Вопрос Menu Imgui problem !

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Hello, I have a problem in my menu, for the checkboxes, slider ext there is a small white space which is displayed, when I but the menu in front of a black background everything is good, but otherwise it does that, I know not if someone understands and can help me?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Hello, I have a problem in my menu, for the checkboxes, slider ext there is a small white space which is displayed, when I but the menu in front of a black background everything is good, but otherwise it does that, I know not if someone understands and can help me?
your overlay issue
 
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i use this:
void inline CreateOWindow()
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SetWindowToTarget, 0, 0, 0);

WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(wc));
wc.cbSize = sizeof(wc);
wc.lpszClassName = "CHIWAWA";
wc.lpfnWndProc = WinProc;
RegisterClassEx(&wc);

if (hwnd)
{
GetClientRect(hwnd, &GameRect);
POINT xy;
ClientToScreen(hwnd, &xy);
GameRect.left = xy.x;
GameRect.top = xy.y;

Width = GameRect.right;
Height = GameRect.bottom;
}
else
exit(2);

Window = CreateWindowEx(NULL, "CHIWAWA", "CHIWAWA", WS_POPUP | WS_VISIBLE, 0, 0, Width, Height, 0, 0, 0, 0);

DwmExtendFrameIntoClientArea(Window, &Margin);
SetWindowLong(Window, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW | WS_EX_LAYERED);
ShowWindow(Window, SW_SHOW);
UpdateWindow(Window);
}

void inline InitializeD3D()
{
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &p_Object)))
exit(3);

ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.BackBufferWidth = Width;
d3dpp.BackBufferHeight = Height;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.MultiSampleQuality = D3DMULTISAMPLE_NONE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.hDeviceWindow = Window;
d3dpp.Windowed = TRUE;

p_Object->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &D3dDevice);

IMGUI_CHECKVERSION();

ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;

ImGui_ImplWin32_Init(Window);
ImGui_ImplDX9_Init(D3dDevice);


ImGuiStyle* style = &ImGui::GetStyle();

ImGui::StyleColorsDark();


style->WindowPadding = ImVec2(15, 15);
style->WindowRounding = 5.0f;
style->FramePadding = ImVec2(5, 5);
style->FrameRounding = 4.0f;
style->ItemSpacing = ImVec2(12, 8);
style->ItemInnerSpacing = ImVec2(8, 6);
style->IndentSpacing = 25.0f;
style->ScrollbarSize = 15.0f;
style->ScrollbarRounding = 9.0f;
style->GrabMinSize = 5.0f;
style->GrabRounding = 3.0f;
//red = 1, 0.321, 0.321, 1


static ImVec4 main_red = { 1, 0.321, 0.321, 1 };
static ImVec4 main_grey = { 0.133, 0.133, 0.133, 1 };
static ImVec4 main_light_grey = { 0.149, 0.149, 0.149, 1 };


style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f);
style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f);
style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style->Colors[ImGuiCol_Border] = ImVec4(0.80f, 0.80f, 0.83f, 0.88f);
style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f);
style->Colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f);
style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f);
style->Colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f);
style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(1, 0.321, 0.321, 1);//this
style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f);
style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_CheckMark] = ImVec4(1, 0.321, 0.321, 1); //this
style->Colors[ImGuiCol_SliderGrab] = ImVec4(1, 0.321, 0.321, 1); //this
style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_Button] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f);
style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f);
style->Colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f);
style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f);
style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f);
style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f);
style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f);
style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f);
style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f);



m_pFont = io.Fonts->AddFontFromFileTTF(XorStr("C:\\Windows\\Fonts\\Verdana.ttf"), 12, nullptr, io.Fonts->GetGlyphRangesDefault());
m_pFont2 = io.Fonts->AddFontDefault();

io.IniFilename = nullptr;
io.LogFilename = nullptr;
//io.WantSaveIniSettings
p_Object->Release();
}
 
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