Crack JS Ghetto.js | otc4

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Регистрация
21 Янв 2022
Сообщения
26
Реакции[?]
4
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0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

JavaScript:
var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
sR89l0fR.png

**anti-aim preset by coder етага сафта **
antibruteforce - on
legsfucker - on
jitter #1 - 25
jitter #2 - 36
lby offset #1 - -21
lby offset #2 - -19
real offset #1 - 23
real offset #2 - 23
 
Последнее редактирование:
When DiamondCore update?
Забаненный
Статус
Оффлайн
Регистрация
19 Ноя 2019
Сообщения
400
Реакции[?]
51
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
Посмотреть вложение 207277
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
🤡
 
ебало вальни
Забаненный
Статус
Оффлайн
Регистрация
25 Май 2022
Сообщения
184
Реакции[?]
71
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Прикрепи сеты от "кодера"
 
Забаненный
Статус
Оффлайн
Регистрация
21 Янв 2022
Сообщения
26
Реакции[?]
4
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
axcord.ws
Забаненный
Статус
Оффлайн
Регистрация
8 Апр 2021
Сообщения
178
Реакции[?]
30
Поинты[?]
1K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
🤡
не индикторов, не экстенд десинка, не дт буста в коде нету ахаха, повелся на мемычи
 
Участник
Статус
Оффлайн
Регистрация
25 Авг 2019
Сообщения
1,207
Реакции[?]
246
Поинты[?]
0
axcord.ws
Забаненный
Статус
Оффлайн
Регистрация
8 Апр 2021
Сообщения
178
Реакции[?]
30
Поинты[?]
1K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
как ты в вантапе сделаешь экстенд десинк?))
сообщеные моё перечитай.... у меня в коде упоминания о экстендах даже нету, я не знаю где этот гений нашел слово экстенд десинк
 
мой нос как останкинская башня
Забаненный
Статус
Оффлайн
Регистрация
24 Апр 2020
Сообщения
483
Реакции[?]
60
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кому нужен этот высер?
Я конечно не чекал в игре, но с кода: легфакер, индикаторы, ЭХТЕНД десынг, хитшанс на скаут в прыжке, легит аа, типо дт буст.
$$$ UFF YA $$$ CODE PASTERS $$$
var build = 'BETA';
Ммм, кряк жс, сразу бета. АЧЕ НЕ АЛЬФА? А ГАММА?
Я уверен сука на 99% что этот скрипт уже есть на форуме.
🤡
Почему не дельта или браво?
 
Мне как-то до пизды
Пользователь
Статус
Оффлайн
Регистрация
4 Ноя 2020
Сообщения
989
Реакции[?]
126
Поинты[?]
8K
JavaScript:
var _0x486959 = _0x4915;
(function (_0x83e0d2, _0x2f51c9) {
    var _0x555102 = _0x4915,
        _0x31687b = _0x83e0d2();
    while (!![]) {
        try {
            var _0xcb139 = -parseInt(_0x555102(0xac)) / 0x1 + parseInt(_0x555102(0xf6)) / 0x2 + -parseInt(_0x555102(0xf4)) / 0x3 + -parseInt(_0x555102(0xd7)) / 0x4 + -parseInt(_0x555102(0xcc)) / 0x5 + parseInt(_0x555102(0xa7)) / 0x6 + -parseInt(_0x555102(0xeb)) / 0x7 * (-parseInt(_0x555102(0xbb)) / 0x8);
            if (_0xcb139 === _0x2f51c9) break;
            else _0x31687b['push'](_0x31687b['shift']());
        } catch (_0x3d5d7e) {
            _0x31687b['push'](_0x31687b['shift']());
        }
    }
}(_0x5a72, 0x242cd));
var build = 'BETA';
UI[_0x486959(0xd6)]([_0x486959(0x97), _0x486959(0xc6)], _0x486959(0xe6)), UI[_0x486959(0xd6)]([_0x486959(0x97), 'SUBTAB_MGR'], _0x486959(0xf3)), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xee), 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xd8)), UI[_0x486959(0xec)](['Rage', _0x486959(0xe6), _0x486959(0xe6)], _0x486959(0xbd), 0x0, 0x64), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), 'ghetto aa'], 'js creator: august#6530', 0x0, 0x0), UI[_0x486959(0xb9)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], 'antibruteforce'), UI[_0x486959(0xb9)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xba)), UI['AddSliderInt'](['Rage', 'ghetto aa', _0x486959(0xf3)], _0x486959(0x90), 0x0, 0x5a), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xe0), 0x0, 0x5a), UI[_0x486959(0xec)]([_0x486959(0x97), _0x486959(0xf3), _0x486959(0xf3)], _0x486959(0xaf), -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', _0x486959(0xf3), _0x486959(0xf3)], 'lby offset #2', -0xb4, 0xb4), UI[_0x486959(0xec)](['Rage', 'ghetto aa', _0x486959(0xf3)], 'real offset #1', -0xb4, 0xb4), UI[_0x486959(0xec)]([_0x486959(0x97), 'ghetto aa', _0x486959(0xf3)], _0x486959(0xb1), -0xb4, 0xb4), Local[_0x486959(0xb0)](_0x486959(0xdb));

function menu() {}
const g = function () {
    var _0x440bd8 = _0x486959,
        _0x595ddd = UI[_0x440bd8(0xe7)](['Rage', _0x440bd8(0xf3), 'ghetto aa', _0x440bd8(0x90)]),
        _0xc08412 = UI['GetValue']([_0x440bd8(0x97), _0x440bd8(0xf3), _0x440bd8(0xf3), _0x440bd8(0xaf)]),
        _0x1f7176 = UI[_0x440bd8(0xe7)](['Rage', 'ghetto aa', 'ghetto aa', _0x440bd8(0x98)]),
        _0x2be5d0 = (Globals[_0x440bd8(0x9d)]() * 0x186a0)[_0x440bd8(0x8f)](0x0) % 0x2;
    switch (_0x2be5d0) {
    case 0x0:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim['SetFakeOffset'](_0x595ddd), AntiAim['SetRealOffset'](-_0x1f7176), AntiAim[_0x440bd8(0xf1)](_0xc08412);
        break;
    case 0x1:
        AntiAim[_0x440bd8(0xef)](0x1), AntiAim[_0x440bd8(0xad)](_0x595ddd - _0x595ddd * 0x2), AntiAim['SetRealOffset'](_0x1f7176), AntiAim[_0x440bd8(0xf1)](-_0xc08412);
        break;
    }
};
Cheat[_0x486959(0xf5)]('CreateMove', 'g');
var improvements = [_0x486959(0x8e), 'hideshots', _0x486959(0xda), 'air hitchance', _0x486959(0xf2), _0x486959(0xb5), _0x486959(0xd0)];
const y = function () {
    var _0x291b76 = _0x486959,
        _0x5a4aeb = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xe0)]),
        _0x369278 = UI['GetValue']([_0x291b76(0x97), _0x291b76(0xf3), _0x291b76(0xf3), _0x291b76(0xa0)]),
        _0x552015 = UI[_0x291b76(0xe7)](['Rage', 'ghetto aa', _0x291b76(0xf3), _0x291b76(0xb1)]),
        _0x22a71e = (Globals[_0x291b76(0x9d)]() * 0x186a0)['toFixed'](0x0) % 0x2;
    switch (_0x22a71e) {
    case 0x0:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim[_0x291b76(0xad)](_0x5a4aeb), AntiAim[_0x291b76(0xdc)](-_0x552015), AntiAim[_0x291b76(0xf1)](_0x369278);
        break;
    case 0x1:
        AntiAim[_0x291b76(0xef)](0x1), AntiAim['SetFakeOffset'](_0x5a4aeb - _0x5a4aeb * 0x2), AntiAim[_0x291b76(0xdc)](_0x552015), AntiAim[_0x291b76(0xf1)](-_0x369278);
        break;
    }
};
Cheat['RegisterCallback'](_0x486959(0xc7), 'y');
improvements['indexOf'](Cheat[_0x486959(0xa9)]()) > -0x1 ? build = _0x486959(0xea) : Cheat['ExecuteCommand'](_0x486959(0xbf));

function radian(_0x39016d) {
    return _0x39016d * Math['PI'] / 0xb4;
}

function ExtendVector(_0x47c611, _0x3cbf15, _0x58b83c) {
    var _0x3d81a2 = _0x486959,
        _0x164878 = radian(_0x3cbf15);
    return [_0x58b83c * Math[_0x3d81a2(0xbe)](_0x164878) + _0x47c611[0x0], _0x58b83c * Math[_0x3d81a2(0xd9)](_0x164878) + _0x47c611[0x1], _0x47c611[0x2]];
}

function VectorAdd(_0x56c0de, _0x4376e8) {
    return [_0x56c0de[0x0] + _0x4376e8[0x0], _0x56c0de[0x1] + _0x4376e8[0x1], _0x56c0de[0x2] + _0x4376e8[0x2]];
}

function VectorSubtract(_0x2de449, _0x56c9f1) {
    return [_0x2de449[0x0] - _0x56c9f1[0x0], _0x2de449[0x1] - _0x56c9f1[0x1], _0x2de449[0x2] - _0x56c9f1[0x2]];
}

function VectorMultiply(_0x48d322, _0x5486f6) {
    return [_0x48d322[0x0] * _0x5486f6[0x0], _0x48d322[0x1] * _0x5486f6[0x1], _0x48d322[0x2] * _0x5486f6[0x2]];
}

function VectorLength(_0x4ee996, _0x159a28, _0x5d1541) {
    var _0x18dae1 = _0x486959;
    return Math[_0x18dae1(0xed)](_0x4ee996 * _0x4ee996 + _0x159a28 * _0x159a28 + _0x5d1541 * _0x5d1541);
}

function VectorNormalize(_0x302acc) {
    var _0x38b549 = VectorLength(_0x302acc[0x0], _0x302acc[0x1], _0x302acc[0x2]);
    return [_0x302acc[0x0] / _0x38b549, _0x302acc[0x1] / _0x38b549, _0x302acc[0x2] / _0x38b549];
}

function VectorDot(_0x240d4a, _0x113df3) {
    return _0x240d4a[0x0] * _0x113df3[0x0] + _0x240d4a[0x1] * _0x113df3[0x1] + _0x240d4a[0x2] * _0x113df3[0x2];
}

function _0x4915(_0x5f4eb, _0x1ebc27) {
    var _0x5a72b7 = _0x5a72();
    return _0x4915 = function (_0x491511, _0x11ce7c) {
        _0x491511 = _0x491511 - 0x8c;
        var _0x553d09 = _0x5a72b7[_0x491511];
        return _0x553d09;
    }, _0x4915(_0x5f4eb, _0x1ebc27);
}

function VectorDistance(_0xc98601, _0x24111c) {
    return VectorLength(_0xc98601[0x0] - _0x24111c[0x0], _0xc98601[0x1] - _0x24111c[0x1], _0xc98601[0x2] - _0x24111c[0x2]);
}

function ClosestPointOnRay(_0x228bab, _0x35c15a, _0x557ae3) {
    var _0x188c70 = VectorSubtract(_0x228bab, _0x35c15a),
        _0x1446f4 = VectorSubtract(_0x557ae3, _0x35c15a),
        _0x4a5673 = VectorLength(_0x1446f4[0x0], _0x1446f4[0x1], _0x1446f4[0x2]);
    _0x1446f4 = VectorNormalize(_0x1446f4);
    var _0x36013f = VectorDot(_0x1446f4, _0x188c70);
    if (_0x36013f < 0x0) return _0x35c15a;
    if (_0x36013f > _0x4a5673) return _0x557ae3;
    return VectorAdd(_0x35c15a, VectorMultiply(_0x1446f4, [_0x36013f, _0x36013f, _0x36013f]));
}
var lastHitTime = 0x0,
    lastImpactTimes = [0x0],
    lastImpacts = [
        [0x0, 0x0, 0x0]
    ];

function OnHurt() {
    var _0x413362 = _0x486959;
    if (!UI[_0x413362(0xe7)]([_0x413362(0x97), 'ghetto aa', _0x413362(0xf3), _0x413362(0x96)])) return;
    if (Entity[_0x413362(0xa4)](Event[_0x413362(0xd3)](_0x413362(0xf0))) !== Entity[_0x413362(0xa1)]()) return;
    var _0x31928f = Event['GetInt'](_0x413362(0x8c));
    if (_0x31928f == 0x1 || _0x31928f == 0x6 || _0x31928f == 0x7) {
        var _0x188759 = Global['Curtime']();
        Math[_0x413362(0xa6)](lastHitTime - _0x188759) > 0.5 && (lastHitTime = _0x188759, UI[_0x413362(0xb3)](['Rage', _0x413362(0xa5), _0x413362(0xa3), 'Key assignment', _0x413362(0x99)]));
    }
}
var doubletap = [_0x486959(0xf2), 'Dan1337', _0x486959(0xd0)];

function _0x5a72() {
    var _0x38ca15 = ['SetRealOffset', 'IsKeyPressed', 'Draw', 'legsfucker', 'jitter #2', 'CBaseEntity', 'Pitch mode', 'ghetto legit aa', 'SetValue', 'GetName', 'ghetto rage', 'GetValue', 'player_hurt', 'OnBulletImpact', 'BETA', '80724MhoNLy', 'AddSliderInt', 'sqrt', 'js creator: august#6530', 'SetOverride', 'userid', 'SetLBYOffset', 'augusthvh', 'ghetto aa', '134088JhlYIP', 'RegisterCallback', '449590oUIrGp', 'hitgroup', 'AirHitchance', 'doubletap', 'toFixed', 'jitter #1', 'Auto direction', 'GetRealYaw', 'CBasePlayer', 'GetEntitiesByClassID', 'SetEnabledjumphs', 'antibruteforce', 'Rage', 'real offset #1', 'AA Direction inverter', 'ForceTargetHitchance', 'Movement', 'IsValid', 'Curtime', 'GetWeapon', 'Cheat', 'lby offset #2', 'GetLocalPlayer', 'IsDormant', 'General', 'GetEntityFromUserID', 'Anti Aim', 'abs', '956250zKrJNC', '+use', 'GetUsername', 'OnHurt', 'At targets', '22562MrbxhQ', 'SetFakeOffset', 'Leg movement', 'lby offset #1', 'SetClanTag', 'real offset #2', 'SetEnabled', 'ToggleHotkey', 'Config', 'NOWREEX1337', 'GetButtons', 'Key assignment', 'ExecuteCommand', 'AddCheckbox', 'legsfucker | break, soon i fix', '80YRLODD', 'Jitter offset', 'value', 'cos', 'quit', 'Restrictions', 'Yaw offset', 'GetTarget', 'ssg 08', 'GetRenderOrigin', 'GetEyePosition', 'SUBTAB_MGR', 'CreateMove', 'Realtime', 'GetProp', 'AddHotkey', '-use', '1032735CiLTGo', 'Misc.', 'm_vecOrigin', 'm_fFlags', 'proxies', 'GetFloat', 'r8 revolver', 'GetInt', 'IsEnemy', 'Directions', 'AddSubTab', '310048xbRbPm', 'in jump hitchance', 'sin', 'antibrutforce', '[v4c]ghetto.js '];
    _0x5a72 = function () {
        return _0x38ca15;
    };
    return _0x5a72();
}

function OnBulletImpact() {
    var _0x4ea992 = _0x486959;
    if (!UI[_0x4ea992(0xe7)]([_0x4ea992(0x97), 'ghetto aa', _0x4ea992(0xf3), _0x4ea992(0x96)])) return;
    var _0x5e2cde = Global[_0x4ea992(0x9d)]();
    if (Math[_0x4ea992(0xa6)](lastHitTime - _0x5e2cde) < 0.5) return;
    var _0x5f2dd4 = Entity[_0x4ea992(0xa4)](Event[_0x4ea992(0xd3)](_0x4ea992(0xf0))),
        _0x377cd8 = [Event[_0x4ea992(0xd1)]('x'), Event[_0x4ea992(0xd1)]('y'), Event[_0x4ea992(0xd1)]('z'), _0x5e2cde],
        _0x19b57b;
    if (Entity[_0x4ea992(0x9c)](_0x5f2dd4) && Entity[_0x4ea992(0xd4)](_0x5f2dd4)) {
        if (!Entity[_0x4ea992(0xa2)](_0x5f2dd4)) _0x19b57b = Entity['GetEyePosition'](_0x5f2dd4);
        else {
            if (Math[_0x4ea992(0xa6)](lastImpactTimes[_0x5f2dd4] - _0x5e2cde) < 0.1) _0x19b57b = lastImpacts[_0x5f2dd4];
            else {
                lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
                return;
            }
        }
        var _0x9f025c = Entity[_0x4ea992(0xa1)](),
            _0x2feae5 = Entity[_0x4ea992(0xc5)](_0x9f025c),
            _0x4759f1 = Entity['GetProp'](_0x9f025c, _0x4ea992(0xe1), _0x4ea992(0xce)),
            _0x4df8e6 = VectorMultiply(VectorAdd(_0x2feae5, _0x4759f1), [0.5, 0.5, 0.5]),
            _0x147c50 = ClosestPointOnRay(_0x4df8e6, _0x19b57b, _0x377cd8),
            _0x7c20e = VectorDistance(_0x4df8e6, _0x147c50);
        if (_0x7c20e < 0x55) {
            var _0x49555b = Local[_0x4ea992(0x92)](),
                _0x1dd64d = Local['GetFakeYaw'](),
                _0x3ec9c5 = ClosestPointOnRay(_0x2feae5, _0x19b57b, _0x377cd8),
                _0x3447cd = VectorDistance(_0x2feae5, _0x3ec9c5),
                _0x24704f = ClosestPointOnRay(_0x4759f1, _0x19b57b, _0x377cd8),
                _0x4b7d4b = VectorDistance(_0x4759f1, _0x24704f),
                _0x304c79, _0x5b5ca6, _0x15c2b3;
            if (_0x7c20e < _0x3447cd && _0x7c20e < _0x4b7d4b) _0x304c79 = _0x147c50, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b + 0xb4, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d + 0xb4, 0xa);
            else {
                if (_0x4b7d4b < _0x3447cd) {
                    _0x304c79 = _0x24704f;
                    var _0x55c21e = ExtendVector(_0x147c50, _0x49555b - 0x1e + 0x3c, 0xa),
                        _0x3a1414 = ExtendVector(_0x147c50, _0x49555b - 0x1e - 0x3c, 0xa),
                        _0x1701fd = ExtendVector(_0x147c50, _0x1dd64d - 0x1e + 0x3c, 0xa),
                        _0x2a6d70 = ExtendVector(_0x147c50, _0x1dd64d - 0x1e - 0x3c, 0xa);
                    VectorDistance(_0x24704f, _0x55c21e) < VectorDistance(_0x24704f, _0x3a1414) ? _0x5b5ca6 = _0x55c21e : _0x5b5ca6 = _0x3a1414, VectorDistance(_0x24704f, _0x1701fd) < VectorDistance(_0x24704f, _0x2a6d70) ? _0x15c2b3 = _0x1701fd : _0x15c2b3 = _0x2a6d70;
                } else _0x304c79 = _0x3ec9c5, _0x5b5ca6 = ExtendVector(_0x147c50, _0x49555b, 0xa), _0x15c2b3 = ExtendVector(_0x147c50, _0x1dd64d, 0xa);
            }
            _0x3447cd = _0x3447cd[_0x4ea992(0x8f)](0x1), VectorDistance(_0x304c79, _0x15c2b3) < VectorDistance(_0x304c79, _0x5b5ca6) && (lastHitTime = _0x5e2cde, UI[_0x4ea992(0xb3)]([_0x4ea992(0x97), 'Anti Aim', _0x4ea992(0xa3), _0x4ea992(0xb7), _0x4ea992(0x99)]));
        }
        lastImpacts[_0x5f2dd4] = _0x377cd8, lastImpactTimes[_0x5f2dd4] = _0x5e2cde;
    }
}
Cheat[_0x486959(0xf5)](_0x486959(0xe8), _0x486959(0xaa)), Cheat[_0x486959(0xf5)]('bullet_impact', _0x486959(0xe9));

function AirHitchance() {
    var _0x154b93 = _0x486959;
    if (!UI[_0x154b93(0xe7)](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xd8)])) return;;
    var _0x31a3dc = Entity[_0x154b93(0xe5)](Entity[_0x154b93(0x9e)](Entity[_0x154b93(0xa1)]()));
    if (_0x31a3dc != _0x154b93(0xc3) && _0x31a3dc != _0x154b93(0xd2)) return;;
    var _0x10b5c9 = Entity[_0x154b93(0xc9)](Entity[_0x154b93(0xa1)](), _0x154b93(0x93), _0x154b93(0xcf));
    !(_0x10b5c9 & 0x1 << 0x0) && !(_0x10b5c9 & 0x1 << 0x12) && (target = Ragebot[_0x154b93(0xc2)](), value = UI['GetValue'](['Rage', _0x154b93(0xe6), _0x154b93(0xe6), _0x154b93(0xbd)]), Ragebot[_0x154b93(0x9a)](target, value));
}

function SetEnabledjumphs() {
    var _0x1a489d = _0x486959;
    UI[_0x1a489d(0xe7)]([_0x1a489d(0x97), 'ghetto rage', _0x1a489d(0xe6), _0x1a489d(0xd8)]) ? UI['SetEnabled'](['Rage', _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x1) : UI[_0x1a489d(0xb2)]([_0x1a489d(0x97), _0x1a489d(0xe6), _0x1a489d(0xe6), _0x1a489d(0xbd)], 0x0);
}

function Main() {
    var _0x4d7d37 = _0x486959;
    Global[_0x4d7d37(0xf5)](_0x4d7d37(0xde), _0x4d7d37(0x95)), Cheat[_0x4d7d37(0xf5)](_0x4d7d37(0xc7), _0x4d7d37(0x8d));
}
Main();
const setvalaa1 = function (_0x18cd81, _0x166327) {
        var _0x5f1528 = _0x486959;
        return UI['SetValue']([_0x5f1528(0x97), _0x5f1528(0xa5), _0x5f1528(0xa3), _0x18cd81], _0x166327);
    },
    getvalaa1 = function (_0x14f711) {
        var _0x5ab8d4 = _0x486959;
        return UI[_0x5ab8d4(0xe7)](['Rage', _0x5ab8d4(0xa5), 'General', _0x14f711]);
    },
    setvalaa2 = function (_0x1eeb8b, _0x2963ef) {
        var _0x2c7ae1 = _0x486959;
        return UI['SetValue']([_0x2c7ae1(0x97), 'Anti Aim', _0x2c7ae1(0xd5), _0x1eeb8b], _0x2963ef);
    },
    getvalaa2 = function (_0x2901cb) {
        var _0x347330 = _0x486959;
        return UI[_0x347330(0xe7)](['Rage', 'Anti Aim', _0x347330(0xd5), _0x2901cb]);
    },
    keybind = UI[_0x486959(0xca)]([_0x486959(0x97), 'Anti Aim', _0x486959(0xa3), _0x486959(0xb7)], _0x486959(0xe3), _0x486959(0xe3)),
    legitaa_time = Global[_0x486959(0xc8)]();
var E = !![],
    Defuse = ![],
    x = 0x1,
    key = 0x0,
    distance = 0x0,
    distance1 = 0x0,
    original_aa = !![];

function on_E() {
    var _0x10ba60 = _0x486959,
        _0x522511 = UserCMD[_0x10ba60(0xb6)]();
    UI['GetValue'](keybind) ? (original_aa && (restrictions_cache = UI[_0x10ba60(0xe7)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), 'Restrictions']), yaw_offset_cache = getvalaa2(_0x10ba60(0xc1)), jitter_offset_cache = getvalaa2(_0x10ba60(0xbc)), pitch_cache = getvalaa1(_0x10ba60(0xe2)), at_tar = getvalaa2(_0x10ba60(0xab)), autodir = getvalaa2('Auto direction'), original_aa = ![]), UI[_0x10ba60(0xe4)]([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], 0x0), setvalaa2(_0x10ba60(0xc1), 0xb4), setvalaa2(_0x10ba60(0xbc), 0x0), setvalaa1(_0x10ba60(0xe2), 0x0), setvalaa2(_0x10ba60(0xab), 0x0), setvalaa2(_0x10ba60(0x91), 0x0), Input[_0x10ba60(0xdd)](0x45) == !![] ? (E = ![], Globals[_0x10ba60(0xc8)]() > legitaa_time + 0.2 && (E == ![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xa8)), E = !![]), E == !![] && Cheat[_0x10ba60(0xb8)]('-use'))) : E == !![] && (Cheat[_0x10ba60(0xb8)](_0x10ba60(0xcb)), E = ![])) : (!original_aa && (UI['SetValue']([_0x10ba60(0xb4), _0x10ba60(0x9f), _0x10ba60(0xa3), _0x10ba60(0xc0)], restrictions_cache), setvalaa2(_0x10ba60(0xc1), yaw_offset_cache), setvalaa2(_0x10ba60(0xbc), jitter_offset_cache), setvalaa1(_0x10ba60(0xe2), pitch_cache), setvalaa2(_0x10ba60(0xab), at_tar), setvalaa2(_0x10ba60(0x91), autodir), original_aa = !![]), legitaa_time = Global[_0x10ba60(0xc8)]());
}

function Bomb() {
    var _0x4b0cc9 = _0x486959,
        _0xd08f8a = UserCMD[_0x4b0cc9(0xb6)](),
        _0x4207b2 = Entity[_0x4b0cc9(0x94)](0x81)[0x0],
        _0x1c2d63 = Entity['GetEntitiesByClassID'](0x61)[0x0];
    if (_0x4207b2) {
        var _0x16c57d = Entity[_0x4b0cc9(0xc4)](_0x4207b2),
            _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
            _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
        distance = calcDist(_0x16c57d, _0x15b1a), distance >= 0x64 && on_E();
    } else {
        if (_0x1c2d63 != undefined) {
            var _0x2c1bb5 = Entity['GetRenderOrigin'](_0x1c2d63),
                _0x4b5492 = Entity[_0x4b0cc9(0xa1)](),
                _0x15b1a = Entity[_0x4b0cc9(0xc4)](_0x4b5492);
            distance1 = calcDist(_0x2c1bb5, _0x15b1a), distance1 >= 0x64 && on_E();
        } else on_E();
    }
}

function calcDist(_0x538365, _0x5d65ae) {
    var _0x4d137c = _0x486959,
        _0x7c0a02 = _0x538365[0x0],
        _0x374c76 = _0x538365[0x1],
        _0x1fce49 = _0x538365[0x2],
        _0x476f4c = _0x5d65ae[0x0],
        _0x4a2ff5 = _0x5d65ae[0x1],
        _0x37271d = _0x5d65ae[0x2],
        _0x5e2d4a = _0x7c0a02 - _0x476f4c,
        _0x3a1131 = _0x374c76 - _0x4a2ff5,
        _0x37a755 = _0x1fce49 - _0x37271d;
    return Math[_0x4d137c(0xed)](_0x5e2d4a * _0x5e2d4a + _0x3a1131 * _0x3a1131 + _0x37a755 * _0x37a755);
}
Cheat[_0x486959(0xf5)](_0x486959(0xc7), 'Bomb');

function LegBreaker_CLASS() {
    var _0x1638a8 = _0x486959;
    UI[_0x1638a8(0xe7)]([_0x1638a8(0x97), 'ghetto aa', _0x1638a8(0xf3), _0x1638a8(0xdf)]) == 0x1 && (breaker = 0xa * Math[_0x1638a8(0xa6)](Math[_0x1638a8(0xd9)](0x40 * Globals[_0x1638a8(0xc8)]())), breaker > 0x5 && UI['SetValue']([_0x1638a8(0xcd), _0x1638a8(0x9b), _0x1638a8(0xae)], 0x0), breaker < 0x5 && UI[_0x1638a8(0xe4)]([_0x1638a8(0xcd), 'Movement', _0x1638a8(0xae)], 0x1));
}
Посмотреть вложение 207277

**anti-aim preset by coder етага сафта **
antibruteforce - on
legsfucker - on
jitter #1 - 25
jitter #2 - 36
lby offset #1 - -21
lby offset #2 - -19
real offset #1 - 23
real offset #2 - 23
owned by bluhanh
 
Сверху Снизу