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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.
Луашка сейчас рекоднута, поэтому стоит сделать слив старой версии.
Актуальную версию за 0.01 можно купить по ссылке -
Credits: Hellfish#9343
Актуальную версию за 0.01 можно купить по ссылке -
Пожалуйста, авторизуйтесь для просмотра ссылки.
Credits: Hellfish#9343
code_language.lua:
local ffi = require("ffi")
ffi.cdef[[
typedef struct {
unsigned short wYear;
unsigned short wMonth;
unsigned short wDayOfWeek;
unsigned short wDay;
unsigned short wHour;
unsigned short wMinute;
unsigned short wSecond;
unsigned short wMilliseconds;
} SYSTEMTIME, *LPSYSTEMTIME;
void GetSystemTime(LPSYSTEMTIME lpSystemTime);
void GetLocalTime(LPSYSTEMTIME lpSystemTime);
typedef unsigned char BYTE;
typedef void *PVOID;
typedef PVOID HMODULE;
typedef const char *LPCSTR;
typedef int *FARPROC;
HMODULE GetModuleHandleA(
LPCSTR lpModuleName
);
FARPROC GetProcAddress(
HMODULE hModule,
LPCSTR lpProcName
);
typedef struct{
BYTE r, g, b, a;
} Color;
typedef void(__cdecl *ColorMsgFn)(Color&, const char*);
typedef int(__thiscall* get_clipboard_text_count)(void*);
typedef void(__thiscall* set_clipboard_text)(void*, const char*, int);
typedef void(__thiscall* get_clipboard_text)(void*, int, const char*, int);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
typedef int(__fastcall* clantag_t)(const char*, const char*);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
]]
local urlmon = ffi.load 'UrlMon'
local wininet = ffi.load 'WinInet'
local gdi = ffi.load 'Gdi32'
local ffi_cast = ffi.cast
local VGUI_System010 = Utils.CreateInterface("vgui2.dll", "VGUI_System010")
local VGUI_System = ffi.cast(ffi.typeof('void***'), VGUI_System010 )
local get_clipboard_text_count = ffi.cast( "get_clipboard_text_count", VGUI_System[ 0 ][ 7 ] )
local set_clipboard_text = ffi.cast( "set_clipboard_text", VGUI_System[ 0 ][ 9 ] )
local get_clipboard_text = ffi.cast( "get_clipboard_text", VGUI_System[ 0 ][ 11 ] )
Download = function(from, to)
wininet.DeleteUrlCacheEntryA(from)
urlmon.URLDownloadToFileA(nil, from, to, 0,0)
end
CreateDir = function(path)
ffi.C.CreateDirectoryA(path, NULL)
end
ui = {
tabs = Menu.Combo('Chernobyl [STABLE]', "Active Tab", {"Information", "RageBot", "Anti-Aim", "Visuals"}, 0),
t1 = Menu.Text("Information", "Chernobyl.lua [STABLE] ver. 1.3.4\n\nLast update:\n\n[~] Script was full recoded and optimized.\n[+] Added Massive Fake exploit\n[+] New style chernobyl UI\n[+] Added presets\n[+] Added Ideal Tick\n[+] Added custom indicators.\n[-] Removed Custom AA tab.\n\nIf you have any problem or suggestions, join to our discord: discord.gg/chernobylnl"),
--rage
da_enable = Menu.Switch("RageBot", "Dormant Aimbot", false),
da_damage = Menu.SliderInt("RageBot", "Min. Damage", 1,1,130),
customdt = Menu.Switch("RageBot", "Custom DT", false),
customdtspeed = Menu.SliderInt("RageBot", "Custom DT Speed", 1,1,20),
customdthit = Menu.Switch("RageBot", "Override Hitchance", false),
customdthitair = Menu.SliderInt("RageBot", "in air", 0,0,100),
customdthitnoscope = Menu.SliderInt("RageBot", "no scope", 0,0,100),
idealtick = Menu.Switch("RageBot", "Ideal Tick", false),
idealbind = Menu.SwitchColor("RageBot", "Ideal Tick (bind)", false, Color.new(1.0, 1.0, 1.0, 1.0)),
--visuals
selected_ind = Menu.ComboColor("Visuals", "Indicators", {"Disable", "Acatel", "Chernobyl", "Prediction", "Priora", "Arctic", "New"}, 0, Color.RGBA(250, 166, 90, 255)),
selected_ind_v = Menu.Switch("Visuals", "Altrenative scope indicators ", false),
spread_circle = Menu.SwitchColor("Visuals", "Spread Circle", false, Color.RGBA(0, 0, 0, 50)),
logs = Menu.SwitchColor("Visuals", "GS Logs", false, Color.new(1.0, 1.0, 1.0, 1.0)),
CustomHitmarker = Menu.Switch("Visuals", "Hit Marker", false),
CustomHitmarker_show_dmg = Menu.Switch("Visuals", "Hit Marker Dmg", false),
CustomHitmarker_mode = Menu.Combo("Visuals", "Hit Marker Type", {"+", "x"}, 0),
CustomHitmarker_color = Menu.ColorEdit("Visuals", "Hit Marker Color", Color.new(1.0, 1.0, 1.0, 1.0)),
CustomHitmarker_color_dmg = Menu.ColorEdit("Visuals", "Damage Color", Color.new(1.0, 1.0, 1.0, 1.0)),
selected_arr = Menu.Combo("Visuals", "Arrows Type", {"Disable","1", "2", "3", "4"}, 0),
active = Menu.ColorEdit("Visuals", "Active", Color.RGBA(138, 157, 239, 255)),
inactive = Menu.ColorEdit("Visuals", "Inactive", Color.RGBA(255, 255, 255, 175)),
old_or_new = Menu.Combo('Chernobyl UI', 'Version', {'Old', 'New'}, 0),
el = Menu.MultiCombo('Chernobyl UI', 'Elements', {'Watermark', 'Keybinds', 'Spectators',}, 0),
color = Menu.ColorEdit('Chernobyl UI', 'Color', Color.RGBA(250, 166, 90, 255)),
name = Menu.Combo('Chernobyl UI', 'Name',{'Cheat username', 'In-game', 'Custom'}, 0),
name_custom = Menu.TextBox('Chernobyl UI', 'Custom name', 50, 'Chernobyl'),
custom_scope = Menu.Switch("Visuals", "Сustom Scope", false),
color_picker = Menu.ColorEdit("Visuals", "Scope Lines Color", Color.new(0.0, 0.0, 0.0, 1.0)),
overlay_position = Menu.SliderInt("Visuals", "Scope Lines Pos", 0, 0, 500),
overlay_offset = Menu.SliderInt("Visuals", "Scope Lines Offset", 0, 0, 500),
fade_time = Menu.SliderInt("Visuals", "Fade Animation", 0, 0, 20),
--aa
enableFakeExtension = Menu.Switch("Chernobyl [STABLE]", "Massive Fake", false),
fake_m = Menu.MultiCombo('Chernobyl [STABLE]', 'Fake Conditions', {'Stay', 'Move', 'Air', 'Slow Walk'}, 0),
invertFake = Menu.Switch("Chernobyl [STABLE]", "Inverter", false),
legitaa = Menu.Switch("Chernobyl [STABLE]", "Legit AA on use", false),
backstab_butt = Menu.Switch("Chernobyl [STABLE]", "Anti Backstab", false),
air_teleport = Menu.Switch("Chernobyl [STABLE]", "Teleport Cross", false),
--кастом аашки
Custom_conditions = Menu.Combo("Chernobyl [STABLE]", "Conditions", {"Stay", "Move", "Air", "Slow Walk", "Crouch", "FD", "Anti-Bruteforce"}, 0),
Stay_Custom_Enable = Menu.Switch("AA", "Enable Override Stay", true),
Stay_Custom_yaw_add_L = Menu.SliderInt("AA", "[1]Yaw Add Left", 0,-180,180),
Stay_Custom_yaw_add_R = Menu.SliderInt("AA", "[1]Yaw Add Right", 0,-180,180),
Stay_Custom_yaw_modifier_mode = Menu.Combo("AA", "[1]Yaw Modifier Mode", {"Static", "Random"}, 0),
Stay_Custom_yaw_modifier = Menu.Combo("AA", "[1]Yaw Modifier", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
Stay_Custom_modifier_degree = Menu.SliderInt("AA", "[1]Modifier Degree", 0,-180,180),
Stay_Custom_modifier_degree_min = Menu.SliderInt("AA", "[1]Modifier Degree Min", 0,-180,180),
Stay_Custom_modifier_degree_max = Menu.SliderInt("AA", "[1]Modifier Degree Max", 0,-180,180),
Stay_Custom_inverter = Menu.Switch("AA", "[1]Inverter", false),
Stay_Custom_limit_mode = Menu.Combo("AA", "[1]Limit Mode", {"Static", "Random"}, 0),
Stay_Custom_limit1 = Menu.SliderInt("AA", "[1]Fake Limit Left", 0,0,60),
Stay_Custom_limit2 = Menu.SliderInt("AA", "[1]Fake Limit Right", 0,0,60),
Stay_Custom_limit3 = Menu.SliderInt("AA", "[1]Max Limit Left", 0,0,60),
Stay_Custom_limit4 = Menu.SliderInt("AA", "[1]Max Limit Right", 0,0,60),
Stay_Custom_fake_options = Menu.MultiCombo("AA", "[1]Fake Options", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
Stay_Custom_lby_mode = Menu.Combo("AA", "[1]LBY Mode", {"Disable", "Opposite", "Sway"}, 0),
Stay_Custom_freestand_dsy = Menu.Combo("AA", "[1]Freestand Desync", {"Disable", "Peek Fake", "Peek Real"}, 0),
Stay_Custom_dsy_on_shot = Menu.Combo("AA", "[1]Desync On Shot", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
roll_on_stay = Menu.Switch("AA", "[1]Roll On Stay ", false),
-- когда идешь
Move_Custom_Enable = Menu.Switch("AA", "Enable Override Move", true),
Move_Custom_yaw_add_L = Menu.SliderInt("AA", "[2]Yaw Add Left ", 0,-180,180),
Move_Custom_yaw_add_R = Menu.SliderInt("AA", "[2]Yaw Add Right ", 0,-180,180),
Move_Custom_yaw_modifier_mode = Menu.Combo("AA", "[2]Yaw Modifier Mode", {"Static", "Random"}, 0),
Move_Custom_yaw_modifier = Menu.Combo("AA", "[2]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
Move_Custom_modifier_degree = Menu.SliderInt("AA", "[2]Modifier Degree ", 0,-180,180),
Move_Custom_modifier_degree_min = Menu.SliderInt("AA", "[2]Modifier Degree Min", 0,-180,180),
Move_Custom_modifier_degree_max = Menu.SliderInt("AA", "[2]Modifier Degree Max", 0,-180,180),
Move_Custom_inverter = Menu.Switch("AA", "[2]Inverter ", false),
Move_Custom_limit_mode = Menu.Combo("AA", "[2]Limit Mode ", {"Static", "Random"}, 0),
Move_Custom_limit1 = Menu.SliderInt("AA", "[2]Fake Limit Left", 0,0,60),
Move_Custom_limit2 = Menu.SliderInt("AA", "[2]Fake Limit Right", 0,0,60),
Move_Custom_limit3 = Menu.SliderInt("AA", "[2]Max Limit Left", 0,0,60),
Move_Custom_limit4 = Menu.SliderInt("AA", "[2]Max Limit Right", 0,0,60),
Move_Custom_fake_options = Menu.MultiCombo("AA", "[2]Fake Options ", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
Move_Custom_lby_mode = Menu.Combo("AA", "[2]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
Move_Custom_freestand_dsy = Menu.Combo("AA", "[2]Freestand Desync ", {"Disable", "Peek Fake", "Peek Real"}, 0),
Move_Custom_dsy_on_shot = Menu.Combo("AA", "[2]Desync On Shot ", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
roll_on_move = Menu.Switch("AA", "[2]Roll On Move ", false),
-- когда летишь
Air_Custom_Enable = Menu.Switch("AA", "Enable Override Air", true),
Air_Custom_yaw_add_L = Menu.SliderInt("AA", "[3]Yaw Add Left ", 0,-180,180),
Air_Custom_yaw_add_R = Menu.SliderInt("AA", "[3]Yaw Add Right ", 0,-180,180),
Air_Custom_yaw_modifier_mode = Menu.Combo("AA", "[3]Yaw Modifier Mode", {"Static", "Random"}, 0),
Air_Custom_yaw_modifier = Menu.Combo("AA", "[3]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
Air_Custom_modifier_degree = Menu.SliderInt("AA", "[3]Modifier Degree ", 0,-180,180),
Air_Custom_modifier_degree_min = Menu.SliderInt("AA", "[3]Modifier Degree Min", 0,-180,180),
Air_Custom_modifier_degree_max = Menu.SliderInt("AA", "[3]Modifier Degree Max", 0,-180,180),
Air_Custom_inverter = Menu.Switch("AA", "[3]Inverter ", false),
Air_Custom_limit_mode = Menu.Combo("AA", "[3]Limit Mode ", {"Static", "Random"}, 0),
Air_Custom_limit1 = Menu.SliderInt("AA", "[3]Fake Limit Left", 0,0,60),
Air_Custom_limit2 = Menu.SliderInt("AA", "[3]Fake Limit Right", 0,0,60),
Air_Custom_limit3 = Menu.SliderInt("AA", "[3]Max Limit Left", 0,0,60),
Air_Custom_limit4 = Menu.SliderInt("AA", "[3]Max Limit Right", 0,0,60),
Air_Custom_fake_options = Menu.MultiCombo("AA", "[3]Fake Options ", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
Air_Custom_lby_mode = Menu.Combo("AA", "[3]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
Air_Custom_freestand_dsy = Menu.Combo("AA", "[3]Freestand Desync ", {"Disable", "Peek Fake", "Peek Real"}, 0),
Air_Custom_dsy_on_shot = Menu.Combo("AA", "[3]Desync On Shot ", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
roll_on_air = Menu.Switch("AA", "[3]Roll On Air ", false),
-- шифт
Walk_Custom_Enable = Menu.Switch("AA", "Enable Override Walk", true),
Walk_Custom_yaw_add_L = Menu.SliderInt("AA", "[4]Yaw Add Left ", 0,-180,180),
Walk_Custom_yaw_add_R = Menu.SliderInt("AA", "[4]Yaw Add Right ", 0,-180,180),
Walk_Custom_yaw_modifier_mode = Menu.Combo("AA", "[4]Yaw Modifier Mode", {"Static", "Random"}, 0),
Walk_Custom_yaw_modifier = Menu.Combo("AA", "[4]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
Walk_Custom_modifier_degree = Menu.SliderInt("AA", "[4]Modifier Degree ", 0,-180,180),
Walk_Custom_modifier_degree_min = Menu.SliderInt("AA", "[4]Modifier Degree Min", 0,-180,180),
Walk_Custom_modifier_degree_max = Menu.SliderInt("AA", "[4]Modifier Degree Max", 0,-180,180),
Walk_Custom_inverter = Menu.Switch("AA", "[4]Inverter ", false),
Walk_Custom_limit_mode = Menu.Combo("AA", "[4]Limit Mode ", {"Static", "Random"}, 0),
Walk_Custom_limit1 = Menu.SliderInt("AA", "[4]Fake Limit Left", 0,0,60),
Walk_Custom_limit2 = Menu.SliderInt("AA", "[4]Fake Limit Right", 0,0,60),
Walk_Custom_limit3 = Menu.SliderInt("AA", "[4]Max Limit Left", 0,0,60),
Walk_Custom_limit4 = Menu.SliderInt("AA", "[4]Max Limit Right", 0,0,60),
Walk_Custom_fake_options = Menu.MultiCombo("AA", "[4]Fake Options ", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
Walk_Custom_lby_mode = Menu.Combo("AA", "[4]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
Walk_Custom_freestand_dsy = Menu.Combo("AA", "[4]Freestand Desync ", {"Disable", "Peek Fake", "Peek Real"}, 0),
Walk_Custom_dsy_on_shot = Menu.Combo("AA", "[4]Desync On Shot ", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
roll_on_walk = Menu.Switch("AA", "[4]Roll On Walk ", false),
--крауч
Crouch_Custom_Enable = Menu.Switch("AA", "Enable Override Crouch", true),
Crouch_Custom_yaw_add_L = Menu.SliderInt("AA", "[5]Yaw Add Left ", 0,-180,180),
Crouch_Custom_yaw_add_R = Menu.SliderInt("AA", "[5]Yaw Add Right ", 0,-180,180),
Crouch_Custom_yaw_modifier_mode = Menu.Combo("AA", "[5]Yaw Modifier Mode", {"Static", "Random"}, 0),
Crouch_Custom_yaw_modifier = Menu.Combo("AA", "[5]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
Crouch_Custom_modifier_degree = Menu.SliderInt("AA", "[5]Modifier Degree ", 0,-180,180),
Crouch_Custom_modifier_degree_min = Menu.SliderInt("AA", "[5]Modifier Degree Min", 0,-180,180),
Crouch_Custom_modifier_degree_max = Menu.SliderInt("AA", "[5]Modifier Degree Max", 0,-180,180),
Crouch_Custom_inverter = Menu.Switch("AA", "[5]Inverter ", false),
Crouch_Custom_limit_mode = Menu.Combo("AA", "[5]Limit Mode ", {"Static", "Random"}, 0),
Crouch_Custom_limit1 = Menu.SliderInt("AA", "[5]Fake Limit Left", 0,0,60),
Crouch_Custom_limit2 = Menu.SliderInt("AA", "[5]Fake Limit Right", 0,0,60),
Crouch_Custom_limit3 = Menu.SliderInt("AA", "[5]Max Limit Left", 0,0,60),
Crouch_Custom_limit4 = Menu.SliderInt("AA", "[5]Max Limit Right", 0,0,60),
Crouch_Custom_fake_options = Menu.MultiCombo("AA", "[5]Fake Options ", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
Crouch_Custom_lby_mode = Menu.Combo("AA", "[5]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
Crouch_Custom_freestand_dsy = Menu.Combo("AA", "[5]Freestand Desync ", {"Disable", "Peek Fake", "Peek Real"}, 0),
Crouch_Custom_dsy_on_shot = Menu.Combo("AA", "[5]Desync On Shot ", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
roll_on_crouch = Menu.Switch("AA", "[5]Roll On Crouch ", false),
FD_Custom_Enable = Menu.Switch("AA", "Enable Override FD", true),
FD_Custom_yaw_add_L = Menu.SliderInt("AA", "[6]Yaw Add Left ", 0,-180,180),
FD_Custom_yaw_add_R = Menu.SliderInt("AA", "[6]Yaw Add Right ", 0,-180,180),
FD_Custom_yaw_modifier_mode = Menu.Combo("AA", "[6]Yaw Modifier Mode", {"Static", "Random"}, 0),
FD_Custom_yaw_modifier = Menu.Combo("AA", "[6]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
FD_Custom_modifier_degree = Menu.SliderInt("AA", "[6]Modifier Degree ", 0,-180,180),
FD_Custom_modifier_degree_min = Menu.SliderInt("AA", "[6]Modifier Degree Min", 0,-180,180),
FD_Custom_modifier_degree_max = Menu.SliderInt("AA", "[6]Modifier Degree Max", 0,-180,180),
FD_Custom_inverter = Menu.Switch("AA", "[6]Inverter ", false),
FD_Custom_limit_mode = Menu.Combo("AA", "[6]Limit Mode ", {"Static", "Random"}, 0),
FD_Custom_limit1 = Menu.SliderInt("AA", "[6]Fake Limit Left", 0,0,60),
FD_Custom_limit2 = Menu.SliderInt("AA", "[6]Fake Limit Right", 0,0,60),
FD_Custom_limit3 = Menu.SliderInt("AA", "[6]Max Limit Left", 0,0,60),
FD_Custom_limit4 = Menu.SliderInt("AA", "[6]Max Limit Right", 0,0,60),
FD_Custom_fake_options = Menu.MultiCombo("AA", "[6]Fake Options ", {"Avoid Overlap", "Jitter", "Randomize Jitter"}, 0),
FD_Custom_lby_mode = Menu.Combo("AA", "[6]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
FD_Custom_freestand_dsy = Menu.Combo("AA", "[6]Freestand Desync ", {"Disable", "Peek Fake", "Peek Real"}, 0),
FD_Custom_dsy_on_shot = Menu.Combo("AA", "[6]Desync On Shot ", {"Off", "Opposite", "Freestanding", "Switch"}, 0),
brute_aa = Menu.Switch("AA", "[AB]Enable Anti-Bruteforce", false),
brute_aa_conditions = Menu.MultiCombo("AA", "[AB]Brute Conditions", {"Stay", "Move", "Air", "Crouch", "SlowWalk"}, 0),
AB_miss_enable_1 = Menu.Switch("AA", "[AB1]Enable miss 1 ", false),
AB_miss_yawL_1 = Menu.SliderInt("AA", "[AB1]Yaw Add Left", 0,-180,180),
AB_miss_yawR_1 = Menu.SliderInt("AA", "[AB1]Yaw Add Right", 0,-180,180),
AB_miss_yaw_modifier_1 = Menu.Combo("AA", "[AB1]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
AB_miss_modifier_1 = Menu.SliderInt("AA", "[AB1]Modifier Degree ", 0,-180,180),
AB_miss_lby_1 = Menu.Combo("AA", "[AB1]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
AB_miss_enable_2 = Menu.Switch("AA", "[AB2]Enable miss 2 ", false),
AB_miss_yawL_2 = Menu.SliderInt("AA", "[AB2]Yaw Add Left", 0,-180,180),
AB_miss_yawR_2 = Menu.SliderInt("AA", "[AB2]Yaw Add Right", 0,-180,180),
AB_miss_yaw_modifier_2 = Menu.Combo("AA", "[AB2]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
AB_miss_modifier_2 = Menu.SliderInt("AA", "[AB2]Modifier Degree ", 0,-180,180),
AB_miss_lby_2 = Menu.Combo("AA", "[AB2]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
AB_miss_enable_3 = Menu.Switch("AA", "[AB3]Enable miss 3 ", false),
AB_miss_yawL_3 = Menu.SliderInt("AA", "[AB3]Yaw Add Left", 0,-180,180),
AB_miss_yawR_3 = Menu.SliderInt("AA", "[AB3]Yaw Add Right", 0,-180,180),
AB_miss_yaw_modifier_3 = Menu.Combo("AA", "[AB3]Yaw Modifier ", {"Disable", "Center", "Offset", "Random", "Spin"}, 0),
AB_miss_modifier_3 = Menu.SliderInt("AA", "[AB3]Modifier Degree ", 0,-180,180),
AB_miss_lby_3 = Menu.Combo("AA", "[AB3]LBY Mode ", {"Disable", "Opposite", "Sway"}, 0),
manuals = Menu.Combo("Chernobyl [STABLE]", "Roll Manual", {"Disable", "Left", "Right"}, 0),
ex_for_run = Menu.Switch("Chernobyl [STABLE]", "More Velocity On Roll Manual AA", false, "for running"),
--misc
TrashTalk = Menu.Switch("Visuals", "TrashTalk", false),
get_discord = Menu.Button("Chernobyl [STABLE]","Discord","Discord", function()
Panorama.Open().SteamOverlayAPI.OpenExternalBrowserURL("https://discord.gg/chernobylnl")
end),
button = Menu.Button("Chernobyl [STABLE]", "Download Font", "Download Font", function()
CreateDir("nl\\Chernobyl")
CreateDir("nl\\Chernobyl\\fonts\\")
Download('https://cdn.discordapp.com/attachments/976869884464095232/976876923588337684/pixel.ttf', 'nl\\Chernobyl\\fonts\\pixel.ttf')
Download('https://cdn.discordapp.com/attachments/976869884464095232/976876821796761710/arrows.ttf', 'nl\\Chernobyl\\fonts\\arrows.ttf')
Download('https://cdn.discordapp.com/attachments/976869884464095232/976876923588337684/pixel.ttf', 'nl\\Chernobyl\\fonts\\unsave.ttf')
Cheat.AddNotify("Chernobyl | Indicators font", "Font downloaded, restart script!")
end),
}
local anti_hit = {}
local legs = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local walk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk")
local fl = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local pitch = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Pitch")
local yaw_base = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
local yaw_add = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add")
local dsyL = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit")
local dsyR = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit")
local inverter = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Inverter")
local fake_opt = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options")
local freestand_dsy = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Freestanding Desync")
local dsy_on_shot = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Desync On Shot")
local lby_mode = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "LBY Mode")
local yaw_modifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier")
local modifier_degree = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree")
local BA = Menu.FindVar("Aimbot","Ragebot","Misc","Body Aim")
local SP = Menu.FindVar("Aimbot","Ragebot","Misc","Safe Points")
local DT = Menu.FindVar("Aimbot","Ragebot","Exploits","Double Tap")
local HS = Menu.FindVar("Aimbot","Ragebot","Exploits","Hide Shots")
local FD = Menu.FindVar("Aimbot","Anti Aim","Misc","Fake Duck")
local Thirdperson = Menu.FindVar("Visuals","View","Thirdperson","Enable Thirdperson")
local nl_hit_marker = Menu.FindVar("Visuals","World","Misc","Damage Indicator")
local auto_peek = Menu.FindVar("Miscellaneous","Main","Movement","Auto Peek")
local fake_ping = Menu.FindVar("Miscellaneous","Main","Other","Fake Ping")
local AutoPeek = Menu.FindVar("Miscellaneous", "Main", "Movement", "Auto Peek")
local nl_logs = Menu.FindVar("Miscellaneous", "Main", "Other", "Event Log")
local font_size2 = 23
local font_size3 = 11
local font = {
tahoma = Render.InitFont("Tahoma", 12, {'b'}),
pixel = Render.InitFont("nl\\Chernobyl\\fonts\\pixel.ttf", 10),
acta_arrows = Render.InitFont("nl\\Chernobyl\\fonts\\arrows.ttf", 24),
acta_arrows2 = Render.InitFont("nl\\Chernobyl\\fonts\\arrows.ttf", 16),
unsave = Render.InitFont("nl\\Chernobyl\\fonts\\unsave.ttf", 11),
bold = Render.InitFont("Verdana", 11, {'b'}),
verdanabold = Render.InitFont("Verdana Bold", 11, {' '} ),
verdanabold2 = Render.InitFont("Verdana Bold", 12, {' '} ),
verdanar = Render.InitFont("Verdana", 11, {'r'}),
warning = Render.InitFont("Tahoma", font_size2),
verdana2 = Render.InitFont("Verdana Bold", 11),
}
local x, y = EngineClient.GetScreenSize().x / 2, EngineClient.GetScreenSize().y / 2
local image_size = Vector2.new(30, 30)
local url = "https://cdn.discordapp.com/attachments/939885285485998100/952977373727428658/image.png"
local bytes = Http.Get(url)
local image_loaded = Render.LoadImage(bytes, image_size)
function tabs()
Render.Image(image_loaded, Vector2.new(5, 5), image_size)
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.t1:SetVisible(tab == 0)
ui.air_teleport:SetVisible(tab == 2)
ui.da_enable:SetVisible(tab == 1)
ui.da_damage:SetVisible(tab == 1 and ui.da_enable:Get())
ui.customdt:SetVisible(tab == 1)
ui.customdtspeed:SetVisible(tab == 1 and ui.customdt:Get())
ui.customdthit:SetVisible(tab == 1)
ui.customdthitair:SetVisible(tab == 1 and ui.customdthit:Get())
ui.customdthitnoscope:SetVisible(tab == 1 and ui.customdthit:Get())
ui.idealtick:SetVisible(tab == 1)
ui.idealbind:SetVisible(tab == 1 and ui.idealtick:Get())
ui.selected_ind:SetVisible(tab == 3)
ui.selected_ind_v:SetVisible(tab == 3 and ui.selected_ind:Get() > 1)
ui.spread_circle:SetVisible(tab == 3)
ui.selected_arr:SetVisible(tab == 3)
ui.active:SetVisible(tab == 3 and ui.selected_arr:Get() > 0)
ui.inactive:SetVisible(tab == 3 and ui.selected_arr:Get() > 0)
ui.CustomHitmarker:SetVisible(tab == 3)
ui.CustomHitmarker_mode:SetVisible(tab == 3 and ui.CustomHitmarker:Get())
ui.CustomHitmarker_color:SetVisible(tab == 3 and ui.CustomHitmarker:Get())
ui.CustomHitmarker_show_dmg:SetVisible(tab == 3 and ui.CustomHitmarker:Get())
ui.CustomHitmarker_color_dmg:SetVisible(tab == 3 and ui.CustomHitmarker:Get())
ui.old_or_new:SetVisible(tab == 3)
ui.el:SetVisible(tab == 3)
ui.color:SetVisible(tab == 3)
ui.name:SetVisible(tab == 3)
ui.name_custom:SetVisible(tab == 3)
ui.custom_scope:SetVisible(tab == 3)
ui.color_picker:SetVisible(tab == 3 and ui.custom_scope:Get())
ui.overlay_position:SetVisible(tab == 3 and ui.custom_scope:Get())
ui.overlay_offset:SetVisible(tab == 3 and ui.custom_scope:Get())
ui.fade_time:SetVisible(tab == 3 and ui.custom_scope:Get())
ui.enableFakeExtension:SetVisible(tab == 2)
ui.fake_m:SetVisible(tab == 2 and ui.enableFakeExtension:Get())
ui.invertFake:SetVisible(tab == 2 and ui.enableFakeExtension:Get())
ui.backstab_butt:SetVisible(tab == 2)
ui.legitaa:SetVisible(tab == 2)
ui.manuals:SetVisible(tab == 2)
ui.ex_for_run:SetVisible(tab == 2)
ui.TrashTalk:SetVisible(tab == 3)
ui.logs:SetVisible(tab == 3)
end
-- таб элементы кастом аа(чтобы все нахуй не перепутать)
function tab_elements_stay()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.Custom_conditions:SetVisible(tab == 2)
ui.Stay_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0)
ui.Stay_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_yaw_modifier:Get() > 0 and ui.Stay_Custom_yaw_modifier_mode:Get() == 1 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_yaw_modifier:Get() > 0 and ui.Stay_Custom_yaw_modifier_mode:Get() == 1 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_yaw_modifier:Get() > 0 and ui.Stay_Custom_yaw_modifier_mode:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_limit_mode:Get() == 1 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_limit_mode:Get() == 1 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.Stay_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
ui.roll_on_stay:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 0 and ui.Stay_Custom_Enable:Get())
end
function tab_elements_move()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.Move_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1)
ui.Move_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_yaw_modifier:Get() > 0 and ui.Move_Custom_yaw_modifier_mode:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_yaw_modifier:Get() > 0 and ui.Move_Custom_yaw_modifier_mode:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_yaw_modifier:Get() > 0 and ui.Move_Custom_yaw_modifier_mode:Get() == 0 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_limit_mode:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_limit_mode:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.Move_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
ui.roll_on_move:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 1 and ui.Move_Custom_Enable:Get())
end
function tab_elements_air()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.Air_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2)
ui.Air_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_yaw_modifier:Get() > 0 and ui.Air_Custom_yaw_modifier_mode:Get() == 1 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_yaw_modifier:Get() > 0 and ui.Air_Custom_yaw_modifier_mode:Get() == 1 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_yaw_modifier:Get() > 0 and ui.Air_Custom_yaw_modifier_mode:Get() == 0 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_limit_mode:Get() == 1 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_limit_mode:Get() == 1 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.Air_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
ui.roll_on_air:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 2 and ui.Air_Custom_Enable:Get())
end
function tab_elements_walk()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.Walk_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3)
ui.Walk_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_yaw_modifier:Get() > 0 and ui.Walk_Custom_yaw_modifier_mode:Get() == 1 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_yaw_modifier:Get() > 0 and ui.Walk_Custom_yaw_modifier_mode:Get() == 1 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_yaw_modifier:Get() > 0 and ui.Walk_Custom_yaw_modifier_mode:Get() == 0 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_limit_mode:Get() == 1 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_limit_mode:Get() == 1 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.Walk_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
ui.roll_on_walk:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 3 and ui.Walk_Custom_Enable:Get())
end
function tab_elements_crouch()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.Crouch_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4)
ui.Crouch_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_yaw_modifier:Get() > 0 and ui.Crouch_Custom_yaw_modifier_mode:Get() == 1 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_yaw_modifier:Get() > 0 and ui.Crouch_Custom_yaw_modifier_mode:Get() == 1 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_yaw_modifier:Get() > 0 and ui.Crouch_Custom_yaw_modifier_mode:Get() == 0 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_limit_mode:Get() == 1 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_limit_mode:Get() == 1 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.Crouch_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
ui.roll_on_crouch:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 4 and ui.Crouch_Custom_Enable:Get())
end
function tab_elements_air_crouch()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
ui.FD_Custom_Enable:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5)
ui.FD_Custom_yaw_add_L:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_yaw_add_R:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_yaw_modifier:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_yaw_modifier_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_modifier_degree_min:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_yaw_modifier:Get() > 0 and ui.FD_Custom_yaw_modifier_mode:Get() == 1 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_modifier_degree_max:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_yaw_modifier:Get() > 0 and ui.FD_Custom_yaw_modifier_mode:Get() == 1 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_modifier_degree:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_yaw_modifier:Get() > 0 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_inverter:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_limit_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_limit1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_limit2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_limit3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_limit_mode:Get() == 1 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_limit4:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_limit_mode:Get() == 1 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_fake_options:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_lby_mode:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_freestand_dsy:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.FD_Custom_dsy_on_shot:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 5 and ui.FD_Custom_Enable:Get())
ui.brute_aa:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6)
ui.brute_aa_conditions:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.brute_aa:Get())
ui.AB_miss_enable_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.brute_aa:Get())
ui.AB_miss_yawL_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_1:Get() and ui.brute_aa:Get())
ui.AB_miss_yawR_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_1:Get() and ui.brute_aa:Get())
ui.AB_miss_yaw_modifier_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_1:Get() and ui.brute_aa:Get())
ui.AB_miss_modifier_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_1:Get() and ui.brute_aa:Get())
ui.AB_miss_lby_1:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_1:Get() and ui.brute_aa:Get())
ui.AB_miss_enable_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.brute_aa:Get())
ui.AB_miss_yawL_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_2:Get() and ui.brute_aa:Get())
ui.AB_miss_yawR_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_2:Get() and ui.brute_aa:Get())
ui.AB_miss_yaw_modifier_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_2:Get() and ui.brute_aa:Get())
ui.AB_miss_modifier_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_2:Get() and ui.brute_aa:Get())
ui.AB_miss_lby_2:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_2:Get() and ui.brute_aa:Get())
ui.AB_miss_enable_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.brute_aa:Get())
ui.AB_miss_yawL_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_3:Get() and ui.brute_aa:Get())
ui.AB_miss_yawR_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_3:Get() and ui.brute_aa:Get())
ui.AB_miss_yaw_modifier_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_3:Get() and ui.brute_aa:Get())
ui.AB_miss_modifier_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_3:Get() and ui.brute_aa:Get())
ui.AB_miss_lby_3:SetVisible(tab == 2 and ui.Custom_conditions:Get() == 6 and ui.AB_miss_enable_3:Get() and ui.brute_aa:Get())
end
local function is_crouching(player)
if player == nil then return end
local flags = player:GetProp("m_fFlags")
if bit.band(flags, 4) == 4 then
return true
end
return false
end
local function in_air(player)
if player == nil then return end
local flags = player:GetProp("m_fFlags")
if bit.band(flags, 1) == 0 then
return true
end
return false
end
ping = function()
local netchannel_info = EngineClient.GetNetChannelInfo()
if netchannel_info == nil then return '' end
local latency = netchannel_info:GetLatency(0)
return string.format("delay: %1.fms ", math.max(0, latency) * 1000)
end
IsAlive = function(player)
if player == nil then
return false
else
if player:GetProp('m_iHealth') > 0 then
return true
else
return false
end
end
end
WatermarkName = function(mode, custom)
if mode == 0 then return Cheat.GetCheatUserName() .. ' '
elseif mode == 1 then return IsAlive(EntityList.GetLocalPlayer()) == true and EntityList.GetLocalPlayer():GetName() or ' ?' .. ' '
else
if custom == '' then
return ''
else
return custom .. ' '
end
end
end
RenderGradientBox = function(x,y,w,h1,h2,c,alpha,transp)
color1 = Color.RGBA(math.floor(c.r*255), math.floor(c.g*255), math.floor(c.b*255), math.floor(alpha))
color2 = Color.RGBA(math.floor(c.r*255), math.floor(c.g*255), math.floor(c.b*255), math.floor(c.b*0))
if ui.old_or_new:Get() == 0 then
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x + w, y + h1), Color.RGBA(17, 17, 17, math.floor(0)), 4)
Render.Blur(Vector2.new(x, y), Vector2.new(x + w, y + h1))
Render.Circle(Vector2.new(x + 3 , y + 5), 4, 32, color1, 2, 270, 180)
Render.GradientBoxFilled(Vector2.new(x - 2 , y + 5), Vector2.new(x, y + h1 -2 ), color1, color1, color2, color2)
Render.Circle(Vector2.new(x + w - 3, y + 5), 4, 32, color1, 2, 0, -90)
Render.GradientBoxFilled(Vector2.new(x + w, y + 5), Vector2.new(x + w + 2, y + h1 - 2), color1, color1, color2, color2)
Render.BoxFilled(Vector2.new(x + 3, y), Vector2.new(x + w - 3, y + h2), Color.RGBA(math.floor(c.r*255), math.floor(c.g*255), math.floor(c.b*255), math.floor(alpha)))
else
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x + w, y + h1), Color.RGBA(17, 17, 17, math.floor(90)), 4)
Render.Circle(Vector2.new(x + 3 , y + 4), 4, 32, color1, 2, 250, 180)
Render.GradientBoxFilled(Vector2.new(x - 2 , y + 3), Vector2.new(x - 0.5, y + h1 -1 ), color1, color1, Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)), Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)))
Render.Circle(Vector2.new(x + w -3.5, y + 4), 4, 32, color1, 2, 5, -70)
Render.GradientBoxFilled(Vector2.new(x + w, y + 3), Vector2.new(x + w + 1.5, y + h1 - 1), color1, color1, Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)), Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)))
Render.BoxFilled(Vector2.new(x + 2, y), Vector2.new(x + w -2, y + h2 - 1), Color.RGBA(math.floor(c.r*255), math.floor(c.g*255), math.floor(c.b*255), math.floor(alpha)))
Render.BoxFilled(Vector2.new(x+2,y+h1+1.5),Vector2.new(x+w-3,y+h1),Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)))
Render.Circle(Vector2.new(x + 3 , y + 15), 4, 32, Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)), 2, -250, -180)
Render.Circle(Vector2.new(x + w - 4, y + 15.5), 4, 32, Color.RGBA(math.floor(c.r*255),math.floor(c.g*255),math.floor(c.b*255),math.floor(alpha*0.3)), 2, -5, 70)
end
end
Render_Text = function(x, y, cent, text, color, font, size, alpha)
Render.Text(text,Vector2.new(x + 1, y + 1), Color.RGBA(0, 0, 0, alpha), size, font, false, cent)
Render.Text(text,Vector2.new(x, y), color, size, font, false, cent)
end
function Render_TextOutline(text, pos, clr, size, font)
clr_2 = Color.new(0,0,0,clr.a*0.5)
Render.Text(text, pos + Vector2:new(1,1), clr_2, size, font)
Render.Text(text, pos + Vector2:new(1,-1), clr_2, size, font)
Render.Text(text, pos + Vector2:new(1,0), clr_2, size, font)
Render.Text(text, pos + Vector2:new(-1,1), clr_2, size, font)
Render.Text(text, pos + Vector2:new(-1,-1), clr_2, size, font)
Render.Text(text, pos + Vector2:new(-1,0), clr_2, size, font)
Render.Text(text, pos + Vector2:new(0,1), clr_2, size, font)
Render.Text(text, pos + Vector2:new(0,-1), clr_2, size, font)
Render.Text(text, pos, clr, size, font)
end
function C_BaseEntity:m_iHealth()
return self:GetProp("DT_BasePlayer", "m_iHealth")
end
function normalize_yaw(yaw)
while yaw > 180 do yaw = yaw - 360 end
while yaw < -180 do yaw = yaw + 360 end
return yaw
end
local function world2scren(xdelta, ydelta)
if xdelta == 0 and ydelta == 0 then
return 0
end
return math.deg(math.atan2(ydelta, xdelta))
end
--rage
function rage()
local me = EntityList.GetLocalPlayer()
if me == nil then return end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then return end
local localp = EntityList.GetLocalPlayer()
local active_weapon = localp:GetPlayer():GetActiveWeapon()
if active_weapon == nil then return end
local weapon_id = active_weapon:GetWeaponID()
local players = EntityList.GetPlayers()
local player = EntityList.GetLocalPlayer()
local scoped = player:GetProp("m_bIsScoped")
if ui.customdthit:Get() then
for _, player in ipairs(players) do
if not player:IsTeamMate() then
local user_index = player:EntIndex()
if weapon_id == 40 then
RageBot.OverrideHitchance(user_index, ui.customdthitair:Get())
end
if weapon_id == 11 or weapon_id == 38 and not scoped then
RageBot.OverrideHitchance(user_index, ui.customdthitnoscope:Get())
end
end
end
end
if ui.customdt:Get() then
Exploits.OverrideDoubleTapSpeed(ui.customdtspeed:Get())
end
if ui.idealtick:Get() then
if ui.idealbind:Get() then
auto_peek:Set(true)
DT:Set(true)
if Exploits.GetCharge() > 0 then
Render.Text("+/-CHARGED", Vector2.new(x -50, y - 25), Color.new(ui.idealbind:GetColor().r, ui.idealbind:GetColor().g, ui.idealbind:GetColor().b, 255), 10, font.pixel, true)
Render.Text("IDEAL", Vector2.new(x, y - 25), Color.new(ui.idealbind:GetColor().r, ui.idealbind:GetColor().g, ui.idealbind:GetColor().b, 255), 10, font.pixel, true)
Render.Text("TICK", Vector2.new(x +25, y - 25), Color.new(ui.idealbind:GetColor().r, ui.idealbind:GetColor().g, ui.idealbind:GetColor().b, 255), 10, font.pixel, true)
end
else
auto_peek:Set(false)
DT:Set(false)
end
end
end
--ANTI-AIM
local switcher = true
local globalData = 0
local yawval = 0
anti_hit.system = function(cmd)
local me = EntityList.GetLocalPlayer()
if me == nil then return end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then return end
local localp = EntityList.GetLocalPlayer()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
render_angles = localplayer:GetRenderAngles()
yawval = render_angles.yaw
local sv_maxusrcmdprocessticks = CVar.FindVar("sv_maxusrcmdprocessticks")
if not (DT:Get()) then
if ui.enableFakeExtension:Get() then
if ui.fake_m:Get(1) and velocity < 5 then
switcher = cmd.tick_count % 2 == 0 and true or false
if switcher then
sv_maxusrcmdprocessticks:SetInt(17)
else
sv_maxusrcmdprocessticks:SetInt(18)
end
if ClientState.m_choked_commands < 17 then
FakeLag.SetState(false)
end
if ClientState.m_choked_commands >= 16 and ClientState.m_choked_commands < 17 then
cmd.viewangles.yaw = render_angles.yaw + (ui.invertFake:GetBool() and -117 or 117)
end
end
if ui.fake_m:Get(2) and velocity > 5 and not in_air(localp) then
switcher = cmd.tick_count % 2 == 0 and true or false
if switcher then
sv_maxusrcmdprocessticks:SetInt(17)
else
sv_maxusrcmdprocessticks:SetInt(18)
end
if ClientState.m_choked_commands < 17 then
FakeLag.SetState(false)
end
if ClientState.m_choked_commands >= 16 and ClientState.m_choked_commands < 17 then
cmd.viewangles.yaw = render_angles.yaw + (ui.invertFake:GetBool() and -117 or 117)
end
end
if ui.fake_m:Get(3) and velocity > 5 and in_air(localp) then
switcher = cmd.tick_count % 2 == 0 and true or false
if switcher then
sv_maxusrcmdprocessticks:SetInt(17)
else
sv_maxusrcmdprocessticks:SetInt(18)
end
if ClientState.m_choked_commands < 17 then
FakeLag.SetState(false)
end
if ClientState.m_choked_commands >= 16 and ClientState.m_choked_commands < 17 then
cmd.viewangles.yaw = render_angles.yaw + (ui.invertFake:GetBool() and -117 or 117)
end
end
if ui.fake_m:Get(4) and walk:Get() and not in_air(localp) then
switcher = cmd.tick_count % 2 == 0 and true or false
if switcher then
sv_maxusrcmdprocessticks:SetInt(17)
else
sv_maxusrcmdprocessticks:SetInt(18)
end
if ClientState.m_choked_commands < 17 then
FakeLag.SetState(false)
end
if ClientState.m_choked_commands >= 16 and ClientState.m_choked_commands < 17 then
cmd.viewangles.yaw = render_angles.yaw + (ui.invertFake:GetBool() and -117 or 117)
end
end
end
end
globalData = cmd.viewangles.yaw
end
--антибрут
local misscount = 0
local aim_nextshots = 0
local aim_shots_reset = false
function test()
local tickcount = GlobalVars.tickcount
if misscount > 0 then
if tickcount % 400 == 1 then
misscount = 0
end
end
end
local missprint = 0
function brute_aa_e(event)
local localplayer = EntityList.GetLocalPlayer()
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
if ui.brute_aa:Get() then
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if not me then return end
if EngineClient.IsConnected() and me:IsAlive() then
if event:GetName() ~= "bullet_impact" then return end
local me = EntityList.GetLocalPlayer()
local attacker = EntityList.GetPlayerForUserID(event:GetInt("userid"))
if attacker == me or attacker:IsTeamMate() then
return
end
local my_position = me:GetHitboxCenter(0)
local b_vector = Vector.new(event:GetInt("x"), event:GetInt("y"), event:GetInt("z"))
local my_origin = me:GetRenderOrigin()
local attacker_o = attacker:GetRenderOrigin()
local check_wall = Cheat.FireBullet(attacker, b_vector, my_position)
if check_wall.damage < 5 then return end
local p_head_and_origin = {my_position.x - attacker_o.x, my_position.y - attacker_o.y}
local p_bullet_and_origin = {b_vector.x - attacker_o.x, b_vector.y - attacker_o.y}
local decrease_bullet_points = p_bullet_and_origin[1] ^ 2 + p_bullet_and_origin[2] ^ 2
local create_dot_points = (
p_head_and_origin[1] * p_bullet_and_origin[1] +
p_head_and_origin[2] * p_bullet_and_origin[2]
)
local dots = create_dot_points / decrease_bullet_points
local distance = {
attacker_o.x + p_bullet_and_origin[1] * dots,
attacker_o.y + p_bullet_and_origin[2] * dots
}
local my_value = {my_position.x - distance[1], my_position.y - distance[2]}
local my_world = math.abs(math.sqrt(my_value[1] ^ 2 + my_value[2] ^ 2))
local distance_to_trigger = my_origin:DistTo(attacker_o) / 4
if my_world <= distance_to_trigger then
if ui.brute_aa_conditions:Get(1) and velocity < 5 then
misscount = misscount + 1
end
if ui.brute_aa_conditions:Get(2) and velocity > 5 and not in_air(localp) then
misscount = misscount + 1
end
if ui.brute_aa_conditions:Get(3) and in_air(localp) then
misscount = misscount + 1
end
if ui.brute_aa_conditions:Get(4) and is_crouching(localp) and not in_air(localp) then
misscount = misscount + 1
end
if ui.brute_aa_conditions:Get(5) and walk:Get() then
misscount = misscount + 1
end
missprint = missprint + 1
print("[".. missprint .."]".."[Chernobyl.lua]switch to next stage due to miss")
end
end
end
end
-------------------------------------------AA---------------------------------------------
function Stay()
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local health = player:GetProp("m_iHealth")
local body_yaw = AntiAim.GetInverterState()
if not EngineClient.GetLocalPlayer() then
return
end
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localplayer == nil then return end
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
if localp == nil then return end
local tickcount = GlobalVars.tickcount
if ui.enableFakeExtension:Get() then
yaw_add:Set(0)
yaw_modifier:Set(0)
fake_opt:Set(0)
dsyL:Set(60)
dsyR:Set(60)
end
if ui.Stay_Custom_Enable:Get() and not (ui.FD_Custom_Enable:Get() and FD:Get() or ui.enableFakeExtension:Get()) then
if velocity < 5 then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount_stay == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_stay == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_stay == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.Stay_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount_stay == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_stay == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_stay == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.Stay_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount_stay == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_stay == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_stay == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.Stay_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount_stay == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_stay == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_stay == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.Stay_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.Stay_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.Stay_Custom_modifier_degree_min:Get(), ui.Stay_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.Stay_Custom_inverter:Get())
if ui.Stay_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.Stay_Custom_limit1:Get())
dsyR:Set(ui.Stay_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.Stay_Custom_limit1:Get(), ui.Stay_Custom_limit3:Get()))
dsyR:Set(math.random(ui.Stay_Custom_limit2:Get(), ui.Stay_Custom_limit4:Get()))
end
fake_opt:Set(ui.Stay_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount_stay == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_stay == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_stay == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.Stay_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.Stay_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.Stay_Custom_dsy_on_shot:Get())
if ui.manuals:Get() > 0 then
yaw_modifier:Set(4)
modifier_degree:Set(-6)
fake_opt:Set(0)
lby_mode:Set(1)
yaw_add:Set(0)
end
end
end
end
--кастом аа когда идешь и летишь
function Move_and_Air()
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local health = player:GetProp("m_iHealth")
local body_yaw = AntiAim.GetInverterState()
if not EngineClient.GetLocalPlayer() then
return
end
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then
return
end
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
local tickcount = GlobalVars.tickcount
if ui.Move_Custom_Enable:Get() and not (ui.FD_Custom_Enable:Get() and FD:Get() or ui.enableFakeExtension:Get()) then
if velocity > 5 then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount_move == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_move == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_move == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.Move_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount_move == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_move == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_move == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.Move_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount_move == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_move == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_move == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.Move_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount_move == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_move == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_move == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.Move_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.Move_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.Move_Custom_modifier_degree_min:Get(), ui.Move_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.Move_Custom_inverter:Get())
if ui.Move_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.Move_Custom_limit1:Get())
dsyR:Set(ui.Move_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.Move_Custom_limit1:Get(), ui.Move_Custom_limit3:Get()))
dsyR:Set(math.random(ui.Move_Custom_limit2:Get(), ui.Move_Custom_limit4:Get()))
end
fake_opt:Set(ui.Move_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount_move == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_move == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_move == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.Move_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.Move_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.Move_Custom_dsy_on_shot:Get())
if ui.manuals:Get() > 0 then
yaw_modifier:Set(4)
modifier_degree:Set(-6)
fake_opt:Set(0)
lby_mode:Set(1)
end
end
end
if ui.Air_Custom_Enable:Get() then
if in_air(localp) or Cheat.IsKeyDown(0x20) and not (ui.FD_Custom_Enable:Get() and FD:Get() or ui.enableFakeExtension:Get()) then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount_air == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_air == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_air == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.Air_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount_air == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_air == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_air == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.Air_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount_air == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_air == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_air == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.Air_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount_air == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_air == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_air == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.Air_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.Air_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.Air_Custom_modifier_degree_min:Get(), ui.Air_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.Air_Custom_inverter:Get())
if ui.Air_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.Air_Custom_limit1:Get())
dsyR:Set(ui.Air_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.Air_Custom_limit1:Get(), ui.Air_Custom_limit3:Get()))
dsyR:Set(math.random(ui.Air_Custom_limit2:Get(), ui.Air_Custom_limit4:Get()))
end
fake_opt:Set(ui.Air_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount_air == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_air == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_air == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.Air_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.Air_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.Air_Custom_dsy_on_shot:Get())
end
end
end
-- кастом аа когда на шифте
function Walk()
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local health = player:GetProp("m_iHealth")
local body_yaw = AntiAim.GetInverterState()
if not EngineClient.GetLocalPlayer() then
return
end
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then
return
end
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
local tickcount = GlobalVars.tickcount
if ui.Walk_Custom_Enable:Get() and not ui.enableFakeExtension:Get() then
if walk:Get() then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount_walk == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_walk == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_walk == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.Walk_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount_walk == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_walk == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_walk == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.Walk_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount_walk == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_walk == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_walk == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.Walk_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount_walk == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_walk == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_walk == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.Walk_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.Walk_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.Walk_Custom_modifier_degree_min:Get(), ui.Walk_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.Walk_Custom_inverter:Get())
if ui.Walk_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.Walk_Custom_limit1:Get())
dsyR:Set(ui.Walk_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.Walk_Custom_limit1:Get(), ui.Walk_Custom_limit3:Get()))
dsyR:Set(math.random(ui.Walk_Custom_limit2:Get(), ui.Walk_Custom_limit4:Get()))
end
fake_opt:Set(ui.Walk_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount_walk == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_walk == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_walk == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.Walk_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.Walk_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.Walk_Custom_dsy_on_shot:Get())
if ui.manuals:Get() > 0 then
yaw_modifier:Set(4)
modifier_degree:Set(-6)
fake_opt:Set(0)
lby_mode:Set(1)
yaw_add:Set(0)
end
end
end
if ui.Crouch_Custom_Enable:Get() and not (ui.FD_Custom_Enable:Get() and FD:Get()) then
if is_crouching(localp) and not (in_air(localp) or ui.enableFakeExtension:Get()) then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount_cr == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_cr == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_cr == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.Crouch_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount_cr == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_cr == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_cr == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.Crouch_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount_cr == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_cr == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_cr == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.Crouch_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount_cr == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_cr == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_cr == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.Crouch_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.Crouch_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.Crouch_Custom_modifier_degree_min:Get(), ui.Crouch_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.Crouch_Custom_inverter:Get())
if ui.Crouch_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.Crouch_Custom_limit1:Get())
dsyR:Set(ui.Crouch_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.Crouch_Custom_limit1:Get(), ui.Crouch_Custom_limit3:Get()))
dsyR:Set(math.random(ui.Crouch_Custom_limit2:Get(), ui.Crouch_Custom_limit4:Get()))
end
fake_opt:Set(ui.Crouch_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount_cr == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount_cr == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount_cr == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.Crouch_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.Crouch_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.Crouch_Custom_dsy_on_shot:Get())
if ui.manuals:Get() > 0 then
yaw_modifier:Set(0)
fake_opt:Set(0)
lby_mode:Set(1)
yaw_add:Set(0)
end
end
end
end
function Crouch_in_air()
local player = EntityList.GetLocalPlayer()
if player == nil then return end
local health = player:GetProp("m_iHealth")
local body_yaw = AntiAim.GetInverterState()
if not EngineClient.GetLocalPlayer() then
return
end
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then
return
end
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
local tickcount = GlobalVars.tickcount
if ui.FD_Custom_Enable:Get() then
if ui.FD_Custom_Enable:Get() and FD:Get() and not ui.enableFakeExtension:Get() then
if body_yaw then
if ui.AB_miss_enable_1:Get() and misscount == 1 then
yaw_add:Set(ui.AB_miss_yawR_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount == 2 then
yaw_add:Set(ui.AB_miss_yawR_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount == 3 then
yaw_add:Set(ui.AB_miss_yawR_3:Get())
else
yaw_add:Set(ui.FD_Custom_yaw_add_R:Get())
end
else
if ui.AB_miss_enable_1:Get() and misscount == 1 then
yaw_add:Set(ui.AB_miss_yawL_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount == 2 then
yaw_add:Set(ui.AB_miss_yawL_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount == 3 then
yaw_add:Set(ui.AB_miss_yawL_3:Get())
else
yaw_add:Set(ui.FD_Custom_yaw_add_L:Get())
end
end
if ui.AB_miss_enable_1:Get() and misscount == 1 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount == 2 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount == 3 then
yaw_modifier:Set(ui.AB_miss_yaw_modifier_3:Get())
else
yaw_modifier:Set(ui.FD_Custom_yaw_modifier:Get())
end
if ui.AB_miss_enable_1:Get() and misscount == 1 then
modifier_degree:Set(ui.AB_miss_modifier_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount == 2 then
modifier_degree:Set(ui.AB_miss_modifier_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount == 3 then
modifier_degree:Set(ui.AB_miss_modifier_3:Get())
else
if ui.FD_Custom_yaw_modifier_mode:Get() == 0 then
modifier_degree:Set(ui.FD_Custom_modifier_degree:Get())
else
modifier_degree:Set(math.random(ui.FD_Custom_modifier_degree_min:Get(), ui.FD_Custom_modifier_degree_max:Get()))
end
end
inverter:Set(ui.FD_Custom_inverter:Get())
if ui.FD_Custom_limit_mode:Get() == 0 then
dsyL:Set(ui.FD_Custom_limit1:Get())
dsyR:Set(ui.FD_Custom_limit2:Get())
else
dsyL:Set(math.random(ui.FD_Custom_limit1:Get(), ui.FD_Custom_limit3:Get()))
dsyR:Set(math.random(ui.FD_Custom_limit2:Get(), ui.FD_Custom_limit4:Get()))
end
fake_opt:Set(ui.FD_Custom_fake_options:Get())
if ui.AB_miss_enable_1:Get() and misscount == 1 then
lby_mode:Set(ui.AB_miss_lby_1:Get())
elseif ui.AB_miss_enable_2:Get() and misscount == 2 then
lby_mode:Set(ui.AB_miss_lby_2:Get())
elseif ui.AB_miss_enable_3:Get() and misscount == 3 then
lby_mode:Set(ui.AB_miss_lby_3:Get())
else
lby_mode:Set(ui.FD_Custom_lby_mode:Get())
end
freestand_dsy:Set(ui.FD_Custom_freestand_dsy:Get())
dsy_on_shot:Set(ui.FD_Custom_dsy_on_shot:Get())
if ui.manuals:Get() > 0 then
yaw_modifier:Set(0)
fake_opt:Set(0)
lby_mode:Set(1)
yaw_add:Set(0)
end
end
end
end
--INDICATORS
function get_target()
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if me == nil then
return nil
end
local lpos = me:GetRenderOrigin()
local viewangles = EngineClient.GetViewAngles()
local players = EntityList.GetPlayers()
if players == nil or #players == 0 then
return nil
end
local data = {}
fov = 180
for i = 1, #players do
if players[i] == nil or players[i]:IsTeamMate() or players[i] == me or players[i]:IsDormant() or players[i]:m_iHealth() <= 0 then goto skip end
local epos = players[i]:GetProp("m_vecOrigin")
local cur_fov = math.abs(normalize_yaw(world2scren(lpos.x - epos.x, lpos.y - epos.y) - viewangles.yaw + 180))
if cur_fov <= fov then
data = {
id = players[i],
fov = cur_fov
}
fov = cur_fov
end
::skip::
end
return data
end
function indicators()
local body_yaw = AntiAim.GetInverterState()
local size_i, cn, modifier = 10, 20, 8
local alpha = math.min(math.floor(math.sin((GlobalVars.realtime % 3) * 4) * 125 + 200), 255)
local desync = math.min(math.abs(AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()), AntiAim.GetMaxDesyncDelta())
local me = EntityList.GetLocalPlayer()
if me == nil then return end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then return end
local screen_size = EngineClient.GetScreenSize()
local red_to_green = Color.RGBA(150 - math.floor(desync / 1.41), 50 + math.floor(desync / 0.565), 41, 255)
local velocity = math.floor(Vector.new(lp:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), lp:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), lp:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local localp = EntityList.GetLocalPlayer()
local dmg_get_value = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage")
local base = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base"):GetInt("base")
local arr_inactive = ui.inactive:GetColor()
local arr_active = ui.active:GetColor()
local tsv = Render.CalcTextSize("v", 20)
local tsl = Render.CalcTextSize("<", 20)
local tsr = Render.CalcTextSize(">", 20)
local real_yaw = AntiAim.GetCurrentRealRotation()
local fake_yaw = AntiAim.GetFakeRotation()
local body_yaw = AntiAim.GetInverterState()
local body_yaw = real_yaw - fake_yaw
local desync_norm = math.min(math.abs(body_yaw), AntiAim.GetMaxDesyncDelta())
local lydi = EntityList.GetPlayers()
local active_weapon = localp:GetPlayer():GetActiveWeapon()
if active_weapon == nil then return end
local weapon_id = active_weapon:GetWeaponID()
local tickcount = GlobalVars.tickcount
local me = lp:GetPlayer()
local scoped = me:GetProp("m_bIsScoped")
if ui.air_teleport:Get() and in_air(localp) and not HS:Get() then
for i = 1, #lydi do
local origin = localp:GetPlayer():GetRenderOrigin()
local origin_players = lydi[i]:GetRenderOrigin()
local is_visible = lydi[i]:IsVisible(origin_players)
if lydi[i]:IsAlive() and not lydi[i]:IsTeamMate() and lydi[i]:IsAlive() and not lydi[i]:IsDormant() and is_visible and not active_weapon:IsKnife() then
Exploits.ForceTeleport()
end
end
end
if EngineClient.IsConnected() and EngineClient.IsInGame() and lp:GetProp("m_iHealth") > 0 and lp:GetPlayer() ~= nil then
local add_y = 0
if ui.selected_ind:Get() == 1 then
Render.Text("chernobyl", Vector2.new(x + 1, y + 15), Color.new(1,1,1,1), size_i, font.pixel, true)
Render.Text("staBLE", Vector2.new(x + 46, y + 15), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, alpha / 255), size_i, font.pixel, true)
Render.Text("FAKE", Vector2.new(x + 1, y + 25), Color.new(149/255,180/255,252/255,1), size_i, font.pixel, true)
Render.Text("YAW:", Vector2.new(x + 23, y + 25), Color.new(149/255,180/255,252/255,1), size_i, font.pixel, true)
Render.Text("STATE:", Vector2.new(x + 1, y + 35), Color.new(255/255,156/255,142/255,200), size_i, font.pixel, true)
Render.Text("Custom", Vector2.new(x + 28, y + 35), Color.new(255/255,156/255,142/255,200), size_i, font.pixel, true)
Render.Text(body_yaw == false and "R" or "L", Vector2.new(x + 42, y + 25), Color.new(1,1,1,1), size_i, font.pixel, true)
if AutoPeek:Get() then
add_y = 10
Render.Text("AUTO", Vector2.new(x + 1, y + 45), Color.RGBA(0, 173, 117, 200), size_i, font.pixel, true)
Render.Text("PEEK", Vector2.new(x + 20, y + 45), Color.RGBA(0, 173, 117, 200), size_i, font.pixel, true)
end
if DT:GetBool() then
if Exploits.GetCharge() > 0 then
Render.Text("DT", Vector2.new(x + 1, y + 45+add_y), Color.RGBA(71, 232, 35, 255), size_i, font.pixel, true)
else
Render.Text("DT", Vector2.new(x + 1, y + 45+add_y), Color.RGBA(255, 67, 50, 255), size_i, font.pixel, true)
end
end
if HS:GetBool() then
Render.Text("HS", Vector2.new(x + 1, y + 45+add_y), Color.RGBA(244, 232, 35, 255), size_i, font.pixel, true)
end
end
if ui.selected_ind:Get() == 2 then
if scoped and ui.selected_ind_v:Get() then
Render.Text("chernobyl.lua", Vector2.new(x + 1, y + 24), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
if FD:Get() then
Render.Text("*FAKE DUCK*", Vector2.new(x + 1, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if is_crouching(me) then
Render.Text("*crouching*", Vector2.new(x + 1, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
Render.Text("*aerobic*", Vector2.new(x + 1, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if velocity > 5 then
Render.Text("*running*", Vector2.new(x + 1, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("*dynamic*", Vector2.new(x + 1, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
end
end
end
end
else
Render.Text("chernobyl.lua", Vector2.new(x -30, y + 24), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
if FD:Get() then
Render.Text("*FAKE DUCK*", Vector2.new(x -25, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if is_crouching(me) then
Render.Text("*crouching*", Vector2.new(x -25, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
Render.Text("*aerobic*", Vector2.new(x -20, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if velocity > 5 then
Render.Text("*running*", Vector2.new(x -20, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("*dynamic*", Vector2.new(x -20, y + 34), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
end
end
end
end
end
if scoped and ui.selected_ind_v:Get() then
if DT:Get() then
if Exploits.GetCharge() > 0 then
Render.Text("DT", Vector2.new(x + 1, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("DT", Vector2.new(x + 1, y + 44), Color.RGBA(255, 67, 50, 255), 10, font.pixel, true)
end
else
Render.Text("DT", Vector2.new(x + 1, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
if HS:Get() then
Render.Text("HS", Vector2.new(x + 12, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("HS", Vector2.new(x + 12, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
if BA:Get() == 2 then
Render.Text("BA", Vector2.new(x + 25, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("BA", Vector2.new(x + 25, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
else
if DT:Get() then
if Exploits.GetCharge() > 0 then
Render.Text("DT", Vector2.new(x - 16, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("DT", Vector2.new(x - 16, y + 44), Color.RGBA(255, 67, 50, 255), 10, font.pixel, true)
end
else
Render.Text("DT", Vector2.new(x -16, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
if HS:Get() then
Render.Text("HS", Vector2.new(x -5, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("HS", Vector2.new(x -5, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
if BA:Get() == 2 then
Render.Text("BA", Vector2.new(x + 7, y + 44), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("BA", Vector2.new(x + 7, y + 44), Color.RGBA(90, 90, 90, 100), 10, font.pixel, true)
end
end
end
if ui.selected_ind:Get() == 3 then
if body_yaw == true then
Render.Text("chern", Vector2.new(x - 27, y + 12), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 11, font.verdanabold, false)
Render.Text("obyl°", Vector2.new(x + 3, y + 12), Color.RGBA(255, 255, 255, 255), 11, font.verdanabold, false)
else
Render.Text("chern", Vector2.new(x - 27, y + 12), Color.RGBA(255, 255, 255, 255), 11, font.verdanabold, false)
Render.Text("obyl°", Vector2.new(x + 3, y + 12), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 11, font.verdanabold, false)
end
if FD:Get() then
Render.Text("dynamic", Vector2.new(x -15, y + 26), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if is_crouching(me) then
Render.Text("tank", Vector2.new(x -8, y + 26), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
Render.Text("aerobic", Vector2.new(x -15, y + 26), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("dynamic", Vector2.new(x -15, y + 26), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
end
end
end
if DT:GetBool() then
Render.Text("DOUBLE", Vector2.new(x -20, y + 36), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
Render.Text("TAP", Vector2.new(x + 12, y + 36), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("DOUBLE", Vector2.new(x -20, y + 36), Color.RGBA(120, 120, 120, 180), 10, font.pixel, true)
Render.Text("TAP", Vector2.new(x + 12, y + 36), Color.RGBA(120, 120, 120, 180), 10, font.pixel, true)
end
if HS:GetBool() then
Render.Text("HIDE", Vector2.new(x -20, y + 46), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
Render.Text("SHOTS", Vector2.new(x + 1, y + 46), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("HIDE", Vector2.new(x -20, y + 46), Color.RGBA(120, 120, 120, 180), 10, font.pixel, true)
Render.Text("SHOTS", Vector2.new(x + 1, y + 46), Color.RGBA(120, 120, 120, 180), 10, font.pixel, true)
end
if FD:GetBool() then
Render.Text("Duck", Vector2.new(x -8, y + 56), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("Duck", Vector2.new(x -8, y + 56), Color.RGBA(120, 120, 120, 180), 10, font.pixel, true)
end
end
if ui.selected_ind:GetInt() == 4 then
local label2 = ""
if FD:GetBool() then
label2 = "DUCK"
else
if is_crouching(me) then
label2 = "TANK"
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
label2 = "AIR"
else
if velocity > 5 then
label2 = "MOVING"
else
label2 = "STAND"
end
end
end
end
Render.Text("Chernobyl", Vector2.new(x + 2, y + 20), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 1), size_i, font.pixel, true);
Render_TextOutline(label2, Vector2.new(x + 2, y + 28), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, ui.selected_ind:GetColor().a*0.85), size_i, font.pixel, true)
Render_TextOutline(math.floor(tostring(desync_norm*1.7)) .. "%", Vector2.new(x + 2, y + 36), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, ui.selected_ind:GetColor().a*0.65), size_i, font.pixel, true)
end
if ui.selected_ind:Get() == 5 then
if scoped and ui.selected_ind_v:Get() then
Render.Text("Chernobyl", Vector2.new(x + 1, y + 12), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
if FD:GetBool() then
Render.Text("Duck", Vector2.new(x + 1, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if is_crouching(me) then
Render.Text("crouching", Vector2.new(x + 1, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
Render.Text("air", Vector2.new(x + 1, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if velocity > 5 then
Render.Text("moving", Vector2.new(x + 1, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("stand", Vector2.new(x + 1, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
end
end
end
end
if DT:Get() then
if Exploits.GetCharge() > 0 then
Render.Text("DT", Vector2.new(x + 1, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("DT", Vector2.new(x + 1, y + 30), Color.RGBA(255, 67, 50, 255), 10, font.pixel, true)
end
else
Render.Text("DT", Vector2.new(x + 1, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
if HS:Get() then
Render.Text("HS", Vector2.new(x + 12, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("HS", Vector2.new(x + 12, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
if BA:Get() == 2 then
Render.Text("BA", Vector2.new(x + 25, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("BA", Vector2.new(x + 25, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
else
Render.Text("Chernobyl", Vector2.new(x -20, y + 12), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
if FD:GetBool() then
Render.Text("Duck", Vector2.new(x -14, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if is_crouching(me) then
Render.Text("crouching", Vector2.new(x -21, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if in_air(me) or Cheat.IsKeyDown(0x20) then
Render.Text("air", Vector2.new(x -7, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
if velocity > 5 then
Render.Text("moving", Vector2.new(x -14, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("stand", Vector2.new(x -11, y + 21), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
end
end
end
end
if DT:Get() then
if Exploits.GetCharge() > 0 then
Render.Text("DT", Vector2.new(x -16, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("DT", Vector2.new(x -16, y + 30), Color.RGBA(255, 67, 50, 255), 10, font.pixel, true)
end
else
Render.Text("DT", Vector2.new(x -16, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
if HS:Get() then
Render.Text("HS", Vector2.new(x -5, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("HS", Vector2.new(x -5, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
if BA:Get() == 2 then
Render.Text("BA", Vector2.new(x + 7, y + 30), Color.new(ui.selected_ind:GetColor().r, ui.selected_ind:GetColor().g, ui.selected_ind:GetColor().b, 255), 10, font.pixel, true)
else
Render.Text("BA", Vector2.new(x + 7, y + 30), Color.RGBA(90, 90, 90, 255), 10, font.pixel, true)
end
end
end
local color = ui.selected_ind:GetColor()
local text_a = Render.CalcTextSize("chernobyl", 12)
if ui.selected_ind:Get() == 6 then
Render.Text("chernobyl", Vector2.new(x - text_a.x/2 - 3, y + 20), color, 12, font.verdanabold2, false)
Render.BoxFilled(Vector2.new(x - 33, y + 33), Vector2.new(x + 33, y + 34.5), Color.new(color.r, color.g, color.b, 1.0))
Render.GradientBoxFilled(Vector2.new(x - 33.5, y + 25), Vector2.new(x - 32, y + 34), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 1), Color.new(color.r, color.g, color.b, 1))
Render.GradientBoxFilled(Vector2.new(x + 33.5, y + 25), Vector2.new(x + 32, y + 34), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 1), Color.new(color.r, color.g, color.b, 1))
local add_y = 0
if DT:GetBool() then
if Exploits.GetCharge() > 0 then
Render.Text("Double-Tap", Vector2.new(x - 23, y + 37), Color.new(color.r, color.g, color.b, 1), size_i, font.pixel, true)
else
Render.Text("Double-Tap", Vector2.new(x - 23, y + 37), Color.RGBA(255, 67, 50, 255), size_i, font.pixel, true)
end
add_y = 9
end
if HS:GetBool() then
Render.Text("hide-shots", Vector2.new(x - 22.5, y + 37+add_y), Color.new(color.r, color.g, color.b, 1), size_i, font.pixel, true)
end
end
end
end
--ARROWS
function arrows()
local me = EntityList.GetLocalPlayer()
if me == nil then return end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then return end
local base = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
local arr_inactive = ui.inactive:GetColor()
local arr_active = ui.active:GetColor()
local tsv = Render.CalcTextSize("v", 20)
local tsl = Render.CalcTextSize("<", 20)
local tsr = Render.CalcTextSize(">", 20)
local desync = math.min(math.abs(AntiAim.GetCurrentRealRotation() - AntiAim.GetFakeRotation()), AntiAim.GetMaxDesyncDelta())
local real_yaw = AntiAim.GetCurrentRealRotation()
local fake_yaw = AntiAim.GetFakeRotation()
local body_yawW = real_yaw - fake_yaw
if EngineClient.IsConnected() and EngineClient.IsInGame() and lp:GetProp("m_iHealth") > 0 and lp:GetPlayer() ~= nil then
if ui.selected_arr:GetInt() == 1 then
Render.Text("h", Vector2.new(x-tsr.x/2 + 47, y-9), Color.new(0,0,0,arr_inactive.a / 2), 24, font.acta_arrows)
Render.Text("g", Vector2.new(x-tsl.x/2 - 55, y-9), Color.new(0,0,0,arr_inactive.a / 2), 24, font.acta_arrows)
Render.Text("h", Vector2.new(x-tsr.x/2 + 48, y-10), arr_inactive, 24, font.acta_arrows)
Render.Text("g", Vector2.new(x-tsl.x/2 - 56, y-10), arr_inactive, 24, font.acta_arrows)
if base == 2 then
Render.Text("h", Vector2.new(x-tsr.x/2 + 48, y-10), arr_active, 24, font.acta_arrows)
end
if base == 3 then
Render.Text("g", Vector2.new(x-tsl.x/2 - 56, y-10), arr_active, 24, font.acta_arrows)
end
end
if ui.selected_arr:GetInt() == 2 then
Render.Text("x", Vector2.new(x-tsr.x/2 + 55, y-5), Color.new(0,0,0,arr_inactive.a / 2), 16, font.acta_arrows2)
Render.Text("w", Vector2.new(x-tsl.x/2 - 55, y-5), Color.new(0,0,0,arr_inactive.a / 2), 16, font.acta_arrows2)
Render.Text("x", Vector2.new(x-tsr.x/2 + 56, y-6), arr_inactive, 16, font.acta_arrows2)
Render.Text("w", Vector2.new(x-tsl.x/2 - 56, y-6), arr_inactive, 16, font.acta_arrows2)
if base == 2 then
Render.Text("x", Vector2.new(x-tsr.x/2 + 56, y-6), arr_active, 16, font.acta_arrows2)
end
if base == 3 then
Render.Text("w", Vector2.new(x-tsl.x/2 - 56, y-6), arr_active, 16, font.acta_arrows2)
end
end
if ui.selected_arr:GetInt() == 3 then
Render.Text("Z", Vector2.new(x-tsr.x/2 + 55, y-5), Color.new(0,0,0,arr_inactive.a / 2), 16, font.acta_arrows2)
Render.Text("X", Vector2.new(x-tsl.x/2 - 60, y-5), Color.new(0,0,0,arr_inactive.a / 2), 16, font.acta_arrows2)
Render.Text("Z", Vector2.new(x-tsr.x/2 + 56, y-6), arr_inactive, 16, font.acta_arrows2)
Render.Text("X", Vector2.new(x-tsl.x/2 - 60, y-6), arr_inactive, 16, font.acta_arrows2)
if base == 2 then
Render.Text("Z", Vector2.new(x-tsr.x/2 + 56, y-6), arr_active, 16, font.acta_arrows2)
end
if base == 3 then
Render.Text("X", Vector2.new(x-tsl.x/2 - 60, y-6), arr_active, 16, font.acta_arrows2)
end
end
if ui.selected_arr:GetInt() == 4 then
local gray = Color.RGBA(25,25,25,150)
Render.PolyFilled(
gray,
Vector2.new(x - 62, y),
Vector2.new(x - 45, y - 9),
Vector2.new(x - 45, y + 9))
Render.PolyFilled(
gray,
Vector2.new(x + 45, y + 9),
Vector2.new(x + 45, y - 9),
Vector2.new(x + 62, y))
if base == 2 then --right
Render.PolyFilled(
man_active,
Vector2.new(x + 45, y + 9),
Vector2.new(x + 45, y - 9),
Vector2.new(x + 62, y))
end
if base == 3 then --left
Render.PolyFilled(
man_active,
Vector2.new(x - 62, y),
Vector2.new(x - 45, y - 9),
Vector2.new(x - 45, y + 9))
end
Render.BoxFilled(Vector2.new(x + 41, y - 9), Vector2.new(x + 43, y + 9), gray)
Render.BoxFilled(Vector2.new(x - 43, y - 9), Vector2.new(x - 41, y + 9), gray)
if body_yawW < 0 then
Render.BoxFilled(Vector2.new(x + 41, y - 9), Vector2.new(x + 43, y + desync / 6.6666666666), arr_active)
else
Render.BoxFilled(Vector2.new(x - 43, y - 9), Vector2.new(x - 41, y + desync / 6.6666666666), arr_active)
end
end
end
end
--VISUALS
function all_visuals()
local me = EntityList.GetLocalPlayer()
if me == nil then return end
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp == nil then return end
if EngineClient.IsConnected() and EngineClient.IsInGame() and lp:GetProp("m_iHealth") > 0 and lp:GetPlayer() ~= nil then
local weap = me:GetActiveWeapon()
local accuracy = 0.0;
if weap ~= nil then
accuracy = weap:GetInaccuracy(weap) * 550.0;
if ui.spread_circle:GetBool() then
Render.CircleFilled(Vector2.new(EngineClient.GetScreenSize().x / 2, EngineClient.GetScreenSize().y / 2), accuracy, 60, ui.spread_circle:GetColor())
end
else
accuracy = 0.0
end
end
end
local function get_phrase()
local phrases = {
"здесь могла быть ваша реклама",
"ебать ты взорвался хахах",
"нихуя тебе переебало конечно",
"пиздуй в подвал",
"пипец ты умер как ракообразный",
"Я твоей матери напихал тараканов в жопу",
"че попасть не можешь да",
"долбаеб ты дозиметр с собой взял?",
"законтрен еблан, by chernobyl.lua",
"по немногу вытаскиваю атомы из твоей пустой черепной коробки",
"Нихуя ты как скитюзер выдвинулся",
"Ну тут даже колпик бы убил",
"9l npocTo 3acTpeJll-o Te69l e6y4um kapa6uHom",
"до уровня chernobyl.lua тебе далеко конечно",
"даже доллар ахуел от твоих попрыгушек",
"Не волнуйся, у тебя обязательно получится меня убить в следующем раунде.",
"ахахах я такой плейстайл с начала 19 не видел",
"скриптик подбустил оп оп",
"ебало на орбиту улетело хахах",
"ложись спатки, завтра рано вставать",
"иди на огород картошку копай долбаеб ",
"chernobyl.lua забустил лошпендос",
"ебать ты немощный, тебя тут даже chernobyl.lua не забустит",
}
return phrases[Utils.RandomInt(1, #phrases)]:gsub('\"', '')
end
function tt(event)
if ui.TrashTalk:Get() then
if event:GetName() ~= "player_death" then return end
local me = EntityList.GetLocalPlayer()
local victim = EntityList.GetPlayerForUserID(event:GetInt("userid"))
local attacker = EntityList.GetPlayerForUserID(event:GetInt("attacker"))
if victim == attacker or attacker ~= me then return end
EngineClient.ExecuteClientCmd('say "' .. get_phrase() .. '"')
end
end
local bulletImpactData = { }
local hitmarkerQueue = { }
function vectordistance(x1,y1,z1,x2,y2,z2)
return math.sqrt(math.pow(x1 - x2, 2) + math.pow( y1 - y2, 2) + math.pow( z1 - z2 , 2) )
end
function reset_pos()
for i in ipairs(bulletImpactData) do
bulletImpactData[i] = { 0 , 0 , 0 , 0 }
end
for i in ipairs(hitmarkerQueue) do
hitmarkerQueue[i] = { 0 , 0 , 0 , 0, 0}
end
end
function on_bullet_impact(e)
if EntityList.GetPlayerForUserID(e:GetInt("userid", 0)) == EntityList.GetLocalPlayer() then
local impactX = e:GetInt("x", 0)
local impactY = e:GetInt("y", 0)
local impactZ = e:GetInt("z", 0)
table.insert(bulletImpactData, { impactX, impactY, impactZ, GlobalVars.realtime })
end
end
function on_player_hurt(e)
local bestX, bestY, bestZ = 0, 0, 0
local bestdistance = 100
local realtime = GlobalVars.realtime
--check if i shot at the player
if EntityList.GetPlayerForUserID(e:GetInt("attacker", 0)) == EntityList.GetLocalPlayer() then
local victim = EntityList.GetPlayerForUserID(e:GetInt("userid", 0))
if victim ~= nil then
local victimOrigin = victim:GetProp("m_vecOrigin")
local victimDamage = e:GetInt("dmg_health", 0)
for i in ipairs(bulletImpactData) do
if bulletImpactData[i][4] + (4) >= realtime then
local impactX = bulletImpactData[i][1]
local impactY = bulletImpactData[i][2]
local impactZ = bulletImpactData[i][3]
local distance = vectordistance(victimOrigin.x, victimOrigin.y, victimOrigin.z, impactX, impactY, impactZ)
if distance < bestdistance then
bestdistance = distance
bestX = impactX
bestY = impactY
bestZ = impactZ
end
end
end
if bestX == 0 and bestY == 0 and bestZ == 0 then
victimOrigin.z = victimOrigin.z + 50
bestX = victimOrigin.x
bestY = victimOrigin.y
bestZ = victimOrigin.z
end
for k in ipairs(bulletImpactData) do
bulletImpactData[k] = { 0 , 0 , 0 , 0 }
end
table.insert(hitmarkerQueue, {bestX, bestY, bestZ, realtime, victimDamage} )
end
end
end
function on_player_spawned(e)
if EntityList.GetPlayerForUserID(e:GetInt("userid", 0)) == EntityList.GetLocalPlayer() then
reset_pos()
end
end
function betterhitmarker_event(event)
if event:GetName() == "player_hurt" then
on_player_hurt(event)
elseif event:GetName() == "bullet_impact" then
on_bullet_impact(event)
elseif event:GetName() == "player_spawned" then
on_player_spawned(event)
end
end
local font_new = Render.InitFont("Tahoma", 10)
function hitmarker_draw()
local HIT_MARKER_DURATION = 4
local realtime = GlobalVars.realtime
local maxTimeDelta = HIT_MARKER_DURATION / 2
local maxtime = realtime - maxTimeDelta / 2
for i in ipairs(hitmarkerQueue) do
if hitmarkerQueue[i][4] + HIT_MARKER_DURATION > maxtime then
if hitmarkerQueue[i][1] ~= nil then
local add = 0
if ui.CustomHitmarker_show_dmg:Get() then
add = (hitmarkerQueue[i][4] - realtime) * 100
end
local w2c = Render.WorldToScreen(Vector.new((hitmarkerQueue[i][1]), (hitmarkerQueue[i][2]), (hitmarkerQueue[i][3])))
local w2c2 = Render.WorldToScreen(Vector.new((hitmarkerQueue[i][1]), (hitmarkerQueue[i][2]), (hitmarkerQueue[i][3]) - add))
if w2c.x ~= nil and w2c.y ~= nil then
local alpha = 255
if (hitmarkerQueue[i][4] - (realtime - HIT_MARKER_DURATION)) < (HIT_MARKER_DURATION / 2) then
alpha = math.floor((hitmarkerQueue[i][4] - (realtime - HIT_MARKER_DURATION)) / (HIT_MARKER_DURATION / 2) * 255)
if alpha < 5 then
hitmarkerQueue[i] = { 0 , 0 , 0 , 0, 0 }
end
end
local HIT_MARKER_SIZE = 4
local col = ui.CustomHitmarker_color:GetColor()
if ui.CustomHitmarker_show_dmg:Get() then
Render.Text(tostring(hitmarkerQueue[i][5]), Vector2.new(w2c2.x, w2c2.y), ui.CustomHitmarker_color_dmg:GetColor(), 10, font_new)
end
if ui.CustomHitmarker_mode:Get() == 0 then
Render.Line(Vector2.new(w2c.x, w2c.y - HIT_MARKER_SIZE), Vector2.new(w2c.x, w2c.y), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x - HIT_MARKER_SIZE, w2c.y), Vector2.new(w2c.x, w2c.y), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x, w2c.y + HIT_MARKER_SIZE), Vector2.new(w2c.x, w2c.y), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x + HIT_MARKER_SIZE, w2c.y), Vector2.new(w2c.x, w2c.y), Color.new(col.r, col.g, col.b, alpha/255))
else
Render.Line(Vector2.new(w2c.x, w2c.y ), Vector2.new(w2c.x - ( HIT_MARKER_SIZE ), w2c.y - ( HIT_MARKER_SIZE )), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x, w2c.y ), Vector2.new(w2c.x - ( HIT_MARKER_SIZE ), w2c.y + ( HIT_MARKER_SIZE )), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x, w2c.y ), Vector2.new(w2c.x + ( HIT_MARKER_SIZE ), w2c.y + ( HIT_MARKER_SIZE )), Color.new(col.r, col.g, col.b, alpha/255))
Render.Line(Vector2.new(w2c.x, w2c.y ), Vector2.new(w2c.x + ( HIT_MARKER_SIZE ), w2c.y - ( HIT_MARKER_SIZE )), Color.new(col.r, col.g, col.b, alpha/255))
end
end
end
end
end
end
local font_size = 11
local verdana = Render.InitFont('Verdana', font_size, {'r'})
local bind_type = {
[0] = 'toggled',
[1] = 'holding',
}
local random_ms = 0
local kona = {
k = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
o = 66,
water = 0.0,
global = 0.0,
xxx = 0.0,
}
local IsDragging = 0
local memory = Vector2.new(0, 0)
local x, y = 150, 500
local IsDragging_spec = 0
local memory_spec = Vector2.new(0, 0)
local x_spec, y_spec = 1450, 500
local function spec()
if (ui.el:Get(3) == true) then
local spectators = {}
local players = EntityList.GetPlayers()
if not players then return end
local me = EntityList.GetLocalPlayer()
local frames = 8 * GlobalVars.frametime
local xx = 75 + 66
local text = 'spectators'
for _, player in pairs(players) do
if not player:IsDormant() and player:GetProp("m_iHealth") < 1 then
local target = EntityList.GetPlayerFromHandle(player:GetProp("m_hObserverTarget"))
if target == me then
spectators[#spectators + 1] = { name = player:GetName() }
end
end
end
for i = 0, #spectators do
if #spectators > 0 or Cheat.IsMenuVisible() == true then
kona.xxx = kona.xxx + frames
if kona.xxx > 1 then kona.xxx = 1 end
elseif #spectators < 1 or Cheat.IsMenuVisible() == false then
kona.xxx = kona.xxx - frames
if kona.xxx < 0 then kona.xxx = 0 end
end
if spectators[i] ~= nil then
Render_Text(x_spec + 5, y_spec + 7 + 15 * i, false, spectators[i].name, Color.RGBA(255,255,255,255), verdana, font_size, 120)
end
end
if Cheat.GetMousePos().x >= x_spec and Cheat.GetMousePos().x <= x_spec + xx and Cheat.GetMousePos().y >= y_spec and Cheat.GetMousePos().y <= y_spec + 20 then
if Cheat.IsKeyDown(1) and IsDragging_spec == 0 and Cheat.GetMousePos().x < x_spec + xx and Cheat.GetMousePos().y < y_spec + 20 then
IsDragging_spec = 1;
memory_spec.x = x_spec - Cheat.GetMousePos().x
memory_spec.y = y_spec - Cheat.GetMousePos().y
end
end
if not Cheat.IsKeyDown(1) then
IsDragging_spec = 0
end
if IsDragging_spec == 1 and Cheat.IsMenuVisible() then
x_spec = (Cheat.GetMousePos().x + memory_spec.x)
y_spec = (Cheat.GetMousePos().y + memory_spec.y)
end
if #spectators > 0 or Cheat.IsMenuVisible() == true then
RenderGradientBox(x_spec, y_spec, xx, 18, 2, ui.color:Get(), math.floor(kona.xxx*255), kona.xxx*0)
end
Render_Text(x_spec - Render.CalcTextSize(text, font_size, verdana).x / 2 + xx / 2, y_spec + 4, false, text, Color.RGBA(255, 255, 255, math.floor(kona.xxx*255)), verdana, font_size, math.floor(kona.xxx*120))
end
end
local function paint()
local local_time = ffi.new("SYSTEMTIME")
ffi.C.GetLocalTime(local_time)
system_time = string.format("%02d:%02d:%02d", local_time.wHour, local_time.wMinute, local_time.wSecond)
if (ui.el:Get(1) == true) then
if GlobalVars.tickcount % 8 == 0 then
random_ms = math.random(1,5)
end
local engine = EngineClient.GetScreenSize()
text_WM = 'chern ' .. '' .. WatermarkName(ui.name:Get(),ui.name_custom:Get()) .. '' .. ping() .. '' .. system_time
local h_WM, w_WM = 18, Render.CalcTextSize(text_WM, font_size, verdana).x + 8
local x_WM, y_WM = engine.x, 10 + (25*0)
x_WM = x_WM - w_WM - 10
RenderGradientBox(x_WM, y_WM, w_WM, h_WM, 2, ui.color:Get(), 255, 0)
Render_Text(x_WM + 4, y_WM + 4, false, text_WM, Color.RGBA(255, 255, 255, 255), verdana, font_size, 120)
Render_Text(x_WM + 4 + Render.CalcTextSize('chern', font_size, verdana).x + 1, y_WM + 4, false, "obyl" , ui.color:Get(), verdana, font_size, 120)
end
local frames = 8 * GlobalVars.frametime
local max_offset = 66
local text = 'keybinds'
local hOffset = 23
local w, h = 75 + max_offset, 50
if (ui.el:Get(2) == true) then
local binds = Cheat.GetBinds()
for i = 0, #binds do
if #binds > 0 or Cheat.IsMenuVisible() == true then
kona.global = kona.global + frames
if kona.global > 1 then kona.global = 1 end
elseif #binds < 1 or Cheat.IsMenuVisible() == false then
kona.global = kona.global - frames
if kona.global < 0 then kona.global = 0 end
end
end
for f = 1, #binds do
local key_type = '[' .. bind_type[binds[f]:GetMode()] .. ']'
if binds[f]:IsActive() == true and kona.global > 0 then
kona.k[f] = kona.k[f] + frames
if kona.k[f] > 1 then kona.k[f] = 1 end
elseif binds[f]:IsActive() == false or kona.global == 0 then
kona.k[f] = kona.k[f] - frames
if kona.k[f] < 0 then kona.k[f] = 0 end
end
local bind_width = Render.CalcTextSize(binds[f]:GetName(),font_size,verdana).x
if bind_width > 0 then
if bind_width > 75 then
max_offset = bind_width
end
end
Render_Text(x + 5, y + hOffset, false, binds[f]:GetName(), Color.RGBA(255, 255, 255, math.floor(kona.k[f]*255)), verdana, font_size, math.floor(kona.k[f]*120))
Render_Text(x + (75 + kona.o) - Render.CalcTextSize(key_type, font_size, verdana).x - 5, y + hOffset, false, key_type, Color.RGBA(255, 255, 255, math.floor(kona.k[f]*255)), verdana, font_size, math.floor(kona.k[f]*120))
hOffset = hOffset + 15
end
if kona.o ~= max_offset then
if kona.o > max_offset then kona.o = kona.o - 1.2 end
if kona.o < max_offset then kona.o = kona.o + 1.2 end
end
local to = math.max(66,kona.o)
if Cheat.GetMousePos().x >= x and Cheat.GetMousePos().x <= x + 75 + to and Cheat.GetMousePos().y >= y and Cheat.GetMousePos().y <= y + 20 then
if Cheat.IsKeyDown(1) and IsDragging == 0 and Cheat.GetMousePos().x < x + 75 + to and Cheat.GetMousePos().y < y + 20 then
IsDragging = 1;
memory.x = x - Cheat.GetMousePos().x
memory.y = y - Cheat.GetMousePos().y
end
end
if not Cheat.IsKeyDown(1) then
IsDragging = 0
end
if IsDragging == 1 and Cheat.IsMenuVisible() then
x = (Cheat.GetMousePos().x + memory.x)
y = (Cheat.GetMousePos().y + memory.y)
end
if #binds > 0 or Cheat.IsMenuVisible() == true then
RenderGradientBox(x, y, (75 + to), 18, 2, ui.color:Get(), math.floor(kona.global*255), kona.global*0)
end
Render_Text(x - Render.CalcTextSize(text, font_size, verdana).x / 2 + (75 + to) / 2, y+ 4, false, text, Color.RGBA(255, 255, 255, math.floor(kona.global*255)), verdana, font_size, math.floor(kona.global*120))
end
end
--DORMANT
function calc_angle(src, dst)
local vecdelta = Vector.new(dst.x - src.x, dst.y - src.y, dst.z - src.z)
local angles = QAngle.new(math.atan2(-vecdelta.z, vecdelta:Length2D()) * 180.0 / math.pi, (math.atan2(vecdelta.y, vecdelta.x) * 180.0 / math.pi), 0.0)
return angles
end
function autostop(cmd)
local vecvelocity1 = Vector.new(get_localplayer():GetProp("m_vecVelocity[0]"), get_localplayer():GetProp("m_vecVelocity[1]"), 0.0)
local viewangles = get_localplayer():GetEyePosition()
local direction = Cheat.VectorToAngle(vecvelocity1)
direction.yaw = cmd.viewangles.yaw - direction.yaw
local forward = Cheat.AngleToForward(direction)
local negative = Vector2.new(forward.x * -200, forward.y * -200)
cmd.forwardmove = negative.x
cmd.sidemove = negative.y
end
function get_localplayer()
local local_index = EngineClient.GetLocalPlayer()
local localplayer = EntityList.GetClientEntity(local_index)
if localplayer == nil then return end
local me = localplayer:GetPlayer()
return me
end
function get_dormant_enemy()
local target_correct = true
local players = EntityList.GetEntitiesByName("CCSPlayer")
for i = 1, #players do
local enemies = players[i];
local enemy = enemies:GetPlayer()
target_correct = enemy:GetNetworkState() ~= -1
if enemy ~= get_localplayer() and not enemy:IsTeamMate() and enemy:GetProp("DT_BasePlayer", "m_iHealth") > 0 and enemy:IsDormant() and target_correct then
return i
end
end
end
function is_in_air(entity)
local flags = entity:GetProp("DT_BasePlayer", "m_fFlags")
return bit.band(flags, 1) == 0
end
function dormantaim(cmd)
local min = Vector.new()
local max = Vector.new()
local players = EntityList.GetEntitiesByName("CCSPlayer")
local weap = get_localplayer():GetActiveWeapon()
if weap ~= nil then
local weapon_id = weap:GetWeaponID()
end
if ui.da_enable:GetBool() and get_dormant_enemy() then
local dormant_target = players[get_dormant_enemy()]:GetPlayer()
local weap_delay = (weapon_id == 9 or weapon_id == 40) and 0.15 or 0.0
if dormant_target and weap_delay and weap:GetProp("m_flNextPrimaryAttack") and GlobalVars.curtime and weap:GetProp("m_flNextPrimaryAttack") + weap_delay <= GlobalVars.curtime and get_localplayer():GetProp("m_bIsScoped") and not is_in_air(get_localplayer()) then
local bounds = dormant_target:GetRenderBounds(min, max)
local pos = dormant_target:GetProp("m_vecOrigin") + Vector.new((min.x + max.x)/4, (min.y + max.y)/16, (min.z + max.z/2))
if Cheat.FireBullet(get_localplayer(), get_localplayer():GetEyePosition(), pos).damage >= ui.da_damage:GetInt() then
autostop(cmd)
if 1 / weap:GetInaccuracy(weap) >= 75 then
local getaimpunch = get_localplayer():GetProp("DT_BasePlayer", "m_aimPunchAngle")
local aimpunch = QAngle.new(getaimpunch.x, getaimpunch.y, 0.0)
local aim_angle = calc_angle(get_localplayer():GetEyePosition(), pos)
cmd.viewangles.pitch = aim_angle.pitch - aimpunch.pitch * 2
cmd.viewangles.yaw = aim_angle.yaw - aimpunch.yaw * 2
cmd.buttons = bit.bor(cmd.buttons, 1)
end
end
end
end
orig_move = {cmd.forwardmove, cmd.sidemove, QAngle.new(0, cmd.viewangles.yaw, 0)}
if ui.manuals:Get() > 0 then
orig_move = {cmd.forwardmove - 1, cmd.sidemove - 1, QAngle.new(0, cmd.viewangles.yaw, 0)}
end
end
--антибакстап
normalize_yaw = function(yaw)
while yaw > 180 do yaw = yaw - 360 end
while yaw < -180 do yaw = yaw + 360 end
return yaw
end
update_enemies = function()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
local my_index = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if not my_index then return end
if EngineClient.IsConnected() and my_index:IsAlive() then
local players = EntityList.GetEntitiesByName("CCSPlayer")
local fov_enemy, maximum_fov = nil, 180
for i = 1, #players do
local enemy = players[i]:GetPlayer()
if enemy ~= my_index and not enemy:IsTeamMate() and enemy:IsAlive() then
local my_origin = my_index:GetRenderOrigin()
local enemy_origin = enemy:GetRenderOrigin()
local world_to_screen = (
my_origin.x - enemy_origin.x == 0 and my_origin.y - enemy_origin.z == 0
) and 0 or math.deg(
math.atan2(
my_origin.y - enemy_origin.y, my_origin.x - enemy_origin.x
)
) - EngineClient.GetViewAngles().yaw + 180
local calculated_fov = math.abs(normalize_yaw(world_to_screen))
if not fov_enemy or calculated_fov <= maximum_fov then
fov_enemy = enemy
maximum_fov = calculated_fov
end
end
end
return ({
enemy = fov_enemy,
fov = maximum_fov
})
end
end
function backstab()
local local_player = EntityList.GetLocalPlayer()
if not local_player then return end
local my_index = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if not my_index then return end
if EngineClient.IsConnected() and my_index:IsAlive() then
local data, current_enemy = update_enemies(), nil
if data ~= nil then
current_enemy = data.enemy
end
if current_enemy ~= nil and current_enemy:IsAlive() then
if not current_enemy:IsDormant() then
local my_origin = my_index:GetRenderOrigin()
local enemy_origin = current_enemy:GetRenderOrigin()
local enemy_weapon = current_enemy:GetActiveWeapon()
if not enemy_weapon then return end
local our_distance = my_origin:DistTo(enemy_origin)
local minimum_distance = 200
if enemy_weapon:IsKnife() then
if our_distance <= minimum_distance then
AntiAim.OverrideYawOffset(180)
end
end
end
end
end
end
--legit aa
one_time_legit_aa = false
function legit_aa_on_e(cmd)
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
local my_index = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if not my_index then return end
if EngineClient.IsConnected() and my_index:IsAlive() and ui.legitaa then
local is_active = function()
local maximum_distance = 99999999
local my_origin = my_index:GetRenderOrigin()
local doors = EntityList.GetEntitiesByClassID(143)
local bomb = EntityList.GetEntitiesByClassID(129)
local hostages = EntityList.GetEntitiesByClassID(97)
local my_view_angles = EngineClient.GetViewAngles()
local my_angles = Vector2.new(my_view_angles.yaw, my_view_angles.pitch)
my_angles.y = -my_angles.y
for k, v in pairs(doors) do
local doors_origin = v:GetRenderOrigin()
local current_distance = my_origin:DistTo(doors_origin)
if current_distance <= maximum_distance then maximum_distance = current_distance end
end
for k, v in pairs(bomb) do
local bomb_origin = v:GetRenderOrigin()
local current_distance = my_origin:DistTo(bomb_origin)
if current_distance <= maximum_distance then maximum_distance = current_distance end
end
for k, v in pairs(hostages) do
local hostages_origin = v:GetRenderOrigin()
local current_distance = my_origin:DistTo(hostages_origin)
if current_distance <= maximum_distance then maximum_distance = current_distance end
end
if maximum_distance <= 100 or (my_angles.y <= -25 and my_angles.y > -70) then
return false
end
return true
end
if bit.band(cmd.buttons, 32) == 32 then
if not one_time_legit_aa then
one_time_legit_aa = true
end
if is_active() then
if Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base"):GetInt() == 5 then
Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base"):SetInt(4)
end
local yaw_base = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base"):GetInt()
local yaw_value = (
yaw_base == 1 and 180 or yaw_base == 2 and 90 or yaw_base == 3 and -90 or
yaw_base == 4 and 180 or 0
)
AntiAim.OverridePitch(0)
AntiAim.OverrideYawOffset(yaw_value)
AntiAim.OverrideLimit(60)
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32))
end
else
if one_time_legit_aa then
one_time_legit_aa = false
end
end
end
end
--roll aa
local orig_move = {0, 0, 0}
local sincos = function(ang)
return Vector2.new(math.cos(ang), math.sin(ang))
end
local AngleToVector = function(angles)
local fr, rt = Vector.new(0, 0, 0), Vector.new(0, 0, 0)
local pitch = sincos(angles.pitch * 0.017453292519943)
local yaw = sincos(angles.yaw * 0.017453292519943)
local roll = sincos(angles.roll * 0.017453292519943)
fr.x = pitch.x * yaw.x
fr.y = pitch.x * yaw.y
rt.x = -1 * roll.y * pitch.y * yaw.x + -1 * roll.x * -yaw.y
rt.y = -1 * roll.y * pitch.y * yaw.y + -1 * roll.x * yaw.x
return fr / #fr, rt / #rt
end
local function fixmove(cmd)
if ui.ex_for_run:Get() then
local front_left, roght_lefthyh = AngleToVector(orig_move[3])
local front_center, roght_centerhyh = AngleToVector(cmd.viewangles)
local center = front_left * orig_move[1] + roght_lefthyh * orig_move[2]
local div = roght_centerhyh.y * front_center.x - roght_centerhyh.x * front_center.y
cmd.sidemove = (front_center.x * center.y - front_center.y * center.x) / div
cmd.forwardmove = (roght_centerhyh.y * center.x - roght_centerhyh.x * center.y) / div
else
if ui.roll_on_stay:Get() or ui.roll_on_air:Get() or ui.roll_on_move:Get() or ui.roll_on_walk:Get() then
local front_left, roght_lefthyh = AngleToVector(orig_move[3])
local front_center, roght_centerhyh = AngleToVector(cmd.viewangles)
local center = front_left * orig_move[1] + roght_lefthyh * orig_move[2]
local div = roght_centerhyh.y * front_center.x - roght_centerhyh.x * front_center.y
cmd.sidemove = (front_center.x * center.y - front_center.y * center.x) / div
cmd.forwardmove = (roght_centerhyh.y * center.x - roght_centerhyh.x * center.y) / div
end
if ui.manuals:Get() > 0 then
local front_left, roght_lefthyh = AngleToVector(orig_move[3])
local front_center, roght_centerhyh = AngleToVector(cmd.viewangles)
local center = front_left * orig_move[1] + roght_lefthyh * orig_move[2]
local div = roght_centerhyh.y * front_center.x - roght_centerhyh.x * front_center.y - 0.5
cmd.sidemove = (front_center.x * center.y - front_center.y * center.x) / div
cmd.forwardmove = (roght_centerhyh.y * center.x - roght_centerhyh.x * center.y) / div
end
end
end
local rol = 0
Cheat.RegisterCallback("pre_prediction", function(cmd)
local body_yaw = AntiAim.GetInverterState()
local tickcount = GlobalVars.tickcount
rolls = false
if not EngineClient.GetLocalPlayer() then
return
end
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then
return
end
local localp = EntityList.GetLocalPlayer()
local velocity = math.floor(Vector.new(localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[0]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[1]"), localplayer:GetProp("DT_BasePlayer", "m_vecVelocity[2]") ):Length());
local manual = ui.manuals:Get()
if manual > 0 then
AntiAim.OverrideInverter(true)
AntiAim.OverrideYawOffset(manual == 1 and -90 or 90)
if body_yaw then
cmd.viewangles.roll = 44
rol = -44
else
cmd.viewangles.roll = -44
rol = 44
end
rolls = true
dsyL:Set(60)
dsyR:Set(60)
return
end
if walk:Get() and ui.roll_on_walk:Get() then
cmd.viewangles.roll = not AntiAim.GetInverterState() and 44 or -44
rol = cmd.viewangles.roll
rolls = true
end
if velocity > 5 and ui.roll_on_move:Get() then
cmd.viewangles.roll = not AntiAim.GetInverterState() and 30 or -30
rol = cmd.viewangles.roll
rolls = true
end
if velocity < 5 and ui.roll_on_stay:Get() then
cmd.viewangles.roll = not AntiAim.GetInverterState() and 44 or -44
rol = cmd.viewangles.roll
rolls = true
end
if in_air(localp) and ui.roll_on_air:Get() then
cmd.viewangles.roll = not AntiAim.GetInverterState() and 44 or -44
rol = cmd.viewangles.roll
rolls = true
end
if ui.roll_on_crouch:Get() and is_crouching(localp) and not in_air(localp) then
cmd.viewangles.roll = not AntiAim.GetInverterState() and 44 or -44
rol = cmd.viewangles.roll
rolls = true
end
if rolls then
AntiAim.OverrideLimit(AntiAim.GetMaxDesyncDelta())
end
end)
--LOGS
local ConsolePrint = function(label, r, g, b, a)
local ConColorMsg = ffi.cast("ColorMsgFn", ffi.C.GetProcAddress(ffi.C.GetModuleHandleA("tier0.dll"), "?ConColorMsg@@YAXABVColor@@PBDZZ"))
local col = ffi.new("Color")
col.r = r
col.g = g
col.b = b
col.a = a
ConColorMsg(col, label)
end
local log = {
}
local console = Render.InitFont("lucida console", 10, {"r"})
local hitboxes = {
[0] = "generic",
[1] = "head",
[2] = "chest",
[3] = "stomach",
[4] = "left arm",
[5] = "right arm",
[6] = "left leg",
[7] = "right leg",
[10] = "gear",
}
local reasons = {
"resolver",
"spread",
"occlusion",
"prediction error",
}
local drawlog = function(prefix, prefix_r, prefix_g, prefix_b, prefix_a, text, print_text)
log[#log + 1] = {
text,
255,
math.floor(GlobalVars.curtime),
}
ConsolePrint(prefix, prefix_r, prefix_g, prefix_b, prefix_a)
print(print_text)
end
function logs(event)
local localplayer = EntityList.GetLocalPlayer()
if event:GetName() == "item_purchase" then
if event:GetName() ~= "item_purchase" then
return
end
local buyerid = EntityList.GetPlayerForUserID(event:GetInt("userid"))
local item = event:GetString("weapon")
if buyerid ~= localplayer and item ~= "weapon_unknown" and buyerid ~= nil then
local buyer = buyerid:GetName()
drawlog("[Chernobyl.log] ", 180, 230, 20, 255, string.format("%s bought %s", buyer, item), string.format("%s bought %s\r", buyer, item))
end
end
if event:GetName() == "player_hurt" then
local target = EntityList.GetPlayerForUserID(event:GetInt("userid"))
if target == nil then return end
local attacker = EntityList.GetPlayerForUserID(event:GetInt("attacker"))
local target_name = target:GetName()
local dmghealth = event:GetInt("dmg_health")
local healthremain = event:GetInt("health")
local hitbox = hitboxes[event:GetInt("hitgroup")]
if attacker == localplayer then
drawlog("[Chernobyl.log] ", 180, 230, 20, 255, string.format("Hit %s aimed = %s for %s damage (%s health remaining)", target_name, hitbox, dmghealth, healthremain), string.format("Hit %s aimed = %s for %s damage (%s health remaining)\r", target_name, hitbox, dmghealth, healthremain))
end
end
end
Cheat.RegisterCallback("registered_shot", function(reg)
local missreason = reasons[reg.reason]
if reg.reason == 0 then
return
end
drawlog("[Chernobyl.log] ", 180, 230, 20, 255, string.format("Missed shot due to %s", missreason), string.format("Missed shot due to %s\r", missreason))
end)
local clearlog = function()
if #log ~= 0 then
if EngineClient:IsConnected() == false then
table.remove(log, #log)
end
if #log > 6 then
table.remove(log, 1)
end
if log[1][3] + 5 < math.floor(GlobalVars.curtime) then
log[1][2] = log[1][2] - math.floor(GlobalVars.frametime * 600)
if log[1][2] < 0 then
table.remove(log, 1)
end
end
end
end
local drawlog = function()
clearlog()
color = ui.logs:GetColor()
if ui.logs:Get() then
nl_logs:Set(0)
end
for i = 1, #log do
if ui.logs:Get() then
Render.Text("[Chernobyl.log] " .. ""..log[i][1].."", Vector2.new(7 + 1, 5 + i * 12 + 1 - 12), Color.RGBA(0, 0, 0, log[i][2]), 10, console)
Render.Text("[Chernobyl.log] " .. ""..log[i][1].."", Vector2.new(7, 5 + i * 12 - 12), Color.new(color.r, color.g, color.b, log[i][2]), 10, console)
end
end
end
local function str_to_sub(input, sep)
local t = {}
for str in string.gmatch(input, "([^"..sep.."]+)") do
t[#t + 1] = string.gsub(str, "\n", "")
end
return t
end
local function arr_to_string(arr)
arr = arr:Get()
local str = ""
for i=1, #arr do
str = str .. arr[i] .. (i == #arr and "" or ",")
end
if str == "" then
str = "-"
end
return str
end
local function to_boolean(str)
if str == "true" or str == "false" then
return (str == "true")
else
return str
end
end
local function clipboard_import()
local clipboard_text_length = get_clipboard_text_count( VGUI_System )
local clipboard_data = ""
if clipboard_text_length > 0 then
buffer = ffi.new("char[?]", clipboard_text_length)
size = clipboard_text_length * ffi.sizeof("char[?]", clipboard_text_length)
get_clipboard_text( VGUI_System, 0, buffer, size )
clipboard_data = ffi.string( buffer, clipboard_text_length-1 )
end
return clipboard_data
end
local function clipboard_export(string)
if string then
set_clipboard_text(VGUI_System, string, string:len())
end
end
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
function enc(data)
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return b:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end
function dec(data)
data = string.gsub(data, '[^'..b..'=]', '')
return (data:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(b:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end
return string.char(c)
end))
end
function export()
str = tostring(ui.Stay_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.Stay_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.Stay_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.Stay_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.Stay_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.Stay_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.Stay_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.Stay_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.Stay_Custom_limit1:Get()) .. "|"
.. tostring(ui.Stay_Custom_limit2:Get()) .. "|"
.. tostring(ui.Stay_Custom_limit3:Get()) .. "|"
.. tostring(ui.Stay_Custom_limit4:Get()) .. "|"
.. tostring(ui.Stay_Custom_fake_options:Get()) .. "|"
.. tostring(ui.Stay_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.Stay_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.Stay_Custom_dsy_on_shot:Get()) .. "|"
.. tostring(ui.Move_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.Move_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.Move_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.Move_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.Move_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.Move_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.Move_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.Move_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.Move_Custom_limit1:Get()) .. "|"
.. tostring(ui.Move_Custom_limit2:Get()) .. "|"
.. tostring(ui.Move_Custom_limit3:Get()) .. "|"
.. tostring(ui.Move_Custom_limit4:Get()) .. "|"
.. tostring(ui.Move_Custom_fake_options:Get()) .. "|"
.. tostring(ui.Move_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.Move_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.Move_Custom_dsy_on_shot:Get()) .. "|"
end
function export2()
str2 = str .. tostring(ui.Air_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.Air_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.Air_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.Air_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.Air_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.Air_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.Air_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.Air_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.Air_Custom_limit1:Get()) .. "|"
.. tostring(ui.Air_Custom_limit2:Get()) .. "|"
.. tostring(ui.Air_Custom_limit3:Get()) .. "|"
.. tostring(ui.Air_Custom_limit4:Get()) .. "|"
.. tostring(ui.Air_Custom_fake_options:Get()) .. "|"
.. tostring(ui.Air_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.Air_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.Air_Custom_dsy_on_shot:Get()) .. "|"
.. tostring(ui.Walk_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.Walk_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.Walk_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.Walk_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.Walk_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.Walk_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.Walk_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.Walk_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.Walk_Custom_limit1:Get()) .. "|"
.. tostring(ui.Walk_Custom_limit2:Get()) .. "|"
.. tostring(ui.Walk_Custom_limit3:Get()) .. "|"
.. tostring(ui.Walk_Custom_limit4:Get()) .. "|"
.. tostring(ui.Walk_Custom_fake_options:Get()) .. "|"
.. tostring(ui.Walk_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.Walk_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.Walk_Custom_dsy_on_shot:Get()) .. "|"
end
function export3()
str3 = str2 .. tostring(ui.Crouch_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.Crouch_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.Crouch_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.Crouch_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.Crouch_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.Crouch_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.Crouch_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.Crouch_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.Crouch_Custom_limit1:Get()) .. "|"
.. tostring(ui.Crouch_Custom_limit2:Get()) .. "|"
.. tostring(ui.Crouch_Custom_limit3:Get()) .. "|"
.. tostring(ui.Crouch_Custom_limit4:Get()) .. "|"
.. tostring(ui.Crouch_Custom_fake_options:Get()) .. "|"
.. tostring(ui.Crouch_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.Crouch_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.Crouch_Custom_dsy_on_shot:Get()) .. "|"
.. tostring(ui.FD_Custom_yaw_add_L:Get()) .. "|"
.. tostring(ui.FD_Custom_yaw_add_R:Get()) .. "|"
.. tostring(ui.FD_Custom_yaw_modifier_mode:Get()) .. "|"
.. tostring(ui.FD_Custom_yaw_modifier:Get()) .. "|"
.. tostring(ui.FD_Custom_modifier_degree:Get()) .. "|"
.. tostring(ui.FD_Custom_modifier_degree_min:Get()) .. "|"
.. tostring(ui.FD_Custom_modifier_degree_max:Get()) .. "|"
.. tostring(ui.FD_Custom_limit_mode:Get()) .. "|"
.. tostring(ui.FD_Custom_limit1:Get()) .. "|"
.. tostring(ui.FD_Custom_limit2:Get()) .. "|"
.. tostring(ui.FD_Custom_limit3:Get()) .. "|"
.. tostring(ui.FD_Custom_limit4:Get()) .. "|"
.. tostring(ui.FD_Custom_fake_options:Get()) .. "|"
.. tostring(ui.FD_Custom_lby_mode:Get()) .. "|"
.. tostring(ui.FD_Custom_freestand_dsy:Get()) .. "|"
.. tostring(ui.FD_Custom_dsy_on_shot:Get()) .. "|"
.. tostring(ui.brute_aa:Get()) .. "|"
.. tostring(ui.brute_aa_conditions:Get()) .. "|"
.. tostring(ui.AB_miss_enable_1:Get()) .. "|"
.. tostring(ui.AB_miss_yawL_1:Get()) .. "|"
.. tostring(ui.AB_miss_yawR_1:Get()) .. "|"
.. tostring(ui.AB_miss_yaw_modifier_1:Get()) .. "|"
.. tostring(ui.AB_miss_modifier_1:Get()) .. "|"
.. tostring(ui.AB_miss_lby_1:Get()) .. "|"
.. tostring(ui.AB_miss_enable_2:Get()) .. "|"
.. tostring(ui.AB_miss_yawL_2:Get()) .. "|"
.. tostring(ui.AB_miss_yawR_2:Get()) .. "|"
.. tostring(ui.AB_miss_yaw_modifier_2:Get()) .. "|"
.. tostring(ui.AB_miss_modifier_2:Get()) .. "|"
.. tostring(ui.AB_miss_lby_2:Get()) .. "|"
.. tostring(ui.AB_miss_enable_3:Get()) .. "|"
.. tostring(ui.AB_miss_yawL_3:Get()) .. "|"
.. tostring(ui.AB_miss_yawR_3:Get()) .. "|"
.. tostring(ui.AB_miss_yaw_modifier_3:Get()) .. "|"
.. tostring(ui.AB_miss_modifier_3:Get()) .. "|"
.. tostring(ui.AB_miss_lby_3:Get()) .. "|"
.. tostring(ui.Stay_Custom_Enable:Get()) .. "|"
.. tostring(ui.Move_Custom_Enable:Get()) .. "|"
.. tostring(ui.Air_Custom_Enable:Get()) .. "|"
.. tostring(ui.Walk_Custom_Enable:Get()) .. "|"
.. tostring(ui.Crouch_Custom_Enable:Get()) .. "|"
.. tostring(ui.FD_Custom_Enable:Get()) .. "|"
clipboard_export(enc(str3))
end
function import(input)
local tbl = str_to_sub(input, "|")
ui.Stay_Custom_yaw_add_L:SetInt(tonumber(tbl[1]))
ui.Stay_Custom_yaw_add_R:SetInt(tonumber(tbl[2]))
ui.Stay_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[3]))
ui.Stay_Custom_yaw_modifier:SetInt(tonumber(tbl[4]))
ui.Stay_Custom_modifier_degree:SetInt(tonumber(tbl[5]))
ui.Stay_Custom_modifier_degree_min:SetInt(tonumber(tbl[6]))
ui.Stay_Custom_modifier_degree_max:SetInt(tonumber(tbl[7]))
ui.Stay_Custom_limit_mode:SetInt(tonumber(tbl[8]))
ui.Stay_Custom_limit1:SetInt(tonumber(tbl[9]))
ui.Stay_Custom_limit2:SetInt(tonumber(tbl[10]))
ui.Stay_Custom_limit3:SetInt(tonumber(tbl[11]))
ui.Stay_Custom_limit4:SetInt(tonumber(tbl[12]))
ui.Stay_Custom_fake_options:SetInt(tonumber(tbl[13]))
ui.Stay_Custom_lby_mode:SetInt(tonumber(tbl[14]))
ui.Stay_Custom_freestand_dsy:SetInt(tonumber(tbl[15]))
ui.Stay_Custom_dsy_on_shot:SetInt(tonumber(tbl[16]))
ui.Move_Custom_yaw_add_L:SetInt(tonumber(tbl[17]))
ui.Move_Custom_yaw_add_R:SetInt(tonumber(tbl[18]))
ui.Move_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[19]))
ui.Move_Custom_yaw_modifier:SetInt(tonumber(tbl[20]))
ui.Move_Custom_modifier_degree:SetInt(tonumber(tbl[21]))
ui.Move_Custom_modifier_degree_min:SetInt(tonumber(tbl[22]))
ui.Move_Custom_modifier_degree_max:SetInt(tonumber(tbl[23]))
ui.Move_Custom_limit_mode:SetInt(tonumber(tbl[24]))
ui.Move_Custom_limit1:SetInt(tonumber(tbl[25]))
ui.Move_Custom_limit2:SetInt(tonumber(tbl[26]))
ui.Move_Custom_limit3:SetInt(tonumber(tbl[27]))
ui.Move_Custom_limit4:SetInt(tonumber(tbl[28]))
ui.Move_Custom_fake_options:SetInt(tonumber(tbl[29]))
ui.Move_Custom_lby_mode:SetInt(tonumber(tbl[30]))
ui.Move_Custom_freestand_dsy:SetInt(tonumber(tbl[31]))
ui.Move_Custom_dsy_on_shot:SetInt(tonumber(tbl[32]))
end
function import2(input)
local tbl = str_to_sub(input, "|")
ui.Air_Custom_yaw_add_L:SetInt(tonumber(tbl[33]))
ui.Air_Custom_yaw_add_R:SetInt(tonumber(tbl[34]))
ui.Air_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[35]))
ui.Air_Custom_yaw_modifier:SetInt(tonumber(tbl[36]))
ui.Air_Custom_modifier_degree:SetInt(tonumber(tbl[37]))
ui.Air_Custom_modifier_degree_min:SetInt(tonumber(tbl[38]))
ui.Air_Custom_modifier_degree_max:SetInt(tonumber(tbl[39]))
ui.Air_Custom_limit_mode:SetInt(tonumber(tbl[40]))
ui.Air_Custom_limit1:SetInt(tonumber(tbl[41]))
ui.Air_Custom_limit2:SetInt(tonumber(tbl[42]))
ui.Air_Custom_limit3:SetInt(tonumber(tbl[43]))
ui.Air_Custom_limit4:SetInt(tonumber(tbl[44]))
ui.Air_Custom_fake_options:SetInt(tonumber(tbl[45]))
ui.Air_Custom_lby_mode:SetInt(tonumber(tbl[46]))
ui.Air_Custom_freestand_dsy:SetInt(tonumber(tbl[47]))
ui.Air_Custom_dsy_on_shot:SetInt(tonumber(tbl[48]))
ui.Walk_Custom_yaw_add_L:SetInt(tonumber(tbl[49]))
ui.Walk_Custom_yaw_add_R:SetInt(tonumber(tbl[50]))
ui.Walk_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[51]))
ui.Walk_Custom_yaw_modifier:SetInt(tonumber(tbl[52]))
ui.Walk_Custom_modifier_degree:SetInt(tonumber(tbl[53]))
ui.Walk_Custom_modifier_degree_min:SetInt(tonumber(tbl[54]))
ui.Walk_Custom_modifier_degree_max:SetInt(tonumber(tbl[55]))
ui.Walk_Custom_limit_mode:SetInt(tonumber(tbl[56]))
ui.Walk_Custom_limit1:SetInt(tonumber(tbl[57]))
ui.Walk_Custom_limit2:SetInt(tonumber(tbl[58]))
ui.Walk_Custom_limit3:SetInt(tonumber(tbl[59]))
ui.Walk_Custom_limit4:SetInt(tonumber(tbl[60]))
ui.Walk_Custom_fake_options:SetInt(tonumber(tbl[61]))
ui.Walk_Custom_lby_mode:SetInt(tonumber(tbl[62]))
ui.Walk_Custom_freestand_dsy:SetInt(tonumber(tbl[63]))
ui.Walk_Custom_dsy_on_shot:SetInt(tonumber(tbl[64]))
end
function import3(input)
local tbl = str_to_sub(input, "|")
ui.Crouch_Custom_yaw_add_L:SetInt(tonumber(tbl[65]))
ui.Crouch_Custom_yaw_add_R:SetInt(tonumber(tbl[66]))
ui.Crouch_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[67]))
ui.Crouch_Custom_yaw_modifier:SetInt(tonumber(tbl[68]))
ui.Crouch_Custom_modifier_degree:SetInt(tonumber(tbl[69]))
ui.Crouch_Custom_modifier_degree_min:SetInt(tonumber(tbl[70]))
ui.Crouch_Custom_modifier_degree_max:SetInt(tonumber(tbl[71]))
ui.Crouch_Custom_limit_mode:SetInt(tonumber(tbl[72]))
ui.Crouch_Custom_limit1:SetInt(tonumber(tbl[73]))
ui.Crouch_Custom_limit2:SetInt(tonumber(tbl[74]))
ui.Crouch_Custom_limit3:SetInt(tonumber(tbl[75]))
ui.Crouch_Custom_limit4:SetInt(tonumber(tbl[76]))
ui.Crouch_Custom_fake_options:SetInt(tonumber(tbl[77]))
ui.Crouch_Custom_lby_mode:SetInt(tonumber(tbl[78]))
ui.Crouch_Custom_freestand_dsy:SetInt(tonumber(tbl[79]))
ui.Crouch_Custom_dsy_on_shot:SetInt(tonumber(tbl[80]))
ui.FD_Custom_yaw_add_L:SetInt(tonumber(tbl[81]))
ui.FD_Custom_yaw_add_R:SetInt(tonumber(tbl[82]))
ui.FD_Custom_yaw_modifier_mode:SetInt(tonumber(tbl[83]))
ui.FD_Custom_yaw_modifier:SetInt(tonumber(tbl[84]))
ui.FD_Custom_modifier_degree:SetInt(tonumber(tbl[85]))
ui.FD_Custom_modifier_degree_min:SetInt(tonumber(tbl[86]))
ui.FD_Custom_modifier_degree_max:SetInt(tonumber(tbl[87]))
ui.FD_Custom_limit_mode:SetInt(tonumber(tbl[88]))
ui.FD_Custom_limit1:SetInt(tonumber(tbl[89]))
ui.FD_Custom_limit2:SetInt(tonumber(tbl[90]))
ui.FD_Custom_limit3:SetInt(tonumber(tbl[91]))
ui.FD_Custom_limit4:SetInt(tonumber(tbl[92]))
ui.FD_Custom_fake_options:SetInt(tonumber(tbl[93]))
ui.FD_Custom_lby_mode:SetInt(tonumber(tbl[94]))
ui.FD_Custom_freestand_dsy:SetInt(tonumber(tbl[95]))
ui.FD_Custom_dsy_on_shot:SetInt(tonumber(tbl[96]))
ui.brute_aa:Set(to_boolean(tbl[97]))
ui.brute_aa_conditions:SetInt(tonumber(tbl[98]))
ui.AB_miss_enable_1:Set(to_boolean(tbl[99]))
ui.AB_miss_yawL_1:SetInt(tonumber(tbl[100]))
ui.AB_miss_yawR_1:SetInt(tonumber(tbl[101]))
ui.AB_miss_yaw_modifier_1:SetInt(tonumber(tbl[102]))
ui.AB_miss_modifier_1:SetInt(tonumber(tbl[103]))
ui.AB_miss_lby_1:SetInt(tonumber(tbl[104]))
ui.AB_miss_enable_2:Set(to_boolean(tbl[105]))
ui.AB_miss_yawL_2:SetInt(tonumber(tbl[106]))
ui.AB_miss_yawR_2:SetInt(tonumber(tbl[107]))
ui.AB_miss_yaw_modifier_2:SetInt(tonumber(tbl[108]))
ui.AB_miss_modifier_2:SetInt(tonumber(tbl[109]))
ui.AB_miss_lby_2:SetInt(tonumber(tbl[110]))
ui.AB_miss_enable_3:Set(to_boolean(tbl[111]))
ui.AB_miss_yawL_3:SetInt(tonumber(tbl[112]))
ui.AB_miss_yawR_3:SetInt(tonumber(tbl[113]))
ui.AB_miss_yaw_modifier_3:SetInt(tonumber(tbl[114]))
ui.AB_miss_modifier_3:SetInt(tonumber(tbl[115]))
ui.AB_miss_lby_3:SetInt(tonumber(tbl[116]))
ui.Stay_Custom_Enable:Set(to_boolean(tbl[117]))
ui.Move_Custom_Enable:Set(to_boolean(tbl[118]))
ui.Air_Custom_Enable:Set(to_boolean(tbl[119]))
ui.Walk_Custom_Enable:Set(to_boolean(tbl[120]))
ui.Crouch_Custom_Enable:Set(to_boolean(tbl[121]))
ui.FD_Custom_Enable:Set(to_boolean(tbl[122]))
end
local button1 = Menu.Button("Settings","Export Current Anti-Aim State", "Export Settings", function()
export()
export2()
export3()
Cheat.AddNotify("Chernobyl.lua", "Settings copied!")
end)
local button2 = Menu.Button("Settings","Import Current Anti-Aim State", "Import Settings", function()
import(dec(clipboard_import()))
import2(dec(clipboard_import()))
import3(dec(clipboard_import()))
Cheat.AddNotify("Chernobyl.lua", "Settings loaded!")
end)
local Preset2 = Menu.Button("Settings","Defalut Preset","Preset", function()
Cheat.AddNotify("Chernobyl.lua", "Settings loaded!")
import(dec("NnwtNnwwfDB8NDd8MHwwfDB8NTB8NjB8MHwwfDJ8MXwwfDB8LTF8MXwwfDF8ODV8MHwwfDF8NTV8NTV8NjB8NjB8MnwxfDB8M3wtNXw1fDB8MXw4NXwtMTN8NDV8MXw2MHw2MHw1NXw1NXwyfDF8MHwzfC0xNHwwfDB8MHwwfDB8MHwwfDU4fDU4fDB8MHwwfDF8MHwwfC01fDI4fDB8MXwtMTl8MHwwfDB8NjB8NjB8MHwwfDJ8MXwwfDB8MHwwfDB8NHwzM3wwfDB8MHw2MHw2MHw2MHw2MHwyNnwxfDB8MnxmYWxzZXwyfHRydWV8LTE0fDEzfDB8OTB8MXx0cnVlfC0xMnwyNHwwfDkwfDF8dHJ1ZXwxOHwtMTh8MHw2NnwwfHRydWV8dHJ1ZXx0cnVlfHRydWV8dHJ1ZXx0cnVlfA=="))
import2(dec("NnwtNnwwfDB8NDd8MHwwfDB8NTB8NjB8MHwwfDJ8MXwwfDB8LTF8MXwwfDF8ODV8MHwwfDF8NTV8NTV8NjB8NjB8MnwxfDB8M3wtNXw1fDB8MXw4NXwtMTN8NDV8MXw2MHw2MHw1NXw1NXwyfDF8MHwzfC0xNHwwfDB8MHwwfDB8MHwwfDU4fDU4fDB8MHwwfDF8MHwwfC01fDI4fDB8MXwtMTl8MHwwfDB8NjB8NjB8MHwwfDJ8MXwwfDB8MHwwfDB8NHwzM3wwfDB8MHw2MHw2MHw2MHw2MHwyNnwxfDB8MnxmYWxzZXwyfHRydWV8LTE0fDEzfDB8OTB8MXx0cnVlfC0xMnwyNHwwfDkwfDF8dHJ1ZXwxOHwtMTh8MHw2NnwwfHRydWV8dHJ1ZXx0cnVlfHRydWV8dHJ1ZXx0cnVlfA=="))
import3(dec("NnwtNnwwfDB8NDd8MHwwfDB8NTB8NjB8MHwwfDJ8MXwwfDB8LTF8MXwwfDF8ODV8MHwwfDF8NTV8NTV8NjB8NjB8MnwxfDB8M3wtNXw1fDB8MXw4NXwtMTN8NDV8MXw2MHw2MHw1NXw1NXwyfDF8MHwzfC0xNHwwfDB8MHwwfDB8MHwwfDU4fDU4fDB8MHwwfDF8MHwwfC01fDI4fDB8MXwtMTl8MHwwfDB8NjB8NjB8MHwwfDJ8MXwwfDB8MHwwfDB8NHwzM3wwfDB8MHw2MHw2MHw2MHw2MHwyNnwxfDB8MnxmYWxzZXwyfHRydWV8LTE0fDEzfDB8OTB8MXx0cnVlfC0xMnwyNHwwfDkwfDF8dHJ1ZXwxOHwtMTh8MHw2NnwwfHRydWV8dHJ1ZXx0cnVlfHRydWV8dHJ1ZXx0cnVlfA=="))
end)
function tab_elements_cfg()
if not Cheat.IsMenuVisible() then return end
local tab = ui.tabs:GetInt()
button1:SetVisible(tab == 2)
button2:SetVisible(tab == 2)
Preset2:SetVisible(tab == 2)
end
local function clamp(v, min, max) local num = v; num = num < min and min or num; num = num > max and max or num; return num end
local function linear(t, b, c, d) return c * t / d + b end
local m_alpha = 0
local lines = Menu.FindVar("Visuals", "View", "Camera", "Remove Scope");
local screen_size = EngineClient.GetScreenSize()
local function custom_scope()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
if localplayer:GetProp("DT_BasePlayer", "m_iHealth") > 0 then
local screen_size = EngineClient.GetScreenSize()
local width, height = screen_size.x, screen_size.y
local offset, initial_position, speed, color =
ui.overlay_offset:Get() * screen_size.y / 1080,
ui.overlay_position:Get() * screen_size.y / 1080,
ui.fade_time:Get(),
ui.color_picker:GetColor()
local me = localplayer:GetPlayer()
local wpn = me:GetActiveWeapon()
if wpn == nil then return end
local scope_level, scoped, resume_zoom =
wpn:GetProp("m_zoomLevel"),
me:GetProp("m_bIsScoped"),
me:GetProp("m_bResumeZoom")
local act = wpn ~= nil and scope_level ~= nil and scope_level > 0 and scoped and not resume_zoom
local FT = speed > 3 and GlobalVars.frametime * speed or 1
local alpha = linear(m_alpha, 0, 1, 1)
if ui.custom_scope:Get() then
lines:Set(2)
Render.GradientBoxFilled(Vector2.new(width / 2 - initial_position + 2, height / 2), Vector2.new(width / 2 + 2 - offset, height / 2 + 1), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0)) -- LEFT
Render.GradientBoxFilled(Vector2.new(width / 2 + offset, height / 2), Vector2.new(width / 2 + initial_position, height / 2 + 1), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha)) -- RIGHT
Render.GradientBoxFilled(Vector2.new(width / 2, height / 2 - initial_position + 2), Vector2.new(width / 2 + 1, height / 2 + 2 - offset), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0)) -- TOP
Render.GradientBoxFilled(Vector2.new(width / 2, height / 2 + offset), Vector2.new(width / 2 + 1, height / 2 + initial_position), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, color.a * alpha))
m_alpha = clamp(m_alpha + (act and FT or -FT), 0, 1)
end
end
end
function drawa()
indicators()
arrows()
all_visuals()
tabs()
rage()
hitmarker_draw()
paint()
spec()
if EngineClient.IsConnected() and EngineClient.IsInGame() then
drawlog()
end
test()
Stay()
Move_and_Air()
Walk()
Crouch_in_air()
tab_elements_stay()
tab_elements_move()
tab_elements_air()
tab_elements_walk()
tab_elements_crouch()
tab_elements_air_crouch()
tab_elements_cfg()
custom_scope()
end
Cheat.RegisterCallback("prediction", function(cmd)
if EngineClient:IsConnected() then
anti_hit.system(cmd)
end
backstab()
legit_aa_on_e(cmd)
end)
Cheat.RegisterCallback("events", function(event)
if ui.CustomHitmarker:Get() then betterhitmarker_event(event) end
if EntityList.GetLocalPlayer() == nil then return end
tt(event)
logs(event)
brute_aa_e(event)
end)
function createmov(cmd)
dormantaim(cmd)
orig_move = {cmd.forwardmove, cmd.sidemove, QAngle.new(0, cmd.viewangles.yaw, 0)}
if ui.manuals:Get() > 0 then
orig_move = {cmd.forwardmove - 1, cmd.sidemove - 1, QAngle.new(0, cmd.viewangles.yaw, 0)}
end
fixmove(cmd)
end
Cheat.RegisterCallback("draw", drawa)
Cheat.RegisterCallback("createmove", createmov)