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- 2 Фев 2019
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Код:
--variables
local last_timer = 0
local firstStart = true
local last_current_time = 0 --this is for clantag sync
local timer = 0 --timer so we can animate our clantag later
local function paint() -- this is not perfect and can have problems
local curtime = globalvars.get_current_time() -- returns the server timee
if curtime < last_current_time then -- u can remove the math.floor if u want
--do nothing
else
--start counting
--client.notify("another iteration")
timer = math.ceil(curtime % 10)
last_current_time = curtime + 1
local clantag = ""
-- retarded
if timer == 0 then -- basicly a switch statement but gay
clantag = " "
elseif timer == 1 then
clantag = "f "
elseif timer == 2 then
clantag = "fa "
elseif timer == 3 then
clantag = "fat "
elseif timer == 4 then
clantag = "fata "
elseif timer == 5 then
clantag = "fatal "
elseif timer == 6 then
clantag = "fatali "
elseif timer == 7 then
clantag = "fatalit "
elseif timer == 8 then
clantag = "fatality "
end
--then we will take last number from our elseif
--then if timer is bigger than 10, reset it to 0 so our clantag can go again from 0
if engine.is_in_game() and entitylist.get_entity_by_index(engine.get_local_player()) then
--client.notify("clantag setted")
se.set_clantag(clantag)
end
end
end
client.register_callback("paint", paint)