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dm me LAITH___IRAQ#9122Скрытое содержимое
dm me LAITH___IRAQ#9122Скрытое содержимое
adddm me LAITH___IRAQ#9122
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hey guys
since the last source was unstable and i promised an updated here's an updated version of v1
Пожалуйста, авторизуйтесь для просмотра ссылки.
v2.2:-
- major resolver/animations improvements
- ragebot improvements
- autowall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti exploit
v2.1:-
- fixed a bug in the resolver, resolver wasn't working properly
v2:-
- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
- improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)
v1 :-
- complete resolver rework
- complete prediction rework
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
- changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt setup velocity for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
screenshot
Посмотреть вложение 189688
Doubetap + AX + Resolver showcase:-
download :-
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Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Посмотреть вложение 193992
I compiled it without any errors, but after the injection in the game it writes this, I tried it through 2 different ones, but in both it didn’t work out in the end. I don’t know what it can be connected with, it seems like I installed all the necessary libraries.
warning LNK4098: default library "LIBCMT" conflicts with other libraries; use /NODEFAULTLIB:library
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lwcrash on inject.
Он же написал, папку создать надо(наверное)Посмотреть вложение 193992
Скомпилил вроде как без ошибок, но после инжекта в игре пишет это, пробовал через 2 разных, но в обоих в итоге не получилось. Не знаю с чем может быть связанно, вроде как все библиотеки нужные установил.
warning LNK4098: библиотека по умолчанию "LIBCMT" конфликтует с использованием других библиотек; используйте /NODEFAULTLIB:library
default? if u dont know what ur talking about then please dont bother commenting clearly u didnt even look into the sourcesince the pasting community has been dead after the latest update, why not revive it
pasteronies stop pming me if u dont have enough reactions
NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
add at the endC++:else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 ) { g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false; g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false; g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false; }
C++:g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
Пожалуйста, авторизуйтесь для просмотра ссылки.
- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation- fixed a bug in the resolver, resolver wasn't working properly- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
Посмотреть вложение 189688
download :
Hidden content
At least the holo panel tells me that this shitpaste is unusable :Dsince the pasting community has been dead after the latest update, why not revive it
pasteronies stop pming me if u dont have enough reactions
NOTE:- forgot to add this in and im too lazy to upload the source again so here's the fix
in resolver.cpp inside this
add at the endC++:else if (g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] >= 6 ) { g_cfg.player_list.sides[player_record->curSide].low_delta[e->EntIndex()] = false; g_cfg.player_list.sides[player_record->curSide].low_delta_20[e->EntIndex()] = false; g_cfg.player_list.types[player_record->type].should_flip[e->EntIndex()] = false; }
C++:g_ctx.globals.restype[player_record->type].missed_shots[player->EntIndex()] = 0;
Пожалуйста, авторизуйтесь для просмотра ссылки.
- animation system improvements
- ragebot improvements/addons
- auto wall improvements
- moved DoubleTap from CL_Move to CL_SendMove, credits:- aesi the GOAT for pointing me in the right direction.
(why send move is better than cl_move? because cl_sendmove from what i noticed allows the client to simulate more commands for a prefixed tickbase because simulation happens server sided so ping wont clamp your commands, unlike cl_move which allows the client to simulate commands locally, kittenpopo gonna be mad lol)
- fixed FakeLag + AA + DoubleTap (CreateMove properly rehooked)
- properly hooked InPrediction
- major resolver improvements
- fixed a memory leak happening with the animation system that caused random crashes in certain scenarios- major resolver/animations improvements
- ragebot improvements
- auto wall improvements
- major doubletap improvements
- fixed all crashes (console crash and random crashes)
- properly implemented AX aka anti-exploitation- fixed a bug in the resolver, resolver wasn't working properly- ported my lw base to hentaiware credits hentaiware
- reworked some stuff in the ragebot
- tickbase fixes\improvements
- updated resolver
- updated animation system
- improved runcommand hook
- auto wall improvements
- added anti-brute auto flip
- added LagSync (pasted)
-improved freestand
- fixed random crashes/memory leaks
- added HideShots back with DoubeTap teleport (experimental)
- added DoubleTap customization (ticks to shift and recharge time)- complete resolver rework
- complete prediction revision
- changed some stuff in the ragebot
- reworked doubletap from copy command to cl_move hook (instant now)
- fixed cl_move doubetap client siding
- added defensive double tap
-changed the autowall
- animation system semi rework with more accurate calculations and matrices
- rebuilt velocity setup for more accurate resolving and safepoints
- added mega lean AA (pasted)
- added FakeFlick AA (pasted)
in case of a crash on injection, make a folder in %appdata% and name it itzlaith_lw
screenshot:
Посмотреть вложение 189688
download :
Hidden content
what's wrong?ur engineprediction is wrong and missing.
true there’s a bug in engine prediction, im working on a rework for it, maybe i’ll post the update todaywhat's wrong?
i’d rather have vmt detours with vac bypass than minhook with shit trust factor loluse Minhook not vmt_hook, its like ur asking for a VAC ban
check leaked cs source or uc(noad) so many things are missingwhat's wrong?
anyone play with that cheats on valve servers?)))use Minhook not vmt_hook, its like ur asking for a VAC ban
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz