ойойойоойой яйца из трусов вывалились
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Автор темы
- #1
сурс старый и не полностью зафикшен под ласт апи (воркает ток визуальная часть и то крашит)
p.s. я не ебу кто автор этого скрипта но он явно гений
p.s. я не ебу кто автор этого скрипта но он явно гений
code:
local ffi = require 'ffi'
-- local variables for API functions. any changes to the line below will be lost on re-generation
AntiAim_GetCurrentRealRotation, AntiAim_GetInverterState, AntiAim_OverrideInverter, AntiAim_OverrideLimit, bit_band, bit_lshift, Cheat_AddNotify, Cheat_GetBinds, Cheat_GetCheatUserName, Cheat_GetMousePos, Cheat_IsKeyDown, Cheat_IsMenuVisible, Cheat_RegisterCallback, Color_new, Color_RGBA, EngineClient_ExecuteClientCmd, EngineClient_GetNetChannelInfo, EngineClient_GetScreenSize, EngineClient_GetViewAngles, EngineClient_IsConnected, EngineClient_IsInGame, EntityList_GetClientEntity, EntityList_GetEntitiesByClassID, EntityList_GetLocalPlayer, EntityList_GetPlayerForUserID, EntityList_GetPlayerFromHandle, EntityList_GetPlayers, Exploits_GetCharge, Exploits_OverrideDoubleTapSpeed, math_abs, math_atan2, math_cos, math_deg, math_floor, math_max, math_min, math_sin, Menu_Button, Menu_ColorEdit, Menu_Combo, Menu_FindVar, Menu_MultiCombo, Menu_SliderInt, Menu_Switch, Menu_Text, Utils_PatternScan, Utils_RandomInt, pairs, Panorama_Open, Render_Box, Render_BoxFilled, Render_CalcTextSize, Render_Circle, Render_GradientBoxFilled, Render_InitFont, Render_PolyFilled, Render_Text, string_sub, tostring, Vector2_new, print, string_format, table_insert, table_remove, ipairs, Vector_new, EngineClient_GetLocalPlayer, EntityList_GetEntitiesByName, math_pi, QAngle_new, Cheat_FireBullet, math_sqrt, bit_bor, ffi_cdef, ffi_typeof, ffi_cast, EngineClient_GetGameDirectory, string_gsub, ffi_C, ffi_string, RageBot_OverrideMinDamage, math_ceil, Menu_SwitchColor, string_lower, Utils_CreateInterface, CVar_FindVar, table_concat, AntiAim_GetFakeRotation, ffi_new, EntityList_GetClientEntityFromHandle, string_find, Render_LoadImage, ffi_copy, AntiAim_OverrideYawOffset, Render_WorldToScreen, Render_Blur, Panorama_LoadString, ffi_sizeof, string_char, Render_Circle3DFilled = AntiAim.GetCurrentRealRotation, AntiAim.GetInverterState, AntiAim.OverrideInverter, AntiAim.OverrideLimit, bit.band, bit.lshift, Cheat.AddNotify, Cheat.GetBinds, Cheat.GetCheatUserName, Cheat.GetMousePos, Cheat.IsKeyDown, Cheat.IsMenuVisible, Cheat.RegisterCallback, Color.new, Color.RGBA, EngineClient.ExecuteClientCmd, EngineClient.GetNetChannelInfo, EngineClient.GetScreenSize, EngineClient.GetViewAngles, EngineClient.IsConnected, EngineClient.IsInGame, EntityList.GetClientEntity, EntityList.GetEntitiesByClassID, EntityList.GetLocalPlayer, EntityList.GetPlayerForUserID, EntityList.GetPlayerFromHandle, EntityList.GetPlayers, Exploits.GetCharge, Exploits.OverrideDoubleTapSpeed, math.abs, math.atan2, math.cos, math.deg, math.floor, math.max, math.min, math.sin, Menu.Button, Menu.ColorEdit, Menu.Combo, Menu.FindVar, Menu.MultiCombo, Menu.SliderInt, Menu.Switch, Menu.Text, Utils.PatternScan, Utils.RandomInt, pairs, Panorama.Open, Render.Box, Render.BoxFilled, Render.CalcTextSize, Render.Circle, Render.GradientBoxFilled, Render.InitFont, Render.PolyFilled, Render.Text, string.sub, tostring, Vector2.new, print, string.format, table.insert, table.remove, ipairs, Vector.new, EngineClient.GetLocalPlayer, EntityList.GetEntitiesByName, math.pi, QAngle.new, Cheat.FireBullet, math.sqrt, bit.bor, ffi.cdef, ffi.typeof, ffi.cast, EngineClient.GetGameDirectory, string.gsub, ffi.C, ffi.string, RageBot.OverrideMinDamage, math.ceil, Menu.SwitchColor, string.lower, Utils.CreateInterface, CVar.FindVar, table.concat, AntiAim.GetFakeRotation, ffi.new, EntityList.GetClientEntityFromHandle, string.find, Render.LoadImage, ffi.copy, AntiAim.OverrideYawOffset, Render.WorldToScreen, Render.Blur, Panorama.LoadString, ffi.sizeof, string.char, Render.Circle3DFilled
Clipboard = {}
ffi.cdef[[
typedef void*(__thiscall* getnetchannel_t)(void*); // engineclient 78
typedef unsigned short WORD;
typedef int(__thiscall* get_clipboard_text_length)(void*);
typedef void(__thiscall* set_clipboard_text)(void*, const char*, int);
typedef void(__thiscall* get_clipboard_text)(void*, int, const char*, int);
bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
typedef struct {
uint8_t r; uint8_t g; uint8_t b; uint8_t a;
} color_struct_t;
typedef void (*console_color_print)(const color_struct_t&, const char*, ...);
void* GetProcAddress(void* hModule, const char* lpProcName);
void* GetModuleHandleA(const char* lpModuleName);
int CreateDirectoryA(const char*, void*);
void* CreateFileA(const char*, uintptr_t, uintptr_t, void*, uintptr_t, uintptr_t, void*);
uintptr_t GetFileSize(void*, uintptr_t*);
int ReadFile(void*, void*, uintptr_t, uintptr_t*, void*);
int WriteFile(void*, const void*, uintptr_t, uintptr_t*, void*);
int CloseHandle(void*);
typedef float*(__thiscall* bound)(void*);
typedef struct
{
float x;
float y;
float z;
} Vector_t;
int VirtualProtect(void* lpAddress, unsigned long dwSize, unsigned long flNewProtect, unsigned long* lpflOldProtect);
void* VirtualAlloc(void* lpAddress, unsigned long dwSize, unsigned long flAllocationType, unsigned long flProtect);
int VirtualFree(void* lpAddress, unsigned long dwSize, unsigned long dwFreeType);
typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int);
typedef struct
{
char pad0[0x60]; // 0x00
void* pEntity; // 0x60
void* pActiveWeapon; // 0x64
void* pLastActiveWeapon; // 0x68
float flLastUpdateTime; // 0x6C
int iLastUpdateFrame; // 0x70
float flLastUpdateIncrement; // 0x74
float flEyeYaw; // 0x78
float flEyePitch; // 0x7C
float flGoalFeetYaw; // 0x80
float flLastFeetYaw; // 0x84
float flMoveYaw; // 0x88
float flLastMoveYaw; // 0x8C // changes when moving/jumping/hitting ground
float flLeanAmount; // 0x90
char pad1[0x4]; // 0x94
float flFeetCycle; // 0x98 0 to 1
float flMoveWeight; // 0x9C 0 to 1
float flMoveWeightSmoothed; // 0xA0
float flDuckAmount; // 0xA4
float flHitGroundCycle; // 0xA8
float flRecrouchWeight; // 0xAC
Vector_t vecOrigin; // 0xB0
Vector_t vecLastOrigin;// 0xBC
Vector_t vecVelocity; // 0xC8
Vector_t vecVelocityNormalized; // 0xD4
Vector_t vecVelocityNormalizedNonZero; // 0xE0
float flVelocityLenght2D; // 0xEC
float flJumpFallVelocity; // 0xF0
float flSpeedNormalized; // 0xF4 // clamped velocity from 0 to 1
float flRunningSpeed; // 0xF8
float flDuckingSpeed; // 0xFC
float flDurationMoving; // 0x100
float flDurationStill; // 0x104
bool bOnGround; // 0x108
bool bHitGroundAnimation; // 0x109
char pad2[0x2]; // 0x10A
float flNextLowerBodyYawUpdateTime; // 0x10C
float flDurationInAir; // 0x110
float flLeftGroundHeight; // 0x114
float flHitGroundWeight; // 0x118 // from 0 to 1, is 1 when standing
float flWalkToRunTransition; // 0x11C // from 0 to 1, doesnt change when walking or crouching, only running
char pad3[0x4]; // 0x120
float flAffectedFraction; // 0x124 // affected while jumping and running, or when just jumping, 0 to 1
char pad4[0x208]; // 0x128
float flMinBodyYaw; // 0x330
float flMaxBodyYaw; // 0x334
float flMinPitch; //0x338
float flMaxPitch; // 0x33C
int iAnimsetVersion; // 0x340
} CCSGOPlayerAnimationState_534535_t;
]]
local font = Render.InitFont("Verdana", 20)
local font2 = Render.InitFont("Verdana", 18)
local font3 = Render.InitFont("Verdana", 18)
local font4 = Render.InitFont("Verdana", 24)
local owvis = false
local sorted = false
local autostrafed = 0
local fontak = Render.InitFont("Tahoma", 16) -- Copperplate Gothic Bold change update LUA custom FONT
local image_size = Vector2.new(746 / 5, 1070 / 5)
local logs = {}
local timeout = 0
local mathhypot = function(a,b)
return math.sqrt(a*a+b*b)
end
local noti = false
local url = "https://i.imgur.com/GWBA9MG.png"
local bytes = Http.Get(url)
local onewayimage = Render.LoadImage(bytes, image_size)
function Split(s, delimiter)
result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end
local onewaylocations = {
{"de_mirage", "Palace Entrance", "Fake duck + E", 15, {-32.827205657958984, -1747.707763671875, -116.18266296386719}, {-13.562880516052246, -80.47711944580078, 0}, "Oneway"},
{"de_mirage", "Palace Entrace", "Crouch + E", 25, {146.87937927246094, -2078.0126953125, 9.615781784057617}, {-0.2739872932434082, -108.96994018554688, 0}, "Oneway"},
{"de_mirage", "Sniper's Nest", "Crouch + E (manual)", 40, {-886.25830078125, -1317.399658203125, -120.41223907470703}, {-0.3445321321487427, -177.3930206298828, 0}, "Oneway"},
{"de_mirage", "Cat Box", "Stand ", 10, {-691.8399658203125, -885.2897338867188, -182.1551055908203}, {-1.4627931118011475, 102.77088165283203, 0}, "Oneway"},
{"de_mirage", "Connector", "Stand ", 1, {-758.4989013671875, -1321.30224609375, -108.56095123291016}, {10.404932975769043, 82.45069122314453, 0}, "Oneway"},
{"de_mirage", "Cat", "Fake duck ", 10, {-1495.3671875, -1112.000732421875, -183.45028686523438}, {-2.77838134765625, 38.17058563232422, 0}, "Oneway"},
{"de_mirage", "Apartments", "Fake duck ", 0, {-2336.7314453125, 766.5013427734375, -79.1664810180664}, {-5.943861484527588, -2.0283021926879883, 0}, "Oneway"},
{"de_mirage", "Cat", "Fake duck ", 0, {-394.3824768066406, -796.3460693359375, -216.0263214111328}, {-5.173882484436035, 122.90838623046875, 0}, "Oneway"},
{"de_mirage", "T Stairs", "Stand ", 25, {275.092529296875, 316.94354248046875, -201.4618377685547}, {0.7233693599700928, 11.497645378112793, 0}, "Oneway"},
{"de_mirage", "Top Mid", "Stand ", 35, {219.89126586914062, 877.2789306640625, -76.8647232055664}, {2.8979110717773438, -90.38306427001953, 0}, "Oneway"},
{"de_mirage", "House Stairs / Top Mid Connector", "Fake duck ", 32, {454.9155578613281, 852.4118041992188, -53.246543884277344}, {16.369403839111328, -44.87099838256836, 0}, "Oneway"},
{"de_mirage", "Underpass Stairs", "Fake duck ", 10, {-1264.1064453125, 218.20901489257812, -120.45449829101562}, {12.757319450378418, 27.84868621826172, 0}, "Oneway"},
{"de_mirage", "Underpass Stairs", "Stand ", 15, {-1124.922119140625, 310.01190185546875, -100.71343994140625}, {29.21480369567871, 42.90019226074219, 0}, "Wallbang"},
{"de_mirage", "Market Entrace", "Fake duck ", 0, {-1705.237548828125, -1220.2938232421875, -207.29591369628906}, {-7.482339859008789, 79.5807113647461, 0}, "Oneway"},
{"de_mirage", "Apartment Entrance", "Stand ", 12, {-374.2903137207031, 779.552978515625, -20.803316116333008}, {1.6386109590530396, -161.68849182128906, 0}, "Oneway"},
{"de_mirage", "Underpass Stairs", "Crouch ", 12, {-1101.185791015625, 522.3583984375, -38.548126220703125}, {80.03816223144531, -51.8855094909668, 0}, "Oneway"},
{"de_mirage", "Right Side Connector", "Stand ", 10, {-842.7730102539062, 32.43463134765625, -108.64161682128906}, {1.2841607332229614, -85.02303314208984, 0}, "Oneway"},
{"de_mirage", "Palace Entrance", "Fake duck ", 0, {-811.739013671875, -1145.87060546875, -72.66464233398438}, {-2.2234721183776855, -50.907833099365234, 0}, "Oneway"},
{"de_mirage", "CT Stairs", "Stand ", 20, {-1495.1767578125, -1588.8564453125, -201.6099395751953}, {-0.707923412322998, -79.56673431396484, 0}, "Oneway"},
{"de_mirage", "CT Spawn", "Stand ", 1, {-1722.5516357421875, -680.75244140625, -108.86699676513672}, {3.074936866760254, -86.70063781738281, 0}, "Wallbang"},
{"de_mirage", "Market Entrace", "Stand (AWP)", 10, {-2231.71142578125, 32.56330490112305, -108.5659408569336}, {-0.22803455591201782, -47.783348083496094, 0}, "Wallbang"},
{"de_mirage", "A Ramp", "Fake duck ", 0, {-291.80877685546875, -2112.17333984375, -53.190345764160156}, {7.508554935455322, 48.7481803894043, 0}, "Oneway"},
{"de_mirage", "Palace/A Ramp Connector", "Fake duck + E", 0, {1127.9307861328125, 228.2334747314453, -185.51644897460938}, {-1.6344425678253174, -89.02660369873047, 0}, "ESP Oneway"},
{"de_mirage", "Apartments + House", "Fake duck + E", 0, {-477.98028564453125, 492.88311767578125, -99.00080871582031}, {-0.6445350646972656, 89.8587417602539, 0}, "Oneway"},
{"de_mirage", "Ramp", "Crouch ", 0, {780.37841796875, -1550.7978515625, -60.35479736328125}, {18.644933700561523, -176.00025939941406, 0}, "Oneway"},
{"de_mirage", "House exit", "Stand", 0, {-859.4331665039062, 614.7947387695312, -14.041431427001953}, {2.2666337490081787, 7.958107948303223, 0}, "Oneway"},
{"de_mirage", "Apartment entrance", "Stand (AWP)", 0, {-1843.001220703125, 488.68048095703125, -101.81539916992188}, {-2.849693775177002, 3.4349939823150635, 0}, "Oneway"},
{"de_mirage", "B Van", "Fake duck ", 0, {-2259.607421875, 677.5836791992188, 7.429899215698242}, {5.68641996383667, -71.17919158935547, 0}, "Oneway"},
{"de_mirage", "Palace", "Stand (manual shoot/ESP) ", 0, {-1506.1005859375, -990.6868896484375, -149.39236450195312}, {-3.874444007873535, -38.0708122253418, 0}, "Wallbang"},
{"de_mirage", "Top Mid", "Stand", 0, {-266.930573, -366.495056, -103.172424}, {1.882086, 19.124743, 0}, "Oneway"},
{"de_mirage", "Balcony", "Stand ", 1, {462.96588134765625, -2084.01904296875, 18.9892520904541}, {1.6673067808151245, 177.59693908691406, 0}, "Wallbang"},
{"de_dust2", "T Spawn", "Fake duck ", 0, {-1828.306884765625, -455.19976806640625, 141.17587280273438}, {-2.199988603591919, -17.8001766204834, 0}, "Oneway"},
{"de_dust2", "Tunnels", "Fake duck + E", 0, {-2071.30908203125, 2895.8076171875, 82.59713745117188}, {0.7149654626846313, -83.99018859863281, 0}, "Oneway"},
{"de_dust2", "Tunnels Exit", "Crouch ", 0, {-776.18408203125, 2555.6904296875, -25.649532318115234}, {-4.512523174285889, -147.3076629638672, 0}, "Wallbang"},
{"de_dust2", "Mid/Cat", "Fake duck ", 0, {-210.51968383789062, 542.5650634765625, 47.2431755065918}, {5.387450218200684, 100.62740325927734, 0}, "Oneway"},
{"de_dust2", "Long Doors / Blue", "Fake duck ", 25, {1299.95654296875, 620.3975219726562, -3.8381288051605225}, {1.5557122230529785, 150.635986328125, 0}, "Oneway"},
{"de_dust2", "A Site / Long", "Fake duck ", 0, {1528.8955078125, 505.183837890625, -49.267723083496094}, {-3.854454517364502, 99.73228454589844, 0}, "Oneway"},
{"de_dust2", "A Site", "Fake duck (Long Plant)", 0, {1570.482421875, 461.5287170410156, -63.220176696777344}, {-5.327244758605957, 99.6102294921875, 0}, "Oneway"},
{"de_dust2", "B Doors", "Crouch ", 0, {16.597061157226562, 2311.9716796875, 17.10267448425293}, {-0.5667411088943481, -177.3401641845703, 0}, "Wallbang"},
{"de_dust2", "Long Cross / Ramp", "Fake duck ", 0, {493.2771911621094, 2613.61572265625, 143.1537322998047}, {5.055543422698975, -37.76759338378906, 0}, "Oneway"},
{"de_dust2", "Long Doors", "Stand ", 1, {1372.70068359375, 1358.381103515625, 50.24076843261719}, {-0.30388620495796204, -139.5752716064453, 0}, "Wallbang"},
{"de_dust2", "Long Doors Box", "Stand ", 1, {530.4532470703125, 826.2880249023438, 62.459720611572266}, {0.7473396062850952, -50.05582046508789, 0}, "Wallbang"},
{"de_dust2", "Outside Long House", "Stand ", 10, {554.1951293945312, 353.6593017578125, 69.35932159423828}, {2.23449444770813, -145.07130432128906, 0}, "Oneway"},
{"de_dust2", "Top Mid", "Stand ", 10, {654.1134033203125, 297.8545227050781, 59.560081481933594}, {0.6505045294761658, -179.7573699951172, 0}, "Oneway"},
{"de_dust2", "Lower Tunnels", "Stand ", 35, {-216.03515625, 1160.060791015625, 89.53584289550781}, {11.780013084411621, 153.25389099121094, 0}, "Wallbang"},
{"de_dust2", "Cat", "Stand ", 10, {-874.2039794921875, 1464.575927734375, -53.34953308105469}, {-10.956621170043945, -24.002500534057617, 0}, "Oneway"},
{"de_inferno", "library | risk", "Stand ", 0, {2491.488974609375, 1232.55009765625, 215.03000000000625}, {12.100088271331787, -170.5400896270752, 0}, "Oneway"},
{"de_inferno", "barrels | risk", "Crouch ", 0, {2477.968974609375, -130.53009765625, 135.65000000000626}, {2.090088271331787, 168.6500896270752, 0}, "Oneway"},
{"de_inferno", "box", "Fake duck ", 0, {1999.968974609375, 480.60009765625, 206.65000000000626}, {-10.090088271331787, -100.65008962707519, 0}, "Oneway"},
{"de_inferno", "box2", "Fake duck ", 0, {2013.97, 701.99, 210.61}, {-0.28, 1.18, 0}, "Oneway"},
{"de_inferno", "BigBox", "Fake duck ", 0, {2083.79, 182.85, 210.18}, {0.21, 76.14, 0}, "Oneway"},
{"de_inferno", "Barrels2 | risk", "Fake duck+min dmg ", 0, {63.91, 2603.67, 206.03}, {2.33, 4.84, 0}, "Oneway"},
{"de_inferno", "Docs", "Fake duck+min dmg ", 0, {753.09, 1871.93, 177.94}, {-2.13, 174.72, 0}, "Oneway"},
{"de_inferno", "Window", "Fake duck", 0, {-5.32, 383.99, 230.03}, {3.58, 79.43, 0}, "Oneway"},
{"de_inferno", "BigBox2", "Fake duck+min dmg (AWP)", 0, {2148.63, 301.6, 206.03}, {-13.03, -110.59, 0}, "Oneway"},
{"de_overpass", "Barrels", "Stand ", 15, {-806.2734033203125, 392.8045227050781, 145.0300814819336}, {8.943388271331788, -67.0492896270752, 0}, "Oneway"},
{"de_overpass", "Water", "Fake duck", 15, {-1169.75, 256, 76.78}, {0.97, -78.36, 0}, "Oneway"},
{"de_overpass", "Window", "Stand ", 15, {-1672.8734033203125, 450.7745227050781, 353.0300814819336}, {6.843388271331787, -50.989289627075195, 0}, "Oneway"},
{"de_overpass", "Kill window | risk", "Stand ", 15, {-416.0434033203125, -2467.324522705078, 267.0300814819336}, {-0.163388271331787, 113.53928962707519, 0}, "Oneway"},
{"de_overpass", "Stairs", "Fake duck ", 15, {-628.59, -1168.31, 123.18}, {-0.34, 114.22, 0}, "Oneway"},
{"de_overpass", "Wooden", "Stand | risk ", 15, {-1049.98, -302.36, 163.93}, {-0.14, -63.3, 0}, "Shooting"},
{"de_overpass", "Cement", "Fake duck ", 15, {-1178.99, 171.99, 143.03}, {-12.23, 150.72, 0}, "Oneway"},
{"de_cbble", "Outside", "Min dmg | risk (Scar) ", 15, {73.81, -1292.57, -70.09}, {-5.55, 77.47, 0}, "Oneway"},
{"de_cbble", "Stairs", "Min dmg", 15, {668.03, -466.79, -0.86}, {-0.15, 147.68, 0}, "Oneway"},
{"de_shortdust", "Car", "Fake Duck", 15, {70.52, 494.88, 46.3}, {-0.37, 98.23, 0}, "Oneway"},
{"de_vertigo", "Box", "Fake Duck | risk", 15, {-2107.3, 954.03, 11790.03}, {5.45, -110.75, 0}, "Oneway"},
{"de_vertigo", "Box2", "Fake Duck", 15, {-1435.92, 660.21, 11921.28}, {5.45, -110.75, 0}, "Oneway"},
{"de_vertigo", "Box", "Stand | risk", 15, {-2113.13, 879.35, 11893.03}, {2.03, -67.31, 0}, "Oneway"},
{"de_vertigo", "Container", "Min dmg | Stand", 15, {-1900.03, 684.36, 11840.03}, {-10.17, -19.12, 0}, "Oneway"},
{"de_vertigo", "Container2", "Fake duck", 15, {-2342.9, 741.01, 11843.03}, {5.04, -95.87, 0}, "Oneway"},
{"de_stmarc", "Bomb site", "Fake duck", 15, {-7918.297363, 6919.025879, 98.03125}, {0.161362, 0.903998, 0}, "Oneway"},
{"de_stmarc", "CT-Start", "Fake duck", 15, {-6840.3720703125, 6924.4267578125, 136.4663543701172}, {1.393323, -179.350723, 0}, "Oneway"},
{"de_stmarc", "Wallbang", "Fake duck", 15, {-7536.03125, 7608.307129, 96.03125}, {-0.48401, -36.291946, 0}, "Oneway"},
{"de_stmarc", "CT-Start", "Fake duck", 15, {-6117.963379, 6421.532715, 221.126678}, {3.212008, 164.714813, 0}, "Oneway"},
{"de_lake", "Garage", "Fake duck", 15, {4917.955566, -3268.020508, -98.08493}, {-0.696654, 177.950745, 0}, "Oneway"},
{"de_lake", "T-Spawn", "Fake duck", 15, {2674.694824, -3722.520996, -32.425003}, {2.405347, 5.010656, 0}, "Oneway"},
{"de_lake", "Bomb-site", "Fake duck", 15, {1652.807129, -4422.253418, -143.955399}, {-3.593326, 10.921947, 0}, "Oneway"},
{"cs_italy", "Tunnel", "Fake duck", 15, {144.0148468017578, 348.98297119140625, -88.96875}, {0.1613140106201172, -55.74931716918945, 0}, "Oneway"},
{"cs_italy", "Right Alley", "Fake duck", 15, {-431.9709167480469, -112.07582092285156, -88.96875}, {2.903980255126953, -52.03858947753906, 0}, "Oneway"},
{"cs_italy", "Long Hall", "Fake duck", 15, {18.86300277709961, 2416.03125, 20.98790740966797}, {-0.806647777557373, -40.530582427978516, 0}, "Oneway"},
{"de_nuke", "Outside", "Fake duck", 15, {3.446795701980591, -1662.1339111328125, 43.0312614440918}, {15.810659408569336, 1.4775171279907227, 0}, "Oneway"},
{"de_nuke", "Ramp", "Fake duck", 15, {1356.9029541015625, -742.7432861328125, -602.7978515625}, {-0.9680168628692627, 144.7721710205078, 0}, "Oneway"},
{"de_nuke", "Outside", "Fake duck", 15, {1413.1536865234375, -2430.9287109375, -417.742919921875}, {-1.129349708557129, 171.13609313964844, 0}, "Oneway"},
{"de_train", "T Spawn", "Fake duck", 15, {1288.0654296875, 1706.8900146484375, -159.4558868408203}, {0.16135096549987793, -173.07870483398438, 0}, "Oneway"},
{"de_train", "T Main", "Fake duck", 15, {-262.8990478515625, 487.631591796875, 35.01689910888672}, {20.65067481994629, 172.34555053710938, 0}, "Oneway"},
{"de_train", "Ivy Tunnel", "Fake duck", 15, {653.9949951171875, 493.5329284667969, 34.03125190734863}, {15.48801040649414, 2.9309511184692383, 0}, "Oneway"},
{"de_train", "Bombsite", "Fake duck", 15, {806.224609375, -463.09716796875, 103.03125}, {15.165338516235352, 118.57878112792969, 0}, "Oneway"},
{"de_train", "Tunnel Two", "Fake duck", 15, {1969.5577392578125, -779.9430541992188, -214.94512939453125}, {-2.2586476802825928, 96.63731384277344, 0}, "Oneway"},
{"de_anubis", "CT Side", "Fake duck", 15, {-582.8221435546875, 2328.042236328125, 31.949859619140625}, {-2.097200870513916, -91.29068756103516, 0}, "Oneway"},
{"de_anubis", "Middle", "Fake duck", 15, {374.30450439453125, 1477.012451171875, 57.668325424194336}, {1.9360682964324951, -99.35801696777344, 0}, "Oneway"},
}
local cachedmaps = {}
local cachedoneways = {}
local degreesToRadians = function(radians)
local arifemtic = (radians * math.pi / 180)
return arifemtic
end
local angle_to_vec = function(x, y)
local vecx = degreesToRadians(x);
local vecy = degreesToRadians(y);
local vectorx = math.sin(vecx);
local vectory = math.cos(vecx);
local vectorz = math.sin(vecy);
local vectoroffset = math.cos(vecy);
return {(vectory * vectoroffset), (vectory * vectorz), (vectorx / -1)}
end
local quest = function(cond , T , F )
if cond then return true else return false end
end
local showOneways = function()
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if me == nil then return end
if(me:GetProp("m_iHealth") == 0) then return end
if #cachedoneways == 0 then
for i = 1, #onewaylocations do
local map = onewaylocations[i]
if EngineClient.GetLevelNameShort() == map[1] then
cachedoneways[#cachedoneways+1] = map
end
end
else
for f = 1, #cachedoneways do
local nade = cachedoneways[f]
if EngineClient.GetLevelNameShort() ~= nade[1] then
cachedoneways = {}
return
end
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if me == nil then return end
local wpn = me:GetActiveWeapon()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local origin = localplayer:GetPlayer():GetEyePosition()
local vec = Vector.new(origin.x, origin.y, origin.z)
local distance = vec:DistTo(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local trace = EngineTrace:TraceRay(Vector.new(origin.x, origin.y, origin.z), Vector.new(nade[5][1], nade[5][2], nade[5][3]), localplayer, 0x200400B)
if (owvis == true) then
if(trace.fraction > 0.96) then
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local origin = localplayer:GetRenderOrigin()
local vec = Vector.new(origin.x, origin.y, origin.z)
local distance = vec:DistTo(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
if(distance > 150) then
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local ts = Render.CalcTextSize("nade", 16)
local sc = EngineClient.GetScreenSize()
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y), Vector2.new(sp.x, sp.y+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y), Vector2.new(sp.x + ts.x/2, sp.y+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
local is = Render.CalcWeaponIconSize(50, 26)
Render.Image(onewayimage,Vector2.new(sp.x - 5, sp.y),Vector2.new(40, 40) )
else
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local ts = 0
local sc = EngineClient.GetScreenSize()
ts = Render.CalcTextSize(tostring(nade[2]), 16)
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y), Vector2.new(sp.x, sp.y+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y), Vector2.new(sp.x + ts.x/2, sp.y+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
Render.Text(tostring(nade[2]), Vector2.new(sp.x - ts.x/2, sp.y), Color.new(1.0, 1.0, 1.0, 1.0), 16)
ts = Render.CalcTextSize(tostring(nade[3]), 16)
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y + 15), Vector2.new(sp.x, sp.y + 15+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y + 15), Vector2.new(sp.x + ts.x/2, sp.y + 15+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
Render.Text(tostring(nade[3]), Vector2.new(sp.x - ts.x/2, sp.y + 15), Color.new(1.0, 1.0, 1.0, 1.0), 16)
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local aimAngle = angle_to_vec(nade[6][1], nade[6][2])
local vector = nade[5];
local aA = Render.ScreenPosition(Vector.new(vector[1] + aimAngle[1] * 70, vector[2] + aimAngle[2] * 70, vector[3] + aimAngle[3 ] * 70))
Render.Line(Vector2.new(sp.x, sp.y+25+ts.y), Vector2.new(aA.x, aA.y), Color.new(1.0, 1.0, 1.0, 1.0))
Render.Circle(Vector2.new(aA.x, aA.y), 6.0, 30, Color.new(1.0, 1.0, 1.0, 1.0))
end
end
else
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local origin = localplayer:GetRenderOrigin()
local vec = Vector.new(origin.x, origin.y, origin.z)
local distance = vec:DistTo(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
if(distance > 150) then
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local ts = Render.CalcTextSize("nade", 16)
local sc = EngineClient.GetScreenSize()
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y), Vector2.new(sp.x, sp.y+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y), Vector2.new(sp.x + ts.x/2, sp.y+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
local is = Render.CalcWeaponIconSize(50, 26)
Render.Image(onewayimage,Vector2.new(sp.x - 5, sp.y),Vector2.new(40, 40) )
else
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local ts = 0
local sc = EngineClient.GetScreenSize()
ts = Render.CalcTextSize(tostring(nade[2]), 16)
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y), Vector2.new(sp.x, sp.y+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y), Vector2.new(sp.x + ts.x/2, sp.y+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
Render.Text(tostring(nade[2]), Vector2.new(sp.x - ts.x/2, sp.y), Color.new(1.0, 1.0, 1.0, 1.0), 16)
ts = Render.CalcTextSize(tostring(nade[3]), 16)
Render.GradientBoxFilled(Vector2.new(sp.x - ts.x/2, sp.y + 15), Vector2.new(sp.x, sp.y + 15+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sp.x, sp.y + 15), Vector2.new(sp.x + ts.x/2, sp.y + 15+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
Render.Text(tostring(nade[3]), Vector2.new(sp.x - ts.x/2, sp.y + 15), Color.new(1.0, 1.0, 1.0, 1.0), 16)
local sp = Render.ScreenPosition(Vector.new(nade[5][1], nade[5][2], nade[5][3]))
local aimAngle = angle_to_vec(nade[6][1], nade[6][2])
local vector = nade[5];
local aA = Render.ScreenPosition(Vector.new(vector[1] + aimAngle[1] * 70, vector[2] + aimAngle[2] * 70, vector[3] + aimAngle[3 ] * 70))
Render.Line(Vector2.new(sp.x, sp.y+25+ts.y), Vector2.new(aA.x, aA.y), Color.new(1.0, 1.0, 1.0, 1.0))
Render.Circle(Vector2.new(aA.x, aA.y), 6.0, 30, Color.new(1.0, 1.0, 1.0, 1.0))
end
end
end
end
end
local can_shift_shot = function(tts)
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if me == nil then return end
local wpn = me:GetActiveWeapon()
if (me == null or wpn == null) then
return false;
end
local player = EntityList.GetLocalPlayer()
local tickbase = player:GetProp("m_nTickBase");
local curtime = GlobalVars.interval_per_tick * (tickbase - tts)
if (curtime < player:GetProp("m_flNextAttack")) then
return false;
end
if (curtime < wpn:GetProp("m_flNextPrimaryAttack")) then
return false;
end
return true;
end
local sc = EngineClient.GetScreenSize()
local SpecX = sc.x/2 - sc.x/8
local SpecY = sc.y/2
local SpecDrag = false
local BindsX = sc.x/2 + sc.x/8
local BindsY = sc.y/2
local alpha = {
0,
0,
0,
0,
0,
0,
}
local keysList = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
local function keybinds()
local primary_clr = Color.new(0.94, 0.44, 1, 1.0)
local secondary_clr= Color.new(0.15, 0.91, 0.086, 1)
local binds = Cheat.GetBinds()
if #binds > 0 or Cheat.IsMenuVisible() then
for i = 1, #binds do
if binds[i]:IsActive() then
if keysList[i] < 255 then keysList[i] = keysList[i] + 5 else keysList[i] = 255 end
else
if keysList[i] > 0 then keysList[i] = keysList[i] - 5 else keysList[i] = 0 end
end
local ts = Render.CalcTextSize(binds[i]:GetValue(), 14)
local sc = EngineClient.GetScreenSize()
Render.Text(binds[i]:GetName(), Vector2.new(BindsX - 90, BindsY + i * math.min(17, keysList[i])), Color.new(1.0, 1.0, 1.0, keysList[i]/255), 14)
if string.len(binds[i]:GetValue()) > 10 then
local a = -string.len(binds[i]:GetValue()) + 10
fs = Render.CalcTextSize(binds[i]:GetValue():sub(0,a), 14)
Render.Text(binds[i]:GetValue():sub(0,a) .. "..", Vector2.new(BindsX + 90 - fs.x, BindsY + i * math.min(17, keysList[i])), Color.new(0.13, 1, 0, keysList[i]/255), 18, font3)
else
fs = Render.CalcTextSize(binds[i]:GetValue():sub(0,-15), 14)
Render.Text(binds[i]:GetValue(), Vector2.new(BindsX + 90 - fs.x, BindsY + i * math.min(17, keysList[i])), Color.new(0.13, 1, 0, keysList[i]/255), 18, font3)
end
end
local sc = EngineClient.GetScreenSize()
local ts = Render.CalcTextSize('Keybinds', 16)
Render.GradientBoxFilled(Vector2.new(BindsX-120, BindsY + 0 * 17 ), Vector2.new(BindsX + 120, BindsY + 0 * 17+ts.y ), primary_clr, secondary_clr, primary_clr, secondary_clr)
Render.BoxFilled(Vector2.new(BindsX-118, BindsY + 0 * 17 +2), Vector2.new(BindsX + 118, BindsY + 0 * 17+ts.y - 2), Color.new(0.17, 0.17, 0.17, 1))
-- Render.GradientBoxFilled(Vector2.new(BindsX-120, BindsY + 0 * 17), Vector2.new(BindsX, BindsY + 0 * 17+ts.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
-- Render.GradientBoxFilled(Vector2.new(BindsX, BindsY + 0 * 17), Vector2.new(BindsX + 120, BindsY + 0 * 17+ts.y), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0))
Render.Text("Keybinds", Vector2.new(BindsX - ts.x/2, BindsY + 0 * 17 - 2), Color.new(0.13, 1, 0, 1), 18, font3)
local is_key_pressed = Cheat.IsKeyDown(0x1)
if is_key_pressed then
local mouse = Cheat.GetMousePos()
local ts = Render.CalcTextSize("Keybinds", 16)
if BindsDrag == true then
BindsX = mouse.x
BindsY = mouse.y
end
if mouse.x >= BindsX - 120 and mouse.y >= BindsY and mouse.x <= BindsX - 120 + 240 and mouse.y <= BindsY + ts.y then
if SpecDrag == false then BindsDrag = true end
end
else
BindsDrag = false
end
end
end
local offset = 0
local drawIndicators = function()
local lp = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if lp then
if (lp:GetProp("m_iHealth") > 0) then
local types = {
'NORMAL',
"OPPOSITE",
"SWAY"
}
local h = 28;
local leng = toleng;
local sc = EngineClient.GetScreenSize()
-- local x = sc.x / 2;
local player = EntityList.GetLocalPlayer()
local scoped = player:GetProp("m_bIsScoped");
local y
if scope then
if(scoped) then
y = sc.y/2+15+offset+leng
else
y = sc.y/2+15+leng
end
else
y = sc.y/2+15
end
local customw = 50;
local table = 0
local antiaim = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "LBY Mode")
local doubleTap = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap")
local hideshots = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots")
local fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck")
local binds = Cheat.GetBinds()
local minDMGValue = 0
local minDMG = false
for i = 1, #binds do -- Iterate over our binds...
local bind = binds[i]
if bind:GetName() == 'Minimum Damage' then
minDMG = true
minDMGValue = bind:GetValue()
end
end
text = types[antiaim:GetInt() + 1]
w = Render.CalcTextSize(text, 15, font)
-- Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x / 2, y + 14 * table), Vector2.new(sc.x/2 - w.x / 2, y + 14 * table + w.y), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + 14 * table), Vector2.new(sc.x/2, y + 14 * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + 14 * table), Vector2.new(sc.x/2, y + 14 * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0.5))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + 14 * table), Color.new(255/255, 255/255, 255/255, 1), 15 )
table = table + 1
if doubleTap:GetBool() then
if alpha[1] < 255 then alpha[1] = alpha[1] + 5 else alpha[1] = 255 end
local chrg = exploits.GetCharge()
text = 'DT'
w = Render.CalcTextSize(text, 15, font)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[1]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[1]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[1]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[1]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)))
if chrg == 1 then
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + math.min(17, alpha[1]/10) * table), Color.new(152/255, 240/255, 16/255, alpha[1]/255), 15)
else
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + math.min(17, alpha[1]/10) * table), Color.new(255/255, 0/255, 0/255, alpha[1]/255), 15)
end
table = table + math.min(1, alpha[1] /17)
else
if alpha[1] > 0 then alpha[1] = alpha[1] - 5 else alpha[1] = 0 end
text = 'DT'
w = Render.CalcTextSize(text, 15, font)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[1]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[1]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[1]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[1]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[1]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + math.min(17, alpha[1]/10) * table), Color.new(152/255, 240/255, 16/255, alpha[1]/255), 15)
table = table + math.max(0, math.min(1, alpha[1] /17))
end
if hideshots:GetBool() then
if alpha[2] < 255 then alpha[2] = alpha[2] + 5 else alpha[2] = 255 end
text = 'HIDE SHOTS'
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[2]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[2]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[2]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[2]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2 + 5, y + math.min(17, alpha[2]/10) * table), Color.new(152/255, 240/255, 16/255, alpha[2]/255), 15)
table = table + math.min(1, alpha[2] /17)
else
if alpha[2] > 0 then alpha[2] = alpha[2] - 5 else alpha[2] = 0 end
text = 'HIDE SHOTS'
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[2]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[2]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[2]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[2]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[2]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2 + 5, y + math.min(17, alpha[2]/10) * table), Color.new(152/255, 240/255, 16/255, alpha[2]/255), 15)
table = table + math.max(0, math.min(1, alpha[2] /17))
end
if fakeduck:GetBool() then
if alpha[3] < 255 then alpha[3] = alpha[3] + 5 else alpha[3] = 255 end
text = 'FAKE DUCK'
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[3]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[3]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[3]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[3]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2 + 5, y + math.min(17, alpha[3]/10) * table), Color.new(255/255, 15/255, 15/255, alpha[3]/255), 15)
table = table + math.min(1, alpha[3] /17)
else
if alpha[3] > 0 then alpha[3] = alpha[3] - 5 else alpha[3] = 0 end
text = 'FAKE DUCK'
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[3]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[3]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[3]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[3]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[3]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2 + 5, y + math.min(17, alpha[3]/10) * table), Color.new(255/255, 15/255, 15/255, alpha[3]/255), 15)
table = table + math.max(0, math.min(1, alpha[3] /17))
end
if minDMG == true then
if alpha[4] < 255 then alpha[4] = alpha[4] + 5 else alpha[4] = 255 end
text = 'DMG: ' .. minDMGValue
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[4]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[4]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[4]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[4]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + math.min(17, alpha[4]/10) * table), Color.new(255/255, 255/255, 255/255, alpha[4]/255), 15)
table = table + math.min(1, alpha[4] /17)
else
if alpha[4] > 0 then alpha[4] = alpha[4] - 5 else alpha[4] = 0 end
text = 'DMG: ' .. minDMGValue
w = Render.CalcTextSize(text, 15)
Render.GradientBoxFilled(Vector2.new(sc.x/2 + w.x, y + math.min(17, alpha[4]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[4]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)))
Render.GradientBoxFilled(Vector2.new(sc.x/2 - w.x, y + math.min(17, alpha[4]/10) * table), Vector2.new(sc.x/2, y + math.min(17, alpha[4]) * table + w.y + 1), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)), Color.new(0, 0, 0, 0), Color.new(0, 0, 0, math.min(0.5, alpha[4]/255)))
Render.Text(tostring(text), Vector2.new(sc.x/2 - w.x / 2, y + math.min(17, alpha[4]/10) * table), Color.new(255/255, 255, 255/255, alpha[4]/255), 15)
table = table + math.max(0, math.min(1, alpha[4] /17))
end
end
end
end
local image_size = Vector2.new(746 / 5, 1070 / 5)
local url = "https://i.imgur.com/pzHsmIq.png"
local bytes = Http.Get(url)
local rifk7 = Render.LoadImage(bytes, image_size)
local def = Color.new(0.75, 0.75, 0.75, 1)
local def2 = Color.new(0.75, 0.75, 0.75, 1)
local def3 = Color.new(0.75, 0.75, 0.75, 1)
local def4 = Color.new(0.75, 0.75, 0.75, 1)
local def5 = Color.new(0.75, 0.75, 0.75, 1)
local def6 = Color.new(0.75, 0.75, 0.75, 1)
local def7 = Color.new(0.75, 0.75, 0.75, 1)
local def8 = Color.new(0.75, 0.75, 0.75, 1)
local def9 = Color.new(0.75, 0.75, 0.75, 1)
local def10 = Color.new(0.75, 0.75, 0.75, 1)
local def11 = Color.new(0.75, 0.75, 0.75, 1)
local def12 = Color.new(0.75, 0.75, 0.75, 1)
local def13 = Color.new(0.75, 0.75, 0.75, 1)
local def14 = Color.new(0.75, 0.75, 0.75, 1)
local def15 = Color.new(0.75, 0.75, 0.75, 1)
local def16 = Color.new(0.75, 0.75, 0.75, 1)
local scope = false
local wtr = false
local traher = 0
local traher2 = 0
local traher3 = 0
local traher4 = 0
local traher5 = 0
local traher6 = 0
local traher7 = 0
local traher8 = 0
local traher9 = 0
local traher10 = 0
local traher11 = 0
local traher12 = 0
local traher13 = 0
local traher14 = 0
local traher15 = 0
local traher16 = 0
local airmode = false
local keys = false
local indi = false
local rgb = false
local trailk = false
local drmik= false
local FastDT = false
local legitaa = false
local jump = false
local fps_boost = false
local onw = false
local ebalo
local onw = false
local tabs = 0
local vis_col
local aim_col
local misc_col
local leger = false
local offset = 0
local chika = Vector2.new(0, 0)
local proba = 0
local function keybindsList()
local primary_clr = Color.new(0.94, 0.44, 1, 1.0)
local secondary_clr= Color.new(0.15, 0.91, 0.086, 1)
local binds = Cheat.GetBinds()
if tabs == 0 then
vis_col = Color.new(0.94, 0.44, 1, 1.0)
else
vis_col = Color.new(0.75, 0.75, 0.75, 1)
end
if tabs == 1 then
aim_col = Color.new(0.94, 0.44, 1, 1.0)
else
aim_col = Color.new(0.75, 0.75, 0.75, 1)
end
if tabs == 2 then
misc_col = Color.new(0.94, 0.44, 1, 1.0)
else
misc_col = Color.new(0.75, 0.75, 0.75, 1)
end
if true or Cheat.IsMenuVisible() then
local sc = EngineClient.GetScreenSize()
local ts = Render.CalcTextSize('Keybinds', 16)
Render.GradientBoxFilled(Vector2.new(BindsX-300, BindsY-300), Vector2.new(BindsX + 300, BindsY + 300), primary_clr, secondary_clr, primary_clr, secondary_clr)
Render.BoxFilled(Vector2.new(BindsX-295, BindsY - 295), Vector2.new(BindsX + 295, BindsY + 295), Color.new(0.17, 0.17, 0.17, 1))
Render.Image(rifk7,Vector2.new(BindsX - 270, BindsY - 280),Vector2.new(80, 40) )
Render.Text("Visuals", Vector2.new(BindsX - 160, BindsY - 270), vis_col, 24, font4)
Render.Text("AimBot", Vector2.new(BindsX - 60, BindsY - 270),aim_col, 24, font4)
Render.Text("Miscellaneous", Vector2.new(BindsX + 40, BindsY - 270), misc_col, 24, font4)
if tabs == 0 then
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 217), Vector2.new(BindsX - 230, BindsY - 202), def)
Render.Text("Enable Watermark", Vector2.new(BindsX - 220, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 187), Vector2.new(BindsX - 230, BindsY - 172), def2)
Render.Text("Enable KeyBinds", Vector2.new(BindsX - 220, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 217), Vector2.new(BindsX + 5, BindsY - 202), def3)
Render.Text("Enable Indicators", Vector2.new(BindsX + 15, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 187), Vector2.new(BindsX + 5, BindsY - 172), def4)
Render.Text("RGB Line", Vector2.new(BindsX + 15, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 157), Vector2.new (BindsX-230, BindsY - 142), def5)
Render.Text("Custom Scope", Vector2.new(BindsX - 220, BindsY - 160), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 157), Vector2.new (BindsX + 5, BindsY - 142), def6)
Render.Text("Enable RGB Trails", Vector2.new(BindsX + 15, BindsY - 160), Color.new(0, 0.9, 0, 1.0), 20, font)
chika.x = (BindsX - 245) + offset
if scope then
Render.Line(Vector2.new(BindsX-245,BindsY - 127), Vector2.new(BindsX-140, BindsY - 127), Color.new(0.75, 0.75, 0.75, 1))
Render.CircleFilled(Vector2.new( chika.x, BindsY - 127), 6.0, 30, Color.new(0.75, 0.75, 0.75, 1))
Render.Text(""..offset, Vector2.new(BindsX - 135, BindsY - 127), Color.new(0.94, 0.44, 1, 1.0), 20, font)
end
end
if tabs == 1 then
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 217), Vector2.new(BindsX - 230, BindsY - 202), def7)
Render.Text("Enable Dormant Aimbot", Vector2.new(BindsX - 220, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 187), Vector2.new(BindsX - 230, BindsY - 172), def8)
Render.Text("Full DT Improve", Vector2.new(BindsX - 220, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 217), Vector2.new(BindsX + 5, BindsY - 202), def9)
Render.Text("Legit AA", Vector2.new(BindsX + 15, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 187), Vector2.new(BindsX + 5, BindsY - 172), def10)
Render.Text("JumpScout FIX", Vector2.new(BindsX + 15, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 157), Vector2.new (BindsX-230, BindsY - 142), def11)
Render.Text("Quick Peek", Vector2.new(BindsX - 220, BindsY - 160), Color.new(0, 0.9, 0, 1.0), 20, font)
end
if tabs == 2 then
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 217), Vector2.new(BindsX - 230, BindsY - 202), def12)
Render.Text("FPS Boost", Vector2.new(BindsX - 220, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 187), Vector2.new(BindsX - 230, BindsY - 172), def13)
Render.Text("Static Leg Breaker", Vector2.new(BindsX - 220, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 217), Vector2.new(BindsX + 5, BindsY - 202), def14)
Render.Text("Enable OneWay Helper", Vector2.new(BindsX + 15, BindsY - 220), Color.new(0, 0.9, 0, 1.0), 20, font)
if onw then
Render.BoxFilled(Vector2.new(BindsX-10, BindsY - 187), Vector2.new(BindsX + 5, BindsY - 172), def15)
Render.Text("Show only Visible", Vector2.new(BindsX + 15, BindsY - 190), Color.new(0, 0.9, 0, 1.0), 20, font)
end
Render.BoxFilled(Vector2.new(BindsX-245, BindsY - 157), Vector2.new (BindsX-230, BindsY - 142), def16)
Render.Text("AirStuck Mode", Vector2.new(BindsX - 220, BindsY - 160), Color.new(0, 0.9, 0, 1.0), 20, font)
end
local is_key_pressed = Cheat.IsKeyDown(0x1)
if is_key_pressed then
local mouse = Cheat.GetMousePos()
local ts = Render.CalcTextSize("Keybinds", 16)
if BindsDrag == true then
BindsX = mouse.x
BindsY = mouse.y
end
if mouse.x >= BindsX - 120 and mouse.y >= BindsY -120 and mouse.x <= BindsX + 120 and mouse.y <= BindsY + 120 then
BindsDrag = true
end
if mouse.x >= BindsX - 160 and mouse.x <= BindsX - 105 and mouse.y >= BindsY - 275 and mouse.y <= BindsY - 262 then
tabs = 0
end
if mouse.x >= BindsX - 60 and mouse.x <= BindsX - 10 and mouse.y >= BindsY - 275 and mouse.y <= BindsY - 262 then
tabs = 1
end
if mouse.x >= BindsX + 40 and mouse.x <= BindsX + 140 and mouse.y >= BindsY - 275 and mouse.y <= BindsY - 262 then
tabs = 2
end
if tabs == 0 and mouse.x >= BindsX - 245 and mouse.x <= BindsX - 140 and mouse.y >= BindsY - 130 and mouse.y <= BindsY - 124 then
offset = mouse.x - (BindsX - 245)
end
else
BindsDrag = false
end
if is_key_pressed then
proba = proba + 1
else
proba = 0
end
if proba == 1 then
local mouse = Cheat.GetMousePos()
if tabs == 0 then
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher = traher + 1
if traher % 2 ~= 0 then
wtr = true
def = Color.new(0, 0.9, 0, 1.0)
elseif traher % 2 == 0 then
wtr = false
def = Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher2 = traher2 + 1
if traher2 % 2 ~= 0 then
keys = true
def2 = Color.new(0, 0.9, 0, 1.0)
elseif traher2 % 2 == 0 then
keys = false
def2= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher3 = traher3 + 1
if traher3 % 2 ~= 0 then
indi = true
def3 = Color.new(0, 0.9, 0, 1.0)
elseif traher3 % 2 == 0 then
indi = false
def3= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher4 = traher4 + 1
if traher4 % 2 ~= 0 then
rgb = true
def4 = Color.new(0, 0.9, 0, 1.0)
elseif traher4 % 2 == 0 then
rgb = false
def4= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 157 and mouse.y <= BindsY - 142 then
traher5 = traher5 + 1
if traher5 % 2 ~= 0 then
scope = true
def5 = Color.new(0, 0.9, 0, 1.0)
elseif traher5 % 2 == 0 then
scope = false
def5= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >=BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 157 and mouse.y <= BindsY - 142 then
traher6 = traher6 + 1
if traher6 % 2 ~= 0 then
trailk = true
def6 = Color.new(0, 0.9, 0, 1.0)
elseif traher6 % 2 == 0 then
trailk = false
def6= Color.new(0.75, 0.75, 0.75, 1)
end
end
end
if tabs == 1 then
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher7 = traher7 + 1
if traher7 % 2 ~= 0 then
drmik = true
def7 = Color.new(0, 0.9, 0, 1.0)
elseif traher7 % 2 == 0 then
drmik = false
def7 = Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher8 = traher8 + 1
if traher8 % 2 ~= 0 then
FastDT = true
def8 = Color.new(0, 0.9, 0, 1.0)
elseif traher8 % 2 == 0 then
FastDT = false
def8= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher9 = traher9 + 1
if traher9 % 2 ~= 0 then
legitaa = true
def9 = Color.new(0, 0.9, 0, 1.0)
elseif traher9 % 2 == 0 then
legitaa = false
def9= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher10 = traher10 + 1
if traher10 % 2 ~= 0 then
jump = true
def10 = Color.new(0, 0.9, 0, 1.0)
elseif traher10 % 2 == 0 then
jump = false
def10 = Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 157 and mouse.y <= BindsY - 142 then
traher11 = traher11 + 1
if traher11 % 2 ~= 0 then
def11 = Color.new(0, 0.9, 0, 1.0)
elseif traher11 % 2 == 0 then
def11= Color.new(0.75, 0.75, 0.75, 1)
end
end
end
if tabs == 2 then
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher12 = traher12 + 1
if traher12 % 2 ~= 0 then
fps_boost = true
def12 = Color.new(0, 0.9, 0, 1.0)
elseif traher12 % 2 == 0 then
fps_boost = false
def12 = Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher13 = traher13 + 1
if traher13 % 2 ~= 0 then
leger = true
def13 = Color.new(0, 0.9, 0, 1.0)
elseif traher13 % 2 == 0 then
leger = false
def13= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 217 and mouse.y <= BindsY - 202 then
traher14 = traher14 + 1
if traher14 % 2 ~= 0 then
onw = true
def14 = Color.new(0, 0.9, 0, 1.0)
elseif traher14 % 2 == 0 then
onw = false
def14= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 10 and mouse.x <= BindsX + 5 and mouse.y >= BindsY - 187 and mouse.y <= BindsY - 172 then
traher15 = traher15 + 1
if traher15 % 2 ~= 0 then
owvis = true
def15 = Color.new(0, 0.9, 0, 1.0)
elseif traher15 % 2 == 0 then
owvis = false
def15= Color.new(0.75, 0.75, 0.75, 1)
end
end
if mouse.x >= BindsX - 245 and mouse.x <= BindsX - 230 and mouse.y >= BindsY - 157 and mouse.y <= BindsY - 142 then
traher16 = traher16 + 1
if traher16 % 2 ~= 0 then
airmode = true
def16 = Color.new(0, 0.9, 0, 1.0)
elseif traher16 % 2 == 0 then
airmode = false
def16= Color.new(0.75, 0.75, 0.75, 1)
end
end
end
end
end
end
local recharge = function()
local is_charged = exploits.GetCharge()
if (can_shift_shot(16) and is_charged ~= 1) then
exploits.AllowCharge(true)
exploits.ForceCharge()
end
exploits.OverrideDoubleTapSpeed(16)
end
local toleng = 0
local coloriks = Color.new(0.75, 0.75, 0.75, 1)
local skeetscope = function()
local sc = EngineClient.GetScreenSize()
local player = EntityList.GetLocalPlayer()
local scoped = player:GetProp("m_bIsScoped");
local gui = CVar.FindVar("r_drawvgui")
if scoped then
if toleng < (offset / 2 + 100) then toleng = toleng + 2 else toleng = (offset / 2 + 100) end
gui:SetInt(0);
Render.GradientBoxFilled(Vector2.new(sc.x / 2 - 0.1, sc.y / 2 - math.min(offset, toleng)), Vector2.new(sc.x / 2 + 1, sc.y / 2 - math.min(offset, toleng) - math.min(100, toleng)), coloriks, coloriks, Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0), Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0))
Render.GradientBoxFilled(Vector2.new(sc.x / 2 - math.min(offset, toleng), sc.y / 2 - 0.1), Vector2.new(sc.x / 2 - math.min(offset, toleng) - math.min(100, toleng), sc.y / 2 + 1), coloriks, Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0), coloriks, Color.new(0.75* 255, 0.75 * 255, 0.75 * 255, 0))
Render.GradientBoxFilled(Vector2.new(sc.x / 2 - 0.1, sc.y / 2 + math.min(offset, toleng)), Vector2.new(sc.x / 2 + 1, sc.y / 2 + math.min(offset, toleng) + math.min(100, toleng)), coloriks, coloriks, Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0), Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0))
Render.GradientBoxFilled(Vector2.new(sc.x / 2 + math.min(offset, toleng), sc.y / 2 - 0.1), Vector2.new(sc.x / 2 + math.min(offset, toleng) + math.min(100, toleng), sc.y / 2 + 1), coloriks, Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0), coloriks, Color.new(0.75 * 255, 0.75 * 255, 0.75 * 255, 0))
else
if toleng > 0 then toleng = toleng - 2 else toleng = 0 end
gui:SetInt(1);
end
end
local previoustrails = {}
local trails = function()
local local_player_index = EngineClient.GetLocalPlayer()
local local_player = EntityList.GetClientEntity(local_player_index):GetPlayer()
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if local_player and local_player:GetProp("m_iHealth") > 0 then
local r = math.floor(math.sin(GlobalVars.realtime * 2) * 127 + 128)
local g = math.floor(math.sin(GlobalVars.realtime * 2 + 2) * 127 + 128)
local b = math.floor(math.sin(GlobalVars.realtime * 2 + 4) * 127 + 128)
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local origin = localplayer:GetRenderOrigin()
previoustrails[#previoustrails+1] = { x = origin.x, y = origin.y, z = origin.z, tick = tonumber(GlobalVars.tickcount) + 50, draw = true, r = r, g = g, b = b}
for i = 1, #previoustrails do
if i > 2 then
local trail = previoustrails[i]
local trailtwo = previoustrails[i - 1]
local s = Vector.new(trail.x,trail.y,trail.z)
local stwo = Vector.new(trailtwo.x,trailtwo.y,trailtwo.z)
local beam_info = BeamInfo_t.new()
beam_info.m_vecStart = s
beam_info.m_vecEnd = stwo
beam_info.m_nSegments = 2
beam_info.m_nType = 0
beam_info.m_bRenderable = true
beam_info.m_nFlags = 0
beam_info.m_pszModelName = "sprites/purplelaser1.vmt"
beam_info.m_flHaloScale = 0.0
beam_info.m_flLife = 98 / 100
beam_info.m_flWidth = 7
beam_info.m_flEndWidth =7
beam_info.m_flFadeLength = 0.0
beam_info.m_flAmplitude = 0.0
beam_info.m_flSpeed = 0.0
beam_info.m_flFrameRate = 0.0
beam_info.m_nHaloIndex = 0
beam_info.m_nStartFrame = 0
beam_info.m_flBrightness = 255.0
beam_info.m_flRed = r
beam_info.m_flGreen = g
beam_info.m_flBlue = b
RenderBeams:CreateBeamPoints(beam_info)
if i > 3 then
table.remove(previoustrails, i - 2)
end
end
end
end
end
local LegitAA = function(cmd)
local ents = EntityList.GetEntitiesByClassID(129)
local hosts = EntityList.GetEntitiesByClassID(97)
if ents[1] ~= nil or ents[0] ~= nil then
for i = 1, #ents do
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local position = ents[i]:GetProp("DT_BaseEntity", "m_vecOrigin")
local origin = localplayer:GetPlayer():GetEyePosition()
local vec = Vector.new(origin.x, origin.y, origin.z)
local distance = vec:DistTo(position)
if distance > 100 then
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32))
end
end
elseif hosts[1] ~= nil then
for f = 1, #hosts do
if f > 1 then
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local position = hosts[f]:GetProp("DT_BaseEntity", "m_vecOrigin")
local position2 = hosts[f-1]:GetProp("DT_BaseEntity", "m_vecOrigin")
local origin = localplayer:GetPlayer():GetEyePosition()
local vec = Vector.new(origin.x, origin.y, origin.z)
local distance = vec:DistTo(position)
local distance2 = vec:DistTo(position2)
if distance > 100 and distance2 > 100 then
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32))
end
end
end
else
cmd.buttons = bit.band(cmd.buttons, bit.bnot(32))
end
if setLegitOptions == false then
local FakeOptions = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options")
local LBYMode = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "LBY Mode")
local freestandDesync = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Freestanding Desync")
local DesyncOnShot = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Desync On Shot")
FakeOptions:SetInt(8)
LBYMode:SetInt(1)
freestandDesync:SetInt(0)
DesyncOnShot:SetInt(0)
setLegitOptions = true
end
if antiaim.GetInverterState() then
antiaim.OverrideLBYOffset(-60)
else
antiaim.OverrideLBYOffset(60)
end
antiaim.OverrideYawOffset(180.0)
antiaim.OverrideLimit(60)
antiaim.OverridePitch(0.0)
end
local screen = EngineClient.GetScreenSize()
local vector1 = Vector2.new(0,0)
local vector2 = Vector2.new(screen.x,4)
local r, g, b
local function rtd(radians)
return radians * (180 / math.pi)
end
local function deyaw(vec1, vec2)
local x = vec2.x - vec1.x
local z = vec2.y - vec1.y
local y = vec2.z - vec1.z
return rtd(math.atan2(z, x))
end
local function depitch(vec1, vec2)
local x = vec2.x - vec1.x
local z = vec2.y - vec1.y
local y = vec2.z - vec1.z
return rtd(math.atan2(y, math.sqrt(x * x + z * z)))
end
local function air_stuck(cmd)
if airmode == true then
cmd.tick_count = 0x7FFFFFFF
cmd.command_number = 0x7FFFFFFF
end
end
local function run_aim(cmd)
air_stuck(cmd)
if legitaa == true then
LegitAA(cmd)
end
if FastDT == true then
recharge()
end
if (drmik == true) then
for idx = 1, GlobalVars.maxClients + 1 do
local origin = Vector.new()
local ent = EntityList.GetClientEntity(idx)
if ent and ent:IsPlayer() then
local lc_player = ent:GetPlayer()
local health = lc_player:GetProp("DT_BasePlayer", "m_iHealth")
local network = lc_player:GetNetworkState()
if not lc_player:IsTeamMate() and lc_player:IsDormant() and health > 0 then
local enemy = lc_player
local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local player = entity:GetPlayer()
local hitbox_center = player:GetHitboxCenter(0)
origin = enemy:GetRenderOrigin()
local fuck = Vector.new()
fuck.x = origin.x
fuck.y = origin.y
fuck.z= origin.z + 85
local trace_result = Cheat.FireBullet(player, hitbox_center, fuck)
if (trace_result.damage > 4) then
local yaw = deyaw(hitbox_center, fuck) + 1
local pitch = depitch(hitbox_center, fuck)
local active_weapon = player:GetActiveWeapon()
local weapon_inaccuracy = active_weapon:GetInaccuracy(active_weapon)
if(weapon_inaccuracy < 0.01) then
EngineClient.SetViewAngles(QAngle.new(pitch, yaw, 0))
cmd.buttons = cmd.buttons and 1
end
end
end
end
end
end
end
local jumpScouted = false
local jumpscoutTicks = 0
local oldDamage = 0
local oldAutowall = 0
local oldHitChance = 0
Cheat.RegisterCallback('events', function(event)
if event:GetName() == "player_jump" then
local user_id = event:GetInt("userid") - 1
local local_player_index = EngineClient.GetLocalPlayer()
if user_id == local_player_index then
if jump then
local me = EntityList.GetClientEntity(EngineClient.GetLocalPlayer()):GetPlayer()
if me == nil then return end
local wpn = me:GetActiveWeapon():GetClassName()
if wpn == "CWeaponSSG08" then
local damage = Menu.FindVar("Aimbot", "Ragebot", "Min. Damage", "Visible", "SSG-08")
local autowall = Menu.FindVar("Aimbot", "Ragebot", "Min. Damage", "Autowall", "SSG-08")
local hitchance = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Hit Chance")
if jumpScouted == false then
oldDamage = damage:GetInt()
oldAutowall = autowall:GetInt()
oldHitChance = hitchance:GetInt()
end
hitchance:SetInt(36)
damage:SetInt(50)
autowall:SetInt(50)
jumpscoutTicks = GlobalVars.tickcount + 50
jumpScouted = true
end
end
end
elseif event:GetName() == "player_hurt" then
local user_id = event:GetInt("userid") - 1
local local_player_index = EngineClient.GetLocalPlayer()
if user_id == local_player_index then
hitbox = event:GetInt('hitgroup');
target_damage = event:GetInt("dmhealth");
target_health = event:GetInt("health");
victim = event:GetInt('userid');
attacker = event:GetInt('attacker');
weapon = event:GetString('weapon');
local entity = EntityList.GetClientEntity(victim)
local Name = entity:GetPlayer():GetName()
logs[#logs+1] = {('Hitted by ' .. Name .. ' for ' .. target_damage .. ' in ' .. hitboxes[hitbox+1]), GlobalVars.tickcount + 300, 0}
print('[Rifk7] '.. 'Hitted by ' .. Name .. ' for ' .. target_damage .. ' in ' .. hitboxes[hitbox+1])
end
end
end)
local lbreaker = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement")
Cheat.RegisterCallback("prediction", run_aim)
Cheat.RegisterCallback("draw", function()
local local_player_index = EngineClient.GetLocalPlayer()
local local_player = EntityList.GetClientEntity(local_player_index)
if not local_player then
cachedoneways = {}
logs = {}
if CVar.FindVar("hidehud"):GetInt() == 8 then CVar.FindVar("hidehud"):SetInt(0) end
CVar.FindVar("r_drawvgui"):SetInt(1)
end
if local_player then
if local_player:GetProp("m_iHealth") > 0 then
if onw then showOneways() end
end
end
local primary_clr = Color.new(0.94, 0.44, 1, 1.0)
local secondary_clr= Color.new(0.15, 0.91, 0.086, 1)
local positionx = EngineClient.GetScreenSize().x
local positiony = EngineClient.GetScreenSize().y
if leger == true then
lbreaker:SetInt(math.random(1,2))
end
if wtr == true then
local primary_clr = Color.new(0.94, 0.44, 1, 1.0)
local secondary_clr= Color.new(0.15, 0.91, 0.086, 1)
local positionx = EngineClient.GetScreenSize().x
local positiony = EngineClient.GetScreenSize().y
if EngineClient.IsInGame() then
local server_ip = EngineClient.GetNetChannelInfo():GetAddress()
local ping = EngineClient.GetNetChannelInfo():GetLatency(0) * 1000
ping = math.floor(ping + .5)
Render.GradientBoxFilled(Vector2.new(positionx - 400, 8), Vector2.new(positionx -15, 31), primary_clr, secondary_clr, primary_clr, secondary_clr)
Render.BoxFilled(Vector2.new(positionx - 397, 10), Vector2.new(positionx - 18, 29), Color.new(0.17, 0.17, 0.17, 1))
Render.Text("rifk7.com | build: 02/11/2020 | " .. server_ip .. " | ping " .. ping.. " ms", Vector2.new(positionx - 385, 9), Color.new(0.13, 1, 0, 1), 20, font )
else
Render.GradientBoxFilled(Vector2.new(positionx - 250, 8), Vector2.new(positionx - 15, 31), primary_clr, secondary_clr, primary_clr, secondary_clr)
Render.BoxFilled(Vector2.new(positionx - 247, 10), Vector2.new(positionx - 18, 29), Color.new(0.17, 0.17, 0.17, 1))
Render.Text("rifk7.com | build: 02/11/2020 | 64 rate" , Vector2.new(positionx - 235, 9), Color.new(0.13, 1, 0, 1), 18, font2 )
end
end
if keys == true then
keybinds()
end
if indi == true then
drawIndicators()
end
if rgb == true then
gametime = GlobalVars.realtime
r = (math.floor(math.sin(GlobalVars.realtime * 1) * 127 + 128)) / 1000 * 3.92
g = (math.floor(math.sin(GlobalVars.realtime * 1 + 2) * 127 + 128)) / 1000 * 3.92
b = (math.floor(math.sin(GlobalVars.realtime * 1 + 4) * 127 + 128)) / 1000 * 3.92
local clr = Color.new(r,g, b ,100)
Render.BoxFilled(vector1, vector2, clr)
end
if trailk == true and EngineClient.IsInGame() then
trails()
end
if Cheat.IsMenuVisible() then
keybindsList()
end
if scope and EngineClient.IsInGame() then
skeetscope()
end
end)
Cheat.RegisterCallback("createmove", movecreate)