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Crack JS Ghetto.js | otc4

Забаненный
Забаненный
Статус
Оффлайн
Регистрация
21 Янв 2022
Сообщения
26
Реакции
4
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
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var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
sR89l0fR.png


**anti-aim preset by coder етага сафта **
antibruteforce - on
legsfucker - on
jitter #1 - 25
jitter #2 - 36
lby offset #1 - -21
lby offset #2 - -19
real offset #1 - 23
real offset #2 - 23
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
Expand Collapse Copy
var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
Посмотреть вложение 207277
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Прикрепи сеты от "кодера"
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
?
не индикторов, не экстенд десинка, не дт буста в коде нету ахаха, повелся на мемычи
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
как ты в вантапе сделаешь экстенд десинк?))
сообщеные моё перечитай.... у меня в коде упоминания о экстендах даже нету, я не знаю где этот гений нашел слово экстенд десинк
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
?
Почему не дельта или браво?
 
JavaScript:
Expand Collapse Copy
var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
Посмотреть вложение 207277

**anti-aim preset by coder етага сафта **
antibruteforce - on
legsfucker - on
jitter #1 - 25
jitter #2 - 36
lby offset #1 - -21
lby offset #2 - -19
real offset #1 - 23
real offset #2 - 23
owned by bluhanh
 
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