general->set_size(ImVec2(295.f, 410.f));
{
static auto enable = new c_ui_checkbox;
static auto silent = new c_ui_checkbox;
static auto autofire = new c_ui_checkbox;
static auto autoscope = new c_ui_checkbox;
static auto recoil = new c_ui_checkbox;
static auto priority = new c_ui_checkbox;
static auto correct_antiaim = new c_ui_checkbox;
static auto hitbox = new c_ui_dropdown;
static auto minimum_damage = new c_ui_slider_float;
static auto hitchance = new c_ui_slider_float;
static auto baim_after_shots = new c_ui_slider_int;
enable->setup("Enabled", &g_Options.rage_enabled);
enable->set_active(true);
silent->setup("Silent aimbot", &g_Options.rage_silent);
silent->set_active(true);
autofire->setup("Autoshoot", &g_Options.rage_autoshoot);
autofire->set_active(true);
autoscope->setup("Autoscope", &g_Options.rage_autoscope);
autoscope->set_active(true);
hitchance->setup("Hitchance", &g_Options.rage_hitchance_amount_auto, 0, 100);
hitchance->set_active(true);
minimum_damage->setup("Min. damage", &g_Options.rage_mindmg_amount_auto, 0, 100);
minimum_damage->set_active(true);
priority->setup("Prioritize", &g_Options.bRage_prioritize_auto);
priority->set_active(true);
hitbox->setup("Hitbox priority", &g_Options.iRage_hitbox_auto);
hitbox->add("Head");
hitbox->add("Neck");
hitbox->add("Stomach");
hitbox->add("Pelvis");
hitbox->set_value(0);
hitbox->set_active(true);
correct_antiaim->setup("Corrent anti-aim", &g_Options.hvh_resolver);
correct_antiaim->set_active(true);
recoil->setup("Compensate recoil", &g_Options.rage_norecoil);
recoil->set_active(true);
baim_after_shots->setup("Baim after shots", &g_Options.rage_baim_after_x_shots, 0, 10);
baim_after_shots->set_active(true);
general->add(enable);
general->add(silent);
general->add(autofire);
general->add(autoscope);
general->add(hitchance);
general->add(minimum_damage);
general->add(priority);
general->add(hitbox);
general->add(correct_antiaim);
general->add(recoil);
general->add(baim_after_shots);
}