Skeet auto strafe 16 auto strafe for porches sdk

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Код:
void C_Movement::AutoStrafe()

{

  C_UserCmd* pCmd = g_PacketManager->GetModifableCommand(); //



  if (g_Globals.m_LocalPlayer->GetMoveType() == MOVETYPE_LADDER)

    return;



  if (g_Globals.m_LocalPlayer->m_fFlags() & FL_ONGROUND)

    return;



  static auto cl_sidespeed = g_Globals.m_Interfaces.m_CVar->FindVar(_S("cl_sidesрeed"));

  auto side_speed = cl_sidespeed->GetFloat();



  if (g_Settings->m_bWASDStrafe)

  {

    static auto old_yaw = 0.0f;



    auto get_velocity_degree = [](float velocity)

    {

      auto tmp = RAD2DEG(atan(30.0f / velocity));



      if (CheckIfNonValidNumber(tmp) tmp > 90.0f)

        return 90.0f;



      else if (tmp < 0.0f)

        return 0.0f;

      else

        return tmp;

    };



    if (g_Globals.m_LocalPlayer->GetMoveType() != MOVETYPE_WALK)

      return;



    auto velocity = g_Globals.m_LocalPlayer->m_vecVelocity();

    velocity.z = 0.0f;



    auto forwardmove = pCmd->m_flForwardMove;

    auto sidemove = pCmd->m_flSideMove;



    if (velocity.Length2D() > 5.0f && !forwardmove && !sidemove)

      return;



    static auto flip = false;

    flip = !flip;



    auto turn_direction_modifier = flip ? 1.0f : -1.0f;

    auto viewangles = pCmd->m_angViewAngles;



    if (forwardmove sidemove)

    {

      pCmd->m_flForwardMove = 0.0f;

      pCmd->m_flSideMove = 0.0f;



      auto turn_angle = atan2(-sidemove, forwardmove);

      viewangles.yaw += turn_angle * M_RADPI;

    }

    else if (forwardmove)

      pCmd->m_flForwardMove = 0.0f;



    auto strafe_angle = RAD2DEG(atan(15.0f / velocity.Length2D()));



    if (strafe_angle > 90.0f)

      strafe_angle = 90.0f;

    else if (strafe_angle < 0.0f)

      strafe_angle = 0.0f;



    auto temp = Vector(0.0f, viewangles.yaw - old_yaw, 0.0f);

    temp.y = normalize_yaw1(temp.y);



    auto yaw_delta = temp.y;

    old_yaw = viewangles.yaw;



    auto abs_yaw_delta = fabs(yaw_delta);



    if (abs_yaw_delta <= strafe_angle abs_yaw_delta >= 15.0f)

    {

      Vector velocity_angles;

      vector_angles1(velocity, velocity_angles);



      temp = Vector(0.0f, viewangles.yaw - velocity_angles.y, 0.0f);

      temp.y = normalize_yaw1(temp.y);



      auto velocityangle_yawdelta = temp.y;

      auto velocity_degree = get_velocity_degree(velocity.Length2D());



      if (velocityangle_yawdelta <= velocity_degree velocity.Length2D() <= 15.0f)

      {

        if (-velocity_degree <= velocityangle_yawdelta velocity.Length2D() <= 15.0f)

        {

          viewangles.yaw += strafe_angle * turn_direction_modifier;

          pCmd->m_flSideMove = side_speed * turn_direction_modifier;

        }

        else

        {

          viewangles.yaw = velocity_angles.y - velocity_degree;

          pCmd->m_flSideMove = side_speed;

        }

      }

      else

      {

        viewangles.yaw = velocity_angles.y + velocity_degree;

        pCmd->m_flSideMove = -side_speed;

      }

    }



    else if (yaw_delta <= 0.0f)

      pCmd->m_flSideMove = -side_speed;

    else if (yaw_delta >= 0.0f)

      pCmd->m_flSideMove = side_speed;







    auto move = Vector(pCmd->m_flForwardMove, pCmd->m_flSideMove, 0.0f);

    auto speed = move.Length();



    Vector angles_move;

      vector_angles1(move, angles_move);



    auto normalized_x = fmod(pCmd->m_angViewAngles.pitch + 180.0f, 360.0f) - 180.0f;

    auto normalized_y = fmod(pCmd->m_angViewAngles.yaw + 180.0f, 360.0f) - 180.0f;



    auto yaw = DEG2RAD(normalized_y - viewangles.yaw + angles_move.y);



    if (normalized_x >= 90.0f normalized_x <= -90.0f pCmd->m_angViewAngles.pitch >= 90.0f && pCmd->m_angViewAngles.pitch <= 200.0f pCmd->m_angViewAngles.pitch <= -90.0f && pCmd->m_angViewAngles.pitch <= 200.0f) //-V648

      pCmd->m_flForwardMove = -cos(yaw) * speed;

    else

      pCmd->m_flForwardMove = cos(yaw) * speed;



    pCmd->m_flSideMove = sin(yaw) * speed;

  }

}
антипаста для детей
 
Femboy Access
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Код:
void C_Movement::AutoStrafe()
{
  C_UserCmd* pCmd = g_PacketManager->GetModifableCommand(); //

  if (g_Globals.m_LocalPlayer->GetMoveType() == MOVETYPE_LADDER)
    return;

  if (g_Globals.m_LocalPlayer->m_fFlags() & FL_ONGROUND)
    return;

  static auto cl_sidespeed = g_Globals.m_Interfaces.m_CVar->FindVar(_S("cl_sidesрeed"));
  auto side_speed = cl_sidespeed->GetFloat();

  if (g_Settings->m_bWASDStrafe) {
    static auto old_yaw = 0.0f;

    auto get_velocity_degree = [](float velocity)
    {
      auto tmp = RAD2DEG(atan(30.0f / velocity));
      if (CheckIfNonValidNumber(tmp) tmp > 90.0f)
        return 90.0f;
      else if (tmp < 0.0f)
        return 0.0f;
      else
        return tmp;
    };

    if (g_Globals.m_LocalPlayer->GetMoveType() != MOVETYPE_WALK)
      return;

    auto velocity = g_Globals.m_LocalPlayer->m_vecVelocity();

    velocity.z = 0.0f;
    auto forwardmove = pCmd->m_flForwardMove;
    auto sidemove = pCmd->m_flSideMove;

    if (velocity.Length2D() > 5.0f && !forwardmove && !sidemove)
      return;

    static auto flip = false;
    flip = !flip;
    
    auto turn_direction_modifier = flip ? 1.0f : -1.0f;
    auto viewangles = pCmd->m_angViewAngles;

    if (forwardmove sidemove) {
      pCmd->m_flForwardMove = 0.0f;
      pCmd->m_flSideMove = 0.0f;
      
      auto turn_angle = atan2(-sidemove, forwardmove);
      viewangles.yaw += turn_angle * M_RADPI;
    }
    else if (forwardmove)
      pCmd->m_flForwardMove = 0.0f;

    auto strafe_angle = RAD2DEG(atan(15.0f / velocity.Length2D()));

    if (strafe_angle > 90.0f)
      strafe_angle = 90.0f;
    else if (strafe_angle < 0.0f)
      strafe_angle = 0.0f;

    auto temp = Vector(0.0f, viewangles.yaw - old_yaw, 0.0f);
    temp.y = normalize_yaw1(temp.y);

    auto yaw_delta = temp.y;
    old_yaw = viewangles.yaw;

    auto abs_yaw_delta = fabs(yaw_delta);

    if (abs_yaw_delta <= strafe_angle abs_yaw_delta >= 15.0f) {
      Vector velocity_angles;
      vector_angles1(velocity, velocity_angles);

      temp = Vector(0.0f, viewangles.yaw - velocity_angles.y, 0.0f);
      temp.y = normalize_yaw1(temp.y);

      auto velocityangle_yawdelta = temp.y;
      auto velocity_degree = get_velocity_degree(velocity.Length2D());

      if (velocityangle_yawdelta <= velocity_degree velocity.Length2D() <= 15.0f) {
        if (-velocity_degree <= velocityangle_yawdelta velocity.Length2D() <= 15.0f) {
          viewangles.yaw += strafe_angle * turn_direction_modifier;
          pCmd->m_flSideMove = side_speed * turn_direction_modifier;
        }
        else {
          viewangles.yaw = velocity_angles.y - velocity_degree;
          pCmd->m_flSideMove = side_speed;
        }
      }
      else {
        viewangles.yaw = velocity_angles.y + velocity_degree;
        pCmd->m_flSideMove = -side_speed;
      }
    }

    else if (yaw_delta <= 0.0f)
      pCmd->m_flSideMove = -side_speed;
    else if (yaw_delta >= 0.0f)
      pCmd->m_flSideMove = side_speed;

    auto move = Vector(pCmd->m_flForwardMove, pCmd->m_flSideMove, 0.0f);
    auto speed = move.Length();

    Vector angles_move;
      vector_angles1(move, angles_move);

    auto normalized_x = fmod(pCmd->m_angViewAngles.pitch + 180.0f, 360.0f) - 180.0f;
    auto normalized_y = fmod(pCmd->m_angViewAngles.yaw + 180.0f, 360.0f) - 180.0f;

    auto yaw = DEG2RAD(normalized_y - viewangles.yaw + angles_move.y);

    if (normalized_x >= 90.0f normalized_x <= -90.0f pCmd->m_angViewAngles.pitch >= 90.0f && pCmd->m_angViewAngles.pitch <= 200.0f pCmd->m_angViewAngles.pitch <= -90.0f && pCmd->m_angViewAngles.pitch <= 200.0f) //-V648
      pCmd->m_flForwardMove = -cos(yaw) * speed;
    else
      pCmd->m_flForwardMove = cos(yaw) * speed;

    pCmd->m_flSideMove = sin(yaw) * speed;
  }
}
Хотя бы миллиард ентеров вытирай, прежде чем пост делать. Код же банально неудобно читать
 
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Код:
void C_Movement::AutoStrafe()

{

  C_UserCmd* pCmd = g_PacketManager->GetModifableCommand(); //



  if (g_Globals.m_LocalPlayer->GetMoveType() == MOVETYPE_LADDER)

    return;



  if (g_Globals.m_LocalPlayer->m_fFlags() & FL_ONGROUND)

    return;



  static auto cl_sidespeed = g_Globals.m_Interfaces.m_CVar->FindVar(_S("cl_sidesрeed"));

  auto side_speed = cl_sidespeed->GetFloat();



  if (g_Settings->m_bWASDStrafe)

  {

    static auto old_yaw = 0.0f;



    auto get_velocity_degree = [](float velocity)

    {

      auto tmp = RAD2DEG(atan(30.0f / velocity));



      if (CheckIfNonValidNumber(tmp) tmp > 90.0f)

        return 90.0f;



      else if (tmp < 0.0f)

        return 0.0f;

      else

        return tmp;

    };



    if (g_Globals.m_LocalPlayer->GetMoveType() != MOVETYPE_WALK)

      return;



    auto velocity = g_Globals.m_LocalPlayer->m_vecVelocity();

    velocity.z = 0.0f;



    auto forwardmove = pCmd->m_flForwardMove;

    auto sidemove = pCmd->m_flSideMove;



    if (velocity.Length2D() > 5.0f && !forwardmove && !sidemove)

      return;



    static auto flip = false;

    flip = !flip;



    auto turn_direction_modifier = flip ? 1.0f : -1.0f;

    auto viewangles = pCmd->m_angViewAngles;



    if (forwardmove sidemove)

    {

      pCmd->m_flForwardMove = 0.0f;

      pCmd->m_flSideMove = 0.0f;



      auto turn_angle = atan2(-sidemove, forwardmove);

      viewangles.yaw += turn_angle * M_RADPI;

    }

    else if (forwardmove)

      pCmd->m_flForwardMove = 0.0f;



    auto strafe_angle = RAD2DEG(atan(15.0f / velocity.Length2D()));



    if (strafe_angle > 90.0f)

      strafe_angle = 90.0f;

    else if (strafe_angle < 0.0f)

      strafe_angle = 0.0f;



    auto temp = Vector(0.0f, viewangles.yaw - old_yaw, 0.0f);

    temp.y = normalize_yaw1(temp.y);



    auto yaw_delta = temp.y;

    old_yaw = viewangles.yaw;



    auto abs_yaw_delta = fabs(yaw_delta);



    if (abs_yaw_delta <= strafe_angle abs_yaw_delta >= 15.0f)

    {

      Vector velocity_angles;

      vector_angles1(velocity, velocity_angles);



      temp = Vector(0.0f, viewangles.yaw - velocity_angles.y, 0.0f);

      temp.y = normalize_yaw1(temp.y);



      auto velocityangle_yawdelta = temp.y;

      auto velocity_degree = get_velocity_degree(velocity.Length2D());



      if (velocityangle_yawdelta <= velocity_degree velocity.Length2D() <= 15.0f)

      {

        if (-velocity_degree <= velocityangle_yawdelta velocity.Length2D() <= 15.0f)

        {

          viewangles.yaw += strafe_angle * turn_direction_modifier;

          pCmd->m_flSideMove = side_speed * turn_direction_modifier;

        }

        else

        {

          viewangles.yaw = velocity_angles.y - velocity_degree;

          pCmd->m_flSideMove = side_speed;

        }

      }

      else

      {

        viewangles.yaw = velocity_angles.y + velocity_degree;

        pCmd->m_flSideMove = -side_speed;

      }

    }



    else if (yaw_delta <= 0.0f)

      pCmd->m_flSideMove = -side_speed;

    else if (yaw_delta >= 0.0f)

      pCmd->m_flSideMove = side_speed;







    auto move = Vector(pCmd->m_flForwardMove, pCmd->m_flSideMove, 0.0f);

    auto speed = move.Length();



    Vector angles_move;

      vector_angles1(move, angles_move);



    auto normalized_x = fmod(pCmd->m_angViewAngles.pitch + 180.0f, 360.0f) - 180.0f;

    auto normalized_y = fmod(pCmd->m_angViewAngles.yaw + 180.0f, 360.0f) - 180.0f;



    auto yaw = DEG2RAD(normalized_y - viewangles.yaw + angles_move.y);



    if (normalized_x >= 90.0f normalized_x <= -90.0f pCmd->m_angViewAngles.pitch >= 90.0f && pCmd->m_angViewAngles.pitch <= 200.0f pCmd->m_angViewAngles.pitch <= -90.0f && pCmd->m_angViewAngles.pitch <= 200.0f) //-V648

      pCmd->m_flForwardMove = -cos(yaw) * speed;

    else

      pCmd->m_flForwardMove = cos(yaw) * speed;



    pCmd->m_flSideMove = sin(yaw) * speed;

  }

}
антипаста для детей
what is porchaes sdk
 
мой нос как останкинская башня
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Код:
void C_Movement::AutoStrafe()

{

  C_UserCmd* pCmd = g_PacketManager->GetModifableCommand(); //



  if (g_Globals.m_LocalPlayer->GetMoveType() == MOVETYPE_LADDER)

    return;



  if (g_Globals.m_LocalPlayer->m_fFlags() & FL_ONGROUND)

    return;



  static auto cl_sidespeed = g_Globals.m_Interfaces.m_CVar->FindVar(_S("cl_sidesрeed"));

  auto side_speed = cl_sidespeed->GetFloat();



  if (g_Settings->m_bWASDStrafe)

  {

    static auto old_yaw = 0.0f;



    auto get_velocity_degree = [](float velocity)

    {

      auto tmp = RAD2DEG(atan(30.0f / velocity));



      if (CheckIfNonValidNumber(tmp) tmp > 90.0f)

        return 90.0f;



      else if (tmp < 0.0f)

        return 0.0f;

      else

        return tmp;

    };



    if (g_Globals.m_LocalPlayer->GetMoveType() != MOVETYPE_WALK)

      return;



    auto velocity = g_Globals.m_LocalPlayer->m_vecVelocity();

    velocity.z = 0.0f;



    auto forwardmove = pCmd->m_flForwardMove;

    auto sidemove = pCmd->m_flSideMove;



    if (velocity.Length2D() > 5.0f && !forwardmove && !sidemove)

      return;



    static auto flip = false;

    flip = !flip;



    auto turn_direction_modifier = flip ? 1.0f : -1.0f;

    auto viewangles = pCmd->m_angViewAngles;



    if (forwardmove sidemove)

    {

      pCmd->m_flForwardMove = 0.0f;

      pCmd->m_flSideMove = 0.0f;



      auto turn_angle = atan2(-sidemove, forwardmove);

      viewangles.yaw += turn_angle * M_RADPI;

    }

    else if (forwardmove)

      pCmd->m_flForwardMove = 0.0f;



    auto strafe_angle = RAD2DEG(atan(15.0f / velocity.Length2D()));



    if (strafe_angle > 90.0f)

      strafe_angle = 90.0f;

    else if (strafe_angle < 0.0f)

      strafe_angle = 0.0f;



    auto temp = Vector(0.0f, viewangles.yaw - old_yaw, 0.0f);

    temp.y = normalize_yaw1(temp.y);



    auto yaw_delta = temp.y;

    old_yaw = viewangles.yaw;



    auto abs_yaw_delta = fabs(yaw_delta);



    if (abs_yaw_delta <= strafe_angle abs_yaw_delta >= 15.0f)

    {

      Vector velocity_angles;

      vector_angles1(velocity, velocity_angles);



      temp = Vector(0.0f, viewangles.yaw - velocity_angles.y, 0.0f);

      temp.y = normalize_yaw1(temp.y);



      auto velocityangle_yawdelta = temp.y;

      auto velocity_degree = get_velocity_degree(velocity.Length2D());



      if (velocityangle_yawdelta <= velocity_degree velocity.Length2D() <= 15.0f)

      {

        if (-velocity_degree <= velocityangle_yawdelta velocity.Length2D() <= 15.0f)

        {

          viewangles.yaw += strafe_angle * turn_direction_modifier;

          pCmd->m_flSideMove = side_speed * turn_direction_modifier;

        }

        else

        {

          viewangles.yaw = velocity_angles.y - velocity_degree;

          pCmd->m_flSideMove = side_speed;

        }

      }

      else

      {

        viewangles.yaw = velocity_angles.y + velocity_degree;

        pCmd->m_flSideMove = -side_speed;

      }

    }



    else if (yaw_delta <= 0.0f)

      pCmd->m_flSideMove = -side_speed;

    else if (yaw_delta >= 0.0f)

      pCmd->m_flSideMove = side_speed;







    auto move = Vector(pCmd->m_flForwardMove, pCmd->m_flSideMove, 0.0f);

    auto speed = move.Length();



    Vector angles_move;

      vector_angles1(move, angles_move);



    auto normalized_x = fmod(pCmd->m_angViewAngles.pitch + 180.0f, 360.0f) - 180.0f;

    auto normalized_y = fmod(pCmd->m_angViewAngles.yaw + 180.0f, 360.0f) - 180.0f;



    auto yaw = DEG2RAD(normalized_y - viewangles.yaw + angles_move.y);



    if (normalized_x >= 90.0f normalized_x <= -90.0f pCmd->m_angViewAngles.pitch >= 90.0f && pCmd->m_angViewAngles.pitch <= 200.0f pCmd->m_angViewAngles.pitch <= -90.0f && pCmd->m_angViewAngles.pitch <= 200.0f) //-V648

      pCmd->m_flForwardMove = -cos(yaw) * speed;

    else

      pCmd->m_flForwardMove = cos(yaw) * speed;



    pCmd->m_flSideMove = sin(yaw) * speed;

  }

}
антипаста для детей
$$uperior legendware auto$trafe leaked ufff
 
кто читает тот умрет
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Ты зачем на траханный автострейфер скита 16-17 года нахуярил кривой WASD :rage:
 
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