float LBY = Hacks.LocalPlayer->GetLowerBodyYaw();
if (!Hacks.SendPacket)
{
if (NextLBYUpdate())
yaw += LBY + Vars.CustomYawFake;
else
yaw -= LBY - Vars.CustomYaw;
}
else
{
if (NextLBYUpdate())
yaw -= LBY - Vars.CustomYawFake;
else
yaw += LBY + Vars.CustomYaw;
}