UE4 Asset Frosted Glass

Пользователь
Статус
Онлайн
Регистрация
2 Авг 2020
Сообщения
138
Реакции[?]
374
Поинты[?]
134K
Screenshot_5.png

Пожалуйста, авторизуйтесь для просмотра ссылки.

Трейлер / Trailer:

Технические детали / Technical Details:

Supported Platforms


The effect is supported and tested on high end as well as mobile platforms. The post process version has the best compatibility across platforms and supports full quality and material feature set on mobile, compared to the surface version which falls back to a lower quality and limited feature set on mobile.

Rendering Compatibility

Glass materials that are used in combination with the post process frosting version need to have "Render after DOF" / "Mobile Separate Translucency" enabled if they are meant to have sharp reflections or surface detail like dirt or detail normals. This relies on "Separate Translucency" to be enabled in the project settings, which is the case by default.

Included Content

This product includes 4 master materials:
  • M_FrostedGlass - fully featured and highly configurable frosted glass surface material
  • M_SimpleFrostedGlass - very simple and easy to expand on frosted glass surface material
  • M_Glass - regular glass material
  • MPP_FrostedGlass - post process material that adds the frosted effect to regular glass surfaces
The surface master materials all share the same material function and also come with a SSR variation that is pre-configured to have screen space reflections enabled.

Additionally there are 26 material instances included, most of which are used in the showcase level to provide examples of how the materials can be used.

 
Последнее редактирование:
Сверху Снизу