ragebot added an option for "delay shot" improved multithreading performance improved recharge speed improved animations for players that just came out of dormancy improved aimbot speed for players that just came out of dormancy improved fps and reduced stuttering improved hitting players that just spawned fixed a huge record selection bug a lot of records were being ignored rarely ever shot at on shot records prior to this fixed wrong animations on moving players fixed a bug where sometimes autostop wouldnt activate often led to not shooting and just staring at the enemy manual aimbot shots will now properly delay when having desync on shot on improved knifebot logic autostop "stop between shots" will no longer stop when there is no hittable target autoscope will no longer activate when nospread is on aimbot now accoutns for "mp_damage_headshot_only" aimbot now accoutns for "mp_damage_scale_ct_head " and "mp_damage_scale_t_head" aimbot now accoutns for "mp_damage_scale_ct_body " and "mp_damage_scale_t_body" fixed the hack thinking players coming out of dormancy are breaking lc and unnecessarily extrapolating fixed a bug where the ragebot would recharge even with an enemy right in front of you toggling on a tickbase exploit will now instantly recharge regardless of aimbot state improved networking on high ping fixed the revolver shooting ground when spamming left click and being shifted fixed a bug with the knifebot that would make it so it never backtracked fixed several smaller knifebot bugs that led to inaccuracies fixed the console being spammed when using exploits on a server with more than 16 ticks allowed fixed some prediction errors when standing still fixed extrapolation origin not being restored and resulting in visual glitches hack now automatically detects whether the server has fake duck disabled and adjusts accordingly antiaim removing the hack forcing full fakelag every ~1second anti knife now also considers the height of the enemy player overall improved anti knife logic visuals massively improved the accuracy of the danger warning position added a glow trail to the danger warning added another color picker for the dropped weapons ammo text added a icon size slider for dropped weapons fixed the danger warning for fires randomly appearing in places fixed chinese characters etc. not showing on the name esp bomb esp will now also reveal the bomb on radar added a filtering system to the item esp when there multiple items of the same type will now only show the one closest to you by distance and fov added the ability to change the color and alpha of the danger warning path separately added "modulate ambient light" background of the health bar will now respect the main bar alpha when fading in background of ammo bar will now scale with the alpha of your main color fixed danger warning being inaccurate when the thrower was shifted fixed texture attachment chams not working fixed the grenade prediction damage being wrong most of the time fixed grenade prediction going through doors fixed grenade prediction thinking chickens🐔 are solid objects fixed dormant esp jittering because of shared esp fixed attachments lagging behind or being in the wrong position fixed a viewmodel bug where if continuously shooting with tickbase charge the shooting animation wouldnt play fixed the attachments of the shadow being on the wrong bone when using model changer grenade prediction and danger warning now accounts for "sv_hegrenade_damage_multiplier" grenade prediction and danger warning now accounts for "sv_hegrenade_radius_multiplier" bullet tracers when in first person now come from the barrel of the gun fixed items on the ground that are closer to you being overlapped by items that are further away fixed the grenade prediction showing "hit" for fire grenades even though they explode in air fixed the grenade prediction showing "hit" even though it ended up in a smoke fixed grenades thrown via "sv_rethrow_last_grenade" not showing on esp or danger warning fixed several bugs with the bomb esp fixed model precaching bug which made late precached models not show fixed health text showing wrong number when player has over 100hp fixed sunset mode breaking when scoping in fixed view bobbing being automatically disabled with desync on misc "lock menu layout" now saves globally independent from config hack now automatically detects whether "infinite duck stamina" is restricted by the server added an option "easy strafe" to the autostrafer makes strafing with the movement keys feel a lot smoother skins added "seed" slider added missing "broken fang" gloves fixed clantag not resetting back to off when loading a different config scripts (note: i will get to updating the docs with all the undocumented functions soon) fixed "player:get_hitbox_pos" returning wrong data when called on custom models added "render.load_font_buffer" added support for concommands calling :set_int etc. on concommands will no longer crash the game added ":invoke_callback" to concommands fixed hitchance field not working for aimbot callbacks renamed "global_vars" table to "globals", "global_vars" will still work as to not break old scripts but is deprecated