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Трейлер / Trailer:
Технические детали / Technical Details:
Please note: If you use default first person character, adjust character's Capsule Radius to 45 or lower to be able to walk through doorways. Maximum Loop Iteration Count needs to be set 2 000 000 for BP_Material_swapper to work correctly on demo scenes.
Features:
- Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.
- Material swapper blueprint: Change all map materials from clean to worn and vice versa.
- Material swapper blueprint: Swap specific map material to another one.
- Modular meshes work with grid snapping.
- Clean and worn textures/materials for all objects.
- Main house materials are tweakable; more or less worn look and adjustable paint color.
- Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.
- Night demo map. (Old and worn look)
- Day demo map. (New and clean look)
- Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)
- Optimized lightning for games.
- Demo maps use baked lightmaps. For Ue5 there is also lumen version of the night worn demo map. Lumen map requires higher end pc.
Collision: Yes, automatic and custom
LODs: For high triangle count objects only.
Number of Materials and Material Instances: 8 Materials, 219 Material instances
Number of Textures: 608
Texture Resolutions: Mostly 2k and 4k, few from 256 to 1k
Supported Development Platforms:
Windows: Yes
Mac: No
Important notes:
Maximum Loop Iteration Count needs to be set 2 000 000 from project settings for BP_Material_swapper to work correctly.
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