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Автор темы
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Помогите исправить пожалуйста! Код
C++:
bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const ImGuiStyle& style = g.Style;
window->DrawList->AddLine(ImVec2(frame_bb.Min.x, frame_bb.Min.y + ((frame_bb.Max.y - frame_bb.Min.y) / 2)), ImVec2(frame_bb.Max.x, frame_bb.Min.y + ((frame_bb.Max.y - frame_bb.Min.y) / 2)), GetColorU32(ImVec4(0.21f, 0.20f, 0.21f, 1.00f)));
const bool is_non_linear = (power < 1.0f - 0.00001f) || (power > 1.0f + 0.00001f);
const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
const float grab_padding = 2.0f;
const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
float grab_sz;
if (decimal_precision > 0)
grab_sz = ImMin(style.GrabMinSize, slider_sz);
else
grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz);
const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz * 0.5f;
const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz * 0.5f;
float linear_zero_pos = 0.0f;
if (v_min * v_max < 0.0f)
{
const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f / power);
const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f / power);
linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0);
}
else
{
linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
}
bool isDown = false;
bool value_changed = false;
if (g.ActiveId == id)
{
if (g.IO.MouseDown[0])
{
isDown = true;
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
if (!is_horizontal)
clicked_t = 1.0f - clicked_t;
float new_value;
if (is_non_linear)
{
if (clicked_t < linear_zero_pos)
{
float a = 1.0f - (clicked_t / linear_zero_pos);
a = powf(a, power);
new_value = ImLerp(ImMin(v_max, 0.0f), v_min, a);
}
else
{
float a;
if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = clicked_t;
a = powf(a, power);
new_value = ImLerp(ImMax(v_min, 0.0f), v_max, a);
}
}
else
{
new_value = ImLerp(v_min, v_max, clicked_t);
}
new_value = RoundScalar(new_value, decimal_precision);
if (*v != new_value)
{
*v = new_value;
value_changed = true;
}
}
else
{
ClearActiveID();
}
}
float grab_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos);
if (!is_horizontal)
grab_t = 1.0f - grab_t;
const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
ImRect grab_bb;
if (is_horizontal)
grab_bb = ImRect(ImVec2(grab_pos - grab_sz * 0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz * 0.5f, frame_bb.Max.y - grab_padding));
else
grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f));
window->DrawList->AddLine(ImVec2(frame_bb.Min.x, frame_bb.Min.y + ((frame_bb.Max.y - frame_bb.Min.y) / 2)), ImVec2(grab_bb.Min.x, frame_bb.Min.y + ((frame_bb.Max.y - frame_bb.Min.y) / 2)), GetColorU32(ImVec4(0.76f, 0.10f, 0.24f, 1.00f)));
if (isDown)
window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 13, GetColorU32(g.ActiveId == id ? (ImVec4(0.76f, 0.10f, 0.24f, 1.00f))/*Active*/ : ImVec4(0.76f, 0.10f, 0.24f, 1.00f), 0.2f));
window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 5, GetColorU32(g.ActiveId == id ? ImVec4(0.76f, 0.10f, 0.24f, 1.00f)/*Active*/ : ImVec4(0.76f, 0.10f, 0.24f, 1.00f), 0.2f));
window->DrawList->AddRectFilled(ImVec2(grab_bb.Min.x, frame_bb.Min.y + 2), ImVec2(grab_bb.Max.x + valuesize.x, frame_bb.Min.y + 14), GetColorU32(ImVec4(0.21f, 0.20f, 0.21f, 1.00f)), 3);
window->DrawList->AddText(ImVec2(grab_bb.Min.x + 5, frame_bb.Min.y + 0), ImColor(255, 255, 255), value, label);
return value_changed;
}
// Use power!=1.0 for logarithmic sliders.
// Adjust display_format to decorate the value with a prefix or a suffix.
// "%.3f" 1.234
// "%5.2f secs" 01.23 secs
// "Gold: %.0f" Gold: 1
bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power, ImVec2 size, ImVec4 color)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w = CalcItemWidth();
const ImVec2 label_size = CalcTextSize(label, NULL, true) * 2.7;
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 0.5f));
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
if (!ItemAdd(total_bb, id))
{
ItemSize(total_bb, style.FramePadding.y);
return false;
}
const bool hovered = IsHovered(frame_bb, id);
if (hovered)
SetHoveredID(id);
if (!display_format)
display_format = "%.3f";
int decimal_precision = ParseFormatPrecision(display_format, 3);
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
{
SetActiveID(id, window);
FocusWindow(window);
if (tab_focus_requested || g.IO.KeyCtrl)
{
start_text_input = true;
g.ScalarAsInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
ItemSize(total_bb, style.FramePadding.y);
char value_buf[64];
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, 0, color, CalcTextSize(value_buf, NULL, true), value_buf_end, value_buf);
if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Min.x + style.ItemInnerSpacing.x, frame_bb.Min.y + 25), label);
return value_changed;
}