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Вопрос Обнова структуры

  • Автор темы Автор темы legende
  • Дата начала Дата начала
#include <brain>
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29 Сен 2020
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
всем ку. может кто поделится пожалуйста обновленной структурой под эту хуйню ?

C++:
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enum ECommunicationEvent
{
    eCE_None = 0x0,
    //eCE_Quickchat_First = 0x1,
    eCE_SayNeedMedic = 0x2,
    eCE_SayNeedAmmo = 0x3,
    eCE_SayNeedArmor = 0x4,
    eCE_SayFollowMe = 0x5,
    eCE_SayCoverMe = 0x6,
    eCE_SayReady = 0x7,
    eCE_SayEnemySpotted = 0x8,
    eCE_SaySectorClear = 0x9,
    eCE_SayRegroup = 0xA,
    eCE_SayKeepMoving = 0xB,
    eCE_SayMoveOut = 0xC,
    eCE_SayFallBack = 0xD,
    eCE_SayAffirmative = 0xE,
    eCE_SayNegative = 0xF,
    eCE_SayEnemyDown = 0x10,
    eCE_SayTaunt = 0x11,
    //eCE_Quickchat_AfterLast = 0x11,
    eCE_SayOverHere = 0x12,
    eCE_SendingEnemyCoord = 0x13,
    eCE_EnemySpotted = 0x14,
    eCE_ClaymoreSpotted = 0x15,
    eCE_GrenadeSpotted = 0x16,
    eCE_HelpToPush = 0x17,
    eCE_LiftMeOn = 0x18,
    eCE_FollowMe = 0x19,
    eCE_FireInTheHole = 0x1A,
    eCE_FlagPickup = 0x1B,
    eCE_FlagDrop = 0x1C,
    eCE_FlagReturn = 0x1D,
    eCE_CaptureStart = 0x1E,
    eCE_CaptureEnd = 0x1F,
    eCE_BombPickup = 0x20,
    eCE_BombDrop = 0x21,
    eCE_BombDropManual = 0x22,
    eCE_BombPlant = 0x23,
    eCE_BombDefuse = 0x24,
    eCE_StopBombDefuse = 0x25,
    eCE_EnemyDown = 0x26,
    eCE_DeathRattle = 0x27,
    eCE_OutOfAmmo = 0x28,
    eCE_TakeAmmo = 0x29,
    eCE_ResupplyAmmo = 0x2A,
    eCE_ResupplyMedkit = 0x2B,
    eCE_ResupplyWeapons = 0x2C,
    eCE_HealingSelf = 0x2D,
    eCE_RepairingSelf = 0x2E,
    eCE_HealingTeammate = 0x2F,
    eCE_RepairingTeammate = 0x30,
    eCE_BeingHealed = 0x31,
    eCE_BeingRepaired = 0x32,
    eCE_ImDown = 0x33,
    eCE_SniperSpotted = 0x34,
    eCE_SoldierSpotted = 0x35,
    eCE_ShieldBearerSpotted = 0x36,
    eCE_IronManSpotted = 0x37,
    eCE_SniperDown = 0x38,
    eCE_SoldierDown = 0x39,
    eCE_ShieldBearerDown = 0x3A,
    eCE_IronManDown = 0x3B,
    eCE_EnemyDamaged = 0x3C,
    eCE_PickedReward = 0x3D,
    eCE_PickedScore = 0x3E,
    eCE_PickedIngameCurrency = 0x3F,
    eCE_ClassSelectedIngame = 0x40,
    eCE_TeammateProtected = 0x41,
    eCE_CoreStartUse = 0x42,
    eCE_AIKnockBack = 0x43,
    eCE_PlayerEnteredSession = 0x44,
    eCE_PlayerLeftSession = 0x45,
    eCE_Last = 0x46,
};
конкретно нужно
C++:
Expand Collapse Copy
eCE_SayTaunt
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
разве смещалось?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
смогу помочь только если вызовешь старый saytaunt и скажешь что вместо него вызывается ( говорится )
у меня нет этой функции, писать ее лень. Но в дампе нашел, осталось сопоставить
отпиши мне в вк, все сделаем
 
Вроде все рабочие, конец немного сместился:
C++:
Expand Collapse Copy
enum ECommunicationEvent
{
    eCE_None = 0x0,
    eCE_SayNeedMedic = 0x2,
    eCE_SayNeedAmmo = 0x3,
    eCE_SayNeedArmor = 0x4,
    eCE_SayFollowMe = 0x5,
    eCE_SayCoverMe = 0x6,
    eCE_SayReady = 0x7,
    eCE_SayEnemySpotted = 0x8,
    eCE_SaySectorClear = 0x9,
    eCE_SayRegroup = 0xA,
    eCE_SayKeepMoving = 0xB,
    eCE_SayMoveOut = 0xC,
    eCE_SayFallBack = 0xD,
    eCE_SayAffirmative = 0xE,
    eCE_SayNegative = 0xF,
    eCE_SayEnemyDown = 0x10,
    eCE_SayTaunt = 0x11,
    eCE_SayOverHere = 0x12,
    eCE_SendingEnemyCoord = 0x13,
    eCE_EnemySpotted = 0x14,
    eCE_ClaymoreSpotted = 0x15,
    eCE_GrenadeSpotted = 0x16,
    eCE_HelpToPush = 0x17,
    eCE_LiftMeOn = 0x18,
    eCE_FollowMe = 0x19,
    eCE_FireInTheHole = 0x1A,
    eCE_FlagPickup = 0x1B,
    eCE_FlagDrop = 0x1C,
    eCE_FlagReturn = 0x1D,
    eCE_CaptureStart = 0x1E,
    eCE_CaptureEnd = 0x1F,
    eCE_BombPickup = 0x20,
    eCE_BombDrop = 0x21,
    eCE_BombDropManual = 0x22,
    eCE_BombPlant = 0x23,
    eCE_BombDefuse = 0x24,
    eCE_StopBombDefuse = 0x25,
    eCE_EnemyDown = 0x26,
    eCE_DeathRattle = 0x27,
    eCE_OutOfAmmo = 0x28,
    eCE_TakeAmmo = 0x29,
    eCE_ResupplyAmmo = 0x2A,
    eCE_ResupplyMedkit = 0x2B,
    eCE_ResupplyWeapons = 0x2C,
    eCE_HealingSelf = 0x2D,
    eCE_RepairingSelf = 0x2E,
    eCE_HealingTeammate = 0x2F,
    eCE_RepairingTeammate = 0x30,
    eCE_BeingHealed = 0x31,
    eCE_BeingRepaired = 0x32,
    eCE_ImDown = 0x33,
    eCE_SniperSpotted = 0x34,
    eCE_SoldierSpotted = 0x35,
    eCE_ShieldBearerSpotted = 0x36,
    eCE_IronManSpotted = 0x37,
    eCE_SniperDown = 0x38,
    eCE_SoldierDown = 0x39,
    eCE_ShieldBearerDown = 0x3A,
    eCE_IronManDown = 0x3B,
    eCE_EnemyDamaged = 0x3C,
    eCE_PickedReward = 0x3D,
    eCE_PickedScore = 0x3E,
    eCE_PickedIngameCurrency = 0x3F,
    eCE_ClassSelectedIngame = 0x43,
    eCE_TeammateProtected = 0x44,
    eCE_CoreStartUse = 0x45,
    eCE_AIKnockBack = 0x46,
    eCE_PlayerEnteredSession = 0x47,
    eCE_PlayerLeftSession = 0x48,
    eCE_Last = 0x49,
};
По крайней мере которые я юзаю, все рабочие, а именно:
C++:
Expand Collapse Copy
vector<int> spam_IventList = { ECommunicationEvent::eCE_None, ECommunicationEvent::eCE_SayTaunt, ECommunicationEvent::eCE_BombPlant, ECommunicationEvent::eCE_CaptureEnd, ECommunicationEvent::eCE_IronManDown, ECommunicationEvent::eCE_BombDrop, ECommunicationEvent::eCE_PlayerEnteredSession };
 
Вроде все рабочие, конец немного сместился:
C++:
Expand Collapse Copy
enum ECommunicationEvent
{
    eCE_None = 0x0,
    eCE_SayNeedMedic = 0x2,
    eCE_SayNeedAmmo = 0x3,
    eCE_SayNeedArmor = 0x4,
    eCE_SayFollowMe = 0x5,
    eCE_SayCoverMe = 0x6,
    eCE_SayReady = 0x7,
    eCE_SayEnemySpotted = 0x8,
    eCE_SaySectorClear = 0x9,
    eCE_SayRegroup = 0xA,
    eCE_SayKeepMoving = 0xB,
    eCE_SayMoveOut = 0xC,
    eCE_SayFallBack = 0xD,
    eCE_SayAffirmative = 0xE,
    eCE_SayNegative = 0xF,
    eCE_SayEnemyDown = 0x10,
    eCE_SayTaunt = 0x11,
    eCE_SayOverHere = 0x12,
    eCE_SendingEnemyCoord = 0x13,
    eCE_EnemySpotted = 0x14,
    eCE_ClaymoreSpotted = 0x15,
    eCE_GrenadeSpotted = 0x16,
    eCE_HelpToPush = 0x17,
    eCE_LiftMeOn = 0x18,
    eCE_FollowMe = 0x19,
    eCE_FireInTheHole = 0x1A,
    eCE_FlagPickup = 0x1B,
    eCE_FlagDrop = 0x1C,
    eCE_FlagReturn = 0x1D,
    eCE_CaptureStart = 0x1E,
    eCE_CaptureEnd = 0x1F,
    eCE_BombPickup = 0x20,
    eCE_BombDrop = 0x21,
    eCE_BombDropManual = 0x22,
    eCE_BombPlant = 0x23,
    eCE_BombDefuse = 0x24,
    eCE_StopBombDefuse = 0x25,
    eCE_EnemyDown = 0x26,
    eCE_DeathRattle = 0x27,
    eCE_OutOfAmmo = 0x28,
    eCE_TakeAmmo = 0x29,
    eCE_ResupplyAmmo = 0x2A,
    eCE_ResupplyMedkit = 0x2B,
    eCE_ResupplyWeapons = 0x2C,
    eCE_HealingSelf = 0x2D,
    eCE_RepairingSelf = 0x2E,
    eCE_HealingTeammate = 0x2F,
    eCE_RepairingTeammate = 0x30,
    eCE_BeingHealed = 0x31,
    eCE_BeingRepaired = 0x32,
    eCE_ImDown = 0x33,
    eCE_SniperSpotted = 0x34,
    eCE_SoldierSpotted = 0x35,
    eCE_ShieldBearerSpotted = 0x36,
    eCE_IronManSpotted = 0x37,
    eCE_SniperDown = 0x38,
    eCE_SoldierDown = 0x39,
    eCE_ShieldBearerDown = 0x3A,
    eCE_IronManDown = 0x3B,
    eCE_EnemyDamaged = 0x3C,
    eCE_PickedReward = 0x3D,
    eCE_PickedScore = 0x3E,
    eCE_PickedIngameCurrency = 0x3F,
    eCE_ClassSelectedIngame = 0x43,
    eCE_TeammateProtected = 0x44,
    eCE_CoreStartUse = 0x45,
    eCE_AIKnockBack = 0x46,
    eCE_PlayerEnteredSession = 0x47,
    eCE_PlayerLeftSession = 0x48,
    eCE_Last = 0x49,
};
По крайней мере которые я юзаю, все рабочие, а именно:
C++:
Expand Collapse Copy
vector<int> spam_IventList = { ECommunicationEvent::eCE_None, ECommunicationEvent::eCE_SayTaunt, ECommunicationEvent::eCE_BombPlant, ECommunicationEvent::eCE_CaptureEnd, ECommunicationEvent::eCE_IronManDown, ECommunicationEvent::eCE_BombDrop, ECommunicationEvent::eCE_PlayerEnteredSession };
ебать че за символы
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Вроде все рабочие, конец немного сместился:
C++:
Expand Collapse Copy
enum ECommunicationEvent
{
    eCE_None = 0x0,
    eCE_SayNeedMedic = 0x2,
    eCE_SayNeedAmmo = 0x3,
    eCE_SayNeedArmor = 0x4,
    eCE_SayFollowMe = 0x5,
    eCE_SayCoverMe = 0x6,
    eCE_SayReady = 0x7,
    eCE_SayEnemySpotted = 0x8,
    eCE_SaySectorClear = 0x9,
    eCE_SayRegroup = 0xA,
    eCE_SayKeepMoving = 0xB,
    eCE_SayMoveOut = 0xC,
    eCE_SayFallBack = 0xD,
    eCE_SayAffirmative = 0xE,
    eCE_SayNegative = 0xF,
    eCE_SayEnemyDown = 0x10,
    eCE_SayTaunt = 0x11,
    eCE_SayOverHere = 0x12,
    eCE_SendingEnemyCoord = 0x13,
    eCE_EnemySpotted = 0x14,
    eCE_ClaymoreSpotted = 0x15,
    eCE_GrenadeSpotted = 0x16,
    eCE_HelpToPush = 0x17,
    eCE_LiftMeOn = 0x18,
    eCE_FollowMe = 0x19,
    eCE_FireInTheHole = 0x1A,
    eCE_FlagPickup = 0x1B,
    eCE_FlagDrop = 0x1C,
    eCE_FlagReturn = 0x1D,
    eCE_CaptureStart = 0x1E,
    eCE_CaptureEnd = 0x1F,
    eCE_BombPickup = 0x20,
    eCE_BombDrop = 0x21,
    eCE_BombDropManual = 0x22,
    eCE_BombPlant = 0x23,
    eCE_BombDefuse = 0x24,
    eCE_StopBombDefuse = 0x25,
    eCE_EnemyDown = 0x26,
    eCE_DeathRattle = 0x27,
    eCE_OutOfAmmo = 0x28,
    eCE_TakeAmmo = 0x29,
    eCE_ResupplyAmmo = 0x2A,
    eCE_ResupplyMedkit = 0x2B,
    eCE_ResupplyWeapons = 0x2C,
    eCE_HealingSelf = 0x2D,
    eCE_RepairingSelf = 0x2E,
    eCE_HealingTeammate = 0x2F,
    eCE_RepairingTeammate = 0x30,
    eCE_BeingHealed = 0x31,
    eCE_BeingRepaired = 0x32,
    eCE_ImDown = 0x33,
    eCE_SniperSpotted = 0x34,
    eCE_SoldierSpotted = 0x35,
    eCE_ShieldBearerSpotted = 0x36,
    eCE_IronManSpotted = 0x37,
    eCE_SniperDown = 0x38,
    eCE_SoldierDown = 0x39,
    eCE_ShieldBearerDown = 0x3A,
    eCE_IronManDown = 0x3B,
    eCE_EnemyDamaged = 0x3C,
    eCE_PickedReward = 0x3D,
    eCE_PickedScore = 0x3E,
    eCE_PickedIngameCurrency = 0x3F,
    eCE_ClassSelectedIngame = 0x43,
    eCE_TeammateProtected = 0x44,
    eCE_CoreStartUse = 0x45,
    eCE_AIKnockBack = 0x46,
    eCE_PlayerEnteredSession = 0x47,
    eCE_PlayerLeftSession = 0x48,
    eCE_Last = 0x49,
};
По крайней мере которые я юзаю, все рабочие, а именно:
C++:
Expand Collapse Copy
vector<int> spam_IventList = { ECommunicationEvent::eCE_None, ECommunicationEvent::eCE_SayTaunt, ECommunicationEvent::eCE_BombPlant, ECommunicationEvent::eCE_CaptureEnd, ECommunicationEvent::eCE_IronManDown, ECommunicationEvent::eCE_BombDrop, ECommunicationEvent::eCE_PlayerEnteredSession };
а данный адрес 0x2E8 / 8 не слетел случайно ?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
случайно хуйню скопировал забей
адрес актуален ? 0x2E8
да, проверял в катке - работало всё. в дампе тоже сверил
"SendCommunicationEvent" -> xref -> *(_QWORD *)&v33 = sub_14133D590;
1661449950995.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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