local labels = {
" ",
" | ",
" |\\ ",
" |\\| ",
" N ",
" N3 ",
" Ne ",
" Ne\\ ",
" Ne\\/ ",
" Nev ",
" Neve ",
" Neve| ",
" Neve|2 ",
" Never|_ ",
" Neverl ",
" Neverl0 ",
" Neverlo ",
" Neverlo5 ",
" Neverlos ",
" Neverlos3 ",
" Neverlose ",
" Neverlose. ",
" Neverlose.< ",
" Neverlose.c< ",
" Neverlose.cc ",
" Neverlose.cc ",
" Neverlose.c< ",
" Neverlose.< ",
" Neverlose. ",
" Neverlose ",
" Neverlos3 ",
" Neverlos ",
" Neverlo5 ",
" Neverlo ",
" Neverl0 ",
" Neverl ",
" Never|_ ",
" Never|2 ",
" Neve|2 ",
" Neve| ",
" Neve ",
" Nev3 ",
" Nev ",
" Ne\\/ ",
" Ne\\ ",
" Ne ",
" N3 ",
" N ",
" |\\| ",
" |\\ ",
" | ",
" "
}
local time = {
first = 0, second = 0
}
cheat.RegisterCallback("on_paint", function()
if time.first < globalvars.get_tickcount() then
time.second = time.second + 1
if time.second > #labels + 1 then
time.second = 0
end
engine.set_clantag(labels[time.second])
time.first = globalvars.get_tickcount() + 17
end
end)