Гайд INDIGO xqz TO Normal Chams

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20 Авг 2017
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Код:
 if (CheckTeam)
                {
                    if (Settings :: Esp :: esp_Visible <= 2)
                    {
                        if (Settings :: Esp :: esp_Chams == 1)
                        {
                            ForceMaterial (TeamHideColor, hidden_flat);
                            hidden_flat-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, true);
                        }
                        else if (Settings :: Esp :: esp_Chams> = 2)
                        {
                            ForceMaterial (TeamHideColor, hidden_tex);
                            hidden_tex-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, true);
                        }
                    }
                    else
                    {
                        if (Settings :: Esp :: esp_Chams == 1)
                        {
                            ForceMaterial (TeamHideColor, hidden_flat);
                            hidden_flat-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
                        }
                        else if (Settings :: Esp :: esp_Chams> = 2)
                        {
                            ForceMaterial (TeamHideColor, hidden_tex);
                            hidden_tex-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
                        }
                    } [/ CODE]

and change to this
[CODE] if (CheckTeam)
    {
     if (Settings :: Esp :: esp_Visible <= 2)
     {
      if (Settings :: Esp :: esp_Chams == 1)
      {
       ForceMaterial (TeamHideColor, hidden_flat);
       hidden_flat-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, true);
      }
      else if (Settings :: Esp :: esp_Chams> = 2)
      {
       ForceMaterial (TeamHideColor, hidden_tex);
       hidden_tex-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
      }
     }
     else
     {
      if (Settings :: Esp :: esp_Chams == 1)
      {
       ForceMaterial (TeamHideColor, hidden_flat);
       hidden_flat-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
      }
      else if (Settings :: Esp :: esp_Chams> = 2)
      {
       ForceMaterial (TeamHideColor, hidden_tex);
       hidden_tex-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
      }
     }
 
     Interfaces :: ModelRender () -> DrawModelExecute (ctx, state, pInfo, pCustomBoneToWorld);
 
     if (Settings :: Esp :: esp_Chams == 1)
     {
      ForceMaterial (TeamVisibleColor, visible_flat);
      visible_flat-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
     }
     else if (Settings :: Esp :: esp_Chams> = 2)
     {
      ForceMaterial (TeamVisibleColor, visible_tex);
      visible_tex-> SetMaterialVarFlag (MATERIAL_VAR_IGNOREZ, false);
     }
    } [/ CODE]
 
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