local tab_switch = ui.add_combo_box("Tab", "lua_tab", {"Rage", "Gay SEX", "ZAEBALI BLYA"})
local rage_tab = {
ui.add_check_box("testink", "my_mom_made_me_pizza_rolls", false),
ui.add_slider_int("lua int slider", "lua_integer", 0, 100, 50)
}
local gaysex_tab = {
ui.add_combo_box("lua combo", "lua_integer", { "item1", "item2", "item3" }, 0),
ui.add_multi_combo_box("multi combo", "lua_multi_combo", { "item1", "item2", "item3" }, { false, false, false })
}
local yazaebalsasooqua = {
ui.add_text_input("some text", "lua_text", "default"),
ui.add_slider_float("lua float slider", "lua_float", 0.0, 1.0, 0.3)
}
client.register_callback("paint", function()
local tab_value = tab_switch:get_value()
if tab_value == 0 then
for i = 1, #rage_tab do
rage_tab[i]:set_visible(true) end
for i = 1, #gaysex_tab do
gaysex_tab[i]:set_visible(false) end
for i = 1, #yazaebalsasooqua do
yazaebalsasooqua[i]:set_visible(false) end
end
if tab_value == 1 then
for i = 1, #rage_tab do
rage_tab[i]:set_visible(false) end
for i = 1, #gaysex_tab do
gaysex_tab[i]:set_visible(true) end
for i = 1, #yazaebalsasooqua do
yazaebalsasooqua[i]:set_visible(false) end
end
if tab_value == 2 then
for i = 1, #rage_tab do
rage_tab[i]:set_visible(false) end
for i = 1, #gaysex_tab do
gaysex_tab[i]:set_visible(false) end
for i = 1, #yazaebalsasooqua do
yazaebalsasooqua[i]:set_visible(true) end
end
end)