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 - 10 Ноя 2020
 
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 - 7
 
			
				C++:
			
		
		
		static int ClipRayToHitbox(const Ray_t& ray, mstudiobbox_t* hitbox, matrix3x4_t& matrix, trace_t& trace)
{
    static auto fn = (util::FindSignature(crypt_str("client.dll"), crypt_str("55 8B EC 83 E4 F8 F3 0F 10 42")));
    trace.fraction = 1.0f;
    trace.startsolid = false;
    return reinterpret_cast <int(__fastcall*)(const Ray_t&, mstudiobbox_t*, matrix3x4_t&, trace_t&)> (fn)(ray, hitbox, matrix, trace);
}
bool aim::hitbox_intersection(player_t* e, matrix3x4_t* matrix, int hitbox, const Vector& start, const Vector& end, float* safe)
{
    trace_t trace;
    Ray_t Ray = Ray_t(start, end);
    trace.fraction = 1.0f;
    trace.startsolid = false;
    auto studio_model = m_modelinfo()->GetStudioModel(e->GetModel());
    if (!studio_model)
        return false;
    auto studio_set = studio_model->pHitboxSet(e->m_nHitboxSet());
    if (!studio_set)
        return false;
    auto studio_hitbox = studio_set->pHitbox(hitbox);
    if (!studio_hitbox)
        return false;
    return ClipRayToHitbox(Ray, studio_hitbox, matrix[studio_hitbox->bone], Trace);
}
	
				
