ragebot
added an option for "delay shot"
improved multithreading performance
improved recharge speed
improved animations for players that just came out of dormancy
improved aimbot speed for players that just came out of dormancy
improved fps and reduced stuttering
improved hitting players that just spawned
fixed a huge record selection bug
a lot of records were being ignored
rarely ever shot at on shot records prior to this
fixed wrong animations on moving players
fixed a bug where sometimes autostop wouldnt activate
often led to not shooting and just staring at the enemy
manual aimbot shots will now properly delay when having desync on shot on
improved knifebot logic
autostop "stop between shots" will no longer stop when there is no hittable target
autoscope will no longer activate when nospread is on
aimbot now accounts for "mp_damage_headshot_only"
aimbot now accounts for "mp_damage_scale_ct_head " and "mp_damage_scale_t_head"
aimbot now accounts for "mp_damage_scale_ct_body " and "mp_damage_scale_t_body"
fixed the hack thinking players coming out of dormancy are breaking lc and unnecessarily extrapolating
fixed a bug where the ragebot would recharge even with an enemy right in front of you
toggling on a tickbase exploit will now instantly recharge regardless of aimbot state
improved networking on high ping
fixed the revolver shooting ground when spamming left click and being shifted
fixed a bug with the knifebot that would make it so it never backtracked
fixed several smaller knifebot bugs that led to inaccuracies
fixed the console being spammed when using exploits on a server with more than 16 ticks allowed
fixed some prediction errors when standing still
fixed extrapolation origin not being restored and resulting in visual glitches
hack now automatically detects whether the server has fake duck disabled and adjusts accordingly
antiaim
removing the hack forcing full fakelag every ~1second
anti knife now also considers the height of the enemy player
overall improved anti knife logic
visuals
massively improved the accuracy of the danger warning position
added a glow trail to the danger warning
added another color picker for the dropped weapons ammo text
added a icon size slider for dropped weapons
fixed the danger warning for fires randomly appearing in places
fixed chinese characters etc. not showing on the name esp
bomb esp will now also reveal the bomb on radar
added a filtering system to the item esp when there multiple items of the same type
will now only show the one closest to you by distance and fov
added the ability to change the color and alpha of the danger warning path separately
added "modulate ambient light"
background of the health bar will now respect the main bar alpha when fading in
background of ammo bar will now scale with the alpha of your main color
fixed danger warning being inaccurate when the thrower was shifted
fixed texture attachment chams not working
fixed the grenade prediction damage being wrong most of the time
fixed grenade prediction going through doors
fixed grenade prediction thinking chickens🐔 are solid objects
fixed dormant esp jittering because of shared esp
fixed attachments lagging behind or being in the wrong position
fixed a viewmodel bug where if continuously shooting with tickbase charge the shooting animation wouldnt play
fixed the attachments of the shadow being on the wrong bone when using model changer
grenade prediction and danger warning now accounts for "sv_hegrenade_damage_multiplier"
grenade prediction and danger warning now accounts for "sv_hegrenade_radius_multiplier"
bullet tracers when in first person now come from the barrel of the gun
fixed items on the ground that are closer to you being overlapped by items that are further away
fixed the grenade prediction showing "hit" for fire grenades even though they explode in air
fixed the grenade prediction showing "hit" even though it ended up in a smoke
fixed grenades thrown via "sv_rethrow_last_grenade" not showing on esp or danger warning
fixed several bugs with the bomb esp
fixed model precaching bug which made late precached models not show
fixed health text showing wrong number when player has over 100hp
fixed sunset mode breaking when scoping in
fixed view bobbing being automatically disabled with desync on
misc
"lock menu layout" now saves globally independent from config
hack now automatically detects whether "infinite duck stamina" is restricted by the server
added an option "easy strafe" to the autostrafer
makes strafing with the movement keys feel a lot smoother
skins
added "seed" slider
added missing "broken fang" gloves
fixed clantag not resetting back to off when loading a different config
scripts (note: i will get to updating the docs with all the undocumented functions soon)
fixed "player:get_hitbox_pos" returning wrong data when called on custom models
added "render.load_font_buffer"
added support for concommands
calling :set_int etc. on concommands will no longer crash the game
added ":invoke_callback" to concommands
fixed hitchance field not working for aimbot callbacks
renamed "global_vars" table to "globals", "global_vars" will still work as to not break old scripts but is deprecated