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Автор темы
- #1
ragebot
- added an option for "delay shot"
- improved multithreading performance
- improved recharge speed
- improved animations for players that just came out of dormancy
- improved aimbot speed for players that just came out of dormancy
- improved fps and reduced stuttering
- improved hitting players that just spawned
- fixed a huge record selection bug
- a lot of records were being ignored
- rarely ever shot at on shot records prior to this
- fixed wrong animations on moving players
- fixed a bug where sometimes autostop wouldnt activate
- often led to not shooting and just staring at the enemy
- manual aimbot shots will now properly delay when having desync on shot on
- improved knifebot logic
- autostop "stop between shots" will no longer stop when there is no hittable target
- autoscope will no longer activate when nospread is on
- aimbot now accoutns for "mp_damage_headshot_only"
- aimbot now accoutns for "mp_damage_scale_ct_head " and "mp_damage_scale_t_head"
- aimbot now accoutns for "mp_damage_scale_ct_body " and "mp_damage_scale_t_body"
- fixed the hack thinking players coming out of dormancy are breaking lc and unnecessarily extrapolating
- fixed a bug where the ragebot would recharge even with an enemy right in front of you
- toggling on a tickbase exploit will now instantly recharge regardless of aimbot state
- improved networking on high ping
- fixed the revolver shooting ground when spamming left click and being shifted
- fixed a bug with the knifebot that would make it so it never backtracked
- fixed several smaller knifebot bugs that led to inaccuracies
- fixed the console being spammed when using exploits on a server with more than 16 ticks allowed
- fixed some prediction errors when standing still
- fixed extrapolation origin not being restored and resulting in visual glitches
- hack now automatically detects whether the server has fake duck disabled and adjusts accordingly
- removing the hack forcing full fakelag every ~1second
- anti knife now also considers the height of the enemy player
- overall improved anti knife logic
- massively improved the accuracy of the danger warning position
- added a glow trail to the danger warning
- added another color picker for the dropped weapons ammo text
- added a icon size slider for dropped weapons
- fixed the danger warning for fires randomly appearing in places
- fixed chinese characters etc. not showing on the name esp
- bomb esp will now also reveal the bomb on radar
- added a filtering system to the item esp when there multiple items of the same type
- will now only show the one closest to you by distance and fov
- added the ability to change the color and alpha of the danger warning path separately
- added "modulate ambient light"
- background of the health bar will now respect the main bar alpha when fading in
- background of ammo bar will now scale with the alpha of your main color
- fixed danger warning being inaccurate when the thrower was shifted
- fixed texture attachment chams not working
- fixed the grenade prediction damage being wrong most of the time
- fixed grenade prediction going through doors
- fixed grenade prediction thinking chickensПожалуйста, авторизуйтесь для просмотра ссылки.are solid objects
- fixed dormant esp jittering because of shared esp
- fixed attachments lagging behind or being in the wrong position
- fixed a viewmodel bug where if continuously shooting with tickbase charge the shooting animation wouldnt play
- fixed the attachments of the shadow being on the wrong bone when using model changer
- grenade prediction and danger warning now accounts for "sv_hegrenade_damage_multiplier"
- grenade prediction and danger warning now accounts for "sv_hegrenade_radius_multiplier"
- bullet tracers when in first person now come from the barrel of the gun
- fixed items on the ground that are closer to you being overlapped by items that are further away
- fixed the grenade prediction showing "hit" for fire grenades even though they explode in air
- fixed the grenade prediction showing "hit" even though it ended up in a smoke
- fixed grenades thrown via "sv_rethrow_last_grenade" not showing on esp or danger warning
- fixed several bugs with the bomb esp
- fixed model precaching bug which made late precached models not show
- fixed health text showing wrong number when player has over 100hp
- fixed sunset mode breaking when scoping in
- fixed view bobbing being automatically disabled with desync on
- "lock menu layout" now saves globally independent from config
- hack now automatically detects whether "infinite duck stamina" is restricted by the server
- added an option "easy strafe" to the autostrafer
- makes strafing with the movement keys feel a lot smoother
- added "seed" slider
- added missing "broken fang" gloves
- fixed clantag not resetting back to off when loading a different config
- fixed "player:get_hitbox_pos" returning wrong data when called on custom models
- added "render.load_font_buffer"
- added support for concommands
- calling :set_int etc. on concommands will no longer crash the game
- added ":invoke_callback" to concommands
- fixed hitchance field not working for aimbot callbacks
- renamed "global_vars" table to "globals", "global_vars" will still work as to not break old scripts but is deprecated