Покинул портал. Не писать.
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Трейлер / Trailer:
Технические детали / Technical Details:
List of every effect:
- Blood (8) / Gore, Splat, Splash
- Destruction (8) / Building, Ceramic, Concrete, Electric, Glass, Metal, Wood
- Environment (18) / Butterfly, Dandelion, Dust, Falling_Dust, Fish, Fog, Insects, Leaves, Rain, Snow, Tornado, Lightning
- Explosion (16) / Big, C4, Color Smoke, Confetti, FlashBang, Grenade, Molotov, Rocket, Sand, Side, Smoke, Small
- Fire (12) / Big, AmmoBox, Burst, Dripping, Floor, Jet, Small, Wall, Flamethrower
- Flare (5)
- Impact (24) / Acid, Asphalt, Brick, Ceramic, Concrete, Default, Ice, Leather, Paper, Rubber, Vegetation, Metal, Wood, Plastic, Rock, Sand, Snow, Water, Wood, Blood, Electric, Fabric, Glass, Grass, Metal, Mud
- MuzzleFlash (2)
- Shoot (2)
- Smoke and Steam (17)
- Sparks (20) / Embers
- Test (3) / Alignement Velocity Random, Collision Rotation, Static Mesh Disslolve
- Water (13) / Acid, Lava, WaterFall, Splash, Dripping, Bubbles
Number of FlipBooks (Spriteheets): 49
Platforms Tested: PC
Documentation Included: No
Additional Notes:
For editing particle effects, you need to know the basics of Niagara System UE4.
Effects are made in Niagara!
Knowing issues in Niagara System:
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/ Just use Curl Noise, not Vector Fields.Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.