// Origin delta differance rejection
if (m_PlayerTable[s].m_vecPreviousOrigin.Length() > 0)
{
SDK::Vector delta = pEntity->GetAbsOrigin() - m_PlayerTable[s].m_vecPreviousOrigin;
if (delta.Length2DSqr() > 64)
{
m_PlayerTable[s].m_vecPreviousOrigin = pEntity->GetAbsOrigin();
m_PlayerTable[s].m_vecPreviousAngles = pEntity->GetAbsAngles();
m_PlayerTable[s].m_flPreviousSimulationTime = pEntity->m_flSimulationTime();
continue;
}
}