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Язык: Английский
Размер: 505 Mb
Материалы курса
7 разделов • 37 лекций • Общая продолжительность 5 ч 45 мин
Описание
In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.
I'll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player
Чему вы научитесь
- How to implement a fast paced old school first person character controller in Godot
- How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot
- How to implement basic artificial intelligence in Godot
- How to use pathfinding in Godot
- How to implement basic GUI in Godot
- How to use particle effects in Godot
Требования
- Some familiarity with programming
Creating the Environment
- Setting Up the Scene
- Setting Up the Navmeshes
- Setting Up Lighting and Skybox
- Player Movement and Mouse Aim
- Player Health
- Weapon Manager
- Importing the Models
- Making the Weapon Animations
- Making the Bullet Hit Effect
- Making Hitscan bullets
- Making the Weapon Script
- Making Muzzle Flashes
- Making the Shotgun
- Making the Machete
- Making Explosions
- Making Rockets
- Making the Rocket Launcher
- Adding Crosshairs
- Animating the Weapon Manager
- Importing Meshes and Setting Up Materials
- Setting Up Hitboxes
- Setting Up State Machine and Enemy Health
- Setting Up Enemy Senses
- Setting up Enemy Movement
- Setting up Enemy Melee Attacks
- Making a Fireball Projectile
- Making the Range Enemy
- Making Blood Sprays
- Making Gibs
- Making the Pickups
- Making the Pickup Manager
- Restart Message
- Health and Ammo DIsplay
- Health Effects
- Pickup Info
- How to Use Sound Effects
- How to Export Your Game
Для кого этот курс:
- Beginner Game Developers
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