if (GetAsyncKeyState(VK_INSERT) & 1)
{
menu = !menu;
}
if (!menu)
{
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
//
ImGui::Begin("entity");
if (ImGui::Button("Aim", ImVec2(100.f, 0.f))) {
tabb = 0;
}
ImGui::SameLine(0.f, 2.f);
if (ImGui::Button("Visuals", ImVec2(100.f, 0.f))) {
tabb = 1;
}
ImGui::SameLine(0.f, 2.f);
if (ImGui::Button("Misc", ImVec2(100.f, 0.f))) {
tabb = 2;
}
ImGui::SameLine(0.f, 2.f);
if (ImGui::Button("Movment", ImVec2(100.f, 0.f))) {
tabb = 3;
}
ImGui::SameLine(0.f, 2.f);
if (ImGui::Button("SkinChander", ImVec2(100.f, 0.f))) {
tabb = 4;
}
ImGui::SameLine(0.f, 2.f);
if (ImGui::Button("Config", ImVec2(100.f, 0.f))) {
tabb = 5;
}
//
if (tabb == 0) {
ImGui::Checkbox("Silent", &Vars::Aim::silent);
}
else if (tabb == 1) {
ImGui::Checkbox("Box", &Vars::Visuals::box);
}
else if (tabb == 2) {
ImGui::Checkbox("HitSound", &Vars::Misc::hitsound);
}
else if (tabb == 3) {
ImGui::Checkbox("BunnyHop", &Vars::Movment::bunnyhop);
}
ImGui::End();
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
return oEndScene(pDevice);
}
}