У него нету ffi, поэтому юзай мигиКастомные модели возможно в нём?
У него нету ffi, поэтому юзай миги
А ну ладно precache и model_info есть, я просто не особо смотрел апи рейвтрипаПожалуйста, авторизуйтесь для просмотра ссылки.
Если я множко еблан? Это как?Используй MIGI нахуй тебе скрипты
под олд апи *неворк, хочешь фиксиКастомные модели возможно в нём?
local teamSides = { [3] = "CT", [2] = "T" }
local bit = {
band = function(a, b) return a & b end,
lshift = function(a, b) return a << b end,
rshift = function(a, b) return a >> b end,
bor = function(a, b) return a | b end,
bnot = function(a) return ~a end
}
local model_changer = { aState = ui.get_bool("Esp.enable_agents") }
ui.add_checkbox("Enable model changer")
model_changer.player_models = {
"models/player/custom_player/z-piks.ru/gta_blood.mdl", -- Gta Blood
"models/player/custom_player/z-piks.ru/gta_crip.mdl", -- Gta crip
"models/player/custom_player/legacy/cuddleleader.mdl", -- Cuddle leader Fortnine
"models/player/custom_player/kirby/leetkumla/leetkumla.mdl", -- Leet Kumla
"models/player/custom_player/kirby/kumlafbi/kumlafbi.mdl", -- Kumla FBI
"models/player/custom_player/eminem/css/t_arctic.mdl", -- CSS Arctic [T]
"models/player/custom_player/legacy/ctm_gign.mdl", -- GIGN
"models/player/custom_player/legacy/ctm_gign_variantA.mdl", -- GIGN [A]
"models/player/custom_player/legacy/ctm_gign_variantB.mdl", -- GIGN [B]
"models/player/custom_player/legacy/ctm_gign_variantC.mdl", -- GIGN [C]
"models/player/custom_player/legacy/ctm_gign_variantD.mdl", -- GIGN [D]
"models/player/custom_player/legacy/tm_balkan_varianth.mdl", -- Romanov
"models/player/custom_player/nf/lara/lara.mdl", -- laracroft nude
"models/player/custom_player/kuristaja/hitler/hitler.mdl", -- hitler
"models/player/custom_player/voikanaa/acb/ezio.mdl",
"models/player/custom_player/kaesar2018/thanos/thanos.mdl", --thanos
"models/player/custom_player/kuristaja/putin/putin.mdl", --putin
"models/player/gtav/trevor.mdl", --trevor gtav
"models/player/custom_player/kuristaja/kim_jong_un/kim.mdl",
"models/player/custom_player/owston/rezero/felixtrap3.mdl",
"models/player/custom_player/kuristaja/ash/ash.mdl",
"models/player/custom_player/kolka/yoru_csgo/yoru_csgo.mdl",
"models/player/custom_player/legacy/gxp/valorant_viper/viper_v1.mdl",
"models/player/custom_player/legacy/gxp/valorant/brimstone/brimstone_v1.mdl",
"models/player/custom_player/caleon1/trog/trog.mdl",
"models/player/custom_player/GUC/spet/spet.mdl",
"models/player/custom_player/uroboros/the_reaper/the_reaper.mdl",
"modelsp/layer/custom_player/napas/ricardo/ricardo.mdl",
"models/player/custom_player/kolka/reyna_valorant/reyna_valorant.mdl",
"models/player/custom_player/kolka/Neon/neon_v2.mdl",
"models/player/custom_player/caleon1/leviathan/leviathan.mdl",
"models/player/custom_player/legacy/gxp/kurtcobain/kurtcobain_v1.mdl",
"models/player/custom_player/night_fighter/valorant/killjoy/killjoy.mdl",
"models/player/custom_player/night_fighter/valorant/jett/jett.mdl",
"models/player/custom_player/napas/valorant/phoenix.mdl",
"models/player/custom_player/legacy/gxp/valorant_viper/viper_v1.mdl"
}
ui.add_combobox("Select model [T]", { "Gta Blood", "Gta Crip", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov", "Lara Croft", "Hitler","Ezio", "Thanos", "Putin", "Trevor", "Kim Jong Un", "Felix", "Ash", "Yoru", "Viper", "Brimstone", "Trog", "Tachanka", "The Reaper", "Ricardos", "Reyna", "Neon", "Leviathan", "Kurt Cobain", "Kill Joy", "Jett", "Pheonix", "Viper"})
ui.add_combobox("Select model [CT]", { "Gta Blood", "Gta Crip", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov", "Lara Croft", "Hitler", "Ezio","Thanos", "Putin", "Trevor", "Kim Jong Un", "Felix", "Ash", "Yoru", "Viper", "Brimstone", "Trog", "Tachanka", "The Reaper", "Ricardos", "Reyna", "Neon", "Leviathan", "Kurt Cobain", "Kill Joy", "Jett", "Pheonix", "Viper"})
model_changer.change_model = function(ent, model)
if model:len() > 5 then
if not g_interfaces.precache.precache_model(model) then
error("invalid model", 2)
end
local ModelIndex = g_interfaces.model_info.get_model_index(model)
if ModelIndex == -1 then
return
end
ent:set_model_index(ModelIndex)
end
end
model_changer.net_update_start = function(Stage)
if Stage ~= 1 then
return
end
if not ui.get_bool("Enable model changer") then
ui.set_bool("Esp.enable_agents", model_changer.aState)
return
end
ui.set_bool("Esp.enable_agents", false)
local Player = entitylist.get_local_player()
if not Player then
return
end
if teamSides[Player:get_team()] == "CT" then
model_changer.change_model(Player, model_changer.player_models[ui.get_int("Select model [CT]") + 1])
end
if teamSides[Player:get_team()] == "T" then
model_changer.change_model(Player, model_changer.player_models[ui.get_int("Select model [T]") + 1])
end
end
cheat.RegisterCallback("on_frame_net", function(Stage)
model_changer.net_update_start(Stage)
end)
Если я множко еблан? Это как?
Спасибо <3Пожалуйста, авторизуйтесь для просмотра ссылки.
local teamSides = { [3] = "CT", [2] = "T" }
local model_changer = { aState = ui.find_menu_bool("Esp.enable_agents"):get() }
local enable_changer = ui.add_checkbox("Enable model changer")
local c_model_t = ui.add_combobox("Select model [T]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" })
local c_model_ct = ui.add_combobox("Select model [CT]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" })
c_model_ct:set_group(2)
model_changer.player_models = {
"models/player/custom_player/z-piks.ru/gta_blood.mdl", -- Gta Blood
"models/player/custom_player/legacy/cuddleleader.mdl", -- Cuddle leader Fortnine
"models/player/custom_player/kirby/leetkumla/leetkumla.mdl", -- Leet Kumla
"models/player/custom_player/kirby/kumlafbi/kumlafbi.mdl", -- Kumla FBI
"models/player/custom_player/eminem/css/t_arctic.mdl", -- CSS Arctic [T]
"models/player/custom_player/legacy/ctm_gign.mdl", -- GIGN
"models/player/custom_player/legacy/ctm_gign_variantA.mdl", -- GIGN [A]
"models/player/custom_player/legacy/ctm_gign_variantB.mdl", -- GIGN [B]
"models/player/custom_player/legacy/ctm_gign_variantC.mdl", -- GIGN [C]
"models/player/custom_player/legacy/ctm_gign_variantD.mdl", -- GIGN [D]
"models/player/custom_player/legacy/tm_balkan_varianth.mdl" -- Romanov
}
model_changer.change_model = function(ent, model)
if model:len() > 5 then
interfaces.precache.precache_model(model)
local ModelIndex = interfaces.model_info.get_model_index(model)
if ModelIndex == -1 then
return
end
ent:set_model_index(ModelIndex)
end
end
cheat.push_callback("on_frame_net", function(Stage)
if Stage ~= enum_frames.frame_net_update_postdataupdate_start then
return
end
enable_changer:set_callback(function()
ui.find_menu_bool("Esp.enable_agents"):set(not enable_changer:get())
end)
if not enable_changer:get() then
return
end
local Player = entity.get_local()
if not Player and not Player:is_alive() then
return
end
if teamSides[Player:get_team()] == "CT" then
model_changer.change_model(Player, model_changer.player_models[c_model_ct:get() + 1])
end
if teamSides[Player:get_team()] == "T" then
model_changer.change_model(Player, model_changer.player_models[c_model_t:get() + 1])
end
end)
Боюсь спросить, а из какой папки оно подтягивает модель?модельки:code_language.lua:local teamSides = { [3] = "CT", [2] = "T" } local model_changer = { aState = ui.find_menu_bool("Esp.enable_agents"):get() } local enable_changer = ui.add_checkbox("Enable model changer") local c_model_t = ui.add_combobox("Select model [T]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" }) local c_model_ct = ui.add_combobox("Select model [CT]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" }) c_model_ct:set_group(2) model_changer.player_models = { "models/player/custom_player/z-piks.ru/gta_blood.mdl", -- Gta Blood "models/player/custom_player/legacy/cuddleleader.mdl", -- Cuddle leader Fortnine "models/player/custom_player/kirby/leetkumla/leetkumla.mdl", -- Leet Kumla "models/player/custom_player/kirby/kumlafbi/kumlafbi.mdl", -- Kumla FBI "models/player/custom_player/eminem/css/t_arctic.mdl", -- CSS Arctic [T] "models/player/custom_player/legacy/ctm_gign.mdl", -- GIGN "models/player/custom_player/legacy/ctm_gign_variantA.mdl", -- GIGN [A] "models/player/custom_player/legacy/ctm_gign_variantB.mdl", -- GIGN [B] "models/player/custom_player/legacy/ctm_gign_variantC.mdl", -- GIGN [C] "models/player/custom_player/legacy/ctm_gign_variantD.mdl", -- GIGN [D] "models/player/custom_player/legacy/tm_balkan_varianth.mdl" -- Romanov } model_changer.change_model = function(ent, model) if model:len() > 5 then interfaces.precache.precache_model(model) local ModelIndex = interfaces.model_info.get_model_index(model) if ModelIndex == -1 then return end ent:set_model_index(ModelIndex) end end cheat.push_callback("on_frame_net", function(Stage) if Stage ~= enum_frames.frame_net_update_postdataupdate_start then return end enable_changer:set_callback(function() ui.find_menu_bool("Esp.enable_agents"):set(not enable_changer:get()) end) if not enable_changer:get() then return end local Player = entity.get_local() if not Player and not Player:is_alive() then return end if teamSides[Player:get_team()] == "CT" then model_changer.change_model(Player, model_changer.player_models[c_model_ct:get() + 1]) end if teamSides[Player:get_team()] == "T" then model_changer.change_model(Player, model_changer.player_models[c_model_t:get() + 1]) end end)
Пожалуйста, авторизуйтесь для просмотра ссылки.(noad)
Csgo/materialsБоюсь спросить, а из какой папки оно подтягивает модель?
огромный ерормодельки:code_language.lua:local teamSides = { [3] = "CT", [2] = "T" } local model_changer = { aState = ui.find_menu_bool("Esp.enable_agents"):get() } local enable_changer = ui.add_checkbox("Enable model changer") local c_model_t = ui.add_combobox("Select model [T]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" }) local c_model_ct = ui.add_combobox("Select model [CT]", { "Gta Blood", "Cuddle Leader", "LeetKumla", "KumlaFBI", "CSS Arctic T", "GIGN", "GIGN Variant A", "GIGN Variant B", "GIGN Variant C", "GIGN Variant D", "Romanov" }) c_model_ct:set_group(2) model_changer.player_models = { "models/player/custom_player/z-piks.ru/gta_blood.mdl", -- Gta Blood "models/player/custom_player/legacy/cuddleleader.mdl", -- Cuddle leader Fortnine "models/player/custom_player/kirby/leetkumla/leetkumla.mdl", -- Leet Kumla "models/player/custom_player/kirby/kumlafbi/kumlafbi.mdl", -- Kumla FBI "models/player/custom_player/eminem/css/t_arctic.mdl", -- CSS Arctic [T] "models/player/custom_player/legacy/ctm_gign.mdl", -- GIGN "models/player/custom_player/legacy/ctm_gign_variantA.mdl", -- GIGN [A] "models/player/custom_player/legacy/ctm_gign_variantB.mdl", -- GIGN [B] "models/player/custom_player/legacy/ctm_gign_variantC.mdl", -- GIGN [C] "models/player/custom_player/legacy/ctm_gign_variantD.mdl", -- GIGN [D] "models/player/custom_player/legacy/tm_balkan_varianth.mdl" -- Romanov } model_changer.change_model = function(ent, model) if model:len() > 5 then interfaces.precache.precache_model(model) local ModelIndex = interfaces.model_info.get_model_index(model) if ModelIndex == -1 then return end ent:set_model_index(ModelIndex) end end cheat.push_callback("on_frame_net", function(Stage) if Stage ~= enum_frames.frame_net_update_postdataupdate_start then return end enable_changer:set_callback(function() ui.find_menu_bool("Esp.enable_agents"):set(not enable_changer:get()) end) if not enable_changer:get() then return end local Player = entity.get_local() if not Player and not Player:is_alive() then return end if teamSides[Player:get_team()] == "CT" then model_changer.change_model(Player, model_changer.player_models[c_model_ct:get() + 1]) end if teamSides[Player:get_team()] == "T" then model_changer.change_model(Player, model_changer.player_models[c_model_t:get() + 1]) end end)
Пожалуйста, авторизуйтесь для просмотра ссылки.(noad)
ну так модельку скачайогромный ерор
скачал все ровно ерорну так модельку скачай
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