vec3_t v284 = player->get_origin( ) - previous->m_origin;
if ( v284.length_2d_sqr( ) > 4096 ) {
player_records[ player_index ].clear( );
continue;
}
if ( player->get_sim_time( ) < previous->m_sim_time ) {
player_records[ player_index ].clear( );
continue;
}