Обсуждаем Primordial.dev update

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ragebot
  • added an option for "delay shot"
  • improved multithreading performance
  • improved recharge speed
  • improved animations for players that just came out of dormancy
  • improved aimbot speed for players that just came out of dormancy
  • improved fps and reduced stuttering
  • improved hitting players that just spawned
  • fixed a huge record selection bug
    • a lot of records were being ignored
    • rarely ever shot at on shot records prior to this
  • fixed wrong animations on moving players
  • fixed a bug where sometimes autostop wouldnt activate
    • often led to not shooting and just staring at the enemy
  • manual aimbot shots will now properly delay when having desync on shot on
  • improved knifebot logic
  • autostop "stop between shots" will no longer stop when there is no hittable target
  • autoscope will no longer activate when nospread is on
  • aimbot now accoutns for "mp_damage_headshot_only"
  • aimbot now accoutns for "mp_damage_scale_ct_head " and "mp_damage_scale_t_head"
  • aimbot now accoutns for "mp_damage_scale_ct_body " and "mp_damage_scale_t_body"
  • fixed the hack thinking players coming out of dormancy are breaking lc and unnecessarily extrapolating
  • fixed a bug where the ragebot would recharge even with an enemy right in front of you
  • toggling on a tickbase exploit will now instantly recharge regardless of aimbot state
  • improved networking on high ping
  • fixed the revolver shooting ground when spamming left click and being shifted
  • fixed a bug with the knifebot that would make it so it never backtracked
  • fixed several smaller knifebot bugs that led to inaccuracies
  • fixed the console being spammed when using exploits on a server with more than 16 ticks allowed
  • fixed some prediction errors when standing still
  • fixed extrapolation origin not being restored and resulting in visual glitches
  • hack now automatically detects whether the server has fake duck disabled and adjusts accordingly
antiaim
  • removing the hack forcing full fakelag every ~1second
  • anti knife now also considers the height of the enemy player
  • overall improved anti knife logic
visuals
  • massively improved the accuracy of the danger warning position
  • added a glow trail to the danger warning
  • added another color picker for the dropped weapons ammo text
  • added a icon size slider for dropped weapons
  • fixed the danger warning for fires randomly appearing in places
  • fixed chinese characters etc. not showing on the name esp
  • bomb esp will now also reveal the bomb on radar
  • added a filtering system to the item esp when there multiple items of the same type
    • will now only show the one closest to you by distance and fov
  • added the ability to change the color and alpha of the danger warning path separately
  • added "modulate ambient light"
  • background of the health bar will now respect the main bar alpha when fading in
  • background of ammo bar will now scale with the alpha of your main color
  • fixed danger warning being inaccurate when the thrower was shifted
  • fixed texture attachment chams not working
  • fixed the grenade prediction damage being wrong most of the time
  • fixed grenade prediction going through doors
  • fixed grenade prediction thinking chickens
    Пожалуйста, авторизуйтесь для просмотра ссылки.
    are solid objects
  • fixed dormant esp jittering because of shared esp
  • fixed attachments lagging behind or being in the wrong position
  • fixed a viewmodel bug where if continuously shooting with tickbase charge the shooting animation wouldnt play
  • fixed the attachments of the shadow being on the wrong bone when using model changer
  • grenade prediction and danger warning now accounts for "sv_hegrenade_damage_multiplier"
  • grenade prediction and danger warning now accounts for "sv_hegrenade_radius_multiplier"
  • bullet tracers when in first person now come from the barrel of the gun
  • fixed items on the ground that are closer to you being overlapped by items that are further away
  • fixed the grenade prediction showing "hit" for fire grenades even though they explode in air
  • fixed the grenade prediction showing "hit" even though it ended up in a smoke
  • fixed grenades thrown via "sv_rethrow_last_grenade" not showing on esp or danger warning
  • fixed several bugs with the bomb esp
  • fixed model precaching bug which made late precached models not show
  • fixed health text showing wrong number when player has over 100hp
  • fixed sunset mode breaking when scoping in
  • fixed view bobbing being automatically disabled with desync on
misc
  • "lock menu layout" now saves globally independent from config
  • hack now automatically detects whether "infinite duck stamina" is restricted by the server
  • added an option "easy strafe" to the autostrafer
    • makes strafing with the movement keys feel a lot smoother
skins
  • added "seed" slider
  • added missing "broken fang" gloves
  • fixed clantag not resetting back to off when loading a different config
scripts (note: i will get to updating the docs with all the undocumented functions soon)
  • fixed "player:get_hitbox_pos" returning wrong data when called on custom models
  • added "render.load_font_buffer"
  • added support for concommands
    • calling :set_int etc. on concommands will no longer crash the game
  • added ":invoke_callback" to concommands
  • fixed hitchance field not working for aimbot callbacks
  • renamed "global_vars" table to "globals", "global_vars" will still work as to not break old scripts but is deprecated
 
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Забаненный
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Ну хотя бы видно, что над читом работают, а не нейд предикшен меняют =)
 
ev0lved!
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Блять, просто большой фикс багов, так ещё и с кучей воды в логе, ПОЧТИ нихуя нового.. Ждём дальше нормального апдейта...
 
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Ахуеть апдейт лог конечно.
 
👁Вас заметили!👁
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ragebot
  • added an option for "delay shot"
  • improved multithreading performance
  • improved recharge speed
  • improved animations for players that just came out of dormancy
  • improved aimbot speed for players that just came out of dormancy
  • improved fps and reduced stuttering
  • improved hitting players that just spawned
  • fixed a huge record selection bug
    • a lot of records were being ignored
    • rarely ever shot at on shot records prior to this
  • fixed wrong animations on moving players
  • fixed a bug where sometimes autostop wouldnt activate
    • often led to not shooting and just staring at the enemy
  • manual aimbot shots will now properly delay when having desync on shot on
  • improved knifebot logic
  • autostop "stop between shots" will no longer stop when there is no hittable target
  • autoscope will no longer activate when nospread is on
  • aimbot now accoutns for "mp_damage_headshot_only"
  • aimbot now accoutns for "mp_damage_scale_ct_head " and "mp_damage_scale_t_head"
  • aimbot now accoutns for "mp_damage_scale_ct_body " and "mp_damage_scale_t_body"
  • fixed the hack thinking players coming out of dormancy are breaking lc and unnecessarily extrapolating
  • fixed a bug where the ragebot would recharge even with an enemy right in front of you
  • toggling on a tickbase exploit will now instantly recharge regardless of aimbot state
  • improved networking on high ping
  • fixed the revolver shooting ground when spamming left click and being shifted
  • fixed a bug with the knifebot that would make it so it never backtracked
  • fixed several smaller knifebot bugs that led to inaccuracies
  • fixed the console being spammed when using exploits on a server with more than 16 ticks allowed
  • fixed some prediction errors when standing still
  • fixed extrapolation origin not being restored and resulting in visual glitches
  • hack now automatically detects whether the server has fake duck disabled and adjusts accordingly
antiaim
  • removing the hack forcing full fakelag every ~1second
  • anti knife now also considers the height of the enemy player
  • overall improved anti knife logic
visuals
  • massively improved the accuracy of the danger warning position
  • added a glow trail to the danger warning
  • added another color picker for the dropped weapons ammo text
  • added a icon size slider for dropped weapons
  • fixed the danger warning for fires randomly appearing in places
  • fixed chinese characters etc. not showing on the name esp
  • bomb esp will now also reveal the bomb on radar
  • added a filtering system to the item esp when there multiple items of the same type
    • will now only show the one closest to you by distance and fov
  • added the ability to change the color and alpha of the danger warning path separately
  • added "modulate ambient light"
  • background of the health bar will now respect the main bar alpha when fading in
  • background of ammo bar will now scale with the alpha of your main color
  • fixed danger warning being inaccurate when the thrower was shifted
  • fixed texture attachment chams not working
  • fixed the grenade prediction damage being wrong most of the time
  • fixed grenade prediction going through doors
  • fixed grenade prediction thinking chickens
    Пожалуйста, авторизуйтесь для просмотра ссылки.
    are solid objects
  • fixed dormant esp jittering because of shared esp
  • fixed attachments lagging behind or being in the wrong position
  • fixed a viewmodel bug where if continuously shooting with tickbase charge the shooting animation wouldnt play
  • fixed the attachments of the shadow being on the wrong bone when using model changer
  • grenade prediction and danger warning now accounts for "sv_hegrenade_damage_multiplier"
  • grenade prediction and danger warning now accounts for "sv_hegrenade_radius_multiplier"
  • bullet tracers when in first person now come from the barrel of the gun
  • fixed items on the ground that are closer to you being overlapped by items that are further away
  • fixed the grenade prediction showing "hit" for fire grenades even though they explode in air
  • fixed the grenade prediction showing "hit" even though it ended up in a smoke
  • fixed grenades thrown via "sv_rethrow_last_grenade" not showing on esp or danger warning
  • fixed several bugs with the bomb esp
  • fixed model precaching bug which made late precached models not show
  • fixed health text showing wrong number when player has over 100hp
  • fixed sunset mode breaking when scoping in
  • fixed view bobbing being automatically disabled with desync on
misc
  • "lock menu layout" now saves globally independent from config
  • hack now automatically detects whether "infinite duck stamina" is restricted by the server
  • added an option "easy strafe" to the autostrafer
    • makes strafing with the movement keys feel a lot smoother
skins
  • added "seed" slider
  • added missing "broken fang" gloves
  • fixed clantag not resetting back to off when loading a different config
scripts (note: i will get to updating the docs with all the undocumented functions soon)
  • fixed "player:get_hitbox_pos" returning wrong data when called on custom models
  • added "render.load_font_buffer"
  • added support for concommands
    • calling :set_int etc. on concommands will no longer crash the game
  • added ":invoke_callback" to concommands
  • fixed hitchance field not working for aimbot callbacks
  • renamed "global_vars" table to "globals", "global_vars" will still work as to not break old scripts but is deprecated
лень читать но хуйня
 
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