ETERNAL.lua','The maximum is reached.') end end, remove = function() if eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get() > 2 then eternal.vars.menu.anti_aims.anti_bruteforce_phases:Set(eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get() - 1) else Cheat.AddNotify('ETERNAL.lua','The minimum is reached.') end end }, miss_detect = function(e) for i = 1, #EntityList.GetPlayers() do if eternal.vars.anti_aims.anti_bruteforce.data[EntityList.GetPlayers()[i]:GetName()] == nil then eternal.vars.anti_aims.anti_bruteforce.data[EntityList.GetPlayers()[i]:GetName()] = {timer = 0, shots = 0} end end if e:GetName() == 'bullet_impact' and eternal.check(true) and eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() and EntityList.GetPlayerForUserID(e:GetInt('userid')) ~= EntityList.GetLocalPlayer() and not EntityList.GetPlayerForUserID(e:GetInt('userid')):IsTeamMate() then local impact = Vector.new(e:GetInt("x"), e:GetInt("y"), e:GetInt("z")) local eyepos = EntityList.GetPlayerForUserID(e:GetInt('userid')):GetEyePosition() local target = EntityList.GetPlayerForUserID(e:GetInt('userid')):GetName() local headpos = EntityList.GetLocalPlayer():GetHitboxCenter(0) local head_vec = eternal.math.closest_point_on_ray(headpos,eyepos,impact) local head_dist = headpos:DistTo(head_vec) if head_dist < 40 and head_dist > 3 and (eternal.vars.anti_aims.anti_bruteforce.data[target].timer < GlobalVars.realtime) then eternal.vars.anti_aims.anti_bruteforce.data[target].timer = GlobalVars.realtime + 0.5 eternal.vars.anti_aims.anti_bruteforce.data[target].shots = eternal.vars.anti_aims.anti_bruteforce.data[target].shots + 1 if eternal.vars.anti_aims.anti_bruteforce.data[target].shots > (eternal.vars.menu.anti_aims.anti_bruteforce_phases:Get()-1) then eternal.vars.anti_aims.anti_bruteforce.data[target].shots = 0 end table.insert(eternal.vars.anti_aims.anti_bruteforce.handle.work_data,1,{target = target, time = GlobalVars.realtime}) table.insert(eternal.vars.visuals.logs.data,{text = 'Switched angle due to shot', alpha = 0,alpha1 = 0, time = GlobalVars.realtime}) end end end, handle_anti_bruteforce = function() if eternal.vars.anti_aims.anti_bruteforce.handle.work_data[1] ~= nil and eternal.check(true) and eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.anti_bruteforce:Get() then if eternal.vars.anti_aims.anti_bruteforce.handle.work_data[1].time + eternal.menu.anti_aims.main.anti_bruteforce_reset_time:Get() > GlobalVars.realtime then eternal.vars.anti_aims.anti_bruteforce.handle.working = true eternal.vars.anti_aims.anti_bruteforce.handle.work_time = ((eternal.vars.anti_aims.anti_bruteforce.handle.work_data[1].time + eternal.menu.anti_aims.main.anti_bruteforce_reset_time:Get()) - GlobalVars.realtime)/eternal.menu.anti_aims.main.anti_bruteforce_reset_time:Get() else eternal.vars.anti_aims.anti_bruteforce.handle.working = false for i = 1, #eternal.vars.anti_aims.anti_bruteforce.handle.work_data do table.remove(eternal.vars.anti_aims.anti_bruteforce.handle.work_data,i) end end else eternal.vars.anti_aims.anti_bruteforce.handle.working = false for i = 1, #eternal.vars.anti_aims.anti_bruteforce.handle.work_data do table.remove(eternal.vars.anti_aims.anti_bruteforce.handle.work_data,i) end end end, main = function() if not (eternal.check(true) and eternal.menu.anti_aims.main.enabled:Get()) then return end if eternal.vars.anti_aims.anti_bruteforce.data[EntityList.GetLocalPlayer():GetName()] == nil then eternal.vars.anti_aims.anti_bruteforce.data[EntityList.GetLocalPlayer():GetName()] = {timer = 0, shots = 0} end local state = eternal.global_functions.get_state() local side = AntiAim.GetInverterState() if eternal.vars.anti_aims.anti_bruteforce.handle.working == true then local phase = { [0] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_1, [1] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_2, [2] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_3, [3] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_4, [4] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_5, [5] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_6, [6] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_7, [7] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_8, [8] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_9, [9] = eternal.menu.anti_aims.misc.anti_bruteforce_phases.phase_10, } local good_realisation = { "still", "crouch", "slow_walk", "move", "air", "fake_duck" } local should_invert = eternal.menu.anti_aims.builder[good_realisation[state]].fake_options:GetBool(2) eternal.global_functions.override_limit(phase[eternal.vars.anti_aims.anti_bruteforce.data[eternal.global_functions.get_nearet_to_crosshair():GetName()].shots]:Get(),not should_invert) end if eternal.vars.anti_aims.legit_aa == false then if eternal.menu.anti_aims.main.anti_aim_type:Get() == 0 then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and 4 or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) if state == 1 then eternal.reference.yaw_add:Set(side and -12 or 20) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(1) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(2) eternal.reference.lby_mode:Set(1) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) elseif state == 2 then eternal.reference.yaw_add:Set(side and -20 or 20) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(22) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(2) eternal.reference.lby_mode:Set(2) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(1) elseif state == 3 then eternal.reference.yaw_add:Set(0) eternal.reference.yaw_modifier:Set(0) if eternal.menu.anti_aims.main.slow_walk_aa:Get() == 0 then eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(0) eternal.reference.modifier_degree:Set(0) else eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(2) eternal.reference.modifier_degree:Set(30) end eternal.reference.lby_mode:Set(1) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) elseif state == 4 then eternal.reference.yaw_add:Set(side and -12 or 20) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(50) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(2) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) elseif state == 5 then eternal.reference.yaw_add:Set(-7) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(1) eternal.reference.left_limit:Set(GlobalVars.tickcount % 4 > 1 and 18 or 47) eternal.reference.right_limit:Set(GlobalVars.tickcount % 4 > 1 and 18 or 47) eternal.reference.fake_options:Set(3) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) end elseif eternal.menu.anti_aims.main.anti_aim_type:Get() == 1 then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and 4 or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) if state == 1 then eternal.reference.yaw_add:Set(0) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(25) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(54) eternal.reference.fake_options:Set(2) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(0) elseif state == 2 then eternal.reference.yaw_add:Set(12) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(25) eternal.reference.left_limit:Set(40) eternal.reference.right_limit:Set(40) eternal.reference.fake_options:Set(8) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(0) elseif state == 3 then eternal.reference.yaw_add:Set(9) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(25) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(0) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(0) elseif state == 4 then eternal.reference.yaw_add:Set(7) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(12) eternal.reference.left_limit:Set(48) eternal.reference.right_limit:Set(45) eternal.reference.fake_options:Set(6) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) elseif state == 5 then eternal.reference.yaw_add:Set(12) eternal.reference.yaw_modifier:Set(1) eternal.reference.modifier_degree:Set(25) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(54) eternal.reference.fake_options:Set(6) eternal.reference.lby_mode:Set(0) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(2) end elseif eternal.menu.anti_aims.main.anti_aim_type:Get() == 2 then if state == 1 and eternal.menu.anti_aims.builder.settings.still:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.still.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.still.yaw_add_left:Get() or eternal.menu.anti_aims.builder.still.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.still.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.still.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.still.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.still.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.still.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.still.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.still.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.still.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.still.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.still.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.still.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.still.desync_on_shot:Get()) elseif state == 2 and eternal.menu.anti_aims.builder.settings.crouch:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.crouch.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.crouch.yaw_add_left:Get() or eternal.menu.anti_aims.builder.crouch.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.crouch.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.crouch.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.crouch.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.crouch.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.crouch.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.crouch.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.crouch.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.crouch.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.crouch.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.crouch.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.crouch.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.crouch.desync_on_shot:Get()) elseif state == 3 and eternal.menu.anti_aims.builder.settings.slow_walk:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.slow_walk.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.slow_walk.yaw_add_left:Get() or eternal.menu.anti_aims.builder.slow_walk.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.slow_walk.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.slow_walk.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.slow_walk.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.slow_walk.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.slow_walk.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.slow_walk.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.slow_walk.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.slow_walk.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.slow_walk.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.slow_walk.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.slow_walk.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.slow_walk.desync_on_shot:Get()) elseif state == 4 and eternal.menu.anti_aims.builder.settings.move:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.move.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.move.yaw_add_left:Get() or eternal.menu.anti_aims.builder.move.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.move.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.move.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.move.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.move.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.move.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.move.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.move.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.move.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.move.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.move.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.move.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.move.desync_on_shot:Get()) elseif state == 5 and eternal.menu.anti_aims.builder.settings.air:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.air.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.air.yaw_add_left:Get() or eternal.menu.anti_aims.builder.air.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.air.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.air.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.air.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.air.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.air.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.air.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.air.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.air.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.air.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.air.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.air.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.air.desync_on_shot:Get()) elseif state == 6 and eternal.menu.anti_aims.builder.settings.fake_duck:Get() then eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and eternal.menu.anti_aims.builder.fake_duck.yaw_base:Get() or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.fake_duck.yaw_add_left:Get() or eternal.menu.anti_aims.builder.fake_duck.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.fake_duck.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.fake_duck.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.fake_duck.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.fake_duck.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.fake_duck.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.fake_duck.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.fake_duck.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.fake_duck.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.fake_duck.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.fake_duck.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.fake_duck.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.fake_duck.desync_on_shot:Get()) else eternal.reference.yaw_base:Set(eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get() == 0 and 1 or eternal.menu.anti_aims.builder.settings.manual_yaw_base:Get()-1) eternal.reference.yaw_add:Set(side and eternal.menu.anti_aims.builder.global.yaw_add_left:Get() or eternal.menu.anti_aims.builder.global.yaw_add_right:Get()) eternal.reference.yaw_modifier:Set(eternal.menu.anti_aims.builder.global.yaw_modifier:Get()) eternal.reference.modifier_degree:Set(eternal.menu.anti_aims.builder.global.modifier_degree:Get()) eternal.reference.left_limit:Set(eternal.menu.anti_aims.builder.global.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.global.fake_limit_left:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.global.fake_limit_left:Get())) eternal.reference.right_limit:Set(eternal.menu.anti_aims.builder.global.fake_limit_type:Get() == 0 and (eternal.menu.anti_aims.builder.global.fake_limit_right:Get()) or (GlobalVars.tickcount % 4 > 1 and 18 or eternal.menu.anti_aims.builder.global.fake_limit_right:Get())) eternal.reference.fake_options:Set(eternal.menu.anti_aims.builder.global.fake_options:Get()) eternal.reference.lby_mode:Set(eternal.menu.anti_aims.builder.global.lby_mode:Get()) eternal.reference.freestanding_desync:Set(eternal.menu.anti_aims.builder.global.freestanding:Get()) eternal.reference.desync_on_shot:Set(eternal.menu.anti_aims.builder.global.desync_on_shot:Get()) end end end end, legit_aa = function(cmd) local bomb = EntityList.GetEntitiesByClassID(129)[1] if EntityList.GetLocalPlayer():GetActiveWeapon() == nil then return end local weapon_cn = EntityList.GetLocalPlayer():GetActiveWeapon():GetClassName() if not (eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.misc.legit_aa:Get()) then eternal.vars.anti_aims.permission_to_legit_aa = false else if weapon_cn == 'CC4' then eternal.vars.anti_aims.permission_to_legit_aa = false else if bomb == nil then eternal.vars.anti_aims.permission_to_legit_aa = true elseif bomb ~= nil then if bomb:GetProp('m_vecOrigin'):DistTo(EntityList.GetLocalPlayer():GetEyePosition()) < 100 then eternal.vars.anti_aims.permission_to_legit_aa = false else eternal.vars.anti_aims.permission_to_legit_aa = true end end end end if eternal.menu.anti_aims.misc.legit_aa_hotkey:Get() ~= nil then if eternal.vars.anti_aims.permission_to_legit_aa == true and Cheat.IsKeyDown(eternal.menu.anti_aims.misc.legit_aa_hotkey:Get()) then eternal.vars.anti_aims.legit_aa = true eternal.reference.pitch:Set(0) eternal.reference.yaw_base:Set(eternal.menu.anti_aims.misc.legit_aa_options:Get(2) == true and 4 or 0) eternal.reference.yaw_add:Set(eternal.menu.anti_aims.misc.legit_aa_options:Get(2) == true and 180 or 0) eternal.reference.yaw_modifier:Set(0) eternal.reference.modifier_degree:Set(0) eternal.reference.left_limit:Set(60) eternal.reference.right_limit:Set(60) eternal.reference.fake_options:Set(eternal.menu.anti_aims.misc.legit_aa_options:Get(1) and 2 or 0) eternal.reference.lby_mode:Set(2) eternal.reference.freestanding_desync:Set(0) eternal.reference.desync_on_shot:Set(0) EngineClient.ExecuteClientCmd('-use') AntiAim.OverridePitch(0) else eternal.vars.anti_aims.legit_aa = false eternal.reference.pitch:Set(1) end else eternal.vars.anti_aims.legit_aa = false eternal.reference.pitch:Set(1) end end, edge_yaw = function () if not eternal.check(true) or not (eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.main.edge_yaw:Get()) then eternal.vars.visuals.indicators.edge_yaw = false return end if eternal.vars.anti_aims.legit_aa then return end local me = EntityList.GetLocalPlayer() local angViewAngles = EngineClient.GetViewAngles() local origin = Vector.new(me:GetProp('m_vecOrigin').x,me:GetProp('m_vecOrigin').y,me:GetProp('m_vecOrigin').z+90-60*me:GetProp('m_flDuckAmount')) local aTraceEnd = {} for flYaw = 18, 360, 18 do flYaw = eternal.math.normalize_yaw(flYaw) local angEdge = QAngle.new(0, flYaw, 0) local vecTraceEnd = origin + Cheat.AngleToForward(angEdge) * 0x60 local traceInfo = EngineTrace.TraceRay(origin, vecTraceEnd, me, 0x200400B) local flFraction = traceInfo.fraction local pEntity = traceInfo.hit_entity if pEntity and pEntity:GetClassName() == 'CWorld' and flFraction < 0.3 then aTraceEnd[#aTraceEnd+1] = { vecTraceEnd = traceInfo.endpos, flYaw = flYaw } end end table.sort(aTraceEnd, function(a, b) return a.flYaw < b.flYaw end) local angEdge if #aTraceEnd >= 2 then local vecTraceCenter = eternal.math.lerp_vector(0.5, aTraceEnd[1].vecTraceEnd, aTraceEnd[#aTraceEnd].vecTraceEnd) angEdge = Cheat.VectorToAngle(origin - vecTraceCenter) end if angEdge then local flYaw = angViewAngles.yaw local flEdgeYaw = angEdge.yaw local flDiff = eternal.math.normalize_yaw(flEdgeYaw - flYaw) if math.abs(flDiff) < 90 then flDiff = 0 flYaw = eternal.math.normalize_yaw(flEdgeYaw + 180) end local flNewYaw = -flYaw flNewYaw = eternal.math.normalize_yaw(flNewYaw + flEdgeYaw + 180) flNewYaw = eternal.math.normalize_yaw(flNewYaw + flDiff) for i = 1, 6 do if i == eternal.global_functions.get_state() and eternal.menu.anti_aims.main.edge_yaw_conditions:Get(i) and (eternal.reference.yaw_base:Get() == 4 or eternal.reference.yaw_base:Get() == 1) then AntiAim.OverrideYawOffset(flNewYaw) end end if eternal.global_functions.get_state() and eternal.menu.anti_aims.main.edge_yaw_conditions:Get(eternal.global_functions.get_state()) and (eternal.reference.yaw_base:Get() == 4 or eternal.reference.yaw_base:Get() == 1) then eternal.vars.visuals.indicators.edge_yaw = true end else eternal.vars.visuals.indicators.edge_yaw = false end end, leg_movement = function() if not eternal.check(true) or not (eternal.menu.anti_aims.main.enabled:Get() and eternal.menu.anti_aims.misc.leg_movement:Get()) then return end eternal.reference.leg_movement:Set(math.random(0,2)) end } } local function adjust_fl() local cache = eternal.reference.fl_limit:Get() if eternal.reference.hideshots:Get()==true then cache = eternal.reference.fl_limit:Get() eternal.reference.fl_limit:Set(1) else eternal.reference.fl_limit:Set(cache) end eternal.menu.anti_aims.main.dfl:RegisterCallback(function(val) if val==true and eternal.reference.hideshots:Get() and not eternal.reference.doubletap:Get() then cache = eternal.reference.fl_limit:Get() eternal.reference.fl_limit:Set(1) else eternal.reference.fl_limit:Set(cache) end end) handlers:add("destroy" , function() eternal.reference.fl_limit:Set(cache) end , "sdfsdf") eternal.reference.hideshots:RegisterCallback(function(val) if not eternal.menu.anti_aims.main.dfl:Get() then return end if val==true then cache = eternal.reference.fl_limit:Get() eternal.reference.fl_limit:Set(1) else eternal.reference.fl_limit:Set(cache) end end) end local function extended_desync() handlers:add("pre_prediction" , function(cmd) if not eternal.menu.anti_aims.main.enabled:Get() or not eternal.menu.anti_aims.main.roll_aa:Get() then return end local lp = EntityList.GetLocalPlayer() if #lp:GetProp("m_vecVelocity") >10 and not eternal.reference.slow_walking:Get() then return end local side = AntiAim.GetInverterState() and 1 or -1 cmd.viewangles.roll = 44*side end , "extended_desync") end local helpers = { normalize_angle = function (angle) if angle < -180 then angle = angle + 360 end if angle > 180 then angle = angle - 360 end return angle end, calc_angle = function(src, dst) local vecdelta = Vector.new(dst.x - src.x, dst.y - src.y, dst.z - src.z) local angles = QAngle.new(math.atan2(-vecdelta.z, vecdelta:Length2D()) * 180.0 / math.pi, (math.atan2(vecdelta.y, vecdelta.x) * 180.0 / math.pi), 0.0) return angles end, } local anti_backstab = function() local get_closest_enemy = function() local p = nil local all_players = EntityList.GetPlayers() local lp_origin = EntityList.GetLocalPlayer():GetHitboxCenter(0) local dist = math.huge for _,player in pairs(all_players) do if not player or player:IsDormant() or player:IsTeamMate() or not player:IsAlive() or player:GetHitboxCenter(0):DistTo(lp_origin)>160 or not player:GetActiveWeapon() or not player:GetActiveWeapon():IsKnife() then goto c end local traced = EngineTrace.TraceRay(lp_origin ,player:GetHitboxCenter(0) , EntityList.GetLocalPlayer() , 16395) if player:GetHitboxCenter(0):DistTo(lp_origin) < dist and traced.fraction > 0.9 then dist = player:GetHitboxCenter(0):DistTo(lp_origin) p = player end ::c:: end return p end handlers:add("prediction" , function(args) if not eternal.menu.anti_aims.main.enabled:Get() or not eternal.menu.anti_aims.main.abstab:Get() then return end if not get_closest_enemy() then return end local lp_origin = EntityList.GetLocalPlayer():GetProp("m_vecOrigin") local e_origin = get_closest_enemy():GetProp("m_vecOrigin") local angle = helpers.normalize_angle(helpers.calc_angle(lp_origin, e_origin).yaw) - args.viewangles.yaw AntiAim.OverrideYawOffset(angle - 180) eternal.reference.yaw_base:Set(1) end,"abstab") end anti_backstab() eternal.menu.anti_aims.misc.anti_bruteforce_phases.add:RegisterCallback(eternal.functions.anti_aims.handle_anti_bruteforce_phases.add) eternal.menu.anti_aims.misc.anti_bruteforce_phases.remove:RegisterCallback(eternal.functions.anti_aims.handle_anti_bruteforce_phases.remove) eternal.menu.config.import:RegisterCallback(eternal.functions.config.import) eternal.menu.config.export:RegisterCallback(eternal.functions.config.export) eternal.menu.config.default:RegisterCallback(eternal.functions.config.default) handlers:add('draw',function() eternal.functions.menu() eternal.functions.visuals.scope_lines() eternal.functions.visuals.holo_panel() eternal.functions.visuals.keybinds() eternal.functions.visuals.border() eternal.functions.visuals.viewmodel_in_scope() eternal.functions.visuals.watermark() eternal.functions.visuals.arrows() eternal.functions.visuals.indicators() eternal.functions.visuals.pop_up() eternal.functions.visuals.damage_indicator() eternal.functions.anti_aims.handle_anti_bruteforce() eternal.functions.anti_aims.main() eternal.functions.anti_aims.edge_yaw() end , "draw") --teleport_cross handlers:add('events',function(e) eternal.functions.anti_aims.miss_detect(e) eternal.functions.visuals.trashtalk(e) end , "events") handlers:add('frame_stage',function() eternal.functions.anti_aims.leg_movement() end , "fsn") handlers:add('createmove',function(cmd) eternal.global_functions.update_fake_lag(cmd) eternal.functions.anti_aims.legit_aa(cmd) eternal.functions.anti_aims.teleport_cross() end , "on_cm") handlers:add('registered_shot',function(e) eternal.functions.visuals.registered_shot(e) end , "regshot") extended_desync() adjust_fl() handlers:update()
@demyaha ;)
паста этёрнала получается, это не тои что это
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz