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V5.0
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- High Quality assets
- Game-Ready, Arch-Viz, Animation, VFX Film & Metaverse VR-Ready
- Photogrammetry & high-poly baked assets
- Up to 4K texture resolution
- Shader based multiple foliage interactive system
- Scalable wind system
- Procedural Foliage system workflow
- Auto Slope Material on Landscape
- Optimized LODs and Billboards
- Global wetness material function
- One square kilometer procedural example map
Content:
- Trees : 29
- Plants : 18
- Ferns : 4
- Bushes : 7
- Grass : 4
- Ivy : 8
- Rocks : 9
- Dead Leaves : 4
- Falling Leaves Particle : 1
- Dead Trunk : 2
Number of Unique Meshes: 120+
Collision: Yes, custom & box collision
Vertex Count: 226-36188
LODs: Yes, includes Octahedral Impostor/Planar Billboard*
Number of Materials and Material Instances: 220+
Number of Textures: 180+
Texture Resolutions: 512-4096px
Supported Development Platforms: PC, VR, PS4, PS5, XBOX
Documentation: Not yet
Important Notes: Turn ON Generate Mesh Distance Field on the Project Setting to get better lighting. Turn ON Procedural Foliage on Editor preferences to enable procedural foliage system,
Also there is a impostor LOD bug in UE5.0 when using foliage tool/actor. We will fix it as soon as possible by using different approach of billboard LOD.
Additional Notes : SOUNDS are not included in the project files. All the presentation images are rendered in UE 4.26 with necessary changes needed. Final file result maybe vary from the presentation.
*octahedral Impostors currently only support for engine version below 5.0
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