-
Автор темы
- #1
V5.0
Пожалуйста, авторизуйтесь для просмотра ссылки.
Трейлер / Trailer:
Технические детали / Technical Details:
Latest Version: v1.0
UE5 Update 7/8/22: Impostors are now back to high quality, RVT has improved quality.
Features:
LANDSCAPE AUTO MATERIAL
- Paintable layers: Grass, Grass Dry, Forest, Alpine, Alpine Snow, Tropical, Desert, Dirt, Sand, Wet Sand, Puddles, Remove Grass
- Auto Slope Layers: Cliff Slope, Desert Cliff, Snow Cliff, Sub-Cliff Slopes
- Noise Masks and Falloff Control for Slope Layers
- Micro & Macro LOD Layer Tiling, Procedural Tiling
- PBR Controls with Roughness, Height, AO Masks
- Global Controls: Distance, Specular, Heightfield Power
- Supports: Edit Layers, Landmass, RVT, and Virtual Heightfield
- Procedural GrassTypes for all layers
- Distant Landscape Fresnel Glow
- Underwater Fog & Distortion
- Sky HDRI
- Cloud Shadows
- 152 Foliage
- 62 Cliffs/Rocks
- 5 Background Mountain Islands
- Water Actor Blueprint w/ scaling & material controls
- Ground foliage distance "growing" effect
Number of Unique Meshes: 224
Collision: Yes: Custom, Auto
Vertex Count: 8 - 19,000
LODs: Yes: Custom, Auto, Impostors
Number of Materials and Material Instances: 25 Masters, 152 Instances
Number of Textures: 359
Texture Resolutions: 32, 512, 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Visit our
Пожалуйста, авторизуйтесь для просмотра ссылки.
!Important/Additional Notes: SSHD uses Epic plugins that are vital to it's operation, enable Landmass and Water plugins, enable Virtual texture and anisotropic filtering in project settings.
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Последнее редактирование модератором: