ah yes a really good explanation, now everyone is informed
so basically an animation fix is when you match your client animations with the same ones that are in the server, by either rebuilding server animstate or fixing multiple things to achieve a good enough result, what you can do is updating at same time as server then fixing the animation layer delays etc, one thing can do to check if your animations are correct by just comparing them to the server, make a feature that shows the server hitbox and start working my g, you also can check the leaked source of csgo so you can see the animstate as a reference and rembemer to update ur animations once a tick, and just remember dont paste any shit you found, everything that youll found or is old or is a piece of dog shit if you're strugling to do something just add me on discord we can talk, one thing that might help you is remembering always 2 things, if iam not mistaking the client animations update every frame but the server ones update every simulated tick, i can make you a proper explanation in discord if you want