Вопрос Отрисовка в меню

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23 Май 2022
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Как подогнать отрисовку (именно отрисовку, ченджер там с лв) с лв на вот эту менюшку:BlessRNG:?? Заранее спасибо.


отрисовка ченджера в лв:
else if (child == -1)
    {
        // hey stewen, what r u doing there? he, hm heee, DRUGS
        static bool drugs = false;

        // some animation logic(switch)
        static bool active_animation = false;
        static bool preview_reverse = false;
        static float switch_alpha = 1.f;
        static int next_id = -1;
        if (active_animation)
        {
            if (preview_reverse)
            {
                if (switch_alpha == 1.f) //-V550
                {
                    preview_reverse = false;
                    active_animation = false;
                }

                switch_alpha = math::clamp(switch_alpha + (4.f * ImGui::GetIO().DeltaTime), 0.01f, 1.f);
            }
            else
            {
                if (switch_alpha == 0.01f) //-V550
                {
                    preview_reverse = true;
                }

                switch_alpha = math::clamp(switch_alpha - (4.f * ImGui::GetIO().DeltaTime), 0.01f, 1.f);
            }
        }
        else
            switch_alpha = math::clamp(switch_alpha + (4.f * ImGui::GetIO().DeltaTime), 0.0f, 1.f);

        ImGui::BeginChild(crypt_str("##SKINCHANGER__TAB"), ImVec2(686 * dpi_scale, child_height * dpi_scale)); // first functional child
        {
            ImGui::PushStyleVar(ImGuiStyleVar_Alpha, (1.f - preview_alpha) * public_alpha * switch_alpha);
            child_title(current_profile == -1 ? crypt_str("Skinchanger") : game_data::weapon_names[current_profile].name);
            tab_start();
            ImGui::BeginChild(crypt_str("##SKINCHANGER__CHILD"), ImVec2(686 * dpi_scale, (child_height - 35) * dpi_scale));
            {
                // we need to count our items in 1 line
                auto same_line_counter = 0;

                // if we didnt choose any weapon
                if (current_profile == -1)
                {
                    for (auto i = 0; i < g_cfg.skins.skinChanger.size(); i++)
                    {
                        // do we need update our preview for some reasons?
                        if (!all_skins[i])
                        {
                            g_cfg.skins.skinChanger.at(i).update();
                            all_skins[i] = get_skin_preview(get_wep(i, (i == 0 || i == 1) ? g_cfg.skins.skinChanger.at(i).definition_override_vector_index : -1, i == 0).c_str(), g_cfg.skins.skinChanger.at(i).skin_name, device); //-V810
                        }

                        // we licked on weapon
                        if (ImGui::ImageButton(all_skins[i], ImVec2(107 * dpi_scale, 76 * dpi_scale)))
                        {
                            next_id = i;
                            active_animation = true;
                        }

                        // if our animation step is half from all - switch profile
                        if (active_animation && preview_reverse)
                        {
                            ImGui::SetScrollY(0);
                            current_profile = next_id;
                        }

                        if (same_line_counter < 4) { // continue push same-line
                            ImGui::SameLine();
                            same_line_counter++;
                        }
                        else { // we have maximum elements in 1 line
                            same_line_counter = 0;
                        }
                    }
                }
                else
                {
                    // update skin preview bool
                    static bool need_update[36];

                    // we pressed crypt_str("Save & Close") button
                    static bool leave;

                    // update if we have nullptr texture or if we push force update
                    if (!all_skins[current_profile] || need_update[current_profile])
                    {
                        all_skins[current_profile] = get_skin_preview(get_wep(current_profile, (current_profile == 0 || current_profile == 1) ? g_cfg.skins.skinChanger.at(current_profile).definition_override_vector_index : -1, current_profile == 0).c_str(), g_cfg.skins.skinChanger.at(current_profile).skin_name, device); //-V810
                        need_update[current_profile] = false;
                    }

                    // get settings for selected weapon
                    auto& selected_entry = g_cfg.skins.skinChanger[current_profile];
                    selected_entry.itemIdIndex = current_profile;

                    ImGui::BeginGroup();
                    ImGui::PushItemWidth(260 * dpi_scale);

                    // search input later
                    static char search_skins[64] = "\0";
                    static auto item_index = selected_entry.paint_kit_vector_index;

                    if (!current_profile)
                    {
                        ImGui::Text(crypt_str("Knife"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 5 * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Knife_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::knife_names[idx].name;
                                return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::knife_names)))
                            need_update[current_profile] = true; // push force update
                    }
                    else if (current_profile == 1)
                    {
                        ImGui::Text(crypt_str("Gloves"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 5 * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Glove_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::glove_names[idx].name;
                                return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::glove_names)))
                        {
                            item_index = 0; // set new generated paintkits element to 0;
                            need_update[current_profile] = true; // push force update
                        }
                    }
                    else
                        selected_entry.definition_override_vector_index = 0;

                    if (current_profile != 1)
                    {
                        ImGui::Text(crypt_str("Search"));
                        ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                        if (ImGui::InputText(crypt_str("##search"), search_skins, sizeof(search_skins)))
                            item_index = -1;

                        ImGui::PopStyleVar();
                    }

                    auto main_kits = current_profile == 1 ? SkinChanger::gloveKits : SkinChanger::skinKits;
                    auto display_index = 0;

                    SkinChanger::displayKits = main_kits;

                    // we dont need custom gloves
                    if (current_profile == 1)
                    {
                        for (auto i = 0; i < main_kits.size(); i++)
                        {
                            auto main_name = main_kits.at(i).name;

                            for (auto i = 0; i < main_name.size(); i++)
                                if (iswalpha((main_name.at(i))))
                                    main_name.at(i) = towlower(main_name.at(i));

                            char search_name[64];

                            if (!strcmp(game_data::glove_names[selected_entry.definition_override_vector_index].name, crypt_str("Hydra")))
                                strcpy_s(search_name, sizeof(search_name), crypt_str("Bloodhound"));
                            else
                                strcpy_s(search_name, sizeof(search_name), game_data::glove_names[selected_entry.definition_override_vector_index].name);

                            for (auto i = 0; i < sizeof(search_name); i++)
                                if (iswalpha(search_name[i]))
                                    search_name[i] = towlower(search_name[i]);

                            if (main_name.find(search_name) != std::string::npos)
                            {
                                SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                display_index++;
                            }
                        }

                        SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                    }
                    else
                    {
                        if (strcmp(search_skins, crypt_str(""))) //-V526
                        {
                            for (auto i = 0; i < main_kits.size(); i++)
                            {
                                auto main_name = main_kits.at(i).name;

                                for (auto i = 0; i < main_name.size(); i++)
                                    if (iswalpha(main_name.at(i)))
                                        main_name.at(i) = towlower(main_name.at(i));

                                char search_name[64];
                                strcpy_s(search_name, sizeof(search_name), search_skins);

                                for (auto i = 0; i < sizeof(search_name); i++)
                                    if (iswalpha(search_name[i]))
                                        search_name[i] = towlower(search_name[i]);

                                if (main_name.find(search_name) != std::string::npos)
                                {
                                    SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                    display_index++;
                                }
                            }

                            SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                        }
                        else
                            item_index = selected_entry.paint_kit_vector_index;
                    }

                    ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                    if (!SkinChanger::displayKits.empty())
                    {
                        if (ImGui::ListBox(crypt_str("##PAINTKITS"), &item_index, [](void* data, int idx, const char** out_text) //-V107
                            {
                                while (SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")) != std::string::npos) //-V807
                                    SkinChanger::displayKits.at(idx).name.replace(SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")), 2, crypt_str("Рµ"));

                                *out_text = SkinChanger::displayKits.at(idx).name.c_str();
                                return true;
                            }, nullptr, SkinChanger::displayKits.size(), SkinChanger::displayKits.size() > 9 ? 9 : SkinChanger::displayKits.size()) || !all_skins[current_profile])
                        {
                            SkinChanger::scheduleHudUpdate();
                            need_update[current_profile] = true;

                            auto i = 0;

                            while (i < main_kits.size())
                            {
                                if (main_kits.at(i).id == SkinChanger::displayKits.at(item_index).id)
                                {
                                    selected_entry.paint_kit_vector_index = i;
                                    break;
                                }

                                i++;
                            }

                        }
                    }
                    ImGui::PopStyleVar();

                    if (ImGui::InputInt(crypt_str("Seed"), &selected_entry.seed, 1, 100))
                        SkinChanger::scheduleHudUpdate();

                    if (ImGui::InputInt(crypt_str("StatTrak"), &selected_entry.stat_trak, 1, 15))
                        SkinChanger::scheduleHudUpdate();

                    if (ImGui::SliderFloat(crypt_str("Wear"), &selected_entry.wear, 0.0f, 1.0f))
                        drugs = true;
                    else if (drugs)
                    {
                        SkinChanger::scheduleHudUpdate();
                        drugs = false;
                    }

                    ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 6 * c_menu::get().dpi_scale);
                    ImGui::Text(crypt_str("Quality"));
                    ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 5 * c_menu::get().dpi_scale);
                    if (ImGui::Combo(crypt_str("##Quality_combo"), &selected_entry.entity_quality_vector_index, [](void* data, int idx, const char** out_text)
                        {
                            *out_text = game_data::quality_names[idx].name;
                            return true;
                        }, nullptr, IM_ARRAYSIZE(game_data::quality_names)))
                        SkinChanger::scheduleHudUpdate();

                        if (current_profile != 1)
                        {
                            if (!g_cfg.skins.custom_name_tag[current_profile].empty())
                                strcpy_s(selected_entry.custom_name, sizeof(selected_entry.custom_name), g_cfg.skins.custom_name_tag[current_profile].c_str());

                            ImGui::Text(crypt_str("Name Tag"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                            if (ImGui::InputText(crypt_str("##nametag"), selected_entry.custom_name, sizeof(selected_entry.custom_name)))
                            {
                                g_cfg.skins.custom_name_tag[current_profile] = selected_entry.custom_name;
                                SkinChanger::scheduleHudUpdate();
                            }

                            ImGui::PopStyleVar();
                        }

                        ImGui::PopItemWidth();

                        ImGui::EndGroup();

                        ImGui::SameLine();
                        ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 286 * dpi_scale - 200 * dpi_scale);

                        ImGui::BeginGroup();
                        if (ImGui::ImageButton(all_skins[current_profile], ImVec2(190 * dpi_scale, 155 * dpi_scale)))
                        {
                            // maybe i will do smth later where, who knows :/
                        }

                        if (ImGui::CustomButton(crypt_str("Close"), crypt_str("##CLOSE__SKING"), ImVec2(198 * dpi_scale, 26 * dpi_scale)))
                        {
                            // start animation
                            active_animation = true;
                            next_id = -1;
                            leave = true;
                        }
                        ImGui::EndGroup();

                        // update element
                        selected_entry.update();

                        // we need to reset profile in the end to prevent render images with massive's index == -1
                        if (leave && (preview_reverse || !active_animation))
                        {
                            ImGui::SetScrollY(0);
                            current_profile = next_id;
                            leave = false;
                        }

                }
            }
            ImGui::EndChild();
            tab_end();

        }
        ImGui::EndChild();
    }


менюшка.cpp:
void c_menu::Skins() {

    ImGui::PushFont(skeet_menu);

    ImGuiStyle* style = &ImGui::GetStyle();
    InsertSpacer("Top Spacer");

    ImGui::Columns(2, NULL, false); {

        InsertGroupBoxLeft("Knife options", 112.f); {



        } InsertEndGroupBoxLeft("Knife options Cover", "Knife options");

        InsertSpacer("Fake lag - Other Spacer");

        InsertGroupBoxLeft("Glove options", 376.f); {



        } InsertEndGroupBoxLeft("Glove options Cover", "Glove options");
    }
    ImGui::NextColumn(); {

        InsertGroupBoxRight("Weapon skin", 506.f); {


        } InsertEndGroupBoxRight("Weapon skin Cover", "Weapon skin");
    }
    ImGui::PopFont;
}
 
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Мы в душе не ебём что у тебя за меню, что такое InsertGroupBoxRight и тд. и нахуя тебе фейклаги в скинах
 
Немодератор раздела «Создание читов Minecraft»
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Мы в душе не ебём что у тебя за меню, что такое InsertGroupBoxRight и тд. и нахуя тебе фейклаги в скинах
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