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Всем привет,хочу сделать чит для ксс 34,но не могу найти оффсеты помогите пожалуйста
 
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Всем привет,хочу сделать чит для ксс 34,но не могу найти оффсеты помогите пожалуйста

Counter-Strike: Source v34 build 4044 offsets
== TABLE : DT_BaseBeam ==
-- props : 15 --
Name = m_nModelIndex Offset = 0x10 Type = PT_INT
Name = m_nHaloIndex Offset = 0x14 Type = PT_INT
Name = m_nStartFrame Offset = 0x18 Type = PT_INT
Name = m_nFrameRate Offset = 0x1c Type = PT_INT
Name = m_fLife Offset = 0x20 Type = PT_FLAGS
Name = m_fWidth Offset = 0x24 Type = PT_FLAGS
Name = m_fEndWidth Offset = 0x28 Type = PT_FLAGS
Name = m_nFadeLength Offset = 0x2c Type = PT_INT
Name = m_fAmplitude Offset = 0x30 Type = PT_FLAGS
Name = m_nSpeed Offset = 0x44 Type = PT_INT
Name = r Offset = 0x34 Type = PT_INT
Name = g Offset = 0x38 Type = PT_INT
Name = b Offset = 0x3c Type = PT_INT
Name = a Offset = 0x40 Type = PT_INT
Name = m_nFlags Offset = 0x48 Type = PT_INT
== TABLE : DT_TEBeamRing ==
-- props : 3 --
Name = m_nStartEntity Offset = 0x4c Type = PT_INT
Name = m_nEndEntity Offset = 0x50 Type = PT_INT
== TABLE : DT_TEBeamPoints ==
-- props : 3 --
Name = m_vecStartPoint Offset = 0x4c Type = PT_VECTOR
Name = m_vecEndPoint Offset = 0x58 Type = PT_VECTOR
== TABLE : DT_TEBeamLaser ==
-- props : 3 --
Name = m_nStartEntity Offset = 0x4c Type = PT_INT
Name = m_nEndEntity Offset = 0x50 Type = PT_INT
== TABLE : DT_TEBeamEnts ==
-- props : 3 --
Name = m_nStartEntity Offset = 0x4c Type = PT_INT
Name = m_nEndEntity Offset = 0x50 Type = PT_INT
== TABLE : DT_TEBeamEntPoint ==
-- props : 5 --
Name = m_nStartEntity Offset = 0x4c Type = PT_INT
Name = m_nEndEntity Offset = 0x50 Type = PT_INT
Name = m_vecStartPoint Offset = 0x54 Type = PT_VECTOR
Name = m_vecEndPoint Offset = 0x60 Type = PT_VECTOR
== TABLE : DT_TEArmorRicochet ==
-- props : 1 --
== TABLE : DT_TEMetalSparks ==
-- props : 2 --
Name = m_vecPos Offset = 0x10 Type = PT_VECTOR
Name = m_vecDir Offset = 0x1c Type = PT_VECTOR
== TABLE : DT_SteamJet ==
-- props : 12 --
Name = m_SpreadSpeed Offset = 0x54c Type = PT_FLOAT
Name = m_Speed Offset = 0x550 Type = PT_FLOAT
Name = m_StartSize Offset = 0x554 Type = PT_FLOAT
Name = m_EndSize Offset = 0x558 Type = PT_FLOAT
Name = m_Rate Offset = 0x55c Type = PT_FLOAT
Name = m_JetLength Offset = 0x560 Type = PT_FLOAT
Name = m_bEmit Offset = 0x564 Type = PT_BOOL
Name = m_bFaceLeft Offset = 0x56c Type = PT_BOOL
Name = m_nType Offset = 0x568 Type = PT_INT
Name = m_spawnflags Offset = 0x570 Type = PT_INT
Name = m_flRollSpeed Offset = 0x574 Type = PT_FLOAT
== TABLE : DT_BaseParticleEntity ==
-- props : 1 --
== TABLE : DT_SmokeStack ==
-- props : 19 --
Name = m_SpreadSpeed Offset = 0x59c Type = PT_FLOAT
Name = m_Speed Offset = 0x5a0 Type = PT_FLOAT
Name = m_StartSize Offset = 0x5a4 Type = PT_FLOAT
Name = m_EndSize Offset = 0x5a8 Type = PT_FLOAT
Name = m_Rate Offset = 0x5ac Type = PT_FLOAT
Name = m_JetLength Offset = 0x5b0 Type = PT_FLOAT
Name = m_bEmit Offset = 0x5b4 Type = PT_BOOL
Name = m_flBaseSpread Offset = 0x5b8 Type = PT_FLOAT
Name = m_flTwist Offset = 0x60c Type = PT_FLOAT
Name = m_flRollSpeed Offset = 0x648 Type = PT_FLOAT
Name = m_iMaterialModel Offset = 0x610 Type = PT_INT
Name = m_AmbientLight.m_vPos Offset = 0x5bc Type = PT_VECTOR
Name = m_AmbientLight.m_vColor Offset = 0x5c8 Type = PT_VECTOR
Name = m_AmbientLight.m_flIntensity Offset = 0x5d4 Type = PT_FLOAT
Name = m_DirLight.m_vPos Offset = 0x5d8 Type = PT_VECTOR
Name = m_DirLight.m_vColor Offset = 0x5e4 Type = PT_VECTOR
Name = m_DirLight.m_flIntensity Offset = 0x5f0 Type = PT_FLOAT
Name = m_vWind Offset = 0x600 Type = PT_VECTOR
== TABLE : DT_FireTrail ==
-- props : 3 --
Name = m_nAttachment Offset = 0x54c Type = PT_INT
Name = m_flLifetime Offset = 0x550 Type = PT_FLOAT
== TABLE : DT_SporeTrail ==
-- props : 8 --
Name = m_flSpawnRate Offset = 0x554 Type = PT_FLOAT
Name = m_vecEndColor Offset = 0x548 Type = PT_VECTOR
Name = m_flParticleLifetime Offset = 0x558 Type = PT_FLOAT
Name = m_flStartSize Offset = 0x55c Type = PT_FLOAT
Name = m_flEndSize Offset = 0x560 Type = PT_FLOAT
Name = m_flSpawnRadius Offset = 0x564 Type = PT_FLOAT
Name = m_bEmit Offset = 0x574 Type = PT_BOOL
== TABLE : DT_SporeExplosion ==
-- props : 8 --
Name = m_flSpawnRate Offset = 0x54c Type = PT_FLOAT
Name = m_flParticleLifetime Offset = 0x550 Type = PT_FLOAT
Name = m_flStartSize Offset = 0x554 Type = PT_FLOAT
Name = m_flEndSize Offset = 0x558 Type = PT_FLOAT
Name = m_flSpawnRadius Offset = 0x55c Type = PT_FLOAT
Name = m_bEmit Offset = 0x564 Type = PT_BOOL
Name = m_bDontRemove Offset = 0x565 Type = PT_BOOL
== TABLE : DT_RocketTrail ==
-- props : 16 --
Name = m_SpawnRate Offset = 0x54c Type = PT_FLOAT
Name = m_StartColor Offset = 0x550 Type = PT_VECTOR
Name = m_EndColor Offset = 0x55c Type = PT_VECTOR
Name = m_ParticleLifetime Offset = 0x56c Type = PT_FLOAT
Name = m_StopEmitTime Offset = 0x570 Type = PT_FLOAT
Name = m_MinSpeed Offset = 0x574 Type = PT_FLOAT
Name = m_MaxSpeed Offset = 0x578 Type = PT_FLOAT
Name = m_StartSize Offset = 0x57c Type = PT_FLOAT
Name = m_EndSize Offset = 0x580 Type = PT_FLOAT
Name = m_SpawnRadius Offset = 0x584 Type = PT_FLOAT
Name = m_bEmit Offset = 0x594 Type = PT_BOOL
Name = m_nAttachment Offset = 0x598 Type = PT_INT
Name = m_Opacity Offset = 0x568 Type = PT_FLOAT
Name = m_bDamaged Offset = 0x595 Type = PT_BOOL
Name = m_flFlareScale Offset = 0x5a8 Type = PT_FLOAT
== TABLE : DT_SmokeTrail ==
-- props : 16 --
Name = m_SpawnRate Offset = 0x54c Type = PT_FLOAT
Name = m_StartColor Offset = 0x550 Type = PT_VECTOR
Name = m_EndColor Offset = 0x55c Type = PT_VECTOR
Name = m_ParticleLifetime Offset = 0x56c Type = PT_FLOAT
Name = m_StopEmitTime Offset = 0x570 Type = PT_FLOAT
Name = m_MinSpeed Offset = 0x574 Type = PT_FLOAT
Name = m_MaxSpeed Offset = 0x578 Type = PT_FLOAT
Name = m_MinDirectedSpeed Offset = 0x57c Type = PT_FLOAT
Name = m_MaxDirectedSpeed Offset = 0x580 Type = PT_FLOAT
Name = m_StartSize Offset = 0x584 Type = PT_FLOAT
Name = m_EndSize Offset = 0x588 Type = PT_FLOAT
Name = m_SpawnRadius Offset = 0x58c Type = PT_FLOAT
Name = m_bEmit Offset = 0x59c Type = PT_BOOL
Name = m_nAttachment Offset = 0x5a0 Type = PT_INT
Name = m_Opacity Offset = 0x568 Type = PT_FLOAT
== TABLE : DT_PropVehicleDriveable ==
-- props : 15 --
Name = m_hPlayer Offset = 0x6b4 Type = PT_EHANDLE
Name = m_nSpeed Offset = 0x6b8 Type = PT_INT
Name = m_nRPM Offset = 0x6bc Type = PT_INT
Name = m_flThrottle Offset = 0x6c0 Type = PT_FLOAT
Name = m_nBoostTimeLeft Offset = 0x6c4 Type = PT_INT
Name = m_nHasBoost Offset = 0x6c8 Type = PT_INT
Name = m_nScannerDisabledWeapons Offset = 0x6cc Type = PT_INT
Name = m_nScannerDisabledVehicle Offset = 0x6d0 Type = PT_INT
Name = m_bEnterAnimOn Offset = 0x6f0 Type = PT_BOOL
Name = m_bExitAnimOn Offset = 0x6f1 Type = PT_BOOL
Name = m_bUnableToFire Offset = 0x739 Type = PT_BOOL
Name = m_vecEyeExitEndpoint Offset = 0x72c Type = PT_VECTOR
Name = m_bHasGun Offset = 0x738 Type = PT_BOOL
Name = m_vecGunCrosshair Offset = 0x6f8 Type = PT_VECTOR
== TABLE : DT_ParticleSmokeGrenade ==
-- props : 5 --
Name = m_flSpawnTime Offset = 0x55c Type = PT_FLOAT
Name = m_FadeStartTime Offset = 0x560 Type = PT_FLOAT
Name = m_FadeEndTime Offset = 0x564 Type = PT_FLOAT
Name = m_CurrentStage Offset = 0x54c Type = PT_INT
== TABLE : DT_ParticleFire ==
-- props : 2 --
Name = m_vOrigin Offset = 0x554 Type = PT_VECTOR
Name = m_vDirection Offset = 0x560 Type = PT_VECTOR
== TABLE : DT_MovieExplosion ==
-- props : 1 --
== TABLE : DT_TEGaussExplosion ==
-- props : 3 --
Name = m_nType Offset = 0x1c Type = PT_INT
Name = m_vecDirection Offset = 0x20 Type = PT_VECTOR
== TABLE : DT_QuadraticBeam ==
-- props : 5 --
Name = m_targetPosition Offset = 0x460 Type = PT_VECTOR
Name = m_controlPosition Offset = 0x46c Type = PT_VECTOR
Name = m_scrollRate Offset = 0x478 Type = PT_FLOAT
Name = m_flWidth Offset = 0x47c Type = PT_FLOAT
== TABLE : DT_Embers ==
-- props : 5 --
Name = m_nDensity Offset = 0x460 Type = PT_INT
Name = m_nLifetime Offset = 0x464 Type = PT_INT
Name = m_nSpeed Offset = 0x468 Type = PT_INT
Name = m_bEmit Offset = 0x46c Type = PT_BOOL
== TABLE : DT_EnvWind ==
== TABLE : DT_EnvWindShared ==
-- props : 12 --
Name = m_iMinWind Offset = 0xc Type = PT_INT
Name = m_iMaxWind Offset = 0x10 Type = PT_INT
Name = m_iMinGust Offset = 0x14 Type = PT_INT
Name = m_iMaxGust Offset = 0x18 Type = PT_INT
Name = m_flMinGustDelay Offset = 0x1c Type = PT_FLOAT
Name = m_flMaxGustDelay Offset = 0x20 Type = PT_FLOAT
Name = m_iGustDirChange Offset = 0x28 Type = PT_INT
Name = m_iWindSeed Offset = 0x8 Type = PT_INT
Name = m_iInitialWindDir Offset = 0x38 Type = PT_INT
Name = m_flInitialWindSpeed Offset = 0x3c Type = PT_FLOAT
Name = m_flStartTime Offset = 0x4 Type = PT_FLOAT
Name = m_flGustDuration Offset = 0x24 Type = PT_FLOAT
-- props : 2 --
Name = m_EnvWindShared Offset = 0x460 Type = PT_INT
== TABLE : DT_Precipitation ==
-- props : 2 --
Name = m_nPrecipType Offset = 0x488 Type = PT_INT
== TABLE : DT_WaterBullet ==
-- props : 1 --
== TABLE : DT_HandleTest ==
-- props : 3 --
Name = m_Handle Offset = 0x460 Type = PT_INT
Name = m_bSendHandle Offset = 0x464 Type = PT_BOOL
== TABLE : DT_SpriteTrail ==
-- props : 9 --
Name = m_flLifeTime Offset = 0xaf4 Type = PT_FLOAT
Name = m_flStartWidth Offset = 0xaf8 Type = PT_FLOAT
Name = m_flEndWidth Offset = 0xafc Type = PT_FLOAT
Name = m_flStartWidthVariance Offset = 0xb00 Type = PT_FLOAT
Name = m_flTextureRes Offset = 0xb04 Type = PT_FLOAT
Name = m_flMinFadeLength Offset = 0xb08 Type = PT_FLOAT
Name = m_vecSkyboxOrigin Offset = 0xb0c Type = PT_VECTOR
Name = m_flSkyboxScale Offset = 0xb18 Type = PT_FLOAT
== TABLE : DT_Sprite ==
-- props : 12 --
Name = m_hAttachedToEntity Offset = 0x470 Type = PT_EHANDLE
Name = m_nAttachment Offset = 0x474 Type = PT_INT
Name = m_flScaleTime Offset = 0x490 Type = PT_FLOAT
Name = m_flSpriteScale Offset = 0x48c Type = PT_FLOAT
Name = m_flSpriteFramerate Offset = 0x478 Type = PT_FLOAT
Name = m_flGlowProxySize Offset = 0x498 Type = PT_FLOAT
Name = m_flHDRColorScale Offset = 0x49c Type = PT_FLOAT
Name = m_flFrame Offset = 0x47c Type = PT_FLOAT
Name = m_flBrightnessTime Offset = 0x488 Type = PT_FLOAT
Name = m_nBrightness Offset = 0x484 Type = PT_INT
Name = m_bWorldSpaceScale Offset = 0x494 Type = PT_BOOL
== TABLE : DT_Ragdoll_Attached ==
-- props : 5 --
Name = m_boneIndexAttached Offset = 0x9e0 Type = PT_BOOL
Name = m_ragdollAttachedObjectIndex Offset = 0x9dc Type = PT_INT
Name = m_attachmentPointBoneSpace Offset = 0x9b8 Type = PT_VECTOR
Name = m_attachmentPointRagdollSpace Offset = 0x9d0 Type = PT_VECTOR
== TABLE : DT_Ragdoll ==
-- props : 8 --
Name = m_ragAngles[0] Offset = 0x7d0 Type = PT_VECTOR
Name = m_ragAngles Offset = 0x0 Type = PT_UNKNOWN
Name = m_ragPos[0] Offset = 0x6b0 Type = PT_VECTOR
Name = m_ragPos Offset = 0x0 Type = PT_UNKNOWN
Name = m_hUnragdoll Offset = 0x9a4 Type = PT_EHANDLE
Name = m_flBlendWeight Offset = 0x9a8 Type = PT_FLOAT
Name = m_nOverlaySequence Offset = 0x9b0 Type = PT_INT
== TABLE : DT_PredictedViewModel ==
-- props : 1 --
== TABLE : DT_BaseViewModel ==
-- props : 15 --
Name = m_nModelIndex Offset = 0x84 Type = PT_INT
Name = m_nSkin Offset = 0x464 Type = PT_INT
Name = m_nBody Offset = 0x468 Type = PT_INT
Name = m_nSequence Offset = 0x634 Type = PT_INT
Name = m_nViewModelIndex Offset = 0x6b0 Type = PT_INT
Name = m_flPlaybackRate Offset = 0x48c Type = PT_FLOAT
Name = m_fEffects Offset = 0x70 Type = PT_FLAGS
Name = m_nAnimationParity Offset = 0x6c0 Type = PT_INT
Name = m_hWeapon Offset = 0x6dc Type = PT_EHANDLE
Name = m_hOwner Offset = 0x6b4 Type = PT_EHANDLE
Name = m_nNewSequenceParity Offset = 0x608 Type = PT_INT
Name = m_nResetEventsParity Offset = 0x60c Type = PT_INT
Name = m_nMuzzleFlashParity Offset = 0x6a4 Type = PT_INT
Name = m_flPoseParameter[0] Offset = 0x518 Type = PT_FLOAT
Name = m_flPoseParameter Offset = 0x0 Type = PT_FLOAT
== TABLE : DT_PoseController ==
-- props : 10 --
Name = m_hProps Offset = 0x460 Type = PT_EHANDLE
Name = m_chPoseIndex Offset = 0x470 Type = PT_CHAR
Name = m_bPoseValueParity Offset = 0x474 Type = PT_BOOL
Name = m_fPoseValue Offset = 0x478 Type = PT_FLAGS
Name = m_fCycleFrequency Offset = 0x47c Type = PT_FLAGS
Name = m_nFModType Offset = 0x480 Type = PT_INT
Name = m_fFModTimeOffset Offset = 0x484 Type = PT_FLAGS
Name = m_fFModRate Offset = 0x488 Type = PT_FLAGS
Name = m_fFModAmplitude Offset = 0x48c Type = PT_FLAGS
== TABLE : DT_InfoLadderDismount ==
-- props : 1 --
== TABLE : DT_FuncLadder ==
-- props : 5 --
Name = m_vecPlayerMountPositionTop Offset = 0x480 Type = PT_VECTOR
Name = m_vecPlayerMountPositionBottom Offset = 0x48c Type = PT_VECTOR
Name = m_vecLadderDir Offset = 0x460 Type = PT_VECTOR
Name = m_bFakeLadder Offset = 0x499 Type = PT_BOOL
== TABLE : DT_DetailController ==
-- props : 2 --
Name = m_flFadeStartDist Offset = 0x460 Type = PT_FLOAT
Name = m_flFadeEndDist Offset = 0x464 Type = PT_FLOAT
== TABLE : DT_World ==
-- props : 11 --
Name = m_flWaveHeight Offset = 0x460 Type = PT_FLOAT
Name = m_WorldMins Offset = 0x464 Type = PT_VECTOR
Name = m_WorldMaxs Offset = 0x470 Type = PT_VECTOR
Name = m_bStartDark Offset = 0x47c Type = PT_BOOL
Name = m_flMaxOccludeeArea Offset = 0x480 Type = PT_FLOAT
Name = m_flMinOccluderArea Offset = 0x484 Type = PT_FLOAT
Name = m_flMaxPropScreenSpaceWidth Offset = 0x48c Type = PT_FLOAT
Name = m_flMinPropScreenSpaceWidth Offset = 0x488 Type = PT_FLOAT
Name = m_iszDetailSpriteMaterial Offset = 0x491 Type = PT_INT
Name = m_bColdWorld Offset = 0x490 Type = PT_BOOL
== TABLE : DT_WaterLODControl ==
-- props : 3 --
Name = m_flCheapWaterStartDistance Offset = 0x460 Type = PT_FLOAT
Name = m_flCheapWaterEndDistance Offset = 0x464 Type = PT_FLOAT
== TABLE : DT_VGuiScreen ==
-- props : 7 --
Name = m_flWidth Offset = 0x468 Type = PT_FLOAT
Name = m_flHeight Offset = 0x46c Type = PT_FLOAT
Name = m_fScreenFlags Offset = 0x494 Type = PT_FLAGS
Name = m_nPanelName Offset = 0x470 Type = PT_INT
Name = m_nAttachmentIndex Offset = 0x48c Type = PT_INT
Name = m_nOverlayMaterial Offset = 0x490 Type = PT_INT
== TABLE : DT_PropJeep ==
-- props : 2 --
Name = m_bHeadlightIsOn Offset = 0x7f4 Type = PT_BOOL
== TABLE : DT_ProxyToggle ==
== TABLE : DT_ProxyToggle_ProxiedData ==
-- props : 1 --
Name = m_WithProxy Offset = 0x460 Type = PT_INT
-- props : 2 --
Name = blah Offset = 0x0 Type = PT_INT
== TABLE : DT_Tesla ==
-- props : 3 --
Name = m_SoundName Offset = 0x484 Type = PT_UNKNOWN
Name = m_iszSpriteName Offset = 0x4c4 Type = PT_INT
== TABLE : DT_TEBeamFollow ==
-- props : 2 --
Name = m_iEntIndex Offset = 0x4c Type = PT_INT
== TABLE : DT_Sun ==
-- props : 9 --
Name = m_clrRender Offset = 0x58 Type = PT_INT
Name = m_clrOverlay Offset = 0x5b0 Type = PT_INT
Name = m_vDirection Offset = 0x5bc Type = PT_VECTOR
Name = m_bOn Offset = 0x5c8 Type = PT_BOOL
Name = m_nSize Offset = 0x5b4 Type = PT_INT
Name = m_nOverlaySize Offset = 0x5b8 Type = PT_INT
Name = m_nMaterial Offset = 0x5cc Type = PT_INT
Name = m_nOverlayMaterial Offset = 0x5d0 Type = PT_INT
Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
== TABLE : DT_SpotlightEnd ==
-- props : 3 --
Name = m_flLightScale Offset = 0x460 Type = PT_FLOAT
Name = m_Radius Offset = 0x464 Type = PT_FLOAT
== TABLE : DT_ShadowControl ==
-- props : 5 --
Name = m_shadowDirection Offset = 0x460 Type = PT_VECTOR
Name = m_shadowColor Offset = 0x46c Type = PT_INT
Name = m_flShadowMaxDist Offset = 0x470 Type = PT_FLOAT
Name = m_bDisableShadows Offset = 0x474 Type = PT_BOOL
== TABLE : DT_SceneEntity ==
-- props : 6 --
Name = m_nSceneStringIndex Offset = 0x470 Type = PT_INT
Name = m_bIsPlayingBack Offset = 0x464 Type = PT_BOOL
Name = m_bPaused Offset = 0x465 Type = PT_BOOL
Name = m_flForceClientTime Offset = 0x46c Type = PT_FLOAT
Name = m_hActorList Offset = 0x0 Type = PT_EHANDLE
== TABLE : DT_RopeKeyframe ==
-- props : 17 --
Name = m_iRopeMaterialModel Offset = 0x4a0 Type = PT_INT
Name = m_hStartPoint Offset = 0x734 Type = PT_EHANDLE
Name = m_hEndPoint Offset = 0x738 Type = PT_EHANDLE
Name = m_iStartAttachment Offset = 0x73c Type = PT_INT
Name = m_iEndAttachment Offset = 0x73e Type = PT_INT
Name = m_fLockedPoints Offset = 0x750 Type = PT_FLAGS
Name = m_Slack Offset = 0x748 Type = PT_INT
Name = m_RopeLength Offset = 0x744 Type = PT_INT
Name = m_RopeFlags Offset = 0x49c Type = PT_INT
Name = m_TextureScale Offset = 0x74c Type = PT_FLOAT
Name = m_nSegments Offset = 0x730 Type = PT_INT
Name = m_Subdiv Offset = 0x740 Type = PT_INT
Name = m_Width Offset = 0x754 Type = PT_FLOAT
Name = m_flScrollSpeed Offset = 0x498 Type = PT_FLOAT
Name = m_vecOrigin Offset = 0x29c Type = PT_VECTOR
Name = moveparent Offset = 0x154 Type = PT_INT
Name = m_iParentAttachment Offset = 0x13c Type = PT_INT
== TABLE : DT_RagdollManager ==
-- props : 1 --
Name = m_iMaxRagdollCount Offset = 0x460 Type = PT_INT
== TABLE : DT_PhysicsPropMultiplayer ==
-- props : 5 --
Name = m_iPhysicsMode Offset = 0x6bc Type = PT_INT
Name = m_fMass Offset = 0x6c0 Type = PT_FLAGS
Name = m_collisionMins Offset = 0x6c4 Type = PT_VECTOR
Name = m_collisionMaxs Offset = 0x6d0 Type = PT_VECTOR
== TABLE : DT_PhysicsProp ==
-- props : 2 --
Name = m_bAwake Offset = 0x6b0 Type = PT_BOOL
== TABLE : DT_BreakableProp ==
-- props : 1 --
== TABLE : DT_PhysBoxMultiplayer ==
-- props : 3 --
Name = m_iPhysicsMode Offset = 0x46c Type = PT_INT
Name = m_fMass Offset = 0x470 Type = PT_FLAGS
== TABLE : DT_PhysBox ==
-- props : 2 --
Name = m_mass Offset = 0x460 Type = PT_FLOAT
== TABLE : DT_BasePropDoor ==
-- props : 1 --
== TABLE : DT_DynamicProp ==
-- props : 2 --
Name = m_bUseHitboxesForRenderBox Offset = 0x6b0 Type = PT_BOOL
== TABLE : DT_PointCommentaryNode ==
-- props : 9 --
Name = m_bActive Offset = 0x6b0 Type = PT_BOOL
Name = m_flStartTime Offset = 0x6b4 Type = PT_FLOAT
Name = m_iszCommentaryFile Offset = 0x6b8 Type = PT_INT
Name = m_iszCommentaryFileNoHDR Offset = 0x7bc Type = PT_INT
Name = m_iszSpeakers Offset = 0x8c0 Type = PT_INT
Name = m_iNodeNumber Offset = 0x9c0 Type = PT_INT
Name = m_iNodeNumberMax Offset = 0x9c4 Type = PT_INT
Name = m_hViewPosition Offset = 0x9cc Type = PT_EHANDLE
== TABLE : DT_PointCamera ==
-- props : 9 --
Name = m_FOV Offset = 0x460 Type = PT_FLOAT
Name = m_Resolution Offset = 0x464 Type = PT_FLOAT
Name = m_bFogEnable Offset = 0x468 Type = PT_BOOL
Name = m_FogColor Offset = 0x469 Type = PT_INT
Name = m_flFogStart Offset = 0x470 Type = PT_FLOAT
Name = m_flFogEnd Offset = 0x474 Type = PT_FLOAT
Name = m_bActive Offset = 0x478 Type = PT_BOOL
Name = m_bUseScreenAspectRatio Offset = 0x479 Type = PT_BOOL
== TABLE : DT_Plasma ==
-- props : 8 --
Name = m_flStartScale Offset = 0x460 Type = PT_FLOAT
Name = m_flScale Offset = 0x464 Type = PT_FLOAT
Name = m_flScaleTime Offset = 0x468 Type = PT_FLOAT
Name = m_nFlags Offset = 0x46c Type = PT_INT
Name = m_nPlasmaModelIndex Offset = 0x470 Type = PT_INT
Name = m_nPlasmaModelIndex2 Offset = 0x474 Type = PT_INT
Name = m_nGlowModelIndex Offset = 0x478 Type = PT_INT
== TABLE : DT_PhysMagnet ==
-- props : 1 --
== TABLE : DT_MaterialModifyControl ==
-- props : 14 --
Name = m_szMaterialName Offset = 0x460 Type = PT_CHARS
Name = m_szMaterialVar Offset = 0x55f Type = PT_CHARS
Name = m_szMaterialVarValue Offset = 0x65e Type = PT_CHARS
Name = m_******Start Offset = 0x768 Type = PT_INT
Name = m_******End Offset = 0x76c Type = PT_INT
Name = m_bWrap Offset = 0x770 Type = PT_BOOL
Name = m_flFramerate Offset = 0x774 Type = PT_FLOAT
Name = m_bNewAnimCommandsSemaphore Offset = 0x778 Type = PT_BOOL
Name = m_flFloatLerpStartValue Offset = 0x77c Type = PT_FLOAT
Name = m_flFloatLerpEndValue Offset = 0x780 Type = PT_FLOAT
Name = m_flFloatLerpTransitionTime Offset = 0x784 Type = PT_FLOAT
Name = m_bFloatLerpWrap Offset = 0x788 Type = PT_BOOL
Name = m_nModifyMode Offset = 0x790 Type = PT_INT
== TABLE : DT_LightGlow ==
-- props : 12 --
Name = m_clrRender Offset = 0x58 Type = PT_INT
Name = m_nHorizontalSize Offset = 0x460 Type = PT_INT
Name = m_nVerticalSize Offset = 0x464 Type = PT_INT
Name = m_nMinDist Offset = 0x468 Type = PT_INT
Name = m_nMaxDist Offset = 0x46c Type = PT_INT
Name = m_nOuterMaxDist Offset = 0x470 Type = PT_INT
Name = m_spawnflags Offset = 0x474 Type = PT_INT
Name = m_vecOrigin Offset = 0x29c Type = PT_VECTOR
Name = m_angRotation Offset = 0x2a8 Type = PT_QANGLE
Name = moveparent Offset = 0x154 Type = PT_INT
Name = m_flGlowProxySize Offset = 0x544 Type = PT_FLOAT
Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
== TABLE : DT_FuncTrackTrain ==
-- props : 1 --
== TABLE : DT_FuncSmokeVolume ==
-- props : 12 --
Name = m_Color1 Offset = 0x54c Type = PT_INT
Name = m_Color2 Offset = 0x550 Type = PT_INT
Name = m_MaterialName Offset = 0x554 Type = PT_UNKNOWN
Name = m_ParticleDrawWidth Offset = 0x654 Type = PT_FLOAT
Name = m_ParticleSpacingDistance Offset = 0x658 Type = PT_FLOAT
Name = m_DensityRampSpeed Offset = 0x65c Type = PT_FLOAT
Name = m_RotationSpeed Offset = 0x660 Type = PT_FLOAT
Name = m_MovementSpeed Offset = 0x664 Type = PT_FLOAT
Name = m_Density Offset = 0x668 Type = PT_FLOAT
Name = m_spawnflags Offset = 0x66c Type = PT_INT
Name = m_Collision Offset = 0x160 Type = PT_INT
== TABLE : DT_FuncOccluder ==
-- props : 3 --
Name = m_bActive Offset = 0x464 Type = PT_BOOL
Name = m_nOccluderIndex Offset = 0x460 Type = PT_INT
== TABLE : DT_FuncMonitor ==
-- props : 1 --
== TABLE : DT_Func_LOD ==
-- props : 2 --
Name = m_fDisappearDist Offset = 0x460 Type = PT_FLAGS
== TABLE : DT_TEDust ==
-- props : 4 --
Name = m_flSize Offset = 0x1c Type = PT_FLOAT
Name = m_flSpeed Offset = 0x20 Type = PT_FLOAT
Name = m_vecDirection Offset = 0x24 Type = PT_VECTOR
== TABLE : DT_Func_Dust ==
== TABLE : DT_CollisionProperty ==
-- props : 8 --
Name = m_vecMins Offset = 0x8 Type = PT_VECTOR
Name = m_vecMaxs Offset = 0x14 Type = PT_VECTOR
Name = m_nSolidType Offset = 0x29 Type = PT_INT
Name = m_usSolidFlags Offset = 0x24 Type = PT_INT
Name = m_nSurroundType Offset = 0x28 Type = PT_INT
Name = m_triggerBloat Offset = 0x2a Type = PT_INT
Name = m_vecSpecifiedSurroundingMins Offset = 0x2c Type = PT_VECTOR
Name = m_vecSpecifiedSurroundingMaxs Offset = 0x38 Type = PT_VECTOR
-- props : 12 --
Name = m_Color Offset = 0x460 Type = PT_INT
Name = m_SpawnRate Offset = 0x464 Type = PT_INT
Name = m_flSizeMin Offset = 0x468 Type = PT_FLOAT
Name = m_flSizeMax Offset = 0x46c Type = PT_FLOAT
Name = m_LifetimeMin Offset = 0x474 Type = PT_INT
Name = m_LifetimeMax Offset = 0x478 Type = PT_INT
Name = m_DustFlags Offset = 0x484 Type = PT_INT
Name = m_SpeedMax Offset = 0x470 Type = PT_INT
Name = m_DistMax Offset = 0x47c Type = PT_INT
Name = m_nModelIndex Offset = 0x84 Type = PT_INT
Name = m_FallSpeed Offset = 0x480 Type = PT_FLOAT
Name = m_Collision Offset = 0x160 Type = PT_INT
== TABLE : DT_FuncConveyor ==
-- props : 2 --
Name = m_flConveyorSpeed Offset = 0x460 Type = PT_FLOAT
== TABLE : DT_BreakableSurface ==
-- props : 10 --
Name = m_nNumWide Offset = 0x464 Type = PT_INT
Name = m_nNumHigh Offset = 0x468 Type = PT_INT
Name = m_flPanelWidth Offset = 0x46c Type = PT_FLOAT
Name = m_flPanelHeight Offset = 0x470 Type = PT_FLOAT
Name = m_vNormal Offset = 0x474 Type = PT_VECTOR
Name = m_vCorner Offset = 0x480 Type = PT_VECTOR
Name = m_bIsBroken Offset = 0x48c Type = PT_BOOL
Name = m_nSurfaceType Offset = 0x490 Type = PT_INT
Name = m_RawPanelBitVec Offset = 0x4b4 Type = PT_UNKNOWN
== TABLE : DT_FuncAreaPortalWindow ==
-- props : 5 --
Name = m_flFadeStartDist Offset = 0x460 Type = PT_FLOAT
Name = m_flFadeDist Offset = 0x464 Type = PT_FLOAT
Name = m_flTranslucencyLimit Offset = 0x468 Type = PT_FLOAT
Name = m_iBackgroundModelIndex Offset = 0x46c Type = PT_INT
== TABLE : DT_CFish ==
-- props : 8 --
Name = m_poolOrigin Offset = 0x70c Type = PT_VECTOR
Name = m_x Offset = 0x6f4 Type = PT_FLOAT
Name = m_y Offset = 0x6f8 Type = PT_FLOAT
Name = m_z Offset = 0x6fc Type = PT_FLOAT
Name = m_angle Offset = 0x704 Type = PT_QANGLE
Name = m_nModelIndex Offset = 0x84 Type = PT_INT
Name = m_lifeState Offset = 0x87 Type = PT_INT
Name = m_waterLevel Offset = 0x718 Type = PT_FLOAT
== TABLE : DT_EntityFlame ==
-- props : 5 --
Name = m_flSize Offset = 0x490 Type = PT_FLOAT
Name = m_hEntAttached Offset = 0x460 Type = PT_EHANDLE
Name = m_bUseHitboxes Offset = 0x464 Type = PT_BOOL
Name = m_flLifetime Offset = 0x4a4 Type = PT_FLOAT
== TABLE : DT_FireSmoke ==
-- props : 7 --
Name = m_flStartScale Offset = 0x460 Type = PT_FLOAT
Name = m_flScale Offset = 0x464 Type = PT_FLOAT
Name = m_flScaleTime Offset = 0x468 Type = PT_FLOAT
Name = m_nFlags Offset = 0x46c Type = PT_INT
Name = m_nFlameModelIndex Offset = 0x470 Type = PT_INT
Name = m_nFlameFromAboveModelIndex Offset = 0x474 Type = PT_INT
== TABLE : DT_EnvTonemapController ==
-- props : 8 --
Name = m_bUseCustomAutoExposureMin Offset = 0x460 Type = PT_BOOL
Name = m_bUseCustomAutoExposureMax Offset = 0x461 Type = PT_BOOL
Name = m_bUseCustomBloomScale Offset = 0x462 Type = PT_BOOL
Name = m_flCustomAutoExposureMin Offset = 0x464 Type = PT_FLOAT
Name = m_flCustomAutoExposureMax Offset = 0x468 Type = PT_FLOAT
Name = m_flCustomBloomScale Offset = 0x46c Type = PT_FLOAT
Name = m_flCustomBloomScaleMinimum Offset = 0x470 Type = PT_FLOAT
== TABLE : DT_EnvScreenEffect ==
-- props : 3 --
Name = m_flDuration Offset = 0x460 Type = PT_FLOAT
Name = m_nType Offset = 0x464 Type = PT_INT
== TABLE : DT_EnvScreenOverlay ==
-- props : 8 --
Name = m_iszOverlayNames[0] Offset = 0x460 Type = PT_INT
Name = m_iszOverlayNames Offset = 0x0 Type = PT_INT
Name = m_flOverlayTimes[0] Offset = 0xe58 Type = PT_FLOAT
Name = m_flOverlayTimes Offset = 0x0 Type = PT_FLOAT
Name = m_flStartTime Offset = 0xe80 Type = PT_FLOAT
Name = m_iDesiredOverlay Offset = 0xe84 Type = PT_INT
Name = m_bIsActive Offset = 0xe88 Type = PT_BOOL
== TABLE : DT_EnvProjectedTexture ==
-- props : 9 --
Name = m_hTargetEntity Offset = 0x464 Type = PT_EHANDLE
Name = m_bState Offset = 0x468 Type = PT_BOOL
Name = m_flLightFOV Offset = 0x46c Type = PT_FLOAT
Name = m_bEnableShadows Offset = 0x470 Type = PT_BOOL
Name = m_bLightOnlyTarget Offset = 0x471 Type = PT_BOOL
Name = m_bLightWorld Offset = 0x472 Type = PT_BOOL
Name = m_bCameraSpace Offset = 0x473 Type = PT_BOOL
Name = m_cLightColor Offset = 0x474 Type = PT_INT
== TABLE : DT_EnvParticleScript ==
-- props : 2 --
Name = m_flSequenceScale Offset = 0x794 Type = PT_FLOAT
== TABLE : DT_EntityParticleTrail ==
== TABLE : DT_EntityParticleTrailInfo ==
-- props : 3 --
Name = m_flLifetime Offset = 0x8 Type = PT_FLOAT
Name = m_flStartSize Offset = 0xc Type = PT_FLOAT
Name = m_flEndSize Offset = 0x10 Type = PT_FLOAT
-- props : 4 --
Name = m_iMaterialName Offset = 0x548 Type = PT_INT
Name = m_Info Offset = 0x54c Type = PT_INT
Name = m_hConstraintEntity Offset = 0x560 Type = PT_EHANDLE
== TABLE : DT_EntityDissolve ==
-- props : 11 --
Name = m_flStartTime Offset = 0x464 Type = PT_FLOAT
Name = m_flFadeOutStart Offset = 0x468 Type = PT_FLOAT
Name = m_flFadeOutLength Offset = 0x46c Type = PT_FLOAT
Name = m_flFadeOutModelStart Offset = 0x470 Type = PT_FLOAT
Name = m_flFadeOutModelLength Offset = 0x474 Type = PT_FLOAT
Name = m_flFadeInStart Offset = 0x478 Type = PT_FLOAT
Name = m_flFadeInLength Offset = 0x47c Type = PT_FLOAT
Name = m_nDissolveType Offset = 0x480 Type = PT_INT
Name = m_vDissolverOrigin Offset = 0x488 Type = PT_VECTOR
Name = m_nMagnitude Offset = 0x494 Type = PT_INT
== TABLE : DT_DynamicLight ==
-- props : 8 --
Name = m_Flags Offset = 0x460 Type = PT_INT
Name = m_LightStyle Offset = 0x461 Type = PT_INT
Name = m_Radius Offset = 0x464 Type = PT_FLOAT
Name = m_Exponent Offset = 0x468 Type = PT_INT
Name = m_InnerAngle Offset = 0x46c Type = PT_FLOAT
Name = m_OuterAngle Offset = 0x470 Type = PT_FLOAT
Name = m_SpotRadius Offset = 0x474 Type = PT_FLOAT
== TABLE : DT_ColorCorrectionVolume ==
-- props : 3 --
Name = m_Weight Offset = 0x460 Type = PT_FLOAT
Name = m_lookupFilename Offset = 0x464 Type = PT_UNKNOWN
== TABLE : DT_ColorCorrection ==
-- props : 7 --
Name = m_vecOrigin Offset = 0x460 Type = PT_VECTOR
Name = m_minFalloff Offset = 0x46c Type = PT_FLOAT
Name = m_maxFalloff Offset = 0x470 Type = PT_FLOAT
Name = m_maxWeight Offset = 0x474 Type = PT_FLOAT
Name = m_netLookupFilename Offset = 0x478 Type = PT_INT
Name = m_bEnabled Offset = 0x57c Type = PT_BOOL
== TABLE : DT_BaseDoor ==
-- props : 2 --
Name = m_flWaveHeight Offset = 0x460 Type = PT_FLOAT
== TABLE : DT_BoneFollower ==
-- props : 3 --
Name = m_modelIndex Offset = 0x460 Type = PT_INT
Name = m_solidIndex Offset = 0x464 Type = PT_INT
== TABLE : DT_InfoLightingRelative ==
-- props : 2 --
Name = m_hLightingLandmark Offset = 0x460 Type = PT_EHANDLE
== TABLE : DT_AI_BaseNPC ==
-- props : 11 --
Name = m_lifeState Offset = 0x87 Type = PT_INT
Name = m_bPerformAvoidance Offset = 0xb40 Type = PT_BOOL
Name = m_bIsMoving Offset = 0xb41 Type = PT_BOOL
Name = m_bFadeCorpse Offset = 0xb42 Type = PT_BOOL
Name = m_iDeathPose Offset = 0xb44 Type = PT_INT
Name = m_iDeathFrame Offset = 0xb48 Type = PT_INT
Name = m_iSpeedModRadius Offset = 0xb4c Type = PT_INT
Name = m_iSpeedModSpeed Offset = 0xb50 Type = PT_INT
Name = m_bSpeedModActive Offset = 0xb54 Type = PT_BOOL
Name = m_bImportanRagdoll Offset = 0xb55 Type = PT_BOOL
== TABLE : DT_Beam ==
== TABLE : DT_BeamPredictableId ==
-- props : 2 --
Name = m_PredictableID Offset = 0x94 Type = PT_INT
Name = m_bIsPlayerSimulated Offset = 0x428 Type = PT_BOOL
-- props : 26 --
Name = m_nBeamType Offset = 0x47c Type = PT_INT
Name = m_nBeamFlags Offset = 0x480 Type = PT_INT
Name = m_nNumBeamEnts Offset = 0x470 Type = PT_INT
Name = m_hAttachEntity[0] Offset = 0x484 Type = PT_EHANDLE
Name = m_hAttachEntity Offset = 0x0 Type = PT_EHANDLE
Name = m_nAttachIndex[0] Offset = 0x4ac Type = PT_INT
Name = m_nAttachIndex Offset = 0x0 Type = PT_INT
Name = m_nHaloIndex Offset = 0x478 Type = PT_INT
Name = m_fHaloScale Offset = 0x4e0 Type = PT_FLAGS
Name = m_fWidth Offset = 0x4d4 Type = PT_FLAGS
Name = m_fEndWidth Offset = 0x4d8 Type = PT_FLAGS
Name = m_fFadeLength Offset = 0x4dc Type = PT_FLAGS
Name = m_fAmplitude Offset = 0x4e4 Type = PT_FLAGS
Name = m_fStartFrame Offset = 0x4e8 Type = PT_FLAGS
Name = m_fSpeed Offset = 0x4ec Type = PT_FLAGS
Name = m_flFrameRate Offset = 0x460 Type = PT_FLOAT
Name = m_flHDRColorScale Offset = 0x464 Type = PT_FLOAT
Name = m_clrRender Offset = 0x58 Type = PT_INT
Name = m_nRenderFX Offset = 0x54 Type = PT_INT
Name = m_nRenderMode Offset = 0x74 Type = PT_INT
Name = m_flFrame Offset = 0x4f0 Type = PT_FLOAT
Name = m_vecEndPos Offset = 0x4f4 Type = PT_VECTOR
Name = m_nModelIndex Offset = 0x84 Type = PT_INT
Name = m_vecOrigin Offset = 0x29c Type = PT_VECTOR
Name = moveparent Offset = 0x154 Type = PT_INT
Name = beampredictable_id Offset = 0x0 Type = PT_INT

P.S Что-то мне кажется что не чит ты хочешь зделать а пасту с соусом.
 
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