Государственная служба РФ
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Автор темы
- #1
Короче, хочу сделать я анимацию на выдвижение и убирание логов, но я тупой как бублик. (otc3)
Вот типо крутой код:
Вот типо крутой код:
JavaScript:
UI.AddCheckbox("Logs");
UI.AddColorPicker("Color (logs)");
//ShadowSting
Render.ShadowString = function(x, y, align, text, color, alha_text, alpha_shadow, font, custom) {
if (custom == 1) {
Render.StringCustom(x, y, align, text, [color[0], color[1], color[2], alha_text], font);
} else {
Render.StringCustom(x, y, align, text, [color, color, color, alha_text], font);
}
Render.StringCustom(x + 3, y + 3, align, text, [0, 0, 0, alpha_shadow], font);
}
//getcol
getcol = function(col) {
return UI.GetColor("Script items", col);
}
//Logs
var logs = [];
const log = function(text, tick, curtime, alpha, alpha2){
this.text = text
this.tick = tick
this.curtime = curtime
this.alpha = alpha
this.alpha2 = alpha2
}
const hitboxes = [ "generic", "head", "chest", "stomach", "pelvis", "right arm", "left arm", "right legs", "left legs", "body" ];
const get_hitbox = function(i){ return hitboxes[i] || "Generic" };
const hitlogs = function(){
const color = getcol("Color (logs)");
const uid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
const attaker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
const hl = Event.GetInt("health");
const text_harmed = "hurmed by " + Entity.GetName(attaker) + " for " + Event.GetInt("dmg_health") + " in " + get_hitbox(Event.GetInt("hitgroup"));
const text_hurt = "hurt " + Entity.GetName(uid) + " for " + Event.GetInt("dmg_health") + " in " + get_hitbox(Event.GetInt("hitgroup"));
const text_kill = "killed " + Entity.GetName(uid) + " in " + get_hitbox(Event.GetInt("hitgroup"));
if (UI.GetValue("Script items", "Logs")) {
if (Entity.IsLocalPlayer(uid) && attaker != uid) {
Cheat.PrintColor([color[0], color[1], color[2], 255], "[CSGO TOP1] ");
Cheat.PrintColor([255, 255, 255, 255], text_harmed + "\n");
logs.push(new log(text_harmed, Globals.Tickcount(), Globals.Curtime(), 255, 35));
}
if (Entity.IsLocalPlayer(attaker) && attaker != uid && hl > 0) {
Cheat.PrintColor([color[0], color[1], color[2], 255], "[CSGO TOP1] ");
Cheat.PrintColor([255, 255, 255, 255], text_hurt + "\n");
logs.push(new log(text_hurt, Globals.Tickcount(), Globals.Curtime(), 255, 35));
}
if (Entity.IsLocalPlayer(attaker) && attaker != uid && hl < 1) {
Cheat.PrintColor([color[0], color[1], color[2], 255], "[CSGO TOP1] ");
Cheat.PrintColor([255, 255, 255, 255], text_kill + "\n");
logs.push(new log(text_kill, Globals.Tickcount(), Globals.Curtime(), 255, 35));
}
}
}
const buylogs = function(){
const color = getcol("Color (logs)");
if (UI.GetValue("Script items", "Logs")) {
if (Event.GetInt('team') != Entity.GetProp(Entity.GetLocalPlayer(), "CBaseEntity", "m_iTeamNum")) {
var uid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var item = Event.GetString('weapon')
item = item.replace("weapon_", "")
item = item.replace("item_", "")
item = item.replace("assaultsuit", "kevlar + helmet")
item = item.replace("incgrenade", "molotov")
if (item != "unknown") {
const text_buy = Entity.GetName(uid) + " bought " + item;
Cheat.PrintColor([color[0], color[1], color[2], 255], "[CSGO TOP1] ");
Cheat.PrintColor([255, 255, 255, 255], text_buy + "\n");
logs.push(new log(text_buy, Globals.Tickcount(), Globals.Curtime(), 255, 35));
}
}
}
}
const draw_log = function(){
const color = getcol("Color (logs)");
const font = Render.AddFont("Lucida Console", 8, 0);
if (logs[0].curtime + 4 < Globals.Curtime()) {
logs[0].alpha -= Globals.Frametime() * 255;
logs[0].alpha2 -= Globals.Frametime() * 35;
}
if (logs[0].alpha < 0 || logs.length > 14) {
logs.shift();
}
for (var i in logs) {
if (!Entity.IsAlive(Entity.GetLocalPlayer()) || !UI.GetValue("Script items", "Logs")) {
logs[i].alpha -= Globals.Frametime() * 635;
logs[i].alpha2 -= Globals.Frametime() * 35;
}
if (logs[i].alpha <= 0) {
logs[i].shift();
}
Render.ShadowString(5, 5 - (i * -14), 0, "[CSGO TOP1] ", color, logs[i].alpha, logs[i].alpha2, font, 1)
Render.ShadowString(85, 5 - (i * -14), 0, logs[i].text, 255, logs[i].alpha, logs[i].alpha2, font, 0)
}
}
Cheat.RegisterCallback("item_purchase", "buylogs");
Cheat.RegisterCallback("player_hurt", "hitlogs");
Cheat.RegisterCallback("Draw", "draw_log");
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