Ищу скрипт [primordial] AA builder

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18 Фев 2022
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Нашёл какой-то аа билдер
опенсурс луа с форума прима:
local state = {}
local vars = {}
local logs = {}

---------------------------------AntiAim
--MenuFind (Angles)
Pitch = menu.find("antiaim","main", "angles","pitch")
YawBase = menu.find("antiaim","main", "angles","yaw base")
yawAdd = menu.find("antiaim","main", "angles","yaw add")
Rotate = menu.find("antiaim","main", "angles","rotate")
Rotate_range = menu.find("antiaim","main", "angles","rotate range")
Rotate_speed = menu.find("antiaim","main", "angles","rotate speed")
Jitter = menu.find("antiaim","main", "angles","jitter mode")
Jitter_add = menu.find("antiaim","main", "angles","jitter add")
BodyLean = menu.find("antiaim","main", "angles","body lean")
BodyLean_value = menu.find("antiaim","main", "angles","body lean value")
BodyLean_Moving = menu.find("antiaim","main", "angles","moving body lean")
Extend_angles = menu.find("antiaim","main", "extended angles","enable while moving")
Extend_pitch = menu.find("antiaim","main", "extended angles","pitch")
Extend_type = menu.find("antiaim","main", "extended angles","type")
Extend_offset = menu.find("antiaim","main", "extended angles","offset")
AntiBruteForce = menu.find("antiaim","main", "desync","anti bruteforce")
OnShot = menu.find("antiaim","main", "desync","on shot")

--MenuFind (Desync/Stand)
side_stand = menu.find("antiaim","main", "desync","side#stand")
llimit_stand = menu.find("antiaim","main", "desync","left amount#stand")--1
rlimit_stand = menu.find("antiaim","main", "desync","right amount#stand")--2
--MenuFind (Desync/Move)
Ovveride_move = menu.find("antiaim","main", "desync","override stand#move")
side_move = menu.find("antiaim","main", "desync","side#move")
llimit_move = menu.find("antiaim","main", "desync","left amount#move")
rlimit_move = menu.find("antiaim","main", "desync","right amount#move")
--MenuFind (Desync/Slowwalk)
Ovveride_SlowWalk = menu.find("antiaim","main", "desync","override stand#slow walk")
side_SlowWalk = menu.find("antiaim","main", "desync","side#slow walk")
llimit_SlowWalk = menu.find("antiaim","main", "desync","left amount#slow walk")
rlimit_SlowWalk = menu.find("antiaim","main", "desync","right amount#slow walk")

--MenuAdd
AAMainType = menu.add_selection("AA Builder By HeviSlav","Status",{"Standing", "Moving", "SlowWalking", "Jumping", "AirDuck", "Crouch Moving"})
StayAmounds = menu.add_checkbox("InfoBar","Console Info")

--Standing
MainStayYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeStay = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawStay = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftStay = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2Stay = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightStay = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Moving
MainMovingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeMOVE = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawMOVE = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftMOVE = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2MOVE = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightMOVE = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--SlowWalking
MainSloWWalkingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeSlowWalk = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_YawSlowWalk2 = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Jumping
MainJumpingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeJumpo = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawJumpo = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftJumpo = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2Jumpo = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightJumpo = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--AirDuck
MainAirDuckYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeAirDuck = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawAirDuck = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftAirDuck = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2AirDuck = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightAirDuck = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Crouch
MainCrouchYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeSkrcMoving = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawSkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftStaySkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2SkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightStaySkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )

AmtiAim_text1 = menu.add_text("AA Builder By HeviSlav", "")
AmtiAim_text2 = menu.add_text("AA Builder By HeviSlav", "-------------------------------------------------------------------")
AmtiAim_text3 = menu.add_text("AA Builder By HeviSlav", "  -----ZDE JE JIŽ PRO VŠECHNY STATES SPOLEČNÉ-----")
AmtiAim_text4 = menu.add_text("AA Builder By HeviSlav", "-------------------------------------------------------------------")
AmtiAim_text5 = menu.add_text("AA Builder By HeviSlav", "")

AntiAim_YawBasew = menu.add_selection("AA Builder By HeviSlav", "Pitch",{"None", "Down", "Up", "Zero", "Jitter"})
AntiAim_YawBased = menu.add_selection("AA Builder By HeviSlav", "Yaw Base",{"None", "ViewAngle", "At Target (CroSSHair)", "Ad Target (Distance)", "Velocity"})
AntiAim_AntiBruteForce = menu.add_checkbox("AA Builder By HeviSlav", "AntiBruteForce")
AntiAim_OnShot = menu.add_selection("AA Builder By HeviSlav", "OnShot",{"None", "Opposite", "Same Side", "Random"})
AntiAim_Spin = menu.add_checkbox("AA Builder By HeviSlav", "Rotation")
AntiAim_SpinRange = menu.add_slider( "AA Builder By HeviSlav", "Spin Range", 0, 360 )
AntiAim_SpinSpeed = menu.add_slider( "AA Builder By HeviSlav", "Spin Speed", 0, 100 )
AntiAim_Jitter = menu.add_selection("AA Builder By HeviSlav", "Jitter Presets",{"None", "Static", "Random"})
AntiAim_JitterRange = menu.add_slider( "AA Builder By HeviSlav", "Jitter Range", -180, 180 )



state.get_velocity = function(entity)
    x = entity:get_prop("m_vecVelocity[0]")
    y = entity:get_prop("m_vecVelocity[1]")
    z = entity:get_prop("m_vecVelocity[2]")
    if x == nil then return end
    return math.sqrt(x*x + y*y + z*z)
end

state.Velocity_State = function()
    -- localplayer
    entity = entity_list.get_local_player()
    velocity = math.floor(state.get_velocity(entity))
    crouch_in_air = entity_list.get_local_player():get_prop("m_fFlags") == 262
    jumping = bit.band(entity_list.get_local_player():get_prop("m_fFlags"), 1) == 0

    if velocity > 1 and velocity <= 53 then
        vars.player_state = "slow motion"
    elseif velocity > 54 and velocity <= 81 then
        vars.player_state = "CrouchMoving"
    elseif jumping and not crouch_in_air then
        vars.player_state = "jumping"
    elseif velocity > 81 and not crouch_in_air then
        -- moving
        vars.player_state = "moving"
    elseif crouch_in_air then
        -- Air
        vars.player_state = "air duck"
    else
        vars.player_state = "NotMovingg"
    end
end

function AntiAim_AAPresets()

    if not engine.is_in_game() then return end
    if entity_list.get_local_player() == nil then return end
    if entity_list.get_local_player():is_alive() == (false) then return end

    TimerZeroToOne = not TimerZeroToOne if TimerZeroToOne then TimerFunction = 1 else TimerFunction = 0 end

    Standing = vars.player_state == "NotMovingg"
    Moving = vars.player_state == "moving"
    SloWWalk = vars.player_state == "slow motion"
    In_Air = vars.player_state == "jumping"
    Air_crouch = vars.player_state == "air duck"
    CruochMovingL = vars.player_state == "CrouchMoving"

    Ovveride_move:set(true)
    Ovveride_SlowWalk:set(true)
    Pitch:set(AntiAim_YawBasew:get())
    YawBase:set(AntiAim_YawBased:get())
    AntiBruteForce:set(AntiAim_AntiBruteForce:get())
    OnShot:set(AntiAim_OnShot:get())

    Rotate:set(AntiAim_Spin:get())
    Rotate_range:set(AntiAim_SpinRange:get())
    Rotate_speed:set(AntiAim_SpinSpeed:get())
    Jitter:set(AntiAim_Jitter:get())
    Jitter_add:set(AntiAim_JitterRange:get())

    if Standing then --Standing
        if AATypeStay:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawStay:get()+MainStayYaw:get())
                side_stand:set(2)
                llimit_stand:set(AntiAim_LeftStay:get())
            else
                yawAdd:set(AntiAim_Yaw2Stay:get()+MainStayYaw:get())
                side_stand:set(3)
                rlimit_stand:set(AntiAim_RightStay:get())
            end
        elseif AATypeStay:get() == 2 then
            yawAdd:set(AntiAim_YawStay:get()+MainStayYaw:get())
            side_stand:set(2)
            llimit_stand:set(AntiAim_LeftStay:get())
        elseif AATypeStay:get() == 3 then
            yawAdd:set(AntiAim_Yaw2Stay:get()+MainStayYaw:get())
            side_stand:set(3)
            rlimit_stand:set(AntiAim_RightStay:get())
        end
    elseif Moving then -- Moving
        if AATypeMOVE:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawMOVE:get()+MainMovingYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftMOVE:get())
            else
                yawAdd:set(AntiAim_Yaw2MOVE:get()+MainMovingYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightMOVE:get())
            end
        elseif AATypeMOVE:get() == 2 then
            yawAdd:set(AntiAim_YawMOVE:get()+MainMovingYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftMOVE:get())
        elseif AATypeMOVE:get() == 3 then
            yawAdd:set(AntiAim_Yaw2MOVE:get()+MainMovingYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightMOVE:get())
        end
    elseif SloWWalk then -- SloWWalking
        if AATypeSlowWalk:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawSlowWalk:get()+MainSloWWalkingYaw:get())
                side_SlowWalk:set(2)
                llimit_SlowWalk:set(AntiAim_LeftSlowWalk:get())
            else
                yawAdd:set(AntiAim_YawSlowWalk2:get()+MainSloWWalkingYaw:get())
                side_SlowWalk:set(3)
                rlimit_SlowWalk:set(AntiAim_RightSlowWalk:get())
            end
        elseif AATypeSlowWalk:get() == 2 then
            yawAdd:set(AntiAim_YawSlowWalk:get()+MainSloWWalkingYaw:get())
            side_SlowWalk:set(2)
            llimit_SlowWalk:set(AntiAim_LeftSlowWalk:get())
        elseif AATypeSlowWalk:get() == 3 then
            yawAdd:set(AntiAim_YawSlowWalk2:get()+MainSloWWalkingYaw:get())
            side_SlowWalk:set(3)
            rlimit_SlowWalk:set(AntiAim_RightSlowWalk:get())
        end
    elseif In_Air then -- In Air
        if AATypeJumpo:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawJumpo:get()+MainJumpingYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftJumpo:get())
            else
                yawAdd:set(AntiAim_Yaw2Jumpo:get()+MainJumpingYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightJumpo:get())
            end
        elseif AATypeJumpo:get() == 2 then
            yawAdd:set(AntiAim_YawJumpo:get()+MainJumpingYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftJumpo:get())
        elseif AATypeJumpo:get() == 3 then
            yawAdd:set(AntiAim_Yaw2Jumpo:get()+MainJumpingYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightJumpo:get())
        end
    elseif Air_crouch then -- Air_crouch
        if AATypeAirDuck:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawAirDuck:get()+MainAirDuckYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftAirDuck:get())
            else
                yawAdd:set(AntiAim_Yaw2AirDuck:get()+MainAirDuckYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightAirDuck:get())
            end
        elseif AATypeAirDuck:get() == 2 then
            yawAdd:set(AntiAim_YawAirDuck:get()+MainAirDuckYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftAirDuck:get())
        elseif AATypeAirDuck:get() == 3 then
            yawAdd:set(AntiAim_Yaw2AirDuck:get()+MainAirDuckYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightAirDuck:get())
        end
    elseif CruochMovingL then -- Cruoch Moving
        if AATypeSkrcMoving:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawSkrcMoving:get()+MainCrouchYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftStaySkrcMoving:get())
            else
                yawAdd:set(AntiAim_Yaw2SkrcMoving:get()+MainCrouchYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightStaySkrcMoving:get())
            end
        elseif AATypeSkrcMoving:get() == 2 then
            yawAdd:set(AntiAim_YawSkrcMoving:get()+MainCrouchYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftStaySkrcMoving:get())
        elseif AATypeSkrcMoving:get() == 3 then
            yawAdd:set(AntiAim_Yaw2SkrcMoving:get()+MainCrouchYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightStaySkrcMoving:get())
        end
    end


    --InfoBar
    if StayAmounds:get() then
        print("Standing Yaw : "..yawAdd:get().."")
    end
   

end

AmtiAim_text6 = menu.add_text("InfoBar", "L je většinou Menší")
AmtiAim_text7 = menu.add_text("InfoBar", "R je většinou Vetší")

function Visible()
    --Standing
    StantingAAPesets = AAMainType:get() == 1
    AATypeStay:set_visible(StantingAAPesets)
    AntiAim_YawStay:set_visible(StantingAAPesets)
    AntiAim_Yaw2Stay:set_visible(StantingAAPesets)
    AntiAim_LeftStay:set_visible(StantingAAPesets)
    AntiAim_RightStay:set_visible(StantingAAPesets)
    MainStayYaw:set_visible(StantingAAPesets)

    MovingAAPesets = AAMainType:get() == 2
    AATypeMOVE:set_visible(MovingAAPesets)
    AntiAim_YawMOVE:set_visible(MovingAAPesets)
    AntiAim_Yaw2MOVE:set_visible(MovingAAPesets)
    AntiAim_LeftMOVE:set_visible(MovingAAPesets)
    AntiAim_RightMOVE:set_visible(MovingAAPesets)
    MainMovingYaw:set_visible(MovingAAPesets)

    SloWWalkAAPesets = AAMainType:get() == 3
    AATypeSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_YawSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_YawSlowWalk2:set_visible(SloWWalkAAPesets)
    AntiAim_LeftSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_RightSlowWalk:set_visible(SloWWalkAAPesets)
    MainSloWWalkingYaw:set_visible(SloWWalkAAPesets)

    JumpingAAPesets = AAMainType:get() == 4
    AATypeJumpo:set_visible(JumpingAAPesets)
    AntiAim_YawJumpo:set_visible(JumpingAAPesets)
    AntiAim_Yaw2Jumpo:set_visible(JumpingAAPesets)
    AntiAim_LeftJumpo:set_visible(JumpingAAPesets)
    AntiAim_RightJumpo:set_visible(JumpingAAPesets)
    MainJumpingYaw:set_visible(JumpingAAPesets)

    AirDuckAAPesets = AAMainType:get() == 5
    AATypeAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_YawAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_Yaw2AirDuck:set_visible(AirDuckAAPesets)
    AntiAim_LeftAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_RightAirDuck:set_visible(AirDuckAAPesets)
    MainAirDuckYaw:set_visible(AirDuckAAPesets)

    CrouchMovingAAPesets = AAMainType:get() == 6
    AATypeSkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_YawSkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_Yaw2SkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_LeftStaySkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_RightStaySkrcMoving:set_visible(CrouchMovingAAPesets)
    MainCrouchYaw:set_visible(CrouchMovingAAPesets)

end



callbacks.add(e_callbacks.PAINT, function()
    AntiAim_AAPresets()
    Visible()
end)

callbacks.add(e_callbacks.RUN_COMMAND, function(cmd)
    --Velocity
    state.Velocity_State()
end)
 
Забаненный
Статус
Оффлайн
Регистрация
4 Май 2021
Сообщения
228
Реакции[?]
39
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Нашёл какой-то аа билдер
опенсурс луа с форума прима:
local state = {}
local vars = {}
local logs = {}

---------------------------------AntiAim
--MenuFind (Angles)
Pitch = menu.find("antiaim","main", "angles","pitch")
YawBase = menu.find("antiaim","main", "angles","yaw base")
yawAdd = menu.find("antiaim","main", "angles","yaw add")
Rotate = menu.find("antiaim","main", "angles","rotate")
Rotate_range = menu.find("antiaim","main", "angles","rotate range")
Rotate_speed = menu.find("antiaim","main", "angles","rotate speed")
Jitter = menu.find("antiaim","main", "angles","jitter mode")
Jitter_add = menu.find("antiaim","main", "angles","jitter add")
BodyLean = menu.find("antiaim","main", "angles","body lean")
BodyLean_value = menu.find("antiaim","main", "angles","body lean value")
BodyLean_Moving = menu.find("antiaim","main", "angles","moving body lean")
Extend_angles = menu.find("antiaim","main", "extended angles","enable while moving")
Extend_pitch = menu.find("antiaim","main", "extended angles","pitch")
Extend_type = menu.find("antiaim","main", "extended angles","type")
Extend_offset = menu.find("antiaim","main", "extended angles","offset")
AntiBruteForce = menu.find("antiaim","main", "desync","anti bruteforce")
OnShot = menu.find("antiaim","main", "desync","on shot")

--MenuFind (Desync/Stand)
side_stand = menu.find("antiaim","main", "desync","side#stand")
llimit_stand = menu.find("antiaim","main", "desync","left amount#stand")--1
rlimit_stand = menu.find("antiaim","main", "desync","right amount#stand")--2
--MenuFind (Desync/Move)
Ovveride_move = menu.find("antiaim","main", "desync","override stand#move")
side_move = menu.find("antiaim","main", "desync","side#move")
llimit_move = menu.find("antiaim","main", "desync","left amount#move")
rlimit_move = menu.find("antiaim","main", "desync","right amount#move")
--MenuFind (Desync/Slowwalk)
Ovveride_SlowWalk = menu.find("antiaim","main", "desync","override stand#slow walk")
side_SlowWalk = menu.find("antiaim","main", "desync","side#slow walk")
llimit_SlowWalk = menu.find("antiaim","main", "desync","left amount#slow walk")
rlimit_SlowWalk = menu.find("antiaim","main", "desync","right amount#slow walk")

--MenuAdd
AAMainType = menu.add_selection("AA Builder By HeviSlav","Status",{"Standing", "Moving", "SlowWalking", "Jumping", "AirDuck", "Crouch Moving"})
StayAmounds = menu.add_checkbox("InfoBar","Console Info")

--Standing
MainStayYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeStay = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawStay = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftStay = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2Stay = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightStay = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Moving
MainMovingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeMOVE = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawMOVE = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftMOVE = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2MOVE = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightMOVE = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--SlowWalking
MainSloWWalkingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeSlowWalk = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_YawSlowWalk2 = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightSlowWalk = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Jumping
MainJumpingYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeJumpo = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawJumpo = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftJumpo = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2Jumpo = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightJumpo = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--AirDuck
MainAirDuckYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeAirDuck = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawAirDuck = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftAirDuck = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2AirDuck = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightAirDuck = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )
--Crouch
MainCrouchYaw = menu.add_slider( "AA Builder By HeviSlav", "Main Yaw", -180, 180 )
AATypeSkrcMoving = menu.add_selection("AA Builder By HeviSlav","HevisAA Presets",{"Jitter", "L", "R"})
AntiAim_YawSkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "L Yaw", -180, 180 )
AntiAim_LeftStaySkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "L Fake", 0, 100 )
AntiAim_Yaw2SkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "R Yaw", -180, 180 )
AntiAim_RightStaySkrcMoving = menu.add_slider( "AA Builder By HeviSlav", "R Fake", 0, 100 )

AmtiAim_text1 = menu.add_text("AA Builder By HeviSlav", "")
AmtiAim_text2 = menu.add_text("AA Builder By HeviSlav", "-------------------------------------------------------------------")
AmtiAim_text3 = menu.add_text("AA Builder By HeviSlav", "  -----ZDE JE JIŽ PRO VŠECHNY STATES SPOLEČNÉ-----")
AmtiAim_text4 = menu.add_text("AA Builder By HeviSlav", "-------------------------------------------------------------------")
AmtiAim_text5 = menu.add_text("AA Builder By HeviSlav", "")

AntiAim_YawBasew = menu.add_selection("AA Builder By HeviSlav", "Pitch",{"None", "Down", "Up", "Zero", "Jitter"})
AntiAim_YawBased = menu.add_selection("AA Builder By HeviSlav", "Yaw Base",{"None", "ViewAngle", "At Target (CroSSHair)", "Ad Target (Distance)", "Velocity"})
AntiAim_AntiBruteForce = menu.add_checkbox("AA Builder By HeviSlav", "AntiBruteForce")
AntiAim_OnShot = menu.add_selection("AA Builder By HeviSlav", "OnShot",{"None", "Opposite", "Same Side", "Random"})
AntiAim_Spin = menu.add_checkbox("AA Builder By HeviSlav", "Rotation")
AntiAim_SpinRange = menu.add_slider( "AA Builder By HeviSlav", "Spin Range", 0, 360 )
AntiAim_SpinSpeed = menu.add_slider( "AA Builder By HeviSlav", "Spin Speed", 0, 100 )
AntiAim_Jitter = menu.add_selection("AA Builder By HeviSlav", "Jitter Presets",{"None", "Static", "Random"})
AntiAim_JitterRange = menu.add_slider( "AA Builder By HeviSlav", "Jitter Range", -180, 180 )



state.get_velocity = function(entity)
    x = entity:get_prop("m_vecVelocity[0]")
    y = entity:get_prop("m_vecVelocity[1]")
    z = entity:get_prop("m_vecVelocity[2]")
    if x == nil then return end
    return math.sqrt(x*x + y*y + z*z)
end

state.Velocity_State = function()
    -- localplayer
    entity = entity_list.get_local_player()
    velocity = math.floor(state.get_velocity(entity))
    crouch_in_air = entity_list.get_local_player():get_prop("m_fFlags") == 262
    jumping = bit.band(entity_list.get_local_player():get_prop("m_fFlags"), 1) == 0

    if velocity > 1 and velocity <= 53 then
        vars.player_state = "slow motion"
    elseif velocity > 54 and velocity <= 81 then
        vars.player_state = "CrouchMoving"
    elseif jumping and not crouch_in_air then
        vars.player_state = "jumping"
    elseif velocity > 81 and not crouch_in_air then
        -- moving
        vars.player_state = "moving"
    elseif crouch_in_air then
        -- Air
        vars.player_state = "air duck"
    else
        vars.player_state = "NotMovingg"
    end
end

function AntiAim_AAPresets()

    if not engine.is_in_game() then return end
    if entity_list.get_local_player() == nil then return end
    if entity_list.get_local_player():is_alive() == (false) then return end

    TimerZeroToOne = not TimerZeroToOne if TimerZeroToOne then TimerFunction = 1 else TimerFunction = 0 end

    Standing = vars.player_state == "NotMovingg"
    Moving = vars.player_state == "moving"
    SloWWalk = vars.player_state == "slow motion"
    In_Air = vars.player_state == "jumping"
    Air_crouch = vars.player_state == "air duck"
    CruochMovingL = vars.player_state == "CrouchMoving"

    Ovveride_move:set(true)
    Ovveride_SlowWalk:set(true)
    Pitch:set(AntiAim_YawBasew:get())
    YawBase:set(AntiAim_YawBased:get())
    AntiBruteForce:set(AntiAim_AntiBruteForce:get())
    OnShot:set(AntiAim_OnShot:get())

    Rotate:set(AntiAim_Spin:get())
    Rotate_range:set(AntiAim_SpinRange:get())
    Rotate_speed:set(AntiAim_SpinSpeed:get())
    Jitter:set(AntiAim_Jitter:get())
    Jitter_add:set(AntiAim_JitterRange:get())

    if Standing then --Standing
        if AATypeStay:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawStay:get()+MainStayYaw:get())
                side_stand:set(2)
                llimit_stand:set(AntiAim_LeftStay:get())
            else
                yawAdd:set(AntiAim_Yaw2Stay:get()+MainStayYaw:get())
                side_stand:set(3)
                rlimit_stand:set(AntiAim_RightStay:get())
            end
        elseif AATypeStay:get() == 2 then
            yawAdd:set(AntiAim_YawStay:get()+MainStayYaw:get())
            side_stand:set(2)
            llimit_stand:set(AntiAim_LeftStay:get())
        elseif AATypeStay:get() == 3 then
            yawAdd:set(AntiAim_Yaw2Stay:get()+MainStayYaw:get())
            side_stand:set(3)
            rlimit_stand:set(AntiAim_RightStay:get())
        end
    elseif Moving then -- Moving
        if AATypeMOVE:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawMOVE:get()+MainMovingYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftMOVE:get())
            else
                yawAdd:set(AntiAim_Yaw2MOVE:get()+MainMovingYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightMOVE:get())
            end
        elseif AATypeMOVE:get() == 2 then
            yawAdd:set(AntiAim_YawMOVE:get()+MainMovingYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftMOVE:get())
        elseif AATypeMOVE:get() == 3 then
            yawAdd:set(AntiAim_Yaw2MOVE:get()+MainMovingYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightMOVE:get())
        end
    elseif SloWWalk then -- SloWWalking
        if AATypeSlowWalk:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawSlowWalk:get()+MainSloWWalkingYaw:get())
                side_SlowWalk:set(2)
                llimit_SlowWalk:set(AntiAim_LeftSlowWalk:get())
            else
                yawAdd:set(AntiAim_YawSlowWalk2:get()+MainSloWWalkingYaw:get())
                side_SlowWalk:set(3)
                rlimit_SlowWalk:set(AntiAim_RightSlowWalk:get())
            end
        elseif AATypeSlowWalk:get() == 2 then
            yawAdd:set(AntiAim_YawSlowWalk:get()+MainSloWWalkingYaw:get())
            side_SlowWalk:set(2)
            llimit_SlowWalk:set(AntiAim_LeftSlowWalk:get())
        elseif AATypeSlowWalk:get() == 3 then
            yawAdd:set(AntiAim_YawSlowWalk2:get()+MainSloWWalkingYaw:get())
            side_SlowWalk:set(3)
            rlimit_SlowWalk:set(AntiAim_RightSlowWalk:get())
        end
    elseif In_Air then -- In Air
        if AATypeJumpo:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawJumpo:get()+MainJumpingYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftJumpo:get())
            else
                yawAdd:set(AntiAim_Yaw2Jumpo:get()+MainJumpingYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightJumpo:get())
            end
        elseif AATypeJumpo:get() == 2 then
            yawAdd:set(AntiAim_YawJumpo:get()+MainJumpingYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftJumpo:get())
        elseif AATypeJumpo:get() == 3 then
            yawAdd:set(AntiAim_Yaw2Jumpo:get()+MainJumpingYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightJumpo:get())
        end
    elseif Air_crouch then -- Air_crouch
        if AATypeAirDuck:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawAirDuck:get()+MainAirDuckYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftAirDuck:get())
            else
                yawAdd:set(AntiAim_Yaw2AirDuck:get()+MainAirDuckYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightAirDuck:get())
            end
        elseif AATypeAirDuck:get() == 2 then
            yawAdd:set(AntiAim_YawAirDuck:get()+MainAirDuckYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftAirDuck:get())
        elseif AATypeAirDuck:get() == 3 then
            yawAdd:set(AntiAim_Yaw2AirDuck:get()+MainAirDuckYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightAirDuck:get())
        end
    elseif CruochMovingL then -- Cruoch Moving
        if AATypeSkrcMoving:get() == 1 then
            if TimerZeroToOne then
                yawAdd:set(AntiAim_YawSkrcMoving:get()+MainCrouchYaw:get())
                side_move:set(2)
                llimit_move:set(AntiAim_LeftStaySkrcMoving:get())
            else
                yawAdd:set(AntiAim_Yaw2SkrcMoving:get()+MainCrouchYaw:get())
                side_move:set(3)
                rlimit_move:set(AntiAim_RightStaySkrcMoving:get())
            end
        elseif AATypeSkrcMoving:get() == 2 then
            yawAdd:set(AntiAim_YawSkrcMoving:get()+MainCrouchYaw:get())
            side_move:set(2)
            llimit_move:set(AntiAim_LeftStaySkrcMoving:get())
        elseif AATypeSkrcMoving:get() == 3 then
            yawAdd:set(AntiAim_Yaw2SkrcMoving:get()+MainCrouchYaw:get())
            side_move:set(3)
            rlimit_move:set(AntiAim_RightStaySkrcMoving:get())
        end
    end


    --InfoBar
    if StayAmounds:get() then
        print("Standing Yaw : "..yawAdd:get().."")
    end
  

end

AmtiAim_text6 = menu.add_text("InfoBar", "L je většinou Menší")
AmtiAim_text7 = menu.add_text("InfoBar", "R je většinou Vetší")

function Visible()
    --Standing
    StantingAAPesets = AAMainType:get() == 1
    AATypeStay:set_visible(StantingAAPesets)
    AntiAim_YawStay:set_visible(StantingAAPesets)
    AntiAim_Yaw2Stay:set_visible(StantingAAPesets)
    AntiAim_LeftStay:set_visible(StantingAAPesets)
    AntiAim_RightStay:set_visible(StantingAAPesets)
    MainStayYaw:set_visible(StantingAAPesets)

    MovingAAPesets = AAMainType:get() == 2
    AATypeMOVE:set_visible(MovingAAPesets)
    AntiAim_YawMOVE:set_visible(MovingAAPesets)
    AntiAim_Yaw2MOVE:set_visible(MovingAAPesets)
    AntiAim_LeftMOVE:set_visible(MovingAAPesets)
    AntiAim_RightMOVE:set_visible(MovingAAPesets)
    MainMovingYaw:set_visible(MovingAAPesets)

    SloWWalkAAPesets = AAMainType:get() == 3
    AATypeSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_YawSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_YawSlowWalk2:set_visible(SloWWalkAAPesets)
    AntiAim_LeftSlowWalk:set_visible(SloWWalkAAPesets)
    AntiAim_RightSlowWalk:set_visible(SloWWalkAAPesets)
    MainSloWWalkingYaw:set_visible(SloWWalkAAPesets)

    JumpingAAPesets = AAMainType:get() == 4
    AATypeJumpo:set_visible(JumpingAAPesets)
    AntiAim_YawJumpo:set_visible(JumpingAAPesets)
    AntiAim_Yaw2Jumpo:set_visible(JumpingAAPesets)
    AntiAim_LeftJumpo:set_visible(JumpingAAPesets)
    AntiAim_RightJumpo:set_visible(JumpingAAPesets)
    MainJumpingYaw:set_visible(JumpingAAPesets)

    AirDuckAAPesets = AAMainType:get() == 5
    AATypeAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_YawAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_Yaw2AirDuck:set_visible(AirDuckAAPesets)
    AntiAim_LeftAirDuck:set_visible(AirDuckAAPesets)
    AntiAim_RightAirDuck:set_visible(AirDuckAAPesets)
    MainAirDuckYaw:set_visible(AirDuckAAPesets)

    CrouchMovingAAPesets = AAMainType:get() == 6
    AATypeSkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_YawSkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_Yaw2SkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_LeftStaySkrcMoving:set_visible(CrouchMovingAAPesets)
    AntiAim_RightStaySkrcMoving:set_visible(CrouchMovingAAPesets)
    MainCrouchYaw:set_visible(CrouchMovingAAPesets)

end



callbacks.add(e_callbacks.PAINT, function()
    AntiAim_AAPresets()
    Visible()
end)

callbacks.add(e_callbacks.RUN_COMMAND, function(cmd)
    --Velocity
    state.Velocity_State()
end)
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