local next_call, pos = 0, 0
local tag = {
"c",
"ch",
"chu",
"chuj",
}
local chuj = ui.create("chuj")
local switch = chuj:switch("chujtag")
switch:set_callback(function() if not switch:get() then common.set_clan_tag("") end end)
events.shutdown:set(function() common.set_clan_tag("") end)
events.render:set(function()
if globals.is_in_game and switch:get() then
if next_call < globals.tickcount then
pos = pos + 1
if pos > #tag then
pos = 1
end
common.set_clan_tag(tag[pos])
next_call = globals.tickcount + 20
end
end
end)