чтобы в каждом скрипте было:> local inds = ui.create("Visuals", "Indicators") local ybase = inds:combo("Yaw Base", {"Disabled","Left", "Right"}, 0, "") local accent_color = inds:color_picker("Accent Color", color(185, 194, 255, 255)) local screen_size = render.screen_size() local anti_aim = require("neverlose/anti_aim") function ts() if globals.is_in_game then local localplayer = entity.get_local_player() if localplayer:is_alive() then if not localplayer.m_bIsScoped then render.poly(ybase:get() == "Right" and accent_color:get() or color(35, 35, 35, 150), vector(screen_size.x / 2 + 55, screen_size.y / 2 - 2 + 2), vector(screen_size.x / 2 + 42, screen_size.y / 2 - 2 - 7), vector(screen_size.x / 2 + 42, screen_size.y / 2 - 2 + 11)) render.poly(ybase:get() == "Left" and accent_color:get() or color(35, 35, 35, 150), vector(screen_size.x / 2 - 55, screen_size.y / 2 - 2 + 2), vector(screen_size.x / 2 - 42, screen_size.y / 2 - 2 - 7), vector(screen_size.x / 2 - 42, screen_size.y / 2 - 2 + 11)) render.rect_outline(vector(screen_size.x / 2 + 38, screen_size.y / 2 - 2 - 7), vector(screen_size.x / 2 + 38 + 2, screen_size.y / 2 - 2 - 7 + 18), anti_aim.get_inverter_state() == true and accent_color:get() or color(35, 35, 35, 150)) render.rect_outline(vector(screen_size.x / 2 - 40, screen_size.y / 2 - 2 - 7), vector(screen_size.x / 2 - 38, screen_size.y / 2 - 2 - 7 + 18), anti_aim.get_inverter_state() == false and accent_color:get() or color(35, 35, 35, 150)) end end end end events.render:set(ts)