Исходник Мощный AutoCrystal

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Код:
public final class AutoCrystal extends Module {
    public static final Setting<Boolean> crystalBreak = new Setting<>("Break", "Allows for crystals to be broken", true);
    public static final Setting<BreakModes> breakMode = new Setting<>(crystalBreak, "Type", "The mode for how the crystal is broken", BreakModes.Packet);
    public static final Setting<SwingModes> swingMode = new Setting<>(crystalBreak, "Swing", "The mode for how the player swings at the crystal", SwingModes.None);
    public static final Setting<SyncModes> syncMode = new Setting<>(crystalBreak, "Sync", "The way the crystal is synced", SyncModes.None);
    public static final Setting<Boolean> antiWeakness = new Setting<>(crystalBreak, "Anti Weakness", "Allow switching to a sword or tool when you have weakness", false);
    public static final Setting<Boolean> throughWalls = new Setting<>(crystalBreak, "Through Walls", "Allows the AutoCrystal to break through walls", true);
    public static final NumberSetting<Double> breakRange = new NumberSetting<>(crystalBreak, "Range", "The range to break crystals in", 0.0, 5.0, 7.0, 1);
    public static final NumberSetting<Integer> breakAttempts = new NumberSetting<>(crystalBreak, "Break Attempts", "How many times attempt to break the crystal", 1, 1, 5, 0);
    public static final NumberSetting<Integer> breakDelay = new NumberSetting<>(crystalBreak, "Delay", "The delay between crystal breaks", 0, 2, 20, 0);

    public static final Setting<Boolean> crystalPlace = new Setting<>("Place", "Allows for crystals to be placed", true);
    public static final Setting<PlaceModes> placeMode = new Setting<>(crystalPlace, "Type", "The mode for how the crystal is placed", PlaceModes.Packet);
    public static final Setting<Boolean> autoSwitch = new Setting<>(crystalPlace, "Auto Switch", "Switches to crystals before placing", false);
    public static final Setting<Boolean> raytrace = new Setting<>(crystalPlace, "Raytrace", "Allow raytracing for placements", true);
    public static final Setting<Boolean> multiPlace = new Setting<>(crystalPlace, "Multi Place", "Place multiple crystals before a break", false);
    public static final Setting<Boolean> predictPlace = new Setting<>(crystalPlace, "Predict", "Takes movement into account for placements", false);
    public static final Setting<Boolean> verifyPlace = new Setting<>(crystalPlace, "Verify", "Verifies the eligibility for a place", false);
    public static final NumberSetting<Double> placeRange = new NumberSetting<>(crystalPlace, "Range", "The range to place crystals in", 0.0, 5.0, 7.0, 1);
    public static final NumberSetting<Double> wallRange = new NumberSetting<>(crystalPlace, "Wall Range", "The range to place through walls in", 0.0, 3.0, 7.0, 1);
    public static final NumberSetting<Double> minDamage = new NumberSetting<>(crystalPlace, "Min Target Damage", "Minimum target damage for a place", 0.0, 7.0, 36.0, 1);
    public static final NumberSetting<Double> maxSelfPlaceDamage = new NumberSetting<>(crystalPlace, "Max Self Damage", "Maximum self damage for a place", 0.0, 8.0, 36.0, 1);
    public static final NumberSetting<Integer> placeDelay = new NumberSetting<>(crystalPlace, "Delay", "The delay between crystal places", 0, 2, 20, 0);

    public static final Setting<Boolean> crystalRotations = new Setting<>("Rotate", "Allow for rotations", false);
    public static final Setting<RotationModes> rotateMode = new Setting<>(crystalRotations, "Mode", "The mode to use for rotations", RotationModes.Packet);
    public static final Setting<RotateWhenModes> rotateWhen = new Setting<>(crystalRotations, "When", "When to rotate", RotateWhenModes.Break);

    public static final Setting<Boolean> crystalCalculations = new Setting<>("Calculations", "Controls how AutoCrystal calculates", true);
    public static final Setting<LogicModes> logicMode = new Setting<>(crystalCalculations, "Logic", "The order to perform AutoCrystal functions", LogicModes.BreakPlace);
    public static final Setting<BlockLogicModes> blockLogicMode = new Setting<>(crystalCalculations, "Block Logic", "The game version to check for blocks to place crystals on", BlockLogicModes.Twelve);
    public static final NumberSetting<Double> targetRange = new NumberSetting<>(crystalCalculations, "Target Range", "The range the target can be in", 1.0, 10.0, 15.0, 1);

    public static final Setting<Boolean> crystalPause = new Setting<>("Pause", "Controls when the AutoCrystal pauses", true);
    public static final Setting<Boolean> pauseHealthAllow = new Setting<>(crystalPause, "At Specified Health", "Pauses the AutoCrystal at a specified health", true);
    public static final NumberSetting<Double> pauseHealth = new NumberSetting<>(crystalPause, "Health", "Health to be at to pause the AutoCrystal", 0.0, 8.0, 36.0, 1);
    public static final Setting<Boolean> pauseWhileMining = new Setting<>(crystalPause, "While Mining", "Pauses the AutoCrystal while mining", false);
    public static final Setting<Boolean> pauseWhileEating = new Setting<>(crystalPause, "While Eating", "Pauses the AutoCrystal while eating", false);

    public static final Setting<Boolean> crystalRender = new Setting<>("Render", "Allows the crystal placements to be rendered", true);
    public static final Setting<BlockRenderModes> blockRenderMode = new Setting<>(crystalRender, "Block Mode", "The type of box to render", BlockRenderModes.Full);
    public static final Setting<TextRenderModes> textRenderMode = new Setting<>(crystalRender, "Text Mode", "How the crystal damage is rendered", TextRenderModes.Both);
    public static final NumberSetting<Double> outlineWidth = new NumberSetting<>(crystalRender, "Outline Width", "The width of the outline", 1.0, 2.0, 5.0, 1);
    public static final Setting<Color> renderColour = new Setting<>(crystalRender, "Render Colour", "The colour for the crystal placements", new Color(231, 15, 101, 180));

    public AutoCrystal() {
        this.addSettings(
                crystalBreak,
                crystalPlace,
                crystalRotations,
                crystalCalculations,
                crystalPause,
                crystalRender
        );
    }

    private final CooldownUtil breakTimer = new CooldownUtil();
    private final CooldownUtil placeTimer = new CooldownUtil();

    private EntityPlayer playerTarget = null;
    private CrystalPosition crystalTarget = new CrystalPosition(null, 0, 0);

    @Override
    public void onDisable() {
        if (nullCheck()) return;

        playerTarget = null;
        crystalTarget = null;
    }

    public void onUpdate() {
        if (nullCheck()) return;

        playerTarget = TargetUtil.getClosestPlayer(targetRange.getValue());

        implementLogic();
    }

    private void implementLogic() {
        switch (logicMode.getValue()) {
            case BreakPlace:
                breakCrystal();
                placeCrystal();
                break;
            case PlaceBreak:
                placeCrystal();
                breakCrystal();
                break;
        }
    }

    private void breakCrystal() {
        if (handlePause()) return;

        if (crystalBreak.getValue()) {
            EntityEnderCrystal entityEnderCrystal = (EntityEnderCrystal) mc.world.loadedEntityList.stream()
                    .filter(entity -> entity instanceof EntityEnderCrystal)
                    //TODO: Filter for attack check
                    .min(Comparator.comparing(entity -> mc.player.getDistance(entity)))
                    .orElse(null);

            if (entityEnderCrystal != null && !entityEnderCrystal.isDead && breakTimer.passed(breakDelay.getValue() * 60)) {
                if (!(mc.player.getDistance(entityEnderCrystal) <= breakRange.getValue())) return;

                if (!mc.player.canEntityBeSeen(entityEnderCrystal) && !throughWalls.getValue()) return;

                if (antiWeakness.getValue() && mc.player.isPotionActive(MobEffects.WEAKNESS)) {
                    InventoryUtil.switchToSlot(ItemSword.class);
                }

                if (crystalRotations.getValue()) {
                    if (rotateWhen.getValue() == RotateWhenModes.Break || rotateWhen.getValue() == RotateWhenModes.Both) {
                        RotationManager.rotateToEntity(entityEnderCrystal, rotateMode.getValue() == RotationModes.Packet);
                    }
                }

                handleBreak(entityEnderCrystal);

                if (syncMode.getValue() == SyncModes.Attack) {
                    entityEnderCrystal.setDead();
                }

                breakTimer.reset();
            }
        }
    }

    private void placeCrystal() {
        if (handlePause()) return;

        if (crystalPlace.getValue()) {
            List<CrystalPosition> crystalPositions = new ArrayList<>();

            CrystalPosition tempPosition;

            for (BlockPos blockPos : crystalBlocks(mc.player, placeRange.getValue(), predictPlace.getValue(), !multiPlace.getValue(), blockLogicMode.getValue() == BlockLogicModes.Thirteen)) {
                if (PlayerUtil.isInViewFrustrum(blockPos) && mc.player.getDistanceSq(blockPos) >= Math.pow(wallRange.getValue(), 2)) continue;

                if (verifyPlace.getValue() && mc.player.getDistanceSq(blockPos) >= Math.pow(breakRange.getValue(), 2)) continue;

                double calculatedTargetDamage = CrystalUtil.calculateDamage(blockPos.getX() + 0.5, blockPos.getY() + 1, blockPos.getZ() + 0.5, playerTarget);
                double calculatedSelfDamage = mc.player.capabilities.isCreativeMode ? 0 : CrystalUtil.calculateDamage(blockPos.getX() + 0.5, blockPos.getY() + 1, blockPos.getZ() + 0.5, mc.player);

                if (calculatedTargetDamage < minDamage.getValue()) continue;

                if (calculatedSelfDamage > maxSelfPlaceDamage.getValue()) continue;

                crystalPositions.add(new CrystalPosition(blockPos, calculatedTargetDamage, calculatedSelfDamage));
            }

            tempPosition = crystalPositions.stream()
                    .max(Comparator.comparing(CrystalPosition::getTargetDamage)) //TODO: Different calculation algorithms
                    .orElse(null);

            if (tempPosition == null) {
                crystalTarget = null;

                return;
            }

            crystalTarget = tempPosition;

            if (crystalTarget.getPosition() != null && placeTimer.passed(placeDelay.getValue() * 60)) {
                if (autoSwitch.getValue()) {
                    InventoryUtil.switchToSlot(ItemEndCrystal.class);
                }

                if (crystalRotations.getValue()) {
                    if (rotateWhen.getValue() == RotateWhenModes.Place || rotateWhen.getValue() == RotateWhenModes.Both) {
                        RotationManager.rotateToBlockPos(crystalTarget.getPosition(), rotateMode.getValue() == RotationModes.Packet);
                    }
                }

                if (mc.player.getHeldItemMainhand().getItem() == Items.END_CRYSTAL || mc.player.getHeldItemOffhand().getItem() == Items.END_CRYSTAL) {
                    CrystalUtil.placeCrystal(crystalTarget.getPosition(), CrystalUtil.getEnumFacing(raytrace.getValue(), crystalTarget.getPosition()), placeMode.getValue() == PlaceModes.Packet);
                }

                placeTimer.reset();
            }
        }
    }

    private void handleBreak(EntityEnderCrystal entityEnderCrystal) {
        for (int i = 0; i < breakAttempts.getValue(); i++) {
            switch (breakMode.getValue()) {
                case Swing:
                    CrystalUtil.breakCrystal(entityEnderCrystal, false);
                    break;
                case Packet:
                    CrystalUtil.breakCrystal(entityEnderCrystal, true);
                    break;
            }
        }

        switch (swingMode.getValue()) {
            case Mainhand:
                mc.player.swingArm(EnumHand.MAIN_HAND);
                break;
            case Offhand:
                mc.player.swingArm(EnumHand.OFF_HAND);
                break;
            case Spam:
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                break;
            case Both:
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.swingArm(EnumHand.OFF_HAND);
                break;
        }
    }

    private boolean handlePause() {
        if ((mc.player.getHealth() + mc.player.getAbsorptionAmount()) <= pauseHealth.getValue() && pauseHealthAllow.getValue()) return true;

        if (mc.player.getHeldItemMainhand().getItem() == Items.GOLDEN_APPLE && mc.player.isHandActive() && pauseWhileEating.getValue()) return true;

        if (mc.player.getHeldItemMainhand().getItem() == Items.DIAMOND_PICKAXE && mc.player.isHandActive() && pauseWhileMining.getValue()) return true;

        return false;
    }

    public static List<BlockPos> crystalBlocks(EntityPlayer entityPlayer, double placeRange, boolean prediction, boolean multiPlace, boolean thirteen) {
        return BlockUtil.getNearbyBlocks(entityPlayer, placeRange, prediction).stream()
                .filter(blockPos -> CrystalUtil.canPlaceCrystal(blockPos, multiPlace, thirteen))
                .collect(Collectors.toList());
    }

    @PaceHandler
    public void onRenderWorldLast(RenderWorldLastEvent event) {
        if (nullCheck()) return;

        if (crystalRender.getValue() && crystalTarget != null) {
            GL11.glLineWidth(outlineWidth.getValue().floatValue());

            if (blockRenderMode.getValue() != BlockRenderModes.None) {
                RenderUtil.draw(crystalTarget.getPosition(), blockRenderMode.getValue() != BlockRenderModes.Outline, blockRenderMode.getValue() != BlockRenderModes.Box, 0, 0, renderColour.getValue());
            }

            String targetDamageRounded = String.format("%.1f", crystalTarget.getTargetDamage());
            String selfDamageRounded = String.format("%.1f", crystalTarget.getSelfDamage());

            switch (textRenderMode.getValue()) {
                case Target:
                    DrawUtil.drawTextCenterBlockPos(crystalTarget.getPosition(), "Target: " + targetDamageRounded);
                    break;
                case Self:
                    DrawUtil.drawTextCenterBlockPos(crystalTarget.getPosition(), "Self: " + selfDamageRounded);
                    break;
                case Both:
                    break;
            }
        }
    }

    @PaceHandler
    public void onPacketSend(PacketEvent.Send event) {
        if (nullCheck()) return;

        if (syncMode.getValue() == SyncModes.Packet) {
            if (event.getPacket() instanceof CPacketUseEntity) {
                CPacketUseEntity cPacketUseEntity = (CPacketUseEntity) event.getPacket();

                if (cPacketUseEntity.getAction() == CPacketUseEntity.Action.ATTACK && cPacketUseEntity.getEntityFromWorld(mc.world) instanceof EntityEnderCrystal && breakMode.getValue() == BreakModes.Packet) {
                    Objects.requireNonNull(cPacketUseEntity.getEntityFromWorld(mc.world)).setDead();
                }
            }
        }
    }

    @PaceHandler
    public void onPacketReceive(PacketEvent.Receive event) {
        if (nullCheck()) return;

        if (syncMode.getValue() == SyncModes.Sound) {
            if (event.getPacket() instanceof SPacketSoundEffect) {
                SPacketSoundEffect sPacketSoundEffect = (SPacketSoundEffect) event.getPacket();

                if (sPacketSoundEffect.getCategory() == SoundCategory.BLOCKS && sPacketSoundEffect.getSound() == SoundEvents.ENTITY_GENERIC_EXPLODE) {
                    for (Entity entity : mc.world.loadedEntityList) {
                        if (entity instanceof EntityEnderCrystal) {
                            if (entity.getDistance(sPacketSoundEffect.getX(), sPacketSoundEffect.getY(), sPacketSoundEffect.getZ()) <= breakRange.getValue()) {
                                entity.setDead();
                            }
                        }
                    }
                }
            }
        }
    }

    @Override
    public String getArraylistInfo() {
        if (playerTarget != null) {
            return playerTarget.getName();
        }

        return "";
    }

    public enum BreakModes {
        Swing,
        Packet
    }

    public enum SwingModes {
        Mainhand,
        Offhand,
        Spam,
        Both,
        None
    }

    public enum PlaceModes {
        Standard,
        Packet
    }

    public enum SyncModes {
        None,
        Attack,
        Packet,
        Sound
    }

    public enum RotationModes {
        Packet,
        Legit
    }

    public enum RotateWhenModes {
        Break,
        Place,
        Both
    }

    public enum LogicModes {
        BreakPlace,
        PlaceBreak
    }

    public enum BlockLogicModes {
        Twelve,
        Thirteen
    }

    public enum BlockRenderModes {
        Box,
        Outline,
        Full,
        None
    }

    public enum TextRenderModes {
        Target,
        Self,
        Both,
        None
    }
}
 
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Чем лучше других?
он для форджа + будет лучше чем в celestial recode и т.д. за счёт того, что он ломает намного быстрее кристалл. Правда жаль, что сам не ставит крис
 
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он для форджа + будет лучше чем в celestial recode и т.д. за счёт того, что он ломает намного быстрее кристалл. Правда жаль, что сам не ставит крис
Получается в целке хуйня автокристал
 
Модератор раздела «Читы для Minecraft»
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