UE4 Asset Cling Component System

Покинул портал. Не писать.
Легенда форума
Статус
Оффлайн
Регистрация
1 Авг 2016
Сообщения
4,362
Реакции[?]
5,684
Поинты[?]
172K
1662396864533.png

V4.27
Пожалуйста, авторизуйтесь для просмотра ссылки.

Технические детали / Technical Details:
Features:
  • ClingComponent the houses the climbing logic
  • ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
  • Basic AI to display how to setup ClingObjects on Characters and player
  • Simple Combat and Climbing animations with Blendspace
  • Simple Giant animations and attacks
Number of Blueprints: 10
Input: Any
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: 4.20 and up
Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments
Important/Additional Notes:
It seems the Trace Channels I made aren't importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.
  • Damageable
  • Clingable
The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.

Для просмотра содержимого вам необходимо авторизоваться.
 
Последнее редактирование модератором:
Сверху Снизу