Исходник Onetap taser range

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8 Янв 2020
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Onetap taser and knife range.

C++:
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void Visuals::TaserRange()
{
    CBaseCombatWeapon* pWeapon = g_LocalPlayer->m_hActiveWeapon().Get();

    if (pWeapon && (pWeapon->IsKnife() || pWeapon->m_iItemDefinitionIndex() == WEAPON_TASER))
    {
        Vector pRenderOrigin = ZERO;

        float flRadius = 0.0

        if (g_pInput->m_fCameraInThirdPerson)
            pRenderOrigin = g_LocalPlayer->m_vecOrigin() + g_LocalPlayer->m_vecViewOffset();
        else
            pRenderOrigin = g_pGlobals.View.Origin; // set in hkOverrideView

        if (pWeapon->m_iItemDefinitionIndex() == WEAPON_TASER)
            flRadius = 150.0;
        else
            flRadius = 64.0;

        DrawManager::Get().DrawCircle(flRadius, pRenderOrigin, g_LocalPlayer);
    }
}
C++:
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void __stdcall hkOverrideView(CViewSetup* viewsetup)
{
    // overrideview start

    oOverrideView(viewsetup);

    g_pGlobals.View.Origin = viewsetup->origin;

    // overrideview end
}
 
thx for sharing +rep
 
Onetap taser and knife range.

C++:
Expand Collapse Copy
void Visuals::TaserRange()
{
    CBaseCombatWeapon* pWeapon = g_LocalPlayer->m_hActiveWeapon().Get();

    if (pWeapon && (pWeapon->IsKnife() || pWeapon->m_iItemDefinitionIndex() == WEAPON_TASER))
    {
        Vector pRenderOrigin = ZERO;

        float flRadius = 0.0

        if (g_pInput->m_fCameraInThirdPerson)
            pRenderOrigin = g_LocalPlayer->m_vecOrigin() + g_LocalPlayer->m_vecViewOffset();
        else
            pRenderOrigin = g_pGlobals.View.Origin; // set in hkOverrideView

        if (pWeapon->m_iItemDefinitionIndex() == WEAPON_TASER)
            flRadius = 150.0;
        else
            flRadius = 64.0;

        DrawManager::Get().DrawCircle(flRadius, pRenderOrigin, g_LocalPlayer);
    }
}
C++:
Expand Collapse Copy
void __stdcall hkOverrideView(CViewSetup* viewsetup)
{
    // overrideview start

    oOverrideView(viewsetup);

    g_pGlobals.View.Origin = viewsetup->origin;

    // overrideview end
}
где возможно вронг?
 
if (pWeapon->m_iItemDefinitionIndex() == WEAPON_TASER)
flRadius = 150.0;
else
flRadius = 64.0;

Неужели вантап реально так глупо форсит
 
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