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ragebot
- added an option to override max multipoint scale
- massive improvements to hitchance calculations
- especially noticeable when shooting at medium-long distance
- massively improved doubletap consistency
- especially with fluctuating fps
- will lead to less server rejection misses
- massive improvements when getting hit
- visually- and accuracy-wise
- prefer hitboxes is now a lot stricter
- you might have to adjust your config in this regard because it was very lenient previously
- huge improvements to prediction
- improved hitting people with jitter antiaims
- improved overall smoothness of the aimbot
- fixed movement glitching when rapidly charging and uncharging
- fixed doubletap not recharging on low fps
- fixed wrong damage calculations on m4a1-s and deagle
- hideshots indicator will now grey out if you didnt charge yet
- fixed hostages not being animated properly
- changed the look of the autopeek circle
- makes it more obvious where the starting position is
- fixed a bug where it would somewtimes visually apply lean angles on the enemy
- added jitter types "offset" and "center"
- offset - only goes to one side
- center - will switch to both sides
- desync jitter and regular jitter now flip in tandem and can be offset with desync invert
- fixed a bug where jitter with full desync delta would be weird
- fixed a bug where antiaim would disable with "no enemies alive" condition even though there were no enemies on the server
- improved fakeduck for valve servers
- improved on peek fakelag with doubletap
- changed the formula for when the local model will go transparent with the camera being too close
- now based on your original distance
- fixed custom hitsounds not working
- fixed menu not being centered properly
- fixed subtab background slightly showing even when not active
- fixed auto pistol not working on ladders
- fixed you not being able to move when recording demos
- added auto accept
- listboxes with items longer than their width will now scroll horizontally
- added player model changer
- unlike lua scripts this does not mess up your accuracy so you can pick any model on any side
- added mask changer
- fixed the knife changer sometimes not working on respawn
- fixed console spam caused by the knife changer
- fixed console spam caused by the glove changer
- fixed the thirdperson gloves being silver when spawning
- fixed various bugs with the knifechanger animations
- added "scale" argument to "render.weapon_icon"
- added "render.weapon_icon_side(id[, scale])"
- added a more detailed warning for when youre calling entity functions on invalid entities
- fixed filled triangles not being clipped