UE5 Asset UE5 Exclusive Wolfman (Modular)

Забаненный
Статус
Оффлайн
Регистрация
12 Мар 2021
Сообщения
84
Реакции[?]
284
Поинты[?]
24K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1664466550453.png
V4.18 - 4.27, 5.0
Пожалуйста, авторизуйтесь для просмотра ссылки.

Трейлер / Trailer:

Low-poly model of the character Werewolf Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Update. Fixed skinning in the legs.
fix root bone


Wolfman - body - verts: 9827 faces: 10080 tris: 19604
Hair - Hair can be turned off and on. The default Color is white, so you can change it to any color.
Tail - verts: 2320 faces: 1624 tris: 3248 Back - verts: 10400 faces: 7280 tris: 14560 Hand - verts: 17280 faces: 12096 tris: 24192 Bots - verts: 23760 faces:16632 tris: 33264 Pants - verts: 25440 faces: 17808 tris: 35616 Armpits - verts:1840 faces: 1288 tris: 2576 Beard - verts: 2160 faces:1512 tris: 3024 Head no nose hair - verts: 13101 faces: 9260 tris: 18500 Head nose hair - verts:24141 faces: 16988 tris: 33956
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6.

Easy Animations retarget in Unreal Engine. Or you can use my animations "х20 Attack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)"
Facial expressions are included (Morph Targets, Blendshapes). For the eyes.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity,
5 Texture sets - Body, Teeth, Hair, Eyes, Lashes
The model is completely modular, you can remove or add any hair you want.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
The render was made in the program "Marmoset Toolbag". I am not responsible for the difference between Marmoset and Unreal renderers.

Технические детали / Technical Details:

Features: (Please include a full, comprehensive list of the features of the product)
  • Blendshapes / Morph Targets "Blinking eyes"
  • Bones in the jaw
  • wind simulation for hair
  • Modular hair
  • Epic Skeleton with additional bones
  • 20 animations
  • 3rd person character animations included
  • Change eye and hair
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 20 or Retarget animations epic skeleton.
Animation types (Root Motion/In-place): Attack (x8) Death (x1) Hit (x2) Idle (x3) Jump (x2) Run (x1) Walk (x3) or Retarget epic skeleton
Number of characters: 1 (2 skins)
Vertex counts of characters: 9827 - 117168
Number of Materials and Material Instances: 5 and 10
Number of Textures: 23
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Rigged with Epic Skeleton with additional bones . Additional bones that are added to Epic Skeleton: Jaw, Jaw1, Tail1-Tail6, Beard1-Beard4.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.

 
Последнее редактирование модератором:
Сверху Снизу