Исходник Бомба установлена / Бомба взята

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Сместилась enum ECommunicationEvent, думаю сами обновите
ECommunicationEvent:
enum ECommunicationEvent
{
    eCE_None = 0x0,
    eCE_Quickchat_First = 0x1,
    eCE_SayNeedMedic = 0x1,
    eCE_SayNeedAmmo = 0x2,
    eCE_SayNeedArmor = 0x3,
    eCE_SayFollowMe = 0x4,
    eCE_SayCoverMe = 0x5,
    eCE_SayReady = 0x6,
    eCE_SayEnemySpotted = 0x7,
    eCE_SaySectorClear = 0x8,
    eCE_SayRegroup = 0x9,
    eCE_SayKeepMoving = 0xA,
    eCE_SayMoveOut = 0xB,
    eCE_SayFallBack = 0xC,
    eCE_SayAffirmative = 0xD,
    eCE_SayNegative = 0xE,
    eCE_SayEnemyDown = 0xF,
    eCE_SayTaunt = 0x10,
    eCE_Quickchat_AfterLast = 0x11,
    eCE_SayOverHere = 0x11,
    eCE_SendingEnemyCoord = 0x12,
    eCE_EnemySpotted = 0x13,
    eCE_ClaymoreSpotted = 0x14,
    eCE_GrenadeSpotted = 0x15,
    eCE_HelpToPush = 0x16,
    eCE_LiftMeOn = 0x17,
    eCE_FollowMe = 0x18,
    eCE_FireInTheHole = 0x19,
    eCE_FlagPickup = 0x1A,
    eCE_FlagDrop = 0x1B,
    eCE_FlagReturn = 0x1C,
    eCE_CaptureStart = 0x1D,
    eCE_CaptureEnd = 0x1E,
    eCE_BombPickup = 0x1F,
    eCE_BombDrop = 0x20,
    eCE_BombDropManual = 0x21,
    eCE_BombPlant = 0x22,
    eCE_BombDefuse = 0x23,
    eCE_StopBombDefuse = 0x24,
    eCE_EnemyDown = 0x25,
    eCE_DeathRattle = 0x26,
    eCE_OutOfAmmo = 0x27,
    eCE_TakeAmmo = 0x28,
    eCE_ResupplyAmmo = 0x29,
    eCE_ResupplyMedkit = 0x2A,
    eCE_ResupplyWeapons = 0x2B,
    eCE_HealingSelf = 0x2C,
    eCE_RepairingSelf = 0x2D,
    eCE_HealingTeammate = 0x2E,
    eCE_RepairingTeammate = 0x2F,
    eCE_BeingHealed = 0x30,
    eCE_BeingRepaired = 0x31,
    eCE_ImDown = 0x32,
    eCE_SniperSpotted = 0x33,
    eCE_SoldierSpotted = 0x34,
    eCE_ShieldBearerSpotted = 0x35,
    eCE_IronManSpotted = 0x36,
    eCE_SniperDown = 0x37,
    eCE_SoldierDown = 0x38,
    eCE_ShieldBearerDown = 0x39,
    eCE_IronManDown = 0x3A,
    eCE_EnemyDamaged = 0x3B,
    eCE_PickedReward = 0x3C,
    eCE_PickedScore = 0x3D,
    eCE_PickedIngameCurrency = 0x3E,
    eCE_ClassSelectedIngame = 0x3F,
    eCE_TeammateProtected = 0x40,
    eCE_CoreStartUse = 0x41,
    eCE_AIKnockBack = 0x42,
    eCE_PlayerEnteredSession = 0x43,
    eCE_PlayerLeftSession = 0x44,
    eCE_Last = 0x45,
};
Вызов:
class CGameRules
{
public:
void SendCommunicationEvent(EntityId playerId, ECommunicationEvent events, EntityId entityId = 0) { VirtualFunction<void(__fastcall*)(CGameRules*, ECommunicationEvent, EntityId, EntityId, const char*, int)>(this, 0x2E8 / 8)(this, events, playerId, entityId, u8"", 0); }
};
Call:
if (IsFocused && GetAsyncKeyState(KeyCodes::PAGE_UP) & 1)
{
pGameFramework->GetGameRules()->SendCommunicationEvent(mActor->GetEntityId(), ECommunicationEvent::eCE_BombDefuse);
}

if (IsFocused && GetAsyncKeyState(KeyCodes::END) & 1)
{
pGameFramework->GetGameRules()->SendCommunicationEvent(mActor->GetEntityId(), ECommunicationEvent::eCE_BombPlant);
}

if (IsFocused && GetAsyncKeyState(KeyCodes::HOME) & 1)
{
pGameFramework->GetGameRules()->SendCommunicationEvent(mActor->GetEntityId(), ECommunicationEvent::eCE_BombDrop);
}
 
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если хотите выйти адресом: 0x1404EC3A0
 
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Обновленная структура:
спам ф4 - eCE_SayTaunt
Update Structure:
enum ECommunicationEvent
{
    eCE_None = 0x0,
    //eCE_Quickchat_First = 0x1,
    eCE_SayNeedMedic = 0x2,
    eCE_SayNeedAmmo = 0x3,
    eCE_SayNeedArmor = 0x4,
    eCE_SayFollowMe = 0x5,
    eCE_SayCoverMe = 0x6,
    eCE_SayReady = 0x7,
    eCE_SayEnemySpotted = 0x8,
    eCE_SaySectorClear = 0x9,
    eCE_SayRegroup = 0xA,
    eCE_SayKeepMoving = 0xB,
    eCE_SayMoveOut = 0xC,
    eCE_SayFallBack = 0xD,
    eCE_SayAffirmative = 0xE,
    eCE_SayNegative = 0xF,
    eCE_SayEnemyDown = 0x10,
    eCE_SayTaunt = 0x11,
    //eCE_Quickchat_AfterLast = 0x11,
    eCE_SayOverHere = 0x12,
    eCE_SendingEnemyCoord = 0x13,
    eCE_EnemySpotted = 0x14,
    eCE_ClaymoreSpotted = 0x15,
    eCE_GrenadeSpotted = 0x16,
    eCE_HelpToPush = 0x17,
    eCE_LiftMeOn = 0x18,
    eCE_FollowMe = 0x19,
    eCE_FireInTheHole = 0x1A,
    eCE_FlagPickup = 0x1B,
    eCE_FlagDrop = 0x1C,
    eCE_FlagReturn = 0x1D,
    eCE_CaptureStart = 0x1E,
    eCE_CaptureEnd = 0x1F,
    eCE_BombPickup = 0x20,
    eCE_BombDrop = 0x21,
    eCE_BombDropManual = 0x22,
    eCE_BombPlant = 0x23,
    eCE_BombDefuse = 0x24,
    eCE_StopBombDefuse = 0x25,
    eCE_EnemyDown = 0x26,
    eCE_DeathRattle = 0x27,
    eCE_OutOfAmmo = 0x28,
    eCE_TakeAmmo = 0x29,
    eCE_ResupplyAmmo = 0x2A,
    eCE_ResupplyMedkit = 0x2B,
    eCE_ResupplyWeapons = 0x2C,
    eCE_HealingSelf = 0x2D,
    eCE_RepairingSelf = 0x2E,
    eCE_HealingTeammate = 0x2F,
    eCE_RepairingTeammate = 0x30,
    eCE_BeingHealed = 0x31,
    eCE_BeingRepaired = 0x32,
    eCE_ImDown = 0x33,
    eCE_SniperSpotted = 0x34,
    eCE_SoldierSpotted = 0x35,
    eCE_ShieldBearerSpotted = 0x36,
    eCE_IronManSpotted = 0x37,
    eCE_SniperDown = 0x38,
    eCE_SoldierDown = 0x39,
    eCE_ShieldBearerDown = 0x3A,
    eCE_IronManDown = 0x3B,
    eCE_EnemyDamaged = 0x3C,
    eCE_PickedReward = 0x3D,
    eCE_PickedScore = 0x3E,
    eCE_PickedIngameCurrency = 0x3F,
    eCE_ClassSelectedIngame = 0x40,
    eCE_TeammateProtected = 0x41,
    eCE_CoreStartUse = 0x42,
    eCE_AIKnockBack = 0x43,
    eCE_PlayerEnteredSession = 0x44,
    eCE_PlayerLeftSession = 0x45,
    eCE_Last = 0x46,
};
 
#include <brain>
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/del
 
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