UE5 Plugin Magic Spline Plugin

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V5.0
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Трейлер / Trailer:

Технические детали / Technical Details:

Main Features:
  • Layers (group of segments and settings allowing multiple meshes attached to the same spline)
  • Collisions (enabling collisions on spline mesh is possible but very inefficient but you can create a separate layer to handle collisions with invisible static meshes in an efficient way)
  • Offsets (location, rotation, scale)
  • Twist (curve the meshes to create chains, screws, etc...)
  • Overrides Segments (use different settings for specific segments of the spline)
  • Imperfections (add randomness with ranged offsets)
  • Branches (splines into other splines)
  • Physics (with UE5 only)
  • Blocking volumes (easy way to create a chain of blocking volumes)
  • Gaps (interval between each mesh)
  • Mesh distribution modes (by mesh length, by segment count, Per spline points, hybrid)
It's possible to bake the all actors into a StaticMesh (Main menu > Actors > Merge Actors).

You can add multiple meshes into the same layer to generate randomness, each segment of the spline will select a mesh randomly from the list of meshes.

Vertex painting is possible.
Module: "SplineMeshEditor" [Runtime]
Documentation included: Tooltips +
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Demo level included in the content folder of the plugin

V1.2 V5.0

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