Исходник LEGENDWARE rework v2.3 (fixed)

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hey guys
since the last source was unstable and i promised an updated here's an updated version of v1

Пожалуйста, авторизуйтесь для просмотра ссылки.



v2.2:-
- major resolver/animations improvements
- ragebot improvements
- autowall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti exploit


v2.1:-
- fixed a bug in the resolver, resolver wasn't working properly


v2:-

- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
- improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)

v1 :-

- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)


screenshot

Посмотреть вложение 189688


Doubetap + AX + Resolver showcase:-



download :-

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get good get legendware
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fixed the cheat for the last update :FeelsBadMan:
 
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ur engineprediction is wrong and missing.
 
KidauStep
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1645852571073.png

Скомпилил вроде как без ошибок, но после инжекта в игре пишет это, пробовал через 2 разных, но в обоих в итоге не получилось. Не знаю с чем может быть связанно, вроде как все библиотеки нужные установил.

warning LNK4098: библиотека по умолчанию "LIBCMT" конфликтует с использованием других библиотек; используйте /NODEFAULTLIB:library
 
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get good get legendware
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Посмотреть вложение 193992

I compiled it without any errors, but after the injection in the game it writes this, I tried it through 2 different ones, but in both it didn’t work out in the end. I don’t know what it can be connected with, it seems like I installed all the necessary libraries.

warning LNK4098: default library "LIBCMT" conflicts with other libraries; use /NODEFAULTLIB:library
Capture.PNG
build using these settings, also build in release mode
 
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crash on inject.
 
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Посмотреть вложение 193992

Скомпилил вроде как без ошибок, но после инжекта в игре пишет это, пробовал через 2 разных, но в обоих в итоге не получилось. Не знаю с чем может быть связанно, вроде как все библиотеки нужные установил.

warning LNK4098: библиотека по умолчанию "LIBCMT" конфликтует с использованием других библиотек; используйте /NODEFAULTLIB:library
Он же написал, папку создать надо(наверное)
 
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since the pasting community has been dead after the latest update, why not revive it:roflanEbalo:
pasteronies stop pming me if u dont have enough reactions:forsenGun::FeelsBadMan:

NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
C++:
else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 )
        {
           
            g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false;
            g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false;
            g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false;
        }
add at the end
C++:
 g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
Пожалуйста, авторизуйтесь для просмотра ссылки.


- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)

- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
- fixed a bug in the resolver, resolver wasn't working properly
- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)

in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw

screenshot:
Посмотреть вложение 189688

download :
Hidden content
default? if u dont know what ur talking about then please dont bother commenting clearly u didnt even look into the source

crash
 
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since the pasting community has been dead after the latest update, why not revive it:roflanEbalo:
pasteronies stop pming me if u dont have enough reactions:forsenGun::FeelsBadMan:

NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
C++:
else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 )
        {
           
            g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false;
            g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false;
            g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false;
        }
add at the end
C++:
 g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
Пожалуйста, авторизуйтесь для просмотра ссылки.


- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)

- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios
- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation
- fixed a bug in the resolver, resolver wasn't working properly
- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)

in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw

screenshot:
Посмотреть вложение 189688

download :
Hidden content
At least the holo panel tells me that this shitpaste is unusable :D
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
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use Minhook not vmt_hook, its like ur asking for a VAC ban
 
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