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Автор темы
- #1
Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.
улучшенный хелпер отсюда
фиксанут баг с квик стопом (теперь после прожатия значение вернет)
добавлены новые локации по дефолту
и еще парочку маленьких улучшений
Grenade Helper:
---@diagnostic disable: undefined-global, cast-local-type
local test_array = {}
_DEBUG = true
ffi.cdef[[
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} color_struct_t;
typedef void (__cdecl* console_color_print)(void*,const color_struct_t&, const char*, ...);
typedef struct {
char pad_0x0000[4];
char* console_name;
char pad_0x0008[12];
int primary_clip_size;
int secondary_clip_size;
int primary_default_clip_size;
int secondary_default_clip_size;
int primary_reserve_ammo_max;
int secondary_reserve_ammo_max;
char* model_world;
char* model_player;
char* model_dropped;
char* sound_empty;
char* sound_single_shot;
char* sound_single_shot_accurate;
char pad_0x0044[12];
char* sound_burst;
char* sound_reload;
char pad_0x0058[16];
char* sound_special1;
char* sound_special2;
char* sound_special3;
char pad_0x0074[4];
char* sound_nearlyempty;
char pad_0x007c[4];
char* primary_ammo;
char* secondary_ammo;
char* item_name;
char* item_class;
bool itemflag_exhaustible;
bool model_right_handed;
bool is_melee_weapon;
char pad_0x0093[9];
int weapon_weight;
char pad_0x00a0[8];
int item_gear_slot_position;
char pad_0x00ac[28];
int weapon_type_int;
char pad_0x00cc[4];
int in_game_price;
int kill_award;
char* player_animation_extension;
float cycletime;
float cycletime_alt;
float time_to_idle;
float idle_interval;
bool is_full_auto;
char pad_0x00ed[3];
int damage;
float headshot_multiplier;
float armor_ratio;
int bullets;
float penetration;
float flinch_velocity_modifier_large;
float flinch_velocity_modifier_small;
float range;
float range_modifier;
float throw_velocity;
char pad_0x0114[12];
int has_silencer;
char pad_0x0124[4];
int crosshair_min_distance;
int crosshair_delta_distance;
float max_player_speed;
float max_player_speed_alt;
float attack_movespeed_factor;
float spread;
float spread_alt;
float inaccuracy_crouch;
float inaccuracy_crouch_alt;
float inaccuracy_stand;
float inaccuracy_stand_alt;
float inaccuracy_jump_initial;
float inaccuracy_jump_apex;
float inaccuracy_jump;
float inaccuracy_jump_alt;
float inaccuracy_land;
float inaccuracy_land_alt;
float inaccuracy_ladder;
float inaccuracy_ladder_alt;
float inaccuracy_fire;
float inaccuracy_fire_alt;
float inaccuracy_move;
float inaccuracy_move_alt;
float inaccuracy_reload;
int recoil_seed;
float recoil_angle;
float recoil_angle_alt;
float recoil_angle_variance;
float recoil_angle_variance_alt;
float recoil_magnitude;
float recoil_magnitude_alt;
float recoil_magnitude_variance;
float recoil_magnitude_variance_alt;
int spread_seed;
float recovery_time_crouch;
float recovery_time_stand;
float recovery_time_crouch_final;
float recovery_time_stand_final;
int recovery_transition_start_bullet;
int recovery_transition_end_bullet;
bool unzoom_after_shot;
bool hide_view_model_zoomed;
char pad_0x01ca[2];
int zoom_levels;
int zoom_fov_1;
int zoom_fov_2;
int zoom_time_0;
int zoom_time_1;
int zoom_time_2;
char* addon_location;
char pad_0x01e8[4];
float addon_scale;
char* eject_brass_effect;
char* tracer_effect;
int tracer_frequency;
int tracer_frequency_alt;
char* muzzle_flash_effect_1st_person;
char* muzzle_flash_effect_1st_person_alt;
char* muzzle_flash_effect_3rd_person;
char* muzzle_flash_effect_3rd_person_alt;
char* heat_effect;
float heat_per_shot;
char* zoom_in_sound;
char* zoom_out_sound;
char pad_0x0220[4];
float inaccuracy_alt_sound_threshold;
float bot_audible_range;
char pad_0x022c[12];
bool has_burst_mode;
bool is_revolver;
char pad_0x023a[2];
} ccs_weapon_info_t;
]]
--- @region: libs
local function a(b,c,type)return ffi.cast(type,ffi.cast("void***",b)[0][c])end;local function d(c,e)local f=ffi.typeof(e)return function(b,...)assert(b~=nil)if b then return a(b,c,f)(b,...)end end end;local g={"console_name","primary_clip_size","secondary_clip_size","primary_default_clip_size","secondary_default_clip_size","primary_reserve_ammo_max","secondary_reserve_ammo_max","model_world","model_player","model_dropped","sound_empty","sound_single_shot","sound_single_shot_accurate","sound_burst","sound_reload","sound_special1","sound_special2","sound_special3","sound_nearlyempty","primary_ammo","secondary_ammo","item_name","item_class","itemflag_exhaustible","model_right_handed","is_melee_weapon","weapon_weight","item_gear_slot_position","weapon_type_int","in_game_price","kill_award","player_animation_extension","cycletime","cycletime_alt","time_to_idle","idle_interval","is_full_auto","damage","headshot_multiplier","armor_ratio","bullets","penetration","flinch_velocity_modifier_large","flinch_velocity_modifier_small","range","range_modifier","throw_velocity","has_silencer","crosshair_min_distance","crosshair_delta_distance","max_player_speed","max_player_speed_alt","attack_movespeed_factor","spread","spread_alt","inaccuracy_crouch","inaccuracy_crouch_alt","inaccuracy_stand","inaccuracy_stand_alt","inaccuracy_jump_initial","inaccuracy_jump_apex","inaccuracy_jump","inaccuracy_jump_alt","inaccuracy_land","inaccuracy_land_alt","inaccuracy_ladder","inaccuracy_ladder_alt","inaccuracy_fire","inaccuracy_fire_alt","inaccuracy_move","inaccuracy_move_alt","inaccuracy_reload","recoil_seed","recoil_angle","recoil_angle_alt","recoil_angle_variance","recoil_angle_variance_alt","recoil_magnitude","recoil_magnitude_alt","recoil_magnitude_variance","recoil_magnitude_variance_alt","spread_seed","recovery_time_crouch","recovery_time_stand","recovery_time_crouch_final","recovery_time_stand_final","recovery_transition_start_bullet","recovery_transition_end_bullet","unzoom_after_shot","hide_view_model_zoomed","zoom_levels","zoom_fov_1","zoom_fov_2","zoom_time_0","zoom_time_1","zoom_time_2","addon_location","addon_scale","eject_brass_effect","tracer_effect","tracer_frequency","tracer_frequency_alt","muzzle_flash_effect_1st_person","muzzle_flash_effect_1st_person_alt","muzzle_flash_effect_3rd_person","muzzle_flash_effect_3rd_person_alt","heat_effect","heat_per_shot","zoom_in_sound","zoom_out_sound","inaccuracy_alt_sound_threshold","bot_audible_range","has_burst_mode","is_revolver"}local h={[0]="knife",[1]="pistol",[2]="smg",[3]="rifle",[4]="shotgun",[5]="sniperrifle",[6]="machinegun",[7]="c4",[9]="grenade",[11]="stackableitem",[12]="fists",[13]="breachcharge",[14]="bumpmine",[15]="tablet",[16]="melee",[19]="equipment"}local i=ffi.typeof("char*")local j=utils.opcode_scan("client.dll","8B 35 ? ? ? ? FF 10 0F B7 C0")or error("IWeaponSystem signature invalid")local k=ffi.cast("void****",ffi.cast("char*",j)+0x2)[0]local l=d(2,"ccs_weapon_info_t*(__thiscall*)(void*, unsigned int)")or error("invalid GetCSWeaponInfo index")local weapons,n={},{}for o=1,600 do local p=l(k,o)if p~=nil then local q={}for r=1,#g do local s=g[r]local t=p[s]local u,v=pcall(ffi.typeof,t)q[s]=u and v==i and ffi.string(t)or t end;q.idx=o;q.type=o==31 and"taser"or h[p.weapon_type_int]q.raw=p;weapons[o]=q;n[q.console_name]=q end end;local function w(x,y)if x~=weapons or type(y)~="number"or y<0 or y>8191 then return end;local o=bit.band(y:GetProp("m_iItemDefinitionIndex"),0xFFFF)return weapons[o]end;setmetatable(weapons,{__index=n,__metatable=false,__call=w})
local easing = {} function easing.expo_in(t, b, c, d) if t == 0 then return b else return c * math.pow(2, 10 * (t / d - 1)) + b - c * 0.001 end end function easing.quad_in_out(t, b, c, d) t = t / d * 2 if t < 1 then return c / 2 * math.pow(t, 2) + b else return -c / 2 * ((t - 1) * (t - 3) - 1) + b end end function easing.sine_in_out(t, b, c, d) return -c / 2 * (math.cos(math.pi * t / d) - 1) + b end function easing.quart_out(t, b, c, d) t = t / d - 1 return -c * (math.pow(t, 4) - 1) + b end function easing.sine_out(t, b, c, d) return c * math.sin(t / d * (math.pi / 2)) + b end function easing.cubic_in(t, b, c, d) t = t / d return c * math.pow(t, 3) + b end
local http_lib = require("neverlose/http_lib")
local http = http_lib.new({
task_interval = 0.3, -- polling intervals
enable_debug = true, -- print http request s to the console
timeout = 10 -- request expiration time
})
local table_gen = {}
local table_insert, table_concat, string_rep, string_len, string_sub = table.insert, table.concat, string.rep, string.len, string.sub
local math_max, math_floor, math_ceil = math.max, math.floor, math.ceil
local function len(str)
local _, count = string.gsub(tostring(str), "[^\128-\193]", "")
return count
end
local styles = {
-- 1 2 3 4 5 6 7 8 9 10 11
["ASCII"] = {"-", "|", "+"},
["Compact"] = {"-", " ", " ", " ", " ", " ", " ", " "},
["ASCII (Girder)"] = {"=", "||", "//", "[]", "\\\\", "|]", "[]", "[|", "\\\\", "[]", "//"},
["Unicode"] = {"═", "║", "╔", "╦", "╗", "╠", "╬", "╣", "╚", "╩", "╝"},
["Unicode (Single Line)"] = {"─", "│", "┌", "┬", "┐", "├", "┼", "┤", "└", "┴", "┘"},
["table_genarkdown (Github)"] = {"-", "|", "|"}
}
--initialize missing style values (ascii etc)
for _, style in pairs(styles) do
if #style == 3 then
for j=4, 11 do
style[j] = style[3]
end
end
end
local function justify_center(text, width)
text = string_sub(text, 1, width)
local length = len(text)
return string_rep(" ", math_floor(width/2-length/2)) .. text .. string_rep(" ", math_ceil(width/2-length/2))
end
local function justify_left(text, width)
text = string_sub(text, 1, width)
return text .. string_rep(" ", width-len(text))
end
function table_gen.generate_table(rows, headings, options)
if type(options) == "string" or options == nil then
options = {
style=options or "ASCII",
}
end
if options.top_line == nil then
options.top_line = options.style ~= "table_genarkdown (Github)"
end
if options.bottom_line == nil then
options.bottom_line = options.style ~= "table_genarkdown (Github)"
end
if options.header_seperator_line == nil then
options.header_seperator_line = true
end
local seperators = styles[options.style] or styles["ASCII"]
local rows_out, columns_width, columns_count = {}, {}, 0
local has_headings = headings ~= nil and #headings > 0
if has_headings then
for i=1, #headings do
columns_width[i] = len(headings[i])+2
end
columns_count = #headings
else
for i=1, #rows do
columns_count = math_max(columns_count, #rows[i])
end
end
for i=1, #rows do
local row = rows[i]
for c=1, columns_count do
columns_width[c] = math_max(columns_width[c] or 2, len(row[c])+2)
end
end
local column_seperator_rows = {}
for i=1, columns_count do
table_insert(column_seperator_rows, string_rep(seperators[1], columns_width[i]))
end
if options.top_line then
table_insert(rows_out, seperators[3] .. table_concat(column_seperator_rows, seperators[4]) .. seperators[5])
end
if has_headings then
local headings_justified = {}
for i=1, columns_count do
headings_justified[i] = justify_center(headings[i], columns_width[i])
end
table_insert(rows_out, seperators[2] .. table_concat(headings_justified, seperators[2]) .. seperators[2])
if options.header_seperator_line then
table_insert(rows_out, seperators[6] .. table_concat(column_seperator_rows, seperators[7]) .. seperators[8])
end
end
for i=1, #rows do
local row, row_out = rows[i], {}
if #row == 0 then
table_insert(rows_out, seperators[6] .. table_concat(column_seperator_rows, seperators[7]) .. seperators[8])
else
for j=1, columns_count do
local justified = options.value_justify == "center" and justify_center(row[j] or "", columns_width[j]-2) or justify_left(row[j] or "", columns_width[j]-2)
row_out[j] = " " .. justified .. " "
end
table_insert(rows_out, seperators[2] .. table_concat(row_out, seperators[2]) .. seperators[2])
end
end
if options.bottom_line and seperators[9] then
table_insert(rows_out, seperators[9] .. table_concat(column_seperator_rows, seperators[10]) .. seperators[11])
end
return table_concat(rows_out, "\n")
end
setmetatable(table_gen, {
__call = function(_, ...)
return table_gen.generate_table(...)
end
})
local game_dir = string.sub(common.get_game_directory(), 0 , -5)
local encode local escape_char_map = { [ "\\" ] = "\\", [ "\"" ] = "\"", [ "\b" ] = "b", [ "\f" ] = "f", [ "\n" ] = "n", [ "\r" ] = "r", [ "\t" ] = "t", } local escape_char_map_inv = { [ "/" ] = "/" } for k, v in pairs(escape_char_map) do escape_char_map_inv[v] = k end local function escape_char(c) return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte())) end local function encode_nil(val) return "null" end local function encode_table(val, stack) local res = {} stack = stack or {} if stack[val] then error("circular reference") end stack[val] = true if rawget(val, 1) ~= nil or next(val) == nil then local n = 0 for k in pairs(val) do if type(k) ~= "number" then error("invalid table: mixed or invalid key types") end n = n + 1 end if n ~= #val then error("invalid table: sparse array") end for i, v in ipairs(val) do table.insert(res, encode(v, stack)) end stack[val] = nil return "[" .. table.concat(res, ",") .. "]" else for k, v in pairs(val) do if type(k) ~= "string" then error("invalid table: mixed or invalid key types") end table.insert(res, encode(k, stack) .. ":" .. encode(v, stack)) end stack[val] = nil return "{" .. table.concat(res, ",") .. "}" end end local function encode_string(val) return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"' end local function encode_number(val) if val ~= val or val <= -math.huge or val >= math.huge then error("unexpected number value '" .. tostring(val) .. "'") end return string.format("%.14g", val) end local type_func_map = { [ "nil" ] = encode_nil, [ "table" ] = encode_table, [ "string" ] = encode_string, [ "number" ] = encode_number, [ "boolean" ] = tostring, } encode = function(val, stack) local t = type(val) local f = type_func_map[t] if f then return f(val, stack) end error("unexpected type '" .. t .. "'") end function json.encode(val) return( encode(val) ) end
local database = {} local db = json.parse(files.read(game_dir.."/database.json") or "[]") or {} function database.read(key) return db[key] end function database.write(key, value) db[key] = value files.write(game_dir.."/database.json", json.encode(db)) end function database.flush() for key in pairs(db) do db[key] = nil end end
local vectorlib={}local b={__index=vectorlib}function vectorlib.new(c,d,e)return setmetatable({x=c~=nil and c or 0,y=d~=nil and d or 0,z=e~=nil and e or 0},b)end;function vectorlib:offset(f,g,h)f=f or 0;g=g or 0;h=h or 0;self.x=self.x+f;self.y=self.y+g;self.z=self.z+h end;function vectorlib:unpack()return self.x,self.y,self.z end;function vectorlib:nullify()self.x=0;self.y=0;self.z=0 end;function b.__tostring(i)return string.format("%s, %s, %s",i.x,i.y,i.z)end;function b.__concat(i)return string.format("%s, %s, %s",i.x,i.y,i.z)end;function b.__eq(i,j)return i.x==j.x and i.y==j.y and i.z==j.z end;function b.__lt(i,j)if type(i)=="number"then return i<j.x or i<j.y or i<j.z end;if type(j)=="number"then return i.x<j or i.y<j or i.z<j end;return i.x<j.x or i.y<j.y or i.z<j.z end;function b.__le(i,j)if type(i)=="number"then return i<=j.x or i<=j.y or i<=j.z end;if type(j)=="number"then return i.x<=j or i.y<=j or i.z<=j end;return i.x<=j.x or i.y<=j.y or i.z<=j.z end;function b.__add(i,j)if type(i)=="number"then return vectorlib.new(i+j.x,i+j.y,i+j.z)end;if type(j)=="number"then return vectorlib.new(i.x+j,i.y+j,i.z+j)end;return vectorlib.new(i.x+j.x,i.y+j.y,i.z+j.z)end;function b.__sub(i,j)if type(i)=="number"then return vectorlib.new(i-j.x,i-j.y,i-j.z)end;if type(j)=="number"then return vectorlib.new(i.x-j,i.y-j,i.z-j)end;return vectorlib.new(i.x-j.x,i.y-j.y,i.z-j.z)end;function b.__mul(i,j)if type(i)=="number"then return vectorlib.new(i*j.x,i*j.y,i*j.z)end;if type(j)=="number"then return vectorlib.new(i.x*j,i.y*j,i.z*j)end;return vectorlib.new(i.x*j.x,i.y*j.y,i.z*j.z)end;function b.__div(i,j)if type(i)=="number"then return vectorlib.new(i/j.x,i/j.y,i/j.z)end;if type(j)=="number"then return vectorlib.new(i.x/j,i.y/j,i.z/j)end;return vectorlib.new(i.x/j.x,i.y/j.y,i.z/j.z)end;function b.__pow(i,j)if type(i)=="number"then return vectorlib.new(math.pow(i,j.x),math.pow(i,j.y),math.pow(i,j.z))end;if type(j)=="number"then return vectorlib.new(math.pow(i.x,j),math.pow(i.y,j),math.pow(i.z,j))end;return vectorlib.new(math.pow(i.x,j.x),math.pow(i.y,j.y),math.pow(i.z,j.z))end;function b.__mod(i,j)if type(i)=="number"then return vectorlib.new(i%j.x,i%j.y,i%j.z)end;if type(j)=="number"then return vectorlib.new(i.x%j,i.y%j,i.z%j)end;return vectorlib.new(i.x%j.x,i.y%j.y,i.z%j.z)end;function b.__unm(i)return vectorlib.new(-i.x,-i.y,-i.z)end;function vectorlib:length2_squared()return self.x*self.x+self.y*self.y end;function vectorlib:length2()return math.sqrt(self:length2_squared())end;function vectorlib:length_squared()return self.x*self.x+self.y*self.y+self.z*self.z end;function vectorlib:length()return math.sqrt(self:length_squared())end;function vectorlib:dot_product(k)return self.x*k.x+self.y*k.y+self.z*k.z end;function vectorlib:cross_product(k)return vectorlib.new(self.y*k.z-self.z*k.y,self.z*k.x-self.x*k.z,self.x*k.y-self.y*k.x)end;function vectorlib:dist_to_2d(k)return(k-self):length2()end;function vectorlib:dist_to(k)return(k-self):length()end;function vectorlib:dist_to_2d_sqr(k)return(k-self):length2_squared()end;function vectorlib:dist_to_sqr(k)return(k-self):length_squared()end;function vectorlib:lerp(l,m)return self+(l-self)*m end;function vectorlib:angles()local n,o,p=0,0,0;if self.y==0 and self.x==0 then p=0;if self.z>0 then o=270 else o=90 end else p=math.atan2(self.y,self.x)*180/math.pi;if p<0 then p=p+360 end;n=math.sqrt(self.x*self.x+self.y*self.y)o=math.atan2(-self.z,n)*180/math.pi;if o<0 then o=o+360 end end;return o,p end;function vectorlib:init_from_angles(o,p)local q=function(r)return r*math.pi/180 end;local s=math.sin(q(o))local t=math.cos(q(o))local u=math.sin(q(p))local v=math.cos(q(p))return vectorlib.new(t*v,t*u,-s)end;function vectorlib:normalized()local w=self:length()if w~=0 then return vectorlib.new(self.x/w,self.y/w,self.z/w)else return vectorlib.new(0,0,1)end end;function vectorlib:to_vec()return vec3_t(self:unpack())end;function vectorlib.from_vec(x)return vectorlib.new(x.x,x.y,x.z)end
local pretty_json={}local b,unpack,tostring=print,unpack,tostring;local c,d,e=table.concat,table.insert,table.remove;local f,g,h=string.sub,string.rep,string.len;local i,j,k,l={221,221,221},{180,230,30},{96,160,220},{218,230,30}local function m(n,o,p,q)o=o+#n:match('^%s*',o)if n:sub(o,o)~=p then if q then error('Expected '..p..' near position '..o)end;return o,false end;return o+1,true end;local function r(n,o,s)s=s or''local t='End of input found while parsing string.'if o>#n then error(t)end;local u=n:sub(o,o)if u=='"'then return s,o+1 end;if u~='\\'then return r(n,o+1,s..u)end;local v={b='\b',f='\f',n='\n',r='\r',t='\t'}local w=n:sub(o+1,o+1)if not w then error(t)end;return r(n,o+2,s..(v[w]or w))end;local function x(n,o)local y=n:match('^-?%d+%.?%d*[eE]?[+-]?%d*',o)local s=tonumber(y)if not s then error('Error parsing number at position '..o..'.')end;return s,o+#y end;function pretty_json.format(z,A,B,C)z=tostring(z)A,B,C=tostring(A or"\n"),tostring(B or"\t"),tostring(C or" ")local D,E,F,G,H,I,J=1,0,0,h(z),{},nil,nil;local K=f(C,-1)=="\n"for L=1,G do local u=f(z,L,L)if not J and(u=="{"or u=="[")then H[D]=I==":"and u..A or g(B,E)..u..A;E=E+1 elseif not J and(u=="}"or u=="]")then E=E-1;if I=="{"or I=="["then D=D-1;H[D]=g(B,E)..I..u else H[D]=A..g(B,E)..u end elseif not J and u==","then H[D]=u..A;F=-1 elseif not J and u==":"then H[D]=u..C;if K then D=D+1;H[D]=g(B,E)end else if u=='"'and I~="\\"then J=not J and true or nil end;if E~=F then H[D]=g(B,E)D,F=D+1,E end;H[D]=u end;I,D=u,D+1 end;return c(H)end;function pretty_json.highlight(z,M,N,O,P)M,O,P,N=M or i,O or j,P or k,N or l;z=tostring(z)local D,G,Q,R,S=1,h(z),{},nil,nil;local T,U=M,{}for L=1,G do local u=f(z,L,L)local V;if not S and(u=="{"or u=="[")then V=M;d(U,u)elseif not S and(u=="}"or u=="]")then V=M;if R=="{"or R=="["then d(U,c(R,u))else d(U,u)end elseif not S and(u==","or u==":")then V=M;d(U,u)else if u=='"'and R~="\\"then S=not S and true or nil;V=N elseif T==N then V=S and O or P elseif T==M and(u~=" "and u~="\n"and u~="\t")then V=S and O or P end;d(U,u)end;if V~=nil and V~=T then local W={e(U,#U)}d(Q,{T[1],T[2],T[3],c(U)})T,U=V,W end;R=u end;if#U>0 then d(Q,{T[1],T[2],T[3],c(U)})end;return Q end;local X=pretty_json.highlight;function pretty_json.print_highlighted(z,M,N,O,P)local Y=X(z,M,O,P,N)local Z=#Y;for D=1,Z do local H,_,a0,n=unpack(Y[D])if D~=Z then b(n..'\0')else b(n)end end;return Y end;function pretty_json.stringify(a1,A,B,C)local a2,z=pcall(json.encode,a1)if not a2 then error(z,2)return end;return pretty_json.format(z,A,B,C)end;function pretty_json.parse(n,o,a3)o=o or 1;if o>#n then error('Reached unexpected end of input.')end;local o=o+#n:match('^%s*',o)local a4=n:sub(o,o)if a4=='{'then local a5,a6,a7={},true,true;o=o+1;while true do a6,o=pretty_json.parse(n,o,'}')if a6==nil then return a5,o end;if not a7 then error('Comma missing between object items.')end;o=m(n,o,':',true)a5[a6],o=pretty_json.parse(n,o)o,a7=m(n,o,',')end elseif a4=='['then local a8,s,a7={},true,true;o=o+1;while true do s,o=pretty_json.parse(n,o,']')if s==nil then return a8,o end;if not a7 then error('Comma missing between array items.')end;a8[#a8+1]=s;o,a7=m(n,o,',')end elseif a4=='"'then return r(n,o+1)elseif a4=='-'or a4:match('%d')then return x(n,o)elseif a4==a3 then return nil,o+1 else local a9={['true']=true,['false']=false,['null']=json.null}for aa,ab in pairs(a9)do local ac=o+#aa-1;if n:sub(o,ac)==aa then return ab,ac+1 end end;local ad='position '..o..': '..n:sub(o,o+10)error('Invalid json syntax starting at '..ad)end end;
--- @endregion
local default_locations = '{"cs_agency":[{"name":["Unnamed","Table"],"weapon":"weapon_molotov","position":[-1073.0045166016,-328.01284790039,512.03125],"viewangles":[-11.550261497498,62.745376586914],"grenade":{"run":2}}]}'
if not files.read(game_dir.."/helper_data.json") then
files.write(game_dir.."/helper_data.json", default_locations)
end
if not files.read(game_dir.."/database.json") then
files.write(game_dir.."/database.json", "{}")
end
function test_array.vtable_entry(instance, index, type)
return ffi.cast(type, (ffi.cast("void***", instance)[0])[index])
end
function test_array.vtable_bind(module, interface, index, typestring)
local instance = utils.create_interface(module, interface) or error("invalid interface")
local fnptr = test_array.vtable_entry(instance, index, ffi.typeof(typestring)) or error("invalid vtable")
return function(...)
return fnptr(tonumber(ffi.cast("void***", instance)), ...)
end
end
local client = {}
function client.error_log(text)
utils.console_exec("play resource/warning.wav")
return print(text)--ffi_handler.color_print(color(255, 35, 35), text..'\n')
end
function test_array.table_clear(tbl)
for key in pairs(tbl) do
tbl[key] = nil
end
end
function test_array.table_map(tbl, callback)
local new = {}
for key, value in pairs(tbl) do
new[key] = callback(value)
end
return new
end
function test_array.table_map_assoc(tbl, callback)
local new = {}
for key, value in pairs(tbl) do
local new_key, new_value = callback(key, value)
new[new_key] = new_value
end
return new
end
local fonts = {
verdana_bold = render.load_font("verdana", 12, 'bad')
}
local Paint = {}
Paint.RectFilled = function(xy, wh, clr)
return render.rect(vector(xy.x, xy.y), vector(xy.x+wh.x, xy.y+wh.y), clr)
end
Paint.Rect = function(xy, wh, clr)
return render.rect_outline(vector(xy.x, xy.y), vector(xy.x+wh.x, xy.y+wh.y), clr)
end
Paint.Text = function(font, str, vec, clr, font_size)
font_size = font_size or 12
render.text(font, vector(vec.x, vec.y), clr, 'd', str)
end
Paint.CircleFilled = function(xy, rad, clr)
return render.circle(vector(math.floor(xy.x), math.floor(xy.y)), clr, rad, 0, 1)
end
Paint.Circle = function(xy, rad, clr)
return render.circle_outline(vector(math.floor(xy.x), math.floor(xy.y)), clr, rad, 0, 1)
end
local SOURCE_TYPE_NAMES = {
["remote"] = "Remote",
["local"] = "Local",
["local_file"] = "Local file"
}
local LOCATION_TYPE_NAMES = {
grenade = "Grenade",
wallbang = "Wallbang",
movement = "Movement"
}
local YAW_DIRECTION_OFFSETS = {
['Forward'] = 0,
['Back'] = 180,
['Left'] = 90,
['Right'] = -90
}
local YAW_DIRECTION_OFFSETS_RECOVERY = {
['Forward'] = 0,
['Back'] = 180,
['Left'] = 90,
['Right'] = -90
}
local MOVEMENT_BUTTONS_CHARS = {
["in_attack"] = "A",
["in_jump"] = "J",
["in_duck"] = "D",
["in_forward"] = "F",
["in_moveleft"] = "L",
["in_moveright"] = "R",
["in_back"] = "B",
["in_use"] = "U",
["in_attack2"] = "Z",
["in_speed"] = "S"
}
local GRENADE_WEAPON_NAMES = setmetatable({
[weapons.weapon_smokegrenade] = "Smoke",
[weapons.weapon_flashbang] = "Flashbang",
[weapons.weapon_hegrenade] = "HE",
[weapons.weapon_molotov] = "Molotov",
[weapons.weapon_incgrenade] = "Molotov",
}, {
__index = function(tbl, key)
if type(key) == "table" and key.name ~= nil then
tbl[key] = key.name
return tbl[key]
end
end
})
local GRENADE_WEAPON_NAMES_UI = setmetatable({
[weapons.weapon_smokegrenade] = "Smoke",
[weapons.weapon_flashbang] = "Flashbang",
[weapons.weapon_hegrenade] = "High Explosive",
[weapons.weapon_molotov] = "Molotov",
[weapons.weapon_incgrenade] = "Molotov",
}, {
__index = GRENADE_WEAPON_NAMES
})
local CUSTOM_ICONS = {}
CUSTOM_ICONS.vectors = {}
CUSTOM_ICONS.weapon_flashbang = 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CUSTOM_ICONS.vectors["weapon_flashbang"] = vector(80, 100)
CUSTOM_ICONS["weapon_flashbang"] = render.load_image(CUSTOM_ICONS.weapon_flashbang, CUSTOM_ICONS.vectors["weapon_flashbang"])
CUSTOM_ICONS.weapon_smokegrenade = '\x89\x50\x4E\x47\x0D\x0A\x1A\x0A\x00\x00\x00\x0D\x49\x48\x44\x52\x00\x00\x00\x27\x00\x00\x00\x64\x08\x06\x00\x00\x00\x05\x6F\x29\xF7\x00\x00\x00\x04\x73\x42\x49\x54\x08\x08\x08\x08\x7C\x08\x64\x88\x00\x00\x00\x09\x70\x48\x59\x73\x00\x00\x2E\x23\x00\x00\x2E\x23\x01\x78\xA5\x3F\x76\x00\x00\x00\x19\x74\x45\x58\x74\x53\x6F\x66\x74\x77\x61\x72\x65\x00\x77\x77\x77\x2E\x69\x6E\x6B\x73\x63\x61\x70\x65\x2E\x6F\x72\x67\x9B\xEE\x3C\x1A\x00\x00\x03\x20\x49\x44\x41\x54\x68\x81\xED\x9A\x3B\x68\x14\x41\x18\xC7\x7F\x5F\x8C\x1A\x0D\x3E\x52\x18\x5F\x84\x44\xC4\x98\xA0\x95\x45\x94\x80\x22\xF8\xC0\x26\x95\x28\x16\x1A\x7C\x14\xC1\x2E\x20\x62\x6B\x65\xAF\xD8\x0A\xD6\x36\x22\x82\x36\x5A\x18\x15\x6C\x15\x2D\x7C\x80\xC6\x58\xC4\x26\xA6\xD1\x18\x83\xFC\x2D\x66\x0F\xD7\xCB\xDE\xDD\xEE\x64\x2F\xBB\xEA\xFC\x60\xB8\x9D\x99\xEF\x66\x7F\xBB\x37\x3B\xB7\x30\x1F\x04\x02\x81\x40\x20\x10\x08\x04\x02\x81\xFF\x09\x49\x2B\x25\x3D\x93\x74\xBB\x68\x97\x79\x48\xBA\x25\xC7\x84\xA4\x3D\x59\xBF\x6F\x0D\x06\x3F\x01\x8C\x02\xAD\x59\xBD\x80\xE7\xC0\xB9\x58\xDB\x23\x33\xDB\x9F\x8B\x9C\xA4\x0E\xE0\x13\xB0\x32\xA3\x58\x3D\x76\x9A\xD9\xAB\xB4\xC1\x2D\x75\xFA\x86\xC8\x57\x0C\xE0\x44\x96\xE0\x7A\x72\x03\x0B\x14\x49\x62\x44\x52\x5B\xDA\xE0\x7A\x72\x1B\x73\x90\xA9\x66\x1D\x70\x34\xB7\xD1\x24\xAD\x90\x74\x57\xF9\xF1\x24\xED\xB9\xEB\xDD\x39\x00\xCC\x6C\x06\xF8\xB1\xA0\x2B\xFC\x93\x41\x49\x7B\xD3\x04\x36\x94\x6B\x02\x06\x1C\x4B\x13\x58\x84\x1C\xC0\xB0\xA4\x55\x8D\x82\x8A\x92\x5B\x03\x1C\x6E\x14\xD4\x50\x2E\x5A\x8C\x77\xE7\x61\x54\xC5\x85\x46\x01\x69\xEE\xDC\x10\xB0\x79\xE1\x2E\xF3\x18\x90\xD4\x55\x2F\xA0\xA6\x9C\xA4\x56\x49\xDB\x80\xED\xB9\x6B\x39\x96\x00\x67\xEA\x05\x98\xA4\x56\x60\x0F\x70\x10\xD8\x8A\x5B\x28\x37\x01\xBD\xC0\xF2\x26\x89\x55\xF8\x08\xF4\x45\xCB\xD5\x7C\x24\x5D\xCF\x71\x81\xF5\xE1\x64\x2D\x73\x93\x34\x09\xAC\x6F\xD2\x9D\x49\xC3\x63\x33\xDB\x97\xD4\xD1\x02\x7C\x58\x5C\x17\x00\x1E\xC4\x8E\xF7\x4A\x4A\x9C\x7B\x2D\xB8\x17\xC3\xC5\xE6\x0A\x30\x16\xAB\x9F\x4D\x0A\x2A\x6A\x11\x16\x70\x1C\x98\x8A\xEA\x9D\x92\x96\x54\x07\x15\x25\x87\x99\x7D\x06\x4E\x45\xD5\x5E\xE0\x74\x75\x4C\x61\x72\x00\x66\x76\x0F\xB8\x13\x55\xAF\x4A\xEA\x8F\xF7\x17\x2A\x17\x31\x02\xCC\x02\xED\xC0\x70\xBC\xA3\x70\xB9\xE8\xE7\xBD\x14\x55\x77\xC5\xFB\x0A\x97\x8B\x78\x9E\xD4\x58\x16\xB9\x44\x82\x9C\x2F\x41\xCE\x97\x20\xE7\x4B\x90\xF3\x25\xC8\xF9\x12\xE4\x7C\x09\x72\xBE\x04\x39\x5F\x82\x9C\x2F\x41\xCE\x97\x20\xE7\x4B\x90\xF3\x25\xC8\xF9\x12\xE4\x7C\x09\x72\xBE\x94\x5A\xAE\x92\x2F\x72\x19\xB8\x09\x74\x03\x3D\xB1\x52\xA9\x77\x01\x4B\x53\x8E\x39\x0B\x8C\x03\xEF\x6B\x94\x17\x59\xE5\x7E\x9A\xD9\x78\x34\xE8\x58\x75\x90\x24\x03\x3A\x80\xB5\xD1\x67\xE5\xD8\x80\x69\xE0\x4B\xBC\x98\x59\xCD\xBD\x0D\x29\xFD\xB6\x47\xAA\x4C\x9B\xE8\x64\x53\xFC\xDE\x37\x58\x14\xFE\x8A\x39\x77\x4E\xD2\x76\xE0\x75\x54\xDE\x00\x6F\x6A\x6E\x35\x66\x40\x6E\xC3\xB7\x2F\x2A\xFD\xB8\x29\x91\x49\xAE\x27\x2A\x55\xE3\xEA\x63\x45\x14\x37\x99\x27\x81\x09\xDC\xDC\xFA\x0A\x7C\xC3\xA5\x14\xAD\x06\x3A\x71\x89\x32\x5D\xB8\x1D\x99\x7E\xDC\x46\x72\xC3\x44\x83\x46\x72\x49\x18\xEE\x69\xED\x06\x0E\xF9\x9E\x60\x21\x94\x7A\xCE\x95\x45\x6E\x43\x52\x63\x59\xE4\xAE\x25\x35\x96\x45\x6E\x19\xEE\x41\x1B\x8D\x37\x66\x4D\x77\x6C\x16\x3D\xC0\x9C\x99\x7D\x8D\x37\x96\x42\xCE\xCC\xA6\x93\xDA\xCB\xF2\xB3\x26\x52\x7A\xB9\x6F\x8B\x7C\xCE\x39\x20\xDD\xDF\xA2\xA4\x36\x49\x17\x25\x7D\x6E\x72\xE6\xCD\xAC\xA4\x1B\x92\xFA\x32\x5F\x8E\xA4\x76\x49\xE7\x25\xBD\xCC\x59\xEA\x9D\xA4\x2B\x92\x32\x67\x92\x25\x26\x31\x4B\x1A\x04\x8E\x00\x07\x70\x29\xB9\x59\x9E\xEA\x19\xE0\x29\xF0\x10\xB8\x6F\x66\x89\x5B\xE4\xDE\x72\x71\xE4\xD2\x17\x77\x00\xDB\x70\x6F\x1B\x5B\xF8\x9D\xFB\xF4\x1D\x97\xC9\x35\x0E\xBC\x03\xDE\x02\xAF\xCD\x2C\xCF\x04\xD4\xC0\xBF\xC5\x2F\x20\x8E\x5A\xE8\x3C\x51\xB3\x6E\x00\x00\x00\x00\x49\x45\x4E\x44\xAE\x42\x60\x82'
CUSTOM_ICONS.vectors["weapon_smokegrenade"] = vector(39, 100)
CUSTOM_ICONS["weapon_smokegrenade"] = render.load_image(CUSTOM_ICONS.weapon_smokegrenade, CUSTOM_ICONS.vectors["weapon_smokegrenade"])
CUSTOM_ICONS.weapon_molotov = 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CUSTOM_ICONS.vectors["weapon_molotov"] = vector(59, 100)
CUSTOM_ICONS["weapon_molotov"] = render.load_image(CUSTOM_ICONS.weapon_molotov, CUSTOM_ICONS.vectors["weapon_molotov"])
CUSTOM_ICONS.weapon_hegrenade = 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CUSTOM_ICONS.vectors["weapon_hegrenade"] = vector(61, 100)
CUSTOM_ICONS["weapon_hegrenade"] = render.load_image(CUSTOM_ICONS.weapon_hegrenade, CUSTOM_ICONS.vectors["weapon_hegrenade"])
-- bhop icon
CUSTOM_ICONS.bhop_png = [[
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 158 200" height="200mm" width="158mm">
<g style="mix-blend-mode:normal">
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</g>
</svg>
]]
CUSTOM_ICONS.vectors["bhop"] = vector(1866, 2362)
CUSTOM_ICONS['bhop'] = render.load_image(CUSTOM_ICONS.bhop_png, CUSTOM_ICONS.vectors["bhop"])
--
local WEPAON_ICONS_OFFSETS = setmetatable({
[CUSTOM_ICONS["weapon_smokegrenade"]] = {0.2, -0.1, 0.35, 0},
[CUSTOM_ICONS["weapon_hegrenade"]] = {0.1, -0.12, 0.2, 0},
[CUSTOM_ICONS["weapon_molotov"]] = {0, -0.04, 0, 0},
}, {
__index = function(tbl, key)
tbl[key] = {0, 0, 0, 0}
return tbl[key]
end
})
local WEAPON_ALIASES = {
[weapons["weapon_incgrenade"]] = weapons["weapon_molotov"],
[weapons["weapon_firebomb"]] = weapons["weapon_molotov"],
[weapons["weapon_frag_grenade"]] = weapons["weapon_hegrenade"],
}
for idx, weapon in pairs(weapons) do
if weapon.type == "knife" then
WEAPON_ALIASES[weapon] = weapons["weapon_knife"]
end
end
local vector_index_i, vector_index_lookup = 1, {}
local VECTOR_INDEX = setmetatable({}, {
__index = function(self, key)
local id = string.format("%.2f %.2f %.2f", key:unpack())
local index = vector_index_lookup[id]
-- first time we met this location
if index == nil then
index = vector_index_i
vector_index_lookup[id] = index
vector_index_i = index + 1
end
self[key] = index
return index
end,
__mode = "k"
})
local DEFAULTS = {
visibility_offset = vectorlib.new(0, 0, 24),
fov = 0.7,
fov_movement = 25,
select_fov_legit = 8,
select_fov_rage = 25,
max_dist = 6,
destroy_text = "Break the object",
source_ttl = 5
}
local MAX_DIST_ICON = 1500
local MAX_DIST_ICON_SQR = MAX_DIST_ICON*MAX_DIST_ICON
local MAX_DIST_COMBINE_SQR = 20*20
local MAX_DIST_TEXT = 650
local MAX_DIST_CLOSE = 28
local MAX_DIST_CLOSE_DRAW = 15
local MAX_DIST_CORRECT = 0.1
local POSITION_WORLD_OFFSET = vectorlib.new(0, 0, 8)
local POSITION_WORLD_TOP_SIZE = 6
local INF = 1/0
local NULL_VECTOR = vectorlib.new(0, 0, 0)
local GRENADE_PLAYBACK_PREPARE, GRENADE_PLAYBACK_RUN, GRENADE_PLAYBACK_THROW, GRENADE_PLAYBACK_THROWN, GRENADE_PLAYBACK_FINISHED = 1, 2, 3, 4, 5
local CLR_TEXT_EDIT = {255, 16, 16}
local approach_accurate_Z_OFFSET = 20
local approach_accurate_PLAYER_RADIUS = 16
local approach_accurate_OFFSETS_START = {
vectorlib.new(approach_accurate_PLAYER_RADIUS*0.7, 0, approach_accurate_Z_OFFSET),
vectorlib.new(-approach_accurate_PLAYER_RADIUS*0.7, 0, approach_accurate_Z_OFFSET),
vectorlib.new(0, approach_accurate_PLAYER_RADIUS*0.7, approach_accurate_Z_OFFSET),
vectorlib.new(0, -approach_accurate_PLAYER_RADIUS*0.7, approach_accurate_Z_OFFSET),
}
local approach_accurate_OFFSETS_END = {
vectorlib.new(approach_accurate_PLAYER_RADIUS*2, 0, 0),
vectorlib.new(0, approach_accurate_PLAYER_RADIUS*2, 0),
vectorlib.new(-approach_accurate_PLAYER_RADIUS*2, 0, 0),
vectorlib.new(0, -approach_accurate_PLAYER_RADIUS*2, 0),
}
local benchmark = {
start_times = {},
measure = function(name, callback, ...)
if not false then return end
local start = common.get_unixtime()
local values = {callback(...)}
print(string.format("%s took %fms", name, common.get_unixtime()-start))
return unpack(values)
end,
start = function(self, name)
if not false then return end
if self.start_times[name] ~= nil then
client.error_log("benchmark: " .. name .. " wasn't finished before starting again")
end
self.start_times[name] = common.get_unixtime()
end,
finish = function(self, name)
if not false then return end
if self.start_times[name] == nil then
return
end
print(string.format("%s took %fms", name, common.get_unixtime()-self.start_times[name]))
self.start_times[name] = nil
end
}
function test_array.get_string(msg, ...)
local str = ""
local args = {msg, ...}
for i = 1, #args do
str = str .. args[i] .. "\x20"
end
return str
end
function test_array.hsv_to_rgb(h, s, v)
if s == 0 then
return v, v, v
end
h = h / 60
local hue_sector = math.floor(h)
local hue_sector_offset = h - hue_sector
local p = v * (1 - s)
local q = v * (1 - s * hue_sector_offset)
local t = v * (1 - s * (1 - hue_sector_offset))
if hue_sector == 0 then
return v, t, p
elseif hue_sector == 1 then
return q, v, p
elseif hue_sector == 2 then
return p, v, t
elseif hue_sector == 3 then
return p, q, v
elseif hue_sector == 4 then
return t, p, v
elseif hue_sector == 5 then
return v, p, q
end
end
function test_array.rgb_to_hsv(r, g, b)
local v = math.max(r, g, b)
local d = v - math.min(r, g, b)
if 1 > d then
return 0, 0, v
end
if v == 0 then
return -1, 0, v
end
local s = d / v
local h
if r == v then
h = (g - b) / d
elseif g == v then
h = 2 + (b - r) / d
else
h = 4 + (r - g) / d
end
h = h * 60
if h < 0 then
h = h + 360
end
return h, s, v
end
function test_array.lerp(a, b, percentage)
return a + (b - a) * percentage
end
function test_array.lerp_color(r1, g1, b1, a1, r2, g2, b2, a2, percentage)
if percentage == 0 then
return r1, g1, b1, a1
elseif percentage == 1 then
return r2, g2, b2, a2
end
local h1, s1, v1 = test_array.rgb_to_hsv(r1, g1, b1)
local h2, s2, v2 = test_array.rgb_to_hsv(r2, g2, b2)
local r, g, b = test_array.hsv_to_rgb(test_array.lerp(h1, h2, percentage), test_array.lerp(s1, s2, percentage), test_array.lerp(v1, v2, percentage))
local a = test_array.lerp(a1, a2, percentage)
return r, g, b, math.floor(a)
end
function test_array.normalize_angles(pitch, yaw)
if yaw ~= yaw or yaw == INF then
yaw = 0
yaw = yaw
elseif not (yaw > -180 and yaw <= 180) then
yaw = math.fmod(math.fmod(yaw + 360, 360), 360)
yaw = yaw > 180 and yaw-360 or yaw
end
return math.max(-89, math.min(89, pitch)), yaw
end
function test_array.deep_flatten(tbl, ignore_arr, out, prefix)
if out == nil then
out = {}
prefix = ""
end
for key, value in pairs(tbl) do
if type(value) == "table" and (not ignore_arr or #value == 0) then
test_array.deep_flatten(value, ignore_arr, out, prefix .. key .. ".")
else
out[prefix .. key] = value
end
end
return out
end
function test_array.deep_compare(tbl1, tbl2)
if tbl1 == tbl2 then
return true
elseif type(tbl1) == "table" and type(tbl2) == "table" then
for key1, value1 in pairs(tbl1) do
local value2 = tbl2[key1]
if value2 == nil then
return false
elseif value1 ~= value2 then
if type(value1) == "table" and type(value2) == "table" then
if not test_array.deep_compare(value1, value2) then
return false
end
else
return false
end
end
end
for key2, _ in pairs(tbl2) do
if tbl1[key2] == nil then
return false
end
end
return true
end
return false
end
function test_array.vector2_rotate(angle, x, y)
local sin = math.sin(angle)
local cos = math.cos(angle)
local x_n = x * cos - y * sin
local y_n = x * sin + y * cos
return x_n, y_n
end
function test_array.vector2_dist(x1, y1, x2, y2)
local dx = x2-x1
local dy = y2-y1
return math.sqrt(dx*dx + dy*dy)
end
function test_array.triangle_rotated(x, y, width, height, angle, r, g, b, a)
local a_x, a_y = test_array.vector2_rotate(angle, width / 2, 0)
local b_x, b_y = test_array.vector2_rotate(angle, 0, height)
local c_x, c_y = test_array.vector2_rotate(angle, width, height)
local o_x, o_y = test_array.vector2_rotate(angle, -width / 2, -height / 2)
x, y = x + o_x, y + o_y
render.poly(color(r, g, b, math.floor(a*255)), vector(x + a_x, y + a_y), vector(x + b_x, y + b_y), vector(x + c_x, y + c_y))
end
function test_array.randomid(size)
local str = ""
for i=1, (size or 32) do
str = str .. string.char(utils.random_int(97, 122))
end
return str
end
local crc32_lt = {}
function test_array.crc32(s, lt)
lt = lt or crc32_lt
local b, crc, mask
if not lt[1] then -- setup table
for i = 1, 256 do
crc = i - 1
for _ = 1, 8 do --eight times
mask = -bit.band(crc, 1)
crc = bit.bxor(bit.rshift(crc, 1), bit.band(0xedb88320, mask))
end
lt[i] = crc
end
end
-- compute the crc
crc = 0xffffffff
for i = 1, #s do
b = string.byte(s, i)
crc = bit.bxor(bit.rshift(crc, 8), lt[bit.band(bit.bxor(crc, b), 0xFF) + 1])
end
return bit.band(bit.bnot(crc), 0xffffffff)
end
function test_array.is_grenade_being_thrown(weapon, cmd)
local pin_pulled = weapon["m_bPinPulled"]
if pin_pulled ~= nil then
if not pin_pulled or bit.band(cmd.buttons, 1) == 1 or bit.band(cmd.buttons, 2048) == 2048 then
local throw_time = weapon["m_fThrowTime"]
if throw_time ~= nil and throw_time > 0 and throw_time < globals.curtime+1 then
return true
end
end
end
return false
end
function test_array.trace_line_debug(entindex_skip, sx, sy, sz, tx, ty, tz)
entindex_skip = type(entindex_skip) == "number" and entity.get(entindex_skip) or entindex_skip
return utils.trace_line(vector(sx, sy, sz), vector(tx, ty, tz), entindex_skip, 0xFFFFFFFF)
end
function test_array.trace_line_skip_entities(start, target, max_traces)
max_traces = max_traces or 10
local fraction, entindex_hit = 0, -1
local hit = start
local i = 0
while max_traces >= i and fraction < 1 and (entindex_hit > -1 or i == 0) do
local hx, hy, hz = hit:unpack()
local traced_line = utils.trace_line(vector(hx, hy, hz), vector(target:unpack()), entity.get(entindex_hit), 0xFFFFFFFF)
fraction, entindex_hit = traced_line.fraction, traced_line.hit_entity == nil and -1 or traced_line.hit_entity:EntIndex()
hit = hit:lerp(target, fraction)
i = i + 1
end
fraction = start:dist_to(hit) / start:dist_to(target)
return fraction, entindex_hit, hit
end
local native_GetWorldToScreenMatrix = test_array.vtable_bind("engine.dll", "VEngineClient014", 37, "struct {float m[4][4];}&(__thiscall*)(void*)")
function test_array.render_world_to_screen(w_x, w_y, w_z)
local w2sMatrix = native_GetWorldToScreenMatrix()
local x = w2sMatrix.m[0][0] * w_x + w2sMatrix.m[0][1] * w_y + w2sMatrix.m[0][2] * w_z + w2sMatrix.m[0][3]
local y = w2sMatrix.m[1][0] * w_x + w2sMatrix.m[1][1] * w_y + w2sMatrix.m[1][2] * w_z + w2sMatrix.m[1][3]
local z = 0.0
local w = w2sMatrix.m[3][0] * w_x + w2sMatrix.m[3][1] * w_y + w2sMatrix.m[3][2] * w_z + w2sMatrix.m[3][3]
if (w < 0.001) then
x = x * 100000
y = y * 100000
return 0, 0
end
x = x / w
y = y / w
local screen = render.screen_size()
x = (screen.x / 2.0) + (x * screen.x) / 2.0
y = (screen.y / 2.0) - (y * screen.y) / 2.0
return x, y
end
function test_array.world_to_screen_offscreen(x, y, z, matrix, screen_width, screen_height)
matrix = matrix or native_GetWorldToScreenMatrix()
local wx = matrix.m[0][0] * x + matrix.m[0][1] * y + matrix.m[0][2] * z + matrix.m[0][3]
local wy = matrix.m[1][0] * x + matrix.m[1][1] * y + matrix.m[1][2] * z + matrix.m[1][3]
local ww = matrix.m[3][0] * x + matrix.m[3][1] * y + matrix.m[3][2] * z + matrix.m[3][3]
local in_front
if ww < 0.001 then
local invw = -1.0 / ww
in_front = false
wx = wx * invw
wy = wy * invw
else
local invw = 1.0 / ww
in_front = true
wx = wx * invw
wy = wy * invw
end
if type(wx) ~= "number" or type(wy) ~= "number" then
return
end
if screen_width == nil then
screen_width, screen_height = render.screen_size().x, render.screen_size().y
end
wx = screen_width / 2 + (0.5 * wx * screen_width + 0.5)
wy = screen_height / 2 - (0.5 * wy * screen_height + 0.5)
return wx, wy, in_front, ww
end
function test_array.line_intersection(a_s_x, a_s_y, a_e_x, a_e_y, b_s_x, b_s_y, b_e_x, b_e_y)
local d = (a_s_x - a_e_x) * (b_s_y - b_e_y) - (a_s_y - a_e_y) * (b_s_x - b_e_x)
local a = a_s_x * a_e_y - a_s_y * a_e_x
local b = b_s_x * b_e_y - b_s_y * b_e_x
local x = (a * (b_s_x - b_e_x) - (a_s_x - a_e_x) * b) / d
local y = (a * (b_s_y - b_e_y) - (a_s_y - a_e_y) * b) / d
return x, y
end
function test_array.world_to_screen_offscreen_rect(x, y, z, matrix, screen_width, screen_height, cd)
local wx, wy, in_front = test_array.world_to_screen_offscreen(x, y, z, matrix, screen_width, screen_height)
if wx == nil then
return
end
if not in_front or cd > wx or wx > screen_width-cd or cd > wy or wy > screen_height-cd then
local cx, cy = screen_width/2, screen_height/2
if not in_front then
local angle = math.atan2(wy-cy, wx-cx)
local radius = math.max(screen_width, screen_height)
wx = cx + radius * math.cos(angle)
wy = cy + radius * math.sin(angle)
end
local border_vectors = {
cd, cd, screen_width-cd, cd,
screen_width-cd, cd, screen_width-cd, screen_height-cd,
cd, cd, cd, screen_height-cd,
cd, screen_height-cd, screen_width-cd, screen_height-cd
}
for i=1, #border_vectors, 4 do
local s_x, s_y, e_x, e_y = border_vectors[i], border_vectors[i+1], border_vectors[i+2], border_vectors[i+3]
local i_x, i_y = test_array.line_intersection(s_x, s_y, e_x, e_y, cx, cy, wx, wy)
if (i == 1 and wy < cd and i_x >= cd and i_x <= screen_width-cd) or
(i == 5 and wx > screen_width-cd and i_y >= cd and i_y <= screen_height-cd) or
(i == 9 and wx < cd and i_y >= cd and i_y <= screen_height-cd) or
(i == 13 and wy > screen_height-cd and i_x >= cd and i_x <= screen_width-cd) then
return i_x, i_y, false
end
end
return wx, wy, false
end
return wx, wy, true
end
local MOVEMENT_BUTTONS_CHARS_INV = test_array.table_map_assoc(MOVEMENT_BUTTONS_CHARS, function(k, v) return v, k end)
function test_array.parse_buttons_str(str)
local buttons_down, buttons_up = {}, {}
for c in str:gmatch(".") do
if c:lower() == c then
table.insert(buttons_up, MOVEMENT_BUTTONS_CHARS_INV[c:upper()] or false)
else
table.insert(buttons_down, MOVEMENT_BUTTONS_CHARS_INV[c] or false)
end
end
return buttons_down, buttons_up
end
function test_array.sanitize_string(str)
str = tostring(str)
str = str:gsub('[%c]', '')
return str
end
local js_api = {
get_timestamp = function()
return common.get_unixtime()
end,
format_timestamp = function(timestamp)
local day_count, year, days, month = function(yr) return (yr % 4 == 0 and (yr % 100 ~= 0 or yr % 400 == 0)) and 366 or 365 end, 1970, math.ceil(timestamp/86400)
while days >= day_count(year) do
days = days - day_count(year) year = year + 1
end
local tab_overflow = function(seed, table)
for i = 1, #table do
if seed - table[i] <= 0 then
return i, seed
end
seed = seed - table[i]
end
end
month, days = tab_overflow(days, {31, (day_count(year) == 366 and 29 or 28), 31, 30, 31, 30, 31, 31, 30, 31, 30, 31})
local hours, minutes, seconds = math.floor(timestamp / 3600 % 24), math.floor(timestamp / 60 % 60), math.floor(timestamp % 60)
local period = hours > 12 and "pm" or "am"
return string.format("%d/%d/%04d %02d:%02d", days, month, year, hours, minutes)
end
}
local format_timestamp = setmetatable({}, {
__index = function(tbl, ts)
tbl[ts] = js_api.format_timestamp(ts)
return tbl[ts]
end
})
local realtime_offset = js_api.get_timestamp() - globals.realtime
function test_array.format_duration(secs, ignore_seconds, max_parts)
local units, dur, part = {"day", "hour", "minute"}, "", 1
max_parts = max_parts or 4
for i, v in ipairs({86400, 3600, 60}) do
if part > max_parts then
break
end
if secs >= v then
dur = dur .. math.floor(secs / v) .. " " .. units[i] .. (math.floor(secs / v) > 1 and "s" or "") .. ", "
secs = secs % v
part = part + 1
end
end
if secs == 0 or ignore_seconds or part > max_parts then
return dur:sub(1, -3)
else
secs = math.floor(secs)
return dur .. secs .. (secs > 1 and " seconds" or " second")
end
end
function test_array.get_unix_timestamp()
return globals.realtime + realtime_offset
end
function test_array.format_unix_timestamp(timestamp, allow_future, ignore_seconds, max_parts)
local secs = timestamp - test_array.get_unix_timestamp()
if secs < 0 or allow_future then
local duration = test_array.format_duration(math.abs(secs), ignore_seconds, max_parts)
return secs > 0 and ("In " .. duration) or (duration .. " ago")
else
return format_timestamp[timestamp]
end
end
local native_GetClipboardTextCount = test_array.vtable_bind("vgui2.dll", "VGUI_System010", 7, "int(__thiscall*)(void*)")
local native_SetClipboardText = test_array.vtable_bind("vgui2.dll", "VGUI_System010", 9, "void(__thiscall*)(void*, const char*, int)")
local native_GetClipboardText = test_array.vtable_bind("vgui2.dll", "VGUI_System010", 11, "int(__thiscall*)(void*, int, const char*, int)")
local new_char_arr = ffi.typeof("char[?]")
function test_array.get_clipboard_text()
local len = native_GetClipboardTextCount()
if len > 0 then
local char_arr = new_char_arr(len)
native_GetClipboardText(0, char_arr, len)
return ffi.string(char_arr, len-1)
end
end
function test_array.set_clipboard_text(text)
native_SetClipboardText(text, text:len())
end
function test_array.calculate_move(btn1, btn2)
return btn1 and 450 or (btn2 and -450 or 0)
end
function test_array.compress_usercmds(usercmds)
local frames = {}
local current = {
viewangles = {pitch=usercmds[1].pitch, yaw=usercmds[1].yaw},
buttons = {}
}
-- initialize all buttons as false
for key, char in pairs(MOVEMENT_BUTTONS_CHARS) do
current.buttons[key] = false
end
local empty_count = 0
for i, cmd in ipairs(usercmds) do
local buttons = ""
for btn, value_prev in pairs(current.buttons) do
if cmd[btn] and not value_prev then
buttons = buttons .. MOVEMENT_BUTTONS_CHARS[btn]
elseif not cmd[btn] and value_prev then
buttons = buttons .. MOVEMENT_BUTTONS_CHARS[btn]:lower()
end
current.buttons[btn] = cmd[btn]
end
local frame = {cmd.pitch-current.viewangles.pitch, cmd.yaw-current.viewangles.yaw, buttons, cmd.forwardmove, cmd.sidemove}
current.viewangles = {pitch=cmd.pitch, yaw=cmd.yaw}
if frame[#frame] == test_array.calculate_move(cmd.in_moveright, cmd.in_moveleft) then
frame[#frame] = nil
if frame[#frame] == test_array.calculate_move(cmd.in_forward, cmd.in_back) then
frame[#frame] = nil
if frame[#frame] == "" then
frame[#frame] = nil
if frame[#frame] == 0 then
frame[#frame] = nil
if frame[#frame] == 0 then
frame[#frame] = nil
end
end
end
end
end
if #frame > 0 then
-- first frame after a bunch of empty frames
if empty_count > 0 then
table.insert(frames, empty_count)
empty_count = 0
end
-- insert frame normally
table.insert(frames, frame)
else
empty_count = empty_count + 1
end
end
if empty_count > 0 then
table.insert(frames, empty_count)
empty_count = 0
end
return frames
end
function test_array.get_map_pattern()
local world = entity.get(0)
if world == nil then return end
local mins = world["m_WorldMins"]
local maxs = world["m_WorldMaxs"]
local str
if mins ~= NULL_VECTOR or maxs ~= NULL_VECTOR then
str = string.format("bomb_%.2f_%.2f_%.2f %.2f_%.2f_%.2f", mins.x, mins.y, mins.z, maxs.x, maxs.y, maxs.z)
end
if str ~= nil then
return test_array.crc32(str)
end
return nil
end
local MAP_PATTERNS = {
[-2011174878] = "de_train",
[-1890957714] = "ar_shoots",
[-1768287648] = "dz_blacksite",
[-1752602089] = "de_inferno",
[-1639993233] = "de_mirage",
[-1621571143] = "de_dust",
[-1541779215] = "de_sugarcane",
[-1439577949] = "de_canals",
[-1411074561] = "de_tulip",
[-1348292803] = "cs_apollo",
[-1218081885] = "de_guard",
[-923663825] = "dz_frostbite",
[-768791216] = "de_dust2",
[-692592072] = "cs_italy",
[-542128589] = "ar_monastery",
[-222265935] = "ar_baggage",
[-182586077] = "de_aztec",
[371013699] = "de_stmarc",
[405708653] = "de_overpass",
[549370830] = "de_lake",
[790893427] = "dz_sirocco",
[792319475] = "de_ancient",
[878725495] = "de_bank",
[899765791] = "de_safehouse",
[1014664118] = "cs_office",
[1238495690] = "ar_dizzy",
[1364328969] = "cs_militia",
[1445192006] = "de_engage",
[1463756432] = "cs_assault",
[1476824995] = "de_vertigo",
[1507960924] = "cs_agency",
[1563115098] = "de_nuke",
[1722587796] = "de_dust2_old",
[1850283081] = "de_anubis",
[1900771637] = "de_cache",
[1964982021] = "de_elysion",
[2041417734] = "de_cbble",
[2056138930] = "gd_rialto",
}
local MAP_LOOKUP = {
de_shortnuke = "de_nuke",
de_shortdust = "de_shortnuke",
["workshop/533515529/bot_aimtrain_textured_v1"] = "bot_aimtrain_textured_v1 "
}
local mapname_cache = {}
function test_array.get_mapname()
if common.get_map_data() == nil then
client.error_log('Only available on the map')
return
end
local mapname_raw = common.get_map_data()['shortname']
if mapname_raw == nil then
return
end
if mapname_cache[mapname_raw] == nil then
-- clean up mapname
local mapname = mapname_raw:gsub("_scrimmagemap$", "")
if MAP_LOOKUP[mapname] ~= nil then
-- we have a hardcoded alias for this map
mapname = MAP_LOOKUP[mapname]
else
local is_first_party_map = false
for key, value in pairs(MAP_PATTERNS) do
if value == mapname then
is_first_party_map = true
break
end
end
-- try and find mapname based on patterns if its not a first-party map
if not is_first_party_map then
local pattern = test_array.get_map_pattern()
if MAP_PATTERNS[pattern] ~= nil then
mapname = MAP_PATTERNS[pattern]
end
end
end
mapname_cache[mapname_raw] = mapname
end
return mapname_cache[mapname_raw]
end
benchmark:start("db_read")
local db = database.read("helper_db") or {}
db.sources = db.sources or {}
benchmark:finish("db_read")
local default_sources = {
{
name = "HvH locations",
id = "hvh_locations",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/HvH%20Locations%201.json",
builtin = false
},
{
name = "HvH locations 2",
id = "hvh_locations2",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/HvH%20Locations%202.json",
builtin = false
},
{
name = "HvH locations 3",
id = "hvh_locations3",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/HvH%20Locations%203.json",
builtin = false
},
{
name = "HvH locations 4",
id = "hvh_locations4",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/HvH%20Locations%204.json",
builtin = false
},
{
name = "Legit locations",
id = "legit_locations",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/Legit%20Locations%201.json",
builtin = false
},
{
name = "Legit locations 2",
id = "legit_locations2",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/Legit%20Locations%202.json",
builtin = false
},
{
name = "Movement",
id = "movement",
type = "remote",
url = "https://raw.githubusercontent.com/WhiteWhess/grenade_helper/main/Movements.json",
builtin = false
}
}
local removed_sources = {
builtin_local_file = true,
builtin_hvh = true
}
for i=1, #default_sources do
removed_sources[default_sources[i].id] = true
end
for i=#db.sources, 1, -1 do
local source = db.sources[i]
if source ~= nil and removed_sources[source.id] then
table.remove(db.sources, i)
end
end
for i=1, #default_sources do
if db.sources[i] == nil or db.sources[i].id ~= default_sources[i].id then
table.insert(db.sources, i, default_sources[i])
end
end
local sources_locations = {}
local update_sources_ui, edit_set_ui_values
local map_locations, active_locations = {}
function test_array.flush_active_locations(reason)
active_locations = nil
test_array.table_clear(map_locations)
end
local tickrates_mt = {
__index = function(tbl, key)
if tbl.tickrate ~= nil then
return key / tbl.tickrate
end
end
}
local location_mt = {
__index = {
get_type_string = function(self)
if self.type == "grenade" then
local names = test_array.table_map(self.weapons, function(weapon) return GRENADE_WEAPON_NAMES[weapon] end)
return table.concat(names, "/")
else
return LOCATION_TYPE_NAMES[self.type] or self.type
end
end,
get_export_tbl = function(self)
local tbl = {
name = (self.name == self.full_name) and self.name or {self.full_name:match("^(.*) to (.*)$")},
description = self.description,
weapon = #self.weapons == 1 and self.weapons[1].console_name or test_array.table_map(self.weapons, function(weapon) return weapon.console_name end),
position = {self.position.x, self.position.y, self.position.z},
viewangles = {self.viewangles.pitch, self.viewangles.yaw},
}
if getmetatable(self.tickrates) == tickrates_mt then
if self.tickrates.tickrate_set then
tbl.tickrate = self.tickrates.tickrate
end
elseif self.tickrates.orig ~= nil then
tbl.tickrate = self.tickrates.orig
end
if self.approach_accurate ~= nil then
tbl.approach_accurate = self.approach_accurate
end
if self.duckamount ~= 0 then
tbl.duck = self.duckamount == 1 and true or self.duckamount
end
if self.position_visibility_different then
tbl.position_visibility = {
self.position_visibility.x-self.position.x,
self.position_visibility.y-self.position.y,
self.position_visibility.z-self.position.z
}
end
if self.type == "grenade" then
tbl.grenade = {
fov = self.fov ~= DEFAULTS.fov and self.fov or nil,
jump = self.jump and true or nil,
strength = self.throw_strength ~= 1 and self.throw_strength or nil,
run = self.run_duration ~= nil and self.run_duration or nil,
run_yaw = self.run_yaw ~= self.viewangles.yaw and self.run_yaw-self.viewangles.yaw or nil,
run_speed = self.run_speed ~= nil and self.run_speed or nil,
recovery_yaw = self.recovery_yaw ~= nil and self.recovery_yaw-self.run_yaw or nil,
recovery_jump = self.recovery_jump and true or nil,
delay = self.delay > 0 and self.delay or nil
}
if next(tbl.grenade) == nil then
tbl.grenade = nil
end
elseif self.type == "movement" then
local frames = {}
tbl.movement = {
frames = test_array.compress_usercmds(self.movement_commands)
}
end
if self.destroy_text ~= nil then
tbl.destroy = {
["start"] = self.destroy_start and {self.destroy_start:unpack()} or nil,
["end"] = {self.destroy_end:unpack()},
["text"] = self.destroy_text ~= DEFAULTS.destroy_text and self.destroy_text or nil,
}
end
return tbl
end,
get_export = function(self, fancy)
local tbl = self:get_export_tbl()
local indent = " "
local json_str
if fancy then
local default_keys, default_fancy = {"name", "description", "weapon", "position", "viewangles", "position_visibility", "grenade"}, {["grenade"] = 1}
local result = {}
for i=1, #default_keys do
local key = default_keys[i]
local value = tbl[key]
if value ~= nil then
local str = default_fancy[key] == 1 and pretty_json.stringify(value, "\n", indent) or json.encode(value)
if type(value[1]) == "number" and type(value[2]) == "number" and (value[3] == nil or type(value[3]) == "number") then
str = str:gsub(",", ", ")
else
str = str:gsub("\",\"", "\", \"")
end
table.insert(result, string.format("\"%s\": %s", key, str))
tbl[key] = nil
end
end
for key, value in pairs(tbl) do
table.insert(result, string.format("\"%s\": %s", key, pretty_json.stringify(tbl[key], "\n", indent)))
end
json_str = "{\n" .. indent .. table.concat(result, ",\n"):gsub("\n", "\n" .. indent) .. "\n}"
else
json_str = json.encode(tbl)
end
return json_str
end
}
}
function test_array.create_location(location_parsed)
if type(location_parsed) ~= "table" then
return "wrong type, expected table"
end
if getmetatable(location_parsed) == location_mt then
return "trying to create an already created location"
end
local location = {}
if type(location_parsed.name) == "string" and location_parsed.name:len() > 0 then
location.name = test_array.sanitize_string(location_parsed.name)
location.full_name = location.name
elseif type(location_parsed.name) == "table" and #location_parsed.name == 2 then
location.name = test_array.sanitize_string(location_parsed.name[2])
location.full_name = test_array.sanitize_string(string.format("%s to %s", location_parsed.name[1], location_parsed.name[2]))
else
return "invalid name, expected string or table of length 2"
end
if type(location_parsed.description) == "string" and location_parsed.description:len() > 0 then
location.description = location_parsed.description
elseif location_parsed.description ~= nil then
return "invalid description, expected nil or non-empty string"
end
if type(location_parsed.weapon) == "string" and weapons[location_parsed.weapon] ~= nil then
location.weapons = {weapons[location_parsed.weapon]}
location.weapons_assoc = {[location_parsed.weapon] = true}
elseif type(location_parsed.weapon) == "table" and #location_parsed.weapon > 0 then
location.weapons = {}
location.weapons_assoc = {}
for i=1, #location_parsed.weapon do
local weapon = weapons[location_parsed.weapon[i]]
if weapon ~= nil then
if location.weapons_assoc[weapon] then
return "duplicate weapon: " .. location_parsed.weapon[i]
else
location.weapons[i] = weapon
location.weapons_assoc[weapon] = true
end
else
return "invalid weapon: " .. location_parsed.weapon[i]
end
end
else
return string.format("invalid weapon (%s)", tostring(location_parsed.weapon))
end
if type(location_parsed.position) == "table" and #location_parsed.position == 3 then
local x, y, z = unpack(location_parsed.position)
if type(x) == "number" and type(y) == "number" and type(z) == "number" then
location.position = vectorlib.new(x, y, z)
location.position_visibility = location.position + DEFAULTS.visibility_offset
location.position_id = VECTOR_INDEX[location.position]
else
return "invalid type in position"
end
else
return "invalid position"
end
if type(location_parsed.position_visibility) == "table" and #location_parsed.position_visibility == 3 then
local x, y, z = unpack(location_parsed.position_visibility)
if type(x) == "number" and type(y) == "number" and type(z) == "number" then
local origin = location.position
location.position_visibility = vectorlib.new(origin.x+x, origin.y+y, origin.z+z)
location.position_visibility_different = true
else
return "invalid type in position_visibility"
end
elseif location_parsed.position_visibility ~= nil then
return "invalid position_visibility"
end
if type(location_parsed.viewangles) == "table" and #location_parsed.viewangles == 2 then
local pitch, yaw = unpack(location_parsed.viewangles)
if type(pitch) == "number" and type(yaw) == "number" then
location.viewangles = {
pitch = pitch,
yaw = yaw
}
location.viewangles_forward = vectorlib.new():init_from_angles(pitch, yaw)
else
return "invalid type in viewangles"
end
else
return "invalid viewangles"
end
if type(location_parsed.approach_accurate) == "boolean" then
location.approach_accurate = location_parsed.approach_accurate
elseif location_parsed.approach_accurate ~= nil then
return "invalid approach_accurate"
end
if location_parsed.duck == nil or type(location_parsed.duck) == "boolean" then
location.duckamount = location_parsed.duck and 1 or 0
else
return string.format("invalid duck value (%s)", tostring(location_parsed.duck))
end
location.eye_pos = location.position + vectorlib.new(0, 0, 64-location.duckamount*18)
if (type(location_parsed.tickrate) == "number" and location_parsed.tickrate > 0) or location_parsed.tickrate == nil then
location.tickrates = setmetatable({
tickrate = location_parsed.tickrate or 64,
tickrate_set = location_parsed.tickrate ~= nil
}, tickrates_mt)
elseif type(location_parsed.tickrate) == "table" and #location_parsed.tickrate > 0 then
location.tickrates = {
orig = location_parsed.tickrate
}
local orig_tickrate
for i=1, #location_parsed.tickrate do
local tickrate = location_parsed.tickrate[i]
if type(tickrate) == "number" and tickrate > 0 then
if orig_tickrate == nil then
orig_tickrate = tickrate
location.tickrates[tickrate] = 1
else
location.tickrates[tickrate] = orig_tickrate/tickrate
end
else
return "invalid tickrate: " .. tostring(location_parsed.tickrate[i])
end
end
else
return string.format("invalid tickrate (%s)", tostring(location_parsed.tickrate))
end
if type(location_parsed.target) == "table" then
local x, y, z = unpack(location_parsed.target)
if type(x) == "number" and type(y) == "number" and type(z) == "number" then
location.target = vectorlib.new(x, y, z)
else
return "invalid type in target"
end
elseif location_parsed.target ~= nil then
return "invalid target"
end
-- ensure they're all a grenade or none a grenade, then determine type
local has_grenade, has_non_grenade
for i=1, #location.weapons do
if location.weapons[i].type == "grenade" then
has_grenade = true
else
has_non_grenade = true
end
end
if has_grenade and has_non_grenade then
return "can't have grenade and non-grenade in one location"
end
if location_parsed.movement ~= nil then
location.type = "movement"
location.fov = DEFAULTS.fov_movement
elseif has_grenade then
location.type = "grenade"
location.throw_strength = 1
location.fov = DEFAULTS.fov
location.delay = 0
location.jump = false
location.run_yaw = location.viewangles.yaw
elseif has_non_grenade then
location.type = "wallbang"
else
return "invalid type"
end
if location.viewangles_forward ~= nil and location.eye_pos ~= nil then
local viewangles_target = location.eye_pos + location.viewangles_forward * 700
local fraction, entindex_hit, vec_hit = test_array.trace_line_skip_entities(location.eye_pos, viewangles_target, 2)
location.viewangles_target = fraction > 0.05 and vec_hit or viewangles_target
end
if location.type == "grenade" and type(location_parsed.grenade) == "table" then
local grenade = location_parsed.grenade
if type(grenade.strength) == "number" and grenade.strength >= 0 and grenade.strength <= 1 then
location.throw_strength = grenade.strength
elseif grenade.strength ~= nil then
return string.format("invalid grenade.strength (%s)", tostring(grenade.strength))
end
if type(grenade.delay) == "number" and grenade.delay > 0 then
location.delay = grenade.delay
elseif grenade.delay ~= nil then
return string.format("invalid grenade.delay (%s)", tostring(grenade.delay))
end
if type(grenade.fov) == "number" and grenade.fov >= 0 and grenade.fov <= 180 then
location.fov = grenade.fov
elseif grenade.fov ~= nil then
return string.format("invalid grenade.fov (%s)", tostring(grenade.fov))
end
if type(grenade.jump) == "boolean" then
location.jump = grenade.jump
elseif grenade.jump ~= nil then
return string.format("invalid grenade.jump (%s)", tostring(grenade.jump))
end
if type(grenade.run) == "number" and grenade.run > 0 and grenade.run < 512 then
location.run_duration = grenade.run
elseif grenade.run ~= nil then
return string.format("invalid grenade.run (%s)", tostring(grenade.run))
end
if type(grenade.run_yaw) == "number" and grenade.run_yaw >= -180 and grenade.run_yaw <= 180 then
location.run_yaw = location.viewangles.yaw + grenade.run_yaw
elseif grenade.run_yaw ~= nil then
return string.format("invalid grenade.run_yaw (%s)", tostring(grenade.run_yaw))
end
if type(grenade.run_speed) == "boolean" then
location.run_speed = grenade.run_speed
elseif grenade.run_speed ~= nil then
return "invalid grenade.run_speed"
end
if type(grenade.recovery_yaw) == "number" then
location.recovery_yaw = location.run_yaw + grenade.recovery_yaw
elseif grenade.recovery_yaw ~= nil then
return "invalid grenade.recovery_yaw"
end
if type(grenade.recovery_jump) == "boolean" then
location.recovery_jump = grenade.recovery_jump
elseif grenade.recovery_jump ~= nil then
return "invalid grenade.recovery_jump"
end
elseif location_parsed.grenade ~= nil then
return "invalid grenade"
end
if location.type == "movement" and type(location_parsed.movement) == "table" then
local movement = location_parsed.movement
if type(movement.fov) == "number" and movement.fov > 0 and movement.fov < 360 then
location.fov = movement.fov
end
if type(movement.frames) == "table" then
local frames = {}
for i, frame in ipairs(movement.frames) do
if type(frame) == "number" then
if movement.frames[i] > 0 then
for j=1, frame do
table.insert(frames, {})
end
else
return "invalid frame " .. tostring(i)
end
elseif type(frame) == "table" then
table.insert(frames, frame)
end
end
local current = {
viewangles = {pitch=location.viewangles.pitch, yaw=location.viewangles.yaw},
buttons = {}
}
for key, char in pairs(MOVEMENT_BUTTONS_CHARS) do
current.buttons[key] = false
end
for i, value in ipairs(frames) do
local pitch, yaw, buttons, forwardmove, sidemove = unpack(value)
if pitch ~= nil and type(pitch) ~= "number" then
return string.format("invalid pitch in frame #%d", i)
elseif yaw ~= nil and type(yaw) ~= "number" then
return string.format("invalid yaw in frame #%d", i)
end
current.viewangles.pitch = current.viewangles.pitch + (pitch or 0)
current.viewangles.yaw = current.viewangles.yaw + (yaw or 0)
-- update buttons
if type(buttons) == "string" then
local buttons_down, buttons_up = test_array.parse_buttons_str(buttons)
local buttons_seen = {}
for _, btn in ipairs(buttons_down) do
if btn == false then
return string.format("invalid button in frame #%d", i)
elseif buttons_seen[btn] then
return string.format("invalid frame #%d: duplicate button %s", i, btn)
end
buttons_seen[btn] = true
current.buttons[btn] = true
end
for _, btn in ipairs(buttons_up) do
if btn == false then
return string.format("invalid button in frame #%d", i)
elseif buttons_seen[btn] then
return string.format("invalid frame #%d: duplicate button %s", i, btn)
end
buttons_seen[btn] = true
current.buttons[btn] = false
end
elseif buttons ~= nil then
return string.format("invalid buttons in frame #%d", i)
end
if type(forwardmove) == "number" and forwardmove >= -450 and forwardmove <= 450 then
current.forwardmove = forwardmove
elseif forwardmove ~= nil then
return string.format("invalid forwardmove in frame #%d: %s", i, tostring(forwardmove))
else
current.forwardmove = test_array.calculate_move(current.buttons.in_forward, current.buttons.in_back)
end
if type(sidemove) == "number" and sidemove >= -450 and sidemove <= 450 then
current.sidemove = sidemove
elseif sidemove ~= nil then
return string.format("invalid sidemove in frame #%d: %s", i, tostring(sidemove))
else
current.sidemove = test_array.calculate_move(current.buttons.in_moveright, current.buttons.in_moveleft)
end
frames[i] = {
pitch = current.viewangles.pitch,
yaw = current.viewangles.yaw,
move_yaw = current.viewangles.yaw,
forwardmove = current.forwardmove,
sidemove = current.sidemove
}
for btn, value in pairs(current.buttons) do
frames[i][btn] = value
end
end
location.movement_commands = frames
else
return "invalid movement.frames"
end
elseif location_parsed.movement ~= nil then
return "invalid movement"
end
if type(location_parsed.destroy) == "table" then
local destroy = location_parsed.destroy
location.destroy_text = "Break the object"
if type(destroy.start) == "table" then
local x, y, z = unpack(destroy.start)
if type(x) == "number" and type(y) == "number" and type(z) == "number" then
location.destroy_start = vectorlib.new(x, y, z)
else
return "invalid type in destroy.start"
end
elseif destroy.start ~= nil then
return "invalid destroy.start"
end
if type(destroy["end"]) == "table" then
local x, y, z = unpack(destroy["end"])
if type(x) == "number" and type(y) == "number" and type(z) == "number" then
location.destroy_end = vectorlib.new(x, y, z)
else
return "invalid type in destroy.end"
end
else
return "invalid destroy.end"
end
if type(destroy.text) == "string" and destroy.text:len() > 0 then
location.destroy_text = destroy.text
elseif destroy.text ~= nil then
return "invalid destroy.text"
end
elseif location_parsed.destroy ~= nil then
return "invalid destroy"
end
return setmetatable(location, location_mt)
end
function test_array.parse_and_create_locations(table_or_json, mapname)
local locations_parsed
if type(table_or_json) == "string" then
local success
success, locations_parsed = pcall(json.parse, table_or_json)
if not success then
error(locations_parsed)
return
end
elseif type(table_or_json) == "table" then
locations_parsed = table_or_json
else
assert(false)
end
if type(locations_parsed) ~= "table" then
error(string.format("invalid type %s, expected table", type(locations_parsed)))
return
end
local locations = {}
for i=1, #locations_parsed do
local location = test_array.create_location(locations_parsed[i])
if type(location) == "table" then
table.insert(locations, location)
else
error(location or "failed to parse")
return
end
end
return locations
end
function test_array.export_locations(tbl, fancy)
local indent = " "
local result = {}
for i=1, #tbl do
local str = tbl[i]:get_export(fancy)
if fancy then
str = indent .. str:gsub("\n", "\n" .. indent)
end
table.insert(result, str)
end
return (fancy and "[\n" or "[") .. table.concat(result, fancy and ",\n" or ",") .. (fancy and "\n]" or "]")
end
function test_array.sort_by_distsqr(a, b)
return a.distsqr > b.distsqr
end
function test_array.source_get_index_data(url, callback)
http:get(url:gsub("^https://raw.githubusercontent.com/", "https://combinatronics.com/"), function(response)
local data = {}
if not response:success() or response.status ~= 200 or response.body == "404: Not Found" then
if response.body == "404: Not Found" then
callback("404 - Not Found")
print("404 - Not Found")
else
callback(string.format("%s - %s", response.status, response.status_message))
print(string.format("%s - %s", response.status, response.status_message))
end
return
end
local valid_json, jso = pcall(json.parse, response.body)
if not valid_json then
callback("Invalid JSON: " .. jso)
print("Invalid JSON: " .. jso)
return
end
-- name is always required
if type(jso.name) == "string" then
data.name = jso.name
else
callback("Invalid name")
print("Invalid name")
return
end
-- description can be nil or string
if jso.description == nil or type(jso.description) == "string" then
data.description = jso.description
else
callback("Invalid description")
print("Invalid description")
return
end
-- update_timestamp can be nil or number
if jso.update_timestamp == nil or type(jso.update_timestamp) == "number" then
data.update_timestamp = jso.update_timestamp
else
callback("Invalid update_timestamp")
print("Invalid update_timestamp")
return
end
if jso.url_format ~= nil then
if type(jso.url_format) ~= "string" or not jso.url_format:match("^https?://.+$") then
callback("Invalid url_format")
print("Invalid url_format")
return
end
if not jso.url_format:find("%%map%%") then
callback("Invalid url_format - %map% is required")
print("Invalid url_format - %map% is required")
return
end
data.url_format = jso.url_format
else
data.url_format = nil
end
data.location_aliases = {}
data.locations = {}
if type(jso.locations) == "table" then
for map, map_data in pairs(jso.locations) do
if type(map) ~= "string" then
callback("Invalid key in locations")
print("Invalid key in locations")
return
end
if type(map_data) == "string" then
-- this is an alias
data.location_aliases[map] = map_data
elseif type(map_data) == "table" then
data.locations[map] = map_data
elseif jso.url_format ~= nil then
callback("Location data is forbidden for split locations")
return
end
end
elseif jso.locations ~= nil then
callback("Invalid locations")
print("Invalid locations")
return
end
if next(data.location_aliases) == nil then
data.location_aliases = nil
end
if next(data.locations) == nil then
data.locations = nil
end
data.last_updated = test_array.get_unix_timestamp()
callback(nil, data)
end)
end
local group = ui.create('Main', "\a7878FFFFHelper")
local group1 = ui.create('Manager', "\a7878FFFFA")
local group2 = ui.create('Manager', "\a7878FFFFB")
local source_mt = {
__index = {
update_remote_data = function(self)
if not self.type == "remote" or self.url == nil then
return
end
self.remote_status = "Loading index data..."
test_array.source_get_index_data(self.url, function(err, data)
if err ~= nil then
self.remote_status = string.format("Error: %s", err)
update_sources_ui()
return
end
self.last_updated = data.last_updated
if self.last_updated == nil then
self.remote_status = "Index data refreshed"
update_sources_ui()
self.remote_status = nil
else
self.remote_status = nil
update_sources_ui()
end
local keys = {"name", "description", "update_timestamp", "url_format"}
for i=1, #keys do
self[keys[i]] = data[keys[i]]
end
-- new url
if data.url ~= nil and data.url ~= self.url then
self.url = data.url
self:update_remote_data()
return
end
local current_map_name = test_array.get_mapname()
sources_locations[self] = nil
local success1, message1 = pcall(database.read("helper_store"))
local store_db_locations = (database.read("helper_store") or {})["locations"]
if store_db_locations ~= nil and type(store_db_locations[self.id]) == "table" then
store_db_locations[self.id] = {}
end
test_array.flush_active_locations("update_remote_data")
if data.locations ~= nil then
sources_locations[self] = {}
for map, locations_unparsed in pairs(data.locations) do
local success, locations = pcall(test_array.parse_and_create_locations, locations_unparsed, map)
if not success then
self.remote_status = string.format("Invalid map data: %s", locations)
client.error_log(string.format("Failed to load map data for %s (%s): %s", self.name, map, locations))
update_sources_ui()
return
end
sources_locations[self][map] = locations
self:store_write(map)
if map == current_map_name then
test_array.flush_active_locations("B")
else
sources_locations[self][map] = nil
end
end
end
end)
end,
store_read = function(self, mapname)
if mapname == nil then
local store_db_locations = (database.read("helper_store") or {})["locations"]
if store_db_locations ~= nil and type(store_db_locations[self.id]) == "table" then
for mapname, _ in pairs(store_db_locations[self.id]) do
self:store_read(mapname)
end
end
return
end
local store_db_locations = (database.read("helper_store") or {})["locations"]
if store_db_locations ~= nil and type(store_db_locations[self.id]) == "table" and type(store_db_locations[self.id][mapname]) == "string" then
local success, locations = pcall(test_array.parse_and_create_locations, store_db_locations[self.id][mapname], mapname)
if not success then
self.remote_status = string.format("Invalid map data for %s in database: %s", mapname, locations)
client.error_log(string.format("Invalid map data for %s (%s) in database: %s", self.name, mapname, locations))
update_sources_ui()
else
sources_locations[self][mapname] = locations
end
end
end,
store_write = function(self, mapname)
if mapname == nil then
if sources_locations[self] ~= nil then
for mapname, _ in pairs(sources_locations[self]) do
self:store_write(mapname)
end
end
return
end
local store_db = (database.read("helper_store") or {})
store_db.locations = store_db.locations or {}
store_db.locations[self.id] = store_db.locations[self.id] or {}
store_db.locations[self.id][mapname] = test_array.export_locations(sources_locations[self][mapname])
database.write("helper_store", store_db)
end,
get_locations = function(self, mapname, allow_fetch)
if sources_locations[self] == nil then
sources_locations[self] = {}
end
if sources_locations[self][mapname] == nil then
self:store_read(mapname)
local locations = sources_locations[self][mapname]
if self.type == "remote" and allow_fetch and (self.last_updated == nil or test_array.get_unix_timestamp()-self.last_updated > (self.ttl or DEFAULTS.source_ttl)) then
self:update_remote_data()
end
if self.type == "local_file" and mapname ~= nil then
utils.execute_after(0.5, function()
benchmark:start("readfile")
local contents_raw = files.read(game_dir..self.filename)
local to_parse = "{}"
local pretty_parsed_status, pretty_parsed_data = pcall(pretty_json.parse, contents_raw)
local default_parsed_status, default_parsed_data = pcall(json.parse, contents_raw)
if pretty_parsed_status then
to_parse = pretty_parsed_data
elseif default_parsed_status then
to_parse = default_parsed_data
end
contents_raw = json.encode(to_parse)
local contents = json.parse(contents_raw)
if type(contents) ~= "table" then
return
end
local current_map_name = test_array.get_mapname()
for mapname, map_locations in pairs(contents) do
local success, locations = pcall(test_array.parse_and_create_locations, map_locations, mapname)
if not success then
self.remote_status = string.format("Invalid map data: %s", locations)
client.error_log(string.format("Failed to load map data for %s (%s): %s", self.name, mapname, locations))
update_sources_ui()
return
end
sources_locations[self][mapname] = locations
test_array.flush_active_locations()
self:store_write(mapname)
if mapname ~= current_map_name then
sources_locations[self][mapname] = nil
end
end
benchmark:finish("readfile")
end)
elseif locations == nil and allow_fetch and self.type == "remote" and self.url_format ~= nil then
local url = self.url_format:gsub("%%map%%", mapname):gsub("^https://raw.githubusercontent.com/", "https://combinatronics.com/")
self.remote_status = string.format("Loading map data for %s...", mapname)
update_sources_ui()
http:get(url, function(response)
if not response:success() or response.status ~= 200 or response.body == "404: Not Found" then
if response.status == 404 or response.body == "404: Not Found" then
self.remote_status = string.format("No locations found for %s.", mapname)
else
self.remote_status = string.format("Failed to fetch %s: %s %s", mapname, response.status, response.status_message)
end
update_sources_ui()
return
end
local success, locations = pcall(parse_and_create_locations, response.body, mapname)
if not success then
self.remote_status = string.format("Invalid map data: %s", locations)
update_sources_ui()
client.error_log(string.format("Failed to load map data for %s (%s): %s", self.name, mapname, locations))
return
end
-- set in runtime cache
sources_locations[self][mapname] = locations
-- save runtime cache to db
self:store_write(mapname)
self.remote_status = nil
update_sources_ui()
flush_active_locations("C")
end)
end
sources_locations[self][mapname] = locations or {}
end
return sources_locations[self][mapname]
end,
get_all_locations = function(self)
local locations = {}
local store_db_locations = (database.read("helper_store") or {})["locations"]
if store_db_locations ~= nil and type(store_db_locations[self.id]) == "table" then
for mapname, _ in pairs(store_db_locations[self.id]) do
locations[mapname] = self:get_locations(mapname)
end
end
return locations
end,
cleanup = function(self)
self.remote_status = nil
setmetatable(self, nil)
end
}
}
for i=1, #db.sources do
setmetatable(db.sources[i], source_mt)
end
function test_array.get_sources_config()
local sources_config = database.read("sources_config") or json.parse("{}")
local source_ids_assoc = {}
sources_config.enabled = sources_config.enabled or {}
for i=1, #db.sources do
local source = db.sources[i]
source_ids_assoc[source.id] = true
if sources_config.enabled[source.id] == nil then
sources_config.enabled[source.id] = true
end
end
for id, enabled in pairs(sources_config.enabled) do
if source_ids_assoc[id] == nil then
sources_config.enabled[id] = nil
end
end
return sources_config
end
function test_array.set_sources_config(sources_config)
database.write("sources_config", sources_config)
end
function test_array.button_with_confirmation(gruppa, name, callback, callback_visibility)
local button_open, button_cancel, button_confirm
local ts_open
button_open = gruppa:button(name, function()
button_open:set_visible(false)
button_cancel:set_visible(true)
button_confirm:set_visible(true)
local realtime = globals.realtime
ts_open = realtime
utils.execute_after(5, function()
if ts_open == realtime then
button_open:set_visible(true)
button_cancel:set_visible(false)
button_confirm:set_visible(false)
if callback_visibility ~= nil then
callback_visibility()
end
end
end)
end)
button_cancel = gruppa:button(name .. " (CANCEL)", function()
button_open:set_visible(true)
button_cancel:set_visible(false)
button_confirm:set_visible(false)
if callback_visibility ~= nil then
callback_visibility()
end
ts_open = nil
end)
button_confirm = gruppa:button(name .. " (CONFIRM)", function()
button_open:set_visible(true)
button_cancel:set_visible(false)
button_confirm:set_visible(false)
ts_open = nil
callback()
if callback_visibility ~= nil then
callback_visibility()
end
end)
button_cancel:set_visible(false)
button_confirm:set_visible(false)
return button_open, button_cancel, button_confirm
end
local airstrafe_reference = ui.find("Miscellaneous", "Main", "Movement", "Air Strafe")
local infinite_duck_reference = ui.find("Miscellaneous", "Main", "Movement", "Infinite Duck")
local slow_walk_reference = ui.find("Aimbot", "Anti Aim", "Misc", "Slow Walk")
local fast_stop_reference = ui.find("Miscellaneous", "Main", "Movement", "Quick Stop")
local air_duck_reference = ui.find("Miscellaneous", "Main", "Movement", "Air Duck")
local strafe_assist_reference = ui.find("Miscellaneous", "Main", "Movement", "Strafe Assist")
local enabled_reference = group:switch("\aEAD1FFFFHelper", false)
local hotkey_reference = group:switch("Helper hotkey", false)
local color_reference = group:color_picker("Helper color", color(120, 120, 255, 255))
local types_reference = group:selectable("Helper types", {
"Smoke",
"Flashbang",
"High Explosive",
"Molotov",
"Movement"
}, 0)
local aimbot_reference = group:combo("Aim at locations", {"Off", "Legit", "Legit (Silent)", "Rage"}, 0)
local aimbot_fov_reference = group:slider("Helper Aimbot FOV", 0, 180, 90)
local aimbot_speed_reference = group:slider("Helper Aimbot Speed", 0, 100, 75)
local aimbot_auto_dt_reference = group:switch("Automatic disable DT", false)
local behind_walls_reference = group:switch("Show locations behind walls", false)
local sources_list_ui = {
title = group1:switch("\a7878FFFFHelper: Manage sources", false),
list = group1:list("Helper sources", {''}, 0),
source_label1 = group1:label("Source label 1"),
enabled = group1:switch("Enabled", false),
source_label2 = group1:label("Source label 2"),
source_label3 = group1:label("Source label 3"),
name = group1:input("New source name"),
}
local on_edit_save, on_edit_delete, on_edit_teleport, on_edit_set, on_edit_export
local edit_ui = {
list = group1:list("Selected source", {''}, 0),
show_all = group1:switch("Show all maps", false),
sort_by = group1:combo("Sort by", {"Creation date", "Type", "Alphabetically"}, 0),
type_label = group2:label("Creating new location"),
type = group2:combo("Location Type", {"Grenade"}, 0),
from = group2:input("From"),
to = group2:input("To"),
description_label = group2:label("Description (Optional)"),
description = group2:input("Description"),
grenade_properties = group2:selectable("Grenade Properties", {
"Jump",
"Run",
"Walk (Shift)",
"Throw strength",
"Force-enable recovery",
"Tickrate dependent",
"Destroy breakable object",
"Delayed throw"
}, 0),
throw_strength = group2:combo("Throw strength", {"Left Click", "Left / Right Click", "Right Click"}, 0),
run_direction = group2:combo("Run direction", {"Forward", "Left", "Right", "Back", "Custom"}, 0),
run_direction_custom = group2:slider("Custom run direction", -180, 180, 0),
run_duration = group2:slider("Run duration", 1, 256, 20),
delay = group2:slider("Throw delay", 1, 40, 1),
recovery_direction = group2:combo("Recovery direction", {"Back", "Forward", "Left", "Right", "Custom"}, 0),
recovery_direction_custom = group2:slider("Recovery direction", -180, 180, 0),
recovery_jump = group2:switch("Recovery bunny-hop", false),
set = group2:button("Set location", function() on_edit_set() end),
set_hotkey = group2:switch("Helper set location hotkey", false),
teleport = group2:button("Teleport", function() on_edit_teleport() end),
teleport_hotkey = group2:switch("Helper teleport hotkey", false),
export = group2:button("Export to clipboard", function() on_edit_export() end),
save = group2:button("Save", function() on_edit_save() end),
}
edit_ui.delete, edit_ui.delete_cancel, edit_ui.delete_confirm = test_array.button_with_confirmation(group2, "Delete", function() on_edit_delete() end, update_sources_ui)
edit_ui.delete_hotkey = group2:switch("Helper delete hotkey", false)
local edit_list, edit_ignore_callbacks, edit_different_map_selected = {}, false, false
local edit_location_selected
local on_source_edit, on_source_edit_back, on_source_update, on_source_delete, on_source_create, on_source_import, on_source_export
sources_list_ui.edit = group1:button("Edit", function() on_source_edit() end)
sources_list_ui.update = group1:button("Update", function() on_source_update() end)
sources_list_ui.delete, sources_list_ui.delete_cancel, sources_list_ui.delete_confirm = test_array.button_with_confirmation(group1, "Delete", function() on_source_delete() end, update_sources_ui)
sources_list_ui.create = group1:button("Create", function() on_source_create() end)
sources_list_ui.import = group1:button("Import from clipboard", function() on_source_import() end)
sources_list_ui.export = group1:button("Export all to clipboard", function() on_source_export() end)
sources_list_ui.back = group1:button("Back", function() on_source_edit_back() end)
sources_list_ui.source_label4 = group1:label("Ready.")
local sources_list, sources_ignore_callback = {}, false
local source_editing, source_selected, source_remote_add_status = false
local source_editing_modified, source_editing_has_changed = setmetatable({}, {__mode = "k"}), setmetatable({}, {__mode = "k"})
local source_editing_hotkeys_prev = {
[edit_ui.set_hotkey] = false,
[edit_ui.teleport_hotkey] = false,
[edit_ui.delete_hotkey] = false
}
function test_array.set_source_selected(source_selected_new)
source_selected_new = source_selected_new or "add_local"
if source_selected_new == source_selected then
return false
end
for i=1, #sources_list do
if sources_list[i] == source_selected_new then
sources_list_ui.list:set(i)
source_editing = false
return true
end
end
return false
end
function test_array.add_source(name_or_source, typ)
local source
if type(name_or_source) == "string" then
source = {
name = name_or_source,
type = typ,
id = test_array.randomid(8)
}
elseif type(name_or_source) == "table" then
source = name_or_source
source.type = typ
else
assert(false)
end
setmetatable(source, source_mt)
local existing_ids = test_array.table_map_assoc(db.sources, function(key, source) return source.id, true end)
while existing_ids[source.id] do
source.id = test_array.randomid(8)
end
table.insert(db.sources, source)
test_array.set_sources_config(test_array.get_sources_config())
return source
end
function test_array.get_sorted_locations(locations, sorting)
if sorting == 1 then
return locations
elseif sorting == 2 or sorting == 3 then
local new_tbl = {}
for i=1, #locations do
table.insert(new_tbl, locations[i])
end
table.sort(new_tbl, function(a, b)
if sorting == 2 then
return a:get_type_string() < b:get_type_string()
elseif sorting == 3 then
return a.name < b.name
else
return true
end
end)
return new_tbl
else
return locations
end
end
function update_sources_ui()
local ui_visibility = {}
for name, reference in pairs(sources_list_ui) do
if name ~= "title" then
ui_visibility[reference] = false
end
end
edit_different_map_selected = true
for name, reference in pairs(edit_ui) do
ui_visibility[reference] = false
end
if enabled_reference:get() and sources_list_ui.title:get() then
if source_editing and source_selected ~= nil then
local mapname = test_array.get_mapname()
local show_all = edit_ui.show_all:get()
if mapname == nil then
show_all = true
end
ui_visibility[sources_list_ui.source_label1] = true
ui_visibility[sources_list_ui.source_label2] = true
sources_list_ui.source_label1:set(string.format("Editing %s source: %s", (SOURCE_TYPE_NAMES[source_selected.type] or source_selected.type):lower(), source_selected.name))
sources_list_ui.source_label2:set(show_all and "Locations on all maps: " or string.format("Locations on %s:", mapname))
ui_visibility[sources_list_ui.import] = true
ui_visibility[sources_list_ui.export] = true
ui_visibility[sources_list_ui.back] = true
ui_visibility[edit_ui.list] = true
ui_visibility[edit_ui.show_all] = true
ui_visibility[edit_ui.sort_by] = true
local edit_listbox, edit_maps, edit_listbox_i = {}, {}
test_array.table_clear(edit_list)
local sorting = edit_ui.sort_by:get()
if show_all then
local all_locations = source_selected:get_all_locations()
local j = 1
for map, locations in pairs(all_locations) do
locations = test_array.get_sorted_locations(locations, sorting)
for i=1, #locations do
local location = locations[i]
edit_list[j] = location
local type_str = location:get_type_string()
edit_listbox[j] = string.format("[%s] %s: %s", map, type_str, location.name)
edit_maps[j] = map
j = j + 1
end
end
else
local locations = source_selected:get_locations(mapname)
locations = test_array.get_sorted_locations(locations, sorting)
for i=1, #locations do
local location = locations[i]
edit_list[i] = location
local type_str = location:get_type_string()
edit_listbox[i] = string.format("%s: %s", type_str, location.full_name)
edit_maps[i] = mapname
end
end
table.insert(edit_listbox, "+ Create new")
table.insert(edit_list, "create_new")
edit_ui.list:update(edit_listbox)
if edit_location_selected == nil then
edit_location_selected = "create_new"
edit_set_ui_values(true)
end
if edit_location_selected == "create_new" then
edit_different_map_selected = false
end
for i=1, #edit_list do
if edit_list[i] == edit_location_selected then
edit_ui.list:set(i-1)
if edit_maps[i] == mapname and mapname ~= nil then
edit_different_map_selected = false
end
end
end
ui_visibility[edit_ui.type] = true
ui_visibility[edit_ui.from] = true
ui_visibility[edit_ui.to] = true
ui_visibility[edit_ui.description] = true
ui_visibility[edit_ui.grenade_properties] = true
ui_visibility[edit_ui.set] = true
ui_visibility[edit_ui.set_hotkey] = true
ui_visibility[edit_ui.teleport] = true
ui_visibility[edit_ui.teleport_hotkey] = true
ui_visibility[edit_ui.export] = true
ui_visibility[edit_ui.save] = true
local properties = edit_ui.grenade_properties
if properties:get("Run") then
ui_visibility[edit_ui.run_direction] = true
ui_visibility[edit_ui.run_duration] = true
if edit_ui.run_direction:get() == "Custom" then
ui_visibility[edit_ui.run_direction_custom] = true
end
end
if properties:get("Jump") or properties:get("Force-enable recovery") then
ui_visibility[edit_ui.recovery_direction] = true
ui_visibility[edit_ui.recovery_jump] = true
if edit_ui.recovery_direction:get() == "Custom" then
ui_visibility[edit_ui.recovery_direction_custom] = true
end
end
if properties:get("Delayed throw") then
ui_visibility[edit_ui.delay] = true
end
if properties:get("Throw strength") then
ui_visibility[edit_ui.throw_strength] = true
end
if edit_location_selected ~= nil and edit_location_selected ~= "create_new" then
ui_visibility[edit_ui.delete] = true
ui_visibility[edit_ui.delete_hotkey] = true
end
-- end
else
local sources_config = test_array.get_sources_config()
local sources_listbox, sources_listbox_i = {}
test_array.table_clear(sources_list)
for i=1, #db.sources do
local source = db.sources[i]
sources_list[i] = source
table.insert(sources_listbox, string.format("%s %s: %s", sources_config.enabled[source.id] and "+" or "-", SOURCE_TYPE_NAMES[source.type] or source.type, source.name))
if source == source_selected then
sources_listbox_i = i
end
end
table.insert(sources_listbox, "+ Add remote source")
table.insert(sources_list, "add_remote")
if source_selected == "add_remote" then
sources_listbox_i = #sources_list
end
table.insert(sources_listbox, "+ Create local")
table.insert(sources_list, "add_local")
if source_selected == "add_local" then
sources_listbox_i = #sources_list
end
if sources_listbox_i == nil then
source_selected = sources_list[1]
sources_listbox_i = 1
end
sources_list_ui.list:update(sources_listbox)
if sources_listbox_i ~= nil then
--sources_list_ui.list:set(sources_listbox_i-1)
end
ui_visibility[sources_list_ui.list] = true
if source_selected ~= nil then
ui_visibility[sources_list_ui.source_label1] = true
if source_selected == "add_remote" then
sources_list_ui.source_label1:set("Add new remote source")
ui_visibility[sources_list_ui.import] = true
if source_remote_add_status ~= nil then
sources_list_ui.source_label4:set(source_remote_add_status)
ui_visibility[sources_list_ui.source_label4] = true
end
elseif source_selected == "add_local" then
sources_list_ui.source_label1:set("New source name:")
ui_visibility[sources_list_ui.name] = true
ui_visibility[sources_list_ui.create] = true
elseif source_selected ~= nil then
ui_visibility[sources_list_ui.enabled] = true
ui_visibility[sources_list_ui.edit] = source_selected.type == "local" and not source_selected.builtin
ui_visibility[sources_list_ui.update] = source_selected.type == "remote"
ui_visibility[sources_list_ui.delete] = not source_selected.builtin
sources_ignore_callback = true
sources_list_ui.source_label1:set(string.format("%s source: %s", SOURCE_TYPE_NAMES[source_selected.type] or source_selected.type, source_selected.name))
if source_selected.description ~= nil then
ui_visibility[sources_list_ui.source_label2] = true
sources_list_ui.source_label2:set(string.format("%s", source_selected.description))
end
if source_selected.remote_status ~= nil then
ui_visibility[sources_list_ui.source_label3] = true
sources_list_ui.source_label3:set(source_selected.remote_status)
elseif source_selected.update_timestamp ~= nil then
ui_visibility[sources_list_ui.source_label3] = true
-- format_unix_timestamp(timestamp, allow_future, ignore_seconds, max_parts)
sources_list_ui.source_label3:set(string.format("Last updated: %s", test_array.format_unix_timestamp(source_selected.update_timestamp, false, false, 1)))
end
sources_list_ui.enabled:set(sources_config.enabled[source_selected.id] == true)
sources_ignore_callback = false
end
end
end
end
for reference, visible in pairs(ui_visibility) do
reference:set_visible(visible)
end
end
sources_list_ui.title:set_callback(function()
if not sources_list_ui.title:get() then
source_editing = false
end
update_sources_ui()
end)
test_array.update_list = function()
local source_selected_prev = source_selected
local i = sources_list_ui.list:get()
if i ~= nil then
source_selected = sources_list[i]
if source_selected ~= source_selected_prev then
source_editing = false
source_remote_add_status = nil
update_sources_ui()
end
end
end
sources_list_ui.list:set_callback(function()
test_array.update_list()
end)
sources_list_ui.enabled:set_callback(function()
if type(source_selected) == "table" and not sources_ignore_callback then
local sources_config = test_array.get_sources_config()
sources_config.enabled[source_selected.id] = sources_list_ui.enabled:get()
test_array.set_sources_config(sources_config)
update_sources_ui()
test_array.flush_active_locations("D")
end
end)
types_reference:set_callback(test_array.flush_active_locations)
edit_ui.show_all:set_callback(update_sources_ui)
edit_ui.sort_by:set_callback(update_sources_ui)
local url_fixers = {
function(url)
local match = url:match("^https://pastebin.com/(%w+)/?$")
if match ~= nil then
return string.format("https://pastebin.com/raw/%s", match)
end
end,
function(url)
local user, repo, branch, path = url:match("^https://github.com/(%w+)/(%w+)/blob/(%w+)/(.+)$")
if user ~= nil then
return string.format("https://github.com/%s/%s/raw/%s/%s", user, repo, branch, path)
end
end,
}
function on_source_delete()
if type(source_selected) == "table" and not source_selected.builtin then
for i=1, #db.sources do
if db.sources[i] == source_selected then
table.remove(db.sources, i)
break
end
end
test_array.set_sources_config(test_array.get_sources_config())
test_array.flush_active_locations("source deleted")
test_array.set_source_selected()
test_array.update_list()
end
end
function on_source_update()
if type(source_selected) == "table" and source_selected.type == "remote"
then
source_selected:update_remote_data()
update_sources_ui()
end
end
function on_source_create()
if source_selected == "add_local" then
local name = sources_list_ui.name:get()
if name:gsub(" ", "") == "" then
return
end
local existing_names = test_array.table_map_assoc(db.sources, function(i, source) return source.name, source.type == "local" end)
local name_new, i = name, 2
while existing_names[name_new] do
name_new = string.format("%s (%d)", name, i)
i = i + 1
end
name = name_new
local source = test_array.add_source(name, "local")
update_sources_ui()
test_array.set_source_selected(source)
test_array.update_list()
end
end
function test_array.source_import_arr(tbl, mapname)
local locations = {}
for i=1, #tbl do
local location = test_array.create_location(tbl[i])
if type(location) ~= "table" then
local err = string.format("invalid location #%d: %s", i, location)
client.error_log("Failed to import " .. tostring(mapname) .. ", " .. err)
source_remote_add_status = err
update_sources_ui()
return
end
locations[i] = location
end
if #locations == 0 then
client.error_log("Failed to import: No locations to import")
source_remote_add_status = "No locations to import"
update_sources_ui()
return
end
local source_locations = source_selected:get_locations(mapname)
if source_locations == nil then
source_locations = {}
sources_locations[source_selected][mapname] = source_locations
end
for i=1, #locations do
table.insert(source_locations, locations[i])
end
update_sources_ui()
source_selected:store_write()
test_array.flush_active_locations()
end
function on_source_import()
if source_editing and type(source_selected) == "table" and source_selected.type == "local" and test_array.get_clipboard_text then
-- import data into source
local text = test_array.get_clipboard_text()
if text == nil then
local err = "No text copied to clipboard"
client.error_log("Failed to import: " .. err)
source_remote_add_status = err
update_sources_ui()
return
end
local success, tbl = pcall(json.parse, text)
if success and text:sub(1, 1) ~= "[" and text:sub(1, 1) ~= "{" then
success, tbl = false, "Expected object or array"
end
if not success then
local err = string.format("Invalid JSON: %s", tbl)
client.error_log("Failed to import: " .. err)
source_remote_add_status = err
update_sources_ui()
return
end
-- heuristics to determine if its a location or an array of locations
local is_arr = text:sub(1, 1) == "["
if not is_arr then
-- heuristics to determine if its a table of mapname -> locations or a single location
if tbl["name"] ~= nil or tbl["grenade"] ~= nil or tbl["location"] ~= nil then
tbl = {tbl}
is_arr = true
end
end
if is_arr then
local mapname = test_array.get_mapname()
if mapname == nil then
client.error_log("Failed to import: You need to be in-game")
source_remote_add_status = "You need to be in-game"
update_sources_ui()
return
end
test_array.source_import_arr(tbl, mapname)
else
for mapname, locations in pairs(tbl) do
if type(mapname) ~= "string" or mapname:find(" ") then
client.error_log("Failed to import: Invalid map name")
source_remote_add_status = "Invalid map name"
update_sources_ui()
return
end
end
for mapname, locations in pairs(tbl) do
test_array.source_import_arr(locations, mapname)
end
end
elseif source_selected == "add_remote" and test_array.get_clipboard_text then
-- add new remote source
local text = test_array.get_clipboard_text()
if text == nil then
client.error_log("Failed to import: Clipboard is empty")
source_remote_add_status = "Clipboard is empty"
update_sources_ui()
return
end
local url = test_array.sanitize_string(text):gsub(" ", "")
if not url:match("^https?://.+$") then
client.error_log("Failed to import: Invalid URL")
source_remote_add_status = "Invalid URL"
update_sources_ui()
return
end
for i=1, #url_fixers do
url = url_fixers[i](url) or url
end
for i=1, #db.sources do
local source = db.sources[i]
if source.type == "remote" and source.url == url then
client.error_log("Failed to import: A source with that URL already exists")
source_remote_add_status = "A source with that URL already exists"
update_sources_ui()
return
end
end
update_sources_ui()
test_array.source_get_index_data(url, function(err, data)
if source_selected ~= "add_remote" then
return
end
if err ~= nil then
client.error_log(string.format("Failed to import: %s", err))
source_remote_add_status = err
update_sources_ui()
return
end
local source = test_array.add_source(data.name, "remote")
source.url = data.url or url
source.url_format = data.url_format
source.description = data.description
source.update_timestamp = data.update_timestamp
source.last_updated = data.last_updated
update_sources_ui()
source_selected = nil
test_array.set_source_selected("add_remote")
update_sources_ui()
end)
end
end
function on_source_export()
if source_editing and type(source_selected) == "table" and source_selected.type == "local" then
local indent = " "
local mapname = test_array.get_mapname()
local show_all = edit_ui.show_all:get()
-- if we're not ingame show all locations
if mapname == nil then
show_all = true
end
local export_str
if show_all then
local all_locations = source_selected:get_all_locations()
local maps = {}
for map, _ in pairs(all_locations) do
table.insert(maps, map)
end
table.sort(maps)
local tbl = {}
for i=1, #maps do
local map = maps[i]
local locations = all_locations[map]
local tbl_map = {}
for i=1, #locations do
local str = locations[i]:get_export(true)
table.insert(tbl_map, indent .. (str:gsub("\n", "\n" .. indent .. indent)))
end
table.insert(tbl, json.encode(map) .. ": [\n" .. indent .. table.concat(tbl_map, ",\n" .. indent) .. "\n" .. indent .. "]")
end
export_str = "{\n" .. indent .. table.concat(tbl, ",\n" .. indent) .. "\n}"
else
local locations = source_selected:get_locations(mapname)
local tbl = {}
for i=1, #locations do
tbl[i] = locations[i]:get_export(true):gsub("\n", "\n" .. indent)
end
export_str = "[\n" .. indent .. table.concat(tbl, ",\n" .. indent) .. "\n]"
end
if export_str ~= nil then
if test_array.set_clipboard_text ~= nil then
test_array.set_clipboard_text(export_str)
print("Exported location (Copied to clipboard):")
else
print("Exported location:")
end
pretty_json.print_highlighted(export_str)
end
end
end
function test_array.edit_update_has_changed()
if source_editing and edit_location_selected ~= nil and source_editing_modified[edit_location_selected] ~= nil then
if type(edit_location_selected) == "table" then
local old = edit_location_selected:get_export_tbl()
source_editing_has_changed[edit_location_selected] = not test_array.deep_compare(old, source_editing_modified[edit_location_selected])
else
source_editing_has_changed[edit_location_selected] = true
end
end
return source_editing_has_changed[edit_location_selected] == true
end
function edit_set_ui_values(force)
local location_tbl = {}
if source_editing and edit_location_selected ~= nil and source_editing_modified[edit_location_selected] ~= nil then
location_tbl = source_editing_modified[edit_location_selected]
end
if edit_different_map_selected and not force then
location_tbl = {}
end
local yaw_to_name = test_array.table_map_assoc(YAW_DIRECTION_OFFSETS, function(k, v) return v, k end)
local yaw_to_name_recovery = test_array.table_map_assoc(YAW_DIRECTION_OFFSETS_RECOVERY, function(k, v) return v, k end)
edit_ignore_callbacks = true
edit_ui.from:set(location_tbl.name and location_tbl.name[1] or "")
edit_ui.to:set(location_tbl.name and location_tbl.name[2] or "")
edit_ui.grenade_properties:set('')
edit_ui.description:set(location_tbl.description or "")
if location_tbl.grenade ~= nil then
edit_ui.type:set('Grenade')
edit_ui.recovery_direction:set('Back')
edit_ui.recovery_direction_custom:set(0)
edit_ui.recovery_jump:set(false)
edit_ui.run_duration:set(20)
edit_ui.run_direction:set('Forward')
edit_ui.run_direction_custom:set(0)
edit_ui.delay:set(1)
local properties = {}
if location_tbl.grenade.jump then
table.insert(properties, "Jump")
end
if location_tbl.grenade.recovery_yaw ~= nil then
if not location_tbl.grenade.jump then
table.insert(properties, "Force-enable recovery")
end
if yaw_to_name[location_tbl.grenade.recovery_yaw] ~= nil then
edit_ui.recovery_direction:set(yaw_to_name[location_tbl.grenade.recovery_yaw])
else
edit_ui.recovery_direction:set("Custom")
edit_ui.recovery_direction_custom:set(location_tbl.grenade.recovery_yaw)
end
end
if location_tbl.grenade.recovery_jump then
edit_ui.recovery_jump:set(true)
end
if location_tbl.grenade.strength ~= nil and location_tbl.grenade.strength ~= 1 then
table.insert(properties, "Throw strength")
edit_ui.throw_strength:set(location_tbl.grenade.strength == 0.5 and "Left / Right Click" or "Left Click")
end
if location_tbl.grenade.delay ~= nil then
table.insert(properties, "Delayed throw")
edit_ui.delay:set(location_tbl.grenade.delay)
end
if location_tbl.grenade.run ~= nil then
table.insert(properties, "Run")
if location_tbl.grenade.run ~= 20 then
edit_ui.run_duration:set(location_tbl.grenade.run)
end
if location_tbl.grenade.run_yaw ~= nil then
if yaw_to_name[location_tbl.grenade.run_yaw] ~= nil then
edit_ui.run_direction:set(yaw_to_name[location_tbl.grenade.run_yaw])
else
edit_ui.run_direction:set("Custom")
edit_ui.run_direction_custom:set(location_tbl.grenade.run_yaw)
end
end
if location_tbl.grenade.run_speed then
table.insert(properties, "Walk (Shift)")
end
end
edit_ui.grenade_properties:set(properties)
elseif location_tbl.movement ~= nil then
edit_ui.type:set('Movement')
else
edit_ui.grenade_properties:set('')
end
edit_ignore_callbacks = false
end
function test_array.edit_read_ui_values()
if edit_ignore_callbacks or edit_different_map_selected then
return
end
if source_editing and source_editing_modified[edit_location_selected] == nil then
if edit_location_selected == "create_new" then
elseif edit_location_selected ~= nil then
source_editing_modified[edit_location_selected] = edit_location_selected:get_export_tbl()
edit_set_ui_values()
end
end
if source_editing and edit_location_selected ~= nil and source_editing_modified[edit_location_selected] ~= nil then
local location = source_editing_modified[edit_location_selected]
local from = edit_ui.from:get()
if from:gsub(" ", "") == "" then
from = "Unnamed"
end
local to = edit_ui.to:get()
if to:gsub(" ", "") == "" then
to = "Unnamed"
end
location.name = {from, to}
local description = edit_ui.description:get()
if description:gsub(" ", "") ~= "" then
location.description = description:gsub("^%s+", ""):gsub("%s+$", "")
else
location.description = nil
end
location.grenade = location.grenade or {}
local properties = edit_ui.grenade_properties
if properties:get("Jump") then
location.grenade.jump = true
else
location.grenade.jump = nil
end
if properties:get("Jump") or properties:get("Force-enable recovery") then
-- figure out recovery_yaw
local recovery_yaw_offset
local recovery_yaw_option = edit_ui.recovery_direction:get()
if recovery_yaw_option == "Custom" then
recovery_yaw_offset = edit_ui.recovery_direction_custom:get()
if recovery_yaw_offset == -180 then
recovery_yaw_offset = 180
end
else
recovery_yaw_offset = YAW_DIRECTION_OFFSETS[recovery_yaw_option]
end
location.grenade.recovery_yaw = (recovery_yaw_offset ~= nil and recovery_yaw_offset ~= 180) and recovery_yaw_offset or (not properties:get("Jump") and 180 or nil)
location.grenade.recovery_jump = edit_ui.recovery_jump:get() and true or nil
else
location.grenade.recovery_yaw = nil
location.grenade.recovery_jump = nil
end
if properties:get("Run") then
location.grenade.run = edit_ui.run_duration:get()
-- figure out run_yaw_offset
local run_yaw_offset
local run_yaw_option = edit_ui.run_direction:get()
if run_yaw_option == "Custom" then
run_yaw_offset = edit_ui.run_direction_custom:get()
else
run_yaw_offset = YAW_DIRECTION_OFFSETS[run_yaw_option]
end
location.grenade.run_yaw = (run_yaw_offset ~= nil and run_yaw_offset ~= 0) and run_yaw_offset or nil
if properties:get("Walk (Shift)") then
location.grenade.run_speed = true
else
location.grenade.run_speed = nil
end
else
location.grenade.run = nil
location.grenade.run_yaw = nil
location.grenade.run_speed = nil
end
if properties:get("Delayed throw") then
location.grenade.delay = edit_ui.delay:get()
else
location.grenade.delay = nil
end
if properties:get("Throw strength") then
local strength = edit_ui.throw_strength:get()
if strength == "Left / Right Click" then
location.grenade.strength = 0.5
elseif strength == "Right Click" then
location.grenade.strength = 0
else
location.grenade.strength = nil
end
else
location.grenade.strength = nil
end
if location.grenade ~= nil and next(location.grenade) == nil then
location.grenade = nil
end
if test_array.edit_update_has_changed() then
test_array.flush_active_locations("edit_update_has_changed")
end
end
update_sources_ui()
end
edit_ui.grenade_properties:set_callback(test_array.edit_read_ui_values)
edit_ui.run_direction:set_callback(test_array.edit_read_ui_values)
edit_ui.run_direction_custom:set_callback(test_array.edit_read_ui_values)
edit_ui.run_duration:set_callback(test_array.edit_read_ui_values)
edit_ui.recovery_direction:set_callback(test_array.edit_read_ui_values)
edit_ui.recovery_direction_custom:set_callback(test_array.edit_read_ui_values)
edit_ui.recovery_jump:set_callback(test_array.edit_read_ui_values)
edit_ui.delay:set_callback(test_array.edit_read_ui_values)
edit_ui.throw_strength:set_callback(test_array.edit_read_ui_values)
utils.execute_after(1, update_sources_ui)
function on_source_edit()
if type(source_selected) == "table" and source_selected.type == "local" and not source_selected.builtin then
source_editing = true
update_sources_ui()
test_array.flush_active_locations("on_source_edit")
end
end
function on_source_edit_back()
source_editing = false
edit_location_selected = nil
test_array.table_clear(source_editing_modified)
test_array.table_clear(source_editing_has_changed)
test_array.flush_active_locations("on_source_edit_back")
update_sources_ui()
end
function on_edit_teleport()
if not edit_different_map_selected and edit_location_selected ~= nil and (edit_location_selected == "create_new" or source_editing_modified[edit_location_selected] ~= nil) then
if cvar.sv_cheats:int() == 0 then
return
end
local location = source_editing_modified[edit_location_selected]
if location ~= nil then
utils.console_exec(string.format("use %s; setpos_exact %f %f %f", location.weapon, unpack(location.position)))
render.camera_angles(vector(location.viewangles[1], location.viewangles[2], 0))
utils.execute_after(0.1, function()
if entity.get_local_player()["m_MoveType"] == 8 then
local x, y, z = unpack(location.position)
utils.console_exec(string.format("noclip off; setpos_exact %f %f %f", x, y, z+64))
end
end)
end
end
end
function on_edit_set()
if not edit_different_map_selected and edit_location_selected ~= nil then
if source_editing_modified[edit_location_selected] == nil then
source_editing_modified[edit_location_selected] = {}
test_array.edit_read_ui_values()
end
local local_player = entity.get_local_player()
if local_player == nil then
client.error_log("join to the map")
return
end
local weapon_ent = local_player:get_player_weapon()
local weapon = weapons[weapon_ent:get_weapon_index()].console_name
if weapon == 'weapon_incgrenade' then
weapon = 'weapon_molotov'
end
weapon = WEAPON_ALIASES[weapon] or weapon
local location = source_editing_modified[edit_location_selected]
location.position = {vectorlib.from_vec(local_player:get_origin()):unpack()}
local pitch, yaw = render.camera_angles().x, render.camera_angles().y
location.viewangles = {pitch, yaw}
local duckamount = local_player["m_flDuckAmount"]
if duckamount ~= 0 then
location.duck = local_player["m_flDuckAmount"] == 1
else
location.duck = nil
end
location.weapon = weapon
if test_array.edit_update_has_changed() then
test_array.flush_active_locations("test_array.edit_update_has_changed")
end
end
end
function on_edit_save()
if not edit_different_map_selected and edit_location_selected ~= nil and source_editing_modified[edit_location_selected] ~= nil then
local location = test_array.create_location(source_editing_modified[edit_location_selected])
if type(location) ~= "table" then
client.error_log("failed to save: " .. location)
return
end
local mapname = test_array.get_mapname()
if mapname == nil then
return
end
local source_locations = sources_locations[source_selected][mapname]
if source_locations == nil then
source_locations = {}
sources_locations[source_selected][mapname] = source_locations
end
if edit_location_selected == "create_new" then
table.insert(source_locations, location)
source_selected:store_write()
test_array.flush_active_locations()
edit_location_selected = location
source_editing_modified[edit_location_selected] = source_editing_modified["create_new"]
source_editing_modified["create_new"] = nil
elseif type(edit_location_selected) == "table" then
for i=1, #source_locations do
if source_locations[i] == edit_location_selected then
source_editing_modified[location] = source_editing_modified[source_locations[i]]
source_editing_modified[source_locations[i]] = nil
edit_location_selected = location
source_locations[i] = location
source_selected:store_write()
test_array.flush_active_locations()
break
end
end
end
edit_set_ui_values()
update_sources_ui()
test_array.flush_active_locations()
end
end
function on_edit_export()
if type(edit_location_selected) == "table" or source_editing_modified[edit_location_selected] ~= nil then
local location = test_array.create_location(source_editing_modified[edit_location_selected]) or edit_location_selected
if type(location) == "table" then
local export_str = location:get_export(true)
if test_array.set_clipboard_text ~= nil then
test_array.set_clipboard_text(export_str)
print("Exported location (Copied to clipboard):")
else
print("Exported location:")
end
pretty_json.print_highlighted(export_str)
else
client.error_log(location)
end
end
end
function on_edit_delete()
if not edit_different_map_selected and edit_location_selected ~= nil and type(edit_location_selected) == "table" then
local mapname = test_array.get_mapname()
if mapname == nil then
return
end
local source_locations = sources_locations[source_selected][mapname]
for i=1, #source_locations do
if source_locations[i] == edit_location_selected then
table.remove(source_locations, i)
source_editing_modified[edit_location_selected] = nil
edit_location_selected = nil
update_sources_ui()
source_selected:store_write()
test_array.flush_active_locations()
break
end
end
end
end
edit_ui.list:set_callback(function()
local edit_location_selected_prev = edit_location_selected
local i = edit_ui.list:get()
if i ~= nil then
edit_location_selected = edit_list[i+1]
else
edit_location_selected = "create_new"
end
update_sources_ui()
if edit_location_selected ~= edit_location_selected_prev and not edit_different_map_selected then
if type(edit_location_selected) == "table" and source_editing_modified[edit_location_selected] == nil then
source_editing_modified[edit_location_selected] = edit_location_selected:get_export_tbl()
end
edit_set_ui_values()
update_sources_ui()
test_array.flush_active_locations()
elseif edit_location_selected ~= edit_location_selected_prev then
edit_set_ui_values()
end
end)
update_sources_ui()
utils.execute_after(0, update_sources_ui)
local last_vischeck, weapon_prev, active_locations_in_range = 0
local location_set_closest, location_selected, location_playback
CUSTOM_ICONS.edit_png = '\x89\x50\x4E\x47\x0D\x0A\x1A\x0A\x00\x00\x00\x0D\x49\x48\x44\x52\x00\x00\x00\x64\x00\x00\x00\x64\x08\x06\x00\x00\x00\x70\xE2\x95\x54\x00\x00\x00\x04\x73\x42\x49\x54\x08\x08\x08\x08\x7C\x08\x64\x88\x00\x00\x00\x09\x70\x48\x59\x73\x00\x00\x2E\x23\x00\x00\x2E\x23\x01\x78\xA5\x3F\x76\x00\x00\x00\x19\x74\x45\x58\x74\x53\x6F\x66\x74\x77\x61\x72\x65\x00\x77\x77\x77\x2E\x69\x6E\x6B\x73\x63\x61\x70\x65\x2E\x6F\x72\x67\x9B\xEE\x3C\x1A\x00\x00\x03\xD7\x49\x44\x41\x54\x78\x9C\xED\xDD\xBB\x6E\x1B\x47\x14\xC6\xF1\xEF\xEC\xE8\x02\xC7\x42\x84\x14\x76\xDC\xA7\x0B\xD2\xB9\x48\x65\xC0\x81\x11\x24\x8F\x64\x23\x4A\x17\x03\x7E\x98\x74\xB2\x0D\x18\x46\x9C\xD2\x17\x38\x48\x93\x67\x10\x23\x36\x82\x4B\x5A\x33\xF3\xA5\x30\x57\xA1\x69\xD2\x9C\xBD\xCC\x85\x9C\xF3\x07\xD4\x89\x3B\x47\xF8\x61\xB8\xCB\x25\x25\x01\x9A\xA6\x69\x9A\xA6\x69\x9A\x96\x3D\x92\x47\xD6\xDA\xDF\x49\x7E\x9B\x7B\x96\xEA\x23\x79\xDD\x5A\xFB\xA7\xB5\x96\xD6\xDA\xF3\xD9\x6C\xF6\x5D\xEE\x99\xAA\x6D\x09\x83\x8A\x92\xB1\x35\x18\x8A\x92\xA3\x0D\x18\x8A\x92\xB2\x40\x8C\x51\x51\x64\x8C\xC1\x77\x31\x92\xD7\x9D\x73\x8F\x01\xDC\xED\xF0\xB0\xA9\x73\xEE\xDE\xE1\xE1\xE1\x3F\x7D\xD7\x55\x90\x15\xF5\xC4\x68\x1B\x84\xA2\x20\x4B\x0D\xC4\x68\xEB\x8D\xA2\x20\x0B\x8D\x84\xD1\xD6\x0B\x45\x41\xE6\x8D\x8C\xD1\xD6\x19\x45\x41\x10\x0D\xA3\xAD\x13\x4A\x13\x61\x80\x6D\x6C\x0F\xC0\xB5\x48\xC7\xBE\x69\x8C\xF9\x23\xF4\x92\x58\x77\xC8\x3C\x92\xC7\xCE\xB9\x67\x00\xBE\x8F\xB4\x44\xD0\x4E\x51\x90\x85\x4A\x40\x51\x90\xA5\x72\xA3\x28\xC8\x8A\x72\xA2\x54\x75\x52\x27\x79\x44\xF2\xCB\x4D\xDF\x27\x22\xEF\x8C\x31\x3F\x01\x78\x1D\x69\x94\xB5\x27\xFA\x6A\x40\xE6\x97\xB6\xA7\xDE\xFB\x17\x24\xBF\xDA\xF4\xFD\xB9\x50\xAA\x00\x59\x7C\x9D\x41\xF2\xB6\xF7\xFE\x79\x07\x94\x9F\x01\xBC\x89\x34\xDA\xCD\xBD\xBD\xBD\x7B\x91\x8E\x5D\x66\xEB\x6E\xA1\x3B\xE7\xDE\x86\xA0\xCC\x8F\x71\x6C\xAD\x7D\x15\x78\x1B\x3E\xF8\xCB\x39\x77\x12\xFB\xE7\x2F\xAA\x4D\xEF\x67\xE4\x44\x51\x8C\x82\x50\x14\xA3\x20\x14\xC5\x28\x08\x45\x31\x0A\x42\x51\x8C\x82\x50\x9C\x73\xBF\xC4\xFE\xF9\x8B\x6A\x2C\x8C\x18\x28\x8A\x51\x10\x8A\x62\x14\x84\xD2\x17\x63\x6B\xEF\xF6\x46\x7E\xDB\xF5\x2A\x11\xF9\xAB\x69\x9A\x1F\x45\xE4\x22\x60\xA6\x63\xE7\xDC\x33\x11\x39\x35\xC6\x3C\xEC\xB5\x5E\x9F\x07\xE5\x2E\x15\x46\x5B\x47\x94\x03\x11\x79\xDF\x7B\xAD\xBE\x0F\xCC\x55\x6A\x8C\xB6\x2E\x28\x83\xD6\x89\x79\xF0\xB1\xCB\x85\xD1\x96\x02\x65\x6B\x40\x72\x63\xB4\xC5\x46\xD9\x0A\x90\x52\x30\xDA\x62\xA2\x14\x0F\x42\xF2\xC8\x39\xF7\x14\xC0\x9D\xDC\xB3\x2C\xF5\xD2\x18\x73\x77\xC8\x09\x7C\x55\x45\xBF\x63\xD8\xBE\xED\x8A\xF2\x30\x20\x22\x4F\xC7\xC6\x00\x0A\xDE\x21\xA5\x3D\x4D\x2D\x26\x22\xBF\x1A\x63\x7E\x8B\x72\xEC\x18\x07\x1D\x5A\xAD\x18\x40\x81\x20\x35\x63\x00\x85\x81\xD4\x8E\x01\x14\x04\x42\xF2\x0B\xE7\xDC\x13\x54\x8C\x01\x14\x72\x95\x35\xC7\xA8\x7A\x67\x5C\xAD\x97\x6A\xA1\x75\x2D\x60\xFC\x90\x7B\x96\xE5\x52\x63\x00\x99\x41\x14\x63\xC5\xBA\xA9\x17\x6C\x53\x8C\x35\x6B\xE7\x58\x54\x31\x3E\xB3\x7E\xEA\x05\x15\x63\xC3\x0C\x29\x17\x53\x8C\x80\x39\x52\x2D\xA4\x18\x61\x25\x01\x51\x8C\xF0\xA2\x83\x28\x46\xB7\xA2\x82\x28\x46\xF7\xA2\x81\x28\x46\xBF\xA2\x80\x28\x46\xFF\x46\x07\x51\x8C\x61\x8D\x0A\xA2\x18\xC3\x1B\x0D\x44\x31\xC6\x69\x14\x10\xC5\x18\xAF\xC1\x20\x8A\x31\x6E\x83\x40\x14\x63\xFC\x7A\x83\x14\x8E\x71\xD2\xF7\xF7\x33\x72\xD7\x0B\x44\x31\xE2\xD5\x19\x44\x31\xE2\xD6\x09\x44\x31\xE2\x17\x0C\xA2\x18\x69\x0A\x02\x21\x79\xE8\x9C\x7B\x8E\x32\x3F\x85\xFE\xC0\x18\xF3\x28\xF7\x1C\x63\x15\xFA\x41\xB9\x6F\x50\x26\xC6\xC9\x2E\x61\x00\x81\x20\xD6\xDA\x5B\xB1\x07\xE9\xDA\x2E\x3D\x4D\x2D\x16\x04\x22\x22\x5F\xC7\x1E\xA4\x4B\xBB\x8A\x01\x84\x83\x14\xB3\x43\x76\x19\x03\x08\x04\xF1\xDE\x17\xB1\x43\x76\x1D\x03\xD8\xA2\x1D\x52\x03\x06\x10\x7E\x95\x95\x15\xA4\x16\x0C\x60\x0B\x4E\xEA\x35\x61\x00\x81\x20\x24\xB3\xEC\x90\xDA\x30\x80\x80\x57\xEA\x24\x1B\xE7\xDC\x0C\x1F\xFE\xE9\x49\xB2\x6A\xC4\x00\xC2\x76\xC8\x0D\x28\x46\xB2\x36\x82\x5C\x5E\x5E\x26\x7D\xBA\xAA\x19\x03\x08\x00\x49\x79\xC9\x5B\x3B\x06\x50\x10\x88\x62\x7C\x28\x04\x24\xFA\x25\xAF\x62\xFC\xDF\x46\x90\xD8\xB7\x4D\x14\xE3\xE3\xB2\x3E\x65\x29\xC6\xA7\x85\x5C\xF6\x46\x01\x51\x8C\xD5\xE5\x38\x87\xCC\x44\xE4\xBE\x62\xAC\x6E\xE3\x0B\xBE\x0E\xB7\x4D\x2E\x48\x4E\xE6\x7F\x87\xF0\x8C\xE4\xA4\x69\x9A\x33\x92\x13\x00\x17\xDE\xFB\xB3\xFD\xFD\xFD\x09\x80\x7F\x45\xC4\x0F\x19\x7A\x97\xFB\xEC\xAD\x13\x92\xC6\x7B\xFF\x37\xC9\x29\x80\x09\xC9\x69\xD3\x34\x13\x92\xE7\x24\xCF\xBD\xF7\x93\x83\x83\x83\x29\x80\xA9\x88\x30\xCD\xC8\x9A\xA6\x69\x9A\xA6\x69\x5B\xD0\x7F\x93\x82\xAB\xC8\x83\x73\xFC\xB3\x00\x00\x00\x00\x49\x45\x4E\x44\xAE\x42\x60\x82'
CUSTOM_ICONS.vectors["edit"] = vector(100, 100)
CUSTOM_ICONS['edit'] = render.load_image(CUSTOM_ICONS.edit_png, CUSTOM_ICONS.vectors["edit"])
CUSTOM_ICONS.warning_png = 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CUSTOM_ICONS.vectors["warning"] = vector(100, 100)
CUSTOM_ICONS['warning'] = render.load_image(CUSTOM_ICONS.warning_png, CUSTOM_ICONS.vectors["warning"])
function test_array.on_paint_editing()
-- hotkeys -> callbacks
local hotkeys = {
set_hotkey = on_edit_set,
teleport_hotkey = on_edit_teleport,
delete_hotkey = on_edit_delete
}
for key, callback in pairs(hotkeys) do
local value = edit_ui[key]:get()
if source_editing_hotkeys_prev[key] == nil then
source_editing_hotkeys_prev[key] = value
end
if value and not source_editing_hotkeys_prev[key] then
callback()
end
source_editing_hotkeys_prev[key] = value
end
local location = source_editing_modified[edit_location_selected]
if location ~= nil then
-- todo: get location names here
local from = edit_ui.from:get()
local to = edit_ui.to:get()
if from:gsub(" ", "") == "" then
from = "Unnamed"
end
if to:gsub(" ", "") == "" then
to = "Unnamed"
end
if (from ~= location.name[1]) or (to ~= location.name[2]) then
test_array.edit_read_ui_values()
end
local description = edit_ui.description:get()
if description:gsub(" ", "") ~= "" then
description = description:gsub("^%s+", ""):gsub("%s+$", "")
else
description = nil
end
if location.description ~= description then
test_array.edit_read_ui_values()
end
local location_orig = type(edit_location_selected) == "table" and edit_location_selected:get_export_tbl() or {}
local location_orig_flattened = test_array.deep_flatten(location_orig, true)
local has_changes = source_editing_has_changed[edit_location_selected]
local key_values = test_array.deep_flatten(location, true)
local key_values_arr = {}
for key, value in pairs(key_values) do
local changed = false
local val_new = json.encode(value)
if has_changes then
local val_old = json.encode(location_orig_flattened[key])
changed = val_new ~= val_old
end
local val_new_fancy = pretty_json.highlight(val_new, changed and {244, 147, 134} or {221, 221, 221}, changed and {223, 57, 35} or {218, 230, 30}, changed and {209, 42, 62} or {180, 230, 30}, changed and {209, 42, 62} or {96, 160, 220})
local text_new = ""
for i=1, #val_new_fancy do
local r, g, b, text = unpack(val_new_fancy[i])
text_new = text_new .. text
end
table.insert(key_values_arr, {key, text_new, changed})
end
local lookup = {
name = "\1",
weapon = "\2",
position = "\3",
viewangles = "\4",
}
table.sort(key_values_arr, function(a, b)
return (lookup[b[1]] or b[1]) > (lookup[a[1]] or a[1])
end)
local lines = {
{{CUSTOM_ICONS['edit'], 0, 0, 12, 12}, 255, 255, 255, 220, "b", 0, " Editing Location:"}
}
for i=1, #key_values_arr do
local key, value, changed = unpack(key_values_arr[i])
table.insert(lines, {255, 255, 255, 220, "", 0, key, ": ", value})
end
local size_prev = #lines
if has_changes then
table.insert(lines, {{CUSTOM_ICONS['warning'], 0, 0, 12, 12, 255, 54, 0, 255}, 234, 64, 18, 220, "", 0, "You have unsaved changes! Make sure to click Save."})
end
local weapon = weapons[location.weapon]
if weapon.type == "grenade" then
local types_enabled = types_reference
local weapon_name = GRENADE_WEAPON_NAMES_UI[weapon]
if not types_enabled:get(weapon_name) then
table.insert(lines, {{CUSTOM_ICONS['warning'], 0, 0, 12, 12, 255, 54, 0, 255}, 234, 64, 18, 220, "", 0, "Location not shown because type \"", tostring(weapon_name), "\" is not enabled."})
end
end
local sources_config = test_array.get_sources_config()
if source_selected ~= nil and not sources_config.enabled[source_selected.id] then
table.insert(lines, {{CUSTOM_ICONS['warning'], 0, 0, 12, 12, 255, 54, 0, 255}, 234, 64, 18, 220, "", 0, "Location not shown because source \"", tostring(source_selected.name), "\" is not enabled."})
end
if #lines > size_prev then
table.insert(lines, size_prev+1, {255, 255, 255, 0, "", 0, " "})
end
local width, height, line_y = 0, 0, {}
for i=1, #lines do
local line = lines[i]
local has_icon = type(line[1]) == "table"
local line_size = render.measure_text(1, 'd', test_array.get_string(select(has_icon and 8 or 7, unpack(line))))
local w, h = line_size.x, line_size.y
if has_icon then
w = w + line[1][4]
end
if w > width then
width = w
end
line_y[i] = height
height = height + h
if i == 1 then
height = height + 2
end
end
local screen = render.screen_size()
local screen_width, screen_height = screen.x, screen.y
local x = screen_width/2-math.floor(width/2)
local y = 140
Paint.RectFilled(vector(x-4, y-3), vector(width+8, height+6), color(16, 16, 16, 150*0.7))
Paint.Rect(vector(x-5, y-4), vector(width+10, height+8), color(16, 16, 16, 170*0.7))
Paint.Rect(vector(x-6, y-5), vector(width+12, height+10), color(16, 16, 16, 195*0.7))
Paint.Rect(vector(x-7, y-6), vector(width+14, height+12), color(16, 16, 16, 40*0.7))
Paint.RectFilled(vector(x+15, y), vector(1, 12), color(255, 255, 255, 255))
for i=1, #lines do
local line = lines[i]
local has_icon = type(line[1]) == "table"
local icon, ix, iy, iw, ih, ir, ig, ib, ia
if has_icon then
icon, ix, iy, iw, ih, ir, ig, ib, ia = unpack(line[1])
render.texture(icon, vector(x+ix, y+iy+line_y[i]), vector(iw, ih), color(line[2], line[3], line[4], line[5]))
end
local r, g, b, a = lines[i][has_icon and 2 or 1], lines[i][has_icon and 3 or 2], lines[i][has_icon and 4 or 3], lines[i][has_icon and 5 or 4]
Paint.Text(1, test_array.get_string(select(has_icon and 8 or 7, unpack(lines[i]))), vector(x+(iw or -3)+3, y+line_y[i]), color(r, g, b, a))
end
end
end
function test_array.populate_map_locations(local_player, weapon)
map_locations[weapon] = {}
active_locations = map_locations[weapon]
local tickrate = 1/globals.tickinterval
local mapname = test_array.get_mapname()
local sources_config = test_array.get_sources_config()
local types_enabled = types_reference
-- collect enabled sources
for i=1, #db.sources do
local source = db.sources[i]
if sources_config.enabled[source.id] then
local source_locations = source:get_locations(mapname, true)
local editing_current_source = source_editing and source_selected == source
if editing_current_source then
local source_locations_new = {}
for i=1, #source_locations do
if source_locations[i] == edit_location_selected and source_editing_modified[source_locations[i]] ~= nil then
local location = test_array.create_location(source_editing_modified[source_locations[i]])
if type(location) == "table" then
location.editing = source_editing and source_editing_has_changed[source_locations[i]]
source_locations_new[i] = location
else
client.error_log("Failed to initialize editing location: " .. tostring(location))
end
else
source_locations_new[i] = source_locations[i]
end
end
if edit_location_selected == "create_new" and source_editing_modified["create_new"] ~= nil then
local location = test_array.create_location(source_editing_modified[edit_location_selected])
if type(location) == "table" then
location.editing = source_editing and source_editing_has_changed[edit_location_selected]
table.insert(source_locations_new, location)
else
client.error_log("Failed to initialize new editing location: " .. tostring(location))
end
end
source_locations = source_locations_new
end
for i=1, #source_locations do
local location = source_locations[i]
local include = false
if location.type == "grenade" then
if location.tickrates[tickrate] ~= nil then
for i=1, #location.weapons do
local weapon_name = GRENADE_WEAPON_NAMES_UI[location.weapons[i]]
if types_enabled:get(weapon_name) then
include = true
end
end
end
elseif location.type == "movement" then
if types_enabled:get('Movement') then
include = true
end
else
error("not yet implemented: " .. location.type)
end
if include and location.weapons_assoc[weapon] then
local location_set = active_locations[location.position_id]
if location_set == nil then
location_set = {
position=location.position,
position_approach=location.position,
position_visibility=location.position_visibility,
visible_alpha = 0,
distance_alpha = 0,
distance_width_mp = 0,
in_range_draw_mp = 0,
position_world_bottom = location.position+POSITION_WORLD_OFFSET,
}
active_locations[location.position_id] = location_set
end
location.in_fov_select_mp = 0
location.in_fov_mp = 0
location.on_screen_mp = 0
location.on_run_mp = 0
table.insert(location_set, location)
location.set = location_set
if location.position_visibility_different then
location_set.position_visibility = location.position_visibility
end
if location.duckamount ~= 1 then
location_set.has_only_duck = false
elseif location.duckamount == 1 and location_set.has_only_duck == nil then
location_set.has_only_duck = true
end
if location.approach_accurate ~= nil then
if location_set.approach_accurate == nil or location_set.approach_accurate == location.approach_accurate then
location_set.approach_accurate = location.approach_accurate
else
client.error_log("approach_accurate conflict found")
end
end
end
end
end
end
local count = 0
for key, value in pairs(active_locations) do
if key > count then
count = key
end
end
for position_id_1=1, count do
local locations_1 = active_locations[position_id_1]
if locations_1 ~= nil then
local pos_1 = locations_1.position
for position_id_2=position_id_1+1, count do
local locations_2 = active_locations[position_id_2]
if locations_2 ~= nil then
local pos_2 = locations_2.position
if pos_1:dist_to_sqr(pos_2) < MAX_DIST_COMBINE_SQR then
local main = #locations_2 > #locations_1 and position_id_2 or position_id_1
local other = main == position_id_1 and position_id_2 or position_id_1
local main_locations = active_locations[main]
local other_locations = active_locations[other]
if main_locations ~= nil and other_locations ~= nil then
local main_count = #main_locations
for i=1, #other_locations do
local location = other_locations[i]
main_locations[main_count+i] = location
location.set = main_locations
if location.duckamount ~= 1 then
main_locations.has_only_duck = false
elseif location.duckamount == 1 and main_locations.has_only_duck == nil then
main_locations.has_only_duck = true
end
end
local sum_x, sum_y, sum_z = 0, 0, 0
local new_len = #main_locations
for i=1, new_len do
local position = main_locations[i].position
sum_x = sum_x + position.x
sum_y = sum_y + position.y
sum_z = sum_z + position.z
end
main_locations.position = vectorlib.new(sum_x/new_len, sum_y/new_len, sum_z/new_len)
main_locations.position_world_bottom = main_locations.position+POSITION_WORLD_OFFSET
active_locations[other] = nil
end
end
end
end
end
end
local sort_by_yaw_fn = function(a, b)
return a.viewangles.yaw > b.viewangles.yaw
end
for _, location_set in pairs(active_locations) do
if #location_set > 1 then
table.sort(location_set, sort_by_yaw_fn)
end
if location_set.approach_accurate == nil then
local count_accurate_move = 0
for i=1, #approach_accurate_OFFSETS_END do
if count_accurate_move > 1 then
break
end
local end_offset = approach_accurate_OFFSETS_END[i]
for i=1, #approach_accurate_OFFSETS_START do
local start = location_set.position + approach_accurate_OFFSETS_START[i]
local start_x, start_y, start_z = start:unpack()
local target = start + end_offset
local target_x, target_y, target_z = target:unpack()
local traced_line = utils.trace_line(vector(start_x, start_y, start_z), vector(target_x, target_y, target_z), local_player, 0xFFFFFFFF)
local fraction, entindex_hit = traced_line.fraction, traced_line.hit_entity == nil and -1 or traced_line.hit_entity:EntIndex()
local end_pos = start + end_offset
if entindex_hit == 0 and fraction > 0.45 and fraction < 0.6 then
count_accurate_move = count_accurate_move + 1
break
end
end
end
location_set.approach_accurate = count_accurate_move > 1
end
end
end
test_array.playback_data = {}
test_array.ui_restore = {}
function test_array.restore_disabled()
for key, value in pairs(test_array.ui_restore) do
key:set(value)
end
if test_array.playback_sensitivity_set then
test_array.playback_sensitivity_set = nil
end
test_array.table_clear(test_array.ui_restore)
end
function test_array.on_paint()
if not enabled_reference:get() then
return
end
location_set_closest = nil
location_selected = nil
local local_player = entity.get_local_player()
if local_player == nil then
active_locations = nil
if location_playback ~= nil then
location_playback = nil
test_array.restore_disabled()
end
return
end
local weapon_entindex = local_player:get_player_weapon()
if weapon_entindex == nil then
active_locations = nil
if location_playback ~= nil then
location_playback = nil
test_array.restore_disabled()
end
return
end
local weapon = weapons[weapon_entindex:get_weapon_index()].console_name
if weapon == 'weapon_incgrenade' then
weapon = 'weapon_molotov'
end
if weapons[weapon_entindex:get_weapon_index()].type == 'knife' then
weapon = 'weapon_knife'
end
if weapon == nil then
active_locations = nil
if location_playback ~= nil then
location_playback = nil
test_array.restore_disabled()
end
return
end
if WEAPON_ALIASES[weapon] ~= nil then
weapon = WEAPON_ALIASES[weapon]
end
local weapon_changed = weapon_prev ~= weapon
if weapon_changed then
active_locations = nil
weapon_prev = weapon
end
local dpi_scale = 1
local hotkey = hotkey_reference:get()
local aimbot = aimbot_reference:get()
local aimbot_is_silent = aimbot == 'Legit (Silent)' or aimbot == 'Rage' or (aimbot == 'Legit' and aimbot_speed_reference:get() == 0)
local screen_width, screen_height = render.screen_size().x, render.screen_size().y
local min_height, max_height = math.floor(screen_height*0.012)*dpi_scale, screen_height*0.018*dpi_scale
local realtime = globals.realtime
local frametime = globals.frametime
local cam_pitch, cam_yaw = render.camera_angles().x, render.camera_angles().y
local cam_pos = local_player:get_eye_position()
cam_pos = vectorlib.new(cam_pos.x, cam_pos.y, cam_pos.z)
local cam_up = vectorlib.new():init_from_angles(cam_pitch-90, cam_yaw)
local local_origin = local_player:get_origin()
local_origin = vectorlib.new(local_origin.x, local_origin.y, local_origin.z)
local position_world_top_offset = cam_up * POSITION_WORLD_TOP_SIZE
local clr = color_reference:get()
local r_m, g_m, b_m, a_m = clr.r, clr.g, clr.b, clr.a
if location_playback ~= nil and (not hotkey or not local_player:is_alive() or local_player["m_MoveType"] == 8) then
location_playback = nil
test_array.restore_disabled()
end
if source_editing then
test_array.on_paint_editing()
end
if active_locations == nil then
benchmark:start("create active_locations")
active_locations = {}
active_locations_in_range = {}
last_vischeck = 0
-- create map_locations entry for this weapon
if map_locations[weapon] == nil then
test_array.populate_map_locations(local_player, weapon)
else
active_locations = map_locations[weapon]
if weapon_changed then
for _, location_set in pairs(active_locations) do
location_set.visible_alpha = 0
location_set.distance_alpha = 0
location_set.distance_width_mp = 0
location_set.in_range_draw_mp = 0
for i=1, #location_set do
location_set[i].set = location_set
end
end
end
end
benchmark:finish("create active_locations")
end
if active_locations ~= nil then
if realtime > last_vischeck+0.07 then
test_array.table_clear(active_locations_in_range)
last_vischeck = realtime
for _, location_set in pairs(active_locations) do
location_set.distsqr = local_origin:dist_to_sqr(location_set.position)
location_set.in_range = location_set.distsqr <= MAX_DIST_ICON_SQR
if location_set.in_range then
location_set.distance = math.sqrt(location_set.distsqr)
local sx, sy, sz = cam_pos:unpack()
local traced_line = test_array.trace_line_debug(local_player, sx, sy, sz, location_set.position_visibility:unpack())
local fraction, entindex_hit = traced_line.fraction, traced_line.entity
location_set.visible = entindex_hit == -1 or fraction > 0.99
location_set.in_range_text = location_set.distance <= MAX_DIST_TEXT
table.insert(active_locations_in_range, location_set)
else
location_set.distance_alpha = 0
location_set.in_range_text = false
location_set.distance_width_mp = 0
end
end
table.sort(active_locations_in_range, test_array.sort_by_distsqr)
end
if #active_locations_in_range == 0 then
return
end
for i=1, #active_locations_in_range do
local location_set = active_locations_in_range[i]
if location_set_closest == nil or location_set.distance < location_set_closest.distance then
location_set_closest = location_set
end
end
local location_playback_set = location_playback ~= nil and location_playback.set or nil
local closest_mp = 1
if location_playback_set ~= nil then
location_set_closest = location_playback_set
closest_mp = 1
elseif location_set_closest.distance < MAX_DIST_CLOSE then
closest_mp = 0.4+easing.quad_in_out(location_set_closest.distance, 0, 0.6, MAX_DIST_CLOSE)
else
location_set_closest = nil
end
local behind_walls = behind_walls_reference:get()
local boxes_drawn_aabb = {}
for i=1, #active_locations_in_range do
local location_set = active_locations_in_range[i]
local is_closest = location_set == location_set_closest
location_set.distance = local_origin:dist_to(location_set.position)
location_set.distance_alpha = location_playback_set == location_set and 1 or easing.quart_out(1 - location_set.distance / MAX_DIST_ICON, 0, 1, 1)
local display_full_width = location_set.in_range_text and (closest_mp > 0.5 or is_closest)
if display_full_width and location_set.distance_width_mp < 1 then
location_set.distance_width_mp = math.min(1, location_set.distance_width_mp + frametime*7.5)
elseif not display_full_width and location_set.distance_width_mp > 0 then
location_set.distance_width_mp = math.max(0, location_set.distance_width_mp - frametime*7.5)
end
local distance_width_mp = easing.quad_in_out(location_set.distance_width_mp, 0, 1, 1)
local invisible_alpha = (behind_walls and location_set.distance_width_mp > 0) and 0.45 or 0
local invisible_fade_mp = (behind_walls and location_set.distance_width_mp > 0 and not location_set.visible) and 0.33 or 1
if (location_set.visible and location_set.visible_alpha < 1) or (location_set.visible_alpha < invisible_alpha) then
location_set.visible_alpha = math.min(1, location_set.visible_alpha + frametime*5.5*invisible_fade_mp)
elseif not location_set.visible and location_set.visible_alpha > invisible_alpha then
location_set.visible_alpha = math.max(invisible_alpha, location_set.visible_alpha - frametime*7.5*invisible_fade_mp)
end
local visible_alpha = easing.sine_in_out(location_set.visible_alpha, 0, 1, 1) * (is_closest and 1 or closest_mp) * location_set.distance_alpha
if not is_closest then
location_set.in_range_draw_mp = 0
end
if visible_alpha > 0 then
local position_bottom = location_set.position_world_bottom
local wx_bot, wy_bot = test_array.render_world_to_screen(position_bottom:unpack())
if wx_bot ~= nil then
local wx_top, wy_top = test_array.render_world_to_screen((position_bottom + position_world_top_offset):unpack())
if wx_top ~= nil then
local width_text, height_text = 0, 0
local lines = {}
for i=1, #location_set do
local location = location_set[i]
local name = location.name
local r, g, b, a = r_m, g_m, b_m, a_m
if location.editing then
r, g, b = unpack(CLR_TEXT_EDIT)
end
table.insert(lines, {r, g, b, a, "d", name})
end
for i=1, #lines do
local r, g, b, a, flags, text = unpack(lines[i])
local line_size = render.measure_text(1, 'd', text)
local lw, lh = line_size.x, line_size.y
lh = lh - 1
if lw > width_text then
width_text = lw
end
lines[i].y_o = height_text-1
height_text = height_text + lh
lines[i].width = lw
lines[i].height = lh
end
if location_set.distance_width_mp < 1 then
width_text = width_text * location_set.distance_width_mp
height_text = math.max(lines[1] and lines[1].height or 0, height_text * math.min(1, location_set.distance_width_mp * 1))
for i=1, #lines do
local r, g, b, a, flags, text = unpack(lines[i])
for j=text:len(), 0, -1 do
local text_modified = text:sub(1, j)
local text_size = render.measure_text(1, 'd', text_modified)
local lw = text_size.x
if width_text >= lw then
lines[i][6] = text_modified
lines[i].width = lw
break
end
end
end
end
if location_set.distance_width_mp > 0 then
width_text = width_text + 2
else
width_text = 0
end
local wx_icon, wy_icon, width_icon, height_icon, width_icon_orig, height_icon_orig
local icon, icon_size, icon_size_upd
local location = location_set[1]
if location.type == "movement" and location.weapons[1].type ~= "grenade" then
icon = CUSTOM_ICONS['bhop']
icon_size = CUSTOM_ICONS.vectors['bhop']
else
icon = CUSTOM_ICONS[location_set[1].weapons[1].console_name]
icon_size = CUSTOM_ICONS.vectors[location_set[1].weapons[1].console_name]
end
local ox, oy, ow, oh
if icon ~= nil then
ox, oy, ow, oh = unpack(WEPAON_ICONS_OFFSETS[icon])
local _height = math.min(max_height, math.max(min_height, height_text+2, math.abs(wy_bot-wy_top)))
icon_size_upd = vector(icon_size.x * (_height/icon_size.y), _height)
width_icon_orig, height_icon_orig = icon_size_upd.x, icon_size_upd.y
ox = ox * width_icon_orig
oy = oy * height_icon_orig
width_icon = width_icon_orig + ow * width_icon_orig
height_icon = height_icon_orig + oh * height_icon_orig
end
local full_width, full_height = width_text, height_text
if width_icon ~= nil then
full_width = full_width+(location_set.distance_width_mp*8*dpi_scale)+width_icon
full_height = math.max(height_icon, height_text)
else
full_height = math.max(math.floor(15*dpi_scale), height_text)
end
local wx_topleft, wy_topleft = math.floor(wx_top-full_width/2), math.floor(wy_bot-full_height)
if width_icon ~= nil then
if CUSTOM_ICONS.vectors[location_set[1].weapons[1].console_name] then
wx_icon = wx_bot-full_width/2+ox-1
wy_icon = wy_bot-full_height+oy-1
else
wx_icon = wx_bot-full_width/2+ox
wy_icon = wy_bot-full_height+oy
end
if height_text > height_icon then
wy_icon = wy_icon + (height_text-height_icon)/2
end
end
Paint.RectFilled(vector(wx_topleft-2, wy_topleft-2), vector(full_width+4, full_height+4), color(16, 16, 16, 180*visible_alpha))
Paint.Rect(vector(wx_topleft-3, wy_topleft-3), vector(full_width+6, full_height+6), color(16, 16, 16, 170*visible_alpha))
Paint.Rect(vector(wx_topleft-4, wy_topleft-4), vector(full_width+8, full_height+8), color(16, 16, 16, 195*visible_alpha))
Paint.Rect(vector(wx_topleft-5, wy_topleft-5), vector(full_width+10, full_height+10), color(16, 16, 16, 40*visible_alpha))
local r_m, g_m, b_m = r_m, g_m, b_m
if location_set[1].editing and #location_set == 1 then
r_m, g_m, b_m = unpack(CLR_TEXT_EDIT)
end
if location_set.distance_width_mp > 0 then
if width_icon ~= nil then
Paint.RectFilled(vector(wx_topleft+width_icon+3, wy_topleft+2), vector(1, full_height-3), color(r_m, g_m, b_m, a_m*visible_alpha))
end
local wx_text, wy_text = wx_topleft+(width_icon == nil and 0 or width_icon+8*dpi_scale), wy_topleft
if full_height > height_text then
wy_text = wy_text + math.floor((full_height-height_text) / 2)
end
for i=1, #lines do
local r, g, b, a, flags, text = unpack(lines[i])
local _x, _y = wx_text, wy_text+lines[i].y_o
if lines[i].y_o+lines[i].height-4 > height_text then
break
end
Paint.Text(1, text, vector(_x, _y), color(r, g, b, a), 12)
end
end
if icon ~= nil then
local outline_size = math.min(2, full_height*0.03)
local outline_a_mp = 1
if outline_size > 0.6 and outline_size < 1 then
outline_a_mp = (outline_size-0.6)/0.4
outline_size = 1
else
outline_size = math.floor(outline_size)
end
local outline_r, outline_g, outline_b, outline_a = 0, 0, 0, 80
local outline_mod = outline_a_mp
if outline_size > 0 then
render.texture(icon, vector(wx_icon-outline_size, wy_icon), vector(width_icon_orig, height_icon_orig), color(outline_r, outline_g, outline_b, outline_a*visible_alpha))
render.texture(icon, vector(wx_icon+outline_size, wy_icon), vector(width_icon_orig, height_icon_orig), color(outline_r, outline_g, outline_b, outline_a*visible_alpha))
render.texture(icon, vector(wx_icon, wy_icon-outline_size), vector(width_icon_orig, height_icon_orig), color(outline_r, outline_g, outline_b, outline_a*visible_alpha))
render.texture(icon, vector(wx_icon, wy_icon+outline_size), vector(width_icon_orig, height_icon_orig), color(outline_r, outline_g, outline_b, outline_a*visible_alpha))
end
render.texture(icon, vector(wx_icon, wy_icon), vector(width_icon_orig, height_icon_orig), color(r_m, g_m, b_m, a_m*visible_alpha))
end
table.insert(boxes_drawn_aabb, {wx_topleft-10, wy_topleft-10, full_width+10, full_height+10})
end
end
end
end
if location_set_closest ~= nil then
if location_set_closest.distance == nil then
location_set_closest.distance = local_origin:dist_to(location_set_closest.position)
end
local in_range_draw = location_set_closest.distance < MAX_DIST_CLOSE_DRAW
if location_set_closest == location_playback_set then
location_set_closest.in_range_draw_mp = 1
elseif in_range_draw and location_set_closest.in_range_draw_mp < 1 then
location_set_closest.in_range_draw_mp = math.min(1, location_set_closest.in_range_draw_mp + frametime*8)
elseif not in_range_draw and location_set_closest.in_range_draw_mp > 0 then
location_set_closest.in_range_draw_mp = math.max(0, location_set_closest.in_range_draw_mp - frametime*8)
end
if location_set_closest.in_range_draw_mp > 0 then
local matrix = native_GetWorldToScreenMatrix()
local location_closest
for i=1, #location_set_closest do
local location = location_set_closest[i]
if location.viewangles_target ~= nil then
local pitch, yaw = location.viewangles.pitch, location.viewangles.yaw
local dp, dy = test_array.normalize_angles(cam_pitch - pitch, cam_yaw - yaw)
location.viewangles_dist = math.sqrt(dp*dp + dy*dy)
if location_closest == nil or location_closest.viewangles_dist > location.viewangles_dist then
location_closest = location
end
if location_playback ~= nil then
location.is_on_run_mp = true
else
location.is_on_run_mp = false
end
if aimbot == 'Legit (Silent)' or (aimbot == 'Rage' and location.type == "movement") then
location.is_in_fov_select = location.viewangles_dist <= aimbot_fov_reference:get()*2*0.1
else
location.is_in_fov_select = location.viewangles_dist <= (location.fov_select or aimbot == 'Rage' and aimbot_fov_reference:get()*2/1.111111111 or aimbot_fov_reference:get()*2/25)
end
local dist = local_origin:dist_to(location.position)
local dist2d = local_origin:dist_to_2d(location.position)
if dist2d < 1.5 then
dist = dist2d
end
location.is_position_correct = dist < MAX_DIST_CORRECT and local_player["m_flDuckAmount"] == location.duckamount
if location.fov ~= nil then
location.is_in_fov = location.is_in_fov_select and ((not (location.type == "movement" and aimbot == 'Rage') and aimbot_is_silent) or location.viewangles_dist <= location.fov)
end
end
end
local in_range_draw_mp = easing.cubic_in(location_set_closest.in_range_draw_mp, 0, 1, 1)
for i=1, #location_set_closest do
local location = location_set_closest[i]
if location.viewangles_target ~= nil then
local is_closest = location == location_closest
local is_selected = is_closest and location.is_in_fov_select
local is_in_fov = is_selected and location.is_in_fov
if is_in_fov and location_playback ~= nil and location.on_run_mp < 1 then
location.on_run_mp = math.min(1, location.on_run_mp + frametime*2.5)
elseif location_playback == nil and location.on_run_mp > 0 then
location.on_run_mp = math.max(0, location.on_run_mp - frametime*4.5)
end
local in_fov_select_mp = 1
if location.is_in_fov_select ~= nil then
if is_selected and location.in_fov_select_mp < 1 then
location.in_fov_select_mp = math.min(1, location.in_fov_select_mp + frametime*2.5*(is_in_fov and 2 or 1))
elseif not is_selected and location.in_fov_select_mp > 0 then
location.in_fov_select_mp = math.max(0, location.in_fov_select_mp - frametime*4.5)
end
in_fov_select_mp = location.in_fov_select_mp
end
local in_fov_mp = 1
if location.is_in_fov ~= nil then
if is_in_fov and location.in_fov_mp < 1 then
location.in_fov_mp = math.min(1, location.in_fov_mp + frametime*6.5)
elseif not is_in_fov and location.in_fov_mp > 0 then
location.in_fov_mp = math.max(0, location.in_fov_mp - frametime*5.5)
end
in_fov_mp = (location.is_position_correct or location == location_playback) and location.in_fov_mp or location.in_fov_mp * 0.5
end
if is_selected then
location_selected = location
end
local t_x, t_y, t_z = location.viewangles_target:unpack()
local wx, wy, on_screen = test_array.world_to_screen_offscreen_rect(t_x, t_y, t_z, matrix, screen_width, screen_height, 40)
if wx ~= nil then
wx, wy = math.floor(wx+0.5), math.floor(wy+0.5)
if on_screen and location.on_screen_mp < 1 then
location.on_screen_mp = math.min(1, location.on_screen_mp + frametime*3.5)
elseif not on_screen and location.on_screen_mp > 0 then
location.on_screen_mp = math.max(0, location.on_screen_mp - frametime*4.5)
end
local visible_alpha = (0.5 + location.on_screen_mp * 0.5) * in_range_draw_mp
local name = "»" .. location.name
local description
local title_size = render.measure_text(fonts.verdana_bold, 'd', name--[[ , 12, fonts.verdana_bold ]])
local title_width, title_height = title_size.x, title_size.y
local description_width, description_height = 0, 0
if location.description ~= nil then
description = location.description:upper()
local description_size = render.measure_text(2, 'd', description .. " ")
description_width, description_height = description_size.x, description_size.y
description_width = description_width
end
local extra_target_width = math.floor(description_height/2)
extra_target_width = extra_target_width - extra_target_width % 2
local full_width, full_height = math.max(title_width, description_width), title_height+description_height
local r_m, g_m, b_m = r_m, g_m, b_m
if location.editing then
r_m, g_m, b_m = unpack(CLR_TEXT_EDIT)
end
local circle_size = math.floor(title_height / 2 - 1) * 2
local target_size = 0
if location.on_screen_mp > 0 then
target_size = math.floor((circle_size + 8*dpi_scale) * location.on_screen_mp) + extra_target_width
full_width = full_width + target_size
end
wx, wy = wx-circle_size/2-extra_target_width/2, wy-full_height/2
local wx_topleft = math.min(wx, screen_width-40-full_width)
local wy_topleft = wy
local background_mp = easing.sine_out(visible_alpha, 0, 1, 1)
Paint.RectFilled(vector(wx_topleft-2, wy_topleft-2), vector(full_width+4, full_height+4), color(16, 16, 16, 150*background_mp))
Paint.Rect(vector(wx_topleft-3, wy_topleft-3), vector(full_width+6, full_height+6), color(16, 16, 16, 170*background_mp))
Paint.Rect(vector(wx_topleft-4, wy_topleft-4), vector(full_width+8, full_height+8), color(16, 16, 16, 195*background_mp))
Paint.Rect(vector(wx_topleft-5, wy_topleft-5), vector(full_width+10, full_height+10), color(16, 16, 16, 40*background_mp))
if not on_screen then
local triangle_alpha = 1 - location.on_screen_mp
if triangle_alpha > 0 then
local cx, cy = screen_width/2, screen_height/2
local angle = math.atan2(wy_topleft+full_height/2-cy, wx_topleft+full_width/2-cx)
local triangle_angle = angle+math.rad(90)
local offset_x, offset_y = test_array.vector2_rotate(triangle_angle, 0, -screen_height/2+100)
local tx, ty = screen_width/2+offset_x, screen_height/2+offset_y
local dist_triangle_text = test_array.vector2_dist(tx, ty, wx_topleft+full_width/2, wy_topleft+full_height/2)
local dist_center_triangle = test_array.vector2_dist(tx, ty, cx, cy)
local dist_center_text = test_array.vector2_dist(cx, cy, wx_topleft+full_width/2, wy_topleft+full_height/2)
local a_mp_dist = 1
if 40 > dist_triangle_text then
a_mp_dist = (dist_triangle_text-30)/10
end
if dist_center_text > dist_center_triangle and a_mp_dist > 0 then
local height = math.floor(title_height*1.5)
local realtime_alpha_mp = 0.2 + math.abs(math.sin(globals.realtime*math.pi*0.8 + i * 0.1)) * 0.8
test_array.triangle_rotated(tx, ty, height*1.66, height, triangle_angle, r_m, g_m, b_m, a_m*math.min(1, visible_alpha*1.5)*triangle_alpha*a_mp_dist*realtime_alpha_mp)
end
end
end
if location.on_screen_mp > 0.5 and in_range_draw_mp > 0 then
local c_a = 255*1*in_range_draw_mp*easing.expo_in(location.on_screen_mp, 0, 1, 1)
local red_r, red_g, red_b = 255, 10, 10
local green_r, green_g, green_b = 20, 236, 0
local white_r, white_g, white_b = 140, 140, 140
local sel_r, sel_g, sel_b = test_array.lerp_color(red_r, red_g, red_b, 0, green_r, green_g, green_b, 0, in_fov_mp)
local c_r, c_g, c_b = test_array.lerp_color(white_r, white_g, white_b, 0, sel_r, sel_g, sel_b, 0, in_fov_select_mp)
local cc_r, cc_g, cc_b = test_array.lerp_color(c_r, c_g, c_b, 0, r_m, g_m, b_m, 0, location.on_run_mp)
local c_x, c_y = wx+circle_size/2 + extra_target_width/2, wy+full_height/2
local c_radius = circle_size/2
Paint.Circle(vector(c_x, c_y), c_radius+1, color(16, 16, 16, c_a*0.6))
Paint.CircleFilled(vector(c_x, c_y), c_radius, color(cc_r, cc_g, cc_b, c_a))
Paint.Circle(vector(c_x, c_y), c_radius+1, color(16, 16, 16, c_a*0.3))
Paint.Circle(vector(c_x, c_y), c_radius, color(16, 16, 16, c_a*0.2))
Paint.Circle(vector(c_x, c_y), c_radius-1, color(16, 16, 16, c_a*0.1))
end
if target_size > 1 then
Paint.RectFilled(vector(wx_topleft+target_size-4*dpi_scale, wy_topleft+1), vector(1, full_height-1), color(r_m, g_m, b_m, a_m*visible_alpha*location.on_screen_mp))
end
Paint.Text(fonts.verdana_bold, name, vector(wx_topleft+target_size, wy), color(r_m, g_m, b_m, a_m*visible_alpha))
end
end
end
end
end
if hotkey and location_selected ~= nil and ((location_selected.type == "movement" and aimbot ~= 3) or (location_selected.type ~= "movement" and aimbot == 'Legit')) then
if (not location_selected.is_in_fov or location_selected.viewangles_dist > 0.1) then
local speed = aimbot_speed_reference:get()/100
if speed == 0 then
if location_selected.type == "grenade" and local_player:get_player_weapon()["m_bPinPulled"] then
render.camera_angles(vector(location_selected.viewangles.pitch, location_selected.viewangles.yaw, 0))
end
else
local aim_pitch, aim_yaw = location_selected.viewangles.pitch, location_selected.viewangles.yaw
local dp, dy = test_array.normalize_angles(cam_pitch - aim_pitch, cam_yaw - aim_yaw)
local dist = location_selected.viewangles_dist
dp = dp / dist
dy = dy / dist
local mp = math.min(1, dist/3)*0.5
local delta_mp = (mp + math.abs(dist*(1-mp)))*globals.frametime*15*speed
local pitch = cam_pitch - dp*delta_mp*utils.random_float(0.7, 1.2)
local yaw = cam_yaw - dy*delta_mp*utils.random_float(0.7, 1.2)
render.camera_angles(vector(pitch, yaw, 0))
end
end
end
end
end
function test_array.cmd_remove_user_input(cmd)
cmd.in_forward = 0
cmd.in_back = 0
cmd.in_moveleft = 0
cmd.in_moveright = 0
cmd.forwardmove = 0
cmd.sidemove = 0
cmd.in_jump = 0
cmd.in_speed = 0
end
test_array.recovery_run, test_array.recovery_run_jump = false, false
function test_array.play_recovery(cmd)
if test_array.recovery_run_jump then
local local_player = entity.get_local_player()
local onground = bit.band(local_player["m_fFlags"], 1) == 1
if onground then
test_array.playback_state = nil
location_playback = nil
test_array.restore_disabled()
else
local aimbot = aimbot_reference:get()
if aimbot == 'Rage' and location_playback ~= nil then
test_array.cmd_remove_user_input(cmd)
cmd.move_yaw = location_playback.recovery_yaw or location_playback.run_yaw-180
cmd.forwardmove = 450
cmd.in_forward = 1
cmd.in_jump = location_playback.recovery_jump and 1 or 0
end
if test_array.ui_restore[airstrafe_reference] then
test_array.ui_restore[airstrafe_reference] = nil
utils.execute_after(cvar.sv_airaccelerate:float() > 50 and 0 or 0.05, function()
airstrafe_reference:set(true)
end)
end
end
elseif test_array.recovery_run then
local aimbot = aimbot_reference:get()
if aimbot == 'Rage' and location_playback ~= nil then
if test_array.playback_data.recovery_start_at == nil then
test_array.playback_data.recovery_start_at = cmd.command_number
end
local recovery_duration = math.min(32, location_playback.run_duration or 16) + 13 + (location_playback.recovery_jump and 10 or 0)
if test_array.playback_data.recovery_start_at+recovery_duration >= cmd.command_number and location_playback.recovery_yaw ~= nil then
cmd.move_yaw = location_playback.recovery_yaw
cmd.forwardmove = 450
cmd.in_forward = 1
cmd.in_jump = location_playback.recovery_jump and 1 or 0
end
else
location_playback = nil
test_array.restore_disabled()
end
end
end
function test_array.cmd_location_playback_grenade(cmd, local_player, weapon)
local tickrate = 1/globals.tickinterval
local tickrate_mp = location_playback.tickrates[tickrate]
test_array.recovery_run, test_array.recovery_run_jump = false, false
slow_walk_reference:set(false)
if test_array.playback_state == nil then
test_array.playback_state = GRENADE_PLAYBACK_PREPARE
test_array.table_clear(test_array.playback_data)
local aimbot = aimbot_reference:get()
if aimbot == 'Legit (Silent)' or aimbot == 'Legit' then
test_array.playback_sensitivity_set = true
end
local begin = test_array.playback_begin
utils.execute_after((location_playback.run_duration or 0)*tickrate_mp*2+2, function()
if location_playback ~= nil and test_array.playback_begin == begin then
client.error_log("[helper] playback timed out")
location_playback = nil
test_array.restore_disabled()
end
end)
end
if weapon ~= test_array.playback_weapon and test_array.playback_state ~= GRENADE_PLAYBACK_FINISHED then
location_playback = nil
test_array.restore_disabled()
return
end
if test_array.playback_state ~= GRENADE_PLAYBACK_FINISHED then
test_array.cmd_remove_user_input(cmd, location_playback)
cmd.in_duck = location_playback.duckamount == 1 and 1 or 0
cmd.move_yaw = location_playback.run_yaw
elseif test_array.playback_sensitivity_set then
test_array.playback_sensitivity_set = nil
end
if test_array.playback_state == GRENADE_PLAYBACK_PREPARE or test_array.playback_state == GRENADE_PLAYBACK_RUN or test_array.playback_state == GRENADE_PLAYBACK_THROWN then
if location_playback.throw_strength == 1 then
cmd.in_attack = 1
cmd.in_attack2 = 0
elseif location_playback.throw_strength == 0.5 then
cmd.in_attack = 1
cmd.in_attack2 = 1
elseif location_playback.throw_strength == 0 then
cmd.in_attack = 0
cmd.in_attack2 = 1
end
end
if test_array.playback_state == GRENADE_PLAYBACK_PREPARE and weapon["m_flThrowStrength"] == location_playback.throw_strength then
if rage.exploit:get() > 0 and test_array.playback_state ~= GRENADE_PLAYBACK_FINISHED and aimbot_auto_dt_reference:get() then
rage.exploit:force_teleport()
end
test_array.playback_state = GRENADE_PLAYBACK_RUN
test_array.playback_data.start_at = cmd.command_number
end
if test_array.playback_state == GRENADE_PLAYBACK_RUN or test_array.playback_state == GRENADE_PLAYBACK_THROW or test_array.playback_state == GRENADE_PLAYBACK_THROWN then
local step = cmd.command_number-test_array.playback_data.start_at
if location_playback.run_duration ~= nil and location_playback.run_duration*tickrate_mp > step then
elseif test_array.playback_state == GRENADE_PLAYBACK_RUN then
test_array.playback_state = GRENADE_PLAYBACK_THROW
end
if location_playback.run_duration ~= nil then
cmd.forwardmove = 450
cmd.in_forward = 1
cmd.in_speed = location_playback.run_speed and 1 or 0
end
end
if test_array.playback_state == GRENADE_PLAYBACK_THROW then
if location_playback.jump then
cmd.in_jump = 1
end
test_array.playback_state = GRENADE_PLAYBACK_THROWN
test_array.playback_data.throw_at = cmd.command_number
end
if test_array.playback_state == GRENADE_PLAYBACK_THROWN then
if cmd.command_number - test_array.playback_data.throw_at >= location_playback.delay then
cmd.in_attack = 0
cmd.in_attack2 = 0
end
end
if test_array.playback_state == GRENADE_PLAYBACK_FINISHED then
if location_playback.jump then
test_array.recovery_run_jump = true
elseif location_playback.recovery_yaw ~= nil then
test_array.recovery_run = true
end
end
if test_array.playback_state == GRENADE_PLAYBACK_THROWN then
if location_playback.jump and airstrafe_reference:get() then
test_array.ui_restore[airstrafe_reference] = true
airstrafe_reference:set(false)
end
local aimbot = aimbot_reference:get()
local throw_time = weapon["m_fThrowTime"]
if test_array.is_grenade_being_thrown(weapon, cmd) then
test_array.playback_data.thrown_at = cmd.command_number
if aimbot == 'Legit (Silent)' or aimbot == 'Rage' then
cmd.view_angles = vector(location_playback.viewangles.pitch, location_playback.viewangles.yaw, 0)
end
utils.execute_after(0.8, test_array.restore_disabled)
elseif weapon["m_fThrowTime"] == 0 and test_array.playback_data.thrown_at ~= nil and test_array.playback_data.thrown_at > test_array.playback_data.throw_at then
test_array.playback_state = GRENADE_PLAYBACK_FINISHED
local begin = test_array.playback_begin
utils.execute_after(0.6, function()
if test_array.playback_state == GRENADE_PLAYBACK_FINISHED and test_array.playback_begin == begin then
location_playback = nil
test_array.restore_disabled()
end
end)
end
end
end
function test_array.cmd_location_playback_movement(cmd, local_player, weapon)
if test_array.playback_state == nil then
test_array.playback_state = 1
test_array.table_clear(test_array.playback_data)
test_array.playback_data.start_at = cmd.command_number
test_array.playback_data.last_offset_swap = 0
end
local is_grenade = location_playback.weapons[1].type == "grenade"
local current_weapon = weapons[bit.band(weapon["m_iItemDefinitionIndex"], 0xFFFF)]
if weapon ~= test_array.playback_weapon and not (is_grenade and current_weapon.type == "knife") then
location_playback = nil
test_array.restore_disabled()
return
end
local index = cmd.command_number-test_array.playback_data.start_at+1
local command = location_playback.movement_commands[index]
if command == nil then
location_playback = nil
test_array.restore_disabled()
return
end
if airstrafe_reference:get() then
test_array.ui_restore[airstrafe_reference] = true
airstrafe_reference:set(false)
end
if air_duck_reference:get() then
test_array.ui_restore[air_duck_reference] = true
air_duck_reference:set(false)
end
if strafe_assist_reference:get() then
test_array.ui_restore[strafe_assist_reference] = true
strafe_assist_reference:set(false)
end
if infinite_duck_reference:get() then
test_array.ui_restore[infinite_duck_reference] = true
infinite_duck_reference:set(false)
end
slow_walk_reference:set(false)
if fast_stop_reference:get() ~= false then
test_array.ui_restore[fast_stop_reference] = fast_stop_reference:get()
fast_stop_reference:override(false)
else
fast_stop_reference:override(fast_stop_reference:get())
end
local aimbot = aimbot_reference:get()
local ignore_pitch_yaw = aimbot == 'Rage'
for key, value in pairs(command) do
local set_key = true
if key == "pitch" or key == "yaw" then
set_key = false
elseif key == "in_use" and value == false then
set_key = false
elseif key == "in_attack" or key == "in_attack2" then
if is_grenade and current_weapon.type == "grenade" then
set_key = true
elseif value == false then
set_key = false
end
end
if set_key then
cmd[key] = value
end
end
if aimbot == 'Rage' and (is_grenade or (bit.band(cmd.buttons, 1) ~= 1 and bit.band(cmd.buttons, 2048) ~= 2048)) and (not is_grenade or (is_grenade and test_array.playback_data.thrown_at == nil)) then
if cmd.command_number - test_array.playback_data.last_offset_swap > 16 then
local _, target_yaw = test_array.normalize_angles(0, bit.band(cmd.buttons, 32) == 32 and cmd.view_angles.y or cmd.view_angles.y - 180)
test_array.playback_data.set_pitch = bit.band(cmd.buttons, 32) ~= 32
local min_diff, new_offset = 90
for o=-180, 180, 90 do
local _, command_yaw = test_array.normalize_angles(0, command.yaw+o)
local diff = math.abs(command_yaw-target_yaw)
if min_diff > diff then
min_diff = diff
new_offset = o
end
end
if new_offset ~= test_array.playback_data.last_offset then
test_array.playback_data.last_offset = new_offset
test_array.playback_data.last_offset_swap = cmd.command_number
end
end
--if test_array.playback_data.last_offset ~= nil then
render.camera_angles(vector(command.pitch, command.yaw, 0))
--end
end
if not ignore_pitch_yaw then
render.camera_angles(vector(command.pitch, command.yaw, 0))
test_array.playback_sensitivity_set = true
elseif (is_grenade and current_weapon.type == 'grenade') and aimbot == 'Rage' and test_array.is_grenade_being_thrown(weapon, cmd) then
render.camera_angles(vector(command.pitch, command.yaw, 0))
--FakeLag.ForceSend()
test_array.playback_data.thrown_at = cmd.command_number
end
end
function test_array.cmd_location_playback(cmd, local_player, weapon)
if location_playback.type == "grenade" then
test_array.cmd_location_playback_grenade(cmd, local_player, weapon)
elseif location_playback.type == "movement" then
test_array.cmd_location_playback_movement(cmd, local_player, weapon)
end
end
test_array.enabled_run, test_array.enabled_playback, test_array.movement_run = false, false, false
function test_array.on_run_command(cmd)
if not enabled_reference:get() then
return
end
local local_player = entity.get_local_player()
local weapon = local_player:get_player_weapon()
if test_array.enabled_playback and location_playback ~= nil then
if location_playback.type == "grenade" then
test_array.cmd_location_playback_grenade(cmd, local_player, weapon)
end
elseif test_array.movement_run then
test_array.cmd_location_playback_movement(cmd, local_player, weapon)
elseif test_array.enabled_run then
local local_origin = vectorlib.from_vec(local_player:get_origin())
local target_position = (location_selected ~= nil and location_selected.is_in_fov) and location_selected.position or location_set_closest.position_approach
local distance = local_origin:dist_to(target_position)
local distance_2d = local_origin:dist_to_2d(target_position)
if (distance_2d < 0.5 and distance > 0.08 and distance < 5) or (location_set_closest.inaccurate_position and distance < 40) then
distance = distance_2d
end
if ((location_selected ~= nil and location_selected.duckamount == 1) or location_set_closest.has_only_duck) and distance < 10 then
cmd.in_duck = 1
end
if bit.band(cmd.buttons, 8) ~= 8 and bit.band(cmd.buttons, 16) ~= 16 and bit.band(cmd.buttons, 512) ~= 512 and bit.band(cmd.buttons, 1024) ~= 1024 then
if distance < 32 and distance >= MAX_DIST_CORRECT*0.5 then
local fwd1 = target_position - local_origin
local pos1 = target_position + fwd1:normalized()*10
local fwd = pos1 - local_origin
local pitch, yaw = fwd:angles()
if yaw == nil then
return
end
--cmd.in_speed
slow_walk_reference:set(false)
cmd.move_yaw = yaw
cmd.in_speed = 0
cmd.in_moveleft, cmd.in_moveright = 0, 0
cmd.sidemove = 0
if location_set_closest.approach_accurate then
cmd.in_forward, cmd.in_back = 1, 0
cmd.forwardmove = 450
else
if distance > 14 then
cmd.forwardmove = 450
else
local wishspeed = math.min(450, math.max(1.1+local_player["m_flDuckAmount"]*10, distance * 9))
local vel = vector(math.abs(local_player["m_vecVelocity[0]"]), math.abs(local_player["m_vecVelocity[1]"]), math.abs(local_player["m_vecVelocity[2]"])):length()
if vel >= math.min(250, wishspeed)+15 then
cmd.forwardmove = 0
cmd.in_forward = 0
else
cmd.forwardmove = math.max(6, vel >= math.min(250, wishspeed) and wishspeed*0.9 or wishspeed)
cmd.in_forward = 1
end
end
end
--local angle = vectorlib.new():init_from_angles(0, cmd.view_angles.y - yaw)
--cmd.forwardmove = angle.x * moved_speed
--cmd.sidemove = angle.y * moved_speed
end
end
end
end
function test_array.on_setup_command(cmd)
test_array.play_recovery(cmd)
local local_player = entity.get_local_player()
local hotkey = hotkey_reference:get()
local weapon = local_player:get_player_weapon()
test_array.enabled_run = false
test_array.enabled_playback = false
test_array.movement_run = false
if fast_stop_reference:get() and hotkey then
test_array.ui_restore[fast_stop_reference] = true
fast_stop_reference:override(false)
else
fast_stop_reference:override(fast_stop_reference:get())
end
if location_playback ~= nil then
test_array.enabled_playback = true
if location_playback.type == "movement" then
test_array.cmd_location_playback_movement(cmd, local_player, weapon)
end
elseif location_selected ~= nil and hotkey and location_selected.is_in_fov and location_selected.is_position_correct then
local speed = vector(math.abs(local_player["m_vecVelocity[0]"]), math.abs(local_player["m_vecVelocity[1]"]), math.abs(local_player["m_vecVelocity[2]"])):length()
local pin_pulled = weapon["m_bPinPulled"]
if location_selected.duckamount == 1 or location_set_closest.has_only_duck then
cmd.in_duck = 1
end
local is_grenade = location_selected.weapons[1].type == "grenade"
local is_in_attack = bit.band(cmd.buttons, 1) == 1 or bit.band(cmd.buttons, 2048) == 2048
if (location_selected.type == "movement" and speed < 2 and (not is_grenade or is_in_attack)) or (location_selected.type == "grenade" and pin_pulled and speed < 2) and location_selected.duckamount == local_player["m_flDuckAmount"] then
location_playback = location_selected
test_array.playback_state = nil
test_array.playback_weapon = weapon
test_array.playback_begin = cmd.command_number
if location_playback.type == "grenade" then
test_array.cmd_location_playback_grenade(cmd, local_player, weapon)
elseif location_playback.type == "movement" then
test_array.movement_run = true
end
--test_array.cmd_location_playback(cmd, local_player, weapon)
elseif not pin_pulled and (bit.band(cmd.buttons, 1) == 1 or bit.band(cmd.buttons, 2048) == 2048) then
if location_selected.throw_strength == 1 then
cmd.in_attack = 1
cmd.in_attack2 = 0
elseif location_selected.throw_strength == 0.5 then
cmd.in_attack = 1
cmd.in_attack2 = 1
elseif location_selected.throw_strength == 0 then
cmd.in_attack = 0
cmd.in_attack2 = 1
end
end
elseif location_set_closest ~= nil and hotkey then
test_array.enabled_run = true
end
end
function test_array.update_basic_ui()
local enabled = enabled_reference:get()
hotkey_reference:set_visible(enabled)
aimbot_auto_dt_reference:set_visible(enabled)
types_reference:set_visible(enabled)
color_reference:set_visible(enabled)
aimbot_reference:set_visible(enabled)
behind_walls_reference:set_visible(enabled)
sources_list_ui.title:set_visible(enabled)
update_sources_ui()
local aimbot = enabled and aimbot_reference:get()
aimbot_fov_reference:set_visible(enabled and aimbot ~= 0)
aimbot_speed_reference:set_visible(enabled and aimbot == 'Legit')
end
enabled_reference:set_callback(test_array.update_basic_ui)
aimbot_reference:set_callback(test_array.update_basic_ui)
test_array.update_basic_ui()
function test_array.on_console_input(text)
if text == "helper" or text:match("^helper .*$") then
if not sources_list_ui.title:get() then
return
end
local log_help = false
if text:match("^helper map_pattern%s*") then
if common.get_map_data()['shortname'] ~= nil then
print("Raw map name: ", common.get_map_data()['shortname'])
print("Resolved map name: ", test_array.get_mapname())
print("Map pattern: ", test_array.get_map_pattern())
else
client.error_log("You need to be in-game to use this command")
end
elseif text == "helper" or text:match("^helper %s*$") or text:match("^helper help%s*$") or text:match("^helper %?%s*$") then
print("Helper console command system")
log_help = true
elseif text:match("^helper source stats%s*") then
if type(source_selected) == "table" then
local all_locations = source_selected:get_all_locations()
local maps = {}
for map, map_spots in pairs(all_locations) do
table.insert(maps, map)
end
table.sort(maps)
local rows = {}
local headings = {"MAP", "Smoke", "Flash", "Molotov", "HE Grenade", "Movement", "Location", "Area", " TOTAL "}
local total_row = {"TOTAL", 0, 0, 0, 0, 0, 0, 0, 0}
for i=1, #maps do
local row = {maps[i], 0, 0, 0, 0, 0, 0, 0, 0}
local map_locations = all_locations[maps[i]]
for i=1, #map_locations do
local location = map_locations[i]
local index = 7
if location.type == "grenade" then
for i=1, #location.weapons do
local weapon = location.weapons[i]
if weapon.console_name == "weapon_smokegrenade" then
index = 2
elseif weapon.console_name == "weapon_flashbang" then
index = 3
elseif weapon.console_name == "weapon_molotov" then
index = 4
elseif weapon.console_name == "weapon_hegrenade" then
index = 5
end
end
elseif location.type == "movement" then
index = 6
elseif location.type == "location" then
index = 7
elseif location.type == "area" then
index = 8
end
row[index] = row[index] + 1
total_row[index] = total_row[index] + 1
row[9] = row[9] + 1
total_row[9] = total_row[9] + 1
end
table.insert(rows, row)
end
table.insert(rows, {})
table.insert(rows, total_row)
-- remove empty columns
for i=#total_row, 2, -1 do
if total_row[i] == 0 then
table.remove(headings, i)
for j=1, #rows do
table.remove(rows[j], i)
end
end
end
local tbl_result = table_gen(rows, headings, {style="Unicode"})
-- print("Locations loaded:")
-- for s in tbl_result:gmatch("[^\r\n]+") do
-- client_color_log(210, 210, 210, s)
-- end
print_raw("Statistics for ", source_selected.name, source_selected.description ~= nil and string.format(" - %s", source_selected.description) or "", ": \n", tbl_result, "\n")
else
client.error_log("No source selected")
end
elseif text:match("^helper source export_repo%s*") then
if type(source_selected) == "table" then
if source_selected.type == "local" then
client.error_log("Not yet implemented")
else
client.error_log("You can only export a local source")
end
else
client.error_log("No source selected")
end
elseif text:match("^helper source%s*$") then
if type(source_selected) == "table" then
print("Selected source: ", source_selected.name, " (", source_selected.type, ")")
print("Description: ", tostring(source_selected.description))
print("Last updated: ", source_selected.update_timestamp and string.format("%s (unix ts: %s)", test_array.format_unix_timestamp(source_selected.update_timestamp, false, false, 1), source_selected.update_timestamp) or "Not set")
else
client.error_log("No source selected")
end
else
client.error_log("Unknown helper command: " .. text:gsub("^helper ", ""))
log_help = true
end
if log_help then
local commands = {
{"help", "Displays this help info"},
{"map_pattern", "Displays map pattern debug info"},
{"source", "Displays information about the current source"},
{"source stats", "Displays statistics for the currently selected source"},
{"source export_repo", "Exports a local source into a repository file structure"}
}
local text = "\tKnown commands:"
for i=1, #commands do
local command, help = unpack(commands[i])
text = text .. string.format("\n\thelper %s - %s", command, help)
end
print(text)
end
return true
end
end
events.console_input:set(test_array.on_console_input)
events.level_init:set(function()
source_selected = nil
source_editing = false
edit_location_selected = nil
test_array.table_clear(source_editing_modified)
test_array.table_clear(source_editing_has_changed)
update_sources_ui()
test_array.flush_active_locations()
end)
events.switch_team:set(function(e)
source_selected = nil
source_editing = false
edit_location_selected = nil
test_array.table_clear(source_editing_modified)
test_array.table_clear(source_editing_has_changed)
update_sources_ui()
test_array.flush_active_locations()
end)
events.round_end:set(function(e)
location_playback = nil
end)
events.shutdown:set(function()
for i=1, #db.sources do
if db.sources[i].cleanup ~= nil then
db.sources[i]:cleanup()
end
end
test_array.restore_disabled()
benchmark:start("db_write")
database.write("helper_db", db)
benchmark:finish("db_write")
end)
events.render:set(test_array.on_paint)
events.createmove:set(test_array.on_setup_command)
events.createmove:set(test_array.on_run_command)
фиксанут баг с квик стопом (теперь после прожатия значение вернет)
добавлены новые локации по дефолту
и еще парочку маленьких улучшений