Crack Lua Torreto.yaw src leak

Забаненный
Статус
Оффлайн
Регистрация
3 Апр 2022
Сообщения
2
Реакции[?]
1
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

code_language.lua:
-- * defines
local _name = 'Luftwaffe';
local _debug = true;

-- * C default (library usage)
ffi.cdef[[
  // + types
  typedef void* pvoid;
  typedef pvoid handle;
  typedef const pvoid* lpcvoid;
  typedef unsigned int size_t;
  typedef int* farproc;
  typedef unsigned long dword;
  typedef dword ulong_ptr;
  typedef unsigned short word;
  typedef unsigned char byte;
  typedef const char* lpcstr;

  // + structures
  typedef struct _systemtime{
    word wYear;
    word wMonth;
    word wDayOfWeek;
    word wDay;
    word wHour;
    word wMinute;
    word wSecond;
    word wMilliseconds;
  } systemtime, *lpsystemtime;

  typedef struct _pointl {
    long x, y;
  } pointl, *ppointl;

  typedef struct _devicemodea {
    byte dmDeviceName[32];
    word dmSpecVersion;
    word dmDriverVersion;
    word dmSize;
    word dmDriverExtra;
    dword dmFields;
    union {
      struct {
        short dmOrientation;
        short dmPaperSize;
        short dmPaperLength;
        short dmPaperWidth;
        short dmScale;
        short dmCopies;
        short dmDefaultSource;
        short dmPrintQuality;
      } DUMMYSTRUCTNAME;
      pointl dmPosition;
      struct {
        pointl dmPosition;
        dword dmDisplayOrientation;
        dword dmDisplayFixedOutput;
      } DUMMYSTRUCTNAME2;
    } DUMMYUNIONNAME;
    short dmColor;
    short dmDuplex;
    short dmYResolution;
    short dmTTOption;
    short dmCollate;
    byte dmFormName[32];
    word dmLogPixels;
    dword dmBitsPerPel;
    dword dmPelsWidth;
    dword dmPelsHeight;
    union {
      dword dmDisplayFlags;
      dword dmNup;
    } DUMMYUNIONNAME2;
    dword dmDisplayFrequency;
    dword dmICMMethod;
    dword dmICMIntent;
    dword dmMediaType;
    dword dmDitherType;
    dword dmReserved1;
    dword dmReserved2;
    dword dmPanningWidth;
    dword dmPanningHeight;
  } devmodea, *pdevmodea, *npdevmodea, *lpdevmodea;

  // + Microsoft Api
  bool EnumDisplaySettingsA(int lpszDeviceName, dword iModeNum, devmodea* lpDevMode);
  void GetLocalTime(lpsystemtime lpSystemTime);
  int VirtualProtect(handle lpAddress, dword dwSize, dword flNewProtect, dword* lpflOldProtect);
]]

-- * menu cheat elements
local m_cheat_elements = {
  aimbot = {
    ragebot = {
      accuracy = {
        minimum_damage = Menu.FindVar('Aimbot', 'Ragebot', 'Accuracy', 'Minimum Damage'),
      },

      exploits = {
        hideshots = Menu.FindVar('Aimbot', 'Ragebot', 'Exploits', 'Hide Shots'),
        doubletap = Menu.FindVar('Aimbot', 'Ragebot', 'Exploits', 'Double Tap'),
      },
    },

    anti_aim = {
      main = {
        enable = Menu.FindVar('Aimbot', 'Anti Aim', 'Main', 'Enable Anti Aim'),

        yaw_base = Menu.FindVar('Aimbot', 'Anti Aim', 'Main', 'Yaw Base'),
        yaw_add = Menu.FindVar('Aimbot', 'Anti Aim', 'Main', 'Yaw Add'),
        yaw_modifier = Menu.FindVar('Aimbot', 'Anti Aim', 'Main', 'Yaw Modifier'),
        modifier_degree = Menu.FindVar('Aimbot', 'Anti Aim', 'Main', 'Modifier Degree'),
      },

      fake_angle = {
        fake_options = Menu.FindVar('Aimbot', 'Anti Aim', 'Fake Angle', 'Fake Options'),
        lby_mode = Menu.FindVar('Aimbot', 'Anti Aim', 'Fake Angle', 'LBY Mode'),
        freestanding = Menu.FindVar('Aimbot', 'Anti Aim', 'Fake Angle', 'Freestanding Desync'),
        desync_on_shot = Menu.FindVar('Aimbot', 'Anti Aim', 'Fake Angle', 'Desync On Shot'),
      },

      misc = {
        slow_walk = Menu.FindVar('Aimbot', 'Anti Aim', 'Misc', 'Slow Walk'),
        fake_duck = Menu.FindVar('Aimbot', 'Anti Aim', 'Misc', 'Fake Duck'),
      },
    },
  },
  visuals = {
    view = {
      camera = {
        remove_scope = Menu.FindVar('Visuals', 'View', 'Camera', 'Remove Scope'),
      },

      thirdperson = {
        toggle = Menu.FindVar('Visuals', 'View', 'Thirdperson', 'Enable Thirdperson'),
      },
    },
  },
  misc = {},
};

-- * enums (table)
local enums = {
  yaw_base = {
    forward = 0,
    backward = 1,
    right = 2,
    left = 3,
    at_targets = 4,
    freestanding = 5,
  },

  yaw_modifier = {
    disabled = 0,
    center = 1,
    offset = 2,
    random = 3,
    spin = 4,
  },

  conditions = {
    shared = 0,
    standing = 1,
    running = 2,
    walking = 3,
    air = 4,
    air_direction = 5,
    crouch = 6,
    on_use = 7,
    manuals = 8,
  },
 
  team = {
    NONE = 0,
    SPEC = 1,
    T = 2,
    CT = 3,
  },

  -- * Source SDK
  flags = {
    FL_ONGROUND = bit.lshift(1, 0), -- * 1 << 0
    FL_DUCKING = bit.lshift(1, 1), -- * 1 << 1
    FL_ANIMDUCKING = bit.lshift(1, 2), -- * 1 << 2
    FL_WATERJUMP = bit.lshift(1, 3), -- * 1 << 3
    FL_ONTRAIN = bit.lshift(1, 4), -- * 1 << 4
    FL_INRAIN = bit.lshift(1, 5), -- * 1 << 5
    FL_FROZEN = bit.lshift(1, 6), -- * 1 << 6
    FL_ATCONTROLS = bit.lshift(1, 7), -- * 1 << 7
    FL_CLIENT = bit.lshift(1, 8), -- * 1 << 8
    FL_FAKECLIENT = bit.lshift(1, 9), -- * 1 << 9
    FL_INWATER = bit.lshift(1, 10), -- * 1 << 10
  },

  buttons = {
    IN_ATTACK = bit.lshift(1, 0), -- * 1 << 0
    IN_JUMP = bit.lshift(1, 1), -- * 1 << 1
    IN_DUCK = bit.lshift(1, 2), -- * 1 << 2
    IN_FORWARD = bit.lshift(1, 3), -- * 1 << 3
    IN_BACK = bit.lshift(1, 4), -- * 1 << 4
    IN_USE = bit.lshift(1, 5), -- * 1 << 5
    IN_CANCEL = bit.lshift(1, 6), -- * 1 << 6
    IN_LEFT = bit.lshift(1, 7), -- * 1 << 7
    IN_RIGHT = bit.lshift(1, 8), -- * 1 << 8
    IN_MOVELEFT = bit.lshift(1, 9), -- * 1 << 9
    IN_MOVERIGHT = bit.lshift(1, 10), -- * 1 << 10
    IN_ATTACK2  = bit.lshift(1, 11), -- * 1 << 11
    IN_RUN = bit.lshift(1, 12), -- * 1 << 12
    IN_RELOAD = bit.lshift(1, 13), -- * 1 << 13
    IN_ALT1 = bit.lshift(1, 14), -- * 1 << 14
    IN_ALT2 = bit.lshift(1, 15), -- * 1 << 15
    IN_SCORE = bit.lshift(1, 16), -- * 1 << 16
    IN_SPEED = bit.lshift(1, 17), -- * 1 << 17
    IN_WALK = bit.lshift(1, 18), -- * 1 << 18
    IN_ZOOM = bit.lshift(1, 19), -- * 1 << 19
    IN_WEAPON1 = bit.lshift(1, 20), -- * 1 << 20
    IN_WEAPON2 = bit.lshift(1, 21), -- * 1 << 21
    IN_BULLRUSH = bit.lshift(1, 22), -- * 1 << 22
  },
};

-- * stuff (table)
local stuff = {
  anti_aim = {
    jitter = nil,
    roll = nil,
    
    presets = {
      luftwaffe = (function()
        local conditions = {};

        conditions[0] = {22, -15, 22};
        conditions[1] = conditions[0];
        conditions[2] = {20, -12, 48};
        conditions[3] = {20, -12, 29};
        conditions[4] = {-7, -12, 1};
        conditions[5] = conditions[4];
        conditions[6] = {20, -20, 29};
        conditions[7] = conditions[0];
        
        return conditions;
      end)(),
    },

    conditions = {
      [0] = 'Shared',
      'Standing',
      'Running',
      'Walking',
      'Air',
      'Air + Direction',
      'Crouch',
      'On-Use'
    },

    conditions_type = {
      [0] = '?',
      'S',
      'R',
      'W',
      'A',
      'AD',
      'C',
      'U',
    }
  },

  hitgroup_to_hitbox = {
    0,
    5,
    2,
    13,
    14,
    7,
    8,
  },
};

-- * ffi helper (qhouz's legendware library port to nevelose)
local g_helper = (function()
  local data = {};

  local NULL = ffi.new 'void*';
  local interface = ffi.typeof 'void***';
  local casts = {};

  local is_valid_ptr = function(ptr)
    if ptr == NULL then
      return false;
    end
    
    return true;
  end

  local safe_cast = function(cast)
    if casts[cast] ~= nil then
      return casts[cast];
    end

    casts[cast] = ffi.typeof(cast);
    if not is_valid_ptr(casts[cast]) then
      error '[debug]{<safe cast>} cast type was invalid.';
    end

    return casts[cast];
  end
 
  data.vtable = (function()
    local vtable = {};

    vtable.tointerface = function(instance)
      local interface_ptr = ffi.cast(interface, instance);
      return interface_ptr;
    end
    
    vtable.entry = function(instance, index, cast)
      local cast = safe_cast(cast);

      local vtbl = instance[0];
      if not is_valid_ptr(vtbl) then
        error '[debug]{<vtable>} invalid vtbl. (1/3 progress)';
      end
      
      local fnptr = vtbl[index];
      if not is_valid_ptr(fnptr) then
        error '[debug]{<vtable>} invalid fnptr. (2/3 progress)';
      end
      
      local data = ffi.cast(cast, fnptr);
      if not is_valid_ptr(data) then
        error '[debug]{<vtable>} invalid data. (3/3 progress)';
      end
      
      return data;
    end

    vtable.thunk = function(index, cast)
      return function(instance, ...)
        local entry = vtable.entry(instance, index, cast);
        return entry(...);
      end
    end

    vtable.bind = function(instance, index, cast)
      local entry = vtable.entry(instance, index, cast);
      return function(...)
        return entry(instance, ...);
      end
    end

    return vtable;
  end)();

  data.hook = (function()
    local vmt = (function()
      local connected = {};
      local vmt = {};
      vmt.__index = vmt;

      vmt.add = function(interface)
        local module = {
          interface = vtable.tointerface(interface)[0],
          hooked = {},
        };

        setmetatable(module, vmt);

        table.insert(connected, module);
        return module;
      end

      vmt.replace_protect = function(self, index, hook)
        local o_proc = ffi.new('dword[1]');
        local address = data.vtable.tointerface(self.interface + index);
    
        ffi.C.VirtualProtect(address, 4, 0x4, o_proc);
        self.interface[index] = hook;
        ffi.C.VirtualProtect(address, 4, o_proc[0], o_proc);
      end
      
      vmt.destroy = function(self, id)
        local hook = self.hooked[id];
        if hook == nil then
          return false;
        end
    
        self:replace_protect(id, hook.address);
        table.remove(self.hooked, id);
    
        return true;
      end
    
      vmt.destroy_all = function(self)
        for id, _ in pairs(self.hooked) do
          self:destroy(id);
        end
      end
    
      vmt.hook = function(self, index, cast, hook)
        local protect = function(...)
          local success, data = pcall(hook, ...);
    
          if success then
            return data;
          end
    
          self:destroy_all();
          print(data);
        end
    
        local hooked = {};
        hooked.address = self.interface[index];
        hooked.fn = ffi.cast(cast, hooked.address);
        hooked.hook = data.vtable.tointerface(ffi.cast(cast, protect));
    
        table.insert(self.hooked, index, hooked);
        self:replace_protect(index, hooked.hook);
    
        return hooked.fn
      end
    
      vmt.self_destruct = function()
        for _, hooks in pairs(connected) do
          hooks:destroy_all();
        end
      end

      return vmt;
    end)()

    return {
      vmt = vmt,
    };
  end)();
 
  data.module = (function()
    local metatable = (function()
      local class = {};
      class.__index = class;
    
      function class.create(ptr)
        local mt = {};

        mt.raw = ptr;
        mt.interface = data.vtable.tointerface(mt.raw);
        
        setmetatable(mt, class);
        return mt;
      end

      function class:get_vfunc(index, cast)
        return data.vtable.bind(self.interface, index, cast);
      end

      function class:cast(index, cast)
        local cast = safe_cast(cast);
        return data.vtable.entry(self.interface, index, cast);
      end

      function class:raw_cast(cast)
        local cast = safe_cast(cast);
        return ffi.cast(cast, self.raw);
      end

      return class;
    end)();

    return (function()
      local get_class = function(instance)
        return metatable.create(instance);
      end

      local pattern_scan = function(module, signature, offset)
        local instance = Utils.PatternScan(module, signature, offset);

        if not is_valid_ptr(instance) then
          error '[debug]{<module>} cannot create interface.';
        end

        return get_class(instance);
      end

      local create_interface = function(module, interface, offset)
        local instance = Utils.CreateInterface(module, interface, offset);

        if not is_valid_ptr(instance) then
          error '[debug]{<module>} cannot create interface.';
        end
        
        return get_class(instance);
      end
      
      return {
        get_class = get_class,
        pattern_scan = pattern_scan,
        create_interface = create_interface,
      };
    end)()
  end)();
 
  return data;
end)();

-- * ffi stuff (library)
local g_ffi_stuff = (function()
  local stuff = {};

  stuff.modules = {
    VGUI_System010 = g_helper.module.create_interface('vgui2.dll', 'VGUI_System010'),
    IEngineSoundClient003 = g_helper.module.create_interface('engine.dll', 'IEngineSoundClient003'),
  };

  stuff.types = {
    pvoid = ffi.typeof 'void***',
    char = ffi.typeof 'char[?]',
  };

  stuff.data = {
    VGUI_System010 = (function()
      local get_clipboard_length = stuff.modules.VGUI_System010:get_vfunc(7, 'int(__thiscall*)(handle)');
      local set_clipboard = stuff.modules.VGUI_System010:get_vfunc(9, 'handle(__thiscall*)(handle, lpcstr, int)');
      local get_clipboard = stuff.modules.VGUI_System010:get_vfunc(11, 'handle(__thiscall*)(handle, int, lpcstr, int)');

      return {
        get_clipboard = function()
          local length = get_clipboard_length();
          if length <= 0 then
            return '';
          end
 
          local buffer = stuff.types.char(length);
 
          get_clipboard(0, buffer, length);
          return ffi.string(buffer, length - 1);
        end,

        set_clipboard = function(text)
          set_clipboard(text, #text);
        end,
      }
    end)(),

    IEngineSoundClient003 = {
      EmitAmbientSound = stuff.modules.IEngineSoundClient003:get_vfunc(12, 'handle(__thiscall*)(handle, lpcstr, float, int, int, float)'),
    },
  };

  return stuff;
end)();

-- * panorama (library)
local g_panorama = (function()
  local interface = Panorama.Open();
  local panorama = {};

  panorama.open_link = interface.SteamOverlayAPI.OpenExternalBrowserURL;

  panorama.json = Panorama.LoadString[[
    return {
      stringify: JSON.stringify,
      parse: JSON.parse,
    }
  ]]();

  return panorama;
end)();

-- * image (library)
local g_image = (function()
  local image = {};
  image.png = {};
  image.png.__index = image.png;

  return image;
end)();

-- * math helper (library)
local g_math = (function()
  local g_math = {};

  g_math.round = function(value)
    return math.floor(value + 0.5)
  end

  g_math.clamp = function(value, min, max)
    if value < min then
      return min;
    end

    if value > max then
      return max;
    end

    return value;
  end

  g_math.lerp = function(value, goal, time, adaptive)
    if value == nil then
      return goal;
    end

    if type(time) ~= 'number' then
      time = 0.095;
    end

    if adaptive == nil then
      adaptive = true;
    end

    time = g_math.clamp(time, 0, 1);
    if adaptive then
      time = (GlobalVars.frametime * 175) * time;
    end

    local delta = (goal - value);
    if type(delta) == 'number' then
      if math.abs(delta) <= 0.05 then
        return goal;
      end
    end

    delta = delta * time + value;
    return delta;
  end

  return g_math;
end)();

-- * fonts helper (library)
local g_fonts = (function()
  local fonts = {};
  local cache = {};

  fonts.create_font = function(name, size, flags)
    local bold, italic, noaa;

    flags = flags or {};
    for _, flag in pairs(flags) do
      if flag == 'b' then
        bold = true;
        goto next;
      end

      if flag == 'i' then
        italic = true;
        goto next;
      end

      if flag == 'r' then
        noaa = true;
        goto next;
      end

      ::next::
    end
    
    local key = ('name: [%s] size: [%i] flags: [%s, %s, %s]'):format(name, size, bold, italic, noaa);
    if cache[key] ~= nil then
      return cache[key];
    end

    cache[key] = Render.InitFont(name, size, flags);
    return cache[key];
  end

  fonts.data = {};

  fonts.data.Verdana = {
    [10] = {
      none = fonts.create_font('Verdana', 10),
    },

    [11] = {
      r = fonts.create_font('Verdana', 11, {'r'}),
    },

    [12] = {
      none = fonts.create_font('Verdana', 12),
    },

    [13] = {
      none = fonts.create_font('Verdana', 13),
    }
  };

  fonts.data.Tahoma = {
    [11] = {
      b = fonts.create_font('Tahoma', 11, {'b'}),
    },

    [14] = {
      rb = fonts.create_font('Tahoma', 14, {'r', 'b'}),
    },

    [28] = {
      b = fonts.create_font('Tahoma', 28, {'b'}),
    }
  }

  fonts.data.SmallestPixel7 = {
    [10] = {
      none = fonts.create_font('Smallest Pixel-7', 10),
    },

    [12] = {
      r = fonts.create_font('Smallest Pixel-7', 12, {'r'}),
    }
  };

  return fonts;
end)();

-- * colors helper (library)
local g_colors = (function()
  local colors = {};
  colors.data = {
    -- * RGB
    red = Color.new(1.0, 0.0, 0.0),
    green = Color.new(0.0, 1.0, 0.0),
    blue = Color.new(0.0, 0.0, 1.0),
    white = Color.new(1.0, 1.0, 1.0),

    -- * CMYK
    cyan = Color.new(0.0, 1.0, 1.0),
    magenta = Color.new(1.0, 0.0, 1.0),
    yellow = Color.new(1.0, 1.0, 0.0),
    black = Color.new(0.05, 0.05, 0.05),

    -- * CUSTOM
    gray = Color.new(0.25, 0.25, 0.25),
    orange = Color.new(1.0, 0.5, 0.0),
    peach = Color.new(0.85, 0.45, 0.0),
    violet = Color.new(0.825, 0.55, 0.9),
  };

  colors.copy = function(color)
    return Color.new(color.r, color.g, color.b, color.a);
  end

  colors.lerp = function(color0, color1, time, adaptive)
    local color = colors.copy(color0);

    color.r = g_math.lerp(color.r, color1.r, time, adaptive);
    color.g = g_math.lerp(color.g, color1.g, time, adaptive);
    color.b = g_math.lerp(color.b, color1.b, time, adaptive);
    color.a = g_math.lerp(color.a, color1.a, time, adaptive);

    return color
  end

  colors.modify = function(color, func)
    local r, g, b, a = color.r, color.g, color.b, color.a;

    func(color);

    color.r, color.g, color.b, color.a = r, g, b, a;
  end

  return colors
end)();

-- * engine (library)
local g_engine = (function()
  local engine = {};
  local data = {
    local_time = {
      timestamp = nil,
      struct = ffi.new 'systemtime',
    },
    
    screen_size = {
      timestamp = nil,
      userdata = nil,
    },

    mouse_pos = {
      timestamp = nil,
      userdata = nil,
    },

    local_player = {
      timestamp = nil,
      userdata = nil,
      idx = nil,
    },

    binds = {
      timestamp = nil,
      list = nil,
      map = {},
    },
  };

  engine.get_local_time = function()
    if data.local_time.timestamp == GlobalVars.tickcount then
      return data.local_time.struct;
    end

    data.local_time.timestamp = GlobalVars.tickcount;
    ffi.C.GetLocalTime(data.local_time.struct);

    return data.local_time.struct;
  end

  engine.get_screen_size = function()
    if data.screen_size.timestamp == GlobalVars.tickcount then
      return data.screen_size.userdata;
    end

    data.screen_size.timestamp = GlobalVars.tickcount;
    data.screen_size.userdata = EngineClient.GetScreenSize();

    return data.screen_size.userdata;
  end

  engine.get_mouse_pos = function()
    if data.mouse_pos.timestamp == GlobalVars.tickcount then
      return data.mouse_pos.userdata;
    end

    data.mouse_pos.timestamp = GlobalVars.tickcount;
    data.mouse_pos.userdata = Cheat.GetMousePos();

    return data.mouse_pos.userdata;
  end

  engine.is_lmb = function()
    return Cheat.IsKeyDown(0x1);
  end

  engine.get_average = function(table)
    local counter = 0;

    for key, value in ipairs(table) do
      counter = counter + value;
    end

    return counter / #table;
  end

  engine.get_local_player = function()
    if data.local_player.timestamp == GlobalVars.tickcount then
      return data.local_player.userdata;
    end

    data.local_player.timestamp = GlobalVars.tickcount;
    data.local_player.userdata = EntityList.GetLocalPlayer();
    data.local_player.idx = -1;

    if data.local_player.userdata ~= nil then
      data.local_player.idx = data.local_player.userdata:EntIndex();
    end

    return data.local_player.userdata;
  end

  engine.get_local_idx = function()
    engine.get_local_player();
    return data.local_player.idx;
  end

  engine.get_delta = function(absolute)
    local real = AntiAim.GetCurrentRealRotation()
    local fake = AntiAim.GetFakeRotation();

    local max_delta = AntiAim.GetMaxDesyncDelta();
    local min_delta = AntiAim.GetMinDesyncDelta();

    local delta = real - fake;
    delta = math.min(delta, max_delta);
    delta = math.max(delta, min_delta);

    if absolute then
      return math.abs(delta);
    end

    return delta;
  end

  engine.get_condition = function(cmd)
    local localplayer = engine.get_local_player();
    if not localplayer or not localplayer:IsAlive() then
      return enums.conditions.shared;
    end

    if bit.band(cmd.buttons, enums.buttons.IN_USE) ~= 0 then
      return enums.conditions.on_use;
    end

    local velocity = localplayer:GetProp('m_vecVelocity');
    local m_fFlags = localplayer:GetProp('m_fFlags');

    local speed = velocity:Length2D();
    local moving = speed > 5;

    if bit.band(m_fFlags, enums.flags.FL_ONGROUND) == 0 then
      if moving then
        return enums.conditions.air_direction;
      end

      return enums.conditions.air;
    end

    if bit.band(m_fFlags, enums.flags.FL_DUCKING) ~= 0 then
      return enums.conditions.crouch;
    end

    if moving then
      if m_cheat_elements.aimbot.anti_aim.misc.slow_walk:Get() then
        return enums.conditions.walking;
      end

      return enums.conditions.running;
    end

    return enums.conditions.standing;
  end

  engine.initialize_binds = function()
    if data.binds.timestamp == GlobalVars.tickcount then
      return data.binds.userdata;
    end

    data.binds.timestamp = GlobalVars.tickcount;
    data.binds.list = Cheat.GetBinds();

    data.binds.map = {};
    for _, bind in pairs(data.binds.list) do
      local name = bind:GetName();
      data.binds.map[name] = {
        active = bind:IsActive(),
        value = bind:GetValue(),
        mode = bind:GetMode(),
      };
    end

    return data.binds.list;
  end

  engine.get_bind = function(name)
    engine.initialize_binds();

    if name == nil then
      return data.binds.list;
    end

    return data.binds.map[name];
  end

  return engine
end)();

-- * callbacks (library)
local g_callbacks = (function()
  local handlers = {};
  local handles = {};
  local handles_mt = {};
  handles_mt.__index = handles_mt;

  local force_update = function()
    for callback_type, callback_t in pairs(handles) do
      local _call = function(...)
        for _, metadata in pairs(callback_t) do
          if metadata.status == false then
            goto continue;
          end

          metadata(...);
          
          ::continue::
        end
      end

      Cheat.RegisterCallback(callback_type, _call);
    end
  end

  handles_mt.__call = function(self, ...)
    self.callback.fn(...);
  end

  handles_mt.start = function(self)
    self.status = true;
    force_update();
  end

  handles_mt.stop = function(self)
    self.status = false;
    force_update();
  end

  handlers.add_callback = function(callback_type, callback)
    if handles[callback_type] == nil then
      handles[callback_type] = {};
    end

    local metadata = {};

    metadata.status = true;
    metadata.self_destruct = nil;

    metadata.callback = {
      idx = #handles[callback_type],
      type = callback_type,
      fn = callback,
    };

    setmetatable(metadata, handles_mt);
    table.insert(handles[callback_type], metadata);

    force_update();
    return metadata;
  end

  handlers.delay_call = function(wait_seconds, callback)
    local time = GlobalVars.realtime;
    local call;

    call = handlers.add_callback('draw', function(...)
      if GlobalVars.realtime - time < wait_seconds then
        return;
      end

      callback(...);
      call:stop()
      call = nil;
    end)

    return call;
  end

  handlers.self_destruct = function()
    for _, callback_t in pairs(handles) do
      for _, metadata in pairs(callback_t) do
        metadata:stop();
        metadata = nil;
      end

      callback_t = nil;
    end
  end

  return handlers;
end)();

-- * base64 (library)
local g_base64 = (function()
  local base64 = {};

  local extract = function(value, from, width)
    return bit.band(bit.rshift(value, from), bit.lshift(1, width) - 1)
  end

  base64.create_encoder = function(alphabet)
    local encoder, t_alphabet = {}, {};

    for i = 1, #alphabet do
      t_alphabet[i - 1] = alphabet:sub(i, i)
    end

    for base64code, char in pairs(t_alphabet) do
      encoder[base64code] = char:byte()
    end

    return encoder
  end

  base64.create_decoder = function(alphabet)
    local decoder = {};
    local encoder = base64.create_encoder(alphabet);

    for base64code, charcode in pairs(encoder) do
      decoder[charcode] = base64code
    end

    return decoder
  end

  base64.encode = function(str, encoder, usecaching)
    str = tostring(str)
 
    local t, k, n = {}, 1, #str;
    local lastn = n % 3;
    local cache = {};
 
    for i = 1, n - lastn, 3 do
      local a, b, c = str:byte(i, i + 2)
      local v = a * 0x10000 + b * 0x100 + c
      local s
 
      if usecaching then
        s = cache[v]
        if not s then
          s = string.char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[extract(v, 0, 6)])
          cache[v] = s
        end
      else
        s = string.char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[extract(v, 0, 6)])
      end
 
      t[k] = s
      k = k + 1
    end
 
    if lastn == 2 then
      local a, b = str:byte(n - 1, n);
      local v = a * 0x10000 + b * 0x100;
 
      t[k] = string.char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[64])
    elseif lastn == 1 then
      local v = str:byte(n) * 0x10000;
 
      t[k] = string.char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[64], encoder[64])
    end
    
    return table.concat(t)
  end

  base64.decode = function(base64, decoder, usecaching)
    local pattern = '[^%w%+%/%=]';
 
    if decoder then
      local s62, s63
      for charcode, b64code in pairs(decoder) do
        if b64code == 62 then
          s62 = charcode
        elseif b64code == 63 then
          s63 = charcode
        end
      end
      pattern = ('[^%%w%%%s%%%s%%=]'):format(string.char(s62), string.char(s63))
    end
 
    base64 = base64:gsub(pattern, '')
 
    local cache = usecaching and {};
    local t, k = {}, 1;
    local n = #base64;
    local padding = base64:sub(-2) == "==" and 2 or base64:sub(-1) == "=" and 1 or 0
 
    for i = 1, padding > 0 and n - 4 or n, 4 do
      local a, b, c, d = base64:byte(i, i + 3);
      local s;
 
      if usecaching then
        local v0 = a * 0x1000000 + b * 0x10000 + c * 0x100 + d
        s = cache[v0]
 
        if not s then
          local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40 + decoder[d]
 
          s = string.char(extract(v, 16, 8), extract(v, 8, 8), extract(v, 0, 8))
          cache[v0] = s
        end
      else
        local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40 + decoder[d]
 
        s = string.char(extract(v, 16, 8), extract(v, 8, 8), extract(v, 0, 8))
      end
 
      t[k] = s
      k = k + 1
    end
 
    if padding == 1 then
      local a, b, c = base64:byte(n - 3, n - 1);
      local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40;
 
      t[k] = string.char(extract(v, 16, 8), extract(v, 8, 8))
    elseif padding == 2 then
      local a, b = base64:byte(n - 3, n - 2);
      local v = decoder[a] * 0x40000 + decoder[b] * 0x1000;
 
      t[k] = string.char(extract(v, 16, 8))
    end
    
    return table.concat(t)
  end

  return base64
end)();

-- * menu handler (library)
local g_menu = (function()
  local menu = {};

  menu.stuff = {};
  menu.stuff.list = {};
  menu.stuff.get_t = {};
  menu.stuff.elem_t = {};
  menu.stuff.travels = {
    general = _name:upper(),
    global = 'Global',
    anti_aim = 'Anti-Aim',
    indicators = 'Indicators',
    another = 'Another',
    misc = 'Misc',
  };

  menu.force_update = function()
    for _, tab in pairs(menu.stuff.elem_t) do
      for _, element in pairs(tab) do
        element.cheatvar:SetVisible(element.callback());
      end
    end
  end

  -- * config system
  local g_config = (function()
    local config = {};

    local key = 'PN7cCxX23HphFVILgRM8TZOlotG9EfBm5Kurz6YnqJ10yibvkA4QDsweUWajSd+/=';

    local encoder = g_base64.create_encoder(key);
    local decoder = g_base64.create_decoder(key);

    local color_t = {
      write = function(color)
        return {color.r, color.g, color.b, color.a};
      end,

      read = function(color)
        return Color.new(unpack(color));
      end,
    }
    
    config.export = function()
      local status, message = pcall(function()
        local items_t = {};
        for tab, elems_t in pairs(menu.stuff.elem_t) do
          items_t[tab] = {};
      
          for name, elem_t in pairs(elems_t) do
            local temp_t = {
              value = elem_t.cheatvar:Get(),
            };
      
            if type(temp_t.value) == 'userdata' then
              temp_t.color = color_t.write(temp_t.value);
              temp_t.value = nil;
            elseif elem_t.colored then
              temp_t.color = color_t.write(elem_t.cheatvar:GetColor());
            end
      
            if temp_t.color == nil and temp_t.value == nil then
              goto skip end
      
            items_t[tab][name] = temp_t;
            ::skip::
          end
        end

        local _json = g_panorama.json.stringify(items_t);
        _json = g_base64.encode(_json, encoder);

        g_ffi_stuff.data.VGUI_System010.set_clipboard(_json);
        Cheat.AddNotify(_name, 'Config copied to clipboard.');
      end)
      
      if not status then
        -- * debug
        if _debug then
          print('Failed to save config:', message);
        end
        
        Cheat.AddNotify(_name, 'Failed to save config!');
        return
      end
    end

    config.import = function(text)
      local status, message = pcall(function()
        local clipboard = g_ffi_stuff.data.VGUI_System010.get_clipboard();
        if text ~= nil then
          clipboard = text;
        end
    
        local _json = g_base64.decode(clipboard, decoder);
        _json = g_panorama.json.parse(_json);
    
        -- * debug
        if _debug then
          if _json == nil then
            error('Wrong json!');
          end
        end
    
        for tab, elems_t in pairs(_json) do
          for name, elem_t in pairs(elems_t) do
    
            if not menu.stuff.elem_t[tab][name] then
              goto skip end
    
            if elem_t.value ~= nil then
              menu.stuff.elem_t[tab][name].cheatvar:Set(elem_t.value);
              menu.stuff.get_t[tab][name] = elem_t.value;
            end
    
            if elem_t.color ~= nil then
              local color_t = color_t.read(elem_t.color);
              menu.stuff.elem_t[tab][name].cheatvar:SetColor(color_t);
            end

            ::skip::
          end
        end
    
        menu.force_update();
        Cheat.AddNotify(_name, 'Config successfully loaded!')
      end)
    
      if not status then
        -- * debug
        if _debug then
          print('Failed to load config:', message);
        end

        Cheat.AddNotify(_name, 'Failed to load config!');
        return
      end
    end

    return config;
  end)();

  menu.stuff.ui = {
    controller = Menu.Combo(menu.stuff.travels.general, 'Select Tab', {'Waiting...'}, 0),

    Menu.Text(menu.stuff.travels.general, ''),

    config = {
      import = Menu.Button(menu.stuff.travels.general, 'Import config from clipboard', '', function()
        g_config.import();
      end),

      export = Menu.Button(menu.stuff.travels.general, 'Export config to clipboard', '', function()
        g_config.export();
      end),

      default = Menu.Button(menu.stuff.travels.general, 'Load default config'),
    },

    Menu.Text(menu.stuff.travels.general, ''),

    discord = Menu.Button(menu.stuff.travels.general, 'Open Discord Server', '', function()
      g_panorama.open_link('https://discord.gg/ATDAKJ2KWa');
    end),
  };

  menu.new = function(travel, name, cheatvar, colored, callback)
    if colored == nil then
      colored = false;
    end

    local colored_type = type(colored);
    if colored_type ~= 'boolean' then
      error(('Unable to create element with incorrect colored variable type. Current type is %s'):format(colored_type), 2);
    end

    if callback == nil then
      callback = function(...)
        return true;
      end
    end

    if menu.stuff.elem_t[travel] == nil then
      menu.stuff.elem_t[travel] = {};
      menu.stuff.get_t[travel] = {};

      table.insert(menu.stuff.list, travel);
      menu.stuff.ui.controller:UpdateList(menu.stuff.list);
    end

    if menu.stuff.elem_t[travel][name] ~= nil then
      error('Unable to create same element', 2)
    end

    menu.stuff.elem_t[travel][name] = {
      cheatvar = cheatvar,
      colored = colored,

      callback = function()
        return (travel == menu.stuff.current) and (callback() == true);
      end,
    }

    local update = function(value)
      menu.stuff.get_t[travel][name] = value;
      menu.force_update();
    end

    cheatvar:RegisterCallback(update);
    update(cheatvar:Get());

    menu.stuff.current = menu.stuff.list[menu.stuff.ui.controller:Get() + 1];
    menu.force_update();

    return cheatvar;
  end

  menu.get_multi_combo = function(value, index)
    if type(value) ~= 'number' then
      value = value:Get();
    end

    if type(index) ~= 'number' then
      error('Incorrect index type.', 2);
    end

    local mask = bit.lshift(1, index); -- 1 << index
    return bit.band(value, mask) ~= 0
  end

  menu.set_multi_combo = function(value, index)
    local bitwise = 0x0;
    
    if type(index) ~= 'table' then
      bitwise = index;
    else
      for _, value in pairs(index) do
        local mask = bit.lshift(1, value); -- 1 << index
        bitwise = bit.bor(bitwise, mask); -- bitwise | mask
      end
    end
 
    if type(value) ~= 'number' then
      value:Set(bitwise);
    end

    return bitwise;
  end

  menu.stuff.ui.controller:RegisterCallback(function(value)
    menu.stuff.current = menu.stuff.list[value + 1];
    menu.force_update();
  end)

  return menu;
end)();

-- * menu lua elements (library usage)
local m_lua_elements = {
  [g_menu.stuff.travels.global] = {
    toggle = g_menu.new(g_menu.stuff.travels.global, 'Global_Toggle', Menu.Switch(g_menu.stuff.travels.global, 'Enable Global', false)),

    dormant_aimbot = {
      enable = g_menu.new(g_menu.stuff.travels.global, 'DormantAimbot_Enable', Menu.Switch(g_menu.stuff.travels.global, 'Dormant Aimbot', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'];
      end),

      amount = g_menu.new(g_menu.stuff.travels.global, 'DormantAimbot_Amount', Menu.SliderInt(g_menu.stuff.travels.global, 'Minimum Damage', 5, 0, 130), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.global]['DormantAimbot_Enable'];
      end),
    },

    air_hitchance = {
      enable = g_menu.new(g_menu.stuff.travels.global, 'AirHitchance_Enable', Menu.Switch(g_menu.stuff.travels.global, 'Air Hitchance', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'];
      end),

      amount = g_menu.new(g_menu.stuff.travels.global, 'AirHitchance_Amount', Menu.SliderInt(g_menu.stuff.travels.global, 'Air Hitchance Value', 50, 0, 100), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.global]['AirHitchance_Enable'];
      end),
    },

    noscope_hitchance = {
      enable = g_menu.new(g_menu.stuff.travels.global, 'NSHitchance_Enable', Menu.Switch(g_menu.stuff.travels.global, 'NS Hitchance', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'];
      end),

      amount = g_menu.new(g_menu.stuff.travels.global, 'NSHitchance_Amount', Menu.SliderInt(g_menu.stuff.travels.global, 'NS Hitchance Value', 50, 0, 100), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.global]['NSHitchance_Enable'];
      end),
    },

    anti_exploit = g_menu.new(g_menu.stuff.travels.global, 'AntiExploit_Enable', Menu.Switch(g_menu.stuff.travels.global, 'Anti-Exploit', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'];
    end),

    custom_dt_speed = {
      enable = g_menu.new(g_menu.stuff.travels.global, 'CustomDTSpeed_Enable', Menu.Switch(g_menu.stuff.travels.global, 'Custom DT Speed', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'];
      end),

      amount = g_menu.new(g_menu.stuff.travels.global, 'CustomDTSpeed_Amount', Menu.SliderInt(g_menu.stuff.travels.global, 'Shift Ticks Speed', 13, 4, 16), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.global]['CustomDTSpeed_Enable'];
      end),
    },
  },

  [g_menu.stuff.travels.anti_aim] = (function()
    local manual_yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:GetList();
    table.insert(manual_yaw_base, 1, 'Disabled');

    local roll_conditions = {unpack(stuff.anti_aim.conditions)};
    table.insert(roll_conditions, 'Manuals');

    local anti_aim = {};
    anti_aim.toggle = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Toggle', Menu.Switch(g_menu.stuff.travels.anti_aim, 'Enable Anti-Aim', false));

    anti_aim.type = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Type', Menu.Combo(g_menu.stuff.travels.anti_aim, 'Anti-Aim Type', {'Luftwaffe', 'Builder'}, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.extended_desync = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Extended_Desync', Menu.MultiCombo(g_menu.stuff.travels.anti_aim, 'Extended Desync', roll_conditions, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.manual_yaw_base = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_ManualYawBase', Menu.Combo(g_menu.stuff.travels.anti_aim, 'Manual Yaw Base', manual_yaw_base, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.select = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Select', Menu.Combo(g_menu.stuff.travels.anti_aim, 'Condition', stuff.anti_aim.conditions, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.on_use = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_On_Use', Menu.Switch(g_menu.stuff.travels.anti_aim, 'Anti-Aim On-Use', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.on_use_mode = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_On_Use_Mode', Menu.Combo(g_menu.stuff.travels.anti_aim, 'On-Use Mode', {'Static', 'Jitter'}, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_On_Use'];
    end);

    anti_aim.edge_yaw = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Edge_Yaw', Menu.Switch(g_menu.stuff.travels.anti_aim, 'Edge Yaw', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.avoid_backstab = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Avoid_Backstab', Menu.Switch(g_menu.stuff.travels.anti_aim, 'Avoid Backstab', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    anti_aim.disable_on_warmup = g_menu.new(g_menu.stuff.travels.anti_aim, 'AntiAim_Disable_On_Warmup', Menu.Switch(g_menu.stuff.travels.anti_aim, 'Disable On Warmup', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'];
    end);

    local visibility = function(key)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end
      
      if g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Type'] ~= 1 then
        return;
      end

      local select = g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Select'];
      if not select then
        return;
      end
      
      return select == key;
    end

    for key, value in pairs(stuff.anti_aim.conditions) do
      local abbreviation = stuff.anti_aim.conditions_type[key];
      anti_aim[value] = {};

      if key ~= 0 then
        anti_aim[value].override = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Override', value), Menu.Switch(g_menu.stuff.travels.anti_aim, string.format('[%s] Override', abbreviation), false), false, function()
          return visibility(key);
        end);
      end

      anti_aim[value].yaw_base = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Yaw Base', value), Menu.Combo(g_menu.stuff.travels.anti_aim, string.format('[%s] Yaw Base', abbreviation), m_cheat_elements.aimbot.anti_aim.main.yaw_base:GetList(), 0), false, function()
        return visibility(key);
      end);

      anti_aim[value].left_yaw = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Left Yaw Add', value), Menu.SliderInt(g_menu.stuff.travels.anti_aim, string.format('[%s] Left Yaw Add', abbreviation), 0, -180, 180), false, function()
        return visibility(key);
      end);

      anti_aim[value].right_yaw = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Right Yaw Add', value), Menu.SliderInt(g_menu.stuff.travels.anti_aim, string.format('[%s] Right Yaw Add', abbreviation), 0, -180, 180), false, function()
        return visibility(key);
      end);

      anti_aim[value].yaw_modifier = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Yaw Modifier', value), Menu.Combo(g_menu.stuff.travels.anti_aim, string.format('[%s] Yaw Modifier', abbreviation), m_cheat_elements.aimbot.anti_aim.main.yaw_modifier:GetList(), 0), false, function()
        return visibility(key);
      end);

      anti_aim[value].modifier_degree = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Modifier Degree', value), Menu.SliderInt(g_menu.stuff.travels.anti_aim, string.format('[%s] Modifier Degree', abbreviation), 0, -180, 180), false, function()
        if g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Yaw Modifier', value)] == 0 then
          return;
        end

        return visibility(key);
      end);

      anti_aim[value].left_limit = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Left Limit', value), Menu.SliderInt(g_menu.stuff.travels.anti_aim, string.format('[%s] Left Limit', abbreviation), 60, 0, 60), false, function()
        return visibility(key);
      end);

      anti_aim[value].right_limit = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Right Limit', value), Menu.SliderInt(g_menu.stuff.travels.anti_aim, string.format('[%s] Right Limit', abbreviation), 60, 0, 60), false, function()
        return visibility(key);
      end);

      anti_aim[value].fake_options = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Fake Options', value), Menu.MultiCombo(g_menu.stuff.travels.anti_aim, string.format('[%s] Fake Options', abbreviation), m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:GetList(), 0), false, function()
        return visibility(key);
      end);

      anti_aim[value].lby_mode = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - LBY Mode', value), Menu.Combo(g_menu.stuff.travels.anti_aim, string.format('[%s] LBY Mode', abbreviation), m_cheat_elements.aimbot.anti_aim.fake_angle.lby_mode:GetList(), 0), false, function()
        return visibility(key);
      end);

      anti_aim[value].freestanding = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Freestanding Desync', value), Menu.Combo(g_menu.stuff.travels.anti_aim, string.format('[%s] Freestand Desync', abbreviation), m_cheat_elements.aimbot.anti_aim.fake_angle.freestanding:GetList(), 0), false, function()
        return visibility(key);
      end);

      anti_aim[value].desync_on_shot = g_menu.new(g_menu.stuff.travels.anti_aim, string.format('%s - Desync On Shot', value), Menu.Combo(g_menu.stuff.travels.anti_aim, string.format('[%s] Desync On Shot', abbreviation), m_cheat_elements.aimbot.anti_aim.fake_angle.desync_on_shot:GetList(), 0), false, function()
        return visibility(key);
      end);
    end

    return anti_aim;
  end)(),

  [g_menu.stuff.travels.indicators] = {
    toggle = g_menu.new(g_menu.stuff.travels.indicators, 'Indicators_Toggle', Menu.Switch(g_menu.stuff.travels.indicators, 'Enable Indicators', false)),

    indicators_under_xhair = {
      enable = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_Enable', Menu.Switch(g_menu.stuff.travels.indicators, 'Indicators under xhair', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
      end),

      type = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_Type', Menu.ComboColor(g_menu.stuff.travels.indicators, 'Indicators type', {'Classic', 'Alternative'}, 0, g_colors.data.peach), true, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'];
      end),

      position = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_Position', Menu.Combo(g_menu.stuff.travels.indicators, 'Indicators position', {'Center', 'Right'}, 0), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] == 0;
      end),

      line = {
        enable = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_Line', Menu.Switch(g_menu.stuff.travels.indicators, 'Indicators line', false), false, function()
          return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] == 0;
        end),

        color0 = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_LineColor', Menu.ColorEdit(g_menu.stuff.travels.indicators, 'Line color', g_colors.data.peach), true, function()
          return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] == 0 and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Line'];
        end),

        color1 = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_LineColor2', Menu.ColorEdit(g_menu.stuff.travels.indicators, 'Line color 2', Color.new(0, 0, 0, 0)), true, function()
          return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] == 0 and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Line'];
        end),
      },

      draw = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_Draw', Menu.MultiCombo(g_menu.stuff.travels.indicators, 'Indicators draw', {'Double tap', 'Hide shots', 'Minimum damage'}, 0), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'];
      end),

      dt_inactive_color = g_menu.new(g_menu.stuff.travels.indicators, 'IndicatorsUnderXhair_DT_InActive_Color', Menu.ColorEdit(g_menu.stuff.travels.indicators, 'DT inactive color', Color.new(1.0, 0.5, 0.5)), true, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] == 1 and g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'], 0);
      end),
    },

    manual_arrows = {
      enable = g_menu.new(g_menu.stuff.travels.indicators, 'ManualArrows_Enable', Menu.SwitchColor(g_menu.stuff.travels.indicators, 'Manual Arrows', false, g_colors.data.white), true, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
      end),

      type = g_menu.new(g_menu.stuff.travels.indicators, 'ManualArrows_Type', Menu.Combo(g_menu.stuff.travels.indicators, 'Arrows type', {_name}, 0), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['ManualArrows_Enable'];
      end),

      offset = g_menu.new(g_menu.stuff.travels.indicators, 'ManualArrows_Offset', Menu.SliderInt(g_menu.stuff.travels.indicators, 'Arrows offset', 0, -40, 100), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['ManualArrows_Enable'];
      end),
    },

    jesus_mode = g_menu.new(g_menu.stuff.travels.indicators, 'JesusMode_Enable', Menu.Switch(g_menu.stuff.travels.indicators, 'Jesus Mode', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    velocity_indicator = g_menu.new(g_menu.stuff.travels.indicators, 'VelocityIndicator_Enable', Menu.Switch(g_menu.stuff.travels.another, 'Velocity Indicator', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    custom_scope = {
      enable = g_menu.new(g_menu.stuff.travels.indicators, 'CustomScope_Enable', Menu.Combo(g_menu.stuff.travels.another, 'Custom Scope', {'Disabled', 'Default', 'Inverted'}, 0), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
      end),

      color = g_menu.new(g_menu.stuff.travels.indicators, 'CustomScope_Color', Menu.ColorEdit(g_menu.stuff.travels.another, 'Color', g_colors.data.white), true, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Enable'] ~= 0;
      end),

      gap = g_menu.new(g_menu.stuff.travels.indicators, 'CustomScope_Gap', Menu.SliderInt(g_menu.stuff.travels.another, 'Gap', 5, 0, 100), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Enable'] ~= 0;
      end),

      size = g_menu.new(g_menu.stuff.travels.indicators, 'CustomScope_Size', Menu.SliderInt(g_menu.stuff.travels.another, 'Size', 55, 0, 500), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Enable'] ~= 0;
      end),
    },
    
    damage_marker = g_menu.new(g_menu.stuff.travels.indicators, 'DamageMarker_Enable', Menu.SwitchColor(g_menu.stuff.travels.another, 'Damage Marker', false, g_colors.data.white), true, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    world_marker = g_menu.new(g_menu.stuff.travels.indicators, 'WorldMarker_Enable', Menu.SwitchColor(g_menu.stuff.travels.another, 'World Marker', false, g_colors.data.white), true, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    hit_marker = g_menu.new(g_menu.stuff.travels.indicators, 'HitMarker_Enable', Menu.Switch(g_menu.stuff.travels.another, 'Hit Marker', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    snaplines = g_menu.new(g_menu.stuff.travels.indicators, 'Snaplines_Enable', Menu.SwitchColor(g_menu.stuff.travels.another, 'Snaplines', false, g_colors.data.white), true, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    flags = g_menu.new(g_menu.stuff.travels.indicators, 'Flags_Enable', Menu.Switch(g_menu.stuff.travels.another, 'Flags', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    side_indicatiors = g_menu.new(g_menu.stuff.travels.indicators, 'SideIndicators_Enable', Menu.Switch(g_menu.stuff.travels.another, 'Side Indicators', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),

    disable_3rd_preson_anim = g_menu.new(g_menu.stuff.travels.indicators, 'Disable_3rd_Person_Anim', Menu.Switch(g_menu.stuff.travels.another, 'Disable Thirdperson Animation', false, '', function(value)
      Cheat.SetThirdPersonAnim(not value);
    end), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'];
    end),
  },

  [g_menu.stuff.travels.misc] = {
    toggle = g_menu.new(g_menu.stuff.travels.misc, 'Misc_Toggle', Menu.Switch(g_menu.stuff.travels.misc, 'Enable Miscellaneous', false)),

    windows = g_menu.new(g_menu.stuff.travels.misc, 'Windows_MultiCombo', Menu.MultiCombo(g_menu.stuff.travels.misc, 'Windows', {'Watermark', 'Keybinds', 'Spectators', 'Fake / LC indication', --[['Performance indication']]}, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'];
    end),

    theme_style = g_menu.new(g_menu.stuff.travels.misc, 'WindowsStyle_Combo', Menu.Combo(g_menu.stuff.travels.misc, 'Theme style', {'Default', 'Fade', 'Gradient', 'Animated gradient', 'Custom gradient'}, 0), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'];
    end),

    theme_color = {
      g_menu.new(g_menu.stuff.travels.misc, 'Theme_Color_1', Menu.ColorEdit(g_menu.stuff.travels.misc, 'Theme color', g_colors.data.peach), true, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'];
      end),

      g_menu.new(g_menu.stuff.travels.misc, 'Theme_Color_2', Menu.ColorEdit(g_menu.stuff.travels.misc, 'Theme color 2', g_colors.data.peach), true, function()
        if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
          return;
        end
        
        return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['WindowsStyle_Combo'] == 4;
      end),

      g_menu.new(g_menu.stuff.travels.misc, 'Theme_Color_3', Menu.ColorEdit(g_menu.stuff.travels.misc, 'Theme color 3', g_colors.data.peach), true, function()
        if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
          return;
        end
        
        return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['WindowsStyle_Combo'] == 4;
      end),
    },

    box_alpha = g_menu.new(g_menu.stuff.travels.misc, 'Theme_Box_Alpha', Menu.SliderInt(g_menu.stuff.travels.misc, 'Box Alpha', 255, 0, 255), false, function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end
      
      return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['WindowsStyle_Combo'] == 4;
    end),

    killsay = g_menu.new(g_menu.stuff.travels.misc, 'KillSay_Enable', Menu.Switch(g_menu.stuff.travels.misc, 'KillSay', false), false, function()
      return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'];
    end),

    hitsound = {
      enable = g_menu.new(g_menu.stuff.travels.misc, 'HitSound_Enable', Menu.Switch(g_menu.stuff.travels.misc, 'Hitsound', false), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'];
      end),

      amount = g_menu.new(g_menu.stuff.travels.misc, 'HitSound_Volume', Menu.SliderInt(g_menu.stuff.travels.misc, 'Volume', 100, 0, 100), false, function()
        return g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] and g_menu.stuff.get_t[g_menu.stuff.travels.misc]['HitSound_Enable'];
      end),
    },
  },
};

-- * render (library)
local g_render = (function()
  local render = {};

  render.line = function(x0, y0, x1, x2, color, ...)
    Render.Line(
      Vector2.new(x0, y0),
      Vector2.new(x1, x2),
      color,
      ...
    );
  end;

  render.polyline = function(color, ...)
    local args = {...};
    local length = #args;

    if length % 2 ~= 0 then
      error '[m_render] - Arguments are odd'
    end

    local polys = {};
    for index = 1, length, 2 do
      table.insert(
        polys,
        Vector2.new(
          args[index],
          args[index + 1]
        )
      )
    end

    Render.PolyLine(
      color,
      unpack(polys)
    );
  end;

  render.polyfilled = function(color, ...)
    local args = {...};
    local length = #args;

    if length % 2 ~= 0 then
      error '[m_render] - Arguments are odd'
    end

    local polys = {};
    for index = 1, length, 2 do
      table.insert(
        polys,
        Vector2.new(
          args[index],
          args[index + 1]
        )
      )
    end

    Render.PolyFilled(
      color,
      unpack(polys)
    );
  end;

  render.blur = function(x, y, w, h, color, ...)
    Render.Blur(
      Vector2.new(x, y),
      Vector2.new(x + w, y + h),
      color,
      ...
    );
  end;

  render.filled_rect = function(x, y, w, h, color, ...)
    Render.BoxFilled(
      Vector2.new(x, y),
      Vector2.new(x + w, y + h),
      color,
      ...
    );
  end;

  render.outline_rect = function(x, y, w, h, color, ...)
    Render.Box(
      Vector2.new(x, y),
      Vector2.new(x + w, y + h),
      color,
      ...
    );
  end

  render.glow_rect = function(x, y, w, h, color, glow_amount, ...)
    if glow_amount == nil then
      error '[m_render] - Argument: glow_amount is nil';
    end

    if glow_amount <= 0 then
      error '[m_render] - Argument: glow_amount is under or equals 0';
    end

    local alpha = color.a;

    for radius = 1, glow_amount do
      x = x - 1;
      y = y - 1;
      w = w + 2;
      h = h + 2;

      color.a = color.a * (1 - (radius / glow_amount));
      render.outline_rect(x, y, w, h, color, ...);
    end

    color.a = alpha;
  end

  render.gradient_rect = function(x, y, w, h, color_0, color_1, horizontal, ...)
    local top_left, top_right, bottom_left, bottom_right = color_0, color_0, color_1, color_1;
    if horizontal then
      top_right, bottom_left = bottom_left, top_right;
    end

    Render.GradientBoxFilled(
      Vector2.new(x, y),
      Vector2.new(x + w, y + h),
      top_left,
      top_right,
      bottom_left,
      bottom_right,
      ...
    );
  end

  render.text = function(text, x, y, color, ...)
    local position = Vector2.new(x, y);

    Render.Text(text, position, color, ...);
  end

  render.calc_text_size = function(text, ...)
    return Render.CalcTextSize(text, ...);
  end

  render.calc_multitext_size = function(data, ...)
    local temp = Vector2.new(0, 0);

    for key, value in ipairs(data) do
      local size = render.calc_text_size(value.text, ...);
      temp.x = temp.x + size.x;

      if size.y > temp.y then
        temp.y = size.y;
      end
    end
    
    return temp;
  end

  render.multitext = function(data, x, y, ...)
    local x, y = x, y;
    local arguments = {...};

    local custom_font = type(arguments[2]) ~= 'boolean';
    local is_centered = arguments[custom_font and 4 or 3];
    
    local size_arguments = arguments;
    if #size_arguments > 2 then
      size_arguments = {size_arguments[1], size_arguments[2]};
    end

    if is_centered then
      table.remove(arguments, #arguments);

      local size = render.calc_multitext_size(data, unpack(size_arguments));
      x = x - size.x /2;
      y = y - size.y /2;
    end

    for key, value in ipairs(data) do
      render.text(value.text, x, y, value.color, unpack(arguments));
      
      local size = Render.CalcTextSize(value.text, unpack(size_arguments));
      x = x + size.x;
    end
  end

  render.dropshadow_text = function(text, x, y, color, ...)
    local position = Vector2.new(x, y);

    local alpha = g_colors.data.black.a;
    g_colors.data.black.a = alpha * color.a;

    Render.Text(text, position + 1, g_colors.data.black, ...);
    Render.Text(text, position, color, ...);

    g_colors.data.black.a = alpha;
  end

  render.dropshadow_multitext = function(data, x, y, ...)
    local x, y = x, y;
    local arguments = {...};

    local custom_font = type(arguments[2]) ~= 'boolean';
    local is_centered = arguments[custom_font and 4 or 3];
    
    local size_arguments = arguments;
    if #size_arguments > 2 then
      size_arguments = {size_arguments[1], size_arguments[2]};
    end

    if is_centered then
      table.remove(arguments, #arguments);

      local size = render.calc_multitext_size(data, unpack(size_arguments));
      x = x - size.x /2;
      y = y - size.y /2;
    end

    for key, value in ipairs(data) do
      render.dropshadow_text(value.text, x, y, value.color, unpack(arguments));
      
      local size = Render.CalcTextSize(value.text, unpack(size_arguments));
      x = x + size.x;
    end
  end

  render.circle = function(x, y, ...)
    Render.Circle(Vector2.new(x, y), ...);
  end

  local sk33t = {
    Color.new(0.0, 1.0, 1.0),
    Color.new(1.0, 0.0, 1.0),
    Color.new(1.0, 1.0, 0.0),
  }

  render.adaptive_box = function(x, y, w, h, options)
    if options == nil then
      options = {};
    end

    options.a = options.a or 1.0;

    local theme = g_menu.stuff.get_t[g_menu.stuff.travels.misc]['WindowsStyle_Combo'];
    local colors = {
      g_menu.stuff.elem_t[g_menu.stuff.travels.misc]['Theme_Color_1'].cheatvar:Get(),
      g_menu.stuff.elem_t[g_menu.stuff.travels.misc]['Theme_Color_2'].cheatvar:Get(),
      g_menu.stuff.elem_t[g_menu.stuff.travels.misc]['Theme_Color_3'].cheatvar:Get(),
    }
    
    render.blur(x, y + 2, w, h - 2, g_colors.data.white);
    g_colors.modify(g_colors.data.black, function(color)
      color.a = colors[1].a * options.a;
      if theme == 4 then
        color.a = (g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Theme_Box_Alpha'] / 255) * options.a
      end

      render.filled_rect(x, y + 2, w, h - 2, color);
    end)

    g_colors.modify(colors[1], function(color)
      if theme ~= 4 then
        color.a = options.a;
      end

      local disable_glow = theme > 1;

      if theme == 0 then
        render.filled_rect(x, y, w, 2, color);
      elseif theme == 1 then
        local fade = g_colors.copy(color);
        fade.a = 0;

        render.gradient_rect(x, y, w / 2, 2, fade, color, true);
        render.gradient_rect(x + w, y, -w / 2, 2, fade, color, true);
      elseif theme == 2 then
        local alpha = {
          colors[1].a,
          colors[2].a,
          colors[3].a,
        }

        sk33t[1].a = alpha[1] * options.a;
        sk33t[2].a = alpha[2] * options.a;
        sk33t[3].a = alpha[3] * options.a;

        render.gradient_rect(x, y, w / 2, 2, sk33t[1], sk33t[2], true);
        render.gradient_rect(x + w, y, -w / 2, 2, sk33t[3], sk33t[2], true);

        sk33t[1].a = alpha[1];
        sk33t[2].a = alpha[2];
        sk33t[3].a = alpha[3];
      elseif theme == 3 then
        local left = Color.HSLA(GlobalVars.realtime / 5 % 1, 1.0, 0.5, options.a);
        local middle = Color.new(left.b, left.r, left.g, left.a);
        local right =  Color.new(left.g, left.b, left.r, left.a);
        
        render.gradient_rect(x, y, w / 2, 2, left, middle, true);
        render.gradient_rect(x + w, y, -w / 2, 2, right, middle, true);
      elseif theme == 4 then
        local alpha = {
          colors[1].a,
          colors[2].a,
          colors[3].a,
        }

        colors[1].a = alpha[1] * options.a;
        colors[2].a = alpha[2] * options.a;
        colors[3].a = alpha[3] * options.a;

        render.gradient_rect(x, y, w / 2, 2, colors[1], colors[2], true);
        render.gradient_rect(x + w, y, -w / 2, 2, colors[3], colors[2], true);

        colors[1].a = alpha[1];
        colors[2].a = alpha[2];
        colors[3].a = alpha[3];
      end

      if not disable_glow then
        color.a = color.a / 5
        render.glow_rect(x, y, w, h, color, 8);
      end
    end)
  end

  return render;
end)();

-- * draggable elements (library)
local g_drag = (function()
  local screen = g_engine.get_screen_size();

  local overlap;
  local count = 0;

  local drag_mt = {};
  drag_mt.__index = drag_mt;

  drag_mt.create = function(x, y, w, h)
    local data = {};
    local asis = {
      x = ('%.f_x'):format(count),
      y = ('%.f_y'):format(count),
    }

    data.ui_x = g_menu.new(g_menu.stuff.travels.indicators, asis.x, Menu.SliderInt(g_menu.stuff.travels.indicators, asis.x, 0, 0, screen.x), false, function()
      return false;
    end);

    data.ui_y = g_menu.new(g_menu.stuff.travels.indicators, asis.y, Menu.SliderInt(g_menu.stuff.travels.indicators, asis.y, 0, 0, screen.y), false, function()
      return false;
    end);

    data.default = {
      x = g_menu.stuff.get_t[g_menu.stuff.travels.indicators][asis.x],
      y = g_menu.stuff.get_t[g_menu.stuff.travels.indicators][asis.y],
      w = w or 144,
      h = h or 20,
    }

    data.x = data.default.x;
    data.y = data.default.y;
    data.w = data.default.w;
    data.h = data.default.h;

    data.alpha = 0.0;

    data.focus = nil;

    data.rendering = true;
    data.dragging = true;

    setmetatable(data, drag_mt);
    count = count + 1;
    return data;
  end

  drag_mt.drag = function(self, boolean)
    if type(boolean) ~= 'boolean' then
      return;
    end

    self.dragging = boolean;
  end

  drag_mt.draw = function(self, boolean)
    if type(boolean) ~= 'boolean' then
      return;
    end

    self.rendering = boolean;
  end

  drag_mt.move = function(self, x, y)
    self.ui_x:Set(x);
    self.ui_y:Set(y);

    self.x = x;
    self.y = y;
  end

  drag_mt.resize = function(self, w, h)
    if w then
      self.w = w;
    end

    if h then
      self.h = h;
    end
  end

  drag_mt.hovered = function(self)
    local mouse = g_engine.get_mouse_pos();
    if not mouse then
      return false;
    end

    if mouse.x < self.x then
      return false;
    end

    if mouse.y < self.y then
      return false;
    end

    if mouse.x > self.x + self.w then
      return false;
    end

    if mouse.y > self.y + self.h then
      return false;
    end

    return true
  end

  drag_mt.interact = function(self)
    if not Cheat.IsMenuVisible() then
      return;
    end

    if not self.dragging then
      return;
    end

    local mouse = g_engine.get_mouse_pos();

    if g_engine.is_lmb() then
      if self:hovered() and overlap == nil and self.focus == nil and self.hold == nil then
        overlap = true;
        self.focus = {
          x = self.x - mouse.x,
          y = self.y - mouse.y,
        };
      end

      self.hold = true;
    else
      overlap = nil;
      self.focus = nil;
      self.hold = nil;
    end

    if self.focus == nil then
      return;
    end

    self:move(self.focus.x + mouse.x, self.focus.y + mouse.y);
  end

  drag_mt.reset = function(self)
    self.x = self.default.x;
    self.y = self.default.y;
    self.w = self.default.w;
    self.h = self.default.h;
  end

  drag_mt.render = function(self, callback)
    if callback == nil then
      callback = function(...) end;
    end

    callback(self);
    self:interact();
  end

  return drag_mt;
end)();

-- * all functions used
local g_functions = {
  inair_hitchance = (function()
    local hitchance_correction = g_callbacks.add_callback('prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['AirHitchance_Enable'] then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local m_fFlags = localplayer:GetProp('m_fFlags');

      if bit.band(m_fFlags, enums.flags.FL_ONGROUND) ~= 0 then
        return;
      end
      
      for ent_index = 1, 64 do
        RageBot.OverrideHitchance(ent_index, g_menu.stuff.get_t[g_menu.stuff.travels.global]['AirHitchance_Amount']);
      end
    end)
  end)(),

  noscope_hitchance = (function()
    local classes = {
      [233] = true,
      [242] = true,
      [261] = true,
      [267] = true,
    };
    
    local hitchance_correction = g_callbacks.add_callback('prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['NSHitchance_Enable'] then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if localplayer:GetProp('m_bIsScoped') then
        return;
      end

      local c_basecombatweapon = localplayer:GetActiveWeapon();
      if not c_basecombatweapon then
        return;
      end

      if not classes[c_basecombatweapon:GetClassId()] then
        return;
      end

      for ent_index = 1, 64 do
        RageBot.OverrideHitchance(ent_index, g_menu.stuff.get_t[g_menu.stuff.travels.global]['NSHitchance_Amount']);
      end
    end)
  end)(),

  anti_exploit = (function()
    local cvar = CVar.FindVar('cl_lagcompensation');
    local disable_lag_comp = function(bool)
      cvar:SetInt(bool and 0 or 1);
    end

    g_menu.stuff.elem_t[g_menu.stuff.travels.global]['AntiExploit_Enable'].cheatvar:RegisterCallback(function(value)
      local localplayer = g_engine.get_local_player();

      if not EngineClient.IsConnected() or not localplayer then
        disable_lag_comp(value);
        return;
      end

      local m_iTeamNum = localplayer:GetProp('m_iTeamNum');
      if m_iTeamNum == 0 or m_iTeamNum == 1 then
        disable_lag_comp(value);
        return;
      end

      EngineClient.ExecuteClientCmd('spectate');
      disable_lag_comp(value);

      g_callbacks.delay_call(1, function()
        EngineClient.ExecuteClientCmd('jointeam ' .. m_iTeamNum .. ' 1');
      end);
    end);
  end)(),

  custom_dt_speed = (function()
    local cvar = CVar.FindVar('sv_maxusrcmdprocessticks');

    local change_dt_speed = function(speed)
      cvar:SetInt(math.max(16, speed + 2));
      Exploits.OverrideDoubleTapSpeed(speed);
    end

    g_menu.stuff.elem_t[g_menu.stuff.travels.global]['CustomDTSpeed_Enable'].cheatvar:RegisterCallback(function(value)
      if not value then
        return;
      end

      change_dt_speed(13);
    end);

    local restore = g_callbacks.add_callback('destroy', function()
      change_dt_speed(13);
    end);

    local dt_speed = g_callbacks.add_callback('prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['Global_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.global]['CustomDTSpeed_Enable'] then
        return;
      end

      change_dt_speed(g_menu.stuff.get_t[g_menu.stuff.travels.global]['CustomDTSpeed_Amount']);
    end);
  end)(),

  anti_aim = (function()
    local flip = false;

    local cache = {
      yaw_base = nil,
      yaw_modifier = nil,
      modifier_degree = nil,
      
      fake_options = nil,
      lby_mode = nil,
      freestanding = nil,
      desync_on_shot = nil,
    };

    local restore = function()
      if cache.yaw_base ~= nil then
        m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(cache.yaw_base);
        cache.yaw_base = nil;
      end

      if cache.yaw_add ~= nil then
        m_cheat_elements.aimbot.anti_aim.main.yaw_add:Set(cache.yaw_add);
        cache.yaw_add = nil;
      end

      if cache.yaw_modifier ~= nil then
        m_cheat_elements.aimbot.anti_aim.main.yaw_modifier:Set(cache.yaw_modifier);
        cache.yaw_modifier = nil;
      end

      if cache.modifier_degree ~= nil then
        m_cheat_elements.aimbot.anti_aim.main.modifier_degree:Set(cache.modifier_degree);
        cache.modifier_degree = nil;
      end

      if cache.fake_options ~= nil then
        m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:Set(cache.fake_options);
        cache.fake_options = nil;
      end

      if cache.lby_mode ~= nil then
        m_cheat_elements.aimbot.anti_aim.fake_angle.lby_mode:Set(cache.lby_mode);
        cache.lby_mode = nil;
      end

      if cache.freestanding ~= nil then
        m_cheat_elements.aimbot.anti_aim.fake_angle.freestanding:Set(cache.freestanding);
        cache.freestanding = nil;
      end

      if cache.desync_on_shot ~= nil then
        m_cheat_elements.aimbot.anti_aim.fake_angle.desync_on_shot:Set(cache.desync_on_shot);
        cache.desync_on_shot = nil;
      end
    end

    local backup = function()
      -- restore();

      if cache.yaw_base == nil then
        cache.yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:Get();
      end

      if cache.yaw_add == nil then
        cache.yaw_add = m_cheat_elements.aimbot.anti_aim.main.yaw_add:Get();
      end

      if cache.yaw_modifier == nil then
        cache.yaw_modifier = m_cheat_elements.aimbot.anti_aim.main.yaw_modifier:Get();
      end

      if cache.modifier_degree == nil then
        cache.modifier_degree = m_cheat_elements.aimbot.anti_aim.main.modifier_degree:Get();
      end

      if cache.fake_options == nil then
        cache.fake_options = m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:Get();
      end

      if cache.lby_mode == nil then
        cache.lby_mode = m_cheat_elements.aimbot.anti_aim.fake_angle.lby_mode:Get();
      end

      if cache.freestanding == nil then
        cache.freestanding = m_cheat_elements.aimbot.anti_aim.fake_angle.freestanding:Get();
      end

      if cache.desync_on_shot == nil then
        cache.desync_on_shot = m_cheat_elements.aimbot.anti_aim.fake_angle.desync_on_shot:Get();
      end
    end

    backup();

    g_menu.stuff.elem_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'].cheatvar:RegisterCallback(function(value)
      local fn = (value and backup or restore);
      fn();
    end);

    local destroy = g_callbacks.add_callback('destroy', restore);

    local luftwaffe = g_callbacks.add_callback('pre_prediction', function(cmd)
      stuff.anti_aim.jitter = nil;

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      if g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Type'] ~= 0 then
        return;
      end

      if stuff.anti_aim.on_use then
        return;
      end

      backup();

      local localplayer = g_engine.get_local_player();
      if not localplayer and not localplayer:IsAlive() then
        return;
      end

      local inverter = AntiAim.GetInverterState();
      local condition = g_engine.get_condition(cmd);

      local preset = stuff.anti_aim.presets.luftwaffe[condition];
      if preset == nil then
        return;
      end

      local jitter = preset[3] /2;
      local yaw = inverter and preset[2] - jitter or preset[1] + jitter;

      stuff.anti_aim.jitter = true;

      AntiAim.OverridePitch(85);
      AntiAim.OverrideLimit(60);
      AntiAim.OverrideYawOffset(yaw);

      if not stuff.anti_aim.roll then
        AntiAim.OverrideInverter(flip);
      end

      m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(enums.yaw_base.at_targets);
      m_cheat_elements.aimbot.anti_aim.main.yaw_add:Set(0);
      m_cheat_elements.aimbot.anti_aim.main.yaw_modifier:Set(0);
      m_cheat_elements.aimbot.anti_aim.main.modifier_degree:Set(0);

      m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:Set(0);
    end);

    local builder = g_callbacks.add_callback('pre_prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      if g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Type'] ~= 1 then
        return;
      end

      backup();

      local localplayer = g_engine.get_local_player();
      if not localplayer and not localplayer:IsAlive() then
        return;
      end

      local condition = g_engine.get_condition(cmd);
      local condition_type = stuff.anti_aim.conditions[condition];

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Override', condition_type)] then
        condition = 0;
        condition_type = stuff.anti_aim.conditions[condition];
      end

      local inverter = AntiAim.GetInverterState();

      m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Yaw Base', condition_type)]
      );
      
      AntiAim.OverrideLimit(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - %s Limit', condition_type, inverter and 'Left' or 'Right')]
      );

      m_cheat_elements.aimbot.anti_aim.main.yaw_add:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - %s Yaw Add', condition_type, inverter and 'Left' or 'Right')]
      )

      m_cheat_elements.aimbot.anti_aim.main.yaw_modifier:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Yaw Modifier', condition_type)]
      );

      m_cheat_elements.aimbot.anti_aim.main.modifier_degree:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Modifier Degree', condition_type)]
      );

      m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Fake Options', condition_type)]
      );

      m_cheat_elements.aimbot.anti_aim.fake_angle.lby_mode:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - LBY Mode', condition_type)]
      );

      m_cheat_elements.aimbot.anti_aim.fake_angle.freestanding:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Freestanding Desync', condition_type)]
      );

      m_cheat_elements.aimbot.anti_aim.fake_angle.desync_on_shot:Set(
        g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim][string.format('%s - Desync On Shot', condition_type)]
      );
    end);

    g_callbacks.add_callback('createmove', function(cmd)
      if ClientState.m_choked_commands == 0 then
        flip = not flip;
      end
    end);
  end)(),

  anti_backstab = (function()
    local calculating = g_callbacks.add_callback('pre_prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Avoid_Backstab'] then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer and not localplayer:IsAlive() then
        return;
      end

      local selfOrigin = localplayer:GetRenderOrigin();
      local data = {
        origin = nil,
        distance = 150,
      };

      local player_list = EntityList.GetPlayers();
      for ent_index, c_baseplayer in pairs(player_list) do
        if c_baseplayer:IsTeamMate()
        or c_baseplayer:IsDormant()
        or not c_baseplayer:IsAlive() then
          goto continue;
        end

        local c_basecombatweapon = c_baseplayer:GetActiveWeapon();
        if not c_basecombatweapon or not c_basecombatweapon:IsKnife() then
          goto continue;
        end

        local origin = c_baseplayer:GetRenderOrigin();
        if not origin then
          goto continue;
        end

        local distance = selfOrigin:DistTo(origin);
        if distance < data.distance then
          data.origin = origin;
          data.distance = distance;
        end

        ::continue::
      end

      if data.origin == nil then
        return;
      end

      local camera = EngineClient.GetViewAngles();
      local delta = data.origin - selfOrigin;

      local angle = Cheat.VectorToAngle(delta);
      angle:Normalize();

      m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(enums.yaw_base.forward);
      AntiAim.OverrideYawOffset(angle.yaw - camera.yaw)
    end)
  end)(),

  manual_yaw_base = (function()
    local pre_prediction = g_callbacks.add_callback('pre_prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end
      
      local manual_yaw_base = g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_ManualYawBase'] - 1;

      local condition = g_engine.get_condition(cmd);
      if manual_yaw_base == -1 or (condition == enums.conditions.on_use) then
        return;
      end
 
      m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(manual_yaw_base);
    end)
  end)(),

  edge_yaw = (function()
    local wall = 30;

    local distance = math.huge;
    local qangle = QAngle.new(0, 0, 0);

    local calculating = g_callbacks.add_callback('pre_prediction', function(cmd)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Edge_Yaw'] then
        return;
      end

      if stuff.anti_aim.on_use then
        return;
      end

      if stuff.anti_aim.roll then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer and not localplayer:IsAlive() then
        return;
      end

      local m_fFlags = localplayer:GetProp('m_fFlags');
      if not m_fFlags then
        return;
      end

      if bit.band(m_fFlags, enums.flags.FL_ONGROUND) == 0 then
        return;
      end

      local eye_position = localplayer:GetEyePosition();
      if not eye_position then
        return;
      end

      local chest = localplayer:GetHitboxCenter(5);
      if not chest then
        return;
      end

      local yaw = -181;

      local angle = QAngle.new(0, cmd.viewangles.yaw, 0);
      angle:Normalize();

      local step = 10;
      for rotation = -180, 180, step do
        local forward = Cheat.AngleToForward(angle);
        local extend = eye_position + forward * 8192;

        local wall_trace = EngineTrace.TraceRay(eye_position, extend, localplayer, 4009);
        local glass_check = EngineTrace.TraceRay(eye_position, extend, localplayer, 2);

        if wall_trace.fraction > glass_check.fraction then
          break;
        end

        local extend = wall_trace.fraction * 8192;
        if (distance == nil or extend < distance) and (extend < wall) then
          distance = extend;
          yaw = rotation + 12;
          qangle = angle;
        end

        angle = angle + QAngle.new(0, step, 0);
        angle:Normalize();
      end

      distance = nil;

      local check_trace = EngineTrace.TraceRay(chest, chest + Cheat.AngleToForward(qangle) * 8192, localplayer, 4009);
      local extend = check_trace.fraction * 8192;

      if extend >= wall then
        return;
      end

      m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(enums.yaw_base.at_targets);
      AntiAim.OverrideYawOffset(yaw);
    end)
  end)(),

  anti_aim_on_use = (function()
    g_callbacks.add_callback('pre_prediction', function(cmd)
      stuff.anti_aim.on_use = nil;

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer and not localplayer:IsAlive() then
        return;
      end

      local condition = g_engine.get_condition(cmd);
      local on_use = (condition == enums.conditions.on_use);

      if g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_On_Use'] then
        local selfOrigin = localplayer:GetRenderOrigin();
        local m_iTeamNum = localplayer:GetProp('m_iTeamNum');
        
        if m_iTeamNum == enums.team.T then
          local weapon_t = localplayer:GetActiveWeapon();
          if not weapon_t then
            return;
          end

          local weapon_class = weapon_t:GetClassName()
          if weapon_class == 'CC4' then
            if localplayer:GetProp('m_bInBombZone') then
              return;
            end
          end
        elseif m_iTeamNum == enums.team.CT then
          local CPlantedC4 = EntityList.GetEntitiesByName('CPlantedC4');
          if #CPlantedC4 > 0 then
            local maxDistance = 999999;

            for _, bomn in pairs(CPlantedC4) do
              local bombOrigin = bomn:GetRenderOrigin();
              local distance = bombOrigin:DistTo(selfOrigin);
              if distance < maxDistance then
                maxDistance = distance;
              end
            end

            if maxDistance < 62 then
              return;
            end
          end
        end

        local eye_position = localplayer:GetEyePosition();

        local camera = EngineClient.GetViewAngles();
        local forward = Cheat.AngleToForward(camera);

        local trace_t = EngineTrace.TraceRay(eye_position, (eye_position + forward * 8192), localplayer, 0x4600400B);
        
        if trace_t == nil then
          return;
        end

        local entity_t = trace_t.hit_entity;
        if trace_t.fraction < 1.0 and trace_t.hit_entity then
          local entityOrigin = trace_t.hit_entity:GetRenderOrigin();
          local distance = entityOrigin:DistTo(selfOrigin);

          if distance < 135 then
            local entity_class = entity_t:GetClassName();
            if (entity_class ~= 'CWorld') and (entity_class ~= 'CFuncBrush') and (entity_class ~= 'CCSPlayer') then
              return;
            end
          end
        end

        cmd.buttons = bit.band(cmd.buttons, bit.bnot(enums.buttons.IN_USE));
        if on_use then
          stuff.anti_aim.on_use = true;

          m_cheat_elements.aimbot.anti_aim.main.yaw_base:Set(enums.yaw_base.forward);

          m_cheat_elements.aimbot.anti_aim.fake_angle.fake_options:Set(2, g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_On_Use_Mode'] == 1);
          AntiAim.OverridePitch(camera.pitch);
        end
      end
    end)
  end)(),

  extended_desync = (function()
    local AngleToForward = function(QAngle)
      local forward, right = Vector.new(), Vector.new();

      local pitch, yaw, roll = math.rad(QAngle.pitch), math.rad(QAngle.yaw), math.rad(QAngle.roll);

      local cp, sp = math.cos(pitch), math.sin(pitch);
      local cy, sy = math.cos(yaw), math.sin(yaw);
      local cr, sr = math.cos(roll), math.sin(roll);
 
      forward.x = cp * cy;
      forward.y = cp * sy;
      forward.z = -sp;
 
      right.x = (-1 * sr * sp * cy) + (-1 * cr * -sy);
      right.y = (-1 * sr * sp * sy) + (-1 * cr * cy);
      right.z = -1 * sr * cp;
 
      return forward, right;
    end

    g_callbacks.add_callback('prediction', function(cmd)
      stuff.anti_aim.roll = nil;

      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Toggle'] then
        return;
      end

      local bitwise = g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['AntiAim_Extended_Desync'];
      local yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:Get();

      local condition = g_engine.get_condition(cmd);
      if (yaw_base == enums.yaw_base.left) or (yaw_base == enums.yaw_base.right) then
        condition = enums.conditions.manuals;
      end

      if not g_menu.get_multi_combo(bitwise, condition - 1) then
        return;
      end

      local degree = 50;
      if not AntiAim.GetInverterState() then
        degree = -degree;
      end

      cmd.viewangles.roll = degree;
      stuff.anti_aim.roll = true;
    end);

    g_callbacks.add_callback('create_move', function(cmd)
      if not stuff.anti_aim.roll then
        return;
      end

      local frL, riL = AngleToForward(QAngle.new(0, cmd.viewangles.yaw, 0));
      local frC, riC = AngleToForward(cmd.viewangles);
 
      frL.z = 0;
      riL.z = 0;
      frC.z = 0;
      riC.z = 0;
 
      frL = frL / frL:Length();
      riL = riL / riL:Length();
      frC = frC / frC:Length();
      riC = riC / riC:Length();
 
      local Move = Vector2.new(cmd.forwardmove, cmd.sidemove);
      local Coord = (frL * Move.x) + (riL * Move.y);
 
      cmd.sidemove = (frC.x * Coord.y - frC.y * Coord.x) / (riC.y * frC.x - riC.x * frC.y);
      cmd.forwardmove = (riC.y * Coord.x - riC.x * Coord.y) / (riC.y * frC.x - riC.x * frC.y);
    end)
  end)(),

  disable_on_warmup = (function()
    local cache;

    local backup = function()
      if cache == nil then
        cache = m_cheat_elements.aimbot.anti_aim.main.enable:Get();
      end
    end

    local restore = function()
      if cache ~= nil then
        m_cheat_elements.aimbot.anti_aim.main.enable:Set(cache);
        cache = nil;
      end
    end

    backup();
    
    g_menu.stuff.elem_t[g_menu.stuff.travels.anti_aim]['AntiAim_Disable_On_Warmup'].cheatvar:RegisterCallback(function(value)
      if not value then
        return restore();
      end

      return backup();
    end);

    g_callbacks.add_callback('destroy', restore);
    g_callbacks.add_callback('prediction', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.anti_aim]['Disable_On_Warmup'] then
        return;
      end
      
      local gamerule = EntityList.GetGameRules();
      if not gamerule then
        return;
      end

      local m_bWarmupPeriod = gamerule:GetProp('m_bWarmupPeriod');
      if not m_bWarmupPeriod then
        return restore();
      end

      backup();
      m_cheat_elements.aimbot.anti_aim.main.enable:Set(false);
    end)
  end)(),

  windows = (function()
    -- * global
    local id;
    local drags = {
      keybinds = g_drag.create(0, 250),
      spectators = g_drag.create(250, 250),
    }

    -- * watermark sector
    local watermark_data = {
      nickname = Cheat.GetCheatUserName(),
    };

    local watermark = g_callbacks.add_callback('draw', function()
      id = 0;

      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Windows_MultiCombo'], 0) then
        return;
      end

      local font_size, font = 11, g_fonts.data.Verdana[11].r;

      local screen = g_engine.get_screen_size();
      local time = g_engine.get_local_time();
      local position = Vector2.new(screen.x - 10, 8 + 20 * id);

      local text = {
        _name:upper(),
        watermark_data.nickname,
        ('%02d:%02d:%02d'):format(time.wHour, time.wMinute, time.wSecond),
      }

      if EngineClient.IsConnected() then
        local inetchannel = EngineClient.GetNetChannelInfo();
        if inetchannel then
          table.insert(text, #text, string.format('delay: %.fms', inetchannel:GetLatency(0) * 1000));
          table.insert(text, #text, string.format('%.ftick', 1 / GlobalVars.interval_per_tick));
        end
      end

      text = table.concat(text, ' | ');
      local text_size = g_render.calc_text_size(text, font_size, font)
      local box_size = Vector2.new(text_size.x + 10.0, 20);
      watermark_data.width = g_math.lerp(watermark_data.width, box_size.x);

      position.x = position.x - watermark_data.width;

      g_render.adaptive_box(position.x, position.y, watermark_data.width, box_size.y);
      g_render.dropshadow_text(text, position.x + watermark_data.width /2, position.y + box_size.y /2 + 1, g_colors.data.white, font_size, font, false, true);
      id = id + 1;
    end);

    -- * binds sector
    local keybinds_data = {
      gap = 17,

      offset = {
        x = 4,
        y = 4,
      },

      anims = {},
    };

    local keybinds = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Windows_MultiCombo'], 1) then
        return;
      end

      local font_size, font = 11, g_fonts.data.Verdana[11].r;

      drags.keybinds:render(function(self)
        local visible;

        local count = 0;
        local maxw = 144;

        g_colors.modify(g_colors.data.white, function(color)
          color.a = self.alpha;

          g_render.adaptive_box(self.x, self.y, self.w, self.h, {a = self.alpha});
          g_render.dropshadow_text('keybinds', self.x + self.w /2, self.y + self.h /2 + 1, color, font_size, font, false, true);

          local binds = Cheat.GetBinds();
          for index = #binds, 1, -1 do
            local bind = binds[index];

            local name = bind:GetName();
            local value = '[' .. tostring(bind:GetValue()) .. ']';
            local active = bind:IsActive();

            if active then
              visible = true;
            end

            keybinds_data.anims[name] = g_math.lerp(keybinds_data.anims[name], active and 1 or 0);
            if keybinds_data.anims[name] == 0 then
              goto continue;
            end

            local name_size = g_render.calc_text_size(name, font_size, font);
            local value_size = g_render.calc_text_size(value, font_size, font);

            -- g_render.blur(self.x, self.y + self.h + (count * keybinds_data.gap), self.w, keybinds_data.gap, color);
            g_colors.modify(color, function(color)
              color.a = keybinds_data.anims[name];

              local x = self.x;
              local y = self.y + self.h + keybinds_data.offset.y + (count * keybinds_data.gap);

              g_render.dropshadow_text(name, x + keybinds_data.offset.x, y, color, font_size, font);
              g_render.dropshadow_text(value, x + self.w - keybinds_data.offset.x - value_size.x, y, color, font_size, font);
            end)

            local width = name_size.x + value_size.x + (keybinds_data.offset.x * 2) + 10;
            if width > maxw then
              maxw = width;
            end

            count = count + 1
            ::continue::
          end
        end);

        self.alpha = g_math.lerp(self.alpha, (visible or Cheat.IsMenuVisible()) and 1 or 0);
        self.w = maxw;
      end)
    end)

    -- * spectators sector
    local spectators_data = {
      gap = 17,

      offset = {
        x = 4,
        y = 4,
      },

      anims = {},
    };

    local spectators = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Windows_MultiCombo'], 2) then
        return;
      end

      local font_size, font = 11, g_fonts.data.Verdana[11].r;

      drags.spectators:render(function(self)
        local visible;
        
        local count = 0;
        local maxw = 144;

        g_colors.modify(g_colors.data.white, function(color)
          color.a = self.alpha;

          g_render.adaptive_box(self.x, self.y, self.w, self.h, {a = self.alpha});
          g_render.dropshadow_text('spectators', self.x + self.w /2, self.y + self.h /2 + 1, color, font_size, font, false, true);

          -- local binds = Cheat.GetBinds();
          -- for index = #binds, 1, -1 do
          --   local bind = binds[index];

          --   local name = bind:GetName();
          --   local value = '[' .. tostring(bind:GetValue()) .. ']';
          --   local active = bind:IsActive();

          --   if active then
          --     visible = true;
          --   end

          --   spectators_data.anims[name] = g_math.lerp(spectators_data.anims[name], active and 1 or 0);
          --   if spectators_data.anims[name] == 0 then
          --     goto continue;
          --   end

          --   local name_size = g_render.calc_text_size(name, font_size, font);
          --   local value_size = g_render.calc_text_size(value, font_size, font);

          --   g_render.blur(self.x, self.y + self.h + (count * spectators_data.gap), self.w, spectators_data.gap, color);
          --   g_colors.modify(color, {a = spectators_data.anims[name]}, function(color)
          --     local x = self.x;
          --     local y = self.y + self.h + spectators_data.offset.y + (count * spectators_data.gap);

          --     g_render.dropshadow_text(name, x + spectators_data.offset.x, y, color, font_size, font);
          --     g_render.dropshadow_text(value, x + self.w - spectators_data.offset.x - value_size.x, y, color, font_size, font);
          --   end)

          --   local width = name_size.x + value_size.x + (spectators_data.offset.x * 2) + 10;
          --   if width > maxw then
          --     maxw = width;
          --   end

          --   count = count + 1
          --   ::continue::
          -- end
        end);

        self.alpha = g_math.lerp(self.alpha, (visible or Cheat.IsMenuVisible()) and 1 or 0);
        self.w = maxw;
      end)
    end)

    local fakelag = {
      last = 0,
      cur = 0,
    }

    local fl_ind = {
      modifier = 0,

      shifting = {
        alpha = 0,
      },

      dst = {
        records = {},
        current = 0,
        value = 0,
        origin = nil,
      },
    }

    local fakelag_calc = g_callbacks.add_callback('createmove', function()
      local choke = ClientState.m_choked_commands;

      if choke == 0 then
        fakelag.last = fakelag.cur;
      end

      fakelag.cur = choke;

      local localplayer = g_engine.get_local_player();
      local origin = localplayer:GetProp('m_vecOrigin');

      if fl_ind.dst.origin == nil then
        fl_ind.dst.origin = origin;
      end

      if not FakeLag.Choking() then
        local different = math.abs((fl_ind.dst.origin - origin):Length2D())
        table.insert(fl_ind.dst.records, different);
    
        fl_ind.dst.current = different;
        fl_ind.dst.value = g_engine.get_average(fl_ind.dst.records);

        fl_ind.dst.origin = origin;
      end

      if #fl_ind.dst.records > 8 then
        table.remove(fl_ind.dst.records, 1);
      end
    end);

    local fake_fl = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Windows_MultiCombo'], 3) then
        return;
      end

      local font_size, font = 11, g_fonts.data.Verdana[11].r;

      local screen = g_engine.get_screen_size();
      local position = Vector2.new(screen.x - 10, 8 + 25 * id);

      -- * fakelag
      local text = ('FL: %.f'):format(fakelag.last);

      local text_size = g_render.calc_text_size(text, font_size, font)
      local box_size = Vector2.new(text_size.x + 10.0, 18);

      fl_ind.dst.alpha = g_math.lerp(fl_ind.dst.alpha, (fl_ind.dst.value > 40) and 1 or 0, 0.075);
      fl_ind.shifting.alpha = g_math.lerp(fl_ind.shifting.alpha, (fl_ind.dst.alpha == 0 and Exploits.GetCharge() == 1) and 1 or 0, 0.075);

      position.x = position.x - box_size.x;

      local fade = g_colors.copy(g_colors.data.white);
      fade.a = 0;

      local modifier, alpha;

      if fl_ind.shifting.alpha ~= 0 then
        modifier = ' | SHIFTING';
        alpha = fl_ind.shifting.alpha;
      elseif fl_ind.dst.alpha ~= 0 then
        modifier = ' | dst:\x20\x20\x20\x20\x20\x20\x20\x20\x20\x20';
        alpha = fl_ind.dst.alpha;
      end

      if modifier and alpha then
        local modifier_size = g_render.calc_text_size(modifier, font_size, font);

        box_size.x = box_size.x + (modifier_size.x * alpha);
        position.x = position.x - (modifier_size.x * alpha);
      end

      local gradient = g_colors.lerp(g_colors.data.white, g_colors.data.orange, fl_ind.shifting.alpha, false);
      local g_fade = g_colors.copy(gradient);
      g_fade.a = 0

      g_render.gradient_rect(position.x, position.y + box_size.y, box_size.x / 2, -1, g_fade, gradient, true);
      g_render.gradient_rect(position.x + box_size.x, position.y + box_size.y, - box_size.x / 2, -1, g_fade, gradient, true);

      g_render.dropshadow_text(text, position.x + 5, position.y + box_size.y /2 - text_size.y /2, g_colors.data.white, font_size, font);

      if modifier and alpha then
        g_colors.modify(g_colors.data.white, function(color)
          color.a = color.a * alpha;

          g_render.dropshadow_text(modifier:sub(1, #modifier * alpha), position.x + text_size.x + 5, position.y + box_size.y /2 - text_size.y /2, color, font_size, font);
        end);
      end

      if fl_ind.dst.alpha ~= 0 then
        local color = g_menu.stuff.elem_t[g_menu.stuff.travels.misc]['Theme_Color_1'].cheatvar:Get();
        
        local fade = g_colors.copy(color);
        fade.a = 0

        g_colors.modify(color, function(color)
          color.a = fl_ind.dst.alpha;
          g_render.gradient_rect(position.x + 5 + box_size.x - 35, position.y + 6, fl_ind.dst.current / 2.5, 7, color, fade, true);
        end)
      end

      position.x = position.x - 5;

      -- * fake
      local delta = g_engine.get_delta(true);

      local text = ('FAKE (%.1f°)'):format(delta);

      local text_size = g_render.calc_text_size(text, font_size, font)
      local box_size = Vector2.new(text_size.x + 10.0, 18);

      position.x = position.x - box_size.x;

      local fade = g_colors.copy(g_colors.data.black);
      fade.a = 0;

      g_render.gradient_rect(position.x, position.y, box_size.x / 2, box_size.y, fade, g_colors.data.black, true);
      g_render.gradient_rect(position.x + box_size.x, position.y, - box_size.x / 2, box_size.y, fade, g_colors.data.black, true);

      delta = delta / AntiAim.GetMaxDesyncDelta();

      local color = Color.new(1 - delta, delta, 0);
      local fade = g_colors.copy(color);
      fade.a = 0

      g_render.gradient_rect(position.x - 2, position.y, 2, box_size.y /2, fade, color, false);
      g_render.gradient_rect(position.x - 2, position.y + box_size.y, 2, - box_size.y /2, fade, color, false);

      g_render.dropshadow_text(text, position.x + box_size.x /2, position.y + box_size.y /2, g_colors.data.white, font_size, font, false, true);
      id = id + 1
    end);
  end)(),

  indicators_under_xhair = (function()
    local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'].cheatvar:GetColor();
    local colors = {
      left = Color.new(1.0, 1.0, 1.0),
      right = Color.new(1.0, 1.0, 1.0),
    };

    local data = {
      circle = {
        radius = 4.5,
        thinkness = 1.5,
        offset = 1.75,
      },

      offset = {
        classic = {
          x = 0,
          y = 12,
        },

        alternative = {
          x = 0,
          y = 11,
        },
      },

      bindings = {
        alternative = {
          {
            text = 'DMG',
            alpha = 0,
            
            active = function()
              if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'], 2) then
                return;
              end

              local bind = g_engine.get_bind('Minimum Damage');
              if not bind then
                return;
              end

              return bind.active;
            end
          },

          {
            text = 'HS',
            alpha = 0,

            active = function()
              if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'], 1) then
                return;
              end

              return m_cheat_elements.aimbot.ragebot.exploits.hideshots:Get();
            end
          },

          {
            text = 'DT',
            alpha = 0,

            colored = function()
              if Exploits.GetCharge() ~= 1 then
                return g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_DT_InActive_Color'].cheatvar:Get();
              end
            end,

            active = function()
              if not g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'], 0) then
                return;
              end

              return m_cheat_elements.aimbot.ragebot.exploits.doubletap:Get();
            end
          },
        },
      },
    }

    local classic = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] then
        return;
      end

      if g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] ~= 0 then
        return;
      end

      local font_size, font = 13, g_fonts.data.Verdana[13].none;
      local centered = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Position'] == 0

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      local screen = g_engine.get_screen_size();

      if g_menu.get_multi_combo(g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'], 2) then
        local value = m_cheat_elements.aimbot.ragebot.accuracy.minimum_damage:Get();

        g_render.dropshadow_text(tostring(value), screen.x /2 + 25, screen.y /2 - 25, g_colors.data.white, font_size, font);
      end

      local position = Vector2.new(screen.x /2, screen.y /2 + 30);

      g_render.dropshadow_text(_name:upper(), position.x, position.y, color, font_size, font, false, centered);
      position.y = position.y + data.offset.classic.y;

      if g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Line'] then
        local color0 = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_LineColor'].cheatvar:GetColor();
        local color1 = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_LineColor2'].cheatvar:GetColor();

        local delta = g_engine.get_delta(true) / 58;

        g_render.gradient_rect(position.x, position.y - data.offset.classic.y /2 + 1, -delta * 35, 2, color0, color1, true);
        g_render.gradient_rect(position.x, position.y - data.offset.classic.y /2 + 1, delta * 35, 2, color0, color1, true);

        position.y = position.y + 5;
      end

      local text, color = 'DEFAULT', g_colors.data.violet;
      local yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:Get();

      if yaw_base == enums.yaw_base.at_targets then
        text = 'DYNAMIC';
      end

      if stuff.anti_aim.jitter then
        text = 'JITTER';
      end

      if yaw_base == enums.yaw_base.freestanding then
        text = 'FREESTAND';
      end

      if stuff.anti_aim.roll then
        text = 'ROLL';
      end

      if text == 'DEFAULT' then
        color = g_colors.data.red;
      end

      g_render.dropshadow_text(text, position.x, position.y, color, font_size, font, false, centered);
      position.y = position.y + data.offset.classic.y;

      local bitwise = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Draw'];
      local doubletap = m_cheat_elements.aimbot.ragebot.exploits.doubletap:Get() and g_menu.get_multi_combo(bitwise, 0);
      local hideshots = m_cheat_elements.aimbot.ragebot.exploits.hideshots:Get() and g_menu.get_multi_combo(bitwise, 1);

      if doubletap then
        local exploit = Exploits.GetCharge();

        g_colors.modify(g_colors.data.green, function(color)
          color.r, color.g = 1 - exploit, exploit

          local x_offset = 0;
          local y_offset = 0;

          if not centered then
            x_offset = x_offset + ((data.circle.radius * data.circle.offset) + 5) * exploit;
          else
            x_offset = x_offset + (data.circle.radius * data.circle.offset) * exploit;
          end

          g_render.dropshadow_text('DT', position.x + x_offset, position.y + y_offset, color, font_size, font, false, centered);

          local x_offset = 0;
          local y_offset = 0;

          if not centered then
            x_offset = x_offset + data.circle.radius;
            y_offset = y_offset + data.circle.radius + 2;
          else
            x_offset = x_offset - (data.circle.radius * data.circle.offset);
          end

          g_render.circle(position.x + x_offset, position.y + y_offset, data.circle.radius, 10, color, data.circle.thinkness, 0, 360 * exploit)
          position.y = position.y + data.offset.classic.y;
        end)
      else
        if hideshots then
          g_render.dropshadow_text('AA', position.x, position.y, g_colors.data.violet, font_size, font, false, centered);
          position.y = position.y + data.offset.classic.y;
        end
      end
    end);

    local title = {};
    title.name = _name .. '°';
    title.length = #title.name;
    title.left = title.name:sub(1, math.floor(title.length /2));
    title.right = title.name:sub(#title.left + 1, title.length);

    local alternative = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Enable'] then
        return;
      end

      if g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['IndicatorsUnderXhair_Type'] ~= 1 then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      local font_size, font = 14, g_fonts.data.Tahoma[14].rb;

      local screen = g_engine.get_screen_size();
      local position = Vector2.new(screen.x /2, screen.y /2 + 33);

      local inverter = AntiAim.GetInverterState();

      colors.left = g_colors.lerp(colors.left, inverter and g_colors.data.white or color);
      colors.right = g_colors.lerp(colors.right, inverter and color or g_colors.data.white);
      
      g_render.multitext({
        {text = title.left, color = colors.left},
        {text = title.right, color = colors.right},
      }, position.x + 4, position.y, font_size, font, true, true);
      position.y = position.y + data.offset.alternative.y;

      font_size, font = 12, g_fonts.data.SmallestPixel7[12].r;

      local text = 'DEFAULT';
      local yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:Get();

      if yaw_base == enums.yaw_base.at_targets then
        text = 'DYNAMIC';
      end

      if stuff.anti_aim.jitter then
        text = 'JITTER';
      end

      if yaw_base == enums.yaw_base.freestanding then
        text = 'FREESTAND';
      end

      if stuff.anti_aim.roll then
        text = 'ROLL';
      end

      g_render.text(text, position.x, position.y + 1, g_colors.data.white, font_size, font, true, true)
      position.y = position.y + data.offset.alternative.y;

      for key, value in pairs(data.bindings.alternative) do
        value.alpha = g_math.lerp(value.alpha, value.active() and 1 or 0);
        if value.alpha == 0 then
          goto continue;
        end

        local _color = color;

        if value.colored ~= nil then
          local result = value.colored();
          
          if result ~= nil then
            _color = result;
          end
            end

        g_colors.modify(_color, function(color)
          color.a = color.a * value.alpha;

          g_render.text(value.text, position.x, position.y, color, font_size, font, true, true)
          position.y = position.y + (data.offset.alternative.y * value.alpha);
        end);

        ::continue::
      end
    end);
  end)(),

  manual_arrows = (function()
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['ManualArrows_Enable'] then
        return;
      end

      local engine = g_engine.get_screen_size() /2;
      local x, y = engine.x, engine.y;

      local yaw_base = m_cheat_elements.aimbot.anti_aim.main.yaw_base:Get();

      local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['ManualArrows_Enable'].cheatvar:GetColor();
      local mode = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['ManualArrows_Type'];
      local offset = 66 + g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['ManualArrows_Offset'];

      if mode == 0 then
        local size = 1.0;

        if yaw_base == enums.yaw_base.left then
          local x = x - offset;

          g_render.polyline(color, x, y, x + 5 * size, y + 10 * size, x - 15 * size, y, x + 5 * size, y - 10 * size, x, y);
          g_render.polyfilled(color, x, y, x + 5 * size, y + 10 * size, x - 15 * size, y);
        end

        if yaw_base == enums.yaw_base.right then
          local x = x + offset;

          g_render.polyline(color, x, y, x - 5 * size, y + 10 * size, x + 15 * size, y, x - 5 * size, y - 10 * size, x, y);
          g_render.polyfilled(color, x, y, x - 5 * size, y + 10 * size, x + 15 * size, y);
        end
      end
    end)
  end)(),

  jesus_mode = (function()
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['JesusMode_Enable'] then
        return;
      end

      if not m_cheat_elements.visuals.view.thirdperson.toggle:Get() then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      local head = localplayer:GetHitboxCenter(0);

      if not head then
        return;
      end

      head.z = head.z + 7;
      Render.Circle3D(head, 18, 5.0, g_colors.data.yellow);
    end);
  end)(),

  flags = (function()
    local drag = g_drag.create(250, 250);
    local font_size, font = 12, g_fonts.data.Verdana[12].none;

    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Flags_Enable'] then
        return;
      end

      drag:render(function(self)
        if Cheat.IsMenuVisible() then
          g_render.outline_rect(self.x, self.y, self.w, self.h, g_colors.data.white);
        end

        local text = '$ TORETTO YAW $';
        local text_size = g_render.calc_text_size(text, font_size, font);
        g_render.text(text, self.x + self.w / 2 - text_size.x / 2, self.y + 20 - text_size.y /2, g_colors.data.white, font_size, font, true);

        local text = 'STAY GODELESS';
        local text_size = g_render.calc_text_size(text, font_size, font);
        g_render.text(text, self.x + self.w / 2 - text_size.x / 2, self.y + self.h - 20 - text_size.y /2, g_colors.data.white, font_size, font, true);

        local gap = 55;
        local box_size = {
          x = self.w * 0.625,
          y = 8,
        };

        local flags = {
          {text = 'FAKE:', amount = g_engine.get_delta(true) / 58},
          {text = 'FL:', amount = math.min(ClientState.m_choked_commands, 14) /14},
          -- {text = 'TEST:', amount = 0.0},
        };

        local center = {
          x = self.x + self.w / 2,
          y = self.y + self.h / 2,
        };

        local length = #flags;
        for index, value in pairs(flags) do
          local index = index - 1;
          local text_size = g_render.calc_text_size(value.text, font_size, font);
          
          local x = self.x + 10;
          local y = center.y + (index / length) * gap - (gap / length) + text_size.y /2;
          
          g_render.text(value.text, x, y, g_colors.data.white, font_size, font, true);

          g_render.filled_rect(center.x - box_size.x /2, y + 2, box_size.x, box_size.y, g_colors.data.black);
          g_render.gradient_rect(center.x - box_size.x /2, y + 2, box_size.x * value.amount, box_size.y, g_colors.data.black, g_colors.data.gray, true);
          g_render.outline_rect(center.x - box_size.x /2, y + 2, box_size.x, box_size.y, g_colors.data.black);
        end

        self.w = 250;
        self.h = self.w /2;
      end)
    end);
  end)(),

  snaplines = (function()
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Snaplines_Enable'] then
        return;
      end

      local screen = g_engine.get_screen_size();
      local position = Vector2.new(screen.x / 2, screen.y);
      
      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      if m_cheat_elements.visuals.view.thirdperson.toggle:Get() then
        local body = localplayer:GetHitboxCenter(5);

        if not body then
          return;
        end

        position = Render.WorldToScreen(body);
      end

      local playerlist = EntityList.GetPlayers();
      local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['Snaplines_Enable'].cheatvar:GetColor();

      for ent_index, c_baseplayer in pairs(playerlist) do
        if c_baseplayer:IsTeamMate() then
          goto skip;
        end

        if not c_baseplayer:IsAlive() then
          goto skip;
        end

        local origin = c_baseplayer:GetRenderOrigin();
        local w2s = Render.WorldToScreen(origin);

        g_colors.modify(color, function(color)
          color.a = color.a * c_baseplayer:GetESPAlpha();
          g_render.line(w2s.x, w2s.y, position.x, position.y, color);
        end);

        ::skip::
      end
    end)
  end)(),

  side_indicators = (function()
    local font_size, font = 28, g_fonts.data.Tahoma[28].b;

    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['SideIndicators_Enable'] then
        return;
      end

      local screen = g_engine.get_screen_size();
      local position = {
        x = 15,
        y = screen.y * 0.8
      };

      local indicators = {};
      
      if m_cheat_elements.aimbot.anti_aim.misc.fake_duck:Get() then
        table.insert(indicators, {text = 'FD'});
      end
      
      local dmg = g_engine.get_bind('Minimum Damage');
      if dmg ~= nil then
        if dmg.active then
          table.insert(indicators, {text = 'DMG: '.. dmg.value});
        end
      end
      
      if m_cheat_elements.aimbot.ragebot.exploits.doubletap:Get() then
        table.insert(indicators, {text = 'DT', color = Exploits.GetCharge() ~= 1 and g_colors.data.red or nil});
      end
      
      if m_cheat_elements.aimbot.ragebot.exploits.hideshots:Get() then
        table.insert(indicators, {text = 'ON-SHOT'});
      end
      
      local alphaness = Color.new(0, 0, 0, 0.25);
      local alphaless = Color.new(0, 0, 0, 0.0);

      for index, value in pairs(indicators) do
        local index = index - 1;
        local text_size = g_render.calc_text_size(value.text, font_size, font);

        local x = position.x - 5;
        local y = position.y - (index * 40);

        g_render.gradient_rect(x, y + 1, text_size.x /2, text_size.y, alphaless, alphaness, true);
        g_render.gradient_rect(x + text_size.x, y + 1, -text_size.x /2, text_size.y, alphaless, alphaness, true);
        g_render.dropshadow_text(value.text, x + 5, y, value.color or g_colors.data.white, font_size, font);
      end
    end)
  end)(),

  velocity_indicator = (function()
    local font_size, font = 11, g_fonts.data.Tahoma[11].b;
    local drag = g_drag.create(500, 250);

    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['VelocityIndicator_Enable'] then
        return;
      end

      drag:render(function(self)
        local UI_Visibility = Cheat.IsMenuVisible()

        local Positions = Vector2.new(self.x - 7, self.y - 7)
        local Width, Height = self.w, self.h

        if UI_Visibility then
          Render.Box(Positions, Vector2.new(Positions.x + Width, Positions.y + Height), g_colors.data.white)
        end

        local Player = g_engine.get_local_player();
        if not Player then
          return end

        if not Player:IsAlive() and not UI_Visibility then
          return end

        local Modifier = Player:GetProp('m_flVelocityModifier')
        if not UI_Visibility and Modifier == 1.0 then
          return end

        local Speed = 6.0;
        local Speed = GlobalVars.realtime * Speed
        local Anim = Speed % (math.pi * 2.0)
        Anim = math.abs(-math.pi + Anim)
      
        local Alpha = math.sin(Anim);
        local Color = g_colors.lerp(Color.new(1.0, 0.0, 0.0), Color.new(0.5, 0.75, 0.15), Modifier, false)
        Color.a = Alpha;

        local Black = Color.new(0.0, 0.0, 0.0, 0.75);

        local Positions = Vector2.new(self.x, self.y)
        local Width, Height = Height - 20.0 + 3.0, Height - 20.0

        Render.PolyFilled(Black, Vector2.new(Positions.x, Positions.y + Height), Vector2.new(Positions.x + Width /2.0, Positions.y), Vector2.new(Positions.x + Width, Positions.y + Height))
        
        Positions.x = Positions.x + 4.0
        Positions.y = Positions.y + 4.0
        local Width, Height = Width - 8.0, Height - 6.0

        Render.PolyFilled(Color, Vector2.new(Positions.x, Positions.y + Height), Vector2.new(Positions.x + Width /2.0, Positions.y), Vector2.new(Positions.x + Width, Positions.y + Height))
        Render.Text('!', Vector2.new(Positions.x + Width /2.0, Positions.y + Height /2.0 + 3.0), Black, 30, false, true)

        Color.a = 1.0

        local Size = 85.0
        Render.BoxFilled(Vector2.new(Positions.x + Width + 7.0, Positions.y + Height), Vector2.new(Positions.x + Width + 7.0 + Size, Positions.y + Height - 10.0), Black)
        Render.BoxFilled(Vector2.new(Positions.x + Width + 7.0, Positions.y + Height), Vector2.new(Positions.x + Width + 7.0 + (Size * Modifier), Positions.y + Height - 10.0), Color)
        Render.Box(Vector2.new(Positions.x + Width + 7.0, Positions.y + Height), Vector2.new(Positions.x + Width + 7.0 + (Size * Modifier), Positions.y + Height - 10.0), Black)

        Render.Text(('VELOCITY %.f%%'):format(Modifier * 100.0), Vector2.new(Positions.x + Width + 7.0, Positions.y + Height - 25.0), g_colors.data.white, font_size, font, false, false)

        self.w = 145;
        self.h = 55;
      end)
    end)
  end)(),

  custom_scope = (function()
    local m_backup;
    local m_size = 0;

    local backup = function()
      if m_backup then
        return;
      end
      
      m_backup = m_cheat_elements.visuals.view.camera.remove_scope:Get();
    end

    local restore = function()
      if not m_backup then
        return;
      end

      m_cheat_elements.visuals.view.camera.remove_scope:Set(m_backup);
      m_backup = nil;
    end

    local destroy = g_callbacks.add_callback('destroy', restore);
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return restore();
      end

      local mode = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Enable'];
      if mode == 0 then
        return restore();
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      if not localplayer:GetProp('m_bIsScoped') then
        m_size = 0;
        return;
      end

      local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['CustomScope_Color'].cheatvar:GetColor();
      local copied = g_colors.copy(color);
      copied.a = 0.0;

      local left, right = color, copied;
      local center = g_engine.get_screen_size() /2;

      local gap = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Gap'];
      local size = g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['CustomScope_Size'];

      if mode == 2 then
        left, right = right, left;
      end

      local c_basecombatweapon = localplayer:GetActiveWeapon();
      if not c_basecombatweapon then
        return;
      end

      local spread = c_basecombatweapon:GetSpread(c_basecombatweapon);
      local inaccuracy = c_basecombatweapon:GetInaccuracy(c_basecombatweapon);

      gap = gap + (inaccuracy + spread) * 75;
      m_size = g_math.lerp(m_size, size);

      backup();
      m_cheat_elements.visuals.view.camera.remove_scope:Set(2);

      g_render.gradient_rect(center.x - gap, center.y, -m_size, 1, left, right, true);
      g_render.gradient_rect(center.x + gap + 1, center.y, m_size, 1, left, right, true);

      g_render.gradient_rect(center.x, center.y - gap, 1, -m_size, left, right, false);
      g_render.gradient_rect(center.x, center.y + gap + 1, 1, m_size, left, right, false);
    end)
  end)(),

  hitmarker = (function()
    local m_color = Color.new(1.0, 1.0, 1.0);
    local m_time;
    local m_alpha;

    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['HitMarker_Enable'] then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      local center = g_engine.get_screen_size() /2;

      local gap = 5;
      local size = gap + 5;
      
      if not m_alpha or not m_time then
        return;
      end

      g_colors.modify(m_color, function(color)
        if GlobalVars.realtime - m_time > 0.75 then
          m_alpha = g_math.lerp(m_alpha, 0);
        end
        color.a = color.a * m_alpha;

        g_render.line(center.x - gap, center.y - gap, center.x - size, center.y - size, color);
        g_render.line(center.x + gap, center.y + gap, center.x + size, center.y + size, color);
        g_render.line(center.x - gap, center.y + gap, center.x - size, center.y + size, color);
        g_render.line(center.x + gap, center.y - gap, center.x + size, center.y - size, color);

        if m_alpha == 0 then
          m_time = nil;
          m_alpha = nil;
        end
      end);
    end);

    local event = g_callbacks.add_callback('events', function(event)
      if event:GetName() ~= 'player_hurt' then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local userid = event:GetInt('userid', 0);
      local userid_ptr = EntityList.GetPlayerForUserID(userid);

      local attacker = event:GetInt('attacker', 0);
      local attacker_ptr = EntityList.GetPlayerForUserID(attacker);

      if not userid_ptr or not attacker_ptr then
        return;
      end

      if attacker_ptr ~= localplayer then
        return;
      end

      if userid_ptr == localplayer then
        return;
      end

      m_time = GlobalVars.realtime;
      m_alpha = 1.0;
    end);
  end)(),

  damage_marker = (function()
    local data = {};
    local font_size, font = 13, g_fonts.data.Verdana[13].none;

    local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['DamageMarker_Enable'].cheatvar:GetColor();
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['DamageMarker_Enable'] then
        data = {};
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      for key, value in pairs(data) do
        if GlobalVars.realtime - value.time > 2 then
          value.alpha = g_math.lerp(value.alpha, 0);
        else
          value.alpha = g_math.lerp(value.alpha, 1);
        end

        if value.alpha == 0 then
          table.remove(data, key);
        end

        value.position.z = value.position.z + 50 * GlobalVars.frametime;
        local w2s = Render.WorldToScreen(value.position);

        local color = value.killed and g_colors.data.red or color;
        g_colors.modify(color, function(color)
          color.a = color.a * value.alpha;

          g_render.dropshadow_text(value.text, w2s.x, w2s.y, color, math.floor(font_size * value.alpha), font, false, true);
        end);
      end
    end);

    local event = g_callbacks.add_callback('events', function(event)
      if event:GetName() ~= 'player_hurt' then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local userid = event:GetInt('userid', 0);
      local userid_ptr = EntityList.GetPlayerForUserID(userid);

      local attacker = event:GetInt('attacker', 0);
      local attacker_ptr = EntityList.GetPlayerForUserID(attacker);

      if not userid_ptr or not attacker_ptr then
        return;
      end

      if attacker_ptr ~= localplayer then
        return;
      end

      if userid_ptr == localplayer then
        return;
      end

      local dmg = event:GetInt('dmg_health', 0);
      local hp = event:GetInt('health', 0);
      local hitgroup = event:GetInt('hitgroup', 0);

      local hitbox = stuff.hitgroup_to_hitbox[hitgroup] or 5;

      table.insert(data, {
        position = userid_ptr:GetHitboxCenter(hitbox),
        text = tostring(dmg),
        killed = hp <= 0,
        time = GlobalVars.realtime,
        alpha = 0.0,
      })
    end);
  end)(),

  world_marker = (function()
    local data = {};
    local font_size, font = 13, g_fonts.data.Verdana[13].none;

    local size = 5;

    local color = g_menu.stuff.elem_t[g_menu.stuff.travels.indicators]['WorldMarker_Enable'].cheatvar:GetColor();
    local draw = g_callbacks.add_callback('draw', function()
      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Indicators_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['WorldMarker_Enable'] then
        data = {};
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      if not localplayer:IsAlive() then
        return;
      end

      for key, value in pairs(data) do
        if GlobalVars.realtime - value.time > 2 then
          value.alpha = g_math.lerp(value.alpha, 0);
        else
          value.alpha = g_math.lerp(value.alpha, 1);
        end

        if value.alpha == 0 then
          table.remove(data, key);
        end

        local w2s = Render.WorldToScreen(value.position);
        g_colors.modify(color, function(color)
          color.a = color.a * value.alpha;

          g_render.filled_rect(w2s.x - size, w2s.y - 1, size * 2, 2, color);
          g_render.filled_rect(w2s.x - 1, w2s.y - size, 2, size * 2, color);
        end);
      end
    end);

    local event = g_callbacks.add_callback('events', function(event)
      if event:GetName() ~= 'player_hurt' then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local userid = event:GetInt('userid', 0);
      local userid_ptr = EntityList.GetPlayerForUserID(userid);

      local attacker = event:GetInt('attacker', 0);
      local attacker_ptr = EntityList.GetPlayerForUserID(attacker);

      if not userid_ptr or not attacker_ptr then
        return;
      end

      if attacker_ptr ~= localplayer then
        return;
      end

      if userid_ptr == localplayer then
        return;
      end

      local hitgroup = event:GetInt('hitgroup', 0);
      local hitbox = stuff.hitgroup_to_hitbox[hitgroup] or 5;

      table.insert(data, {
        position = userid_ptr:GetHitboxCenter(hitbox),
        time = GlobalVars.realtime,
        alpha = 0.0,
      })
    end);
  end)(),
 
  disable_3rd_preson_anim = (function()
    Cheat.SetThirdPersonAnim(not g_menu.stuff.get_t[g_menu.stuff.travels.indicators]['Disable_3rd_Person_Anim']);

    local destroy = g_callbacks.add_callback('destroy', function()
      Cheat.SetThirdPersonAnim(true);
    end)
  end)(),

  killsay = (function()
    local phrases = {
      head = {
        'hs',
        'что с ебалом моча?',
        'эй лысый иди пописый',
        'получил по башке улител на горшке',
        '1',
      },

      body = {
        'спи пидараска',
        _name,
        'жирный',
        'снова хуй в жопе',
        'я твою мать ебал клоп',
        'спи моча ебаная',
        'куда попрыгал, к матери шлюхе?',
        'делай мне минет пидарас',
        'yt bot',
        'оправдайся в хуй почему сделал мне минет',
        'депортирован в ад к матери шлюхе',
        'ty4clip',
        'toretto.yaw > all world',
        'спи вечным сном',
        'вафля ебаная',
        'cya in hell',
        'deported',
        'выебан дегенерат',
      },
    }

    local event = g_callbacks.add_callback('events', function(event)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['KillSay_Enable'] then
        return;
      end

      if event:GetName() ~= 'player_death' then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local userid = event:GetInt('userid', 0);
      local userid_ptr = EntityList.GetPlayerForUserID(userid);

      local attacker = event:GetInt('attacker', 0);
      local attacker_ptr = EntityList.GetPlayerForUserID(attacker);

      if not userid_ptr or not attacker_ptr then
        return;
      end

      if attacker_ptr ~= localplayer then
        return;
      end

      if userid_ptr == localplayer then
        return;
      end

      local temp = phrases.body;
      if event:GetBool('headshot', false) then
        temp = phrases.head;
      end

      local text = temp[Utils.RandomInt(1, #temp)];
      
      if not text then
        return;
      end

      EngineClient.ExecuteClientCmd('say ' .. text);
    end);
  end)(),

  hitsound = (function()
    local event = g_callbacks.add_callback('events', function(event)
      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['Misc_Toggle'] then
        return;
      end

      if not g_menu.stuff.get_t[g_menu.stuff.travels.misc]['HitSound_Enable'] then
        return;
      end

      if event:GetName() ~= 'player_hurt' then
        return;
      end

      local localplayer = g_engine.get_local_player();
      if not localplayer then
        return;
      end

      local userid = event:GetInt('userid', 0);
      local userid_ptr = EntityList.GetPlayerForUserID(userid);

      local attacker = event:GetInt('attacker', 0);
      local attacker_ptr = EntityList.GetPlayerForUserID(attacker);

      if not userid_ptr or not attacker_ptr then
        return;
      end

      if attacker_ptr ~= localplayer then
        return;
      end

      if userid_ptr == localplayer then
        return;
      end

      g_ffi_stuff.data.IEngineSoundClient003.EmitAmbientSound('buttons\\arena_switch_press_02.wav', g_menu.stuff.get_t[g_menu.stuff.travels.misc]['HitSound_Volume'] / 100, 100, 0, 0);
    end);
  end)(),
};
 
Начинающий
Статус
Оффлайн
Регистрация
6 Май 2020
Сообщения
67
Реакции[?]
25
Поинты[?]
0
Забаненный
Статус
Оффлайн
Регистрация
16 Янв 2022
Сообщения
68
Реакции[?]
9
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
зачем так много кода.. там же почти ничего нету..
 
useless piece of shit
Read Only
Статус
Оффлайн
Регистрация
31 Май 2017
Сообщения
83
Реакции[?]
35
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
полная хуйня
 
SenkoTech dev
Пользователь
Статус
Оффлайн
Регистрация
4 Янв 2020
Сообщения
326
Реакции[?]
111
Поинты[?]
5K
Сверху Снизу