на нлна рейвтрип?
говноа как же ваш любимый ACATEL GAMSENS INDICATOR TOP 1 2X2 PLAYER
local font_inds = render.create_font("Smallest Pixel-7", 11, 300, e_font_flags.DROPSHADOW, e_font_flags.OUTLINE) -- font
local screen_size = render.get_screen_size() -- screen
local x, y = screen_size.x / 2, screen_size.y / 2 -- x and y
local checkbox = menu.add_checkbox("Indicator", "Turn On") -- checkbox ( turn on the indicator)
local text_inds = 10
local dt_ref = menu.find("aimbot","general","exploits","doubletap","enable") -- get doubletap
local hs_ref = menu.find("aimbot","general","exploits","hideshots","enable") -- get hideshots
local direction = menu.find("antiaim","main","auto direction","enable") -- get auto direction
local damage_override = menu.find("aimbot", "auto", "target overrides", "force min. damage") -- get damage override
function on_paint()
if not engine.is_connected() then
return
end
if not engine.is_in_game() then
return
end
local local_player = entity_list.get_local_player()
if not local_player:get_prop("m_iHealth") then
return
end
local baim_color = color_t(255,255,255,255)
local hs_color = color_t(255,255,255,255)
local sp_color = color_t(255,255,255,255)
local fakeduck_color = color_t(255,255,255,255)
local damage_color = color_t(255,255,255,255)
if local_player:is_alive() then
if checkbox:get() then
local ind_dst = 0
local ind_spr = 8
local text = "BASIC"
local size = render.get_text_size(font_inds, text)
if direction[2]:get() then
acatel_style_2 = "FREESTAND"
elseif antiaim.is_inverting_desync() then
acatel_style_2 = "LEFT"
else
acatel_style_2 = "RIGHT"
end
render.text(font_inds, "SMART: ", vec2_t(x, y + 28.5), color_t(220, 91, 97, 255)) -- render text
render.text(font_inds, acatel_style_2, vec2_t(x + 29, y + 28), color_t(138, 137, 204, 255)) -- render text
local dt_color = color_t(1,1,1,255)
if dt_ref[2]:get() then
if exploits.get_charge() < 1 then
dt_color = color_t(255,0,0,255)
else
dt_color = color_t(255,255,255,255)
end
end
--DT
if dt_ref[2]:get() then
render.text(font_inds, "DT", vec2_t(x, y + 36 + ind_dst), dt_color) -- render text
else
render.text(font_inds, "DT", vec2_t(x, y + 36 + ind_dst), color_t(48,48,48,255)) -- render tex
end
-- hideshots
if hs_ref[2]:get() then
render.text(font_inds, "HS", vec2_t(x + 13, y + 36 + ind_dst), hs_color) -- render text
else
render.text(font_inds, "HS", vec2_t(x + 13, y + 36 + ind_dst), color_t(48,48,48,255)) -- render text
end
-- safepoint
if antiaim.is_fakeducking() then
render.text(font_inds, "FD", vec2_t(x + 26, y + 36 + ind_dst), fakeduck_color) -- render text
else
render.text(font_inds, "FD", vec2_t(x + 26, y + 36 + ind_dst), color_t(48,48,48,255)) -- render text
end
-- damage override
if damage_override[2]:get() then
render.text(font_inds, "DMG", vec2_t(x + 39, y + 36 + ind_dst), damage_color) -- render text
else
render.text(font_inds, "DMG", vec2_t(x + 39, y + 36 + ind_dst), color_t(48,48,48,255)) -- render text
end
end
end
end
callbacks.add(e_callbacks.PAINT, on_paint)
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz